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ASSIGNMENT FOR Skillshare Course:
Crash Course in Digital Strategy
Tutor: @juliancole




     FAN OUT                        EXPANDING THE VIEWERSHIP
                    DIGITAL                                    RATEGY

                                              BY

                                       PATRICK MEEHAN
                                        @ideas4pleasure
                                    www.iampatrickmeehan.com
2




“ etflix subscribers don’t just
 N
 sign up for original content
 or specific shows, but for
 the overall experience...”
				                    – Reed Hastings Netflix CEO




© PATRICK MEEHAN 2013
CLIENT BRIEF                                                              3




       THE MISSION      To create a unique digital strategy for Netflix
                         promoting the release of ‘Hemlock Grove.’




© PATRICK MEEHAN 2013
BUSINESS OBJECTIVE                                                 4




                        THE Goal
                        Increase brand awareness / brand lift of
                        Netflix amongst horror fans through the
                         unique experience of Hemlock Grove
                                  by 5% by June 2013.


© PATRICK MEEHAN 2013
TITLE                                          5




                        Let’s Get A Feel For
                         The Landscape.



© PATRICK MEEHAN 2013
DEFINE: BRAND                               6




                        Service   Product




© PATRICK MEEHAN 2013
BLAH BLAH
INSIGHTS                                                           7




Netflix Consumer Profile:
Gender: M/F relatively equal (56% F)



         BLAH
Age: ~50% of audience between 25-44
Children: relatively equal (56% w/o kids)
Household $$: affluent. 57% earn $100k+, 84% earn $50k+
Education: College grads+ (59%), no college still relevant (41%)


       BLAH BLAH
Race: overwhelmingly white (78%)
Data shows consumer’s who binge-view once, binge-view again.
Peak viewing on weekends. Drop off by Wednesday.




         BLAH
© PATRICK MEEHAN 2013
BLAH BLAH
DISCOVER: INSGHTS                                                  8




Horror Consumer Profile:
Gender: Male dominant.



         BLAH
Age: 18 - 24 are the largest target amongst male group.
Behavioural: High susceptibility to excitation transfer process.
Behavioural:  xperience both negative and positive
             E
             emotions simultaneously.


       BLAH BLAH
Physiological:  ig difference between people that watch/ like
               B
               horror movies and people that do not.
Psychological: Horror elicit’s strong emotional reactions.
Psychological:  he appeal of horror depends on
               T


         BLAH
               characteristics of the viewer, the film, and
               the viewing circumstances.
© PATRICK MEEHAN 2013
BLAH BLAH
DISCOVER: INSGHTS                                           9




Consumer Behaviour: We are x3 more likely to have our
viewing habits shaped by social media. (AU)



         BLAH
Consumer Behaviour: 59% of people use online video’s to
help inform them of consumer choices. (AU).




       BLAH BLAH
Consumer Behaviour: 33% discuss a programme whilst
watching an actual programme (AU)

Consumer Behaviour: People like watching whole seasons rather


         BLAH
than small parts of TV shows. (Don’t like waiting.)

© PATRICK MEEHAN 2013
BLAH BLAH
DISCOVER: INSGHTS                                               10




Consumer Curated Content: format is not driven by traditional
programming constraints. Not driven by advertising.



         BLAH
Consumer Centric Content: Results in creative and varying
lengths of content. No ads etc etc. Does not adhere to standard
22 or 44min practice on free to air.



       BLAH BLAH
Consumer Centric Content: “It’s television on my terms.”

Consumer Centric Content: Enjoy the connectedness with the


         BLAH
show or movie and the nuances of the storyline, the characters,
an the obvious convienence of ‘Viewing On Demand.’
© PATRICK MEEHAN 2013
BLAH BLAH
DISCOVER: INSGHTS                                              11




Quality Competitive advantage: credible and assured content


         BLAH
deals. (Expansive range. Better quality resolution viewing.)

Quality Competitive advantage: Riding benefits from internet
infrastructure (Who doesn’t want faster internet.)


       BLAH BLAH
Quality Competitive advantage: Charges at a reasonable and
competitive rate compared to that of cable or pay TV.
($8 p/month vs $70 p/month + programming constraints.)


         BLAH
© PATRICK MEEHAN 2013
BLAH BLAH
DISCOVER: INSGHTS                                                12




Quality Competitive advantage: As a result of pricing it will have


         BLAH
a positive elastic income demand on market since its forecast to
increase consumption by 95% of the next 10years.

Q
 uality Competitive advantage: because its investing in


       BLAH BLAH
funding and producing content as well and since it has
guaranteed revenue model. This is a long term investment
in the entertainment industry. (Hemlock Grove.)



         BLAH
© PATRICK MEEHAN 2013
BLAH BLAH
DISCOVER: INSGHTS                                               13




Product Benefit: Previews to a movie are sometimes the best
part. (Costly exercise of bad choice/ misleading ad.)



         BLAH
Product Benefit: Flexible, allows us to watch when and where
we like rather than traditional settings (viewing on demand.)




       BLAH BLAH
Product Benefit: Data driven entertainment. They know what
we watch, when we watch, where we stop watching, where we
repeat a scene, where we reach for the fast-forward button,
and most critically, when we break off and move on.


         BLAH
© PATRICK MEEHAN 2013
DISTILL: CORE INSIGHTS                            14




                     READING
                    BETWEEN
                    THE LINES
                         What does this mean???

© PATRICK MEEHAN 2013
DISTILL: CORE INSIGHTS                                                  15




                                       FOMO
             Now its no longer “how” you consume TV, but rather
            “how you control” your viewing. Its ‘consumer curated’
                  consumption. Never ever miss out again.

                               love hurts
                        Horror fan’s are “sensation-seeking” viewers.

                        WORD OF MOUTH
  Basically its in our nature to rely on recommendations of peers
     and friends to give us information to help make decisions.

© PATRICK MEEHAN 2013
DISTILL: CORE INSIGHTS   16




POINT IS
BEHAVIOR
COUNTS FOR
EVERYTHING
© PATRICK MEEHAN 2013
DISTILL: CORE INSIGHTS                                                   17




                              DATA BANK
               Data on the consumer consumption habits illustrates
              subscriber habits of viewing (when, what, where...how.)

                        IMPORTANT ISSUES
          Geographically its still predominately a North American
         and Canadian service. Given that it relies on the internet...
                    it should be more global service.
                         Biggest issue is hardly anyone knows of
                             Hemlock Groves or its release.
© PATRICK MEEHAN 2013
DISTILL: BEST QUESTION                             18




Is the market already over-saturated with
supernatural horror entertainment?
© PATRICK MEEHAN 2013   ** IMAGE © HILLARY WHITE
DISTILL: BEST QUESTION                  19




             how are we going to do
             something useful useable
               and entertaining???

© PATRICK MEEHAN 2013
DISCOVER                    20




By tapping into the
psychological affects,
the physiological effects
 the behaviour that
drives the obssession
towards horror viewing.



© PATRICK MEEHAN 2013
CORE STRATEGY                   21




                        SHOW
                        TELL
© PATRICK MEEHAN 2013
BRIEFING                                                                            22


                        Strategy:
                        Show and Tell the excitment and the experiences of
                        sensation viewing through Hemlock Grove.
                        Insight:
    LOGO                Horror is designed to elicit strong emotional reactions
                        from viewers and it gives us an outlet to rationalize and
                        face our biggest fears and taboo thoughts.
                        Proposition:
                        Face your Fears with Helmock Grove on Netlfix.
                        Reason’s to Believe:
                        We’re still sitting around the campfire telling stories.
                        The fire’s become a movie screen and the darkness
                        is still outside us, around our backs.
                        The horror still goes to the heart of that situation,
                        its a source of shared experience.

© PATRICK MEEHAN 2013
IDEA: FOUNDATION                                                     23




                           Once you start there is
                        THERES NO TURNING BACK
                           We’re going to play our cards to those
                           voyeuristic tendencies and peverse
                           pleasures of masochism. That condition
                           of putting oneself through the titilations
                           and excitements of frightening, threatening
                           and truamatizing situations.



© PATRICK MEEHAN 2013
THE BIG IDEA                                                                                24




                   (Yes, I know its an oxymoron!)


                   ...
© PATRICK MEEHAN 2013
                                                    IMAGE © GLUE SOCIETY  REVOLVER FILMS
THE BIG IDEA                                                 25




                   Because horror fans ‘love’ their horror
                   and all the unpleasantness that goes
                   along with it.

                   So what’s the worse thing that could
                   happen to a horror fan???



© PATRICK MEEHAN 2013
THE BIG IDEA                                         26




           Someone F@$#! with the things you love.

                        annoying!
                          frustrating
                         UNPLEASANT

© PATRICK MEEHAN 2013
THE BIG IDEA: EXPLANATION                   27




  We’ll create a interactive campaign
  driven by the possibilities and
  ‘emotional contagion’ effects from
  being terrorized and horrified but also
  enjoying them too.



© PATRICK MEEHAN 2013
28




                       Its intriguing. It’s engaging,
                   And it’s peverse pleasure at it’s best.




© PATRICK MEEHAN 2013
THE BIG IDEA: HOW IT WORKS                                                     29

1. Suspense: Short, sharp messaging. Excitement  emotional connection
             
             through tactically placed viral messaging and short content.
             Build dramatic tension and momentum.

2. Intrigue: 	
              More motivation – give them something; ‘The Deal’, to watch
              the show free for 13 hours + access to extra content.

3.Terror:	 them the twist – The paying subscribers get the ability
            Tell
            to ‘toy’ with your viewing pleasure through a series of digital
            torture and scare tactics. Whilst paying subscribers get the new
            product the ‘Scaretime’ wristband.

4.Horror:	The Premiere – ‘Scaretime’ wristband for paying subscribers
           to that measures your physiological experience; heart rate, 
           adrenalin spikes and feed you back the data.

5.Obsession: isualized data to show you where and at what point you
            V
            were actually feeling; scared, excited, disgusted etc etc.
© PATRICK MEEHAN 2013
THE BIG IDEA RECAP                                                      30



                        So what we’re doing is giving the viewers
                        what they want from a horror show;

                        An interactive experience;
                        – Something they can relatable too.
                        –  fresh form that is linked and relevant to
                          A
                          the journey and genre of the show.
                        –  journey they can contribute too
                          A
                          and engage.
                        –  ccess to more than just a show....
                          A
                          Interesting content/ experience.
                        –  omething that goes to the core of why
                          S
                          you watch horror (understanding.)



© PATRICK MEEHAN 2013
THE BIG IDEA CHECKLIST                            31




                         �   IS IT USEFUL


                         �   IS IT USEABLE


                         �   IS IT ENTERTAINING

© PATRICK MEEHAN 2013
COMMUNICATION FRAMEWORK                                                                       32




        Intuative cross-channel marketing
                        Less about ‘selling in’ a channel, but selling ‘through’ a channel.




© PATRICK MEEHAN 2013
COMMUNICATION FRAMEWORK MODEL                            “I need a new horror show to watch.”                                                  33
                                                  Face your fears. We know what you want. Do you?
                                                                    AWARENESS




                                  CONSIDERATION




                                                                                                             REACTION
                                                              BUYING              BUYING
      “This looks okay. Maybe.”                                                                                         “This looks crazy!”
    Indulge those tendencies                                                                                            We know exactly how you feel,
                                                              BUYING              BUYING                                would you like to see more?




                                                                      BEHAVIOR
© PATRICK MEEHAN 2013
                                                     “It’s just another horror show. I’ll just torrent it”
                                                    We’ll give it to you for free for 13 hours only.
COMMUNICATION FRAMEWORK MODEL                                                                                                    34

                                                                          AWARENESS

                            “It’s just another horror show”




                                                                                          “Have you seen how
                                                                                            crazy this looks”
                        CONSIDERATION




                                                                                                                      REACTION
                                                                       BUYING   BUYING


                                                                       BUYING   BUYING




                                        “I wonder if it’s any good?”

                                                                                         “I love that feeling I get
                                                                                         from watching horror”




                                                                          BEHAVIOR
© PATRICK MEEHAN 2013
MEDIA  DIGITAL ECOSYSTEM                                   35




Awareness
Why Twitter  Vine:
– Foundation short-form content application.
–  horter the message, the better the response
  S
  from your target audience.
– Short-form video content app embedded in Twitter.
– Introduce new content (micro preview)
– Create short stories that address news or new content.
– A glimpse of your full length content.
– Eli Roth skills in short period (suspensful.)
– No one is using it for horror atm...Pioneer of channel.


© PATRICK MEEHAN 2013
MEDIA  DIGITAL ECOSYSTEM                                           36

Awareness
Why Integrated Facebook:
– Ability to connect directly to profile info for content.
– To develop socially interactive experiences into the mix.
– Mobile ready.
Why Augmented Reality:
– Bridge offline to online (digital streams)
– Interactive doesn’t just mean online!!!
– Trigger a ‘experiential’ TTL experience. Digital core.
Why Web Banners:
– We’re only using tactically placed banners to create awareness.
– Position on underground culture and sympathetic sites.
– Possibly trigger AR content or tunnel journey throught too...
– Cause its trackable.
© PATRICK MEEHAN 2013
MEDIA  DIGITAL ECOSYSTEM                                       37


BEHAVIOR
Why Youtube:
– Current habit for trailers.
– High traffic content site.
– HUGE reach.
– Annotations and overlays for continuing journey.
Why Spotify:
– Free On-Demand-Listening service integrated to Twitter  Fb
– Music is another stimuli that parallels well with Video.
– PR the showthrough access to soundtrack.
Why Data Product:
– Real time data gather.
– Insightful; measures consumer experience directly.
– Novel, useful and differeniating.
© PATRICK MEEHAN 2013
MEDIA  DIGITAL ECOSYSTEM                                                   38



                                                             Vine

                    Twitter
                                                                       Augmented
                                                                         Reality
                                                                    AR


                          WEB                              Microsite
                         Banners

                                                                    Integrated
Integrated                                                            Mobile
  Mobile                                                             Microsite
 Microsite
                                                            Youtube
       Spotify



 © PATRICK MEEHAN 2013             Dataveillance Product
KPIs                                                                                   39


                                    RETENTION
                        +5% increase in subscriptions from the campaign in 4 months.


                                      PURCHASE
                                    80,000 extra viewers at first drop
                                Overall 23,000 extra subsribers throughout.


                                    PREFERENCE
                              20% increase in viewership of first two episodes
                             5.6% increase in average viewership through series.
                              2.5 % increase in current subscriber engagement


                             CONSIDERATION
                                         286,666 qualified visitors



                                   AWARENESS
                               5% Increase in brand awareness of platform
                        21,927,500 impressions from the tri-network of paid media
                                         120,000 YouTube views.
© PATRICK MEEHAN 2013
BUDGET                                                40




	$1,480,000        Production =
 Data Product + Data Tracking = $500,000
	$70,000AR / HTML5 Microsite =
		 $50,000
   Integrated Fb Mobile Micro =
		$50,000      Vine  Twitter* =
		$30,000Rich media / Banners =
             YouTube Trueview = $30,000
		$10,000              Spotify =
 (5% of Hemlock Grove Production cost) Total = US$2.25M


© PATRICK MEEHAN 2013
TIMEFRAME                                       41




                 Pre-Release       march 2013

                        Display.
                        Anaylze.
                         Track.
                        Record.
                         Share.



                 Post-Release      JUNE 2013
© PATRICK MEEHAN 2013
NETFLIX DIGITAL STRATEGY                                                                       42




     GOAL
     Increase brand
                                                        STRATEGY
                                                        Show  Tell the experience
     awareness of Netflix                               and the excitment of sensation
     amongst horror fans                                viewing through hemlock grove.
     through the hemlock
     grove experience.




     KPI’S                                              TACTICS
     +5% Increase in subscriptions from campaign.   Spatial P2P  conversation. Less linear.



© PATRICK MEEHAN 2013
REFLECT                                                      43




      “IF YOU WANT SOMETHING YOU’VE
        NEVER HAD, YOU NEED TO DO
        SOMETHING YOU’VE NEVER DONE”
             						
      	
                             Assignment for Skillshare Course:
                             Crash course in Digital Strategy
                             Tutor: @juliancole
                             Assignment:
                             Patrick Meehan
                             @ideasforpleasure
© PATRICK MEEHAN 2013        www.iampatrickmeehan.com

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FAN OUT: Netflix Digital Strategy

  • 1. ASSIGNMENT FOR Skillshare Course: Crash Course in Digital Strategy Tutor: @juliancole FAN OUT EXPANDING THE VIEWERSHIP DIGITAL RATEGY BY PATRICK MEEHAN @ideas4pleasure www.iampatrickmeehan.com
  • 2. 2 “ etflix subscribers don’t just N sign up for original content or specific shows, but for the overall experience...” – Reed Hastings Netflix CEO © PATRICK MEEHAN 2013
  • 3. CLIENT BRIEF 3 THE MISSION To create a unique digital strategy for Netflix promoting the release of ‘Hemlock Grove.’ © PATRICK MEEHAN 2013
  • 4. BUSINESS OBJECTIVE 4 THE Goal Increase brand awareness / brand lift of Netflix amongst horror fans through the unique experience of Hemlock Grove by 5% by June 2013. © PATRICK MEEHAN 2013
  • 5. TITLE 5 Let’s Get A Feel For The Landscape. © PATRICK MEEHAN 2013
  • 6. DEFINE: BRAND 6 Service Product © PATRICK MEEHAN 2013
  • 7. BLAH BLAH INSIGHTS 7 Netflix Consumer Profile: Gender: M/F relatively equal (56% F) BLAH Age: ~50% of audience between 25-44 Children: relatively equal (56% w/o kids) Household $$: affluent. 57% earn $100k+, 84% earn $50k+ Education: College grads+ (59%), no college still relevant (41%) BLAH BLAH Race: overwhelmingly white (78%) Data shows consumer’s who binge-view once, binge-view again. Peak viewing on weekends. Drop off by Wednesday. BLAH © PATRICK MEEHAN 2013
  • 8. BLAH BLAH DISCOVER: INSGHTS 8 Horror Consumer Profile: Gender: Male dominant. BLAH Age: 18 - 24 are the largest target amongst male group. Behavioural: High susceptibility to excitation transfer process. Behavioural: xperience both negative and positive E emotions simultaneously. BLAH BLAH Physiological: ig difference between people that watch/ like B horror movies and people that do not. Psychological: Horror elicit’s strong emotional reactions. Psychological: he appeal of horror depends on T BLAH characteristics of the viewer, the film, and the viewing circumstances. © PATRICK MEEHAN 2013
  • 9. BLAH BLAH DISCOVER: INSGHTS 9 Consumer Behaviour: We are x3 more likely to have our viewing habits shaped by social media. (AU) BLAH Consumer Behaviour: 59% of people use online video’s to help inform them of consumer choices. (AU). BLAH BLAH Consumer Behaviour: 33% discuss a programme whilst watching an actual programme (AU) Consumer Behaviour: People like watching whole seasons rather BLAH than small parts of TV shows. (Don’t like waiting.) © PATRICK MEEHAN 2013
  • 10. BLAH BLAH DISCOVER: INSGHTS 10 Consumer Curated Content: format is not driven by traditional programming constraints. Not driven by advertising. BLAH Consumer Centric Content: Results in creative and varying lengths of content. No ads etc etc. Does not adhere to standard 22 or 44min practice on free to air. BLAH BLAH Consumer Centric Content: “It’s television on my terms.” Consumer Centric Content: Enjoy the connectedness with the BLAH show or movie and the nuances of the storyline, the characters, an the obvious convienence of ‘Viewing On Demand.’ © PATRICK MEEHAN 2013
  • 11. BLAH BLAH DISCOVER: INSGHTS 11 Quality Competitive advantage: credible and assured content BLAH deals. (Expansive range. Better quality resolution viewing.) Quality Competitive advantage: Riding benefits from internet infrastructure (Who doesn’t want faster internet.) BLAH BLAH Quality Competitive advantage: Charges at a reasonable and competitive rate compared to that of cable or pay TV. ($8 p/month vs $70 p/month + programming constraints.) BLAH © PATRICK MEEHAN 2013
  • 12. BLAH BLAH DISCOVER: INSGHTS 12 Quality Competitive advantage: As a result of pricing it will have BLAH a positive elastic income demand on market since its forecast to increase consumption by 95% of the next 10years. Q uality Competitive advantage: because its investing in BLAH BLAH funding and producing content as well and since it has guaranteed revenue model. This is a long term investment in the entertainment industry. (Hemlock Grove.) BLAH © PATRICK MEEHAN 2013
  • 13. BLAH BLAH DISCOVER: INSGHTS 13 Product Benefit: Previews to a movie are sometimes the best part. (Costly exercise of bad choice/ misleading ad.) BLAH Product Benefit: Flexible, allows us to watch when and where we like rather than traditional settings (viewing on demand.) BLAH BLAH Product Benefit: Data driven entertainment. They know what we watch, when we watch, where we stop watching, where we repeat a scene, where we reach for the fast-forward button, and most critically, when we break off and move on. BLAH © PATRICK MEEHAN 2013
  • 14. DISTILL: CORE INSIGHTS 14 READING BETWEEN THE LINES What does this mean??? © PATRICK MEEHAN 2013
  • 15. DISTILL: CORE INSIGHTS 15 FOMO Now its no longer “how” you consume TV, but rather “how you control” your viewing. Its ‘consumer curated’ consumption. Never ever miss out again. love hurts Horror fan’s are “sensation-seeking” viewers. WORD OF MOUTH Basically its in our nature to rely on recommendations of peers and friends to give us information to help make decisions. © PATRICK MEEHAN 2013
  • 16. DISTILL: CORE INSIGHTS 16 POINT IS BEHAVIOR COUNTS FOR EVERYTHING © PATRICK MEEHAN 2013
  • 17. DISTILL: CORE INSIGHTS 17 DATA BANK Data on the consumer consumption habits illustrates subscriber habits of viewing (when, what, where...how.) IMPORTANT ISSUES Geographically its still predominately a North American and Canadian service. Given that it relies on the internet... it should be more global service. Biggest issue is hardly anyone knows of Hemlock Groves or its release. © PATRICK MEEHAN 2013
  • 18. DISTILL: BEST QUESTION 18 Is the market already over-saturated with supernatural horror entertainment? © PATRICK MEEHAN 2013 ** IMAGE © HILLARY WHITE
  • 19. DISTILL: BEST QUESTION 19 how are we going to do something useful useable and entertaining??? © PATRICK MEEHAN 2013
  • 20. DISCOVER 20 By tapping into the psychological affects, the physiological effects the behaviour that drives the obssession towards horror viewing. © PATRICK MEEHAN 2013
  • 21. CORE STRATEGY 21 SHOW TELL © PATRICK MEEHAN 2013
  • 22. BRIEFING 22 Strategy: Show and Tell the excitment and the experiences of sensation viewing through Hemlock Grove. Insight: LOGO Horror is designed to elicit strong emotional reactions from viewers and it gives us an outlet to rationalize and face our biggest fears and taboo thoughts. Proposition: Face your Fears with Helmock Grove on Netlfix. Reason’s to Believe: We’re still sitting around the campfire telling stories. The fire’s become a movie screen and the darkness is still outside us, around our backs. The horror still goes to the heart of that situation, its a source of shared experience. © PATRICK MEEHAN 2013
  • 23. IDEA: FOUNDATION 23 Once you start there is THERES NO TURNING BACK We’re going to play our cards to those voyeuristic tendencies and peverse pleasures of masochism. That condition of putting oneself through the titilations and excitements of frightening, threatening and truamatizing situations. © PATRICK MEEHAN 2013
  • 24. THE BIG IDEA 24 (Yes, I know its an oxymoron!) ... © PATRICK MEEHAN 2013 IMAGE © GLUE SOCIETY REVOLVER FILMS
  • 25. THE BIG IDEA 25 Because horror fans ‘love’ their horror and all the unpleasantness that goes along with it. So what’s the worse thing that could happen to a horror fan??? © PATRICK MEEHAN 2013
  • 26. THE BIG IDEA 26 Someone F@$#! with the things you love. annoying! frustrating UNPLEASANT © PATRICK MEEHAN 2013
  • 27. THE BIG IDEA: EXPLANATION 27 We’ll create a interactive campaign driven by the possibilities and ‘emotional contagion’ effects from being terrorized and horrified but also enjoying them too. © PATRICK MEEHAN 2013
  • 28. 28 Its intriguing. It’s engaging, And it’s peverse pleasure at it’s best. © PATRICK MEEHAN 2013
  • 29. THE BIG IDEA: HOW IT WORKS 29 1. Suspense: Short, sharp messaging. Excitement emotional connection through tactically placed viral messaging and short content. Build dramatic tension and momentum. 2. Intrigue: More motivation – give them something; ‘The Deal’, to watch the show free for 13 hours + access to extra content. 3.Terror: them the twist – The paying subscribers get the ability Tell to ‘toy’ with your viewing pleasure through a series of digital torture and scare tactics. Whilst paying subscribers get the new product the ‘Scaretime’ wristband. 4.Horror: The Premiere – ‘Scaretime’ wristband for paying subscribers to that measures your physiological experience; heart rate, adrenalin spikes and feed you back the data. 5.Obsession: isualized data to show you where and at what point you V were actually feeling; scared, excited, disgusted etc etc. © PATRICK MEEHAN 2013
  • 30. THE BIG IDEA RECAP 30 So what we’re doing is giving the viewers what they want from a horror show; An interactive experience; – Something they can relatable too. – fresh form that is linked and relevant to A the journey and genre of the show. – journey they can contribute too A and engage. – ccess to more than just a show.... A Interesting content/ experience. – omething that goes to the core of why S you watch horror (understanding.) © PATRICK MEEHAN 2013
  • 31. THE BIG IDEA CHECKLIST 31 � IS IT USEFUL � IS IT USEABLE � IS IT ENTERTAINING © PATRICK MEEHAN 2013
  • 32. COMMUNICATION FRAMEWORK 32 Intuative cross-channel marketing Less about ‘selling in’ a channel, but selling ‘through’ a channel. © PATRICK MEEHAN 2013
  • 33. COMMUNICATION FRAMEWORK MODEL “I need a new horror show to watch.” 33 Face your fears. We know what you want. Do you? AWARENESS CONSIDERATION REACTION BUYING BUYING “This looks okay. Maybe.” “This looks crazy!” Indulge those tendencies We know exactly how you feel, BUYING BUYING would you like to see more? BEHAVIOR © PATRICK MEEHAN 2013 “It’s just another horror show. I’ll just torrent it” We’ll give it to you for free for 13 hours only.
  • 34. COMMUNICATION FRAMEWORK MODEL 34 AWARENESS “It’s just another horror show” “Have you seen how crazy this looks” CONSIDERATION REACTION BUYING BUYING BUYING BUYING “I wonder if it’s any good?” “I love that feeling I get from watching horror” BEHAVIOR © PATRICK MEEHAN 2013
  • 35. MEDIA DIGITAL ECOSYSTEM 35 Awareness Why Twitter Vine: – Foundation short-form content application. – horter the message, the better the response S from your target audience. – Short-form video content app embedded in Twitter. – Introduce new content (micro preview) – Create short stories that address news or new content. – A glimpse of your full length content. – Eli Roth skills in short period (suspensful.) – No one is using it for horror atm...Pioneer of channel. © PATRICK MEEHAN 2013
  • 36. MEDIA DIGITAL ECOSYSTEM 36 Awareness Why Integrated Facebook: – Ability to connect directly to profile info for content. – To develop socially interactive experiences into the mix. – Mobile ready. Why Augmented Reality: – Bridge offline to online (digital streams) – Interactive doesn’t just mean online!!! – Trigger a ‘experiential’ TTL experience. Digital core. Why Web Banners: – We’re only using tactically placed banners to create awareness. – Position on underground culture and sympathetic sites. – Possibly trigger AR content or tunnel journey throught too... – Cause its trackable. © PATRICK MEEHAN 2013
  • 37. MEDIA DIGITAL ECOSYSTEM 37 BEHAVIOR Why Youtube: – Current habit for trailers. – High traffic content site. – HUGE reach. – Annotations and overlays for continuing journey. Why Spotify: – Free On-Demand-Listening service integrated to Twitter Fb – Music is another stimuli that parallels well with Video. – PR the showthrough access to soundtrack. Why Data Product: – Real time data gather. – Insightful; measures consumer experience directly. – Novel, useful and differeniating. © PATRICK MEEHAN 2013
  • 38. MEDIA DIGITAL ECOSYSTEM 38 Vine Twitter Augmented Reality AR WEB Microsite Banners Integrated Integrated Mobile Mobile Microsite Microsite Youtube Spotify © PATRICK MEEHAN 2013 Dataveillance Product
  • 39. KPIs 39 RETENTION +5% increase in subscriptions from the campaign in 4 months. PURCHASE 80,000 extra viewers at first drop Overall 23,000 extra subsribers throughout. PREFERENCE 20% increase in viewership of first two episodes 5.6% increase in average viewership through series. 2.5 % increase in current subscriber engagement CONSIDERATION 286,666 qualified visitors AWARENESS 5% Increase in brand awareness of platform 21,927,500 impressions from the tri-network of paid media 120,000 YouTube views. © PATRICK MEEHAN 2013
  • 40. BUDGET 40 $1,480,000 Production = Data Product + Data Tracking = $500,000 $70,000AR / HTML5 Microsite = $50,000 Integrated Fb Mobile Micro = $50,000 Vine Twitter* = $30,000Rich media / Banners = YouTube Trueview = $30,000 $10,000 Spotify = (5% of Hemlock Grove Production cost) Total = US$2.25M © PATRICK MEEHAN 2013
  • 41. TIMEFRAME 41 Pre-Release march 2013 Display. Anaylze. Track. Record. Share. Post-Release JUNE 2013 © PATRICK MEEHAN 2013
  • 42. NETFLIX DIGITAL STRATEGY 42 GOAL Increase brand STRATEGY Show Tell the experience awareness of Netflix and the excitment of sensation amongst horror fans viewing through hemlock grove. through the hemlock grove experience. KPI’S TACTICS +5% Increase in subscriptions from campaign. Spatial P2P conversation. Less linear. © PATRICK MEEHAN 2013
  • 43. REFLECT 43 “IF YOU WANT SOMETHING YOU’VE NEVER HAD, YOU NEED TO DO SOMETHING YOU’VE NEVER DONE” Assignment for Skillshare Course: Crash course in Digital Strategy Tutor: @juliancole Assignment: Patrick Meehan @ideasforpleasure © PATRICK MEEHAN 2013 www.iampatrickmeehan.com