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Curriculum & Platform
      Virtual Tour
Globaloria.org, a
public-facing portal with
program information and
        resources
Students’ and educators’
entry to their customized
School Learning Platform
Globaloria
School Learning Platform,
  a password-protected
      digital learning
environment and textbook




  Sample Implementation:
     Santa Teresa HS, CA
   Game Design I, full year,
           40-hours,
     25% of 55-min daily
 classes, Science integration
Globaloria
                               Aligned with Common Core, ISTE & CSTA
  Curriculum Overview




Game Design I (40-60hrs)   Game Design II (60-80hrs)
Globaloria
                                Aligned with Common Core, ISTE & CSTA
  Curriculum Overview




Game Design I (40-60hrs)   Game Design II (60-80hrs)

                 Unit 1: Getting Started: Intro
                  to Web 2.0 tools & Social
                       Networking Skills
Globaloria
                                 Aligned with Common Core, ISTE & CSTA
  Curriculum Overview




Game Design I (40-60hrs)     Game Design II (60-80hrs)




                        Unit 2: Game Making Intro:
                          Individual Creation and
                        Publication of Single Scene,
                        Playable Educational Game
Globaloria
                               Aligned with Common Core, ISTE & CSTA
  Curriculum Overview




Game Design I (40-60hrs)   Game Design II (60-80hrs)

                                       Unit 3: Game Design: In
                                      Teams, Imagine, Design &
                                       Program an Educational
                                             Game Demo
Globaloria
                               Aligned with Common Core, ISTE & CSTA
  Curriculum Overview




Game Design I (40-60hrs)   Game Design II (60-80hrs)




                           Unit 4: Game Development:
                                Team Creation and
                           Publication of a Multi-Level,
                           Playable Educational Game
Globaloria
                               Aligned with Common Core, ISTE & CSTA
  Curriculum Overview


                                             100+ Programming Tutorials
                                                     & Resources
Game Design I (40-60hrs)   Game Design II (60-80hrs)
In Unit 1, students learn to
responsibly participate in a
  social learning network
Students master MediaWiki
  as they create their own
   Social Learning Profile
Students co-learn, share,
and collaborate across a
  national network via
Social Networking Tools
Daily Blogging with
industry-standard tools
 advances reading and
     writing skills
Students use their blog to
   reflect on the game
 making process and the
educational subject matter
      of their games
In Unit 2, Game Design I,
  students master game
   design essentials by
 inventing, programming
and publishing their own
   Hidden Object Game
Students are guided on
 effective, thoughtful
  Internet research…
…thus gaining deep
    content mastery for their
       educational games


   Sample Implementation:
    Tygarts Valley MS, WV
 Game Design I & II, Full year,
120-hours, daily 45-min classes,
 Game Design Elective, Math
By adding Game
Ingredients, students learn
    STEM skills through
 coding and programming
Step by step tutorials
make programming easy
Students learn to read
 informational texts and
follow instructions as they
         self-learn
Students complete Game
        Design I by publishing their
           first game product –
           Hidden Object Game




        Sample Implementation:
            Young Women’s
         Leadership School, HS,
                  NYC:
        Game Design I, full year,
START   60-hours, 55-min classes,
               2.5/week,
          Language Integration
With Unit 3, students
advance to Game Design II,
 collaboratively building a
      multi-level game
Students follow a
      professional iterative
         design process,
     establishing their game
           objective…




  Sample Implementation:
    Christopher MS, CA
Game Design I, full year, 120-
 hours, 55-min daily classes,
    Extended Day, Math
…Researching, Planning
    and Pitching
     their game
…Sketching and Presenting
 a Paper Prototype – or
    design blue print
…and ultimately, pitching
 their completed Game
Demo to a live audience
In Unit 4, students
        advance their
programming skills as they
 collaboratively transform
  their game demo into
  multi-level final game




 Sample Implementation:
       Manor HS, TX
Trimester, 40-hours, 55-min
daily classes, Game Design
          Elective
Students share all their
work, ensuring others can
 learn from them while
    creating a vibrant
  professional portfolio
Completion of Unit 4, Game
   Design II comes with
  publication of students
multi-level educational game
     on their team page
…and publication in the
     school public
   Game Gallery for
 peer-to-peer learning
  across the network
…and potentially on
  Globaloria.org
  for the world
Educators have a variety of
  tools to manage their
  classes, including the
       User Gallery
Class Page with a customized
  course schedule for their
      integration model
Easily accessible Class Stats for
educators and students – in their
 school and across the network
Educators can easily see
 and manage the class
 roster and teams, and
   monitor learning
        progress
Educators and individual
students track progress
  through embedded
  assessments on the
 student Project Page
Team progress is tracked
and recorded in real time
   on the Team Page
Students record their own
    progress in daily
      learning logs
A robust Learning
Management Platform
   ensures easy class
assessment, evaluation,
   and management
An embedded
management tool makes
monitoring and managing
    simple and easy
A Private Educators
 Platform provides more
 resources, tools, training
and peer-to-peer coaching
On-demand Expert
Support and Motivation
means educators do not
    need to also be
     programmers
Students can request
   feedback from
 Professional Game
     Designers
A library of 100+ tutorials
in the Help Center takes
    the cap off learning
Students get real-time
support from experts via a
     Live Help Desk
A Game Design
 Competition System,
 the Globey Awards,
motivate students to go
deeper in their learning


 Students Win Laptops,
Software & Other Prizes
    ---------------------
 Judges Include Leaders
from Industry, Business
         & Media
Empower your students
with STEM Literacy,
Digital Knowledge and
Global Citizenship Skills

www.Globaloria.org

Apply Today!

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Globaloria Curriculum & Platform Virtual Tour

  • 1. Curriculum & Platform Virtual Tour
  • 2.
  • 3. Globaloria.org, a public-facing portal with program information and resources
  • 4. Students’ and educators’ entry to their customized School Learning Platform
  • 5. Globaloria School Learning Platform, a password-protected digital learning environment and textbook Sample Implementation: Santa Teresa HS, CA Game Design I, full year, 40-hours, 25% of 55-min daily classes, Science integration
  • 6. Globaloria Aligned with Common Core, ISTE & CSTA Curriculum Overview Game Design I (40-60hrs) Game Design II (60-80hrs)
  • 7. Globaloria Aligned with Common Core, ISTE & CSTA Curriculum Overview Game Design I (40-60hrs) Game Design II (60-80hrs) Unit 1: Getting Started: Intro to Web 2.0 tools & Social Networking Skills
  • 8. Globaloria Aligned with Common Core, ISTE & CSTA Curriculum Overview Game Design I (40-60hrs) Game Design II (60-80hrs) Unit 2: Game Making Intro: Individual Creation and Publication of Single Scene, Playable Educational Game
  • 9. Globaloria Aligned with Common Core, ISTE & CSTA Curriculum Overview Game Design I (40-60hrs) Game Design II (60-80hrs) Unit 3: Game Design: In Teams, Imagine, Design & Program an Educational Game Demo
  • 10. Globaloria Aligned with Common Core, ISTE & CSTA Curriculum Overview Game Design I (40-60hrs) Game Design II (60-80hrs) Unit 4: Game Development: Team Creation and Publication of a Multi-Level, Playable Educational Game
  • 11. Globaloria Aligned with Common Core, ISTE & CSTA Curriculum Overview 100+ Programming Tutorials & Resources Game Design I (40-60hrs) Game Design II (60-80hrs)
  • 12. In Unit 1, students learn to responsibly participate in a social learning network
  • 13. Students master MediaWiki as they create their own Social Learning Profile
  • 14. Students co-learn, share, and collaborate across a national network via Social Networking Tools
  • 15. Daily Blogging with industry-standard tools advances reading and writing skills
  • 16. Students use their blog to reflect on the game making process and the educational subject matter of their games
  • 17. In Unit 2, Game Design I, students master game design essentials by inventing, programming and publishing their own Hidden Object Game
  • 18. Students are guided on effective, thoughtful Internet research…
  • 19. …thus gaining deep content mastery for their educational games Sample Implementation: Tygarts Valley MS, WV Game Design I & II, Full year, 120-hours, daily 45-min classes, Game Design Elective, Math
  • 20. By adding Game Ingredients, students learn STEM skills through coding and programming
  • 21. Step by step tutorials make programming easy
  • 22. Students learn to read informational texts and follow instructions as they self-learn
  • 23. Students complete Game Design I by publishing their first game product – Hidden Object Game Sample Implementation: Young Women’s Leadership School, HS, NYC: Game Design I, full year, START 60-hours, 55-min classes, 2.5/week, Language Integration
  • 24. With Unit 3, students advance to Game Design II, collaboratively building a multi-level game
  • 25. Students follow a professional iterative design process, establishing their game objective… Sample Implementation: Christopher MS, CA Game Design I, full year, 120- hours, 55-min daily classes, Extended Day, Math
  • 26. …Researching, Planning and Pitching their game
  • 27. …Sketching and Presenting a Paper Prototype – or design blue print
  • 28. …and ultimately, pitching their completed Game Demo to a live audience
  • 29. In Unit 4, students advance their programming skills as they collaboratively transform their game demo into multi-level final game Sample Implementation: Manor HS, TX Trimester, 40-hours, 55-min daily classes, Game Design Elective
  • 30. Students share all their work, ensuring others can learn from them while creating a vibrant professional portfolio
  • 31. Completion of Unit 4, Game Design II comes with publication of students multi-level educational game on their team page
  • 32. …and publication in the school public Game Gallery for peer-to-peer learning across the network
  • 33. …and potentially on Globaloria.org for the world
  • 34. Educators have a variety of tools to manage their classes, including the User Gallery
  • 35. Class Page with a customized course schedule for their integration model
  • 36. Easily accessible Class Stats for educators and students – in their school and across the network
  • 37. Educators can easily see and manage the class roster and teams, and monitor learning progress
  • 38. Educators and individual students track progress through embedded assessments on the student Project Page
  • 39. Team progress is tracked and recorded in real time on the Team Page
  • 40. Students record their own progress in daily learning logs
  • 41. A robust Learning Management Platform ensures easy class assessment, evaluation, and management
  • 42. An embedded management tool makes monitoring and managing simple and easy
  • 43. A Private Educators Platform provides more resources, tools, training and peer-to-peer coaching
  • 44. On-demand Expert Support and Motivation means educators do not need to also be programmers
  • 45. Students can request feedback from Professional Game Designers
  • 46. A library of 100+ tutorials in the Help Center takes the cap off learning
  • 47. Students get real-time support from experts via a Live Help Desk
  • 48. A Game Design Competition System, the Globey Awards, motivate students to go deeper in their learning Students Win Laptops, Software & Other Prizes --------------------- Judges Include Leaders from Industry, Business & Media
  • 49. Empower your students with STEM Literacy, Digital Knowledge and Global Citizenship Skills www.Globaloria.org Apply Today!

Notes de l'éditeur

  1. New screenshots