5. Skills needed to navigate software
and hardware, as well as to generate
content with emerging trends in
Instructional Technology
6. Decoding and understanding icons,
Toolbars, webs, and images. Letting
What we see dictate how other
senses react
7. To access, create and evaluate
messages in oral or written language,
sounds, as well as static or moving
images
8. Ability to find, analyze, and synthesize
information. To develop critical
reading skills
9. A multimedia compilation of text,
Images, Film, and sound that “tells” a
Story, helping students discover voice,
confidence, and structure in their
writing
10. • Point of View
• Dramatic Question
• Emotional Content
• The Gift of Voice
• The Power of Soundtrack
• Economy
• Pacing
11. What is the story being told and what
is the perspective of the author?
41. Challenges
• Digital media will not make a bad story better
• Formulating and educationally sound argument
• Copyright
• Access to technology
• School filtering
• Can be time consuming
42. • Help Students organize ideas
• Give students confidence
• Self Esteem
• Eliminate stage fright
• Eliminate spelling, and writing difficulties
• Make it about the content not the student
• Aid with presentations and studying
• Critical Thinking
• Project Based Learning
• Interdisciplinary
• Multisensory
• Allow the student to be successful
43. • Give the student control
• No need to be present for people to see
and/or hear the story
• No dead time between a narration
and a demonstration
• Minimize failure
• Be used by teachers and students alike
• Introduce new concepts
• Explain mew ideas
• Summarize large content
• Anytime…anywhere
44. Ongoing Research
Since 2005, educators and graduate students at the
University of Houston’s Laboratory for Innovative
Technology in Education (LITE) have been conducting a
series of research projects to evaluate the effectiveness of
Digital Storytelling