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National Teaching
       Fellow 2012          Ascilite fellow 2013



Harnessing new media, pedagogical
innovation and new approaches to
             design
     Gráinne Conole, University of Leicester
               25th January 2013
             E-learning symposium
           University of Southampton
Outline

•   What is innovative teaching?
•   E-Learning timeline
•   Thetechnological context
•   Pedagogical approaches
•   Disaggregation of education
•   Learning design
•   Changing practices
Facets oflearning
•   Encourages reflection
•   Enables dialogue
•   Fosters collaboration
•   Applies theory
•   Creates community
•   Enables creativity
•   Evidence of learning
•   Motivates the learners!
Multimedia resources




80s
93
      The Internet and the Web




94
      Learning objects

      Learning Management Systems




95
      Mobile devices




98
      Learning Design




99
      Gaming technologies



00
                                       E-Learning timeline




01
      Open Educational Resources

      Social and participatory media
04


      Virtual worlds
05
07




      E-books and smart devices
08




      Massive Open Online Courses
Technologies
• Transforming everything we do
• New forms of communication
  and collaboration
• Multiple rich representations
• Tools to
  find, create, manage, share
• Networked, distributed, peer
  reviewed, open
• Complex, dynamic and co-
  evolving
               http://www.flickr.com/photos/oceanflynn/6638184545/
Collective
Peer critiquing
                  aggregation



User
generated             Open
content




Networked         Personalised
Technological trends

•   Mobiles and e-books
•   Personalised learning
•   Cloud computing
•   Ubiquitous learning
• BYOD (Bring your own device)
• Technology-Enhanced
  learning spaces
• Learning analytics
                            http://www.nmc.org/horizon-project
The MATEL study
              http://www.menon.org/matel/

•   Productivity and creativity
•   Networked collaboration
•   Content creation
•   Visualisation and simulation
•   Learning Management Systems
•   Learning environment
•   Games
•   Devices, interfaces and
    connectivity
Pedagogical approaches
Drill & practice        Mobile
learning                learning




Situated                Immersive
learning                learning
Drill and practice learning
Mobile learning




Study calendars
E-books
Learning resources
Online modules
Annotation tools
Mind mapping tools
Communication mechanisms
Situated learning




Archeological digs
Medical wards
Art exhibitions
Cyber-law
Virtual language exchange
Beyond formal schooling     http://www.jibbigo.com/
Immersive learning
Disaggregation of education

Resources                               Learning
                                        pathways




Support                                 Accreditation


            http://www.flickr.com/photos/emclibrary/2459359483/
Resources


• Over ten years of the Open
  Educational Resource (OER)
  movement
• Hundreds of OER
  repositories worldwide
• Presence on iTunesU
The OPAL metromap



Evaluation shows lack of uptake
by teachers and learners
Shift from development to
community building and
articulation of OER practice



     http://www.oer-quality.org/
POERUP outputs
• An inventory of more than 100 OER initiatives
  http://poerup.referata.com/wiki/Countries_with_OER_initiatives
• 11 country reports and 13 mini-reports
  http://poerup.referata.com/wiki/Countries
• 7 in-depth case studies
• 3 EU-wide policy papers
Free
   Distributed global community
           Social inclusion




                 MOOCS

          High dropout rates
Learning income not learning outcome
          Marketing exercise   http://olds.ac.uk
Learning pathways
• Guided pathways through materials
• Can promote different pedagogical approaches
Support

•   Computer assisted
•   Peer support
•   Tutor support
•   Community support
•   Mentoring
Accreditation




Peer to Peer University          OER University
 www.p2pu.org/en/         wikieducator.org/OER_university/
Promise and reality
Social and
participatory media
offer new ways to
communicate and
collaborate
                      Not fully exploited
Wealth of free        Replicating bad pedagogy
resources and tools
                      Lack of time and skills
Learning Design
     Shift frombelief-based, implicit
   approaches todesign-based,explicit
               approaches

               Learning Design
           A design-based approach to
         creation and support of courses



Encouragesreflective,scholarly practices
   Promotessharing and discussion

                           http://www.larnacadeclaration.org/
http://www.larnacadeclaration.org/
Gabi Witthaus



                Ming Nie
The 7Cs of Learning Design
                                      Vision
                                  Conceptualise



                                    Activities

      Capture           Communicate              Collaborate          Consider




                                    Synthesis
                                     Combine


                                Implementation
                                   Consolidate

http://www2.le.ac.uk/projects/oer/oers/beyond-distance-research-alliance/7Cs-toolkit
Course features
        http://cloudworks.ac.uk/cloud/view/5950
•   Pedagogical approaches
•   Principles
•   Guidance and support
•   Content and activities
•   Reflection and demonstration
•   Communication and collaboration
Theory based    Practice based   Cultural




Aesthetics
                                 Professional

                Principles


Political
                                 Sustainable




International   Serendipitous    Community based
Inquiry based   Problem based   Case based




Dialogic
                                Collaborative
                Pedagogical
                approaches

Situative
                                Constructivist




Vicarious        Didactic       Authentic
Learning pathway   Mentoring    Peer support




Scaffolded
                                Step by step
                   Guidance &
                    Support

Study skills
                                Library support




Tutor directed     Help desk    Remedial support
Brainstorming   Concept mapping     Annotation




Assimilative
                                    Modeling
                Content &
                Activities

Jigsaw
                                    Pyramid




Aggregating     Learner generated   Information
resources       content             handling
Diagnostic        E-Assessment   E-Portfolio




Formative
                                 Feed forward
                 Reflection &
                Demonstration

Summative
                                 Reflective




Peer feedback     Vicarious      Presentation
Structured debate      Flash debate         Group project




Group
                                            Peer critique
aggregation
                    Communication &
                      Collaboration

Group
presentation                                Group project




                                            Question &
Flash debate           For/Against debate
                                            Answer
Course Map
Purpose: To start mapping out your module/course, including your plans for
guidance and support, content and the learner experience, reflection and
demonstration, and communication and collaboration.




E-tivityRubric: http://tinyurl.com/SPEED-e5
Activity profile
• Types of learner activities
  – Assimilative
  – Information Handling
  – Communication
  – Production
  – Experiential
  – Adaptive
  – Assessment
Learning Outcomes




Start               End




Assessment
The 7Cs of Learning Design
                     Vision
                  Conceptualise



                   Activities

Capture   Communicate            Collaborate   Consider




                   Synthesis
                    Combine


                Implementation
                   Consolidate
Conceptualise

• Vision for the
  course, including:                 Conceptualise
   – Why, who and what you want to
     design                          Course Features

   – The key principles and             Personas
     pedagogical approaches
   – The nature of the learners
Capture

• Finding and creating
  interactive materials                    Capture
   – Undertaking a resource audit of
     existing OER                       Resource Audit
                                       Learner Generate
   – Planning for creation of              Content
     additional multimedia such as
     interactive materials, podcasts
     and videos
   – Mechanism for enabling
     learners to create their own
     content
Communicate

• Designing activities that foster
  communication, such as:             Communicate
   – Looking at the affordances of
     the use of different tools to    Affordances
     promote communication            E-moderating
   – Designing for effective online
     moderating
Collaborate

• Designing activities that foster
  collaboration, such as:            Collaborate
   – Looking at the affordances of
     the use of different tools to   Affordances
     promote collaboration            CSCL Ped.
                                       Patterns
   – Using CSCL (collaborative)
     Pedagogical Patterns such as
     JIGSAW, Pyramid, etc.
Consider

• Designing activities that foster
  reflection                           Collaborate
• Mapping Learning Outcomes
                                     LOs/Assessment
  (LOs) to assessment                  Assessment
• Designing assessment                Ped. Patterns

  activities, including
   – Diagnostic, formative,
     summative assessment and
     peer assessment
Combine

• Combining the learning activities
  into the following:
   – Course View which provides a             Combine
     holistic overview of the nature of
     the course                             Course View
   – Activity profile showing the
     amount of time learners are           Activity Profile
     spending on different types of
     activities                             Storyboard
   – Storyboard: a temporal sequence      Learning Pathway
     of activities mapped to resources
     and tools
   – Learning pathway: a temporal
     sequence of the learning designs
Consolidate

• Putting the completed design
  into practice
                                             Combine
   – Implementation: in the
     classroom, through a VLE or using    Implementation
     a specialised Learning Design tool
                                            evaluation
   – Evaluation of the effectiveness of
     the design                            Refinement
   – Refinement based on the                 Sharing
     evaluation findings
   – Sharing with peers through social
     media and specialised sites like
     Cloudworks
Changing practices
• Nature of learning,
  teaching and research
  is changing
• It’s about
  – Harnessing new media
  – Adopting open practices
• New business models
  are emerging
http://olds.ac.uk
     OLDS Learning Design MOOC


            http://www.slideshare.net/GrainneConole
http://www2.le.ac.uk/departments/beyond-distance-research-alliance
                    grainne.conole@le.ac.uk
                    http://e4innovation.com

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Harnessing New Media and Pedagogical Innovation

  • 1. National Teaching Fellow 2012 Ascilite fellow 2013 Harnessing new media, pedagogical innovation and new approaches to design Gráinne Conole, University of Leicester 25th January 2013 E-learning symposium University of Southampton
  • 2. Outline • What is innovative teaching? • E-Learning timeline • Thetechnological context • Pedagogical approaches • Disaggregation of education • Learning design • Changing practices
  • 3. Facets oflearning • Encourages reflection • Enables dialogue • Fosters collaboration • Applies theory • Creates community • Enables creativity • Evidence of learning • Motivates the learners!
  • 4. Multimedia resources 80s 93 The Internet and the Web 94 Learning objects Learning Management Systems 95 Mobile devices 98 Learning Design 99 Gaming technologies 00 E-Learning timeline 01 Open Educational Resources Social and participatory media 04 Virtual worlds 05 07 E-books and smart devices 08 Massive Open Online Courses
  • 5. Technologies • Transforming everything we do • New forms of communication and collaboration • Multiple rich representations • Tools to find, create, manage, share • Networked, distributed, peer reviewed, open • Complex, dynamic and co- evolving http://www.flickr.com/photos/oceanflynn/6638184545/
  • 6. Collective Peer critiquing aggregation User generated Open content Networked Personalised
  • 7. Technological trends • Mobiles and e-books • Personalised learning • Cloud computing • Ubiquitous learning • BYOD (Bring your own device) • Technology-Enhanced learning spaces • Learning analytics http://www.nmc.org/horizon-project
  • 8. The MATEL study http://www.menon.org/matel/ • Productivity and creativity • Networked collaboration • Content creation • Visualisation and simulation • Learning Management Systems • Learning environment • Games • Devices, interfaces and connectivity
  • 9. Pedagogical approaches Drill & practice Mobile learning learning Situated Immersive learning learning
  • 10. Drill and practice learning
  • 11. Mobile learning Study calendars E-books Learning resources Online modules Annotation tools Mind mapping tools Communication mechanisms
  • 12. Situated learning Archeological digs Medical wards Art exhibitions Cyber-law Virtual language exchange Beyond formal schooling http://www.jibbigo.com/
  • 14. Disaggregation of education Resources Learning pathways Support Accreditation http://www.flickr.com/photos/emclibrary/2459359483/
  • 15. Resources • Over ten years of the Open Educational Resource (OER) movement • Hundreds of OER repositories worldwide • Presence on iTunesU
  • 16. The OPAL metromap Evaluation shows lack of uptake by teachers and learners Shift from development to community building and articulation of OER practice http://www.oer-quality.org/
  • 17. POERUP outputs • An inventory of more than 100 OER initiatives http://poerup.referata.com/wiki/Countries_with_OER_initiatives • 11 country reports and 13 mini-reports http://poerup.referata.com/wiki/Countries • 7 in-depth case studies • 3 EU-wide policy papers
  • 18. Free Distributed global community Social inclusion MOOCS High dropout rates Learning income not learning outcome Marketing exercise http://olds.ac.uk
  • 19. Learning pathways • Guided pathways through materials • Can promote different pedagogical approaches
  • 20. Support • Computer assisted • Peer support • Tutor support • Community support • Mentoring
  • 21. Accreditation Peer to Peer University OER University www.p2pu.org/en/ wikieducator.org/OER_university/
  • 22.
  • 23. Promise and reality Social and participatory media offer new ways to communicate and collaborate Not fully exploited Wealth of free Replicating bad pedagogy resources and tools Lack of time and skills
  • 24. Learning Design Shift frombelief-based, implicit approaches todesign-based,explicit approaches Learning Design A design-based approach to creation and support of courses Encouragesreflective,scholarly practices Promotessharing and discussion http://www.larnacadeclaration.org/
  • 26. Gabi Witthaus Ming Nie
  • 27. The 7Cs of Learning Design Vision Conceptualise Activities Capture Communicate Collaborate Consider Synthesis Combine Implementation Consolidate http://www2.le.ac.uk/projects/oer/oers/beyond-distance-research-alliance/7Cs-toolkit
  • 28. Course features http://cloudworks.ac.uk/cloud/view/5950 • Pedagogical approaches • Principles • Guidance and support • Content and activities • Reflection and demonstration • Communication and collaboration
  • 29. Theory based Practice based Cultural Aesthetics Professional Principles Political Sustainable International Serendipitous Community based
  • 30. Inquiry based Problem based Case based Dialogic Collaborative Pedagogical approaches Situative Constructivist Vicarious Didactic Authentic
  • 31. Learning pathway Mentoring Peer support Scaffolded Step by step Guidance & Support Study skills Library support Tutor directed Help desk Remedial support
  • 32. Brainstorming Concept mapping Annotation Assimilative Modeling Content & Activities Jigsaw Pyramid Aggregating Learner generated Information resources content handling
  • 33. Diagnostic E-Assessment E-Portfolio Formative Feed forward Reflection & Demonstration Summative Reflective Peer feedback Vicarious Presentation
  • 34. Structured debate Flash debate Group project Group Peer critique aggregation Communication & Collaboration Group presentation Group project Question & Flash debate For/Against debate Answer
  • 35. Course Map Purpose: To start mapping out your module/course, including your plans for guidance and support, content and the learner experience, reflection and demonstration, and communication and collaboration. E-tivityRubric: http://tinyurl.com/SPEED-e5
  • 36. Activity profile • Types of learner activities – Assimilative – Information Handling – Communication – Production – Experiential – Adaptive – Assessment
  • 37. Learning Outcomes Start End Assessment
  • 38. The 7Cs of Learning Design Vision Conceptualise Activities Capture Communicate Collaborate Consider Synthesis Combine Implementation Consolidate
  • 39. Conceptualise • Vision for the course, including: Conceptualise – Why, who and what you want to design Course Features – The key principles and Personas pedagogical approaches – The nature of the learners
  • 40. Capture • Finding and creating interactive materials Capture – Undertaking a resource audit of existing OER Resource Audit Learner Generate – Planning for creation of Content additional multimedia such as interactive materials, podcasts and videos – Mechanism for enabling learners to create their own content
  • 41. Communicate • Designing activities that foster communication, such as: Communicate – Looking at the affordances of the use of different tools to Affordances promote communication E-moderating – Designing for effective online moderating
  • 42. Collaborate • Designing activities that foster collaboration, such as: Collaborate – Looking at the affordances of the use of different tools to Affordances promote collaboration CSCL Ped. Patterns – Using CSCL (collaborative) Pedagogical Patterns such as JIGSAW, Pyramid, etc.
  • 43. Consider • Designing activities that foster reflection Collaborate • Mapping Learning Outcomes LOs/Assessment (LOs) to assessment Assessment • Designing assessment Ped. Patterns activities, including – Diagnostic, formative, summative assessment and peer assessment
  • 44. Combine • Combining the learning activities into the following: – Course View which provides a Combine holistic overview of the nature of the course Course View – Activity profile showing the amount of time learners are Activity Profile spending on different types of activities Storyboard – Storyboard: a temporal sequence Learning Pathway of activities mapped to resources and tools – Learning pathway: a temporal sequence of the learning designs
  • 45. Consolidate • Putting the completed design into practice Combine – Implementation: in the classroom, through a VLE or using Implementation a specialised Learning Design tool evaluation – Evaluation of the effectiveness of the design Refinement – Refinement based on the Sharing evaluation findings – Sharing with peers through social media and specialised sites like Cloudworks
  • 46.
  • 47. Changing practices • Nature of learning, teaching and research is changing • It’s about – Harnessing new media – Adopting open practices • New business models are emerging
  • 48. http://olds.ac.uk OLDS Learning Design MOOC http://www.slideshare.net/GrainneConole http://www2.le.ac.uk/departments/beyond-distance-research-alliance grainne.conole@le.ac.uk http://e4innovation.com

Notes de l'éditeur

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