2. Hiram Bollaert | 2013 | IP WalkAbout • First ideas 2008, Tetra project
“The whiny tombstone”
(Spike and Suzy story) (rejected)
• First scenario 2009
GGULIVRR @ Kokkola
• Commenius Project 2010
(no resources)
• First collaboration 2011
• ISPGaya, Rosa Rocha., drupal site
• Artesis, Bastien Genbrugge,
infographic
• MoUse 2011, (Philippe)
start of WalkAbout software
• First paper 2012
History IADIS International Conference Mobile
Learning 2012, Berlin
• IP WalkAbout, Feb 2012, (Justino)
3. Hiram Bollaert | 2013 | IP WalkAbout
Generic Game for Ubiquitous Learning in
an Interactive Virtual and Real Reality
WalkAbout
4. Hiram Bollaert | 2013 | IP WalkAbout
•Touching the world around you
•Intelligent tags
•Radio Frequency Identification (RFID)
•Near Field Communication (NFC)
•Quick Response codes (QR)
•Serious gaming
•Learning through playing games
•Social constructivism & 21st Century Skills
evoking, stimulating cross-cultural,
cross-age and cross-disciplinary
collaboration
5. Hiram Bollaert | 2013 | IP WalkAbout
GGULIVRR – Scenario
GGULIVRR @ Vila Nova de Gaia
The Secret of Port
The Story of Old Cale
The Battle of the Douro
6. Hiram Bollaert | 2013 | IP WalkAbout
GGULIVRR – Community
web 2.0 – web 3.0 / Semantics
History information sharing
Arts
Teacher training interoperability
Informatics metadata
Languages user-centered
connected webs
collaboration
Students single-sign-on
interaction
Pupils
Challenges throughout Europe
User ratings / Game ranking
Automated game suggestions
Retired citizens
Touristic department
City services
7. Hiram Bollaert | 2013 | IP WalkAbout
GGULIVRR
Examples
•GGULIVRR @ Kokkola
•GGULIVRR @ Vila Nova de Gaya
•GGULIVRR @ Helsinki
•GGULIVRR @ Berliner ZOO
•GGULIVRR @ the zoo
•GGULIVRR @ a Frankfurter graveyard
•GGULIVRR & the trees
•GGULIVRR @ the camp
Publications
•Exploring Mobile and Contextual Learning with GGULIVRR, IADIS International
Conference Mobile Learning 2012, 978-972-8939-66-3, pag 335-339
•GGULIVRR’s Learning Touch, EJML 2012 - Encontro sobre Jogos e Mobile
Learning, June 30, 2012
•GGULIVRR: Touching Mobile and Contextual Learning, eLearning Papers,
December 2012
8. Hiram Bollaert | 2013 | IP WalkAbout
WalkAbout IP
Research Questions
• Technical
can we produce a working game, considering machines,
software, data traffic speed,...
• Empowered
Will student teams succeed in creating challeging games
with learning content
9. Hiram Bollaert | 2013 | IP WalkAbout
Links
Drupal site:
http://fiag.ispgaya.pt/~ig082468/Drupal_1/drupal-6.19/drupal-6.19/
Infographic:
http://www.youtube.com/watch?v=qWfVBa5LHAU
Presentations
Exploring Mobile and Contextual Learning with GGULIVRR
http://www.slideshare.net/HiramBollaert/iadis-ggulivrr20120305
Publications
GGULIVRR: Touching Mobile and Contextual Learning
http://www.elearningeuropa.info/en/article/GGULIVRR%3A-Touching-Mobile-and-
Contextual-Learning