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1
Implementing collaborative
crowdsourcing in different design
problems
Gabelloni D., Montelisciani G., Fantoni G.
Department of Civil and Industrial Engineering
University of Pisa (Italy)
2
• Introduction: what is crowdsourcing?
• LILIT crowdsourcing platform
• Case studies
• Findings: which kind of problems can be solved
through crowdsourcing
• Conclusion and future works
Table of contents
International Conference on Engineering Design 2013
What is Crowdsourcing?
3
“Crowdsourcing is the act of a company or
institution taking a function once performed by
employees and outsourcing it to an undefined (and
generally large) network of people in the form of
an open call”.
(Howe 2006)
Examples of crowdsourcing intiatives for NPD: Innocentive,
Ninesigma, Atizo etc.
International Conference on Engineering Design 2013
4
The main goal of this study is to
propose which kind of product
design problems can be solved
through crowdsourcing
Goal of the paper
International Conference on Engineering Design 2013
The other aim is to identify the main
characteristics of crowdsourcing sessions for NPD
and to show the effectiveness of crowdsourcing
for design problems
Crowdsourcing approach
BROADCASTING
OF THE
PROBLEM
SUBMISSION OF
THE IDEAS BY
THE CROWD
EVALUATION
AND
SELECTION OF
THE BEST IDEA
REWARDING
OF THE
WINNER
5International Conference on Engineering Design 2013
A new collaborative
crowdsourcing platform
6
LILIT platform was designed with the aim of favoring
motivation and creative participation among users. The main
set of technologies and innovative tools developed to achieve
such purpose are:
• advanced web forum
• an IPR tracking tool to safeguard participants ideas
• a semi-automatic team builder that analyzes
problems content and selects best solvers from the
community
• A tool that provide a series of visual and ideal cues to
boost imagination and suggests new uncharted
horizons
International Conference on Engineering Design 2013
7
Problem
Description
Guided
Team
Building
Team
Rewarding and
profiles
updating
Prizes and
Updated Profiles
Problem
Collaborative
Session
IPR
Tracking
Solution %
Contributions
A new collaborative
crowdsourcing platform
International Conference on Engineering Design 2013
Problem classes and problem solving
teams and methods
8
Fantoni et al. 2007
International Conference on Engineering Design 2013
Case studies
9
Problem Title 1. Gripper for deformable
thin objects handling
2. Can we look into products'
life?
3. F.A.C.E. (Facial Automaton
for Conveying Emotions)
Class B. Incremental innovation on
an entire class of actual
products
C. New Architecture for the
next product generation
D. Next generation of needs
within a field
Purpose Delineate a new concept of
industrial gripper basing on
precise technical requirements.
Identify strategies to raise food-
companies transparency,
honesty, as well as customers
fidelization.
Discover new fields of
application of an human android
able to perform several different
facial expressions.
Tasks To define an on-demand
switchable adhesion
technology that can rapidly
pick up objects on one side,
transport these and fast release
them by reversing the
adhesion/gripping effect.
To define:
- Who is the target consumer;
- What kind of product is more
suitable with the
"investigation";
- How: specify means of
collection, elaboration and
communication to consumers.
To define the field of application
and to indicate for which
specific tasks the android could
be used.
International Conference on Engineering Design 2013
Case studies
10
Problem Title 1. Gripper for deformable
thin objects handling
2. Can we look into products'
life?
3. F.A.C.E. (Facial Automaton
for Conveying Emotions)
Purpose Delineate a new concept of
industrial gripper basing on
precise technical requirements.
Identify strategies to raise food-
companies transparency,
honesty, as well as customers
fidelization.
Discover new fields of
application of an human android
able to perform several different
facial expressions.
Selection of four ideas
related to medical,
entertainment,
marketing and
security application
for a research project
Design of a new
gripper based on
distributed micro
vacuum cups for the
participation to a
financed research call
Definition of a bid
concerning
Environmental impacts,
Supply chain
transparency, User
experience for a private
food company
International Conference on Engineering Design 2013
Case studies
11
Problem Title 1. Gripper for deformable
thin objects handling
2. Can we look into
products' life?
3. F.A.C.E. (Facial
Automaton for Conveying
Emotions)
Teams size 6 solvers 8 solvers 13 solvers
Solvers skills Mechanics; Materials
science; Robotics
Management; Mechanics;
Electronics; Logistics;
Marketing
Management; Mechanics;
Electronics; Logistics; Bio-
Engineering; Innovation;
Marketing; Comp. Science
Session duration 4 days 7 days 17 days
Solvers
contributions
19 30 52
Mean number of
contributions per
user
3 3,7 4
Moderator
interventions (%)
20 (51%) 7 (19%) 5 (9%)
IPR Tracking
results
International Conference on Engineering Design 2013
12
NPD through crowdsourcing Face-to-face design
PROS
• access to a wide community of
expertise that are not present within the
companies
• tracking of solvers ideas
• h24 accessible online service allowing
the asynchronous participation of
solvers
•Centrality of the intrinsic incentives
• difficulties in the management of a
very large design team
• Difficulties in tracking all the
participants contributions
• face to face meeting in a specific
moment
LIMITS
• NO graphic and CAD tools
• NO support of prototype
• NO chance of audio-visual interaction
• For brainstorming sessions high
number of ideas to manage
• IPR issues
• Usage of graphic tools
• Usage of proptotypes
• Possibilities of face-to-face interaction
Highlights
International Conference on Engineering Design 2013
Which kind of problems can be solved through
crowdsourcing
13
Concept
development
System-level
design
Detail
design
Testing and
refinement
EFFECTIVNESS OF
CROWDSOURCING
PROBLEM
CLASS
D C B A
Average # of
generated ideas
Monetary
reward size
effectiveness of
crowdsourcing
in different design
phases
International Conference on Engineering Design 2013
14
• Problems concerning less technical issues and needing very
wide teams and heterogeneous expertise are the more suitable
for collaborative crowdsourcing design sessions.
• Criticalities related to crowdsourcing emerged and have been
studied.
Future work will be focused on:
• further tests with different problem classes to better
understand when crowdsourcing is effective.
• strategies and tools can be used to overcome the identified
criticalities
• the design of a new set of tools to improve the collaborative
design (e.g. a graphical virtual environment that enhances
the collaborative design experience)
Conclusion and future work
International Conference on Engineering Design 2013
15
Implementing collaborative
crowdsourcing in different design
problems
Acknowledgements
The financial support of Regione Toscana Project LILIT: I Living Labs per
l’Industria Toscana (PAR FAS REGIONE TOSCANA Linea di Azione
1.1.a.3) is kindly acknowledged.
Contact
d.gabelloni@gmail.com
Website
http://lilit.itc.unipi.it/SitePages/Welcome.aspx
http://www.leaninglab.org/

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ICED13_collaborative crowd

  • 1. 1 Implementing collaborative crowdsourcing in different design problems Gabelloni D., Montelisciani G., Fantoni G. Department of Civil and Industrial Engineering University of Pisa (Italy)
  • 2. 2 • Introduction: what is crowdsourcing? • LILIT crowdsourcing platform • Case studies • Findings: which kind of problems can be solved through crowdsourcing • Conclusion and future works Table of contents International Conference on Engineering Design 2013
  • 3. What is Crowdsourcing? 3 “Crowdsourcing is the act of a company or institution taking a function once performed by employees and outsourcing it to an undefined (and generally large) network of people in the form of an open call”. (Howe 2006) Examples of crowdsourcing intiatives for NPD: Innocentive, Ninesigma, Atizo etc. International Conference on Engineering Design 2013
  • 4. 4 The main goal of this study is to propose which kind of product design problems can be solved through crowdsourcing Goal of the paper International Conference on Engineering Design 2013 The other aim is to identify the main characteristics of crowdsourcing sessions for NPD and to show the effectiveness of crowdsourcing for design problems
  • 5. Crowdsourcing approach BROADCASTING OF THE PROBLEM SUBMISSION OF THE IDEAS BY THE CROWD EVALUATION AND SELECTION OF THE BEST IDEA REWARDING OF THE WINNER 5International Conference on Engineering Design 2013
  • 6. A new collaborative crowdsourcing platform 6 LILIT platform was designed with the aim of favoring motivation and creative participation among users. The main set of technologies and innovative tools developed to achieve such purpose are: • advanced web forum • an IPR tracking tool to safeguard participants ideas • a semi-automatic team builder that analyzes problems content and selects best solvers from the community • A tool that provide a series of visual and ideal cues to boost imagination and suggests new uncharted horizons International Conference on Engineering Design 2013
  • 7. 7 Problem Description Guided Team Building Team Rewarding and profiles updating Prizes and Updated Profiles Problem Collaborative Session IPR Tracking Solution % Contributions A new collaborative crowdsourcing platform International Conference on Engineering Design 2013
  • 8. Problem classes and problem solving teams and methods 8 Fantoni et al. 2007 International Conference on Engineering Design 2013
  • 9. Case studies 9 Problem Title 1. Gripper for deformable thin objects handling 2. Can we look into products' life? 3. F.A.C.E. (Facial Automaton for Conveying Emotions) Class B. Incremental innovation on an entire class of actual products C. New Architecture for the next product generation D. Next generation of needs within a field Purpose Delineate a new concept of industrial gripper basing on precise technical requirements. Identify strategies to raise food- companies transparency, honesty, as well as customers fidelization. Discover new fields of application of an human android able to perform several different facial expressions. Tasks To define an on-demand switchable adhesion technology that can rapidly pick up objects on one side, transport these and fast release them by reversing the adhesion/gripping effect. To define: - Who is the target consumer; - What kind of product is more suitable with the "investigation"; - How: specify means of collection, elaboration and communication to consumers. To define the field of application and to indicate for which specific tasks the android could be used. International Conference on Engineering Design 2013
  • 10. Case studies 10 Problem Title 1. Gripper for deformable thin objects handling 2. Can we look into products' life? 3. F.A.C.E. (Facial Automaton for Conveying Emotions) Purpose Delineate a new concept of industrial gripper basing on precise technical requirements. Identify strategies to raise food- companies transparency, honesty, as well as customers fidelization. Discover new fields of application of an human android able to perform several different facial expressions. Selection of four ideas related to medical, entertainment, marketing and security application for a research project Design of a new gripper based on distributed micro vacuum cups for the participation to a financed research call Definition of a bid concerning Environmental impacts, Supply chain transparency, User experience for a private food company International Conference on Engineering Design 2013
  • 11. Case studies 11 Problem Title 1. Gripper for deformable thin objects handling 2. Can we look into products' life? 3. F.A.C.E. (Facial Automaton for Conveying Emotions) Teams size 6 solvers 8 solvers 13 solvers Solvers skills Mechanics; Materials science; Robotics Management; Mechanics; Electronics; Logistics; Marketing Management; Mechanics; Electronics; Logistics; Bio- Engineering; Innovation; Marketing; Comp. Science Session duration 4 days 7 days 17 days Solvers contributions 19 30 52 Mean number of contributions per user 3 3,7 4 Moderator interventions (%) 20 (51%) 7 (19%) 5 (9%) IPR Tracking results International Conference on Engineering Design 2013
  • 12. 12 NPD through crowdsourcing Face-to-face design PROS • access to a wide community of expertise that are not present within the companies • tracking of solvers ideas • h24 accessible online service allowing the asynchronous participation of solvers •Centrality of the intrinsic incentives • difficulties in the management of a very large design team • Difficulties in tracking all the participants contributions • face to face meeting in a specific moment LIMITS • NO graphic and CAD tools • NO support of prototype • NO chance of audio-visual interaction • For brainstorming sessions high number of ideas to manage • IPR issues • Usage of graphic tools • Usage of proptotypes • Possibilities of face-to-face interaction Highlights International Conference on Engineering Design 2013
  • 13. Which kind of problems can be solved through crowdsourcing 13 Concept development System-level design Detail design Testing and refinement EFFECTIVNESS OF CROWDSOURCING PROBLEM CLASS D C B A Average # of generated ideas Monetary reward size effectiveness of crowdsourcing in different design phases International Conference on Engineering Design 2013
  • 14. 14 • Problems concerning less technical issues and needing very wide teams and heterogeneous expertise are the more suitable for collaborative crowdsourcing design sessions. • Criticalities related to crowdsourcing emerged and have been studied. Future work will be focused on: • further tests with different problem classes to better understand when crowdsourcing is effective. • strategies and tools can be used to overcome the identified criticalities • the design of a new set of tools to improve the collaborative design (e.g. a graphical virtual environment that enhances the collaborative design experience) Conclusion and future work International Conference on Engineering Design 2013
  • 15. 15 Implementing collaborative crowdsourcing in different design problems Acknowledgements The financial support of Regione Toscana Project LILIT: I Living Labs per l’Industria Toscana (PAR FAS REGIONE TOSCANA Linea di Azione 1.1.a.3) is kindly acknowledged. Contact d.gabelloni@gmail.com Website http://lilit.itc.unipi.it/SitePages/Welcome.aspx http://www.leaninglab.org/