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NOTES:	
  Crowdsourcing	
  to	
  Community	
  Sourcing:	
  A	
  100	
  Toys	
  Case	
  Study	
  
American	
  Alliance	
  of	
  Museums,	
  Seattle,	
  May	
  20,	
  2014	
  
	
  
	
  
	
  
	
  
	
  
• I’m	
  Lori	
  Phillips,	
  the	
  Digital	
  Marketing	
  Content	
  Coordinator	
  at	
  The	
  Children’s	
  
Museum	
  of	
  Indianapolis.	
  	
  
	
  
• I’m	
  going	
  to	
  share	
  a	
  framework	
  for	
  us	
  to	
  better	
  discuss	
  the	
  nuance	
  around	
  
crowdsourcing	
  and	
  participatory	
  projects.	
  	
  
• I’ll	
  then	
  share	
  a	
  community-­‐sourced	
  project	
  that	
  we	
  carried	
  out	
  at	
  The	
  Children’s	
  
Museum,	
  called	
  “100	
  Toys	
  That	
  Define	
  Our	
  Childhood.”	
  	
  	
  
	
  
	
  
	
  
	
  
• For	
  my	
  masters	
  research	
  I	
  wanted	
  to	
  tackle	
  the	
  question	
  of	
  How	
  museums	
  could	
  
best	
  integrate	
  visitor	
  contributions	
  while	
  still	
  maintaining	
  the	
  museum’s	
  authority	
  
and	
  reputations	
  as	
  experts.	
  
	
  
• While	
  we’re	
  a	
  bit	
  more	
  comfortable	
  with	
  user-­‐generated	
  content	
  today,	
  even	
  just	
  
three	
  years	
  ago	
  the	
  idea	
  was	
  VERY	
  scary.	
  
• And	
  because	
  I	
  believe	
  that	
  we’re	
  often	
  afraid	
  of	
  things	
  we	
  don’t	
  understand	
  or	
  
haven’t	
  defined,	
  I	
  decided	
  to	
  just	
  put	
  a	
  name	
  to	
  it—and	
  that’s	
  “Open	
  Authority.”	
  
	
  
• The	
  “open”	
  in	
  Open	
  Authority	
  is	
  inspired	
  by	
  the	
  open	
  source	
  software	
  movement,	
  
which	
  believes	
  that	
  the	
  more	
  people	
  you	
  have	
  looking	
  at	
  a	
  problem,	
  the	
  more	
  
quickly	
  you’ll	
  find	
  a	
  solution.	
  	
  
• This	
  means	
  that	
  museums	
  should	
  “open”	
  the	
  doors	
  to	
  community	
  participation.	
  	
  
	
  
• I	
  define	
  open	
  authority	
  as	
  the	
  coming	
  together	
  of	
  museum	
  expertise	
  and	
  
community	
  contributions.	
  	
  
• Openness	
  is	
  needed	
  to	
  remain	
  active	
  players	
  in	
  this	
  collaborative	
  environment.	
  
• Authority	
  is	
  needed	
  to	
  bring	
  expertise	
  &	
  context	
  to	
  all	
  that	
  user-­‐generated	
  content	
  
	
  
• Basically,	
  that	
  means	
  that	
  participatory	
  projects	
  aren’t	
  all	
  or	
  nothing.	
  It’s	
  not	
  that	
  
the	
  museum	
  is	
  necessarily	
  always	
  right,	
  or	
  that	
  the	
  crowd	
  is	
  always	
  right,	
  
• It’s	
  that	
  we	
  can	
  make	
  it	
  even	
  better,	
  together.	
  
	
  
• The	
  truly	
  “open”	
  museum	
  sees	
  the	
  visitor	
  as	
  a	
  collaborator	
  and	
  an	
  active	
  
contributor	
  in	
  the	
  creation	
  and	
  interpretation	
  of	
  content,	
  and	
  the	
  curator	
  as	
  an	
  
engaged,	
  expert	
  facilitator.	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
American Alliance of Museums
Annual Meeting, 2014
A"100"Toys"Case"Study"
Crowdsourcing"to"
Community"Sourcing"
Lori Byrd Phillips | @LoriLeeByrd
Defining
Open Authority
Museum
+
contributions!
expertise!
Community!
 
	
  
	
  
	
  
	
  
• Many	
  museums	
  now	
  use	
  crowdsourcing	
  as	
  a	
  way	
  to	
  actively	
  partner	
  with	
  visitors.	
  
But	
  there’s	
  much	
  more	
  to	
  open	
  authority	
  than	
  just	
  crowdsourcing.	
  	
  
	
  
• I	
  think	
  that	
  there’s	
  really	
  a	
  spectrum	
  of	
  Open	
  Authority,	
  with	
  many	
  possible	
  
engagement	
  models,	
  beginning	
  with	
  more	
  conservative	
  approaches	
  (often	
  what	
  
museums	
  are	
  doing	
  now)	
  and	
  leading	
  to	
  a	
  more	
  progressive	
  approach.	
  
	
  
• I’ve	
  borrowed	
  this	
  spectrum	
  for	
  Open	
  Authority	
  from	
  Mia	
  Ridge,	
  who	
  pointed	
  out	
  
this	
  existing	
  model	
  for	
  public	
  participation	
  in	
  projects.	
  
o Mia	
  has	
  edited	
  a	
  volume	
  coming	
  out	
  soon	
  called	
  “Crowdsourcing	
  our	
  
Cultural	
  Heritage.”	
  So	
  keep	
  an	
  eye	
  out	
  for	
  that.	
  
	
  
• So	
  more	
  conservative	
  projects	
  are...	
  
• Contributory,	
  where	
  the	
  public	
  contributes	
  data	
  to	
  a	
  project	
  designed	
  by	
  the	
  
organization.	
  
	
  
• The	
  spectrum	
  then	
  moves	
  on	
  to...	
  
• Collaborative,	
  where	
  the	
  public	
  helps	
  refine	
  project	
  design,	
  with	
  the	
  project	
  still	
  
led	
  by	
  org.	
  
	
  
• At	
  the	
  far	
  end	
  of	
  the	
  spectrum	
  is...	
  
• Co-­‐Creative,	
  where	
  the	
  public	
  can	
  take	
  part	
  in	
  all	
  processes,	
  and	
  all	
  parties	
  design	
  
the	
  project	
  together.	
  
	
  
• The	
  spectrum	
  is	
  moving	
  from	
  being	
  less	
  transactional	
  to	
  more	
  transactional	
  and	
  
Interactive	
  with	
  less	
  dialogue	
  to	
  increasingly	
  more	
  dialogue.	
  
	
  
• Contributory	
  projects	
  are	
  often	
  what	
  we	
  consider	
  crowdsourcing.	
  	
  
• To	
  quote	
  Mia,	
  Crowdsourcing	
  involves	
  asks	
  directed	
  toward	
  a	
  shared	
  goal	
  that	
  
cannot	
  be	
  done	
  automatically,	
  and	
  they	
  have	
  inherent	
  rewards	
  for	
  participation.	
  
o Generally	
  speaking,	
  crowdsourcing	
  can	
  be:	
  Voting,	
  Tagging,	
  Identifying	
  
objects,	
  Transcribing	
  documents.	
  
	
  
• Community	
  Sourcing	
  is	
  a	
  more	
  nuanced	
  approach	
  to	
  crowdsourcing,	
  and	
  involves	
  
bigger	
  asks	
  made	
  of	
  a	
  more	
  committed,	
  loyal	
  community	
  	
  
o Community	
  sourcing	
  can	
  include	
  Memory	
  Sharing,	
  Community	
  Blogging,	
  
Idea	
  Generation	
  and	
  Dialogue,	
  or	
  Sharing	
  Media	
  
	
  
• And	
  at	
  the	
  end	
  of	
  the	
  spectrum	
  is	
  Co-­‐Creation,	
  which	
  is	
  true	
  participatory	
  
interpretation.	
  
o I	
  believe	
  that	
  the	
  Reggio	
  Emilia	
  educational	
  approach	
  is	
  the	
  best	
  model	
  of	
  
co-­‐creation	
  in	
  museums,	
  but	
  I	
  won’t	
  have	
  time	
  to	
  talk	
  about	
  that	
  today.	
  
Please	
  come	
  find	
  me	
  later	
  if	
  you	
  want	
  to	
  talk	
  Reggio	
  Emilia,	
  I’d	
  be	
  happy	
  to	
  
	
  
	
  
	
  
	
  
• So,	
  now	
  to	
  dive	
  back	
  into	
  some	
  real-­‐life	
  examples.	
  
I’m	
  going	
  to	
  share	
  about	
  a	
  community-­‐sourcing	
  project	
  at	
  The	
  Children’s	
  Museum	
  
of	
  Indianapolis.	
  	
  
• The	
  Children’s	
  Museum	
  is	
  the	
  largest	
  children’s	
  museum	
  in	
  the	
  world	
  and	
  has	
  a	
  
collection	
  of	
  over	
  120,000	
  objects.	
  	
  
o Because	
  we	
  only	
  ever	
  have	
  about	
  10%	
  of	
  our	
  collection	
  on	
  display	
  at	
  any	
  
one	
  time,	
  we’re	
  always	
  looking	
  for	
  other	
  ways	
  to	
  share	
  our	
  objects.	
  	
  
	
  
• We	
  were	
  inspired	
  by	
  the	
  British	
  Museum’s	
  project	
  “A	
  History	
  of	
  the	
  World	
  in	
  100	
  
Objects,”	
  and	
  we	
  wanted	
  to	
  take	
  that	
  idea	
  and	
  make	
  it	
  a	
  little	
  more	
  participatory.	
  	
  
Open
Authority !"
Contributory Collaborative Co-Creative
Tagging
Voting
Identifying
Transcribing
Community Sourcing Participatory
Interpretation
Crowdsourcing
Memory Sharing
Community Blogging
Idea Generation / Dialogue
Sharing Media
Reggio Emilia
A Spectrum of Open Authority
 
	
  
	
  
	
  
• So	
  in	
  the	
  summer	
  of	
  2012,	
  100	
  Toys	
  was	
  born.	
  	
  
• The	
  full	
  title	
  is	
  “100	
  Toys	
  (and	
  their	
  stories)	
  That	
  Define	
  Our	
  Childhood.”	
  	
  
	
  
• 100	
  Toys	
  was	
  a	
  digital	
  engagement	
  project	
  that	
  asked	
  the	
  museum’s	
  online	
  
community	
  to	
  share	
  stories	
  and	
  vote	
  for	
  their	
  favorite	
  toys,	
  ultimately	
  deciding	
  the	
  
“Top	
  20	
  Toys	
  That	
  Define	
  Childhood.”	
  	
  
	
  
• The	
  original	
  100	
  toys	
  were	
  chosen	
  by	
  our	
  American	
  Collection	
  curator,	
  to	
  best	
  
represent	
  the	
  last	
  100	
  years.	
  	
  
• All	
  of	
  the	
  toys	
  were	
  in	
  our	
  collection	
  and	
  were	
  photographed	
  for	
  the	
  project.	
  	
  
	
  
	
  
	
  
• The	
  100	
  Toys	
  were	
  unveiled	
  in	
  mid-­‐July	
  of	
  2012.	
  
• Then	
  for	
  5	
  weeks	
  we	
  highlighted	
  a	
  batch	
  of	
  20	
  toys	
  on	
  social	
  media,	
  encouraging	
  
online	
  visitors	
  to	
  vote	
  &	
  to	
  “make	
  the	
  case”	
  for	
  their	
  favorite	
  by	
  sharing	
  their	
  story	
  
or	
  memory.	
  	
  
• Votes	
  were	
  dynamically	
  compiled	
  throughout,	
  and	
  stories	
  were	
  selected	
  to	
  be	
  
featured	
  on	
  each	
  toy’s	
  page.	
  	
  
	
  
• (I	
  couldn’t	
  resist	
  sharing	
  my	
  own	
  story	
  about	
  my	
  lost	
  cabbage	
  patch	
  kid	
  that	
  I	
  
found	
  in	
  another	
  state	
  seven	
  years	
  later,	
  and	
  that’s	
  what’s	
  featured	
  here.)	
  	
  
	
  
	
  
	
  
• The	
  Top	
  20	
  toys	
  were	
  then	
  unveiled	
  with	
  much	
  fanfare	
  by	
  local	
  media,	
  including	
  a	
  
special	
  spread	
  in	
  The	
  Indianapolis	
  Star.	
  	
  
• The	
  community-­‐curated	
  display	
  shown	
  here	
  was	
  located	
  prominently	
  at	
  our	
  entry	
  
gates.	
  	
  
• The	
  public	
  was	
  then	
  invited	
  for	
  2	
  weeks	
  to	
  rank	
  the	
  Top	
  20	
  to	
  choose	
  the	
  Top	
  3.	
  	
  
• In	
  case	
  you	
  were	
  wondering,	
  The	
  Top	
  3	
  toys	
  were	
  G.I.	
  Joe,	
  Transformers,	
  and	
  
LEGOs,	
  followed	
  closely	
  by	
  Barbie,	
  the	
  Viewmaster,	
  the	
  bicycle,	
  Cabbage	
  Patch	
  
Kids,	
  and	
  Hot	
  Wheels.	
  	
  
• They	
  were	
  labeled	
  with	
  their	
  rankings	
  and	
  the	
  display	
  remained	
  up	
  for	
  several	
  
months,	
  where	
  visitors	
  could	
  continue	
  to	
  submit	
  stories	
  via	
  QR	
  code.	
  	
  
	
  
	
  
	
  
• 100	
  Toys	
  started	
  out	
  as	
  an	
  experimental	
  story-­‐collecting	
  project,	
  but	
  it	
  massively	
  
surpassed	
  expectations	
  when	
  it	
  gained	
  prominent	
  attention	
  in	
  national	
  press	
  and	
  
on	
  social	
  media.	
  	
  
	
  
• In	
  addition	
  to	
  support	
  from	
  the	
  Indy	
  Star	
  and	
  other	
  local	
  media,	
  we	
  received	
  
national	
  coverage	
  through	
  Yahoo,	
  The	
  Washington	
  Post,	
  CNN,	
  Fox	
  News,	
  and	
  
NPR’s	
  All	
  Things	
  Considered.	
  The	
  Yahoo	
  story	
  alone	
  received	
  1,700	
  comments.	
  
	
  
	
  
	
  
• In	
  the	
  end,	
  100	
  Toys	
  spurred	
  diverse	
  and	
  heartfelt	
  dialogue	
  from	
  local,	
  regional,	
  
and	
  international	
  users	
  across	
  many	
  online	
  platforms.	
  
	
  
• From	
  July	
  to	
  September,	
  we	
  had	
  over	
  94,000	
  page	
  views	
  on	
  100	
  Toys	
  web	
  pages	
  
• There	
  were	
  over	
  600	
  stories	
  submitted	
  (exact:	
  641	
  stories)	
  
• And	
  over	
  24,000	
  votes	
  (exact:	
  24,417)	
  
• We	
  received	
  submissions	
  from	
  all	
  ages,	
  especially	
  baby	
  boomers,	
  and	
  significant	
  
contributions	
  from	
  men,	
  which	
  we	
  were	
  happy	
  to	
  see.	
  
• The	
  reach	
  was	
  not	
  only	
  local	
  and	
  regional,	
  but	
  national	
  and	
  international,	
  with	
  
participation	
  from	
  over	
  a	
  dozen	
  states	
  and	
  countries	
  including	
  Germany,	
  Canada,	
  
Israel,	
  and	
  Australia.	
  
Memories last a lot longer than toys.
Check out your Top 20 Toys…!
“…Can I high five you?”
!
Results
! 94,000 pageviews
! 24,417 votes
! 641 stories
! 18 states
! 4 countries
 
	
  
	
  
• At	
  the	
  heart	
  of	
  100	
  Toys’	
  success	
  was	
  nostalgia,	
  passion,	
  and	
  really	
  an	
  incredible	
  
urge	
  to	
  share	
  that	
  special	
  story	
  about	
  a	
  memorable	
  toy.	
  	
  
	
  
• Here	
  are	
  our	
  conclusions	
  about	
  what	
  worked:	
  
• THE	
  TOPIC	
  led	
  to	
  nostalgic	
  connections	
  to	
  the	
  objects.	
  Everyone	
  loves	
  toys.	
  
• VOTING	
  motivated	
  users	
  to	
  participate	
  and	
  drove	
  media	
  coverage.	
  	
  
• FAMILIES	
  shared	
  together,	
  contributing	
  to	
  intergenerational	
  learning,	
  which	
  is	
  the	
  
Children’s	
  Museum’s	
  mission—to	
  promote	
  family	
  learning.	
  
• COLLECTIONS	
  were	
  distributed	
  in	
  new	
  ways	
  through	
  beautiful	
  photography,	
  so	
  we	
  
were	
  increasing	
  access.	
  
• COMMUNITY	
  was	
  empowered	
  to	
  curate	
  content	
  that	
  resulted	
  in	
  on-­‐site	
  display.	
  	
  
	
  
	
  
	
  
	
  
• Because	
  of	
  the	
  success	
  of	
  100	
  Toys,	
  we	
  began	
  to	
  pursue	
  future	
  Digital	
  Engagement	
  
Projects.	
  	
  
• But	
  this	
  required	
  a	
  bit	
  of	
  internal	
  education	
  on	
  what	
  a	
  digital	
  engagement	
  
project	
  is.	
  	
  
• So	
  we	
  worked	
  to	
  create	
  a	
  definition	
  and	
  list	
  of	
  elements	
  to	
  help	
  others	
  
understand	
  what	
  makes	
  these	
  projects	
  unique.	
  
	
  
• We	
  define	
  a	
  Digital	
  Engagement	
  Project	
  as	
  an	
  interactive	
  project	
  that	
  engages	
  
visitors	
  to	
  participate	
  both	
  online	
  and	
  on-­‐site.	
  	
  
• They	
  always	
  include	
  a	
  Social,	
  Web,	
  and	
  On-­‐Site	
  component	
  
• and	
  also	
  have	
  the	
  goal	
  of	
  encouraging	
  attendance	
  to	
  the	
  museum	
  to	
  extend	
  the	
  
experience	
  even	
  further.	
  	
  	
  
	
  
• The	
  digital	
  project	
  is	
  always	
  on	
  the	
  museum’s	
  website,	
  with	
  social	
  media	
  strongly	
  
supporting	
  and	
  promoting	
  it.	
  	
  
• Sometimes	
  Digital	
  Engagement	
  Projects	
  are	
  confused	
  with	
  social	
  media	
  campaigns.	
  
• We	
  like	
  to	
  say	
  that	
  while	
  social	
  campaigns	
  do	
  exist	
  around	
  each	
  exhibit,	
  a	
  Digital	
  
Engagement	
  Project	
  is	
  so	
  much	
  more.	
  
	
  
• A	
  Digital	
  Engagement	
  Project	
  always	
  includes	
  an	
  on-­‐site	
  component,	
  which	
  could	
  
be	
  something	
  like	
  the	
  examples	
  listed	
  here,	
  such	
  as	
  a	
  public	
  event	
  or	
  a	
  visitor-­‐
curated	
  display.	
  	
  
• Digital	
  engagement	
  projects	
  also	
  include	
  at	
  least	
  one	
  online	
  element,	
  like	
  those	
  
listed	
  here.	
  The	
  online	
  tools	
  and	
  social	
  platforms	
  change	
  depending	
  on	
  the	
  goals	
  of	
  
the	
  Digital	
  Engagement	
  Project.	
  	
  
	
  
• We’re	
  now	
  working	
  on	
  our	
  third	
  Digital	
  Engagement	
  Project,	
  and	
  have	
  used	
  this	
  
definition	
  to	
  guide	
  us.	
  	
  
o Our	
  Director	
  of	
  Collections,	
  Chris	
  Carron,	
  just	
  presented	
  on	
  our	
  2nd
	
  
Digital	
  Engagement	
  Project,	
  the	
  Superpower	
  Showdown,	
  here	
  
yesterday.	
  	
  
o And	
  our	
  third	
  will	
  take	
  place	
  next	
  year,	
  focusing	
  on	
  inspiring	
  fashion	
  
and	
  personal	
  style.	
  
	
  
• It’s	
  my	
  hope	
  that	
  our	
  definition	
  can	
  be	
  built	
  upon	
  by	
  others	
  looking	
  to	
  formalize	
  
recurring,	
  participatory	
  digital	
  projects	
  in	
  your	
  own	
  museums.	
  	
  
o Please	
  don’t	
  hesitate	
  to	
  come	
  chat	
  with	
  me	
  later.	
  I	
  have	
  a	
  handout	
  and	
  
also	
  some	
  pretty	
  great	
  100	
  Toys	
  buttons	
  to	
  share.	
  Thank	
  you	
  so	
  much.	
  
	
  
What worked?
!  THE TOPIC
!  VOTING
!  SHARING
!  COLLECTIONS
!  COMMUNITY!
A Digital Engagement Project is…
! PARTICIPATORY
! Crowdsourced
!  Community-sourced
! DIGITAL
! An online game
! Online voting or sharing
! Online contest
! SOCIAL
! Social media campaign
!  Social media contest
! ON-SITE
! A display of objects
! A public event
! Voting or sharing on-site
! A pop-up exhibit

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Crowdsourcing to Community Sourcing: A Case Study of the "100 Toys

  • 1. NOTES:  Crowdsourcing  to  Community  Sourcing:  A  100  Toys  Case  Study   American  Alliance  of  Museums,  Seattle,  May  20,  2014             • I’m  Lori  Phillips,  the  Digital  Marketing  Content  Coordinator  at  The  Children’s   Museum  of  Indianapolis.       • I’m  going  to  share  a  framework  for  us  to  better  discuss  the  nuance  around   crowdsourcing  and  participatory  projects.     • I’ll  then  share  a  community-­‐sourced  project  that  we  carried  out  at  The  Children’s   Museum,  called  “100  Toys  That  Define  Our  Childhood.”               • For  my  masters  research  I  wanted  to  tackle  the  question  of  How  museums  could   best  integrate  visitor  contributions  while  still  maintaining  the  museum’s  authority   and  reputations  as  experts.     • While  we’re  a  bit  more  comfortable  with  user-­‐generated  content  today,  even  just   three  years  ago  the  idea  was  VERY  scary.   • And  because  I  believe  that  we’re  often  afraid  of  things  we  don’t  understand  or   haven’t  defined,  I  decided  to  just  put  a  name  to  it—and  that’s  “Open  Authority.”     • The  “open”  in  Open  Authority  is  inspired  by  the  open  source  software  movement,   which  believes  that  the  more  people  you  have  looking  at  a  problem,  the  more   quickly  you’ll  find  a  solution.     • This  means  that  museums  should  “open”  the  doors  to  community  participation.       • I  define  open  authority  as  the  coming  together  of  museum  expertise  and   community  contributions.     • Openness  is  needed  to  remain  active  players  in  this  collaborative  environment.   • Authority  is  needed  to  bring  expertise  &  context  to  all  that  user-­‐generated  content     • Basically,  that  means  that  participatory  projects  aren’t  all  or  nothing.  It’s  not  that   the  museum  is  necessarily  always  right,  or  that  the  crowd  is  always  right,   • It’s  that  we  can  make  it  even  better,  together.     • The  truly  “open”  museum  sees  the  visitor  as  a  collaborator  and  an  active   contributor  in  the  creation  and  interpretation  of  content,  and  the  curator  as  an   engaged,  expert  facilitator.                     American Alliance of Museums Annual Meeting, 2014 A"100"Toys"Case"Study" Crowdsourcing"to" Community"Sourcing" Lori Byrd Phillips | @LoriLeeByrd Defining Open Authority Museum + contributions! expertise! Community!
  • 2.           • Many  museums  now  use  crowdsourcing  as  a  way  to  actively  partner  with  visitors.   But  there’s  much  more  to  open  authority  than  just  crowdsourcing.       • I  think  that  there’s  really  a  spectrum  of  Open  Authority,  with  many  possible   engagement  models,  beginning  with  more  conservative  approaches  (often  what   museums  are  doing  now)  and  leading  to  a  more  progressive  approach.     • I’ve  borrowed  this  spectrum  for  Open  Authority  from  Mia  Ridge,  who  pointed  out   this  existing  model  for  public  participation  in  projects.   o Mia  has  edited  a  volume  coming  out  soon  called  “Crowdsourcing  our   Cultural  Heritage.”  So  keep  an  eye  out  for  that.     • So  more  conservative  projects  are...   • Contributory,  where  the  public  contributes  data  to  a  project  designed  by  the   organization.     • The  spectrum  then  moves  on  to...   • Collaborative,  where  the  public  helps  refine  project  design,  with  the  project  still   led  by  org.     • At  the  far  end  of  the  spectrum  is...   • Co-­‐Creative,  where  the  public  can  take  part  in  all  processes,  and  all  parties  design   the  project  together.     • The  spectrum  is  moving  from  being  less  transactional  to  more  transactional  and   Interactive  with  less  dialogue  to  increasingly  more  dialogue.     • Contributory  projects  are  often  what  we  consider  crowdsourcing.     • To  quote  Mia,  Crowdsourcing  involves  asks  directed  toward  a  shared  goal  that   cannot  be  done  automatically,  and  they  have  inherent  rewards  for  participation.   o Generally  speaking,  crowdsourcing  can  be:  Voting,  Tagging,  Identifying   objects,  Transcribing  documents.     • Community  Sourcing  is  a  more  nuanced  approach  to  crowdsourcing,  and  involves   bigger  asks  made  of  a  more  committed,  loyal  community     o Community  sourcing  can  include  Memory  Sharing,  Community  Blogging,   Idea  Generation  and  Dialogue,  or  Sharing  Media     • And  at  the  end  of  the  spectrum  is  Co-­‐Creation,  which  is  true  participatory   interpretation.   o I  believe  that  the  Reggio  Emilia  educational  approach  is  the  best  model  of   co-­‐creation  in  museums,  but  I  won’t  have  time  to  talk  about  that  today.   Please  come  find  me  later  if  you  want  to  talk  Reggio  Emilia,  I’d  be  happy  to           • So,  now  to  dive  back  into  some  real-­‐life  examples.   I’m  going  to  share  about  a  community-­‐sourcing  project  at  The  Children’s  Museum   of  Indianapolis.     • The  Children’s  Museum  is  the  largest  children’s  museum  in  the  world  and  has  a   collection  of  over  120,000  objects.     o Because  we  only  ever  have  about  10%  of  our  collection  on  display  at  any   one  time,  we’re  always  looking  for  other  ways  to  share  our  objects.       • We  were  inspired  by  the  British  Museum’s  project  “A  History  of  the  World  in  100   Objects,”  and  we  wanted  to  take  that  idea  and  make  it  a  little  more  participatory.     Open Authority !" Contributory Collaborative Co-Creative Tagging Voting Identifying Transcribing Community Sourcing Participatory Interpretation Crowdsourcing Memory Sharing Community Blogging Idea Generation / Dialogue Sharing Media Reggio Emilia A Spectrum of Open Authority
  • 3.         • So  in  the  summer  of  2012,  100  Toys  was  born.     • The  full  title  is  “100  Toys  (and  their  stories)  That  Define  Our  Childhood.”       • 100  Toys  was  a  digital  engagement  project  that  asked  the  museum’s  online   community  to  share  stories  and  vote  for  their  favorite  toys,  ultimately  deciding  the   “Top  20  Toys  That  Define  Childhood.”       • The  original  100  toys  were  chosen  by  our  American  Collection  curator,  to  best   represent  the  last  100  years.     • All  of  the  toys  were  in  our  collection  and  were  photographed  for  the  project.           • The  100  Toys  were  unveiled  in  mid-­‐July  of  2012.   • Then  for  5  weeks  we  highlighted  a  batch  of  20  toys  on  social  media,  encouraging   online  visitors  to  vote  &  to  “make  the  case”  for  their  favorite  by  sharing  their  story   or  memory.     • Votes  were  dynamically  compiled  throughout,  and  stories  were  selected  to  be   featured  on  each  toy’s  page.       • (I  couldn’t  resist  sharing  my  own  story  about  my  lost  cabbage  patch  kid  that  I   found  in  another  state  seven  years  later,  and  that’s  what’s  featured  here.)           • The  Top  20  toys  were  then  unveiled  with  much  fanfare  by  local  media,  including  a   special  spread  in  The  Indianapolis  Star.     • The  community-­‐curated  display  shown  here  was  located  prominently  at  our  entry   gates.     • The  public  was  then  invited  for  2  weeks  to  rank  the  Top  20  to  choose  the  Top  3.     • In  case  you  were  wondering,  The  Top  3  toys  were  G.I.  Joe,  Transformers,  and   LEGOs,  followed  closely  by  Barbie,  the  Viewmaster,  the  bicycle,  Cabbage  Patch   Kids,  and  Hot  Wheels.     • They  were  labeled  with  their  rankings  and  the  display  remained  up  for  several   months,  where  visitors  could  continue  to  submit  stories  via  QR  code.           • 100  Toys  started  out  as  an  experimental  story-­‐collecting  project,  but  it  massively   surpassed  expectations  when  it  gained  prominent  attention  in  national  press  and   on  social  media.       • In  addition  to  support  from  the  Indy  Star  and  other  local  media,  we  received   national  coverage  through  Yahoo,  The  Washington  Post,  CNN,  Fox  News,  and   NPR’s  All  Things  Considered.  The  Yahoo  story  alone  received  1,700  comments.         • In  the  end,  100  Toys  spurred  diverse  and  heartfelt  dialogue  from  local,  regional,   and  international  users  across  many  online  platforms.     • From  July  to  September,  we  had  over  94,000  page  views  on  100  Toys  web  pages   • There  were  over  600  stories  submitted  (exact:  641  stories)   • And  over  24,000  votes  (exact:  24,417)   • We  received  submissions  from  all  ages,  especially  baby  boomers,  and  significant   contributions  from  men,  which  we  were  happy  to  see.   • The  reach  was  not  only  local  and  regional,  but  national  and  international,  with   participation  from  over  a  dozen  states  and  countries  including  Germany,  Canada,   Israel,  and  Australia.   Memories last a lot longer than toys. Check out your Top 20 Toys…! “…Can I high five you?” ! Results ! 94,000 pageviews ! 24,417 votes ! 641 stories ! 18 states ! 4 countries
  • 4.       • At  the  heart  of  100  Toys’  success  was  nostalgia,  passion,  and  really  an  incredible   urge  to  share  that  special  story  about  a  memorable  toy.       • Here  are  our  conclusions  about  what  worked:   • THE  TOPIC  led  to  nostalgic  connections  to  the  objects.  Everyone  loves  toys.   • VOTING  motivated  users  to  participate  and  drove  media  coverage.     • FAMILIES  shared  together,  contributing  to  intergenerational  learning,  which  is  the   Children’s  Museum’s  mission—to  promote  family  learning.   • COLLECTIONS  were  distributed  in  new  ways  through  beautiful  photography,  so  we   were  increasing  access.   • COMMUNITY  was  empowered  to  curate  content  that  resulted  in  on-­‐site  display.             • Because  of  the  success  of  100  Toys,  we  began  to  pursue  future  Digital  Engagement   Projects.     • But  this  required  a  bit  of  internal  education  on  what  a  digital  engagement   project  is.     • So  we  worked  to  create  a  definition  and  list  of  elements  to  help  others   understand  what  makes  these  projects  unique.     • We  define  a  Digital  Engagement  Project  as  an  interactive  project  that  engages   visitors  to  participate  both  online  and  on-­‐site.     • They  always  include  a  Social,  Web,  and  On-­‐Site  component   • and  also  have  the  goal  of  encouraging  attendance  to  the  museum  to  extend  the   experience  even  further.         • The  digital  project  is  always  on  the  museum’s  website,  with  social  media  strongly   supporting  and  promoting  it.     • Sometimes  Digital  Engagement  Projects  are  confused  with  social  media  campaigns.   • We  like  to  say  that  while  social  campaigns  do  exist  around  each  exhibit,  a  Digital   Engagement  Project  is  so  much  more.     • A  Digital  Engagement  Project  always  includes  an  on-­‐site  component,  which  could   be  something  like  the  examples  listed  here,  such  as  a  public  event  or  a  visitor-­‐ curated  display.     • Digital  engagement  projects  also  include  at  least  one  online  element,  like  those   listed  here.  The  online  tools  and  social  platforms  change  depending  on  the  goals  of   the  Digital  Engagement  Project.       • We’re  now  working  on  our  third  Digital  Engagement  Project,  and  have  used  this   definition  to  guide  us.     o Our  Director  of  Collections,  Chris  Carron,  just  presented  on  our  2nd   Digital  Engagement  Project,  the  Superpower  Showdown,  here   yesterday.     o And  our  third  will  take  place  next  year,  focusing  on  inspiring  fashion   and  personal  style.     • It’s  my  hope  that  our  definition  can  be  built  upon  by  others  looking  to  formalize   recurring,  participatory  digital  projects  in  your  own  museums.     o Please  don’t  hesitate  to  come  chat  with  me  later.  I  have  a  handout  and   also  some  pretty  great  100  Toys  buttons  to  share.  Thank  you  so  much.     What worked? !  THE TOPIC !  VOTING !  SHARING !  COLLECTIONS !  COMMUNITY! A Digital Engagement Project is… ! PARTICIPATORY ! Crowdsourced !  Community-sourced ! DIGITAL ! An online game ! Online voting or sharing ! Online contest ! SOCIAL ! Social media campaign !  Social media contest ! ON-SITE ! A display of objects ! A public event ! Voting or sharing on-site ! A pop-up exhibit