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Company of Heroes
                           Game Guide
                        by guides.gamepressure.com




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Company of Heroes Game Guide                                                                                                                    2 / 103



Table of Contents:
     Introduction .......................................................................................................................................3
     The advices.......................................................................................................................................4


  Walkthrough..........................................................................................................................6
     Mission 1 „Omaha Beach”.................................................................................................................6
     Mission 2 „Vierville” .........................................................................................................................11
     Mission 3 „Carentan”.......................................................................................................................20
     Mission 4 „Carentan Counterattack” ...............................................................................................27
     Mission 5 „Montebourg” ..................................................................................................................35
     Mission 6 „Cherbourg”.....................................................................................................................45
     Mission 7 „Sottevast”.......................................................................................................................54
     Mission 8 „St. Fromond”..................................................................................................................61
     Mission 9 „Hill 192”..........................................................................................................................67
     Mission 10 „St. Lo” ..........................................................................................................................74
     Mission 11 „Hebecrevon” ................................................................................................................78
     Mission 12 „Mortain”........................................................................................................................83
     Mission 13 „Mortain Counterattack” ................................................................................................88
     Mission 14 „Autry” ...........................................................................................................................92
     Mission 15 „Chambois” ...................................................................................................................98




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Introduction




Welcome in my walkthrough for „Company of Heroes”, a breath-taking Real Time Strategy
game concentrating on U.S. military actions in Normandy during WW II.
You will find here a complete solution for each of 15 missions (I’ve played on normal level of
difficulty). I added also precise maps showing enemy positions - red icons on these maps
(blue are allied units). All icons come from game and mean as below:




Primary objectives are denoted with bold red text in this document, secondary are green and
additional tasks (after completing them you’ll be awarded with medals) are marked blue.
Enjoy,
One Good Fellow



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The advices
Here are some advices you may find useful during your gameplay:

    •    For recon purposes use (as in many others RTS games) your camouflaged snipers,
         shooting only on your command. Sniper kills only most important targets, for example
         MG-42s, mortars and gun crews. Don’t try to kill fresh, outnumbered infantry squads
         with your sharpshooter, leave them for your mortar following a sniper.
    •    Eliminate individual enemy snipers hiding in buildings with armoured car if possible,
         don’t use a jeep – it’s a nonsense, you will have to repair that jeep after such an
         action.
    •    Burn enemy buildings and bunkers with your sapers armed with flamethrowers or use
         Sherman Crocodile for these purposes. Raging fire proves incorrect when fighting with
         tanks.
    •    Secure captured terrain or your flank with MG sections following main forces. Even if
         main forces were crushed by the enemy these sections can hopefully stop
         counterattacking enemy infantry trying to recapture the terrain. If necessary, move
         MG sections forward to support your fighting infantry, to pin down enemy infantry
         with suppressive fire.
    •    When attacking MG-42 emplacement with your infantry try to flank it (attack from the
         dead zone) and to get as close as possible to toss a grenade into it. Use similar tactic
         when attacking AT/AA gun. To neutralize enemy mortar you don’t have to flank it, just
         try to get closer as fast as you can, then use a grenade too. Grenades are also good
         against bigger groups of enemy soldiers.
    •    Don’t place several own units in one building – if it crashes in consequence of enemy
         fire it will bury all units, nobody will survive. Try to hide units in less damaged
         buildings.
    •    Remember to collect every light MG-42 or Panzerschreck lying on the ground in white
         circles to increase the firepower of your infantry squads or to give them more effective
         weapon against enemy tanks. Squad armed with light MG-42 can effectively pin down
         enemy infantry so the others can get closer and finish the enemy.
    •    Don’t be afraid to use „Withdraw” command in infantry squad orders menu: squad
         withdraws to the HQ and you can replenish its human loses there. Use this command
         when facing superior enemy, when your rifle squad was pinned down by enemy MG-
         42 fire and there is nobody who can help them – shortly: use it when you’re sure that
         your boys won’t gonna make it (especially if they have precious weapons like
         Panzerschrecks or light MG-42s).
    •    It’s best to place AT guns behind buildings or hedgerows perpendicularly to the
         direction enemy tanks come from: when Jerry passes by he gets hit from vulnerable
         side – AT gun he didn’t see is shooting at him. Before he’ll turn his turret or even
         entire hull (if it is Stug) it’s possible he’ll get a second shot.
    •    Behind every tank you’re sending to the battlefield follows one section of engineers
         with repairs tasks (or one section behind group of tanks heading to the same spot).
    •    When fighting with enemy armor, especially with PzKpfw V Panthers and PzKpfw VI
         Tigers tanks, try to ambush them: use one of your tanks or infantry squads as a decoy
         and when Jerry rises to the bait get off from the side or rear with your second tank
         and take him out. Arm your tanks with better 76mm gun by clicking on suitable icon
         in tank factory, in the same way give them possibility to use smokescreens.
    •    Don’t invest in M10 tank destroyers, your Sherman tank with 76mm gun can do the
         same job. M10s have weak armor, they don’t have MGs to deal with enemy infantry


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         and no additional functions/gadgets. Ok, they’re cheaper, so what...
    •    When equiping your tank with the mine flail (so called Sherman-Crab) don’t forget to
         lower it if you’re planning to drive across the minefield:-).
    •    If you see heavily damaged enemy tank escaping from the battlefield take a risk of
         pursuing him, especially if you know already that enemy Pioneers are waiting for him.
         Game evidently cheats: Pioneers will repair damaged tank in the twinkling of an eye
         and you’ll have to face a brand-new tank after just a few seconds.
    •    On some maps you can recognize where is enemy military base by grey, hardly visible
         squares symbolizing base buildings.
    •    Start demolish enemy base from HQ building which produces Pioneers (they can
         repair other buildings or raise new ones), then destroy tank factories to stop enemy
         tanks harassing you (they’re more dangerous than infantry, right?). The AI in this
         game is overrated: often you can hide behind one of the buildings to burn others and
         even when there are many armoured units in enemy base they won’t react.
    •    Remember, artillery is a queen of the battlefield: don’t hesitate to use arty, especially
         off-map.
    •    And the last advice ... how to read my maps. First of all don’t rely on units numbers
         you see on them – I prefer to play slowly and carefully and the enemy has time to
         produce some units. So in faster game you can face smaller numbers of enemy units.
         Second note concerns infantry units (these with white Vs): in the begining I didn’t
         realize that between arms of some Vs are white dots and I’ve placed these Vs in
         disorderly fashion. So you’ll often see “naked” Vs in spots where should be Vs with
         dots and inversely – sorry for that confusion ;-). Also don’t rely on units “health bars”.
         Finally, if I refer to the worlds directions in my document I have in mind my maps –
         there is always north at the top of them.
    •    Sorry for my poor English, I hope this doc will be readable...




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Walkthrough
Mission 1 „Omaha Beach”
                                      Primary Objectives:
                                      [*1] Get 25 Soldiers to the Shingle (X)
                                      [*2] Move Engineers to the Shingle (X)
                                      [*3] Destroy Bunker with Satchel Charge
                                      [*4] Neutralize 88 Battery on the Ridge


                                      Secondary Objectives:
                                      [*] Destroy 3 Axis Small Bunkers


                                      Additional Objectives:
                                      [*] Clear Left Beach Exit [<] (award: „Expert Infantryman Badge”)


                                      *note: how many enemy infantry squads you will see in the area
                                      between two small bunkers on the right and two bunkers at the
                                      end of the map depends on how fast you’ll destroy these bunkers
                                      with your engineers (bunkers send german reinforcements to the
                                      battlefield)




Relax, sit comfortably and watch a breath-taking movie showing the Americans landing on
the Omaha Beach, D-day, June 6th, 0700hrs [1].




                                     [3]                                                                      [4]


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First wave of them will be totally annihilated by German MG-42s and 88mm Flaks fire [2].
You start your game when the second wave of Tommys lands. Select first squad of allied
soldiers and move them to the shingle ((X) on my map) which is located between the beach
and the hill with german bunkers on it (the shingle is marked as a green line). Jump from
one obstacle to another (tank traps, etc.), try to move when Krautz focus their fire somewhere
else [3]. Remember: if you see a green shield near the cursor while choosing the destination
for your soldiers (behind any obstacle) it means that they’ll be relatively safe there, yellow
shield marks not so good protection. You must get 25 soldiers to the shingle (X), it’s your
first of primary objectives [*1].




                                     [3]                                                                      [4]


Also you should see an american sharpshooter hiding behind the obstacle near the shingle
(near right beach exit) – camouflage him by left-clicking on an icon in the lower right corner
of the screen (so he’ll be almost invisible for Germans) and quickly move him to the shingle
(X). Unfortunately you can’t verify his shooting skills yet [4]. As soon as you get 25 other
soldiers to that location (the shingle), bring there also an engineer squad (it’s 2nd primary
objective [*2]), they should land on the beach now [5]. Remember: rush from obstacle to
obstacle, avoid enemy fire.




                                     [5]                                                                      [6]


You’ll see a cutscene showing the engineers breaching barbed wire on the shingle [6]. This is
it – quickly select rifle squad and throw a grenade into the nearest german MG-42 position


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left-click on target to throw it). Once again select engineers and take them closer to that big
bunker on the hill then toss a satchel charge into it (do it the same way as with grenade) to
destroy the bunker (it’s primary objective [*3]) [7].




                                     [7]                                                                      [8]


Alright, you can finally push forward ! Again, you will see a cutscene showing American
soldiers running up the hill [8] – two of them will clear the bunker you threw a satchel charge
into [9].




                                     [9]                                                                     [10]


It’s time to seize that hill and to destroy german 88mm Flak battery located on the ridge
[*4] – this is your final primary objective. You should see a german gun to the left from a big
bunker you’ve destroyed – kill its crew with your sniper or riflemen: shoot from the side where
Germans are exposed and more vulnerable or throw a grenade [10]. Then select one of your rifle
squads - it’s best to choose the one with only few man left (so it has a small firepower and is less
useful in gunfight) – and seize the gun by right clicking on it. Turn the gun towards the left beach
exit [<] and start shooting Krautz there – kill’em all [11]. After finishing them a message will appear
on the screen telling you an additional objective [*] was completed (clearing left beach exit) and
you will be awarded with American „Expert Infantryman Badge”. Pay attention that you can also
collect German weapons lying on the ground in white circles (marked as white dots on my map),
for example MG-42 light machineguns, by right-clicking on them, and replenish your human
losses by clicking on a silhouette with a white cross in the lower right corner of the screen – some
fresh soldiers will then join your squads.

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                                    [11]                                                                     [12]


Ok, at the same time you should blow up two small bunkers on the right, near right beach
exit (to the right edge of the screen) - one of them is located deeper onto the hill (inland). Act
quickly because german reinforcements are running out from these bunkers from time to
time. Do it with your engineers (protect ‘em with rest of your soldiers), use satchel charges as
usual [12]. Get your sniper (if he is still alive ;-) closer to enemy positions on the hill, place
him behind the sandbags so he will be able to harass (or even take out) German gun crews
[13].




                                    [13]                                                                     [14]


Simultaneously deal with one more german MG-42 and bunker located opposite to the left
beach exit [<], near the left edge of the screen - you can use your camouflaged sniper to
infiltrate enemy positions first. Destroy them with your gun (they should be in range), it’s
easiest way, or absorb enemy attention by shooting at him with one of the squads than flank
him with sappers – first take out MG crew, afterwards blow up the bunker to complete
secondary objective (destroying 3 Axis small bunkers [*]). Crews of two 88mm Flaks on the
ridge you can patiently shoot from below (use your sniper for example) [14]. Use similar
tactic (flanking) to clear trenches situated higher, infiltrate the terrain with your
sharpshooter first. There are also two small bunkers at the end of the map – place some
captured heavy MG-42s or rifle squads opposite to the exits from these bunkers (so Jerrys
running out from them (as reinforcements) will be quickly annihilated) and demolish both
bunkers with explosives [15].

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                                    [15]                                                                     [16]


Finally, destroy with satchel charges two remaining and unmanned at present 88’s on the
ridge [*4] to put an end to this horror and to complete final objective (Neutralize 88 Battery
on the Ridge) [16].




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Mission 2 „Vierville”
                                                                    Primary Objectives:
                                                                    [*1] Destroy all Anti-Aircraft Guns
                                                                    [*2] Secure road
                                                                    [*3] Set up Convoy Ambush & Destroy the
                                                                    Convoy
                                                                    Secondary Objectives:
                                                                    [*1] Secure munitions sector
                                                                    [*2] Rescue Baker Company
                                                                    Additional Objectives:
                                                                    [*] Eliminate road patrols (award: Parachutist
                                                                    Badge)


                                                                    Note: In this mission expect small german
                                                                    counterattacks on almost every captured by you
                                                                    position. In some cases you can be surprised by
                                                                    enemy infantry squads entering the battlefield
                                                                    off-map.




Watch the breathtaking movie full of lights effects and it’s time to play. [1]




                                     [ 1]                                                                     [2]


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Your first of primary objectives in this mission is to destroy german AA guns
emplacements [*1], you should neutralize all of them but sometimes you’ll have a chance to
capture one of them and use it against ground targets. Send two paratroopers squads you
have at your disposal at the begining through the swamp to the first AA gun emplacement on
the east – take a route marked with green circles on suitable picture [2]. Fire-up your guys
by left-clicking on suitable icon in orders menu, you can also replenish their manpower by
clicking on icon with white cross in the lower right corner of the screen (additional
paratroopers will then join the squads).
When you reach enemy AA gun emplacement take positions behind the sandbags – from
there you can patiently shoot the Krauts securing gun or kill them with grenades. Then jump
closer to the enemy gun and disable it by throwing satchel charge into it. [3]




                                     [ 3]                                                                     [ 4]


Afterwards seize nearest munitions point [*1] with one squad (it’s first of secondary
objectives), cover your man doing this with second. Then build an obserwation post on
captured point. [4] When all is done here move forward, to the north.
It’s time to accomplish next secondary objective [*2], to save boys from Baker Company
besieged by Krauts in nearby barn (yellow square on the map). [5]




                                     [ 5]                                                                     [ 6]


When approaching this spot from the south place your soldiers behind low walls and let



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front of a barn, rest of them will hide behind the walls. Fire-up people you have behind the
right wall and rush to the right, then take cover behind the second low wall next to the
Germans. At the same time paradrop one squad as game suggests on the road to the left
from a barn and hide them behind the cart or wall there. Now these two paratroopers squads
can throw grenades. [6] After the fight secure nearest munitions point, collect two MG-42s,
light and heavy (replenish the manpower of a squad which will take HMG). Boys from Baker
Company you’ve saved a moment ago will join you so you will have four squads.
Send HMG team and one of your squads to the crossroad behind the barn (on the north).
Two squads should go east, to the next ammo point. Quickly capture munitions point with
one of them, place second opposite to the bunker you’ll see there. Try to kill german officer
near the bunker and all the Krauts running out from it. The officer will probably jump to the
bunker – take this coward out by throwing a satchel charge into the fortification, this should
kill him and stop germans from running out. Build an observation post on captured
munitions point and man one of two 50mm AT guns Pak38 you will find there (big white dots
on my map). You can also collect ammo box. [7] Afterwards quickly move to the crossroads [*]
northwest.




                                     [ 7]                                                                     [ 8]


You can secure with one of the squads a strategic point passing by beside the road and start
building an observation post on it. On the crossroad [*] you should quickly set up an ambush
on german motorized convoys driving this way. Quickly set up heavy MG-42 and Pak38 gun,
place some sandbags in front of them eventually, mine the road as game suggests and hide
one squad behind the wreck near the road. Rest of your soldier can collect two
Panzerschrecks lying on the ground nearby in white circles (small white dots on my map) and
move to the west to another munitions sector – there’s no sense in waiting here for german
convoys with all of your forces because enemy is riding here from time to time in small
convoys and your AT gun and HMG should be enough to stop them. Here, on the crossroads
[*], patiently eliminate all vehicles that come from the north by the road – some motorcycles,
halftracks with infantry. As I said it will be several transport columns passing by in different
time intervals and when you’ll finally destroy all of these road patrols (it’s additional
objective) you will be awarded with Parachutist Badge for that act. [8]
Munitions point to the west attack with two paratroopers squads: take a north route with
one, move from the south with second. First eliminate german squad hiding near the wood,
then kill one more which will appear on map from south (it’s one of those unexpected
counterattacks ;-). Then secure with several soldiers munitions point, build an observation
post on it, at the same time covering your people with second squad looking to the west:
another weak counterattack will come from that direction. [9]


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                                     [ 9]                                                                    [ 10]


Let’s go back to the main road now, to the strategic point you’ve secured with one squad.
One of your primary objectives is to secure this road by capturing these strategic points
along the main road [*2]. After seizing this one take one more squad (from the crossroad [*])
and move north. But first toss a grenade into nearby MG-42 position, shoot the rest of the
Krauts (fire-up your soldiers before this action). Abandoned MG-42 you can occupy if you
didn’t destroy it. [10]
Open fire from this HMG to cover your people running forward (to the north), to another
strategic point and AA gun emplacement with trenches. Hide your soldiers behnid low walls
you’ll see there, get your MG-42 closer and eliminate all Jerrys securing AA gun and its crew.
You’ll see another paratrooper squad to the right from AA gun – just click this squad to
control these soldiers. [11] Watch out for enemy infantry counterattacks coming up from the
north, west and east – last squad of enemy soldiers enters the battlefield off-map!




                                    [ 11]                                                                    [ 12]


After the fight seize strategic point, build observation post and set up MG-42 to cover this
place from the north (place HMG behind block of wood you’ll see in the alleyway – right edge
of the picture [12]). Don’t occupy AA gun, destroy it with explosives. [12]




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Now it’s time to attack to the west, another munitions point/sector. Place somebody with
light MG-42 or Panzerschreck behind the low wall on the left to pin down enemy MG-42 crew
and eventually some german soldiers you’ll see on the west. Rush with rest of your people
(you should have one or two squads) across the field to the cart you’ll see on it. You can run
on to the fieldpath and a hedgerow on the left and throw a grenade into enemy emplacement.
Occupy munitions point behind the hedgerow with one squad, cover your people with second
because some Germans will try to recapture that point (they’ll come from the north, by the
fieldpath). So take cover behind the tractor on the field or sandbags around the abandoned
heavy MG-42. [13]




                                    [ 13]                                                                    [ 14]


Now let’s go back to the crossroad [*] you have placed AT gun and HMG on it with the task to
eliminate all german motorized road patrols. Untill now this task should be accomplished. So
carefully bring that AT gun and HMG along the main road to the north-west to uncover
another MG-42 emplacement and some infantry hiding behind the sandbags at the turning
of the road. Open fire from your gun and HMG, you can simultaneously strike the enemy
with paratrooper squad taken from munitions sector south of here (swamps). Flank germans
behind the hedgerow, toss a grenade. [14] Then quickly install your HMG and AT gun on
captured position, point them to the north, towards the road (you can place some additional
sandbags with your paratroopers). Ah, repel german counterattack (1-2 squads) first – enemy
will come from west, use sandbags as cover.
After action take the squad you have on the south (swamps) and move to the north, to
another AA gun emplacement. This enemy position is well fortified – you’ll see there two
squads of enemy infantry, same number of MG-42s – so take one more squad from road
turning. When you reach enemy hide your soldiers behind the low walls to the south and let
them fire at will. It’s good to equip them with some Panzerschrecks or recoilless rifles (you
can do the last thing during their journey through the swamps by clicking on suitable icon in
the lower right corner of the screen). Simultaneously select one more paratrooper squad
you’ll see north from german position (this squad is marked with yellow icon on my map) –
they are closer to the enemy so they can throw satchel charge into emplacement and quickly
eliminate both MG-42s and AA gun. [15] Shoot rest of the Krauts then quickly jump into
captured emplacement with all of your men. Use sandbags as cover, man undamaged MG-
42s and repel weak german counterattack (one squad of infantry) coming from the north.
Don’t forget to seize nearest strategic point and to build on it an observation post.




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                                    [ 15]                                                                    [ 16]


Afterwards move north again. Next to the munitions point kill some infantry and mortar
crew. When capturing ammo point watch out for small enemy counterattack coming off-map,
from left (west). You can man abandoned mortar and start shelling (area fire) next german AA
gun emplacement north from your position, near another strategic point. If you captured
MG-42 earlier you can place it behind the tractor on the field to the left to cover your mortar
team from north because Germans will send some infantry. [16] Send rest of your soldiers to
the right, to the main road.
Now it’s time to capture next strategic point by the road. Get closer with your HMG and AT
gun you have on the south, on road turning. Set up HMG on the left road margin, behind the
wing of crashed glider and start shooting Germans near the strategic point (MG-42 and some
infantry behind the sandbags). Simultaneously attack Jerrys from left and right with your
paratroopers squads – both squads taken from munitions sectors. [17]




                                    [ 17]                                                                    [ 18]


After short fight Germans should be finished. Secure strategic point, get closer to it with your
HMG and AT gun, hide behind the sandbags and repel stronger enemy counterattack: two
squads of infantry coming along the road from the north and maybe one more squad
approaching from north-east. [18] Remember that your paratroopers can place additional
sandbags (left-click on suitable icon in the lower right corner of the screen).




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To the right from this place is another strategic point. Take from the south your next HMG
team, place it behind the broken glider next to the fieldpath, point it to the north. When it’s
ready to fire strike with your infantry to the left to capture strategic point and to the right
(block of wood). Kill Jerrys you’ll see behind sandbags in the distance, run up there with
paratrooper squad and eliminate german mortar section coming from the north. [19] You can
man the mortar but remember about population cap – too many weapons sections and there
will be no infantry squads to assault enemy positions ;-).




                                    [ 19]                                                                    [ 20]


Munitions point extremely to the east attack with infantry – send one squad from the south
and north but first bring there one HMG team and place it in the crater to cover assaulting
infantry. [20] Get it closer after the fight, set up near the munitions point and kill Jerrys
running here from the north.
Afterwards move north to another munitions point, go along the wood (HMG team can follow
paratroopers). Capture munitions point, build observation post on it. Simultaneously set up
HMG so it will be able to shoot to the north and north-east (soon you’ll see 1-2 german
squads coming from that direction). Notice that on site of the ruin to the right you’ll find
some abandoned mortars and bazookas (AT weapon) – collect them if you wish, replenish the
manpower of units that will do that but remember about population cap (don’t worry about it
if you’re taking bazookas). Open fire from mortar – start shelling Germans hiding behind the
trees to the north. [21]




                                    [ 21]                                                                    [ 22]



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Let’s go back to the left (west) edge of the map now. A mortar you have captured there should
provide fire on fortified german AA gun emplacement (to the north). Till now it’s possible that
all the Krauts in the emplacement will be dead. If not – time to finish them. Get your HMG
and AT gun you have on the road closer to enemy position, place them behind the wreck on
left road margin. Simultaneously get closer with your infantry too: attack from both sides
(left&right) but don’t cross the road with squad approaching from the right – leave these
soldiers near the road and order them to observe the north cause some Germans may come
from that direction (along the road). Open fire from your HMG and AT gun, target nearest
enemy AA gun emplacement. Assault german position with paratroopers coming from the
left. [22] Quickly install yourself on captured emplacement (take control over AA gun if it’s
undamaged) and repel bigger german counterattack coming up from the north (several
squads of infantry). Hence now you should act quickly because this area is in enemy
mortar’s range. German mortar is placed in heavily fortified position on the north – you’ll see
there two pillboxes with infantry inside each of them, another (the last) AA gun, AT gun and
MG-42, some trenches.
Strike these Germans from the south, from munitions sector, but don’t cross the main road -
just take positions behind the fence along the road. Get closer all your mortars and start
shelling enemy mortar hiding in a trench. When Jerry is concentrating his attention on this
part of your forces attack him from left, from AA gun emplacement you’ve siezed earlier. [23]
Throw satchel charge into closest bunker, jump into trenches behind it and finish german
survivors. Quickly prepare yourself to another small counterattack (1-2 squads) coming from
north-west.




                                    [ 23]                                                                    [ 24]


After the battle quickly install yourself on captured position, seize the strategic point (the one
before last) near the AA gun. But do not jump into the trenches with all of your forces – leave
these south of the road where they are. And don’t capture the last strategic point on the main
road, you’ll do it later! Mine the road, organize some battlestations south of it. Shortly: start
preparing here [*3] an ambush for enemy motorized convoy which will be passing by soon
(german vehicles will arive from north of course). Do the same north of the road: place soldiers
with Panzerschrecks in bunkers, man MG-42 and AT gun (if they’re undamaged), jump into the
trenches with rest of your soldiers. Take control over AA gun – even if it’s undamaged first of
your primary objectives (to destroy all AA guns [*1]) should be accomplished. When you’re sure
you’re good prepared for german convoy seize last strategic point on the road to accomplish one
of primary obejctives (securing the road [*2]). [24] Formally the game will ask you to prepare an
ambush for german convoy but you are prepared and ambush is ready! Anyway, you have
additional two minutes to make eventual corrections.


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After that time you’ll see short cutscene showing oncoming german motorized convoy. [25]




                                    [ 25]                                                                    [ 26]


Germans will try to pass by with several motorized columns – some trucks at first, after that
motorcycles and halftracks. Destroy’em all (their vehicles when out of control have a nasty
habit of driving right into your soldiers and explode ;-). Kill with your HMGs enemy infantry
running out of damaged vehicles, shortly: give them a hell on earth! [26] After the fight you
will be informed that primary objective (to destroy the convoy [*3]) has been accomplished
and you’ll see a movie showing american paratroopers on the battlefiled. That’s it, end of
mission.




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Mission 3 „Carentan”




Primary Objectives:

    1.   [*1] Destroy Cafe Normandin
    2.   [*2] Clear Church Area
    3.   [*3] Garrison the Church
    4.   [*4] Upgrade Church to Barracks
    5.   [*5] Secure the Town Hall
    6.   [*] Score 30 Sniper Kills (award: Army Sharpshooter Badge)

Secondary Objectives:

    •    [*] Capture Munitions Sector

Additional Objectives:

    1.   [*1] Destroy Cafe Normandin
    2.   [*2] Clear Church Area
    3.   [*3] Garrison the Church
    4.   [*4] Upgrade Church to Barracks
    5.   [*5] Secure the Town Hall
    6.   [*] Score 30 Sniper Kills (award: Army Sharpshooter Badge)



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You’ve been ambushed when entering city of Carentan. Cafe Normandin is a building
Germans are shooting at you from (they have MG-42). You should destroy this building
[*1], this is your first of primary objectives. [1]




                                     [1]                                                                      [2]


At the begining of a mission you have two squads of soldiers. Leave one squad behind the
wreck they’re hiding, don’t touch them. Select second squad of riflemen hiding behind the
ruins, fire-up these soldiers and run to the right, take a route marked with green circles on
picture [2]. Then toss a satchel charge into the Cafe Normandin. When building blows up
collect light MG-42 with this squad and run to the wreck you see on the road next to Cafe.
Move remaining two squads (after killing enemy in Cafe Normandin you will receive one more
squad) to the low wall (upper left corner of picture [2]).
From there you’ll see more enemies: some of them in a building opposite, rest - outside of it.
It’s best to shoot them all patiently, hiding with your people behind the wreck and low walls
though you can blow up nearest building. [3] Afterwards move forward.




                                     [3]                                                                      [4]


Jump with one squad of riflemen to the building occupied by Germans a moment ago, place
rest of your soldiers behind the low wall to the right and another wreck in the middle. You
can blow off (using explosives) Germans hiding in a building extremely to the right, fire-up
your people before action. Krauts hiding opposite in two buildings and on the square between
them again try to shoot patiently without destroying the houses. [4] When they’re finished


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the building occupied by the third squad and move your guys to the left, under the church
you see in the distance (upper left corner of picture [4]).
Now you must clear church area [*2] – it’s second of primary objectives. Your soldiers
hiding in buildings should be relatively safe – they can painfully bite Germans around the
church and concentrate enemy attention. Use this fact to collect a Panzerschreck with squad
running to the church and throw a grenade into MG-42 position under the church, then a
satchel charge into the shrine. Use nearest low wall as cover. When Jerry in church is
finished quickly capture abandoned MG-42 and jump into the shrine. [5]




                                     [5]                                                                      [6]


It’s time to kill Germans occupying one more building, this time opposite the church, on the
other side of the square. Open fire from MG-42 you have in church now, squad with light
MG-42 occupying one of the buildings should fire too. Try to eliminate Krauts with rest of
your soldiers (armed with Panzerschrecks), hide them behind the obstacles on the square. [6]
At last you can try to get close with one of your squads and to throw a satchel charge into the
building.
When Krauts are finished jump with squad armed with light MG-42 into that house, leave
the church with your heavy MG-42 and open fire at enemy AT gun Pak 38 you’ll see (top of
picture [7]). You should have no problem to destroy it quickly with boys armed with
Panzerschrecks (eventually by throwing grenades into it) but it’s best to kill the crew only and
to capture abandoned gun. Do the last thing with squad that captured heavy MG-42 under
the church then roll AT gun under the shrine. [7]




                                     [7]                                                                      [8]


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When you’ve finished with enemy AT gun your next task will be to garrison the church [*3]
(place heavy MG-42 back in the shrine) and to upgrade it to barracks [*4] by clicking on the
building first and then on icon in the right corner of the screen. A moment later start
producing in the church-barracks a snajper and a mortar section. Simultaneously quickly
prepare yourself for enemy counterattack which will come from the north and east (sevral
infantry squads): place your soldiers behind some low walls and obstacles around the church
and on the square in front of it and order them to observe these two directions. Build with
your people and as quick as a flash some additional sandbags eventually. Replenish their
human losses at once. If you see some counterattacking Germans entering one of the
buildings destroy it with AT gun you’ve captured. [8]
After repeling Krauts size the nearest munitions point [*] on east – it should be enough to
capture it, you don’t have to build an observation post on it because german mortar is
shelling it with grenades and enemy sniper is shooting from the nearest building. You can
collect a Panzerschreck lying in white circle near that point. Afterwards breach with your
satchel charges two walls I’ve marked with white lines on my map that are blocking your way
to the square in front of a tawn hall and to another munitions sector on the south. You can
recruit one more HMG section and place it here to cover both passages you’ve done a
moment ago in case of Germans trying to use them to get to your church. Quickly kill enemy
sharpshooter hiding in a building. [9]




                                     [9]                                                                     [10]


Jump into that building with your infantry, kill enemy soldiers staying around the heavy MG-
42 on the south, destroy the motorcycle and toss a grenade into MG-42 position, then
quickly hide in building again. [10] When you will have a possibility to use a satchel charge
again go outside and throw explosives under the nearby building from where another sniper
is shooting.
Run across the square to the other side, take positions in buildings and eliminate all the
Krauts guarding southern munitions point: kill MG-42 and infantry on the street, finish
second squad of Germans hiding in a building opposite. [11] Capture that point. Later you
will have a possibility to move from there to the tawn hall but your main task here will be to
prepare an ambush on enemy armoured car Sdkfz 234 which will be passing by soon.




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                                    [11]                                                                     [12]


In the meantime church-barracks should produced a sharpshooter and a mortar team. It’s time
to use this tandem. First test it in the action of seizing next munitions point situated on the
north: camouflage your sniper, order him to fire only on your command (to avoid fighting with
superior enemy) and take out with him german pioneers working near the barbed wires blocking
your way to the north. Then use your mortar placed near the church to bombard munitions
point area (there are some enemy soldiers) but first of all a building with german sniper in it. Be
patient, your fire will last a little (poor accuracy). When enemy sharpshooter is dead you can get
closer with one riflemen squad to blow up with satchel charge barbed wires and then jump into
the building near the munitions point (don’t capture it for the moment). [12]
Get closer with your sharpshooter also, hide him behind the sandbags under the building
and take out MG-42 crew to the right of munitions point. Then you can leave the building
with your soldiers, quickly collect abandoned MG-42 and bring it to the house. Rest of
soldiers can now capture munitions point and build on it observation post. [13] Replenish
the manpower of this squad near the church later.




                                    [13]                                                                     [14]


Go back with your sharpshooter to the church, then move east by the road, to the tawn hall,
uncovering enemy positions (in buildings too). Bombard these positions with your mortar
grenades, use sniper only to kill these few enemies or these important (for example MG-42
sections). But be careful – enemy motorcycle is riding here from one of the bridges from time to
time: have an eye to your sniper, withdraw him quickly when in danger. But try to kill enemy
mortar crew you’ll see on the square in front of a tawn hall or destroy it with your mortar. [14]

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If your sniper is dead, recruit new one. Try to score 30 sniper kills to complete additional
mission objective and you’ll be awarded with Army Sharpshooter Badge for that. When you’ve
killed most of Germans west of tawn hall with your tandem sniper-mortar time to organize
general attack on the tawn hall. You have to secure that building [*4], it’s last of primary
objectives. Move with your main forces (produce some more infantry earlier if you think that’s
necessary) to the east, by the road: sniper as a leading person (he’s uncovering next enemy
positions), rifle squads armed with Panzerschrecks and light MG-42s following him, HMG
and mortar teams on end. If you captured AT gun earlier you can also roll it towards the
tawn hall. You don’t have to assault the tawn hall, just hide behind the obstacles (wrecks,
sandbags) on the square in front of it and admire the battle. Try to get your HMGs as close as
possible because they have great firepower. Start shelling (using your mortar) the tawn hall
and the square. Watch out for enemy motorcycles coming from the north, from one of
bridges. [15]




                                    [15]                                                                     [16]


Take out with sharpshooter enemy AT gun crew you’ll see next to the monument and another
MG-42 close to it. [16]
Finally you’ll see a german armoured car Sdkfz 234 rolling in on the square. Before that the
car will drive across the half of a city (I’ve marked its route with small red dots on my map),
entering the map from the south. So you can ambush the car earlier, in southern munitions
sector (as I mentioned). Destroy the car with: 1) Panzerschrecks, 2) satchel charges or 3) with
your 50mm AT gun Pak38 (these two latest methods in front of a tawn hall rather). [17]




                                    [17]                                                                     [18]


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After this action Germans should break down and start running to the north, to the bridges.
Watch the movie showing an angry American shooting at them and voila – end of mission.
[18] To be continued...




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Mission 4 „Carentan Counterattack”




Primary Objectives:

    1. [*1] Establish Defensive Perimeter, later Defend the Church
    2. [*2] Destroy all Axis Armor in Carentan
    3. [*] Inflict 200 casualties on the Axis (award: Bronze Star)



Additional Objectives:




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Your task is simple – you must repel German counterattack on Carentan. You’ve got 10
minutes to establish defensive perimeter in the town near the town hall [*1] – it’s your
first primary objective [1]. [The church to the west marked by me with the same number
you’ll be defending later.]




                                     [1]                                                                      [2]


Germans will approach from grey zone (directions of their attack I’ve marked with red arrows
on my map) and will try to cross three bridges (A, B and C) to get to yours (blue). So you
should hold them on these bridges, they’re the bottle-necks [2]. However, high command also
ordered you to capture munitions points on the other side of the river but don’t bother –
without heavy equipment you have no chance to do it.
Select the Engineers you’ve got at your disposal and send them to the bridges. Pay attention
that you have two additional squads of engineers in HQ buildings (town hall and church [*1])
– leave the buildings and send them to the bridges too. First, mine all three bridges starting
from german riverbank (watch out for enemy snipers hiding in buildings on that riverbank).
Later - barbwire exits from the bridges to your bank: barbed wires will slow the movement of
enemy infantry but they won’t stop german tanks of course. Finish your sapper job by
building MG emplacements near the bridges – try to place these fortifications near the
buildings or ruins so their sides will be protected by walls (MG emplacements can’t shoot to
the sides so they can be easily destroyed from flanks, even by infantry) [3]. (I’ve marked
proposed spots for MG emplacements as black > on my map.)




                                     [3]                                                                      [4]



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Now select your paratroopers and man two AT guns you will find on map (big white dots).
Roll ‘em to the spot between bridges B and C and set up there (it’s not safe to arrange them
together but you have no better choice). Turn them towards the exits from the bridges B and
C (each gun to another exit) so they’ll be able to strike from the sides enemy armor trying to
cross these bridges (sides are his weakest points). When engineers have finished their work
with bridges order them to place sandbags around the guns. You can also place sharpshooter
or MG section (produced in barracks/HQs) behind these sandbags to observe german
riverbank [4].
Go back to your paratroopers – notice that not all soldiers manned AT guns: send rest of
them near HQ in town hall [*1] to replenish their manpower (to do that they must be near
HQ/barracks). Then arm ‘em with recoilless rifles by left-clicking on suitable icons in the
lower right corner of the screen. Now they’re well armed against armor and you can place
them in two buildings adjacent to the town hall [*1] (behind AT guns emplacement near the
river) – from there they’ll be able to provide fire on bridges B and C [5].




                                     [ 5]                                                                     [ 6]


You will also find german Panzerschrecks lying on the ground in white circles (small white
dots on my map) but don’t collect them with your paras, leave them for sappers. When
sappers did their job near the bridges pick up with two squads these AT weapons and send
these engineers to the buildings, next to the square behind the town hall [*1]. Their next task
will be: 1) to destroy every german vehicle which has managed to break through your line of
defense near the bridges and 2) to jump from there to damaged MG emplacements near
bridges and repair them if necessary [6].
Equip remaining engineers with flamethrowers (do it the same way as with recoilles rifles)
and move each section to high buildings near bridges A and C – they will fry all the Krautz
trying to get to your bank of a river. Also, place in these buildings sharpshooters and MG
sections produced earlier in barracks [7]. Yes, it’s not good to place all of them in one
building (they’ll all be dead if house crashes) but you have no choice in these areas. Oh, and
you can save resources on one MG section because you can find an abandoned german MG-
42 in spot marked as a white dot (on my map), near high building next to the bridge A –
capture it with paratroopers for example, then replenish the manpower of that squad near
the town hall or church [*1]. Naturally, you can produce much more units than I propose
you (it’s recommended ;-) and place them in all those buildings, ruins or behind sandbags
you appreciate as a good cover and useful in defence.




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                                     [ 7]                                                                     [ 8]


On the square behind the town hall [*1] you can set up a mortar produced earlier (however,
maybe position between buildings, just behind your two AT guns between bridges B&C,
would be better solution – from there mortar can commence fire on bridges B and C). Place
the jeep you will find next to the church on this square too – it will be your mobile reserve: if
Jerrys appear around the town hall and on the square you can welcome them suitably [8].
Probably, you will receive some command points by establishing all these defences (command
points are numbers on icon next to the minimap) – spend your first two points (by clicking on
this icon to open suitable menu) on “Off-Map Artillery Support”, next one – on “Rapid
Response” (faster deployment of infantry and heavy weapons teams). Or inversely – according
as what you need first in that particular moment ... [9].




                                     [ 9]                                                                    [ 10]


In the meantime take care of your backup/fallback positions around the second HQ (in the
church [*1] to the west), you will need them. First, produce a sharpshooter and MG section
and place them in the church tower [10].




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Summarise, your first line of defence should look like this: near the bridge A, in high building
you should have a sharpshooter, MG section and engineer squad with flamethrowers (and
maybe somebody with bazookas). Nearby should be MG emplacement > (one or two) made by
sappers and pointed to the bridge. It’s also good to place AT gun (produced earlier) to the left
from the bridge (if you look at him from your riverbank) so the gun will be able to shoot Stugs
from the side. Securing munnition point situated neighbouring with some squads (place
them in nearby building and behind sandbags you’ll find there) is a wise idea too [11].




                                    [ 11]                                                                    [ 12]


Opposite to the bridge B you should have at least two MG emplacements > covered from
sides by buildings’ walls. Two houses on the riverside (adjacent to the town hall [*1]) should
be manned with two paratroopers squads armed with recoilless rifles. On the right you see
also two fortified AT guns, each of them is pointed towards the different bridge (B and C) [12].
Bridge C is guarded by a sharpshooter, MG section and sappers with flamethrowers placed in
high building on the right. On the left you see two AT guns again and MG emplacement >
covered from the side by building with paratroopers inside (armed with bazookas) [13].




                                    [ 13]                                                                    [ 14]


Finally (after 10 minutes) one of your soldiers will report that enemy is coming and wild fight
will begin [14].




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Probably you’ll see on the bridges some careless Stugs (self-propelled assault guns) first –
they should blew up on mines placed by your engineers. If they don’t want to do that help
them by shooting them with your AT guns: remember – you can order their crews to use
armor-piercing shells by clicking on icons in the lower right corner (after selecting a gun).
Otherwise they will use HE shells which will do almost nothing to Stugs (use HE projectiles
against enemy infantry) [15].




                                    [ 15]                                                                    [ 16]


Germans will pretty fast arrive at a conclusion that bridges are mined and will send their
pioneers (equivalent of your engineers) supported by more Stugs to demine. Give ‘em a hell
on earth with your snipers and MGs ! If necessary help yourself by shelling Germans with
your own off-map arty – click on its icon (next to the command points) then on the terrain
you want to bombard. Try to kill more than 200 of them (this is an additional objective [*])
and you’ll be awarded for that heroic act with Bronze Star ! [16] First of all try to concentrate
your attention on German vehicles, especially Stugs (leave enemy infantry for your MGs), and
as soon as you see any of them entering one of the bridges, quickly select your AT gun,
reload it with AP shells and order to fire at vehicle.
Enemy will be sending to your positions more and more infantry and vehicles (Stugs but also
halftracks and motorcycles). Later, he will decide to bombard you with his mortars – you will
recognize this moment is starting by red fumigating candles falling down here and there [17].




                                    [ 17]                                                                    [ 18]




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Krautz will use mortars displaced on german riverbank – I’ve marked this locations on my
map with red mortar icons but I’m not sure if Jerrys take same positions each time you play
this mission. It’s time for some digression: maybe if you will send during setup phase some of
your sharpshooters to the other bank of a river (german, grey), to the areas around those
spots where Germans will place mortars, maybe your snipers will be able to kill mortars
crews and german mortar fire won’t be so annoying. I tried this option but my snipers were
killed by enemy sharphooters hiding in buildings on german riverbank and by incoming
enemy - maybe you will have more luck ... [18].
However, as soon as Germans start shelling you with mortars get your ass from there – leave
bridges B and C (they’re only in range), leave town hall and adjacent buildings and square,
and try to get to the second HQ, in the church to the west – now you must defend it
(second of primary objectives [*1]). You should have fallback positions there. Also try to
relocate your AT guns or leave them behind you and let them face their fate, they could be
too slow to relocate safely. You can slowdown pursuing Germans by shelling them with your
own off-map arty but remember that this artillery starts firing after some seconds so if you’re
targeting a big and moving concentration of enemy forces take adjustment on its movement.
Pay attention also that this kind of shellfire has a fair dispersion so don’t waste it on shelling
single vehicles [19].




                                    [ 19]                                                                    [ 20]


When the town hall is falling down your forces shouldn’t be there already, at this time you
should be in the church area or in buildings around the square behind the bombarded town
hall (try to choose less damaged houses) [20].




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Company of Heroes Game Guide                                                                                                                  34 / 103


During short but desperate fights near the church [*1] or on the square long-awaited allied
reinforcements (yes, yours !) will finally arive (they’ll approach from directions marked on my
map with blue arrows): you will receive couple of Sherman M4 medium tanks and quite a lot
of infantry. With their help you should have no problem to push back importunate Jerrys
[21].




                                    [ 21]                                                                    [ 22]


But you can have hard nut to crack with remaining Stugs – try to flank them with some of
your tanks and bite ‘em from the sides (they’re more vulnerable) [22]. Or hit them hard
frontally, one by one, with couple of tanks at the same time. By destroing all of them you’ll
complete second objective [*2] (destroy all Axis Armor in Carentan).
See short outro for the end (uff, it was hard).




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Company of Heroes Game Guide                                                                                                                  35 / 103




Mission 5 „Montebourg”
                                                                    Primary objctives:
                                                                    [*1] Rescue Dog Company
                                                                    [*2] Secure the Road
                                                                    [*3] Defend Redball Express


                                                                    Secondary objectives:
                                                                    [*] Destroy Axis Forward Base


                                                                    Additional objectives:
                                                                    [*]   Destroy   Panzer     Grouppen                                 (award:
                                                                    „Distinguished Service Cross”)


                                                                    Note:
                                                                    It’s a mission with enemy often harassing you
                                                                    with     bushfighting.   Enemy    uses   mostly
                                                                    armoured vehicles, motorcycles and Pioneers.
                                                                    It’s also a first mission when you build sizable
                                                                    base and destroy enemy base.




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Company of Heroes Game Guide                                                                                                                  36 / 103


You start with three medium tanks Sherman (with 75mm gun), three armoured cars
Greyhound, with a halftrack and a riflemen squad. [1] First you must rescue as fast as
possible boys from Dog Company besiged by Krauts in buildings in the middle of a map
[*1].




                                     [1]                                                                      [2]


Split your forces – send all three Greyhounds to the north, by left road margin (use „attack
move” order) and all three Shermans to the farmyard among the buildings occupied by Dog
Company. Right behind the wall you see on first picture your Greyhounds will encounter
some german infantry trying to join the Krauts besieging Dog Company. They shouldn’t run
to far... Rifle squad you have at your disposal load to the halftrack and send it follow the
Greyhounds. Disembark next to the building you’ve encountered first enemy nearby and
enter it – hence now this building is your HQ. Produce three teams of engineers immediately.
Right after entering the building with your rifle squad leave it (you’ve done this only to seize
it) and follow the Greyhounds moving farther to the north. You can leave halftrack here as a
transport mean for units produced in HQ later. [2]
A bit farther Greyhounds will encunter more enemy infantry also trying to get to the middle
of a map – kill as many as you can, driving to the north constantly. Notice AT gun Pak38
standing nearby (white dot on my map) – the Germans shouldn’t hit on an idea to use it
against you but you can capture it with your riflemen. Then move back to the HQ with
remains of this squad, replenish their manpower and go back to the north again to capture
another AT gun. Roll first AT gun follow your armoured cars. If you produced in HQ first
team of engineers send them to the north, capture first munitions point. Further more, at the
left edge of the map, Greyhounds will encounter two squads of german infantry armed with
Panzerschrecks – finish them but don’t drive up too close (you can help yourself with AT gun
and sappers heading to this spot). Afterwards proceed with your people to the building that
stands in front of a fuel point – you see this house in the distance on picture [3]. Organize
there a defensive point (Germans will start harassing you with counterattacks soon, they’ll
try to get to your HQ and destroy it). Greyhounds can now drive back to the HQ with a task
to protect it against enemy counterattacks from southeast.




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Company of Heroes Game Guide                                                                                                                  37 / 103




                                     [3]                                                                      [4]


For now let’s see what is happening with Dog Company defending itself in spot [*1]. Your
medium tanks Shermans should be in place right now – drive in on the farmyard and kill the
Krauts (3 squads) besieging the buildings. A moment later you’ll see three other squads of
infantry and a Stug assault gun attacking through the northern gate. Try to place your tanks
as you see on suitable picture [4] (one of them frontally to the gate, two on the sides) and
Stug will be transformed to the wreck soon and only one Sherman will need repairs. [4] Start
repairing it with engineers from Dog Company you will get under your control after pushing
back all Jerrys (first primary objective – rescue Dog Company - should be accomplished at
that time).
Send rifle squad (from Dog Company) with one Sherman to the east, move second tank to the
west, under the building where you should organize defensive point. On the east get over
with two squads of Germans near the buildings at the right edge of a map. [5] Heading to this
spot you can capture munitions point and after killing Krauts here – seize the fuel point (but
don’t build observation posts on them, leave it for engineers). Later collect with your riflemen
a Panzerschreck that should left after Jerrys, then put this squad in the building you see at
the top of a picture and place your tank between the building and right (east) edge of the
map. [5]




                                     [5]                                                                      [6]


Send here one team of sappers which you had to produce in HQ (they can seize strategic and
fuel points near the main road and build on them observation posts if you already have
enough resources). By seizing strategic points situated along the main road [*2] you secure

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Company of Heroes Game Guide                                                                                                                  38 / 103


the road which is your second of primary objectives. Repair damaged tank with these
engineers then place them in building occupied by rifleman squad (first – build an
observation post on nearest fuel point). Here you will also organize a defensive point (so we’re
slowly starting to create the whole line) because Germans will try to penetrate this way to the
south (in my play they were sending motorcycles here). Generally Jerry loves to atack you
along both edges of a map in this mission. [6] Oh, and the main goal of the whole journey to
the east was to capture this sector to cut off southern (german) territories from the north
(also german).
On the west your defensive point looks like this: in building in front of a fuel point you have a
team of engineers and a rifle squad armed with Panzerschreck (this is the squad that have
captured AT guns and replenished manpower in HQ). You can also capture one more AT gun
situated in front of a building, near a fuel point (kill its crew before). So you’ll have three AT
guns Pak38 – for the moment place one of them to the left from a building to destroy every
armoured vehicle enemy is sending to you by the left edge of the screen. When not wrecking
vehicles destroy with this gun an observation point opposite enemy built on fuel point and
kill german Pioneers trying to repair it. You can put second AT gun near the main road and
point it to the north: this gun will work as a decoy for german tanks driving from time to time
by the road – when enemy tank is fighting with your AT gun you can get off the side with
your Sherman hiding behind the building and finish him (repair your tank with engineers).
You can also use riflemen armed with Panzerschreck instead of Sheman tank: leave the
building, do what you should do and go back. [7] Generally it’s best to place AT guns behind
buildings or hedgerows perpendicularly to the direction enemy tanks come from: when Jerry
passes by he gets hit from vulnerable side – AT gun he didn’t see is shooting at him. Before
he’ll turn his turret or even entire hull (if it is Stug) it’s possible he’ll get a second shot.




                                     [7]                                                                      [8]


If you’re using for tank-destroing purposes your riflemen armed with a Panzerschreck you can
send back Sherman tank to the farmyard where boys from Dog Company were defending
themselves (from where he arrived). Germans are also sending some vehicles that way so your
tank can be more useful there. Send third AT gun to the farmyard [*1] too and organize there
third defensive point. Repair your tanks with engineers from Dog Company. Initially, when tanks
are in not so good condition, place them on the farmyard in the same manner as AT guns –
perpendicularly to the direction enemy tanks come from and behind the buildings so they’ll be
able to destroy german vehicles driving in by the gate and wall to the right. When you grew
strong here you can take a risk of placing your tanks frontally to the directions german vehicles
come from (sometimes with infantry). Destroy with tank guns an observation post built by enemy
on fuel point to the north from Dog Company buildings. Put engineers to the building between
your tanks, raise an observation post on farmyard’s strategic point first. [8]

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Company of Heroes Game Guide                                                                                                                  39 / 103


When an observation post on a fuel point to the west, near the right edge of a map has been
destroyed by your AT gun you can capture it with your forces: roll AT gun to the left from a
fuel point so the gun will still be able to observe left edge of a map. Sieze fuel point with your
riflemen, build an observation post. Kill Germans hiding in building near the crossroads with
your tank (I didn’t send him back to the farmyard in my game), then you can install own
riflemen and engineers in a house you see nearer on picture [9]. Roll along the main road
second AT gun, place it so it will be able to provide fire on the main crossroad in the middle
of a map. If your halftrack finished transporting engineers produced in HQ all over the map
you can arm it with machine gun (that will cancel its transport function) and move it closer
to the frontline (its armament is priceless when annihilating enemy infantry). [9]




                                     [9]                                                                     [10]


Eliminate Germans attacking your base from southeast sectors (armoured cars and Pioneers)
with your Greyhounds – strike enemy from sides and rear and you’ll have no problem with
him. Try to extend your base with engineers produced in HQ – I suggest to build barracks
first (you will need infantry to suppot your tanks and for recon purposes) but you should
focus on building tank factory cause tanks can give you final victory (I didn’t raise a building
producing weapons support temas in my game). [10] In the spare time (you won’t have it a
lot) you can build around your base/HQ some fortifications, MG emplacements for example.
To get off from insistent Krauts harassing your HQ it’s best to capture their southeastern
sectors that you already cut off from rest of german territory on the north. First zero in on
this one lying near the dirt road. Attack it with your Greyhounds but avoid to drive in to the
Pak38’s field of fire that is hiding under the tree behind a building. Finish Germans
occupying a building, help yourself with engineers armed with flamethrowers when
necessary. Then jump into the building and burn AT gun crew under the tree. [11]




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Company of Heroes Game Guide                                                                                                                  40 / 103




                                    [11]                                                                     [12]


Sector farther to the south should quickly fall into your hands, eliminate possible enemies in
this area (for example halftrack Sdkfz 251) with Greyhounds attacking from various sides or
engineers armed with falmethrowers. Watch out for another AT gun Germans may roll closer,
destroy it in the first instance (your armoured cars should have armor plates in this fight –
install them earlier by clicking on suitable icon in the lower right corner of the screen). [12]
In the meantime build in your base tank factory. Send first produced tank to help
Greyhounds. Equip your tanks with better 76mm gun by clicking on suitable icon in tank
factory. [13]




                                    [13]                                                                     [14]


Greyhounds and the tank can easily seize the sector situated in the lower right corner of the
map – eliminate Germans hiding in the buildings with your Sherman tank, kill the crew of
enemy mortar placed behind one of houses. [14] Destroy with tank gun an observation post
raised on a munitions point and go back to the first frontline but leave here one armoured
car (place it near the dirt road and point it to the east) because when an allied convoy called
Redball Express will appear on map you will see on this road german infantry entering off-
map and trying to get to the convoy and destroy it. And your Greyhound placed here won’t let
them to get there...
Oh, I forgot to mention that you will see on the battlefield enemy tank platoon soon (approx.
4 PzKpfw IV tanks). It’s Panzer Grouppen – destroy it (it’s additional objective) and you’ll be
awarded with Distinguished Service Cross. 76mm tank guns could be very effective against
these enemy vehicles... [15]

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Company of Heroes Game Guide                                                                                                                  41 / 103




                                    [15]                                                                     [16]


Simultaneously, when half of a map is yours, it’s time to strike further. At the right (east)
edge of a map, on the hill, you’ll see enemy base – it produce most of units that are harassing
you with attacks. Destroy this military base [*] to complete secondary objective and to
make german attacks weaker. Drive in the german base through the gates (south&west).
Follow your tanks with engineers (repair tasks) – sappers may concentrate on other tasks
only when you discover a possibility to repair your tanks with their crews). Quickly destroy
enemy AT gun near the western gate and burn with sappers one more behind the wall (inside
the base), to the left. [16]
Start demolish german base – shoot the Krauts in one of houses first, then destroy remaining
buildings starting from this producing enemy vehicles. Your engineers can burn something
just a little now. Place other infantry squads in buildings so they can observe the gates
(north&west) leading to the base and nobody will take you by surprise when demolishing.
[17]




                                    [17]                                                                     [18]


Demolishing is a time-consuming operation so in the meantime capture highway crosing –
drive on it with your tank (riflemen and engineers should jump to the buildings on sides to
secure vehicle flanks) and eliminate enemy infantry hiding in building opposite and in front
of it. Repair with engineers your tank after the fight, seize the strategic point and build an
observation post on it (it’s a continuation of realization “secure the road” [*2] primary
objective). [18]



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Company of Heroes Game Guide                                                                                                                  42 / 103


Express convoy (I mentiond about it earlier) which has to travel safely to the north across the
whole map. But for the moment the Redball Express will stop next to the strategic point near
your HQ and will wait till you capture roads on the north. Germans will have a fancy to
destroy the convoy, you must defend it [*3] – it’s the last primary objective. [19]




                                    [19]                                                                     [20]


When allied vehicles halt you’ll see on the dirt road to the east german infantry entering off-
map (groups of enemies appear there from time to time). Their task is to destroy the convoy
from the flank but if you left in that munitions sector an armoured car (as I suggested you)
you should have no problem with those Krauts. [20]
At the same time strike northwest, attack another munitions sector: neutralize enemy AT gun
standing there with your gun and a halftrack armed with MGs. Get closer with your tank and
infantry (riflemen and engineers), seize the munitions point, start to build observation post on it,
jump into the nearest building. Then (probably when you’re capturing the munitions point) you
should see german infantry (approx. 4 squads) entering off-map from west and heading to the
nearby church. Welcome them suitably with your halftrack (real killer) and a tank. They should
break down under your heavy fire soon and start running in panic to the main road near the
church and to the north then – try to intercept them and kill as many as you can. [21]




                                    [21]                                                                     [22]


When you finished demolishing enemy base on the hill leave it with your Sherman tanks
(recognize the terrain outside with infantry first) and proceed to the right branch of a main


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Company of Heroes Game Guide                                                                                                                  43 / 103


the end. Capture roadside strategic point – it’s possible you have to secure both branches of
the main road to let Redball Express safely travel to the north (but in my game the convoy
always chose left branch). [22]
Both roads are mined (red fields with M letter on my map), at least on sections near the tree
line running across the map. So before you move further equip your tanks with mine flails by
clicking on suitable icons in the lower right corner of the screen, close to the orders menu,
then lower these devices (orders menu) to let them work! Repair all tanks with your engineers
or by clicking on icon next to the minimap then move north by the roads. [23] You can equip
your engineers with mine detectors too but there are usually MG-42s positions behind the
minefields and sappers will take heavy losses when clearing them. So it’s better to use tanks.




                                    [23]                                                                     [24]


Follow your tanks with engineers, order them to repair damaged vehicles. Quickly destroy
enemy AT guns that may wait for you right after the tree line or farther. [24] To the left from
the roads you can see some smaller enemy bases sending german reinforcements on the
battlefield – try to capture these sectors as quickly as possible with your infantry following
the tanks and destroy with tanks these enemy buildings. Then invert the roles – let the
infantry to move ahead, recognize the terrain with your soldiers and support them with tanks
when in trouble.




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Company of Heroes Game Guide                                                                                                                  44 / 103


Seize both crossroads near the northern edge of a map, watch out for enemy infantry hiding
in buildings and entering off-map (they appear at roads ends and come to you) till you
capture strategic points on the roads. [25] You can run over Germans coming to you when
they are pinned down – it’s horrible death under the working mine flail...




                                    [25]                                                                     [26]


When strategic points on roads are yours (this completes primary objective – to secure the
road [*2]) Redball Express conwoy staying all the time near your HQ starts moving forward,
to the north and mission ends. [26]




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Company of Heroes Game Guide                                                                                                                  45 / 103




Mission 6 „Cherbourg”
                                                                    Primary objectives:
                                                                    [*1] Secure the Town Square
                                                                    [*2] Destroy Coastal Guns
                                                                    [*3] Destroy Axis HQ


                                                                    Secondary objectives:
                                                                    [*] Upgrade Building to Barracks


                                                                    Additional objectives:
                                                                    [*] Destroy the Demolition Station (reward:
                                                                    „Soldier’s Medal”)


                                                                    Note:
                                                                    Additional objective is against the clock – if you
                                                                    want to complete it in the time limit you should
                                                                    know what forces will attack german demolition
                                                                    station before you will do this. There will be no
                                                                    time for improvisation.




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Company.of.heroes.game.guide.(gamepressure.com)

  • 1. Company of Heroes Game Guide by guides.gamepressure.com Html version of this guide can be found at: http://guides.gamepressure.com/companyofheroes User comments for this guide can be submitted and read at: http://guides.gamepressure.com/companyofheroes/comments.asp More game guides can be found at: http://guides.gamepressure.com Copyright © GRY-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. [10/25/2006]
  • 2. Company of Heroes Game Guide 2 / 103 Table of Contents: Introduction .......................................................................................................................................3 The advices.......................................................................................................................................4 Walkthrough..........................................................................................................................6 Mission 1 „Omaha Beach”.................................................................................................................6 Mission 2 „Vierville” .........................................................................................................................11 Mission 3 „Carentan”.......................................................................................................................20 Mission 4 „Carentan Counterattack” ...............................................................................................27 Mission 5 „Montebourg” ..................................................................................................................35 Mission 6 „Cherbourg”.....................................................................................................................45 Mission 7 „Sottevast”.......................................................................................................................54 Mission 8 „St. Fromond”..................................................................................................................61 Mission 9 „Hill 192”..........................................................................................................................67 Mission 10 „St. Lo” ..........................................................................................................................74 Mission 11 „Hebecrevon” ................................................................................................................78 Mission 12 „Mortain”........................................................................................................................83 Mission 13 „Mortain Counterattack” ................................................................................................88 Mission 14 „Autry” ...........................................................................................................................92 Mission 15 „Chambois” ...................................................................................................................98 Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 3. Company of Heroes Game Guide 3 / 103 Introduction Welcome in my walkthrough for „Company of Heroes”, a breath-taking Real Time Strategy game concentrating on U.S. military actions in Normandy during WW II. You will find here a complete solution for each of 15 missions (I’ve played on normal level of difficulty). I added also precise maps showing enemy positions - red icons on these maps (blue are allied units). All icons come from game and mean as below: Primary objectives are denoted with bold red text in this document, secondary are green and additional tasks (after completing them you’ll be awarded with medals) are marked blue. Enjoy, One Good Fellow Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 4. Company of Heroes Game Guide 4 / 103 The advices Here are some advices you may find useful during your gameplay: • For recon purposes use (as in many others RTS games) your camouflaged snipers, shooting only on your command. Sniper kills only most important targets, for example MG-42s, mortars and gun crews. Don’t try to kill fresh, outnumbered infantry squads with your sharpshooter, leave them for your mortar following a sniper. • Eliminate individual enemy snipers hiding in buildings with armoured car if possible, don’t use a jeep – it’s a nonsense, you will have to repair that jeep after such an action. • Burn enemy buildings and bunkers with your sapers armed with flamethrowers or use Sherman Crocodile for these purposes. Raging fire proves incorrect when fighting with tanks. • Secure captured terrain or your flank with MG sections following main forces. Even if main forces were crushed by the enemy these sections can hopefully stop counterattacking enemy infantry trying to recapture the terrain. If necessary, move MG sections forward to support your fighting infantry, to pin down enemy infantry with suppressive fire. • When attacking MG-42 emplacement with your infantry try to flank it (attack from the dead zone) and to get as close as possible to toss a grenade into it. Use similar tactic when attacking AT/AA gun. To neutralize enemy mortar you don’t have to flank it, just try to get closer as fast as you can, then use a grenade too. Grenades are also good against bigger groups of enemy soldiers. • Don’t place several own units in one building – if it crashes in consequence of enemy fire it will bury all units, nobody will survive. Try to hide units in less damaged buildings. • Remember to collect every light MG-42 or Panzerschreck lying on the ground in white circles to increase the firepower of your infantry squads or to give them more effective weapon against enemy tanks. Squad armed with light MG-42 can effectively pin down enemy infantry so the others can get closer and finish the enemy. • Don’t be afraid to use „Withdraw” command in infantry squad orders menu: squad withdraws to the HQ and you can replenish its human loses there. Use this command when facing superior enemy, when your rifle squad was pinned down by enemy MG- 42 fire and there is nobody who can help them – shortly: use it when you’re sure that your boys won’t gonna make it (especially if they have precious weapons like Panzerschrecks or light MG-42s). • It’s best to place AT guns behind buildings or hedgerows perpendicularly to the direction enemy tanks come from: when Jerry passes by he gets hit from vulnerable side – AT gun he didn’t see is shooting at him. Before he’ll turn his turret or even entire hull (if it is Stug) it’s possible he’ll get a second shot. • Behind every tank you’re sending to the battlefield follows one section of engineers with repairs tasks (or one section behind group of tanks heading to the same spot). • When fighting with enemy armor, especially with PzKpfw V Panthers and PzKpfw VI Tigers tanks, try to ambush them: use one of your tanks or infantry squads as a decoy and when Jerry rises to the bait get off from the side or rear with your second tank and take him out. Arm your tanks with better 76mm gun by clicking on suitable icon in tank factory, in the same way give them possibility to use smokescreens. • Don’t invest in M10 tank destroyers, your Sherman tank with 76mm gun can do the same job. M10s have weak armor, they don’t have MGs to deal with enemy infantry Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 5. Company of Heroes Game Guide 5 / 103 and no additional functions/gadgets. Ok, they’re cheaper, so what... • When equiping your tank with the mine flail (so called Sherman-Crab) don’t forget to lower it if you’re planning to drive across the minefield:-). • If you see heavily damaged enemy tank escaping from the battlefield take a risk of pursuing him, especially if you know already that enemy Pioneers are waiting for him. Game evidently cheats: Pioneers will repair damaged tank in the twinkling of an eye and you’ll have to face a brand-new tank after just a few seconds. • On some maps you can recognize where is enemy military base by grey, hardly visible squares symbolizing base buildings. • Start demolish enemy base from HQ building which produces Pioneers (they can repair other buildings or raise new ones), then destroy tank factories to stop enemy tanks harassing you (they’re more dangerous than infantry, right?). The AI in this game is overrated: often you can hide behind one of the buildings to burn others and even when there are many armoured units in enemy base they won’t react. • Remember, artillery is a queen of the battlefield: don’t hesitate to use arty, especially off-map. • And the last advice ... how to read my maps. First of all don’t rely on units numbers you see on them – I prefer to play slowly and carefully and the enemy has time to produce some units. So in faster game you can face smaller numbers of enemy units. Second note concerns infantry units (these with white Vs): in the begining I didn’t realize that between arms of some Vs are white dots and I’ve placed these Vs in disorderly fashion. So you’ll often see “naked” Vs in spots where should be Vs with dots and inversely – sorry for that confusion ;-). Also don’t rely on units “health bars”. Finally, if I refer to the worlds directions in my document I have in mind my maps – there is always north at the top of them. • Sorry for my poor English, I hope this doc will be readable... Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 6. Company of Heroes Game Guide 6 / 103 Walkthrough Mission 1 „Omaha Beach” Primary Objectives: [*1] Get 25 Soldiers to the Shingle (X) [*2] Move Engineers to the Shingle (X) [*3] Destroy Bunker with Satchel Charge [*4] Neutralize 88 Battery on the Ridge Secondary Objectives: [*] Destroy 3 Axis Small Bunkers Additional Objectives: [*] Clear Left Beach Exit [<] (award: „Expert Infantryman Badge”) *note: how many enemy infantry squads you will see in the area between two small bunkers on the right and two bunkers at the end of the map depends on how fast you’ll destroy these bunkers with your engineers (bunkers send german reinforcements to the battlefield) Relax, sit comfortably and watch a breath-taking movie showing the Americans landing on the Omaha Beach, D-day, June 6th, 0700hrs [1]. [3] [4] Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 7. Company of Heroes Game Guide 7 / 103 First wave of them will be totally annihilated by German MG-42s and 88mm Flaks fire [2]. You start your game when the second wave of Tommys lands. Select first squad of allied soldiers and move them to the shingle ((X) on my map) which is located between the beach and the hill with german bunkers on it (the shingle is marked as a green line). Jump from one obstacle to another (tank traps, etc.), try to move when Krautz focus their fire somewhere else [3]. Remember: if you see a green shield near the cursor while choosing the destination for your soldiers (behind any obstacle) it means that they’ll be relatively safe there, yellow shield marks not so good protection. You must get 25 soldiers to the shingle (X), it’s your first of primary objectives [*1]. [3] [4] Also you should see an american sharpshooter hiding behind the obstacle near the shingle (near right beach exit) – camouflage him by left-clicking on an icon in the lower right corner of the screen (so he’ll be almost invisible for Germans) and quickly move him to the shingle (X). Unfortunately you can’t verify his shooting skills yet [4]. As soon as you get 25 other soldiers to that location (the shingle), bring there also an engineer squad (it’s 2nd primary objective [*2]), they should land on the beach now [5]. Remember: rush from obstacle to obstacle, avoid enemy fire. [5] [6] You’ll see a cutscene showing the engineers breaching barbed wire on the shingle [6]. This is it – quickly select rifle squad and throw a grenade into the nearest german MG-42 position Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 8. Company of Heroes Game Guide 8 / 103 left-click on target to throw it). Once again select engineers and take them closer to that big bunker on the hill then toss a satchel charge into it (do it the same way as with grenade) to destroy the bunker (it’s primary objective [*3]) [7]. [7] [8] Alright, you can finally push forward ! Again, you will see a cutscene showing American soldiers running up the hill [8] – two of them will clear the bunker you threw a satchel charge into [9]. [9] [10] It’s time to seize that hill and to destroy german 88mm Flak battery located on the ridge [*4] – this is your final primary objective. You should see a german gun to the left from a big bunker you’ve destroyed – kill its crew with your sniper or riflemen: shoot from the side where Germans are exposed and more vulnerable or throw a grenade [10]. Then select one of your rifle squads - it’s best to choose the one with only few man left (so it has a small firepower and is less useful in gunfight) – and seize the gun by right clicking on it. Turn the gun towards the left beach exit [<] and start shooting Krautz there – kill’em all [11]. After finishing them a message will appear on the screen telling you an additional objective [*] was completed (clearing left beach exit) and you will be awarded with American „Expert Infantryman Badge”. Pay attention that you can also collect German weapons lying on the ground in white circles (marked as white dots on my map), for example MG-42 light machineguns, by right-clicking on them, and replenish your human losses by clicking on a silhouette with a white cross in the lower right corner of the screen – some fresh soldiers will then join your squads. Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 9. Company of Heroes Game Guide 9 / 103 [11] [12] Ok, at the same time you should blow up two small bunkers on the right, near right beach exit (to the right edge of the screen) - one of them is located deeper onto the hill (inland). Act quickly because german reinforcements are running out from these bunkers from time to time. Do it with your engineers (protect ‘em with rest of your soldiers), use satchel charges as usual [12]. Get your sniper (if he is still alive ;-) closer to enemy positions on the hill, place him behind the sandbags so he will be able to harass (or even take out) German gun crews [13]. [13] [14] Simultaneously deal with one more german MG-42 and bunker located opposite to the left beach exit [<], near the left edge of the screen - you can use your camouflaged sniper to infiltrate enemy positions first. Destroy them with your gun (they should be in range), it’s easiest way, or absorb enemy attention by shooting at him with one of the squads than flank him with sappers – first take out MG crew, afterwards blow up the bunker to complete secondary objective (destroying 3 Axis small bunkers [*]). Crews of two 88mm Flaks on the ridge you can patiently shoot from below (use your sniper for example) [14]. Use similar tactic (flanking) to clear trenches situated higher, infiltrate the terrain with your sharpshooter first. There are also two small bunkers at the end of the map – place some captured heavy MG-42s or rifle squads opposite to the exits from these bunkers (so Jerrys running out from them (as reinforcements) will be quickly annihilated) and demolish both bunkers with explosives [15]. Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 10. Company of Heroes Game Guide 10 / 103 [15] [16] Finally, destroy with satchel charges two remaining and unmanned at present 88’s on the ridge [*4] to put an end to this horror and to complete final objective (Neutralize 88 Battery on the Ridge) [16]. Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 11. Company of Heroes Game Guide 11 / 103 Mission 2 „Vierville” Primary Objectives: [*1] Destroy all Anti-Aircraft Guns [*2] Secure road [*3] Set up Convoy Ambush & Destroy the Convoy Secondary Objectives: [*1] Secure munitions sector [*2] Rescue Baker Company Additional Objectives: [*] Eliminate road patrols (award: Parachutist Badge) Note: In this mission expect small german counterattacks on almost every captured by you position. In some cases you can be surprised by enemy infantry squads entering the battlefield off-map. Watch the breathtaking movie full of lights effects and it’s time to play. [1] [ 1] [2] Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 12. Company of Heroes Game Guide 12 / 103 Your first of primary objectives in this mission is to destroy german AA guns emplacements [*1], you should neutralize all of them but sometimes you’ll have a chance to capture one of them and use it against ground targets. Send two paratroopers squads you have at your disposal at the begining through the swamp to the first AA gun emplacement on the east – take a route marked with green circles on suitable picture [2]. Fire-up your guys by left-clicking on suitable icon in orders menu, you can also replenish their manpower by clicking on icon with white cross in the lower right corner of the screen (additional paratroopers will then join the squads). When you reach enemy AA gun emplacement take positions behind the sandbags – from there you can patiently shoot the Krauts securing gun or kill them with grenades. Then jump closer to the enemy gun and disable it by throwing satchel charge into it. [3] [ 3] [ 4] Afterwards seize nearest munitions point [*1] with one squad (it’s first of secondary objectives), cover your man doing this with second. Then build an obserwation post on captured point. [4] When all is done here move forward, to the north. It’s time to accomplish next secondary objective [*2], to save boys from Baker Company besieged by Krauts in nearby barn (yellow square on the map). [5] [ 5] [ 6] When approaching this spot from the south place your soldiers behind low walls and let Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 13. Company of Heroes Game Guide 13 / 103 front of a barn, rest of them will hide behind the walls. Fire-up people you have behind the right wall and rush to the right, then take cover behind the second low wall next to the Germans. At the same time paradrop one squad as game suggests on the road to the left from a barn and hide them behind the cart or wall there. Now these two paratroopers squads can throw grenades. [6] After the fight secure nearest munitions point, collect two MG-42s, light and heavy (replenish the manpower of a squad which will take HMG). Boys from Baker Company you’ve saved a moment ago will join you so you will have four squads. Send HMG team and one of your squads to the crossroad behind the barn (on the north). Two squads should go east, to the next ammo point. Quickly capture munitions point with one of them, place second opposite to the bunker you’ll see there. Try to kill german officer near the bunker and all the Krauts running out from it. The officer will probably jump to the bunker – take this coward out by throwing a satchel charge into the fortification, this should kill him and stop germans from running out. Build an observation post on captured munitions point and man one of two 50mm AT guns Pak38 you will find there (big white dots on my map). You can also collect ammo box. [7] Afterwards quickly move to the crossroads [*] northwest. [ 7] [ 8] You can secure with one of the squads a strategic point passing by beside the road and start building an observation post on it. On the crossroad [*] you should quickly set up an ambush on german motorized convoys driving this way. Quickly set up heavy MG-42 and Pak38 gun, place some sandbags in front of them eventually, mine the road as game suggests and hide one squad behind the wreck near the road. Rest of your soldier can collect two Panzerschrecks lying on the ground nearby in white circles (small white dots on my map) and move to the west to another munitions sector – there’s no sense in waiting here for german convoys with all of your forces because enemy is riding here from time to time in small convoys and your AT gun and HMG should be enough to stop them. Here, on the crossroads [*], patiently eliminate all vehicles that come from the north by the road – some motorcycles, halftracks with infantry. As I said it will be several transport columns passing by in different time intervals and when you’ll finally destroy all of these road patrols (it’s additional objective) you will be awarded with Parachutist Badge for that act. [8] Munitions point to the west attack with two paratroopers squads: take a north route with one, move from the south with second. First eliminate german squad hiding near the wood, then kill one more which will appear on map from south (it’s one of those unexpected counterattacks ;-). Then secure with several soldiers munitions point, build an observation post on it, at the same time covering your people with second squad looking to the west: another weak counterattack will come from that direction. [9] Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 14. Company of Heroes Game Guide 14 / 103 [ 9] [ 10] Let’s go back to the main road now, to the strategic point you’ve secured with one squad. One of your primary objectives is to secure this road by capturing these strategic points along the main road [*2]. After seizing this one take one more squad (from the crossroad [*]) and move north. But first toss a grenade into nearby MG-42 position, shoot the rest of the Krauts (fire-up your soldiers before this action). Abandoned MG-42 you can occupy if you didn’t destroy it. [10] Open fire from this HMG to cover your people running forward (to the north), to another strategic point and AA gun emplacement with trenches. Hide your soldiers behnid low walls you’ll see there, get your MG-42 closer and eliminate all Jerrys securing AA gun and its crew. You’ll see another paratrooper squad to the right from AA gun – just click this squad to control these soldiers. [11] Watch out for enemy infantry counterattacks coming up from the north, west and east – last squad of enemy soldiers enters the battlefield off-map! [ 11] [ 12] After the fight seize strategic point, build observation post and set up MG-42 to cover this place from the north (place HMG behind block of wood you’ll see in the alleyway – right edge of the picture [12]). Don’t occupy AA gun, destroy it with explosives. [12] Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 15. Company of Heroes Game Guide 15 / 103 Now it’s time to attack to the west, another munitions point/sector. Place somebody with light MG-42 or Panzerschreck behind the low wall on the left to pin down enemy MG-42 crew and eventually some german soldiers you’ll see on the west. Rush with rest of your people (you should have one or two squads) across the field to the cart you’ll see on it. You can run on to the fieldpath and a hedgerow on the left and throw a grenade into enemy emplacement. Occupy munitions point behind the hedgerow with one squad, cover your people with second because some Germans will try to recapture that point (they’ll come from the north, by the fieldpath). So take cover behind the tractor on the field or sandbags around the abandoned heavy MG-42. [13] [ 13] [ 14] Now let’s go back to the crossroad [*] you have placed AT gun and HMG on it with the task to eliminate all german motorized road patrols. Untill now this task should be accomplished. So carefully bring that AT gun and HMG along the main road to the north-west to uncover another MG-42 emplacement and some infantry hiding behind the sandbags at the turning of the road. Open fire from your gun and HMG, you can simultaneously strike the enemy with paratrooper squad taken from munitions sector south of here (swamps). Flank germans behind the hedgerow, toss a grenade. [14] Then quickly install your HMG and AT gun on captured position, point them to the north, towards the road (you can place some additional sandbags with your paratroopers). Ah, repel german counterattack (1-2 squads) first – enemy will come from west, use sandbags as cover. After action take the squad you have on the south (swamps) and move to the north, to another AA gun emplacement. This enemy position is well fortified – you’ll see there two squads of enemy infantry, same number of MG-42s – so take one more squad from road turning. When you reach enemy hide your soldiers behind the low walls to the south and let them fire at will. It’s good to equip them with some Panzerschrecks or recoilless rifles (you can do the last thing during their journey through the swamps by clicking on suitable icon in the lower right corner of the screen). Simultaneously select one more paratrooper squad you’ll see north from german position (this squad is marked with yellow icon on my map) – they are closer to the enemy so they can throw satchel charge into emplacement and quickly eliminate both MG-42s and AA gun. [15] Shoot rest of the Krauts then quickly jump into captured emplacement with all of your men. Use sandbags as cover, man undamaged MG- 42s and repel weak german counterattack (one squad of infantry) coming from the north. Don’t forget to seize nearest strategic point and to build on it an observation post. Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 16. Company of Heroes Game Guide 16 / 103 [ 15] [ 16] Afterwards move north again. Next to the munitions point kill some infantry and mortar crew. When capturing ammo point watch out for small enemy counterattack coming off-map, from left (west). You can man abandoned mortar and start shelling (area fire) next german AA gun emplacement north from your position, near another strategic point. If you captured MG-42 earlier you can place it behind the tractor on the field to the left to cover your mortar team from north because Germans will send some infantry. [16] Send rest of your soldiers to the right, to the main road. Now it’s time to capture next strategic point by the road. Get closer with your HMG and AT gun you have on the south, on road turning. Set up HMG on the left road margin, behind the wing of crashed glider and start shooting Germans near the strategic point (MG-42 and some infantry behind the sandbags). Simultaneously attack Jerrys from left and right with your paratroopers squads – both squads taken from munitions sectors. [17] [ 17] [ 18] After short fight Germans should be finished. Secure strategic point, get closer to it with your HMG and AT gun, hide behind the sandbags and repel stronger enemy counterattack: two squads of infantry coming along the road from the north and maybe one more squad approaching from north-east. [18] Remember that your paratroopers can place additional sandbags (left-click on suitable icon in the lower right corner of the screen). Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 17. Company of Heroes Game Guide 17 / 103 To the right from this place is another strategic point. Take from the south your next HMG team, place it behind the broken glider next to the fieldpath, point it to the north. When it’s ready to fire strike with your infantry to the left to capture strategic point and to the right (block of wood). Kill Jerrys you’ll see behind sandbags in the distance, run up there with paratrooper squad and eliminate german mortar section coming from the north. [19] You can man the mortar but remember about population cap – too many weapons sections and there will be no infantry squads to assault enemy positions ;-). [ 19] [ 20] Munitions point extremely to the east attack with infantry – send one squad from the south and north but first bring there one HMG team and place it in the crater to cover assaulting infantry. [20] Get it closer after the fight, set up near the munitions point and kill Jerrys running here from the north. Afterwards move north to another munitions point, go along the wood (HMG team can follow paratroopers). Capture munitions point, build observation post on it. Simultaneously set up HMG so it will be able to shoot to the north and north-east (soon you’ll see 1-2 german squads coming from that direction). Notice that on site of the ruin to the right you’ll find some abandoned mortars and bazookas (AT weapon) – collect them if you wish, replenish the manpower of units that will do that but remember about population cap (don’t worry about it if you’re taking bazookas). Open fire from mortar – start shelling Germans hiding behind the trees to the north. [21] [ 21] [ 22] Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 18. Company of Heroes Game Guide 18 / 103 Let’s go back to the left (west) edge of the map now. A mortar you have captured there should provide fire on fortified german AA gun emplacement (to the north). Till now it’s possible that all the Krauts in the emplacement will be dead. If not – time to finish them. Get your HMG and AT gun you have on the road closer to enemy position, place them behind the wreck on left road margin. Simultaneously get closer with your infantry too: attack from both sides (left&right) but don’t cross the road with squad approaching from the right – leave these soldiers near the road and order them to observe the north cause some Germans may come from that direction (along the road). Open fire from your HMG and AT gun, target nearest enemy AA gun emplacement. Assault german position with paratroopers coming from the left. [22] Quickly install yourself on captured emplacement (take control over AA gun if it’s undamaged) and repel bigger german counterattack coming up from the north (several squads of infantry). Hence now you should act quickly because this area is in enemy mortar’s range. German mortar is placed in heavily fortified position on the north – you’ll see there two pillboxes with infantry inside each of them, another (the last) AA gun, AT gun and MG-42, some trenches. Strike these Germans from the south, from munitions sector, but don’t cross the main road - just take positions behind the fence along the road. Get closer all your mortars and start shelling enemy mortar hiding in a trench. When Jerry is concentrating his attention on this part of your forces attack him from left, from AA gun emplacement you’ve siezed earlier. [23] Throw satchel charge into closest bunker, jump into trenches behind it and finish german survivors. Quickly prepare yourself to another small counterattack (1-2 squads) coming from north-west. [ 23] [ 24] After the battle quickly install yourself on captured position, seize the strategic point (the one before last) near the AA gun. But do not jump into the trenches with all of your forces – leave these south of the road where they are. And don’t capture the last strategic point on the main road, you’ll do it later! Mine the road, organize some battlestations south of it. Shortly: start preparing here [*3] an ambush for enemy motorized convoy which will be passing by soon (german vehicles will arive from north of course). Do the same north of the road: place soldiers with Panzerschrecks in bunkers, man MG-42 and AT gun (if they’re undamaged), jump into the trenches with rest of your soldiers. Take control over AA gun – even if it’s undamaged first of your primary objectives (to destroy all AA guns [*1]) should be accomplished. When you’re sure you’re good prepared for german convoy seize last strategic point on the road to accomplish one of primary obejctives (securing the road [*2]). [24] Formally the game will ask you to prepare an ambush for german convoy but you are prepared and ambush is ready! Anyway, you have additional two minutes to make eventual corrections. Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 19. Company of Heroes Game Guide 19 / 103 After that time you’ll see short cutscene showing oncoming german motorized convoy. [25] [ 25] [ 26] Germans will try to pass by with several motorized columns – some trucks at first, after that motorcycles and halftracks. Destroy’em all (their vehicles when out of control have a nasty habit of driving right into your soldiers and explode ;-). Kill with your HMGs enemy infantry running out of damaged vehicles, shortly: give them a hell on earth! [26] After the fight you will be informed that primary objective (to destroy the convoy [*3]) has been accomplished and you’ll see a movie showing american paratroopers on the battlefiled. That’s it, end of mission. Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 20. Company of Heroes Game Guide 20 / 103 Mission 3 „Carentan” Primary Objectives: 1. [*1] Destroy Cafe Normandin 2. [*2] Clear Church Area 3. [*3] Garrison the Church 4. [*4] Upgrade Church to Barracks 5. [*5] Secure the Town Hall 6. [*] Score 30 Sniper Kills (award: Army Sharpshooter Badge) Secondary Objectives: • [*] Capture Munitions Sector Additional Objectives: 1. [*1] Destroy Cafe Normandin 2. [*2] Clear Church Area 3. [*3] Garrison the Church 4. [*4] Upgrade Church to Barracks 5. [*5] Secure the Town Hall 6. [*] Score 30 Sniper Kills (award: Army Sharpshooter Badge) Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 21. Company of Heroes Game Guide 21 / 103 You’ve been ambushed when entering city of Carentan. Cafe Normandin is a building Germans are shooting at you from (they have MG-42). You should destroy this building [*1], this is your first of primary objectives. [1] [1] [2] At the begining of a mission you have two squads of soldiers. Leave one squad behind the wreck they’re hiding, don’t touch them. Select second squad of riflemen hiding behind the ruins, fire-up these soldiers and run to the right, take a route marked with green circles on picture [2]. Then toss a satchel charge into the Cafe Normandin. When building blows up collect light MG-42 with this squad and run to the wreck you see on the road next to Cafe. Move remaining two squads (after killing enemy in Cafe Normandin you will receive one more squad) to the low wall (upper left corner of picture [2]). From there you’ll see more enemies: some of them in a building opposite, rest - outside of it. It’s best to shoot them all patiently, hiding with your people behind the wreck and low walls though you can blow up nearest building. [3] Afterwards move forward. [3] [4] Jump with one squad of riflemen to the building occupied by Germans a moment ago, place rest of your soldiers behind the low wall to the right and another wreck in the middle. You can blow off (using explosives) Germans hiding in a building extremely to the right, fire-up your people before action. Krauts hiding opposite in two buildings and on the square between them again try to shoot patiently without destroying the houses. [4] When they’re finished Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 22. Company of Heroes Game Guide 22 / 103 the building occupied by the third squad and move your guys to the left, under the church you see in the distance (upper left corner of picture [4]). Now you must clear church area [*2] – it’s second of primary objectives. Your soldiers hiding in buildings should be relatively safe – they can painfully bite Germans around the church and concentrate enemy attention. Use this fact to collect a Panzerschreck with squad running to the church and throw a grenade into MG-42 position under the church, then a satchel charge into the shrine. Use nearest low wall as cover. When Jerry in church is finished quickly capture abandoned MG-42 and jump into the shrine. [5] [5] [6] It’s time to kill Germans occupying one more building, this time opposite the church, on the other side of the square. Open fire from MG-42 you have in church now, squad with light MG-42 occupying one of the buildings should fire too. Try to eliminate Krauts with rest of your soldiers (armed with Panzerschrecks), hide them behind the obstacles on the square. [6] At last you can try to get close with one of your squads and to throw a satchel charge into the building. When Krauts are finished jump with squad armed with light MG-42 into that house, leave the church with your heavy MG-42 and open fire at enemy AT gun Pak 38 you’ll see (top of picture [7]). You should have no problem to destroy it quickly with boys armed with Panzerschrecks (eventually by throwing grenades into it) but it’s best to kill the crew only and to capture abandoned gun. Do the last thing with squad that captured heavy MG-42 under the church then roll AT gun under the shrine. [7] [7] [8] Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 23. Company of Heroes Game Guide 23 / 103 When you’ve finished with enemy AT gun your next task will be to garrison the church [*3] (place heavy MG-42 back in the shrine) and to upgrade it to barracks [*4] by clicking on the building first and then on icon in the right corner of the screen. A moment later start producing in the church-barracks a snajper and a mortar section. Simultaneously quickly prepare yourself for enemy counterattack which will come from the north and east (sevral infantry squads): place your soldiers behind some low walls and obstacles around the church and on the square in front of it and order them to observe these two directions. Build with your people and as quick as a flash some additional sandbags eventually. Replenish their human losses at once. If you see some counterattacking Germans entering one of the buildings destroy it with AT gun you’ve captured. [8] After repeling Krauts size the nearest munitions point [*] on east – it should be enough to capture it, you don’t have to build an observation post on it because german mortar is shelling it with grenades and enemy sniper is shooting from the nearest building. You can collect a Panzerschreck lying in white circle near that point. Afterwards breach with your satchel charges two walls I’ve marked with white lines on my map that are blocking your way to the square in front of a tawn hall and to another munitions sector on the south. You can recruit one more HMG section and place it here to cover both passages you’ve done a moment ago in case of Germans trying to use them to get to your church. Quickly kill enemy sharpshooter hiding in a building. [9] [9] [10] Jump into that building with your infantry, kill enemy soldiers staying around the heavy MG- 42 on the south, destroy the motorcycle and toss a grenade into MG-42 position, then quickly hide in building again. [10] When you will have a possibility to use a satchel charge again go outside and throw explosives under the nearby building from where another sniper is shooting. Run across the square to the other side, take positions in buildings and eliminate all the Krauts guarding southern munitions point: kill MG-42 and infantry on the street, finish second squad of Germans hiding in a building opposite. [11] Capture that point. Later you will have a possibility to move from there to the tawn hall but your main task here will be to prepare an ambush on enemy armoured car Sdkfz 234 which will be passing by soon. Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 24. Company of Heroes Game Guide 24 / 103 [11] [12] In the meantime church-barracks should produced a sharpshooter and a mortar team. It’s time to use this tandem. First test it in the action of seizing next munitions point situated on the north: camouflage your sniper, order him to fire only on your command (to avoid fighting with superior enemy) and take out with him german pioneers working near the barbed wires blocking your way to the north. Then use your mortar placed near the church to bombard munitions point area (there are some enemy soldiers) but first of all a building with german sniper in it. Be patient, your fire will last a little (poor accuracy). When enemy sharpshooter is dead you can get closer with one riflemen squad to blow up with satchel charge barbed wires and then jump into the building near the munitions point (don’t capture it for the moment). [12] Get closer with your sharpshooter also, hide him behind the sandbags under the building and take out MG-42 crew to the right of munitions point. Then you can leave the building with your soldiers, quickly collect abandoned MG-42 and bring it to the house. Rest of soldiers can now capture munitions point and build on it observation post. [13] Replenish the manpower of this squad near the church later. [13] [14] Go back with your sharpshooter to the church, then move east by the road, to the tawn hall, uncovering enemy positions (in buildings too). Bombard these positions with your mortar grenades, use sniper only to kill these few enemies or these important (for example MG-42 sections). But be careful – enemy motorcycle is riding here from one of the bridges from time to time: have an eye to your sniper, withdraw him quickly when in danger. But try to kill enemy mortar crew you’ll see on the square in front of a tawn hall or destroy it with your mortar. [14] Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 25. Company of Heroes Game Guide 25 / 103 If your sniper is dead, recruit new one. Try to score 30 sniper kills to complete additional mission objective and you’ll be awarded with Army Sharpshooter Badge for that. When you’ve killed most of Germans west of tawn hall with your tandem sniper-mortar time to organize general attack on the tawn hall. You have to secure that building [*4], it’s last of primary objectives. Move with your main forces (produce some more infantry earlier if you think that’s necessary) to the east, by the road: sniper as a leading person (he’s uncovering next enemy positions), rifle squads armed with Panzerschrecks and light MG-42s following him, HMG and mortar teams on end. If you captured AT gun earlier you can also roll it towards the tawn hall. You don’t have to assault the tawn hall, just hide behind the obstacles (wrecks, sandbags) on the square in front of it and admire the battle. Try to get your HMGs as close as possible because they have great firepower. Start shelling (using your mortar) the tawn hall and the square. Watch out for enemy motorcycles coming from the north, from one of bridges. [15] [15] [16] Take out with sharpshooter enemy AT gun crew you’ll see next to the monument and another MG-42 close to it. [16] Finally you’ll see a german armoured car Sdkfz 234 rolling in on the square. Before that the car will drive across the half of a city (I’ve marked its route with small red dots on my map), entering the map from the south. So you can ambush the car earlier, in southern munitions sector (as I mentioned). Destroy the car with: 1) Panzerschrecks, 2) satchel charges or 3) with your 50mm AT gun Pak38 (these two latest methods in front of a tawn hall rather). [17] [17] [18] Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 26. Company of Heroes Game Guide 26 / 103 After this action Germans should break down and start running to the north, to the bridges. Watch the movie showing an angry American shooting at them and voila – end of mission. [18] To be continued... Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 27. Company of Heroes Game Guide 27 / 103 Mission 4 „Carentan Counterattack” Primary Objectives: 1. [*1] Establish Defensive Perimeter, later Defend the Church 2. [*2] Destroy all Axis Armor in Carentan 3. [*] Inflict 200 casualties on the Axis (award: Bronze Star) Additional Objectives: Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 28. Company of Heroes Game Guide 28 / 103 Your task is simple – you must repel German counterattack on Carentan. You’ve got 10 minutes to establish defensive perimeter in the town near the town hall [*1] – it’s your first primary objective [1]. [The church to the west marked by me with the same number you’ll be defending later.] [1] [2] Germans will approach from grey zone (directions of their attack I’ve marked with red arrows on my map) and will try to cross three bridges (A, B and C) to get to yours (blue). So you should hold them on these bridges, they’re the bottle-necks [2]. However, high command also ordered you to capture munitions points on the other side of the river but don’t bother – without heavy equipment you have no chance to do it. Select the Engineers you’ve got at your disposal and send them to the bridges. Pay attention that you have two additional squads of engineers in HQ buildings (town hall and church [*1]) – leave the buildings and send them to the bridges too. First, mine all three bridges starting from german riverbank (watch out for enemy snipers hiding in buildings on that riverbank). Later - barbwire exits from the bridges to your bank: barbed wires will slow the movement of enemy infantry but they won’t stop german tanks of course. Finish your sapper job by building MG emplacements near the bridges – try to place these fortifications near the buildings or ruins so their sides will be protected by walls (MG emplacements can’t shoot to the sides so they can be easily destroyed from flanks, even by infantry) [3]. (I’ve marked proposed spots for MG emplacements as black > on my map.) [3] [4] Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 29. Company of Heroes Game Guide 29 / 103 Now select your paratroopers and man two AT guns you will find on map (big white dots). Roll ‘em to the spot between bridges B and C and set up there (it’s not safe to arrange them together but you have no better choice). Turn them towards the exits from the bridges B and C (each gun to another exit) so they’ll be able to strike from the sides enemy armor trying to cross these bridges (sides are his weakest points). When engineers have finished their work with bridges order them to place sandbags around the guns. You can also place sharpshooter or MG section (produced in barracks/HQs) behind these sandbags to observe german riverbank [4]. Go back to your paratroopers – notice that not all soldiers manned AT guns: send rest of them near HQ in town hall [*1] to replenish their manpower (to do that they must be near HQ/barracks). Then arm ‘em with recoilless rifles by left-clicking on suitable icons in the lower right corner of the screen. Now they’re well armed against armor and you can place them in two buildings adjacent to the town hall [*1] (behind AT guns emplacement near the river) – from there they’ll be able to provide fire on bridges B and C [5]. [ 5] [ 6] You will also find german Panzerschrecks lying on the ground in white circles (small white dots on my map) but don’t collect them with your paras, leave them for sappers. When sappers did their job near the bridges pick up with two squads these AT weapons and send these engineers to the buildings, next to the square behind the town hall [*1]. Their next task will be: 1) to destroy every german vehicle which has managed to break through your line of defense near the bridges and 2) to jump from there to damaged MG emplacements near bridges and repair them if necessary [6]. Equip remaining engineers with flamethrowers (do it the same way as with recoilles rifles) and move each section to high buildings near bridges A and C – they will fry all the Krautz trying to get to your bank of a river. Also, place in these buildings sharpshooters and MG sections produced earlier in barracks [7]. Yes, it’s not good to place all of them in one building (they’ll all be dead if house crashes) but you have no choice in these areas. Oh, and you can save resources on one MG section because you can find an abandoned german MG- 42 in spot marked as a white dot (on my map), near high building next to the bridge A – capture it with paratroopers for example, then replenish the manpower of that squad near the town hall or church [*1]. Naturally, you can produce much more units than I propose you (it’s recommended ;-) and place them in all those buildings, ruins or behind sandbags you appreciate as a good cover and useful in defence. Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 30. Company of Heroes Game Guide 30 / 103 [ 7] [ 8] On the square behind the town hall [*1] you can set up a mortar produced earlier (however, maybe position between buildings, just behind your two AT guns between bridges B&C, would be better solution – from there mortar can commence fire on bridges B and C). Place the jeep you will find next to the church on this square too – it will be your mobile reserve: if Jerrys appear around the town hall and on the square you can welcome them suitably [8]. Probably, you will receive some command points by establishing all these defences (command points are numbers on icon next to the minimap) – spend your first two points (by clicking on this icon to open suitable menu) on “Off-Map Artillery Support”, next one – on “Rapid Response” (faster deployment of infantry and heavy weapons teams). Or inversely – according as what you need first in that particular moment ... [9]. [ 9] [ 10] In the meantime take care of your backup/fallback positions around the second HQ (in the church [*1] to the west), you will need them. First, produce a sharpshooter and MG section and place them in the church tower [10]. Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 31. Company of Heroes Game Guide 31 / 103 Summarise, your first line of defence should look like this: near the bridge A, in high building you should have a sharpshooter, MG section and engineer squad with flamethrowers (and maybe somebody with bazookas). Nearby should be MG emplacement > (one or two) made by sappers and pointed to the bridge. It’s also good to place AT gun (produced earlier) to the left from the bridge (if you look at him from your riverbank) so the gun will be able to shoot Stugs from the side. Securing munnition point situated neighbouring with some squads (place them in nearby building and behind sandbags you’ll find there) is a wise idea too [11]. [ 11] [ 12] Opposite to the bridge B you should have at least two MG emplacements > covered from sides by buildings’ walls. Two houses on the riverside (adjacent to the town hall [*1]) should be manned with two paratroopers squads armed with recoilless rifles. On the right you see also two fortified AT guns, each of them is pointed towards the different bridge (B and C) [12]. Bridge C is guarded by a sharpshooter, MG section and sappers with flamethrowers placed in high building on the right. On the left you see two AT guns again and MG emplacement > covered from the side by building with paratroopers inside (armed with bazookas) [13]. [ 13] [ 14] Finally (after 10 minutes) one of your soldiers will report that enemy is coming and wild fight will begin [14]. Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 32. Company of Heroes Game Guide 32 / 103 Probably you’ll see on the bridges some careless Stugs (self-propelled assault guns) first – they should blew up on mines placed by your engineers. If they don’t want to do that help them by shooting them with your AT guns: remember – you can order their crews to use armor-piercing shells by clicking on icons in the lower right corner (after selecting a gun). Otherwise they will use HE shells which will do almost nothing to Stugs (use HE projectiles against enemy infantry) [15]. [ 15] [ 16] Germans will pretty fast arrive at a conclusion that bridges are mined and will send their pioneers (equivalent of your engineers) supported by more Stugs to demine. Give ‘em a hell on earth with your snipers and MGs ! If necessary help yourself by shelling Germans with your own off-map arty – click on its icon (next to the command points) then on the terrain you want to bombard. Try to kill more than 200 of them (this is an additional objective [*]) and you’ll be awarded for that heroic act with Bronze Star ! [16] First of all try to concentrate your attention on German vehicles, especially Stugs (leave enemy infantry for your MGs), and as soon as you see any of them entering one of the bridges, quickly select your AT gun, reload it with AP shells and order to fire at vehicle. Enemy will be sending to your positions more and more infantry and vehicles (Stugs but also halftracks and motorcycles). Later, he will decide to bombard you with his mortars – you will recognize this moment is starting by red fumigating candles falling down here and there [17]. [ 17] [ 18] Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 33. Company of Heroes Game Guide 33 / 103 Krautz will use mortars displaced on german riverbank – I’ve marked this locations on my map with red mortar icons but I’m not sure if Jerrys take same positions each time you play this mission. It’s time for some digression: maybe if you will send during setup phase some of your sharpshooters to the other bank of a river (german, grey), to the areas around those spots where Germans will place mortars, maybe your snipers will be able to kill mortars crews and german mortar fire won’t be so annoying. I tried this option but my snipers were killed by enemy sharphooters hiding in buildings on german riverbank and by incoming enemy - maybe you will have more luck ... [18]. However, as soon as Germans start shelling you with mortars get your ass from there – leave bridges B and C (they’re only in range), leave town hall and adjacent buildings and square, and try to get to the second HQ, in the church to the west – now you must defend it (second of primary objectives [*1]). You should have fallback positions there. Also try to relocate your AT guns or leave them behind you and let them face their fate, they could be too slow to relocate safely. You can slowdown pursuing Germans by shelling them with your own off-map arty but remember that this artillery starts firing after some seconds so if you’re targeting a big and moving concentration of enemy forces take adjustment on its movement. Pay attention also that this kind of shellfire has a fair dispersion so don’t waste it on shelling single vehicles [19]. [ 19] [ 20] When the town hall is falling down your forces shouldn’t be there already, at this time you should be in the church area or in buildings around the square behind the bombarded town hall (try to choose less damaged houses) [20]. Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 34. Company of Heroes Game Guide 34 / 103 During short but desperate fights near the church [*1] or on the square long-awaited allied reinforcements (yes, yours !) will finally arive (they’ll approach from directions marked on my map with blue arrows): you will receive couple of Sherman M4 medium tanks and quite a lot of infantry. With their help you should have no problem to push back importunate Jerrys [21]. [ 21] [ 22] But you can have hard nut to crack with remaining Stugs – try to flank them with some of your tanks and bite ‘em from the sides (they’re more vulnerable) [22]. Or hit them hard frontally, one by one, with couple of tanks at the same time. By destroing all of them you’ll complete second objective [*2] (destroy all Axis Armor in Carentan). See short outro for the end (uff, it was hard). Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 35. Company of Heroes Game Guide 35 / 103 Mission 5 „Montebourg” Primary objctives: [*1] Rescue Dog Company [*2] Secure the Road [*3] Defend Redball Express Secondary objectives: [*] Destroy Axis Forward Base Additional objectives: [*] Destroy Panzer Grouppen (award: „Distinguished Service Cross”) Note: It’s a mission with enemy often harassing you with bushfighting. Enemy uses mostly armoured vehicles, motorcycles and Pioneers. It’s also a first mission when you build sizable base and destroy enemy base. Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 36. Company of Heroes Game Guide 36 / 103 You start with three medium tanks Sherman (with 75mm gun), three armoured cars Greyhound, with a halftrack and a riflemen squad. [1] First you must rescue as fast as possible boys from Dog Company besiged by Krauts in buildings in the middle of a map [*1]. [1] [2] Split your forces – send all three Greyhounds to the north, by left road margin (use „attack move” order) and all three Shermans to the farmyard among the buildings occupied by Dog Company. Right behind the wall you see on first picture your Greyhounds will encounter some german infantry trying to join the Krauts besieging Dog Company. They shouldn’t run to far... Rifle squad you have at your disposal load to the halftrack and send it follow the Greyhounds. Disembark next to the building you’ve encountered first enemy nearby and enter it – hence now this building is your HQ. Produce three teams of engineers immediately. Right after entering the building with your rifle squad leave it (you’ve done this only to seize it) and follow the Greyhounds moving farther to the north. You can leave halftrack here as a transport mean for units produced in HQ later. [2] A bit farther Greyhounds will encunter more enemy infantry also trying to get to the middle of a map – kill as many as you can, driving to the north constantly. Notice AT gun Pak38 standing nearby (white dot on my map) – the Germans shouldn’t hit on an idea to use it against you but you can capture it with your riflemen. Then move back to the HQ with remains of this squad, replenish their manpower and go back to the north again to capture another AT gun. Roll first AT gun follow your armoured cars. If you produced in HQ first team of engineers send them to the north, capture first munitions point. Further more, at the left edge of the map, Greyhounds will encounter two squads of german infantry armed with Panzerschrecks – finish them but don’t drive up too close (you can help yourself with AT gun and sappers heading to this spot). Afterwards proceed with your people to the building that stands in front of a fuel point – you see this house in the distance on picture [3]. Organize there a defensive point (Germans will start harassing you with counterattacks soon, they’ll try to get to your HQ and destroy it). Greyhounds can now drive back to the HQ with a task to protect it against enemy counterattacks from southeast. Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 37. Company of Heroes Game Guide 37 / 103 [3] [4] For now let’s see what is happening with Dog Company defending itself in spot [*1]. Your medium tanks Shermans should be in place right now – drive in on the farmyard and kill the Krauts (3 squads) besieging the buildings. A moment later you’ll see three other squads of infantry and a Stug assault gun attacking through the northern gate. Try to place your tanks as you see on suitable picture [4] (one of them frontally to the gate, two on the sides) and Stug will be transformed to the wreck soon and only one Sherman will need repairs. [4] Start repairing it with engineers from Dog Company you will get under your control after pushing back all Jerrys (first primary objective – rescue Dog Company - should be accomplished at that time). Send rifle squad (from Dog Company) with one Sherman to the east, move second tank to the west, under the building where you should organize defensive point. On the east get over with two squads of Germans near the buildings at the right edge of a map. [5] Heading to this spot you can capture munitions point and after killing Krauts here – seize the fuel point (but don’t build observation posts on them, leave it for engineers). Later collect with your riflemen a Panzerschreck that should left after Jerrys, then put this squad in the building you see at the top of a picture and place your tank between the building and right (east) edge of the map. [5] [5] [6] Send here one team of sappers which you had to produce in HQ (they can seize strategic and fuel points near the main road and build on them observation posts if you already have enough resources). By seizing strategic points situated along the main road [*2] you secure Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 38. Company of Heroes Game Guide 38 / 103 the road which is your second of primary objectives. Repair damaged tank with these engineers then place them in building occupied by rifleman squad (first – build an observation post on nearest fuel point). Here you will also organize a defensive point (so we’re slowly starting to create the whole line) because Germans will try to penetrate this way to the south (in my play they were sending motorcycles here). Generally Jerry loves to atack you along both edges of a map in this mission. [6] Oh, and the main goal of the whole journey to the east was to capture this sector to cut off southern (german) territories from the north (also german). On the west your defensive point looks like this: in building in front of a fuel point you have a team of engineers and a rifle squad armed with Panzerschreck (this is the squad that have captured AT guns and replenished manpower in HQ). You can also capture one more AT gun situated in front of a building, near a fuel point (kill its crew before). So you’ll have three AT guns Pak38 – for the moment place one of them to the left from a building to destroy every armoured vehicle enemy is sending to you by the left edge of the screen. When not wrecking vehicles destroy with this gun an observation point opposite enemy built on fuel point and kill german Pioneers trying to repair it. You can put second AT gun near the main road and point it to the north: this gun will work as a decoy for german tanks driving from time to time by the road – when enemy tank is fighting with your AT gun you can get off the side with your Sherman hiding behind the building and finish him (repair your tank with engineers). You can also use riflemen armed with Panzerschreck instead of Sheman tank: leave the building, do what you should do and go back. [7] Generally it’s best to place AT guns behind buildings or hedgerows perpendicularly to the direction enemy tanks come from: when Jerry passes by he gets hit from vulnerable side – AT gun he didn’t see is shooting at him. Before he’ll turn his turret or even entire hull (if it is Stug) it’s possible he’ll get a second shot. [7] [8] If you’re using for tank-destroing purposes your riflemen armed with a Panzerschreck you can send back Sherman tank to the farmyard where boys from Dog Company were defending themselves (from where he arrived). Germans are also sending some vehicles that way so your tank can be more useful there. Send third AT gun to the farmyard [*1] too and organize there third defensive point. Repair your tanks with engineers from Dog Company. Initially, when tanks are in not so good condition, place them on the farmyard in the same manner as AT guns – perpendicularly to the direction enemy tanks come from and behind the buildings so they’ll be able to destroy german vehicles driving in by the gate and wall to the right. When you grew strong here you can take a risk of placing your tanks frontally to the directions german vehicles come from (sometimes with infantry). Destroy with tank guns an observation post built by enemy on fuel point to the north from Dog Company buildings. Put engineers to the building between your tanks, raise an observation post on farmyard’s strategic point first. [8] Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 39. Company of Heroes Game Guide 39 / 103 When an observation post on a fuel point to the west, near the right edge of a map has been destroyed by your AT gun you can capture it with your forces: roll AT gun to the left from a fuel point so the gun will still be able to observe left edge of a map. Sieze fuel point with your riflemen, build an observation post. Kill Germans hiding in building near the crossroads with your tank (I didn’t send him back to the farmyard in my game), then you can install own riflemen and engineers in a house you see nearer on picture [9]. Roll along the main road second AT gun, place it so it will be able to provide fire on the main crossroad in the middle of a map. If your halftrack finished transporting engineers produced in HQ all over the map you can arm it with machine gun (that will cancel its transport function) and move it closer to the frontline (its armament is priceless when annihilating enemy infantry). [9] [9] [10] Eliminate Germans attacking your base from southeast sectors (armoured cars and Pioneers) with your Greyhounds – strike enemy from sides and rear and you’ll have no problem with him. Try to extend your base with engineers produced in HQ – I suggest to build barracks first (you will need infantry to suppot your tanks and for recon purposes) but you should focus on building tank factory cause tanks can give you final victory (I didn’t raise a building producing weapons support temas in my game). [10] In the spare time (you won’t have it a lot) you can build around your base/HQ some fortifications, MG emplacements for example. To get off from insistent Krauts harassing your HQ it’s best to capture their southeastern sectors that you already cut off from rest of german territory on the north. First zero in on this one lying near the dirt road. Attack it with your Greyhounds but avoid to drive in to the Pak38’s field of fire that is hiding under the tree behind a building. Finish Germans occupying a building, help yourself with engineers armed with flamethrowers when necessary. Then jump into the building and burn AT gun crew under the tree. [11] Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 40. Company of Heroes Game Guide 40 / 103 [11] [12] Sector farther to the south should quickly fall into your hands, eliminate possible enemies in this area (for example halftrack Sdkfz 251) with Greyhounds attacking from various sides or engineers armed with falmethrowers. Watch out for another AT gun Germans may roll closer, destroy it in the first instance (your armoured cars should have armor plates in this fight – install them earlier by clicking on suitable icon in the lower right corner of the screen). [12] In the meantime build in your base tank factory. Send first produced tank to help Greyhounds. Equip your tanks with better 76mm gun by clicking on suitable icon in tank factory. [13] [13] [14] Greyhounds and the tank can easily seize the sector situated in the lower right corner of the map – eliminate Germans hiding in the buildings with your Sherman tank, kill the crew of enemy mortar placed behind one of houses. [14] Destroy with tank gun an observation post raised on a munitions point and go back to the first frontline but leave here one armoured car (place it near the dirt road and point it to the east) because when an allied convoy called Redball Express will appear on map you will see on this road german infantry entering off- map and trying to get to the convoy and destroy it. And your Greyhound placed here won’t let them to get there... Oh, I forgot to mention that you will see on the battlefield enemy tank platoon soon (approx. 4 PzKpfw IV tanks). It’s Panzer Grouppen – destroy it (it’s additional objective) and you’ll be awarded with Distinguished Service Cross. 76mm tank guns could be very effective against these enemy vehicles... [15] Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 41. Company of Heroes Game Guide 41 / 103 [15] [16] Simultaneously, when half of a map is yours, it’s time to strike further. At the right (east) edge of a map, on the hill, you’ll see enemy base – it produce most of units that are harassing you with attacks. Destroy this military base [*] to complete secondary objective and to make german attacks weaker. Drive in the german base through the gates (south&west). Follow your tanks with engineers (repair tasks) – sappers may concentrate on other tasks only when you discover a possibility to repair your tanks with their crews). Quickly destroy enemy AT gun near the western gate and burn with sappers one more behind the wall (inside the base), to the left. [16] Start demolish german base – shoot the Krauts in one of houses first, then destroy remaining buildings starting from this producing enemy vehicles. Your engineers can burn something just a little now. Place other infantry squads in buildings so they can observe the gates (north&west) leading to the base and nobody will take you by surprise when demolishing. [17] [17] [18] Demolishing is a time-consuming operation so in the meantime capture highway crosing – drive on it with your tank (riflemen and engineers should jump to the buildings on sides to secure vehicle flanks) and eliminate enemy infantry hiding in building opposite and in front of it. Repair with engineers your tank after the fight, seize the strategic point and build an observation post on it (it’s a continuation of realization “secure the road” [*2] primary objective). [18] Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 42. Company of Heroes Game Guide 42 / 103 Express convoy (I mentiond about it earlier) which has to travel safely to the north across the whole map. But for the moment the Redball Express will stop next to the strategic point near your HQ and will wait till you capture roads on the north. Germans will have a fancy to destroy the convoy, you must defend it [*3] – it’s the last primary objective. [19] [19] [20] When allied vehicles halt you’ll see on the dirt road to the east german infantry entering off- map (groups of enemies appear there from time to time). Their task is to destroy the convoy from the flank but if you left in that munitions sector an armoured car (as I suggested you) you should have no problem with those Krauts. [20] At the same time strike northwest, attack another munitions sector: neutralize enemy AT gun standing there with your gun and a halftrack armed with MGs. Get closer with your tank and infantry (riflemen and engineers), seize the munitions point, start to build observation post on it, jump into the nearest building. Then (probably when you’re capturing the munitions point) you should see german infantry (approx. 4 squads) entering off-map from west and heading to the nearby church. Welcome them suitably with your halftrack (real killer) and a tank. They should break down under your heavy fire soon and start running in panic to the main road near the church and to the north then – try to intercept them and kill as many as you can. [21] [21] [22] When you finished demolishing enemy base on the hill leave it with your Sherman tanks (recognize the terrain outside with infantry first) and proceed to the right branch of a main Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 43. Company of Heroes Game Guide 43 / 103 the end. Capture roadside strategic point – it’s possible you have to secure both branches of the main road to let Redball Express safely travel to the north (but in my game the convoy always chose left branch). [22] Both roads are mined (red fields with M letter on my map), at least on sections near the tree line running across the map. So before you move further equip your tanks with mine flails by clicking on suitable icons in the lower right corner of the screen, close to the orders menu, then lower these devices (orders menu) to let them work! Repair all tanks with your engineers or by clicking on icon next to the minimap then move north by the roads. [23] You can equip your engineers with mine detectors too but there are usually MG-42s positions behind the minefields and sappers will take heavy losses when clearing them. So it’s better to use tanks. [23] [24] Follow your tanks with engineers, order them to repair damaged vehicles. Quickly destroy enemy AT guns that may wait for you right after the tree line or farther. [24] To the left from the roads you can see some smaller enemy bases sending german reinforcements on the battlefield – try to capture these sectors as quickly as possible with your infantry following the tanks and destroy with tanks these enemy buildings. Then invert the roles – let the infantry to move ahead, recognize the terrain with your soldiers and support them with tanks when in trouble. Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 44. Company of Heroes Game Guide 44 / 103 Seize both crossroads near the northern edge of a map, watch out for enemy infantry hiding in buildings and entering off-map (they appear at roads ends and come to you) till you capture strategic points on the roads. [25] You can run over Germans coming to you when they are pinned down – it’s horrible death under the working mine flail... [25] [26] When strategic points on roads are yours (this completes primary objective – to secure the road [*2]) Redball Express conwoy staying all the time near your HQ starts moving forward, to the north and mission ends. [26] Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com
  • 45. Company of Heroes Game Guide 45 / 103 Mission 6 „Cherbourg” Primary objectives: [*1] Secure the Town Square [*2] Destroy Coastal Guns [*3] Destroy Axis HQ Secondary objectives: [*] Upgrade Building to Barracks Additional objectives: [*] Destroy the Demolition Station (reward: „Soldier’s Medal”) Note: Additional objective is against the clock – if you want to complete it in the time limit you should know what forces will attack german demolition station before you will do this. There will be no time for improvisation. Copyright © Gry-OnLine.pl for Gamepressure.com. All Rights Reserved. All trademarks, brands, logos and images are copyrighted by their respective owners. This document or any of its part may not be reproduced, modified or merged with other documents. More game guides at http://guides.gamepressure.com