5. Globaloria
School Learning Platform,
a password-protected
digital learning
environment and textbook
Sample Implementation:
Santa Teresa HS, CA
Game Design I, full year,
40-hours,
25% of 55-min daily
classes, Science integration
6. Globaloria
Aligned with Common Core, ISTE & CSTA
Curriculum Overview
Game Design I (40-60hrs) Game Design II (60-80hrs)
7. Globaloria
Aligned with Common Core, ISTE & CSTA
Curriculum Overview
Game Design I (40-60hrs) Game Design II (60-80hrs)
Unit 1: Getting Started: Intro
to Web 2.0 tools & Social
Networking Skills
8. Globaloria
Aligned with Common Core, ISTE & CSTA
Curriculum Overview
Game Design I (40-60hrs) Game Design II (60-80hrs)
Unit 2: Game Making Intro:
Individual Creation and
Publication of Single Scene,
Playable Educational Game
9. Globaloria
Aligned with Common Core, ISTE & CSTA
Curriculum Overview
Game Design I (40-60hrs) Game Design II (60-80hrs)
Unit 3: Game Design: In
Teams, Imagine, Design &
Program an Educational
Game Demo
10. Globaloria
Aligned with Common Core, ISTE & CSTA
Curriculum Overview
Game Design I (40-60hrs) Game Design II (60-80hrs)
Unit 4: Game Development:
Team Creation and
Publication of a Multi-Level,
Playable Educational Game
11. Globaloria
Aligned with Common Core, ISTE & CSTA
Curriculum Overview
100+ Programming Tutorials
& Resources
Game Design I (40-60hrs) Game Design II (60-80hrs)
12. In Unit 1, students learn to
responsibly participate in a
social learning network
19. …thus gaining deep
content mastery for their
educational games
Sample Implementation:
Tygarts Valley MS, WV
Game Design I & II, Full year,
120-hours, daily 45-min classes,
Game Design Elective, Math
22. Students learn to read
informational texts and
follow instructions as they
self-learn
23. Students complete Game
Design I by publishing their
first game product –
Hidden Object Game
Sample Implementation:
Young Women’s
Leadership School, HS,
NYC:
Game Design I, full year,
START 60-hours, 55-min classes,
2.5/week,
Language Integration
24. With Unit 3, students
advance to Game Design II,
collaboratively building a
multi-level game
25. Students follow a
professional iterative
design process,
establishing their game
objective…
Sample Implementation:
Christopher MS, CA
Game Design I, full year, 120-
hours, 55-min daily classes,
Extended Day, Math
29. In Unit 4, students
advance their
programming skills as they
collaboratively transform
their game demo into
multi-level final game
Sample Implementation:
Manor HS, TX
Trimester, 40-hours, 55-min
daily classes, Game Design
Elective
30. Students share all their
work, ensuring others can
learn from them while
creating a vibrant
professional portfolio
31. Completion of Unit 4, Game
Design II comes with
publication of students
multi-level educational game
on their team page
32. …and publication in the
school public
Game Gallery for
peer-to-peer learning
across the network
48. A Game Design
Competition System,
the Globey Awards,
motivate students to go
deeper in their learning
Students Win Laptops,
Software & Other Prizes
---------------------
Judges Include Leaders
from Industry, Business
& Media
49. Empower your students
with STEM Literacy,
Digital Knowledge and
Global Citizenship Skills
www.Globaloria.org
Apply Today!