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Gamification
     An interactive introduction


               Anneleen Boullart
               Research Consultant, InSites Consulting

            Timo Vandemaele
Research Consultant, InSites Consulting
#MktAlumni
Who we are?
Some things you need to
know about us.



                      #MktAlumni
Nice to meet you
Anneleen Boullart, Research Consultant


I am 25 years old, and happy to be part of the InSites
team for more than a year now. Before that I have
been studying Communication Sciences at the
University of Ghent and afterwards, I obtained a
Master in Marketing Management at Vlerick
Management School. I believe in the power of open
communication, innovation and engagement. Like
Timo, I’m also part of the Media & Entertainment
team.

      Anneleen@insites-consulting.com

      @AnneleenBoullar

      http://be.linkedin.com/in/AnneleenBoullart
Nice to meet you
Timo Vandemaele, Research Consultant


I am 24 years old, giving everything of myself for
InSites Consulting for just more than a year now.
Before that I have been studying Applied Economics
in Ghent and afterwards, I obtained a Master in
Marketing Management at Vlerick Management
School. I am passionate about making consumers
generate value for companies, with a specific focus on
supporting growth of Media & Entertainment brands.


      Timo@insites-consulting.com

      @TimoVandemaele

      http://be.linkedin.com/in/TimoVandemaele
Fact sheet
   Market research agency
   15 years of experience and know-how
   Pioneer and innovator in online methods
   Covering any marketing domain
   Fully independent
   Ghent, Rotterdam, London, Timisoara, New York
   125 passionate employees
   Proprietary research panel in +25 countries
   Most awarded agency by ESOMAR




                                                    #MktAlumni
Today’s buzzword?

                    Gamification




                           #MktAlumni
Source: http://www.theesa.com/facts/gameplayer.asp




Let’s play a game!




                                                           #MktAlumni
The average age
 of a gamer is    34
                       #MktAlumni
The average age
 of a gamer is    30
                       #MktAlumni
26% of the gamers are above
         50 years old

                              #MktAlumni
26% of the gamers are above
         50 years old

                              #MktAlumni
40% of the gamers is female


                         #MktAlumni
47% of the gamers is female


                         #MktAlumni
62% of gamers play with other
      gamers in person


                                #MktAlumni
62% of gamers play with other
      gamers in person


                                #MktAlumni
Games are part of our
      lives…




                        … everyone plays!


                                    #MktAlumni
Gamification
What is it and why would
you use it?



                       #MktAlumni
#MktAlumni
Gamification
  Using game
 elements in a
different context




                    #MktAlumni
“We've gone from being exposed to about
500 ads a day back in the 1970s to as many
as 5,000 a day today.” (2009)
         Jay Walker-Smith, Yankelovich Consumer Research




                                                           #MktAlumni
Objective
       The process of using
        game thinking and
        game mechanics to
         ENGAGE users !




                    #MktAlumni
Motivations
Why does Gamification
work?



                        #MktAlumni
#1 Achievement



You challenge yourself by setting
achievable deadlines, you strive for
success and you like to master a
skill . You value positive feedback
in order to feel accomplished. You
have a need to finish things you
started.




                                       #MktAlumni
Achieve your financial goals!
      People need to set themselves a specific financial
      goal for which they want to save. They can add
      money to their account by themselves, by asking
      & sharing with friends or by collecting deals.




                                                           #MktAlumni
#2 Power



You like to influence people
and events, you want to be
seen as a leader, you are
conscious about your image.
You are attached to your
status.




                               #MktAlumni
Leaderboards
   People attach status to be in
   first place. They are constantly
   competing with their friends and
   family to achieve the highest
   rank!




                                      #MktAlumni
Leaderboards
   People attach status to be in
   first place. They are constantly
   competing with their friends and
   family to achieve the highest
   rank!




                                      #MktAlumni
#3 Social




       You have a strong desire to belong to a
       group or family, you seek relationships
       and approval. You like sharing with
       others and listen well.

                                                 #MktAlumni
City Marketing
By working together in teams, you
reach a higher goal. Social media
make it possible to see how others
are performing.




                              #MktAlumni
#4 Grow



          You love to gain knowledge
          and sharpen your mind. You
          want to develop yourself to the
          maximum. You like feedback
          because it gives you the
          opportunity to improve.




                          #MktAlumni
Nike+ Running App
Set personal goals and keep
track of your improvements.




                              #MktAlumni
#5 Structure



You like safe and predictable
environments, you seek order
and certainty and you don’t like
surprises. And you are
sometimes a bit compulsive.




                                   #MktAlumni
#MktAlumni
Live action puzzle
  Everyone wants to complete a puzzle. No
  one wants to make half the puzzle and
  then quit. Coca Cola Zero was aware of
  people’s need for structure and achieved
  great viewer results with this insight.



                                #MktAlumni
#6 Explore




             You like change and adventure, you
             enjoy new experiences. Stimulation
             and changing environments are your
             key drivers.




                                   #MktAlumni
#MktAlumni
Unique fan experience
    BING cooperated with Jay-Z to develop a
    game where fans could collect Jay-Z’s
    biography ‘Decoded’ before release date by
    searching every single page all over the world.




                                       #MktAlumni
You have a soft spot for charity, you
are altruistic and you like to make a
difference. You like to give your life
meaning. You believe in a higher
cause.




   #7 Purpose
                                         #MktAlumni
Q-Music stimulates its listeners
            The listeners of Q-Music collect money for
            charity based on a game to travel as much
            kilometers as possible. (combination of the
            need for purpose and the need to explore)




                                          #MktAlumni
#1   Achievement   Main motivators
#2   Power         for playing
                   games.
#3   Social

#4   Grow
#5   Structure
#6   Explore

#7   Purpose

                              #MktAlumni
But Timo & Anneleen…



You work in a market research agency?




                                 #MktAlumni
Shouldn’t you…




do market research?!



                       #MktAlumni
Gamification and Market Research

What is a community?




      How can we use gamification in a community?




                                             #MktAlumni
Gamification and Market Research
// Communities

#1 Badges




                                   #MktAlumni
Gamification and Market Research
// Communities

#2 Riddles




                                   #MktAlumni
Gamification and Market Research




              … it works!


                                   #MktAlumni
                                          47
Gamification and Market Research
// Communities

#3 Ideation
* Based on insight platforms retrieved from earlier
research or in an earlier stage of the same project,
the Ideation Tool challenges participants to come
up with new ideas for problems or needs.

** To match the iterative and non-linear nature of
idea generation, the Ideation Tool allows
participants to post multiple ideas to the ideation
challenges. Participants can comment to improve
the idea, resulting in a change of status, from
mining to rough diamond, polished diamond and
eventually a diamond ring…




                                                       #MktAlumni
Times more insights




                  #MktAlumni
Gamification and Market Research
// Surveys




                      Imagine you need to fill in
                        this kind of survey…

                                        #MktAlumni
BORING !


But you also can do it in
 another way. Here are
 some tactics to gamify
     your survey…




                                   #MktAlumni
#1 Non linearity




                   #MktAlumni
#2 Instant share results


                  #MktAlumni
#3 Type feedback at the end




                    #MktAlumni
Gamification in surveys leads to a better user
                 experience!
                                                             All of the below:
                                                                  7,9
                                       Non linearity (7,7)


                        Type feedback @ end (7,6)


              Instant share results (7,4)

Average satisfaction
       7,0

                                                                      #MktAlumni
Key learnings
What you should remember
about Gamification!



                     #MktAlumni
#1 Keep it simple




                    #MktAlumni
#2 Be relevant




                 #MktAlumni
#3 Make it shareable




                       #MktAlumni
                       Ideation Tool
#4 Include a reward




                      #MktAlumni
#5 Keep updating


                   #MktAlumni
© SAP 2009 / Page 62   #MktAlumni
Let’s keep in
                                                     touch!

                                                           Anneleen@insites-consulting.com


                                                                           @AnneleenBoullar


                                                    http://be.linkedin.com/in/AnneleenBoullart




                                                                                     Timo@insites-consulting.com


                                                                                     @TimoVandemaele


                                                                                     http://be.linkedin.com/in/TimoVandemaele




www.insites-consulting.com

Ghent I Rotterdam I London I Timisoara I New York
Let’s keep in
                                                     touch!

                                                           Anneleen@insites-consulting.com


                                                                           @AnneleenBoullar


                                                    http://be.linkedin.com/in/AnneleenBoullart




                                                                                     Timo@insites-consulting.com


                                                                                     @TimoVandemaele


                                                                                     http://be.linkedin.com/in/TimoVandemaele




www.insites-consulting.com

Ghent I Rotterdam I London I Timisoara I New York

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Gamification: an interactive introduction (by Anneleen Boullart & Timo Vandemaele)

  • 1. Gamification An interactive introduction Anneleen Boullart Research Consultant, InSites Consulting Timo Vandemaele Research Consultant, InSites Consulting
  • 3. Who we are? Some things you need to know about us. #MktAlumni
  • 4. Nice to meet you Anneleen Boullart, Research Consultant I am 25 years old, and happy to be part of the InSites team for more than a year now. Before that I have been studying Communication Sciences at the University of Ghent and afterwards, I obtained a Master in Marketing Management at Vlerick Management School. I believe in the power of open communication, innovation and engagement. Like Timo, I’m also part of the Media & Entertainment team. Anneleen@insites-consulting.com @AnneleenBoullar http://be.linkedin.com/in/AnneleenBoullart
  • 5. Nice to meet you Timo Vandemaele, Research Consultant I am 24 years old, giving everything of myself for InSites Consulting for just more than a year now. Before that I have been studying Applied Economics in Ghent and afterwards, I obtained a Master in Marketing Management at Vlerick Management School. I am passionate about making consumers generate value for companies, with a specific focus on supporting growth of Media & Entertainment brands. Timo@insites-consulting.com @TimoVandemaele http://be.linkedin.com/in/TimoVandemaele
  • 6. Fact sheet  Market research agency  15 years of experience and know-how  Pioneer and innovator in online methods  Covering any marketing domain  Fully independent  Ghent, Rotterdam, London, Timisoara, New York  125 passionate employees  Proprietary research panel in +25 countries  Most awarded agency by ESOMAR #MktAlumni
  • 7. Today’s buzzword? Gamification #MktAlumni
  • 9. The average age of a gamer is 34 #MktAlumni
  • 10. The average age of a gamer is 30 #MktAlumni
  • 11. 26% of the gamers are above 50 years old #MktAlumni
  • 12. 26% of the gamers are above 50 years old #MktAlumni
  • 13. 40% of the gamers is female #MktAlumni
  • 14. 47% of the gamers is female #MktAlumni
  • 15. 62% of gamers play with other gamers in person #MktAlumni
  • 16. 62% of gamers play with other gamers in person #MktAlumni
  • 17. Games are part of our lives… … everyone plays! #MktAlumni
  • 18. Gamification What is it and why would you use it? #MktAlumni
  • 20. Gamification Using game elements in a different context #MktAlumni
  • 21. “We've gone from being exposed to about 500 ads a day back in the 1970s to as many as 5,000 a day today.” (2009) Jay Walker-Smith, Yankelovich Consumer Research #MktAlumni
  • 22. Objective The process of using game thinking and game mechanics to ENGAGE users ! #MktAlumni
  • 24. #1 Achievement You challenge yourself by setting achievable deadlines, you strive for success and you like to master a skill . You value positive feedback in order to feel accomplished. You have a need to finish things you started. #MktAlumni
  • 25. Achieve your financial goals! People need to set themselves a specific financial goal for which they want to save. They can add money to their account by themselves, by asking & sharing with friends or by collecting deals. #MktAlumni
  • 26. #2 Power You like to influence people and events, you want to be seen as a leader, you are conscious about your image. You are attached to your status. #MktAlumni
  • 27. Leaderboards People attach status to be in first place. They are constantly competing with their friends and family to achieve the highest rank! #MktAlumni
  • 28. Leaderboards People attach status to be in first place. They are constantly competing with their friends and family to achieve the highest rank! #MktAlumni
  • 29. #3 Social You have a strong desire to belong to a group or family, you seek relationships and approval. You like sharing with others and listen well. #MktAlumni
  • 30. City Marketing By working together in teams, you reach a higher goal. Social media make it possible to see how others are performing. #MktAlumni
  • 31. #4 Grow You love to gain knowledge and sharpen your mind. You want to develop yourself to the maximum. You like feedback because it gives you the opportunity to improve. #MktAlumni
  • 32. Nike+ Running App Set personal goals and keep track of your improvements. #MktAlumni
  • 33. #5 Structure You like safe and predictable environments, you seek order and certainty and you don’t like surprises. And you are sometimes a bit compulsive. #MktAlumni
  • 35. Live action puzzle Everyone wants to complete a puzzle. No one wants to make half the puzzle and then quit. Coca Cola Zero was aware of people’s need for structure and achieved great viewer results with this insight. #MktAlumni
  • 36. #6 Explore You like change and adventure, you enjoy new experiences. Stimulation and changing environments are your key drivers. #MktAlumni
  • 38. Unique fan experience BING cooperated with Jay-Z to develop a game where fans could collect Jay-Z’s biography ‘Decoded’ before release date by searching every single page all over the world. #MktAlumni
  • 39. You have a soft spot for charity, you are altruistic and you like to make a difference. You like to give your life meaning. You believe in a higher cause. #7 Purpose #MktAlumni
  • 40. Q-Music stimulates its listeners The listeners of Q-Music collect money for charity based on a game to travel as much kilometers as possible. (combination of the need for purpose and the need to explore) #MktAlumni
  • 41. #1 Achievement Main motivators #2 Power for playing games. #3 Social #4 Grow #5 Structure #6 Explore #7 Purpose #MktAlumni
  • 42. But Timo & Anneleen… You work in a market research agency? #MktAlumni
  • 43. Shouldn’t you… do market research?! #MktAlumni
  • 44. Gamification and Market Research What is a community? How can we use gamification in a community? #MktAlumni
  • 45. Gamification and Market Research // Communities #1 Badges #MktAlumni
  • 46. Gamification and Market Research // Communities #2 Riddles #MktAlumni
  • 47. Gamification and Market Research … it works! #MktAlumni 47
  • 48. Gamification and Market Research // Communities #3 Ideation * Based on insight platforms retrieved from earlier research or in an earlier stage of the same project, the Ideation Tool challenges participants to come up with new ideas for problems or needs. ** To match the iterative and non-linear nature of idea generation, the Ideation Tool allows participants to post multiple ideas to the ideation challenges. Participants can comment to improve the idea, resulting in a change of status, from mining to rough diamond, polished diamond and eventually a diamond ring… #MktAlumni
  • 49. Times more insights #MktAlumni
  • 50. Gamification and Market Research // Surveys Imagine you need to fill in this kind of survey… #MktAlumni
  • 51. BORING ! But you also can do it in another way. Here are some tactics to gamify your survey… #MktAlumni
  • 52. #1 Non linearity #MktAlumni
  • 53. #2 Instant share results #MktAlumni
  • 54. #3 Type feedback at the end #MktAlumni
  • 55. Gamification in surveys leads to a better user experience! All of the below: 7,9 Non linearity (7,7) Type feedback @ end (7,6) Instant share results (7,4) Average satisfaction 7,0 #MktAlumni
  • 56. Key learnings What you should remember about Gamification! #MktAlumni
  • 57. #1 Keep it simple #MktAlumni
  • 58. #2 Be relevant #MktAlumni
  • 59. #3 Make it shareable #MktAlumni Ideation Tool
  • 60. #4 Include a reward #MktAlumni
  • 61. #5 Keep updating #MktAlumni
  • 62. © SAP 2009 / Page 62 #MktAlumni
  • 63. Let’s keep in touch! Anneleen@insites-consulting.com @AnneleenBoullar http://be.linkedin.com/in/AnneleenBoullart Timo@insites-consulting.com @TimoVandemaele http://be.linkedin.com/in/TimoVandemaele www.insites-consulting.com Ghent I Rotterdam I London I Timisoara I New York
  • 64. Let’s keep in touch! Anneleen@insites-consulting.com @AnneleenBoullar http://be.linkedin.com/in/AnneleenBoullart Timo@insites-consulting.com @TimoVandemaele http://be.linkedin.com/in/TimoVandemaele www.insites-consulting.com Ghent I Rotterdam I London I Timisoara I New York