SlideShare une entreprise Scribd logo
1  sur  11
Télécharger pour lire hors ligne
Mobile Cultural Heritage:
                       The Case Study of Locri

         Giuseppe Cutr´1 , Giuseppe Naccarato2, and Eleonora Pantano3
                      ı
                         1
                           University of Turin, 10124, Turin, Italy
                                 giuseppe.cutri@unito.it
              2
                  University of Calabria, 87036, Arcavacata di Rende, Italy
                              naccaratogiuseppe@gmail.com
              3
                  University of Calabria, 87036, Arcavacata di Rende, Italy
                               eleonora.pantano@unical.it



       Abstract. The goal of this project is to study the use of mobile tech-
       nologies equipped with global positioning systems as an information aid
       for archaeological visits. In this study we will focus in the study of the
       technologies used to implement these systems. To this end we analyze
       an archaeological site where this systems have been tested. In this ex-
       periment we have applied state of the art technologies in virtual and
       augmented reality to implement a system that allows users to access the
       site using their mobile devices. We conclude that the use of this kind of
       technologies is an effective tool to promote the archeo-geographical value
       of the site.

       Keywords: mobile device, mobile virtual navigation, digital reconstruc-
       tion, GPS, cultural heritage.


1    Introduction
Advances in mobile technologies are enjoyed by an increasing percentage of the
population. This is due mainly to lower prices and to the technologization of life
and work style standards of the population [1].
   Most of the current communication processes are based on the use of mobile
devices. Some of the most used are tablet pc, pocket pc, smart-phone, PDA
(Personal Digital Assistant), and iPod. These technologies provide several web
tools like, search engines, virtual communities and e-advertising among others.
   Adapting the power of these technologies to the field of cultural heritage,
allows the broadcast of local heritage to a worldwide level. Innovative uses of
technology can stimulate curiosity and interest in users, satisfy their informa-
tion needs and ultimately allow the creation of a digital heritage [2] [3]. These
devices can guide users in virtual or real world spaces. Virtually reconstructed
environments take advantage of information rich databases providing the users
with historical, cultural, and geographical data. In these environments the user
can better explore in an augmented reality space. This system empowers the
user giving a knowledge rich environment that facilitates learning [4] [5] [6].

Z. Pan et al. (Eds.): Edutainment 2008, LNCS 5093, pp. 410–420, 2008.
c Springer-Verlag Berlin Heidelberg 2008
Mobile Cultural Heritage: The Case Study of Locri      411

   This type of systems can mix real and virtual worlds, allowing the combination
of the geographical location with the exact historical or cultural information. An
added tool that identifies the geographical position [8] allows the system to have a
combined view of a culturally interesting artefact with its virtual reconstruction
(3D model). This 3D model represents its original shape. The user can also benefit
by using the user friendly interface of the device, to view other multimedia data
related to the artefact, for example the reconstruction of the virtual reproduction
of the original environment and the historical source [9].
   The aim of this paper it to highlight the possibility to apply these technologies
to regions such as Calabria, which is rich in cultural and archaeological resources
not always exploited. In particular we study the system at the archaeological
park of Locri and study how the tools we describe can improve and value the
enjoyment of the place.


2   Mobile Virtual Navigation
New mobile devices are becoming more and more popular due to their low cost
and their advantages in connection to new services and social interaction. These
devices are not mere cell phones or organizers, but powerful computing devices
[7]. In this study we have used a mobile implementation of a Virtual Navigation
System (VNS). Current VNSs were developed as a desktop application to simu-
late visits for a wide range of environments, ranging from a reconstructed city to
a museum. Today the high performance of mobile devices offers the possibility to
combine the capabilities of a desktop Virtual Navigation System with the ones
of a Global Positioning System (GPS) device. Using a mobile device with GPS
(often already integrated on most PDAs and cell phones) the VNS provides more
exciting features such as allowing the user to have real and virtual information
combined depending on its location. This system has been developed with the
goal of offer a better experience while visiting archaeological sites.


3   System Architecture
The system we present is a program that enriches the exploration of open spaces
with additional data. The system provides real time visualization, on a mobile
device, of a 3D reconstruction of the environment. This environment also gives
navigation capabilities using its GPS data system.
   To achieve this task we designed a new graphical engine for the mobile device.
The system is built on top of a set of new graphic libraries developed in collabo-
ration with the E-Guide S.R.L. which were called Q3 libraries. These C++ APIs
(Application Program Interfaces) are divided in two parts:

    Q3Engine: is a 3D graphic engine;
    Q3Widgets: is a GUI library for rendering the GUI (Graphic User Interface).
412       G. Cutr´ G. Naccarato, and E. Pantano
                 ı,

    These two set of APIs are linked together by these other libraries:

      Q3Toolkit: is the glue between the 2D layer and the 3D layer and the OS
      (Operating System);
      Q3Lib: offers many platform independent functions as well as computational
      geometry functions used to manipulate meshes and other 3D and 2D objects;
      Q3GPS: receive and process GPS data.

   The API is built on top of OpenGL ES and OpenVG [10] libraries that are
the standard de facto in mobile environments (Many CPU manufacturers sup-
port natively these libraries on their products). A converter allows the import
of a COLLADA [11] file or a Google Earth file (Google Earth 4 files are com-
pressed COLLADA files, with textures and other information) and save them as
a compressed format specifically designed for.
   The system processes GPS data to obtain the user position and move the vir-
tual environment along with the user’s movements. It is also possible to connect
a GPS with an integrated compass in order to know the user’s orientation. If the
compass data is missing the user has the possibility to move the view using the
joypad of the device. The meshes position is stored in xml format together with
other information such as a text and multimedia contents so the user can click
on any object of the world and read the description, watch images, and so on.
   Since most of today’s mobile devices do not have FPU (Floating-Points Unit)
the system hasn’t the possibility to be compiled using fixed-points and a special
library for fixed-point algebra was developed.
   The GUI has many graphical effects like shading, anti-aliasing and is planned
to be used using a touch screen. The 3D engine can show any textured mesh and
support multiple light effects.


4     The Case Study of Locri
We chosed to analyze the case study of Locri because of the rich archaeological
heritage of the zone and because, at the moment, it hasn’t been studied yet,
using the latest technologies.
   Locri Epizefiri is one of the most important Greek poleis of Calabria. Its
archaeological park covers a big area: more than 568,34 acres. It spreads out
along the coast and the mountains (Fig. 1 shows the findings of famous Greek
Theatre built the IV century b.C.)[12], [13].
   To implement the systems for the archaeological site we followed several steps:
      Evaluation of findings accessibility;
      Evaluation of most interesting routes inside the park;
      Access to useful information to reconstruct ancient artefacts.
Mobile Cultural Heritage: The Case Study of Locri        413




                Fig. 1. An image from the archaeological site of Site




Fig. 2. The zone of Centocamere, in the archaeological site of Locri (image from Google
Earth)


   Inside the archaeological park of Locri, tourist can visit 3 zones: Centocamere
(Fig. 2), Museum (Fig. 3), Theatre (Fig. 4).
   In these zones there are few routes that allow tourists to access the most
interesting findings. Archaeologists have excavated the ancient ruins especially in
the zone of Centocamere, where the ruins of the ancient city centre are located.
These are characterized by houses, and workshops where clay ceramics were
manufactured and sold.
   For example, in Fig. 5 we show the map of the zone of Centocamere in the
park, where we highlight the possible routes:
414     G. Cutr´ G. Naccarato, and E. Pantano
               ı,




Fig. 3. Museum zone, in the archaeological site of Locri (image from Google Earth)




 Fig. 4. Theatre zone, in the archaeological site of Locri (image from Google Earth)


   We investigated the required details to develop the virtual reconstructions of
the ancient objects of the zone to test and validate the system. This test shows
several routes that a tourist can visit (Fig. 6). The system gives the user also the
opportunity to choose a fixed route from the list of all possible ones. In fact, the
user can visit the archaeological park with his personal mobile device and use it
to choose his preferred route to visit the park. For example the user can choose a
fixed route or can invent his own choosing the most interesting findings to see.
   The most important part of the visit is the route and it is a fundamental factor
to exploit the territory. From a mathematical point of view, we can describe the
Mobile Cultural Heritage: The Case Study of Locri       415




Fig. 5. A map with the possible routes of zone of Centocamere in the archaeological
park of Locri




Fig. 6. Mathematical representation of place of interest and connections among them

place by using a graph G, defined G=(V,E), where V is a set of vertices and
represents the places of interest and E is the set of links and represent the possible
connections among them (the communication channels) [14].
   After the mathematical formalization of the routes, we can apply mathemati-
cal tools to find the itinerary that maximizes the travel performance and a more
personalized route [14].
   It is possible to use technologies of virtual reality and computer graphics to
use in terrains in an efficient way. These allow to reconstruct archaeological sites
and environments which existed only in the past [15]. The traditional access to
archaeological ruins required a mental effort from visitors because they had to
reconstruct in their minds the ancient scenario. Using this system the virtual
416     G. Cutr´ G. Naccarato, and E. Pantano
               ı,




              Fig. 7. Virtual reconstruction of the Centocamere zone




        Fig. 8. An example of the user-friendly interface for language choice

reconstruction of objects and environment using graphics, audio/video repro-
duction allow users to live a more interesting and immersive experience [16] [18].
Virtual reconstructions and their related multimedia contents make visit more
interesting and instructive (Fig. 7).

4.1   How the System Is Working
In may museums or archaeological sites, tourists can find audio-guides which
guide them along fixed routes, or force them to use information points with a pc
in which visitors can get access interactive information. In this paper we present
Mobile Cultural Heritage: The Case Study of Locri      417




        Fig. 9. An example of the user friendly interface to choose the route




                     Fig. 10. Sto´ in the zone of Centocamere
                                 a


a different tool, because it is not stationary, it can be personalized by user, and
it is based on the geographical position of the user.
   Mobile devices, and wireless communication systems, are combined with vir-
tual and augmented reality to obtain a new tool which can be an electronic,
personalized and mobile guide through archaeological sites [17].
   We can summarize the use of this system in the following fundamental steps:

    STEP 1: User accesses to archaeological site and decides to rent the partic-
    ular mobile device or to use his own (in this case he has to download on his
    device all the useful information, like maps, photos or other data);
418      G. Cutr´ G. Naccarato, and E. Pantano
                ı,




                      Fig. 11. Access to Sto´ from mobile device
                                            a


      STEP 2. The user starts the application and chooses the language (Fig. 8)
      and route (a fixed route from the list or personalize his own) (Fig. 9);
      STEP 3. The device becomes a tourist guide. It locates the geographical
      position of user (using a GPS system) in the park. When the user is close
      to a particular object (Fig. 10), the display shows a virtual reconstruction.
      The user can see the real object while comparing with the reconstruction in
      the mobile device(Fig. 11). The user can play the object (as a game) and
      he can choose to listen to historical data, or information about the struc-
      ture or manufacturing process, read the text or visualize other multimedia
      information.


5     Conclusion
We illustrate how the archaeological park of Locri, and is big extension, can
be enjoyed in a more effective and efficient way by using this new system. This
system allows users to understand, learn and appreciate also parts that don’t
exist anymore, artefacts, which were destroyed by weather or man. The user
can experience an immersive and more interesting experience, especially for that
part of population which is less interested in the archaeological heritage but
more sensitive to the use of new technologies [19].
   A similar system could be applied to other archaeological sites with the same
success.

6     Future Work
Next generation of mobile devices will have more powerful CPUs and many will
have a GPU also, which means that there will be no problem rendering very
Mobile Cultural Heritage: The Case Study of Locri        419

complex meshes with a low frame rate. These new kind of devices will allow to
render even more realistic scenes.
   But the future is not only based on new powerful hardware. AR (Augmented
Reality) systems will play an important rule on the current scenario. Even today
a lot of mobile phones and PDAs have a camera inside which already permits to
embed real image data in order to overlap the 3D reconstruction on top of the
reality. People can experience new HCI (Human Computer Interaction) that will
permit a more interaction with the environment and many new exciting features.
   The next step will be the integration of maps and a multi-modal guidance en-
gine which will permits the user to be guided throw a city using various transport
services (bus, train, taxi, etc.). These technologies are currently under develop-
ment in collaboration with the E-Guide S.R.L.
   Furthermore, the system we presented will be tested and evaluated through
a quantitative analysis with consumers in the archaeological park of Locri.


References

 1. Reitano, A., Pantano, E., Feraco, A.: Comunicazione digitale e gestione del terri-
    torio (in press, 2007)
 2. Parry, R.: Digital heritage and the rise of theory in museum computing. Museum
    management and Curatorship 20, 333–348 (2005)
 3. Lin, Y., Xu, C., Pan, Z., Pan, Y.: Semantic modeling for ancient architecture of
    digital heritage. Computers & Graphics 30, 800–814 (2006)
 4. Bilotta, E., Pantano, P., Rinaudo, S., Servidio, R.C., Talarico, A.: Use of a 3D
    Graphical User Interface in Microelectronics Learning and Simulation of an In-
    dustrial Application. In: Proc. 5th Eurographics Italian Chater Conference, pp.
    217–224 (2007)
 5. Pan, Z., Cheok, A.D., Yang, H., Zhu, J., Shi, J.: Virtual reality and mixed reality
    for virtual learning environments. Computers & Graphics 30, 20–28 (2006)
 6. Cai, Y., Lu, B., Zheng, J., Li, L.: Immersive protein gaming for bio edutainment.
    Simulation & gaming 37(4), 466–475 (2006)
 7. Bellotti, F., Berta, R., De Gloria, A., Margarine, M.: MADE: developing edutain-
    ment applications on mobile computers. Computer & Graphics 27, 617–634 (2003)
 8. Burrogh, P.A.: Principles of geographical information systems for land resource
    assessment. Clarendon Press, Oxford (1986)
 9. Gleue, T., Dhne, P.: Design and Implementation of a Mobile Device for Outdoor
    Augmented Reality in the ARCHEOGUIDE Project. Virtual Reality. In: Archae-
    ology, and Cultural Heritage International Symposium (VAST 2001) (2001)
10. OpenGL ES and OpevVG (2007), http://www.khronos.org/
11. COLLADA (2007), http://www.khronos.org/
12. Costamagna, L., Sabbione, C.: Una citt´ in Magna Grecia Locri Epizefiri. Guida
                                              a
    Archeologica. Laruffa Editore. Reggio Calabria (1990)
13. Serafino, C.: Locri antica e il suo territorio. Il Portichetto. Aga- Cuneo (1991)
14. Bertacchini, P.A., Dell’Accio, A., Giamb´, S., Naccarato, G., Pantano, P.: WebGIS
                                              o
    and tourist personalized itineraries for exploitation of calabrian cultural and ar-
    chaeological heritage. In: Proc. 2nd International Conference On Remote Sensing
    in Archaeology (2006)
420     G. Cutr´ G. Naccarato, and E. Pantano
               ı,

15. Bertacchini, P.A., Dell’Accio, A., Mallamaci, L., Pantano, E.: Benefits of Innovative
    Technologies for territorial Communication: the Case of Study Virtual Museum
    Net of Magna Graecia. In: Proc. 5th Eurographics Italian Chater Conference, pp.
    181–185 (2007)
16. Bertacchini, P.A., Reitano, A., Di Bianco, E., Pantano, E.: Knoledge media design
    and museum communication. In: Proc. 3rd International Conference of Museology
    (2006)
17. Vlahakis, V., Ioannidis, N., Karigiannis, J., Tsotros, M., Gounaris, M.: Virtual
    Reality and Information Technology for Archaeological site promotion. In: Proc.
    5th International Conference on Business Information Systems (BIS 2002) (2002)
18. Mignonneau, L., Sommerei, C.: Designing emotional, metaphoric, natural and intu-
    itive interfaces for interactive art, edutainment and mobile communications. Com-
    puter & Graphics 29, 837–851 (2005)
19. Mason, D.D.M., McCarthy, C.: The feeling of exclusion: Young peoples’ perceptions
    of art galleries. Museum Management and Curatorship 21, 20–31 (2006)

Contenu connexe

Dernier

AI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsAI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsMemoori
 
SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024Scott Keck-Warren
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)Gabriella Davis
 
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j
 
How to Remove Document Management Hurdles with X-Docs?
How to Remove Document Management Hurdles with X-Docs?How to Remove Document Management Hurdles with X-Docs?
How to Remove Document Management Hurdles with X-Docs?XfilesPro
 
Key Features Of Token Development (1).pptx
Key  Features Of Token  Development (1).pptxKey  Features Of Token  Development (1).pptx
Key Features Of Token Development (1).pptxLBM Solutions
 
Understanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitectureUnderstanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitecturePixlogix Infotech
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationRadu Cotescu
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsMaria Levchenko
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
Install Stable Diffusion in windows machine
Install Stable Diffusion in windows machineInstall Stable Diffusion in windows machine
Install Stable Diffusion in windows machinePadma Pradeep
 
Unblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesUnblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesSinan KOZAK
 
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...shyamraj55
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationSafe Software
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreternaman860154
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticscarlostorres15106
 
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Patryk Bandurski
 
SIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge GraphSIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge GraphNeo4j
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonetsnaman860154
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking MenDelhi Call girls
 

Dernier (20)

AI as an Interface for Commercial Buildings
AI as an Interface for Commercial BuildingsAI as an Interface for Commercial Buildings
AI as an Interface for Commercial Buildings
 
SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024SQL Database Design For Developers at php[tek] 2024
SQL Database Design For Developers at php[tek] 2024
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
 
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
 
How to Remove Document Management Hurdles with X-Docs?
How to Remove Document Management Hurdles with X-Docs?How to Remove Document Management Hurdles with X-Docs?
How to Remove Document Management Hurdles with X-Docs?
 
Key Features Of Token Development (1).pptx
Key  Features Of Token  Development (1).pptxKey  Features Of Token  Development (1).pptx
Key Features Of Token Development (1).pptx
 
Understanding the Laravel MVC Architecture
Understanding the Laravel MVC ArchitectureUnderstanding the Laravel MVC Architecture
Understanding the Laravel MVC Architecture
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed texts
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Install Stable Diffusion in windows machine
Install Stable Diffusion in windows machineInstall Stable Diffusion in windows machine
Install Stable Diffusion in windows machine
 
Unblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesUnblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen Frames
 
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
 
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
 
SIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge GraphSIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge Graph
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonets
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men
 

En vedette

2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by HubspotMarius Sescu
 
Everything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPTEverything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPTExpeed Software
 
Product Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage EngineeringsProduct Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
 
How Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthHow Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
 
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdfAI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
 
PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024Neil Kimberley
 
Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)contently
 
How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024Albert Qian
 
Social Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsSocial Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsKurio // The Social Media Age(ncy)
 
Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Search Engine Journal
 
5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summarySpeakerHub
 
ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd Clark Boyd
 
Getting into the tech field. what next
Getting into the tech field. what next Getting into the tech field. what next
Getting into the tech field. what next Tessa Mero
 
Google's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentGoogle's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentLily Ray
 
Time Management & Productivity - Best Practices
Time Management & Productivity -  Best PracticesTime Management & Productivity -  Best Practices
Time Management & Productivity - Best PracticesVit Horky
 
The six step guide to practical project management
The six step guide to practical project managementThe six step guide to practical project management
The six step guide to practical project managementMindGenius
 
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...RachelPearson36
 

En vedette (20)

2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot2024 State of Marketing Report – by Hubspot
2024 State of Marketing Report – by Hubspot
 
Everything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPTEverything You Need To Know About ChatGPT
Everything You Need To Know About ChatGPT
 
Product Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage EngineeringsProduct Design Trends in 2024 | Teenage Engineerings
Product Design Trends in 2024 | Teenage Engineerings
 
How Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental HealthHow Race, Age and Gender Shape Attitudes Towards Mental Health
How Race, Age and Gender Shape Attitudes Towards Mental Health
 
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdfAI Trends in Creative Operations 2024 by Artwork Flow.pdf
AI Trends in Creative Operations 2024 by Artwork Flow.pdf
 
Skeleton Culture Code
Skeleton Culture CodeSkeleton Culture Code
Skeleton Culture Code
 
PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024PEPSICO Presentation to CAGNY Conference Feb 2024
PEPSICO Presentation to CAGNY Conference Feb 2024
 
Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)Content Methodology: A Best Practices Report (Webinar)
Content Methodology: A Best Practices Report (Webinar)
 
How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024How to Prepare For a Successful Job Search for 2024
How to Prepare For a Successful Job Search for 2024
 
Social Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie InsightsSocial Media Marketing Trends 2024 // The Global Indie Insights
Social Media Marketing Trends 2024 // The Global Indie Insights
 
Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024Trends In Paid Search: Navigating The Digital Landscape In 2024
Trends In Paid Search: Navigating The Digital Landscape In 2024
 
5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary5 Public speaking tips from TED - Visualized summary
5 Public speaking tips from TED - Visualized summary
 
ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd ChatGPT and the Future of Work - Clark Boyd
ChatGPT and the Future of Work - Clark Boyd
 
Getting into the tech field. what next
Getting into the tech field. what next Getting into the tech field. what next
Getting into the tech field. what next
 
Google's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search IntentGoogle's Just Not That Into You: Understanding Core Updates & Search Intent
Google's Just Not That Into You: Understanding Core Updates & Search Intent
 
How to have difficult conversations
How to have difficult conversations How to have difficult conversations
How to have difficult conversations
 
Introduction to Data Science
Introduction to Data ScienceIntroduction to Data Science
Introduction to Data Science
 
Time Management & Productivity - Best Practices
Time Management & Productivity -  Best PracticesTime Management & Productivity -  Best Practices
Time Management & Productivity - Best Practices
 
The six step guide to practical project management
The six step guide to practical project managementThe six step guide to practical project management
The six step guide to practical project management
 
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
 

Mobile Cultural Heritage: The Case Study of Locri

  • 1. Mobile Cultural Heritage: The Case Study of Locri Giuseppe Cutr´1 , Giuseppe Naccarato2, and Eleonora Pantano3 ı 1 University of Turin, 10124, Turin, Italy giuseppe.cutri@unito.it 2 University of Calabria, 87036, Arcavacata di Rende, Italy naccaratogiuseppe@gmail.com 3 University of Calabria, 87036, Arcavacata di Rende, Italy eleonora.pantano@unical.it Abstract. The goal of this project is to study the use of mobile tech- nologies equipped with global positioning systems as an information aid for archaeological visits. In this study we will focus in the study of the technologies used to implement these systems. To this end we analyze an archaeological site where this systems have been tested. In this ex- periment we have applied state of the art technologies in virtual and augmented reality to implement a system that allows users to access the site using their mobile devices. We conclude that the use of this kind of technologies is an effective tool to promote the archeo-geographical value of the site. Keywords: mobile device, mobile virtual navigation, digital reconstruc- tion, GPS, cultural heritage. 1 Introduction Advances in mobile technologies are enjoyed by an increasing percentage of the population. This is due mainly to lower prices and to the technologization of life and work style standards of the population [1]. Most of the current communication processes are based on the use of mobile devices. Some of the most used are tablet pc, pocket pc, smart-phone, PDA (Personal Digital Assistant), and iPod. These technologies provide several web tools like, search engines, virtual communities and e-advertising among others. Adapting the power of these technologies to the field of cultural heritage, allows the broadcast of local heritage to a worldwide level. Innovative uses of technology can stimulate curiosity and interest in users, satisfy their informa- tion needs and ultimately allow the creation of a digital heritage [2] [3]. These devices can guide users in virtual or real world spaces. Virtually reconstructed environments take advantage of information rich databases providing the users with historical, cultural, and geographical data. In these environments the user can better explore in an augmented reality space. This system empowers the user giving a knowledge rich environment that facilitates learning [4] [5] [6]. Z. Pan et al. (Eds.): Edutainment 2008, LNCS 5093, pp. 410–420, 2008. c Springer-Verlag Berlin Heidelberg 2008
  • 2. Mobile Cultural Heritage: The Case Study of Locri 411 This type of systems can mix real and virtual worlds, allowing the combination of the geographical location with the exact historical or cultural information. An added tool that identifies the geographical position [8] allows the system to have a combined view of a culturally interesting artefact with its virtual reconstruction (3D model). This 3D model represents its original shape. The user can also benefit by using the user friendly interface of the device, to view other multimedia data related to the artefact, for example the reconstruction of the virtual reproduction of the original environment and the historical source [9]. The aim of this paper it to highlight the possibility to apply these technologies to regions such as Calabria, which is rich in cultural and archaeological resources not always exploited. In particular we study the system at the archaeological park of Locri and study how the tools we describe can improve and value the enjoyment of the place. 2 Mobile Virtual Navigation New mobile devices are becoming more and more popular due to their low cost and their advantages in connection to new services and social interaction. These devices are not mere cell phones or organizers, but powerful computing devices [7]. In this study we have used a mobile implementation of a Virtual Navigation System (VNS). Current VNSs were developed as a desktop application to simu- late visits for a wide range of environments, ranging from a reconstructed city to a museum. Today the high performance of mobile devices offers the possibility to combine the capabilities of a desktop Virtual Navigation System with the ones of a Global Positioning System (GPS) device. Using a mobile device with GPS (often already integrated on most PDAs and cell phones) the VNS provides more exciting features such as allowing the user to have real and virtual information combined depending on its location. This system has been developed with the goal of offer a better experience while visiting archaeological sites. 3 System Architecture The system we present is a program that enriches the exploration of open spaces with additional data. The system provides real time visualization, on a mobile device, of a 3D reconstruction of the environment. This environment also gives navigation capabilities using its GPS data system. To achieve this task we designed a new graphical engine for the mobile device. The system is built on top of a set of new graphic libraries developed in collabo- ration with the E-Guide S.R.L. which were called Q3 libraries. These C++ APIs (Application Program Interfaces) are divided in two parts: Q3Engine: is a 3D graphic engine; Q3Widgets: is a GUI library for rendering the GUI (Graphic User Interface).
  • 3. 412 G. Cutr´ G. Naccarato, and E. Pantano ı, These two set of APIs are linked together by these other libraries: Q3Toolkit: is the glue between the 2D layer and the 3D layer and the OS (Operating System); Q3Lib: offers many platform independent functions as well as computational geometry functions used to manipulate meshes and other 3D and 2D objects; Q3GPS: receive and process GPS data. The API is built on top of OpenGL ES and OpenVG [10] libraries that are the standard de facto in mobile environments (Many CPU manufacturers sup- port natively these libraries on their products). A converter allows the import of a COLLADA [11] file or a Google Earth file (Google Earth 4 files are com- pressed COLLADA files, with textures and other information) and save them as a compressed format specifically designed for. The system processes GPS data to obtain the user position and move the vir- tual environment along with the user’s movements. It is also possible to connect a GPS with an integrated compass in order to know the user’s orientation. If the compass data is missing the user has the possibility to move the view using the joypad of the device. The meshes position is stored in xml format together with other information such as a text and multimedia contents so the user can click on any object of the world and read the description, watch images, and so on. Since most of today’s mobile devices do not have FPU (Floating-Points Unit) the system hasn’t the possibility to be compiled using fixed-points and a special library for fixed-point algebra was developed. The GUI has many graphical effects like shading, anti-aliasing and is planned to be used using a touch screen. The 3D engine can show any textured mesh and support multiple light effects. 4 The Case Study of Locri We chosed to analyze the case study of Locri because of the rich archaeological heritage of the zone and because, at the moment, it hasn’t been studied yet, using the latest technologies. Locri Epizefiri is one of the most important Greek poleis of Calabria. Its archaeological park covers a big area: more than 568,34 acres. It spreads out along the coast and the mountains (Fig. 1 shows the findings of famous Greek Theatre built the IV century b.C.)[12], [13]. To implement the systems for the archaeological site we followed several steps: Evaluation of findings accessibility; Evaluation of most interesting routes inside the park; Access to useful information to reconstruct ancient artefacts.
  • 4. Mobile Cultural Heritage: The Case Study of Locri 413 Fig. 1. An image from the archaeological site of Site Fig. 2. The zone of Centocamere, in the archaeological site of Locri (image from Google Earth) Inside the archaeological park of Locri, tourist can visit 3 zones: Centocamere (Fig. 2), Museum (Fig. 3), Theatre (Fig. 4). In these zones there are few routes that allow tourists to access the most interesting findings. Archaeologists have excavated the ancient ruins especially in the zone of Centocamere, where the ruins of the ancient city centre are located. These are characterized by houses, and workshops where clay ceramics were manufactured and sold. For example, in Fig. 5 we show the map of the zone of Centocamere in the park, where we highlight the possible routes:
  • 5. 414 G. Cutr´ G. Naccarato, and E. Pantano ı, Fig. 3. Museum zone, in the archaeological site of Locri (image from Google Earth) Fig. 4. Theatre zone, in the archaeological site of Locri (image from Google Earth) We investigated the required details to develop the virtual reconstructions of the ancient objects of the zone to test and validate the system. This test shows several routes that a tourist can visit (Fig. 6). The system gives the user also the opportunity to choose a fixed route from the list of all possible ones. In fact, the user can visit the archaeological park with his personal mobile device and use it to choose his preferred route to visit the park. For example the user can choose a fixed route or can invent his own choosing the most interesting findings to see. The most important part of the visit is the route and it is a fundamental factor to exploit the territory. From a mathematical point of view, we can describe the
  • 6. Mobile Cultural Heritage: The Case Study of Locri 415 Fig. 5. A map with the possible routes of zone of Centocamere in the archaeological park of Locri Fig. 6. Mathematical representation of place of interest and connections among them place by using a graph G, defined G=(V,E), where V is a set of vertices and represents the places of interest and E is the set of links and represent the possible connections among them (the communication channels) [14]. After the mathematical formalization of the routes, we can apply mathemati- cal tools to find the itinerary that maximizes the travel performance and a more personalized route [14]. It is possible to use technologies of virtual reality and computer graphics to use in terrains in an efficient way. These allow to reconstruct archaeological sites and environments which existed only in the past [15]. The traditional access to archaeological ruins required a mental effort from visitors because they had to reconstruct in their minds the ancient scenario. Using this system the virtual
  • 7. 416 G. Cutr´ G. Naccarato, and E. Pantano ı, Fig. 7. Virtual reconstruction of the Centocamere zone Fig. 8. An example of the user-friendly interface for language choice reconstruction of objects and environment using graphics, audio/video repro- duction allow users to live a more interesting and immersive experience [16] [18]. Virtual reconstructions and their related multimedia contents make visit more interesting and instructive (Fig. 7). 4.1 How the System Is Working In may museums or archaeological sites, tourists can find audio-guides which guide them along fixed routes, or force them to use information points with a pc in which visitors can get access interactive information. In this paper we present
  • 8. Mobile Cultural Heritage: The Case Study of Locri 417 Fig. 9. An example of the user friendly interface to choose the route Fig. 10. Sto´ in the zone of Centocamere a a different tool, because it is not stationary, it can be personalized by user, and it is based on the geographical position of the user. Mobile devices, and wireless communication systems, are combined with vir- tual and augmented reality to obtain a new tool which can be an electronic, personalized and mobile guide through archaeological sites [17]. We can summarize the use of this system in the following fundamental steps: STEP 1: User accesses to archaeological site and decides to rent the partic- ular mobile device or to use his own (in this case he has to download on his device all the useful information, like maps, photos or other data);
  • 9. 418 G. Cutr´ G. Naccarato, and E. Pantano ı, Fig. 11. Access to Sto´ from mobile device a STEP 2. The user starts the application and chooses the language (Fig. 8) and route (a fixed route from the list or personalize his own) (Fig. 9); STEP 3. The device becomes a tourist guide. It locates the geographical position of user (using a GPS system) in the park. When the user is close to a particular object (Fig. 10), the display shows a virtual reconstruction. The user can see the real object while comparing with the reconstruction in the mobile device(Fig. 11). The user can play the object (as a game) and he can choose to listen to historical data, or information about the struc- ture or manufacturing process, read the text or visualize other multimedia information. 5 Conclusion We illustrate how the archaeological park of Locri, and is big extension, can be enjoyed in a more effective and efficient way by using this new system. This system allows users to understand, learn and appreciate also parts that don’t exist anymore, artefacts, which were destroyed by weather or man. The user can experience an immersive and more interesting experience, especially for that part of population which is less interested in the archaeological heritage but more sensitive to the use of new technologies [19]. A similar system could be applied to other archaeological sites with the same success. 6 Future Work Next generation of mobile devices will have more powerful CPUs and many will have a GPU also, which means that there will be no problem rendering very
  • 10. Mobile Cultural Heritage: The Case Study of Locri 419 complex meshes with a low frame rate. These new kind of devices will allow to render even more realistic scenes. But the future is not only based on new powerful hardware. AR (Augmented Reality) systems will play an important rule on the current scenario. Even today a lot of mobile phones and PDAs have a camera inside which already permits to embed real image data in order to overlap the 3D reconstruction on top of the reality. People can experience new HCI (Human Computer Interaction) that will permit a more interaction with the environment and many new exciting features. The next step will be the integration of maps and a multi-modal guidance en- gine which will permits the user to be guided throw a city using various transport services (bus, train, taxi, etc.). These technologies are currently under develop- ment in collaboration with the E-Guide S.R.L. Furthermore, the system we presented will be tested and evaluated through a quantitative analysis with consumers in the archaeological park of Locri. References 1. Reitano, A., Pantano, E., Feraco, A.: Comunicazione digitale e gestione del terri- torio (in press, 2007) 2. Parry, R.: Digital heritage and the rise of theory in museum computing. Museum management and Curatorship 20, 333–348 (2005) 3. Lin, Y., Xu, C., Pan, Z., Pan, Y.: Semantic modeling for ancient architecture of digital heritage. Computers & Graphics 30, 800–814 (2006) 4. Bilotta, E., Pantano, P., Rinaudo, S., Servidio, R.C., Talarico, A.: Use of a 3D Graphical User Interface in Microelectronics Learning and Simulation of an In- dustrial Application. In: Proc. 5th Eurographics Italian Chater Conference, pp. 217–224 (2007) 5. Pan, Z., Cheok, A.D., Yang, H., Zhu, J., Shi, J.: Virtual reality and mixed reality for virtual learning environments. Computers & Graphics 30, 20–28 (2006) 6. Cai, Y., Lu, B., Zheng, J., Li, L.: Immersive protein gaming for bio edutainment. Simulation & gaming 37(4), 466–475 (2006) 7. Bellotti, F., Berta, R., De Gloria, A., Margarine, M.: MADE: developing edutain- ment applications on mobile computers. Computer & Graphics 27, 617–634 (2003) 8. Burrogh, P.A.: Principles of geographical information systems for land resource assessment. Clarendon Press, Oxford (1986) 9. Gleue, T., Dhne, P.: Design and Implementation of a Mobile Device for Outdoor Augmented Reality in the ARCHEOGUIDE Project. Virtual Reality. In: Archae- ology, and Cultural Heritage International Symposium (VAST 2001) (2001) 10. OpenGL ES and OpevVG (2007), http://www.khronos.org/ 11. COLLADA (2007), http://www.khronos.org/ 12. Costamagna, L., Sabbione, C.: Una citt´ in Magna Grecia Locri Epizefiri. Guida a Archeologica. Laruffa Editore. Reggio Calabria (1990) 13. Serafino, C.: Locri antica e il suo territorio. Il Portichetto. Aga- Cuneo (1991) 14. Bertacchini, P.A., Dell’Accio, A., Giamb´, S., Naccarato, G., Pantano, P.: WebGIS o and tourist personalized itineraries for exploitation of calabrian cultural and ar- chaeological heritage. In: Proc. 2nd International Conference On Remote Sensing in Archaeology (2006)
  • 11. 420 G. Cutr´ G. Naccarato, and E. Pantano ı, 15. Bertacchini, P.A., Dell’Accio, A., Mallamaci, L., Pantano, E.: Benefits of Innovative Technologies for territorial Communication: the Case of Study Virtual Museum Net of Magna Graecia. In: Proc. 5th Eurographics Italian Chater Conference, pp. 181–185 (2007) 16. Bertacchini, P.A., Reitano, A., Di Bianco, E., Pantano, E.: Knoledge media design and museum communication. In: Proc. 3rd International Conference of Museology (2006) 17. Vlahakis, V., Ioannidis, N., Karigiannis, J., Tsotros, M., Gounaris, M.: Virtual Reality and Information Technology for Archaeological site promotion. In: Proc. 5th International Conference on Business Information Systems (BIS 2002) (2002) 18. Mignonneau, L., Sommerei, C.: Designing emotional, metaphoric, natural and intu- itive interfaces for interactive art, edutainment and mobile communications. Com- puter & Graphics 29, 837–851 (2005) 19. Mason, D.D.M., McCarthy, C.: The feeling of exclusion: Young peoples’ perceptions of art galleries. Museum Management and Curatorship 21, 20–31 (2006)