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Hiram Bollaert | 2013 | IP WalkAbout




GGULIVRR
CONCEPT
Hiram Bollaert | 2013 | IP WalkAbout   • First ideas 2008, Tetra project
                                         “The whiny tombstone”
                                         (Spike and Suzy story) (rejected)
                                       • First scenario 2009
                                         GGULIVRR @ Kokkola
                                       • Commenius Project 2010
                                         (no resources)
                                       • First collaboration 2011
                                        • ISPGaya, Rosa Rocha., drupal site
                                        • Artesis, Bastien Genbrugge,
                                           infographic
                                       • MoUse 2011, (Philippe)
                                         start of WalkAbout software
                                       • First paper 2012
  History                                IADIS International Conference Mobile
                                         Learning 2012, Berlin
                                       • IP WalkAbout, Feb 2012, (Justino)
Hiram Bollaert | 2013 | IP WalkAbout



Generic Game for Ubiquitous Learning in
 an Interactive Virtual and Real Reality




                                       WalkAbout
Hiram Bollaert | 2013 | IP WalkAbout


                                       •Touching the world around you

                                       •Intelligent tags
                                           •Radio Frequency Identification (RFID)
                                           •Near Field Communication (NFC)
                                           •Quick Response codes (QR)

                                       •Serious gaming

                                       •Learning through playing games

                                       •Social constructivism & 21st Century Skills
                                          evoking, stimulating cross-cultural,
                                          cross-age and cross-disciplinary
                                          collaboration
Hiram Bollaert | 2013 | IP WalkAbout


                             GGULIVRR – Scenario
           GGULIVRR @ Vila Nova de Gaia
                                        The Secret of Port




                                               The Story of Old Cale

  The Battle of the Douro
Hiram Bollaert | 2013 | IP WalkAbout


                           GGULIVRR – Community
               web 2.0 – web 3.0 / Semantics
History                                  information sharing
         Arts
Teacher training                         interoperability
Informatics                                                   metadata
        Languages                        user-centered
                                                              connected webs
                                         collaboration
     Students                                                 single-sign-on
                                         interaction
        Pupils
                                            Challenges throughout Europe
                                            User ratings / Game ranking
                                            Automated game suggestions


      Retired citizens
Touristic department
  City services
Hiram Bollaert | 2013 | IP WalkAbout
                                       GGULIVRR
Examples
                       •GGULIVRR @ Kokkola
                       •GGULIVRR @ Vila Nova de Gaya
                       •GGULIVRR @ Helsinki
                       •GGULIVRR @ Berliner ZOO
                       •GGULIVRR @ the zoo
                       •GGULIVRR @ a Frankfurter graveyard
                       •GGULIVRR & the trees
                       •GGULIVRR @ the camp
Publications
 •Exploring Mobile and Contextual Learning with GGULIVRR, IADIS International
 Conference Mobile Learning 2012, 978-972-8939-66-3, pag 335-339

 •GGULIVRR’s Learning Touch, EJML 2012 - Encontro sobre Jogos e Mobile
 Learning, June 30, 2012

 •GGULIVRR: Touching Mobile and Contextual Learning, eLearning Papers,
 December 2012
Hiram Bollaert | 2013 | IP WalkAbout


                                 WalkAbout IP
                              Research Questions

    •       Technical
            can we produce a working game, considering machines,
            software, data traffic speed,...

    •       Empowered
            Will student teams succeed in creating challeging games
            with learning content
Hiram Bollaert | 2013 | IP WalkAbout
                                        Links


Drupal site:
http://fiag.ispgaya.pt/~ig082468/Drupal_1/drupal-6.19/drupal-6.19/

Infographic:
http://www.youtube.com/watch?v=qWfVBa5LHAU

Presentations
Exploring Mobile and Contextual Learning with GGULIVRR
http://www.slideshare.net/HiramBollaert/iadis-ggulivrr20120305

Publications
GGULIVRR: Touching Mobile and Contextual Learning
http://www.elearningeuropa.info/en/article/GGULIVRR%3A-Touching-Mobile-and-
Contextual-Learning

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Walk about ggulivrr_concept

  • 1. Hiram Bollaert | 2013 | IP WalkAbout GGULIVRR CONCEPT
  • 2. Hiram Bollaert | 2013 | IP WalkAbout • First ideas 2008, Tetra project “The whiny tombstone” (Spike and Suzy story) (rejected) • First scenario 2009 GGULIVRR @ Kokkola • Commenius Project 2010 (no resources) • First collaboration 2011 • ISPGaya, Rosa Rocha., drupal site • Artesis, Bastien Genbrugge, infographic • MoUse 2011, (Philippe) start of WalkAbout software • First paper 2012 History IADIS International Conference Mobile Learning 2012, Berlin • IP WalkAbout, Feb 2012, (Justino)
  • 3. Hiram Bollaert | 2013 | IP WalkAbout Generic Game for Ubiquitous Learning in an Interactive Virtual and Real Reality WalkAbout
  • 4. Hiram Bollaert | 2013 | IP WalkAbout •Touching the world around you •Intelligent tags •Radio Frequency Identification (RFID) •Near Field Communication (NFC) •Quick Response codes (QR) •Serious gaming •Learning through playing games •Social constructivism & 21st Century Skills evoking, stimulating cross-cultural, cross-age and cross-disciplinary collaboration
  • 5. Hiram Bollaert | 2013 | IP WalkAbout GGULIVRR – Scenario GGULIVRR @ Vila Nova de Gaia The Secret of Port The Story of Old Cale The Battle of the Douro
  • 6. Hiram Bollaert | 2013 | IP WalkAbout GGULIVRR – Community web 2.0 – web 3.0 / Semantics History information sharing Arts Teacher training interoperability Informatics metadata Languages user-centered connected webs collaboration Students single-sign-on interaction Pupils Challenges throughout Europe User ratings / Game ranking Automated game suggestions Retired citizens Touristic department City services
  • 7. Hiram Bollaert | 2013 | IP WalkAbout GGULIVRR Examples •GGULIVRR @ Kokkola •GGULIVRR @ Vila Nova de Gaya •GGULIVRR @ Helsinki •GGULIVRR @ Berliner ZOO •GGULIVRR @ the zoo •GGULIVRR @ a Frankfurter graveyard •GGULIVRR & the trees •GGULIVRR @ the camp Publications •Exploring Mobile and Contextual Learning with GGULIVRR, IADIS International Conference Mobile Learning 2012, 978-972-8939-66-3, pag 335-339 •GGULIVRR’s Learning Touch, EJML 2012 - Encontro sobre Jogos e Mobile Learning, June 30, 2012 •GGULIVRR: Touching Mobile and Contextual Learning, eLearning Papers, December 2012
  • 8. Hiram Bollaert | 2013 | IP WalkAbout WalkAbout IP Research Questions • Technical can we produce a working game, considering machines, software, data traffic speed,... • Empowered Will student teams succeed in creating challeging games with learning content
  • 9. Hiram Bollaert | 2013 | IP WalkAbout Links Drupal site: http://fiag.ispgaya.pt/~ig082468/Drupal_1/drupal-6.19/drupal-6.19/ Infographic: http://www.youtube.com/watch?v=qWfVBa5LHAU Presentations Exploring Mobile and Contextual Learning with GGULIVRR http://www.slideshare.net/HiramBollaert/iadis-ggulivrr20120305 Publications GGULIVRR: Touching Mobile and Contextual Learning http://www.elearningeuropa.info/en/article/GGULIVRR%3A-Touching-Mobile-and- Contextual-Learning