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International Journal of Research in Computer Science
 eISSN 2249-8265 Volume 2 Issue 4 (2012) pp. 39-44
 © White Globe Publications
 www.ijorcs.org


   TEXTURE CLASSIFICATION BASED ON GABOR
                WAVELETS
                                             Amandeep Kaur¹, Savita Gupta²
                  1
                    Dept. of Computer Science and Engineering, IET Bhaddal, Ropar, Punjab, India
                                       Email: amandeepkaur2304@yahoo.com
                 2
                   Dept. of Computer Science & Engineering, UIET, Panjab University, Chandigarh,
                                            Email: savita2k8@yahoo.com

Abstract: This paper presents the comparison of              There are three main ways textures are used:
Texture classification algorithms based on Gabor              1. To    discriminate between different (already
Wavelets. The focus of this paper is on feature                  segmented) regions or to classify them,
extraction scheme for texture classification. The             2. To produce descriptions so that we can reproduce
texture feature for an image can be classified using             textures, and
texture descriptors. In this paper we have used               3. To segment an image based on textures.
Homogeneous texture descriptor that uses Gabor
Wavelets concept. For texture classification, we have           In image analysis, texture is classified into two
used online texture database that is Brodatz’s               main categories, statistical and structural. In Statistical
database and three advanced well known classifiers:          approach texture is random in nature [9]. It
Support Vector Machine, K-nearest neighbor method            characterizes texture by the statistical properties of the
and decision tree induction method. The results shows        grey levels of the points comprising a surface. These
that classification using Support vector machines gives      properties are computed from grey level (histogram) or
better results as compare to the other classifiers. It can   grey level of the surface. In Structural approach,
accurately discriminate between a testing image data         Structural textures are deterministic texels, which
and training data.                                           repeat according to some placement rules,
                                                             deterministic or random. The placement rules define
Keywords:        Texture     Classification, MPEG-7          the special relationships between the texels, these
Homogeneous texture descriptor, Gabor Wavelets,              special relationships may be the adjacency, closest
Support Vector Machine, K-nearest neighbor                   distance and periodicities. Different approaches have
classifier, decision tree induction method.                  been taken for texture representation, such as: texture
                                                             descriptors based on co-occurrence matrices and
                 I. INTRODUCTION                             random field texture models, multi-resolution
    Texture is a measure of variation of intensity of        techniques using Gabor and wavelet filters and local
surface, quantifying properties such as smoothness,          edge histogram descriptor of an image [5].
coarseness and regularity. Texture characterizes the            There are three descriptors of texture feature of a
local properties of the gray level of an image region        region. First is homogeneous texture descriptor (HTD),
and plays an important role in many image processing         the edge histogram descriptor(EHD), and the
tasks such as content based image retrieval ,computer        perceptual browsing descriptor (PBD).These are
vision ,medical imaging. Natural textures are random,        currently included in the Committee Draft of MPEG-7
whereas artificial textures are often deterministic or       Visual (ISO/IEC 15938-3)[2].
periodic. Figure 1 shows different types of texture
fields.                                                         In this paper, our concern is with texture
                                                             classification using Gabor wavelets. Firstly, Texture
                                                             discrimination is done to partition a textured image
                                                             into regions, each corresponding to a perceptually
                                                             homogeneous texture (leads to image segmentation),
                                                             Secondly feature extraction is done using
                                                             Homogeneous texture descriptor that is vector of 62
                                                             numerical features coming from Gabor Wavelets. For
                                                             texture classification, we have used online texture
                                                             database that is Brodatz’s database and three advanced
                                                             well known classifiers: Support Vector Machine, K-
                                                             nearest neighbour method and decision tree induction
           Figure 1: Different types of textures             method.


                                                                                www.ijorcs.org
40                                                                                         Amandeep Kaur, Savita Gupta

Lastly, the accuracy and performance is measured                           Table 1: Six classes from A to F
using, precision, true positive rate and false positive      Texture      Class name              Sample Size before
rate.                                                        Class                                partitioning
                                                             Class A      Grass (1.1.01)          512 x 512
           II. TEXTURE DISCRIMINATION
A. General Steps for Texture representation                  Class B      Wood (1.1.02)           512 x 512

                   Texture Discrimination                    Class C      Straw (1.1.03)          512 x 512

                                                             Class D      Brick (1.1.12)          512 x 512

                                                             Class E      Weave (1.1.04)          512 x 512
                 Texture feature Extraction
                                                             Class F      Animal Skin (1.1.06) 512 x 512

                                                             C. Texture images with 512 x 512 sample size
                   Texture Classification
                                                               S. No     Texture Images              Texture
          Figure 2: Steps for Texture Representations                                                Image Name
                                                                1.                                   Grass (A)
Step 1. Texture discrimination is to partition a textured
        image into regions, each corresponding to a
        perceptually homogeneous texture (leads to
        image segmentation).
Step 2. Texture feature extraction is to compute a
        characteristic of a texture image that is able to       2.                                   Wood (B)
        numerically describe its texture properties.
        Feature extraction is concerned with the
        quantification of texture.
        Characteristics in terms of a collection of
        descriptors      or      quantitative      feature
        measurements often referred to as a feature             3.                                   Straw (C)
        vector.
        The choice of appropriate descriptive
        parameters will radically influence the
        reliability and effectiveness of subsequent
        feature qualification through classification
        [Awcock95].                                             4.                                   Weave (D)
Step 3. Texture classification is to determine to which
        of a finite number of physically defined classes
        (such as normal and abnormal tissue) a
        homogeneous texture region belongs. If the
        classes have not been defined a priori, the task
        is referred to as unsupervised texture                  5.                                   Animal Skin
        classification. On the other hand, if the classes                                            (E)
        have already been defined through the use of
        training textures, then the process is referred to
        as supervised texture classification.
   In our research, only supervised texture
classification is considered and classification accuracy        6.                                   Brick (F)
can refer to the percentage of correctly classified
texture samples.
B. Partitioning of texture images using MATLAB
   Following are the texture images from six classes
from Brodatz’s database [29] namely:
                                                                     Figure 3: Texture images used for Experiment


                                                                               www.ijorcs.org
Texture Classification Based on Gabor Wavelets                                                                                 41

   These image classes (512 x 512) are further sub-
partitioned into 16 (128 x 128, 64 x 64 and 32 x 32)
sample sizes, making total of 288 (96+96+96) texture
images. These images further used for texture feature
extraction and texture classification process.

III. HOMOGENEOUS TEXTURE DESCRIPTOR
   The feature extraction is done using homogeneous
texture descriptor (HTD). The HTD describes a
statistical distribution of the image texture. It’s a
vector of 62 integers coming from the Gabor filter
response of 30 frequency layout channels which
enables to classify images with high precision. HTD is
to be used for similarity retrieval application [7].
   The HTD provides a quantitative characterization         Figure 4: Frequency Domain division Layout: the contour


                                                            implementation are 𝑈ℎ = 0.3 and 𝑈 𝑙 = 0.05, K=6 and S=5.
of texture for similarity-based image-to-image              indicates the half-peak magnitude of the filter responses in
matching. This descriptor is computed by first filtering     the Gabor filter dictionary. The filter parameters used in
the image with a bank of orientation and scale


                                                           homogeneous, and the mean 𝜇 𝑚𝑛 and the standard
sensitive filters, and computing the mean and standard        Where * indicates the complex conjugate. It is



                                                           deviation 𝜎 𝑚𝑛 of the magnitude of the transform
deviation of the filtered outputs in the frequency         assumed that the local texture regions are spatially
domain [4].Previous extensive work on this feature
descriptor has shown that this descriptor is robust,
effective, and easy to compute [4].
                                                           coefficients are used to represent the region for


                                                            𝜇
                                                                       ∬|𝑤   𝑚𝑛 (𝑥,𝑦)|𝑑𝑥𝑑𝑦
   MPEG-7 HTD is obtained by filtering the image           classification and retrieval purposes [3]:

                                                                𝑚𝑛 =
with bank of 30 orientations (6 different) and scale (5

                                                                                𝑃𝑋𝑄
different) sensitive Gabor filters. The mean and


                                                            𝜎 𝑚𝑛 =
                                                                       �∬(|𝑤   𝑚𝑛 (𝑥,𝑦)|−𝜇 𝑚𝑛 )2𝑑𝑥𝑑𝑦
standard deviation of filtered images are calculated in


                                                                                      𝑃𝑋𝑄
frequency domain .Additionally mean and standard
deviation of original image is computed as well,
resulting in a feature vector of 62 values [6].
                                                                                                            (3)
    Manjunath and Ma [3] have shown that image
retrieval using Gabor features outperforms that using         The mean and standard deviation of original image


                                                            𝜇 𝑠𝑑 =
                                                                     ∬|𝐼(𝑥,𝑦)|𝑑𝑥𝑑𝑦
pyramid-structured wavelet transform (PWT) features,       are defined as follows:


                                                                           𝑃𝑋𝑄
tree-structured wavelet transform (TWT) features and



                                                            𝜎 𝑠𝑑 =
multiresolution       simultaneous       autoregressive

                                                                     �∬(|𝐼(𝑥,𝑦)|−𝜇 𝑠𝑑 )2𝑑𝑥𝑑𝑦
model(MR-SAR) features. Basically, Gabor filters are

                                                                                  𝑃𝑋𝑄
a group of wavelets, with each wavelet capturing
energy at a specific frequency and a specific direction.
Expanding a signal using this basis provides a
localized frequency description, therefore capturing          So MPEG-7 HTD can be represented by a 62-


                                                            𝑓 = {𝜇 𝑠𝑑 , 𝜎 𝑠𝑑 , 𝜇00 , 𝜎00 , 𝜇01 , 𝜎01 , … … … … , 𝜇45 , 𝜎45 }
local features of the signal. Texture features can then    dimentional vector as:
be extracted from this group of energy distributions.
The scale (frequency) and orientation tunable property                                                                 (6)
of Gabor filter makes it especially useful for texture
analysis [3].                                                 After feature extraction, the next step is the
                                                           classification of texture database .So that we can
A. Feature Representation                                  discriminate between different-2 texture classes
   HTD sets S as 5 and K as 6.Given an image g(x, y)       category-wise.
with size P x Q, its Gabor wavelet transform is then


    𝑤 𝑚𝑛 ( 𝑥, 𝑦)=∬ 𝐼(𝑥1 , 𝑦1 ) 𝑔 𝑚𝑛 * ( 𝑥 − 𝑥1 , 𝑦 −
defined to be [3]:                                                     IV. TEXTURE CLASSIFICATION


      𝑦1 ) 𝑑𝑥1 d 𝑦1
                                                              Classification refers to as assigning a physical
                                                           object or incident into one of a set of predefined
                                               (1)         categories. In texture classification the goal is to assign
                                                           an unknown sample image to one of a set of known
                                                           texture classes. The texture classification methods


                                                                               www.ijorcs.org
42                                                                                          Amandeep Kaur, Savita Gupta

based on MPEG-7 homogeneous texture descriptor for            B. Design of Experiments
better and accurate results. The implementation of first
                                                                  As shown in Table 2, three types of experiments are
part that is feature extraction of texture classes is done
                                                              designed to illustrate the efficiency and effectiveness
using MATLAB7 software and texture classification is
                                                              of the proposed method.
done by using java based Weka-Tool [1].
                                                                        Table 2: Experiments and their procedures
   Texture classification is to determine to which of a
finite number of physically defined classes (such as           Experiment Name       Procedures
normal and abnormal tissue) a homogeneous texture
                                                               HTD + SVM             Use above Algorithm 5.1
region belongs. If the classes have not been defined a
                                                               HTD+ KNN              In Algorithm 5.1,Use KNN as
priori, the task is referred to as unsupervised texture                              classifier method.(K=31)
classification. On the other hand, if the classes have         HTD + DT              In Algorithm 5.1, Use Decision tree
already been defined through the use of training                                     induction method (C 4.5).
textures, then the process is referred to as supervised
texture classification. Three classification methods              Where, HTD is the Homogeneous texture
namely Support Vector Machine classifier, K-nearest           descriptor. The experiments were carried out on a PC
Neighbour methods and Decision tree induction are             equipped with i3 2.27GHZ CPU and 3 GB RAM. The
applied to classify training and testing data.                Gabor wavelet for feature extraction is implemented in
                                                              the MATLAB environment. The implementation of
   In our work, only supervised texture classification        SVM (Support Vector Machine), KNN (K Nearest
is considered and classification accuracy can refer to        Neighbour) and decision tree induction method (C 4.5)
the percentage of correctly classified texture samples.       is done using WEKA data miner.

              V. PROPOSED ALGORITHM                               VI. IMAGE CLASSIFICATION RESULTS
A. Steps for Implemented Algorithm                               Finally the results have been demonstrated in the
                                                              form of graphs. All the classification techniques have
Step 1.   Texture feature extraction.
                                                              been tested on texture images from Brodatz’s dataset
For each orientation K, calculate total energy of S           from the USC-SIPI image database [8].
scales.
    For i=0 to K-1           //K=6, 6 orientation             A. Graphical Representation of Results


    Energy[i] = Energy[i] + 𝜇 𝑗𝑖 ;
    For j=0 to S-1           // S=5, 5 scales                    The performance of each classifier is measured
                                           //mean energy at   using the conventional micro-averaged precision,


    Sd [i] = Sd [i] + 𝜇 𝑗𝑖 ;
                                                              macro-averaged precision and true positive and false
    30 orientations
                                                              positive rate. In Micro-averaged, it can be first
                                     // standard deviation    computed for individual classes and in the case of
    at 30 orientations                                        Macro-averaged, average of all classes as a global
                                                              measure can be evaluated.
Then it gives MPEG-7 HTD of 62-dimentional


f= { 𝜇 𝑠𝑑 , 𝜎 𝑠𝑑 , 𝜎00, 𝜇01, 𝜎01 ,……………………, 𝜇45, 𝜎45 }
vector:                                                       1. Micro-Averaged Precision on 128 x 128 sample size
                                                                 data

Step 2. First done texture Classification using SVM
        where convert the above feature vector into
        CSV format (Comma Separated values).In this
        way , all the training and testing data can also


        to find best parameter C and 𝛾.
        be converted and ready to use for classification.
Step 3. Then apply RBF kernel and use cross validation


Step 4. Use the best parameter C and 𝛾 to train the
        whole dataset.
Step 5. Classified the testing data.
Step 6. Again in Second step, used KNN classifier and
        Decision tree induction methods for
        classification in the place of SVM Classifier.
                                                               Figure 5: Micro-averaged precision on 128 x 128 sample
                                                                                      images.



                                                                                www.ijorcs.org
Texture Classification Based on Gabor Wavelets                                                                    43

   Figure 5 shows that SVM is very effective on the         Figure 5, 6, 7 and 8 demonstrate that higher
images whose texture contain lots of straight lines,     precision can be achieved if size of sub images is
such as grass, wood, straw and brick. However            larger. The 32 x 32 samples contain only one sixteenth
classification rate in images like weave and animal      of the pixel data as compare to 128 x 128 samples,
skin are less.                                           consequently the feature vectors possess less
                                                         discriminative power. Here it is observed that method
2. Micro-Averaged Precision on 64 x 64 Sample size       based on SVM performs significantly better results
   data                                                  than KNN and Decision tree induction method.
                                                         5. True Positive Rate
                                                            A true positive is when the outcome is correctly
                                                         classified as “yes” (or “positive”).




  Figure 6: Micro-averaged precision on 64 x 64 sample
                        images.

3. Micro-Averaged Precision on 32 x 32 Sample size
   data


                                                         Figure 9: True positive Rate on 128 x 128, 64 x 64 and 32 x
                                                                            32 sample size data.

                                                         6. False Positive Rate
                                                             A false positive is when the outcome is
                                                         correctly classified as “yes” (or “positive”), when
                                                         it is in fact “no” (or “negative”).




  Figure 7: Micro-averaged precision on 32 x 32 sample
                        images.

4. Macro-Averaged Precision




                                                         Figure 10: False positive Rate on 128 x 128, 64 x 64 and 32
                                                                             x 32 sample data.
                                                            Figure 9 shows that true positive rate on 128 x 128
                                                         sample size is more as compare to the 64 x 64 and 32 x
                                                         32 samples. And figure 10 shows that false positive
                                                         rate on 64 x 64 and 32 x 32 sample size is more as
                                                         compare to the 128 x 128 sample size.
           Figure 8: Macro-averaged precision


                                                                          www.ijorcs.org
44                                                                                           Amandeep Kaur, Savita Gupta

     VII. CONCLUSION AND FUTURE WORK                              Intelligence,(Special Issue on Digital Libraries), Vol. 18
                                                                  (8): pp 837-842.
   The current research deals with the problems of
                                                              [4] B.S. Manjunath, P. Wu, S. Newsam, H.D., (2000) “A
texture retrieval using homogeneous texture                       texture descriptor for browsing and similarity retrieval”
descriptors and texture classification using support              Signal Processing: Image Communication: pp1-11
vector machine classifier, K-nearest neighbour
                                                              [5] Mihran Tuceryan and Anil K.Jain, (1998) “Texture
classifier and decision tree induction classifier. The            Analysis”, The handbook of pattern recognition and
results show that classification using Support vector             computer vision (2nd edition), pp 207-248.
machines shows better results as compare to the other         [6] Peng Wu, Yong Man Ro, “Texture Descriptor in MPEG-
classifiers. It can accurately discriminate between a             7.” W. Skarbek (Ed.): CAIP 2001, LNCS 2124, pp 21–
testing image data and training data.                             28
   The performance evaluation of three classifier             [7] Shih-Fu Chang, Thomas Sikora, (2001)“Overview of the
shows that macro-averaged precision on 128 x 128                  MPEG-7 Standard.” IEEE Trans on Circuits and
                                                                  Systems for video technology, Special issue on MPEG-7,
sample images shows better results as compare to 64 x
                                                                  pp 1-13.
64 sample images.
                                                              [8] The            USC-SIPI           Image          database,
1. In the case SVM classifier ,128 x 128 gives 94.9 %             http://sipi.usc.edu/database/database.cgi?volume=texture
   accuracy rate whereas 64 x 64 samples give 84.2%               s, http://www.ux.uis.no/~tranden/brodatz.html.
   and 32 x 32 samples give 67.6%                             [9] V. Vapnik. The Nature of Statistical Learning Theory.
2. In the case KNN classifier ,128 x 128 gives 85.66              Springer, N.Y., 1995. ISBN: 0-387-94559-8.
   % accuracy rate whereas 64 x 64 samples give
   76% and 32 x 32 samples give 60.3%
3. In the case decision tree (C 4.5) ,128 x 128 gives
   63.7% accuracy rate whereas 64 x 64 samples
   give 57.9% and 32 x 32 samples give 63.7%
4. Figure 5 shows that SVM is very effective on the
   images whose texture contain lots of straight lines,
   such as grass, wood, straw and brick. However
   classification rate in images like weave and animal
   skin are less. In the case of brick it is 100%.
5. Figure 5, 6, 7 and 8 demonstrate that higher
   precision can be achieved if size of sub images is
   larger. The 32 x 32 samples contain only one
   sixteenth of the pixel data as compare to 128 x 128
   samples, consequently the feature vectors possess
   less discriminative power. Here it is observed that
   method based on SVM performs significantly better
   results than KNN and Decision tree induction
   method.
6. True positivity is more in the case of SVM 128 x
   128 sample data and has less false positivity.
   Future work can be extended on designing
improved texture feature representations to obtain
Scale invariance and illuminance invariance image
classification on grey and coloured images.

                VIII. REFERENCES
[1] Andrew       Roberts,”DB32-Guide       to   Weka”2005
    http://www.comp.leeds.ac.uk/andyr
[2] Asadollah Shahbahrami, Demid Borodin, Ben Juurlink,
    (2007) “Comparison between Color and Texture
    Features for Image Retrieval.” pp 1-11
[3] B. S. Manjunath and W. Y. Ma, (August 1996 ) “Texture
    features for browsing and retrieval of image data” IEEE
    Transactions on Pattern Analysis and Machine




                                                                                www.ijorcs.org

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Texture Classification based on Gabor Wavelet

  • 1. International Journal of Research in Computer Science eISSN 2249-8265 Volume 2 Issue 4 (2012) pp. 39-44 © White Globe Publications www.ijorcs.org TEXTURE CLASSIFICATION BASED ON GABOR WAVELETS Amandeep Kaur¹, Savita Gupta² 1 Dept. of Computer Science and Engineering, IET Bhaddal, Ropar, Punjab, India Email: amandeepkaur2304@yahoo.com 2 Dept. of Computer Science & Engineering, UIET, Panjab University, Chandigarh, Email: savita2k8@yahoo.com Abstract: This paper presents the comparison of There are three main ways textures are used: Texture classification algorithms based on Gabor 1. To discriminate between different (already Wavelets. The focus of this paper is on feature segmented) regions or to classify them, extraction scheme for texture classification. The 2. To produce descriptions so that we can reproduce texture feature for an image can be classified using textures, and texture descriptors. In this paper we have used 3. To segment an image based on textures. Homogeneous texture descriptor that uses Gabor Wavelets concept. For texture classification, we have In image analysis, texture is classified into two used online texture database that is Brodatz’s main categories, statistical and structural. In Statistical database and three advanced well known classifiers: approach texture is random in nature [9]. It Support Vector Machine, K-nearest neighbor method characterizes texture by the statistical properties of the and decision tree induction method. The results shows grey levels of the points comprising a surface. These that classification using Support vector machines gives properties are computed from grey level (histogram) or better results as compare to the other classifiers. It can grey level of the surface. In Structural approach, accurately discriminate between a testing image data Structural textures are deterministic texels, which and training data. repeat according to some placement rules, deterministic or random. The placement rules define Keywords: Texture Classification, MPEG-7 the special relationships between the texels, these Homogeneous texture descriptor, Gabor Wavelets, special relationships may be the adjacency, closest Support Vector Machine, K-nearest neighbor distance and periodicities. Different approaches have classifier, decision tree induction method. been taken for texture representation, such as: texture descriptors based on co-occurrence matrices and I. INTRODUCTION random field texture models, multi-resolution Texture is a measure of variation of intensity of techniques using Gabor and wavelet filters and local surface, quantifying properties such as smoothness, edge histogram descriptor of an image [5]. coarseness and regularity. Texture characterizes the There are three descriptors of texture feature of a local properties of the gray level of an image region region. First is homogeneous texture descriptor (HTD), and plays an important role in many image processing the edge histogram descriptor(EHD), and the tasks such as content based image retrieval ,computer perceptual browsing descriptor (PBD).These are vision ,medical imaging. Natural textures are random, currently included in the Committee Draft of MPEG-7 whereas artificial textures are often deterministic or Visual (ISO/IEC 15938-3)[2]. periodic. Figure 1 shows different types of texture fields. In this paper, our concern is with texture classification using Gabor wavelets. Firstly, Texture discrimination is done to partition a textured image into regions, each corresponding to a perceptually homogeneous texture (leads to image segmentation), Secondly feature extraction is done using Homogeneous texture descriptor that is vector of 62 numerical features coming from Gabor Wavelets. For texture classification, we have used online texture database that is Brodatz’s database and three advanced well known classifiers: Support Vector Machine, K- nearest neighbour method and decision tree induction Figure 1: Different types of textures method. www.ijorcs.org
  • 2. 40 Amandeep Kaur, Savita Gupta Lastly, the accuracy and performance is measured Table 1: Six classes from A to F using, precision, true positive rate and false positive Texture Class name Sample Size before rate. Class partitioning Class A Grass (1.1.01) 512 x 512 II. TEXTURE DISCRIMINATION A. General Steps for Texture representation Class B Wood (1.1.02) 512 x 512 Texture Discrimination Class C Straw (1.1.03) 512 x 512 Class D Brick (1.1.12) 512 x 512 Class E Weave (1.1.04) 512 x 512 Texture feature Extraction Class F Animal Skin (1.1.06) 512 x 512 C. Texture images with 512 x 512 sample size Texture Classification S. No Texture Images Texture Figure 2: Steps for Texture Representations Image Name 1. Grass (A) Step 1. Texture discrimination is to partition a textured image into regions, each corresponding to a perceptually homogeneous texture (leads to image segmentation). Step 2. Texture feature extraction is to compute a characteristic of a texture image that is able to 2. Wood (B) numerically describe its texture properties. Feature extraction is concerned with the quantification of texture. Characteristics in terms of a collection of descriptors or quantitative feature measurements often referred to as a feature 3. Straw (C) vector. The choice of appropriate descriptive parameters will radically influence the reliability and effectiveness of subsequent feature qualification through classification [Awcock95]. 4. Weave (D) Step 3. Texture classification is to determine to which of a finite number of physically defined classes (such as normal and abnormal tissue) a homogeneous texture region belongs. If the classes have not been defined a priori, the task is referred to as unsupervised texture 5. Animal Skin classification. On the other hand, if the classes (E) have already been defined through the use of training textures, then the process is referred to as supervised texture classification. In our research, only supervised texture classification is considered and classification accuracy 6. Brick (F) can refer to the percentage of correctly classified texture samples. B. Partitioning of texture images using MATLAB Following are the texture images from six classes from Brodatz’s database [29] namely: Figure 3: Texture images used for Experiment www.ijorcs.org
  • 3. Texture Classification Based on Gabor Wavelets 41 These image classes (512 x 512) are further sub- partitioned into 16 (128 x 128, 64 x 64 and 32 x 32) sample sizes, making total of 288 (96+96+96) texture images. These images further used for texture feature extraction and texture classification process. III. HOMOGENEOUS TEXTURE DESCRIPTOR The feature extraction is done using homogeneous texture descriptor (HTD). The HTD describes a statistical distribution of the image texture. It’s a vector of 62 integers coming from the Gabor filter response of 30 frequency layout channels which enables to classify images with high precision. HTD is to be used for similarity retrieval application [7]. The HTD provides a quantitative characterization Figure 4: Frequency Domain division Layout: the contour implementation are 𝑈ℎ = 0.3 and 𝑈 𝑙 = 0.05, K=6 and S=5. of texture for similarity-based image-to-image indicates the half-peak magnitude of the filter responses in matching. This descriptor is computed by first filtering the Gabor filter dictionary. The filter parameters used in the image with a bank of orientation and scale homogeneous, and the mean 𝜇 𝑚𝑛 and the standard sensitive filters, and computing the mean and standard Where * indicates the complex conjugate. It is deviation 𝜎 𝑚𝑛 of the magnitude of the transform deviation of the filtered outputs in the frequency assumed that the local texture regions are spatially domain [4].Previous extensive work on this feature descriptor has shown that this descriptor is robust, effective, and easy to compute [4]. coefficients are used to represent the region for 𝜇 ∬|𝑤 𝑚𝑛 (𝑥,𝑦)|𝑑𝑥𝑑𝑦 MPEG-7 HTD is obtained by filtering the image classification and retrieval purposes [3]: 𝑚𝑛 = with bank of 30 orientations (6 different) and scale (5 𝑃𝑋𝑄 different) sensitive Gabor filters. The mean and 𝜎 𝑚𝑛 = �∬(|𝑤 𝑚𝑛 (𝑥,𝑦)|−𝜇 𝑚𝑛 )2𝑑𝑥𝑑𝑦 standard deviation of filtered images are calculated in 𝑃𝑋𝑄 frequency domain .Additionally mean and standard deviation of original image is computed as well, resulting in a feature vector of 62 values [6]. (3) Manjunath and Ma [3] have shown that image retrieval using Gabor features outperforms that using The mean and standard deviation of original image 𝜇 𝑠𝑑 = ∬|𝐼(𝑥,𝑦)|𝑑𝑥𝑑𝑦 pyramid-structured wavelet transform (PWT) features, are defined as follows: 𝑃𝑋𝑄 tree-structured wavelet transform (TWT) features and 𝜎 𝑠𝑑 = multiresolution simultaneous autoregressive �∬(|𝐼(𝑥,𝑦)|−𝜇 𝑠𝑑 )2𝑑𝑥𝑑𝑦 model(MR-SAR) features. Basically, Gabor filters are 𝑃𝑋𝑄 a group of wavelets, with each wavelet capturing energy at a specific frequency and a specific direction. Expanding a signal using this basis provides a localized frequency description, therefore capturing So MPEG-7 HTD can be represented by a 62- 𝑓 = {𝜇 𝑠𝑑 , 𝜎 𝑠𝑑 , 𝜇00 , 𝜎00 , 𝜇01 , 𝜎01 , … … … … , 𝜇45 , 𝜎45 } local features of the signal. Texture features can then dimentional vector as: be extracted from this group of energy distributions. The scale (frequency) and orientation tunable property (6) of Gabor filter makes it especially useful for texture analysis [3]. After feature extraction, the next step is the classification of texture database .So that we can A. Feature Representation discriminate between different-2 texture classes HTD sets S as 5 and K as 6.Given an image g(x, y) category-wise. with size P x Q, its Gabor wavelet transform is then 𝑤 𝑚𝑛 ( 𝑥, 𝑦)=∬ 𝐼(𝑥1 , 𝑦1 ) 𝑔 𝑚𝑛 * ( 𝑥 − 𝑥1 , 𝑦 − defined to be [3]: IV. TEXTURE CLASSIFICATION 𝑦1 ) 𝑑𝑥1 d 𝑦1 Classification refers to as assigning a physical object or incident into one of a set of predefined (1) categories. In texture classification the goal is to assign an unknown sample image to one of a set of known texture classes. The texture classification methods www.ijorcs.org
  • 4. 42 Amandeep Kaur, Savita Gupta based on MPEG-7 homogeneous texture descriptor for B. Design of Experiments better and accurate results. The implementation of first As shown in Table 2, three types of experiments are part that is feature extraction of texture classes is done designed to illustrate the efficiency and effectiveness using MATLAB7 software and texture classification is of the proposed method. done by using java based Weka-Tool [1]. Table 2: Experiments and their procedures Texture classification is to determine to which of a finite number of physically defined classes (such as Experiment Name Procedures normal and abnormal tissue) a homogeneous texture HTD + SVM Use above Algorithm 5.1 region belongs. If the classes have not been defined a HTD+ KNN In Algorithm 5.1,Use KNN as priori, the task is referred to as unsupervised texture classifier method.(K=31) classification. On the other hand, if the classes have HTD + DT In Algorithm 5.1, Use Decision tree already been defined through the use of training induction method (C 4.5). textures, then the process is referred to as supervised texture classification. Three classification methods Where, HTD is the Homogeneous texture namely Support Vector Machine classifier, K-nearest descriptor. The experiments were carried out on a PC Neighbour methods and Decision tree induction are equipped with i3 2.27GHZ CPU and 3 GB RAM. The applied to classify training and testing data. Gabor wavelet for feature extraction is implemented in the MATLAB environment. The implementation of In our work, only supervised texture classification SVM (Support Vector Machine), KNN (K Nearest is considered and classification accuracy can refer to Neighbour) and decision tree induction method (C 4.5) the percentage of correctly classified texture samples. is done using WEKA data miner. V. PROPOSED ALGORITHM VI. IMAGE CLASSIFICATION RESULTS A. Steps for Implemented Algorithm Finally the results have been demonstrated in the form of graphs. All the classification techniques have Step 1. Texture feature extraction. been tested on texture images from Brodatz’s dataset For each orientation K, calculate total energy of S from the USC-SIPI image database [8]. scales. For i=0 to K-1 //K=6, 6 orientation A. Graphical Representation of Results Energy[i] = Energy[i] + 𝜇 𝑗𝑖 ; For j=0 to S-1 // S=5, 5 scales The performance of each classifier is measured //mean energy at using the conventional micro-averaged precision, Sd [i] = Sd [i] + 𝜇 𝑗𝑖 ; macro-averaged precision and true positive and false 30 orientations positive rate. In Micro-averaged, it can be first // standard deviation computed for individual classes and in the case of at 30 orientations Macro-averaged, average of all classes as a global measure can be evaluated. Then it gives MPEG-7 HTD of 62-dimentional f= { 𝜇 𝑠𝑑 , 𝜎 𝑠𝑑 , 𝜎00, 𝜇01, 𝜎01 ,……………………, 𝜇45, 𝜎45 } vector: 1. Micro-Averaged Precision on 128 x 128 sample size data Step 2. First done texture Classification using SVM where convert the above feature vector into CSV format (Comma Separated values).In this way , all the training and testing data can also to find best parameter C and 𝛾. be converted and ready to use for classification. Step 3. Then apply RBF kernel and use cross validation Step 4. Use the best parameter C and 𝛾 to train the whole dataset. Step 5. Classified the testing data. Step 6. Again in Second step, used KNN classifier and Decision tree induction methods for classification in the place of SVM Classifier. Figure 5: Micro-averaged precision on 128 x 128 sample images. www.ijorcs.org
  • 5. Texture Classification Based on Gabor Wavelets 43 Figure 5 shows that SVM is very effective on the Figure 5, 6, 7 and 8 demonstrate that higher images whose texture contain lots of straight lines, precision can be achieved if size of sub images is such as grass, wood, straw and brick. However larger. The 32 x 32 samples contain only one sixteenth classification rate in images like weave and animal of the pixel data as compare to 128 x 128 samples, skin are less. consequently the feature vectors possess less discriminative power. Here it is observed that method 2. Micro-Averaged Precision on 64 x 64 Sample size based on SVM performs significantly better results data than KNN and Decision tree induction method. 5. True Positive Rate A true positive is when the outcome is correctly classified as “yes” (or “positive”). Figure 6: Micro-averaged precision on 64 x 64 sample images. 3. Micro-Averaged Precision on 32 x 32 Sample size data Figure 9: True positive Rate on 128 x 128, 64 x 64 and 32 x 32 sample size data. 6. False Positive Rate A false positive is when the outcome is correctly classified as “yes” (or “positive”), when it is in fact “no” (or “negative”). Figure 7: Micro-averaged precision on 32 x 32 sample images. 4. Macro-Averaged Precision Figure 10: False positive Rate on 128 x 128, 64 x 64 and 32 x 32 sample data. Figure 9 shows that true positive rate on 128 x 128 sample size is more as compare to the 64 x 64 and 32 x 32 samples. And figure 10 shows that false positive rate on 64 x 64 and 32 x 32 sample size is more as compare to the 128 x 128 sample size. Figure 8: Macro-averaged precision www.ijorcs.org
  • 6. 44 Amandeep Kaur, Savita Gupta VII. CONCLUSION AND FUTURE WORK Intelligence,(Special Issue on Digital Libraries), Vol. 18 (8): pp 837-842. The current research deals with the problems of [4] B.S. Manjunath, P. Wu, S. Newsam, H.D., (2000) “A texture retrieval using homogeneous texture texture descriptor for browsing and similarity retrieval” descriptors and texture classification using support Signal Processing: Image Communication: pp1-11 vector machine classifier, K-nearest neighbour [5] Mihran Tuceryan and Anil K.Jain, (1998) “Texture classifier and decision tree induction classifier. The Analysis”, The handbook of pattern recognition and results show that classification using Support vector computer vision (2nd edition), pp 207-248. machines shows better results as compare to the other [6] Peng Wu, Yong Man Ro, “Texture Descriptor in MPEG- classifiers. It can accurately discriminate between a 7.” W. Skarbek (Ed.): CAIP 2001, LNCS 2124, pp 21– testing image data and training data. 28 The performance evaluation of three classifier [7] Shih-Fu Chang, Thomas Sikora, (2001)“Overview of the shows that macro-averaged precision on 128 x 128 MPEG-7 Standard.” IEEE Trans on Circuits and Systems for video technology, Special issue on MPEG-7, sample images shows better results as compare to 64 x pp 1-13. 64 sample images. [8] The USC-SIPI Image database, 1. In the case SVM classifier ,128 x 128 gives 94.9 % http://sipi.usc.edu/database/database.cgi?volume=texture accuracy rate whereas 64 x 64 samples give 84.2% s, http://www.ux.uis.no/~tranden/brodatz.html. and 32 x 32 samples give 67.6% [9] V. Vapnik. The Nature of Statistical Learning Theory. 2. In the case KNN classifier ,128 x 128 gives 85.66 Springer, N.Y., 1995. ISBN: 0-387-94559-8. % accuracy rate whereas 64 x 64 samples give 76% and 32 x 32 samples give 60.3% 3. In the case decision tree (C 4.5) ,128 x 128 gives 63.7% accuracy rate whereas 64 x 64 samples give 57.9% and 32 x 32 samples give 63.7% 4. Figure 5 shows that SVM is very effective on the images whose texture contain lots of straight lines, such as grass, wood, straw and brick. However classification rate in images like weave and animal skin are less. In the case of brick it is 100%. 5. Figure 5, 6, 7 and 8 demonstrate that higher precision can be achieved if size of sub images is larger. The 32 x 32 samples contain only one sixteenth of the pixel data as compare to 128 x 128 samples, consequently the feature vectors possess less discriminative power. Here it is observed that method based on SVM performs significantly better results than KNN and Decision tree induction method. 6. True positivity is more in the case of SVM 128 x 128 sample data and has less false positivity. Future work can be extended on designing improved texture feature representations to obtain Scale invariance and illuminance invariance image classification on grey and coloured images. VIII. REFERENCES [1] Andrew Roberts,”DB32-Guide to Weka”2005 http://www.comp.leeds.ac.uk/andyr [2] Asadollah Shahbahrami, Demid Borodin, Ben Juurlink, (2007) “Comparison between Color and Texture Features for Image Retrieval.” pp 1-11 [3] B. S. Manjunath and W. Y. Ma, (August 1996 ) “Texture features for browsing and retrieval of image data” IEEE Transactions on Pattern Analysis and Machine www.ijorcs.org