Nice presentation of the mobile application Kwit, which help its users to quit smoking by intensive use of gamification.
So far, Kwitters have saved more than $263 millions!
3. Kwit is based around the concept of
gamification, a tool for motivation. In
Kwit, it’s used for behaviour change -
helping people stick to their decision
to quit smoking. Gamification makes
things fun by adding game-elements
to the process.
4. Timeline
Kwit was launched on
the AppStore for
iPhone and iPod touch
2012 2013 2014 2015
We get the idea and
start working on it
Kwit 2, an entirely
redesigned version of
Kwit was released on
the AppStore
Kwit will be adapted to
the Apple Watch
Kwit HD was launched
on the AppStore for
iPad
Kwit was launched on
the Google PlayStore
Kwit was launched on
the Windows
Marketplace
Kwit 2 will be released
with a design fully
adapted to Material