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TIII CLOSING EVENT 
18 September 2014 
Jorick Vissers 
David Geerts
AGENDA 
• WP 2.1 Sota study existing labs 
• WP 2.5 Development of a TUI UX evaluation method 
• WP 4.3 Supervising student cases with companies/organisations 
• WP 5.3 Giving workshops, seminars for the development of TIII 
• WP 5.1 Publications
WP 2.1 SOTA LABS
WP 2.1 SOTA LABS 
2 objectives: 
• What approaches do existing organisations/labs use for 
sustainability? 
• Where should the TIII lab conjoin or complement? 
Labs within the 4 domains of TIII: 
1. FabLabs (shape + technology) 
2. UX labs + consultancies (User) 
3. Living Labs (user, software, technology) 
4. Research groups 
5. Other
WP 2.1 SOTA LABS 
Questions per lab: 
• What are they doing? 
• What is their focus? 
• Which approach/method do they use? 
• Infrastructure 
• Who do they work for? 
• Forms of income
WP 2.1 SOTA LABS 
Conlusions 
Inclusion of existing FabLabs in the TIII network 
Accessible UX labs are rather limited 
2 options: 
• Creating a TIII UX lab 
• Hiring UX expert to utilise the limited accessible UX labs 
Living labs seem profitable, but are limited and confined in focus to 
specific domains. Solution: adjusted TIII living lab 
Research groups = diverse exchange of knowledge 
Possible risk: funding through projects 
Adding UX consultancies to TIII network = offering companies deeper 
levels of expertise within specific design phases
WP 2.1 SOTA LABS 
Lab matrix 
Visual overview per phase on where we 
can utilise services/support from other labs 
and which services/support is still missing. 
A variety of labs/organisations is active, 
within each phase of the TIII roadmap. 
(cooperation) 
The TIII platform could complement by 
providing independent support to the 
affiliated companies within the final phase 
(preparing for production).
WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION 
METHOD
WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION 
METHOD 
Objective of the method 
Evaluate user experience of early TUI prototypes 
! 
Tangible User Interface = Physical + Interaction 
1) Evaluate the physical aspects of TUIs 
2) Evaluate interactive aspects of TUIs 
! 
How do physical aspects influence UX during interaction 
with TUI prototypes?
WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION 
METHOD 
Apparatus 
Interactive dice as a TUI 
Interaction: Dice+ & tablet board game 
Physical aspects: various physical casings
WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION 
METHOD 
Phases of the method: 
1. Exploration 
2. Differentiation 
3. Interaction 
4. Combining physical & interactive experience 
Participants: 
9 participants (4 women, 5 men) 
Age between 24 and 34 years old
WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION 
METHOD 
1. Exploration 
Goal 
• Giving participants an overview of all prototypes 
• Stimulating participants to describe their physical experience 
with their own words. 
Focus = physical aspects 
Procedure 
• Participants explore the prototypes in a hands-on way 
• No introduction or instructions (first impressions) 
• ‘Think Aloud’ to verbalise their physical experiences
WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION 
METHOD 
2. Differentiation 
Goal 
• Eliciting words used by participants to describe their physical 
experience 
Focus = physical aspects 
Procedure 
• Present the prototypes in series of three 
• Participants make a differentiation between these three prototypes 
• Differentiation is converted into constructs and contrasts 
• Repeat until all prototypes are mutually compared 
Contrast B1 
Construct A1 
Contrast B2 Construct A2 
Construct A3 Contrast B3
WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION 
METHOD 
3. Evaluating interaction 
Goal: 
• How do users experience interaction with the 
different prototypes? 
Focus = interactional aspects 
Procedure: 
Participants interact with all of the prototypes one by 
one (in random sequences) and are asked to ‘Think 
Aloud’ to share their experiences.
WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION 
METHOD 
4. Combining physical & interactive experience 
Goal: 
• Creating a qualitative link between users’ physical and interactive 
experience 
• Focus = physical + interactional aspects 
Procedure: 
• Participants divide construct/contrast according to preference 
(based on both physical + interactive experience) 
• Participants mark each prototype with the applicable constructs 
or contrasts 
• Finally, participants rank the prototypes, based on both physical 
and interactive experience 
Construct A1 
Construct A2 
Not preferred 
X 
Construct A3 
Construct A3 
X 
X 
X 
0 
0 
0 
0 
X 
0 
0 
0 
0 
X 
X 
X 
X 
0 
0 
X 
0 
0 
X 
X 
X 
Preferred 
0 
Contrast B1 
Contrast B2 
Contrast B3 
Contrast B3 
3 4 2 1 5 6
WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION 
METHOD 
4. Combining physical & interactive experience 
Outcome: 
Qualitative data about the influence of different 
physical aspects (shape, weight, texture, material, 
size) on the user’s overall experience with a Tangible 
User Interface 
Construct A1 
Construct A2 
Not preferred 
X 
Construct A3 
Construct A3 
X 
X 
X 
0 
0 
0 
0 
X 
0 
0 
0 
0 
X 
X 
X 
X 
0 
0 
X 
0 
0 
X 
X 
X 
Preferred 
0 
Contrast B1 
Contrast B2 
Contrast B3 
Contrast B3 
3 4 2 1 5 6
WP 4.3 SUPERVISING STUDENT CASES WITH 
COMPANIES/ORGANISATIONS 
Guest lecture on user research and UX evaluation 
methods 
! 
! 
Supporting students in collaboration with VRT
WP 5.3 GIVING WORKSHOPS, SEMINARS FOR THE 
DEVELOPMENT OF TIII 
Workshop with CUO | Social Spaces for the 
development of TUI UX evaluation method 
Presenting the TUI UX evaluation 
method for the consortium
WP 5.1 PUBLICATIONS 
Currently finishing full paper 
submission for CHI 2015 
conference in Seoul 
WiP paper presented 
by poster at TEI 2014 
conference in Munich 
Workshop participation CHI 2014 
on tactile user experience 
evaluation methods

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TIII team: Presentation final event [CUO]

  • 1. TIII CLOSING EVENT 18 September 2014 Jorick Vissers David Geerts
  • 2. AGENDA • WP 2.1 Sota study existing labs • WP 2.5 Development of a TUI UX evaluation method • WP 4.3 Supervising student cases with companies/organisations • WP 5.3 Giving workshops, seminars for the development of TIII • WP 5.1 Publications
  • 3. WP 2.1 SOTA LABS
  • 4. WP 2.1 SOTA LABS 2 objectives: • What approaches do existing organisations/labs use for sustainability? • Where should the TIII lab conjoin or complement? Labs within the 4 domains of TIII: 1. FabLabs (shape + technology) 2. UX labs + consultancies (User) 3. Living Labs (user, software, technology) 4. Research groups 5. Other
  • 5. WP 2.1 SOTA LABS Questions per lab: • What are they doing? • What is their focus? • Which approach/method do they use? • Infrastructure • Who do they work for? • Forms of income
  • 6. WP 2.1 SOTA LABS Conlusions Inclusion of existing FabLabs in the TIII network Accessible UX labs are rather limited 2 options: • Creating a TIII UX lab • Hiring UX expert to utilise the limited accessible UX labs Living labs seem profitable, but are limited and confined in focus to specific domains. Solution: adjusted TIII living lab Research groups = diverse exchange of knowledge Possible risk: funding through projects Adding UX consultancies to TIII network = offering companies deeper levels of expertise within specific design phases
  • 7. WP 2.1 SOTA LABS Lab matrix Visual overview per phase on where we can utilise services/support from other labs and which services/support is still missing. A variety of labs/organisations is active, within each phase of the TIII roadmap. (cooperation) The TIII platform could complement by providing independent support to the affiliated companies within the final phase (preparing for production).
  • 8. WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION METHOD
  • 9. WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION METHOD Objective of the method Evaluate user experience of early TUI prototypes ! Tangible User Interface = Physical + Interaction 1) Evaluate the physical aspects of TUIs 2) Evaluate interactive aspects of TUIs ! How do physical aspects influence UX during interaction with TUI prototypes?
  • 10. WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION METHOD Apparatus Interactive dice as a TUI Interaction: Dice+ & tablet board game Physical aspects: various physical casings
  • 11. WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION METHOD Phases of the method: 1. Exploration 2. Differentiation 3. Interaction 4. Combining physical & interactive experience Participants: 9 participants (4 women, 5 men) Age between 24 and 34 years old
  • 12. WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION METHOD 1. Exploration Goal • Giving participants an overview of all prototypes • Stimulating participants to describe their physical experience with their own words. Focus = physical aspects Procedure • Participants explore the prototypes in a hands-on way • No introduction or instructions (first impressions) • ‘Think Aloud’ to verbalise their physical experiences
  • 13. WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION METHOD 2. Differentiation Goal • Eliciting words used by participants to describe their physical experience Focus = physical aspects Procedure • Present the prototypes in series of three • Participants make a differentiation between these three prototypes • Differentiation is converted into constructs and contrasts • Repeat until all prototypes are mutually compared Contrast B1 Construct A1 Contrast B2 Construct A2 Construct A3 Contrast B3
  • 14. WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION METHOD 3. Evaluating interaction Goal: • How do users experience interaction with the different prototypes? Focus = interactional aspects Procedure: Participants interact with all of the prototypes one by one (in random sequences) and are asked to ‘Think Aloud’ to share their experiences.
  • 15. WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION METHOD 4. Combining physical & interactive experience Goal: • Creating a qualitative link between users’ physical and interactive experience • Focus = physical + interactional aspects Procedure: • Participants divide construct/contrast according to preference (based on both physical + interactive experience) • Participants mark each prototype with the applicable constructs or contrasts • Finally, participants rank the prototypes, based on both physical and interactive experience Construct A1 Construct A2 Not preferred X Construct A3 Construct A3 X X X 0 0 0 0 X 0 0 0 0 X X X X 0 0 X 0 0 X X X Preferred 0 Contrast B1 Contrast B2 Contrast B3 Contrast B3 3 4 2 1 5 6
  • 16. WP 2.5 DEVELOPMENT OF A TUI UX EVALUATION METHOD 4. Combining physical & interactive experience Outcome: Qualitative data about the influence of different physical aspects (shape, weight, texture, material, size) on the user’s overall experience with a Tangible User Interface Construct A1 Construct A2 Not preferred X Construct A3 Construct A3 X X X 0 0 0 0 X 0 0 0 0 X X X X 0 0 X 0 0 X X X Preferred 0 Contrast B1 Contrast B2 Contrast B3 Contrast B3 3 4 2 1 5 6
  • 17. WP 4.3 SUPERVISING STUDENT CASES WITH COMPANIES/ORGANISATIONS Guest lecture on user research and UX evaluation methods ! ! Supporting students in collaboration with VRT
  • 18. WP 5.3 GIVING WORKSHOPS, SEMINARS FOR THE DEVELOPMENT OF TIII Workshop with CUO | Social Spaces for the development of TUI UX evaluation method Presenting the TUI UX evaluation method for the consortium
  • 19. WP 5.1 PUBLICATIONS Currently finishing full paper submission for CHI 2015 conference in Seoul WiP paper presented by poster at TEI 2014 conference in Munich Workshop participation CHI 2014 on tactile user experience evaluation methods