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Objective-C Runtime
in Practice
CocoaheadsBE - Kontich, 2013-12-03
Introduction
Tom Adriaenssen
I love...
‣ ... my wife
‣ ... my 4 kids
‣ ... to code
‣ ... to play a game of squash
‣ ... good beer
I open sourced...
... some code:
‣ IIViewDeckController: “An
implementation of the
sliding functionality found in
the Path 2.0 or Facebook
iOS apps.”
‣ IIDateExtensions
‣ IIPopoverStatusItem
See: http://github.com/inferis
I made...
... some apps:

Butane
http://getbutane.com
Hi, @10to1!

Drash

http://dra.sh
Agenda
Agenda
‣ RUNTIME WHUT?
‣ What is an object?
‣ In practice
RUNTIME
Runtime WHUT?
‣ obj-c runtime is "always present"
‣ You can't use Objective-c without the runtime.
‣ Works behind the scenes:
‣ most developers aren't even aware it is there
and that they’r using it
‣ puts the objective in Objective-C
‣ implemented as dynamic shared library
‣ loaded by default by the OS
Runtime WHUT?
‣ Supports the most important features of
the language
‣ object oriented
‣ messaging
‣ protocols
‣ dynamic typing
‣ forwarding
Foundation
‣ is a support framework
‣ included by default
‣ The Foundation framework defines a base layer of
Objective-C classes.
‣ a set of useful primitive object classes (NSObject,
NSProxy, …)
‣ introduces several paradigms that define functionality
not covered by the Objective-C language.
‣ reflection
‣ memory management
‣ archiving
C + Runtime = Obj-C
‣ The runtime is what makes objective-c.
‣ The runtime is the implementation of the
syntactic "objective" sugar on top of c
‣ You can write any cocoa program
using pure C, but it's hard and
verbose.
Demo
A pure C Objective-C app
In practice
‣ runtime.h overview
‣ Foundation.h, the “simple” stuff
‣ runtime.h, the “spicy” stuff
runtime.h
‣ #import <objc/runtime.h>
‣ a number of C functions to interact with the runtime
‣ Several “categories” of interactions
‣ objc_... interact with toplevel runtime (eg register a class)
‣ class_... interact with classes (eg make subclass)
‣ object_... interact with objects (eg get classname)
‣ method_... interact with methods (eg get the number of arguments)
‣ ivar_... interact with ivars (eg get the type of an ivar)
‣ property_... interact with properties (eg get the name of a property)
‣ protocol_... interact with protocols (eg get properties of a protocol)
‣ sel_... interact with selectors (eg register selector names)
‣ imp_...  interact with method implementations (provide implementations
using blocks)
C? Yuk.
Foundation.h to the rescue
‣ The Foundation library provides an obj-c
interface to some of the runtime calls.
	 #include  <Foundation/Foundation.h>  	

‣ Check your .pch file: it should be there
‣ iOS: directly
‣ OSX: via #include  <Cocoa.h>.
Foundation.h to the rescue
‣ NSObject:
‣

-­‐(BOOL)isKindOfClass:(Class)class;  

‣

-­‐(Class)class;  

‣ Functions:
‣

NSString*  NSStringFromClass(Class  aClass);  

‣

Class  NSSelectorFromString(NSString*  aSelectorName);
Dealing with classes
‣ +  (Class)class;  

‣ Returns self (the class object). Since this is a
class object, it returns the class itself.
‣ +  (Class)superclass;  

‣ Returns the class object for the receiver’s
superclass. Gets the parent class of a given
class.
‣ +  (BOOL)isSubclassOfClass:(Class)aClass;  

‣ Returns a Boolean value that indicates whether
the receiving class is a subclass of, or identical
to, a given class.
Demo
Classes
Dealing with classes
‣ -­‐  (BOOL)isKindOfClass:(Class)aClass;  

‣ Returns a Boolean value that indicates whether
the receiver is an instance of given class or an
instance of any class that inherits from that class.
‣ -­‐  (BOOL)isMemberOfClass:(Class)aClass;  

‣ Returns a Boolean value that indicates whether
the receiver is an instance of a given class.
‣ These are not the same!
‣ isKindOfClass also works on subclass instances
‣ isMemberOfClass only works on exact class
instances
Demo
More classes
Protocols
‣ -­‐  (BOOL)conformsToProtocol:(Protocol  *)aProtocol;  

‣ Returns a Boolean value that indicates whether the
receiver conforms to a given protocol.
‣ A class is said to “conform to” a protocol if it
adopts the protocol or inherits from another class
that adopts it. Protocols are adopted by listing
them within angle brackets after the interface
declaration.
‣ This does not mean that the class listens to the
protocols messages explicitly!
Messages
‣ -­‐  (BOOL)respondsToSelector:(SEL)selector  

‣ Returns a Boolean value that indicates whether the receiving class
responds to a given selector.
‣ If this returns YES, you can safely send the message to the object.
‣ +  (BOOL)instancesRespondToSelector:(SEL)aSelector;  

‣ Returns a Boolean value that indicates whether instances of the receiver
are capable of responding to a given selector.
‣ When you have a Class handy and not an instance of that class. Saves
you creating an instance.
‣ Is smart enough to discover if the class actually implements the message!
‣ -­‐  (id)performSelector:(SEL)selector  

‣ Sends a specified message to the receiver and returns the result of the
message.
Demo
protocols & messages
Dynamic messaging
‣ So what actually happens when you call

[foo bar]?
‣ when foo implements bar, that bar get
executed. Instant happy.
‣ but what when there's no bar
implementation?
1. try Lazy Method Resolution
2. try Fast forwarding
3. try Normal forwarding
4. *kaboom*
Dynamic messaging
1. Lazy method resolution

the runtime sends +resolveInstanceMethod:
(or +resolveClassMethod: for class methods)
to the class in question.
‣ If that method returns YES, the message
send is restarted under the assumption
that the appropriate method has now been
added.
2. Fast forwarding
3. Normal forwarding
4. *kaboom*
Dynamic messaging
1. Lazy method resolution
2. Fast forwarding

The instance receiving the message is sent forwardingTargetForSelector:, but only if it implements it.
‣ If it implements this method and it returns something
other than nil or self, the whole message sending process
is restarted with that return value as the new target.
‣ forwards the message to another object
‣ no method implementation is added
‣ target object can use whatever method implementation
as it sees fit.
3. Normal forwarding
4. *kaboom*
Dynamic messaging
1. Lazy method resolution
2. Fast forwarding
3. Normal forwarding

Two step process:
1. First the runtime will send 

-instanceMethodSignatureForSelector: to see what kind
of argument and return types are present.
2. If a valid method signature is returned, the runtime
creates an NSInvocation describing the message being
sent
3. finally -forwardInvocation: is sent to the instance. The
instance should then use the NSInvocation on a target
object to execute the method.
4. *kaboom*
Dynamic messaging
1. Lazy method resolution
2. Fast forwarding
3. Normal forwarding
4. *kaboom*

The runtime calls -doesNotRecognizeSelector:
on the instance.
‣ Default behavior is to throw an
NSInvalidArgumentException, but you could
override this if you’d want to
‣ but! be careful -> errors will go
undetected!
Lazy method resolution
‣ Resolves/creates a method at runtime. Allows a
class to create a method when it doesn't exist.
‣ Override one (or both) of these:
‣ +  (BOOL)resolveClassMethod:(SEL)sel;    

‣ Dynamically provides an implementation for a
given selector for a class method.
‣ +  (BOOL)resolveInstanceMethod:(SEL)sel;  

‣ Dynamically provides an implementation for a
given selector for an instance method.
Lazy method resolution
‣ So how does this work?
‣ implement +resolveInstanceMethod:
‣ check the selector
‣ provide an implementation
‣ class_addMethod()
‣ need a method IMP:
‣ copy an existing method
‣ use a function
‣ make new method using a block

!
‣ Same applies to +resolveClassMethod:
‣ resolve happens the first time a method is not found (and only then if you return YES from the
resolver method)
‣ if you don't add an implementation but return YES anyway the you'll get an
NSInvalidArgumentException.
Demo
lazy method resolution
Fast forwarding
‣ You can provide an interface but have the actual
implementation be in another object.
‣ forward messages from one object to another
‣ for the user, it is as if the first object handles the call
‣ the actual handling object is "hidden" from the user
!

‣ So how does this work?
‣ implement -forwardingTargetForSelector:
‣ check the selector
‣ provide an object that can handle the selector
Demo
fast forwarding
Normal forwarding
‣ have the object provide a method signature for the selector, so
the runtime knows what arguments and return type there should
be.
‣ then forward an NSInvocation on an object you choose.
‣ basically the same as fast forwarding but more low level and a
bit more verbose
‣ So how does this work?
‣ implement +instanceMethodSignatureForSelector:
‣ check the selector
‣ provide an NSMethodSignature* that describes the selector
‣ implement forwardInvocation:
Demo
normal forwarding
Swizzling
‣ Swizzling is exchanging the implementation of
one factor of the runtime with another factor.
In Objective-C, you can apply this on two
levels: method swizzling and class swizzling.
‣ Method swizzling
‣ Class swizzling
‣ Dynamic class generation
Method swizzling
‣ You need to have two methods with an
implementation
‣ Can exchange the implementation of the
methods with each other
‣ Not only in your own code, but you can
modify framework code too! (eg UIView, …)
Demo
method swizzling
Class swizzling
‣ No real swizzling…
‣ Just change the class on an existing object
‣ best used with subclasses or classes with
the same layout/interface
‣ memory allocation is not changed when
changing classes
‣ otherwise: NUKULAR EXCEPTION
Demo
class swizzling
Dynamic class generation
‣ Generate a class at runtime
‣ Provide methods and implementations as
you see fit
‣ add new functionality
‣ change existing functionality
Demo
dynamic class generation
For closing…	
‣ Generated properties
‣ provide property storage in your own
backing (eg plist)
‣ No implementations in code
‣ generate them at runtime
‣ only provide methods in interface
‣ no compiler warnings
Demo
property generation
Warning-fixing
‣ When providing dynamic implementations of selectors, the compiler will emit
warnings for the “unimplemented” messages.
‣ Fix these by placing them in a category instead of in the @interface declaration
@interface  AwesomeClass  
@end  

!
!
@interface  AwesomeClass  (Dynamic)  
!
!
//  look  ma,  no  warning  
!
-­‐  (void)withoutCodeButDynamicallyGenerated;  
!
@end
!
‣ For properties
‣ declare a property as you normally would using @property syntax in your
@interface
‣ specify @dynamic <propertyName> in you @implementation to make sure
the compiler doesn’t autosynthesize the property
‣ or use the same technique as above
Opensourced examples

‣ You can find the example projects use to
demo each aspect in my Github account:
‣ https://github.com/Inferis/Objective-CRuntime
Useful References
‣ Apple’s runtime documentation:
‣ runtime reference: https://developer.apple.com/library/mac/
documentation/cocoa/reference/objcruntimeref/Reference/
reference.html
‣ programming guide: https://developer.apple.com/library/mac/
documentation/cocoa/conceptual/objcruntimeguide/
objcruntimeguide.pdf
‣ Mike Ash’s blog: http://www.mikeash.com/pyblog
‣ objective-c: http://www.mikeash.com/pyblog/?tag=objectiveC
‣ friday Q&A: http://www.mikeash.com/pyblog/?tag=fridayqna
‣ Jon Rentzsch swizzling helpers:
‣ https://github.com/rentzsch/jrswizzle
Thanks for listening.
Questions? Contact me:
Twitter: @inferis
App.Net: @inferis
E-mail: tom@interfaceimplementation.be
vCard: http://inferis.org

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Objective c runtime

  • 4. I love... ‣ ... my wife ‣ ... my 4 kids ‣ ... to code ‣ ... to play a game of squash ‣ ... good beer
  • 5. I open sourced... ... some code: ‣ IIViewDeckController: “An implementation of the sliding functionality found in the Path 2.0 or Facebook iOS apps.” ‣ IIDateExtensions ‣ IIPopoverStatusItem See: http://github.com/inferis
  • 6. I made... ... some apps: Butane http://getbutane.com Hi, @10to1! Drash http://dra.sh
  • 8. Agenda ‣ RUNTIME WHUT? ‣ What is an object? ‣ In practice
  • 10. Runtime WHUT? ‣ obj-c runtime is "always present" ‣ You can't use Objective-c without the runtime. ‣ Works behind the scenes: ‣ most developers aren't even aware it is there and that they’r using it ‣ puts the objective in Objective-C ‣ implemented as dynamic shared library ‣ loaded by default by the OS
  • 11. Runtime WHUT? ‣ Supports the most important features of the language ‣ object oriented ‣ messaging ‣ protocols ‣ dynamic typing ‣ forwarding
  • 12. Foundation ‣ is a support framework ‣ included by default ‣ The Foundation framework defines a base layer of Objective-C classes. ‣ a set of useful primitive object classes (NSObject, NSProxy, …) ‣ introduces several paradigms that define functionality not covered by the Objective-C language. ‣ reflection ‣ memory management ‣ archiving
  • 13. C + Runtime = Obj-C ‣ The runtime is what makes objective-c. ‣ The runtime is the implementation of the syntactic "objective" sugar on top of c ‣ You can write any cocoa program using pure C, but it's hard and verbose.
  • 14. Demo A pure C Objective-C app
  • 15. In practice ‣ runtime.h overview ‣ Foundation.h, the “simple” stuff ‣ runtime.h, the “spicy” stuff
  • 16. runtime.h ‣ #import <objc/runtime.h> ‣ a number of C functions to interact with the runtime ‣ Several “categories” of interactions ‣ objc_... interact with toplevel runtime (eg register a class) ‣ class_... interact with classes (eg make subclass) ‣ object_... interact with objects (eg get classname) ‣ method_... interact with methods (eg get the number of arguments) ‣ ivar_... interact with ivars (eg get the type of an ivar) ‣ property_... interact with properties (eg get the name of a property) ‣ protocol_... interact with protocols (eg get properties of a protocol) ‣ sel_... interact with selectors (eg register selector names) ‣ imp_...  interact with method implementations (provide implementations using blocks)
  • 18. Foundation.h to the rescue ‣ The Foundation library provides an obj-c interface to some of the runtime calls. #include  <Foundation/Foundation.h>   ‣ Check your .pch file: it should be there ‣ iOS: directly ‣ OSX: via #include  <Cocoa.h>.
  • 19. Foundation.h to the rescue ‣ NSObject: ‣ -­‐(BOOL)isKindOfClass:(Class)class;   ‣ -­‐(Class)class;   ‣ Functions: ‣ NSString*  NSStringFromClass(Class  aClass);   ‣ Class  NSSelectorFromString(NSString*  aSelectorName);
  • 20. Dealing with classes ‣ +  (Class)class;   ‣ Returns self (the class object). Since this is a class object, it returns the class itself. ‣ +  (Class)superclass;   ‣ Returns the class object for the receiver’s superclass. Gets the parent class of a given class. ‣ +  (BOOL)isSubclassOfClass:(Class)aClass;   ‣ Returns a Boolean value that indicates whether the receiving class is a subclass of, or identical to, a given class.
  • 22. Dealing with classes ‣ -­‐  (BOOL)isKindOfClass:(Class)aClass;   ‣ Returns a Boolean value that indicates whether the receiver is an instance of given class or an instance of any class that inherits from that class. ‣ -­‐  (BOOL)isMemberOfClass:(Class)aClass;   ‣ Returns a Boolean value that indicates whether the receiver is an instance of a given class. ‣ These are not the same! ‣ isKindOfClass also works on subclass instances ‣ isMemberOfClass only works on exact class instances
  • 24. Protocols ‣ -­‐  (BOOL)conformsToProtocol:(Protocol  *)aProtocol;   ‣ Returns a Boolean value that indicates whether the receiver conforms to a given protocol. ‣ A class is said to “conform to” a protocol if it adopts the protocol or inherits from another class that adopts it. Protocols are adopted by listing them within angle brackets after the interface declaration. ‣ This does not mean that the class listens to the protocols messages explicitly!
  • 25. Messages ‣ -­‐  (BOOL)respondsToSelector:(SEL)selector   ‣ Returns a Boolean value that indicates whether the receiving class responds to a given selector. ‣ If this returns YES, you can safely send the message to the object. ‣ +  (BOOL)instancesRespondToSelector:(SEL)aSelector;   ‣ Returns a Boolean value that indicates whether instances of the receiver are capable of responding to a given selector. ‣ When you have a Class handy and not an instance of that class. Saves you creating an instance. ‣ Is smart enough to discover if the class actually implements the message! ‣ -­‐  (id)performSelector:(SEL)selector   ‣ Sends a specified message to the receiver and returns the result of the message.
  • 27. Dynamic messaging ‣ So what actually happens when you call
 [foo bar]? ‣ when foo implements bar, that bar get executed. Instant happy. ‣ but what when there's no bar implementation? 1. try Lazy Method Resolution 2. try Fast forwarding 3. try Normal forwarding 4. *kaboom*
  • 28. Dynamic messaging 1. Lazy method resolution
 the runtime sends +resolveInstanceMethod: (or +resolveClassMethod: for class methods) to the class in question. ‣ If that method returns YES, the message send is restarted under the assumption that the appropriate method has now been added. 2. Fast forwarding 3. Normal forwarding 4. *kaboom*
  • 29. Dynamic messaging 1. Lazy method resolution 2. Fast forwarding
 The instance receiving the message is sent forwardingTargetForSelector:, but only if it implements it. ‣ If it implements this method and it returns something other than nil or self, the whole message sending process is restarted with that return value as the new target. ‣ forwards the message to another object ‣ no method implementation is added ‣ target object can use whatever method implementation as it sees fit. 3. Normal forwarding 4. *kaboom*
  • 30. Dynamic messaging 1. Lazy method resolution 2. Fast forwarding 3. Normal forwarding
 Two step process: 1. First the runtime will send 
 -instanceMethodSignatureForSelector: to see what kind of argument and return types are present. 2. If a valid method signature is returned, the runtime creates an NSInvocation describing the message being sent 3. finally -forwardInvocation: is sent to the instance. The instance should then use the NSInvocation on a target object to execute the method. 4. *kaboom*
  • 31. Dynamic messaging 1. Lazy method resolution 2. Fast forwarding 3. Normal forwarding 4. *kaboom*
 The runtime calls -doesNotRecognizeSelector: on the instance. ‣ Default behavior is to throw an NSInvalidArgumentException, but you could override this if you’d want to ‣ but! be careful -> errors will go undetected!
  • 32. Lazy method resolution ‣ Resolves/creates a method at runtime. Allows a class to create a method when it doesn't exist. ‣ Override one (or both) of these: ‣ +  (BOOL)resolveClassMethod:(SEL)sel;     ‣ Dynamically provides an implementation for a given selector for a class method. ‣ +  (BOOL)resolveInstanceMethod:(SEL)sel;   ‣ Dynamically provides an implementation for a given selector for an instance method.
  • 33. Lazy method resolution ‣ So how does this work? ‣ implement +resolveInstanceMethod: ‣ check the selector ‣ provide an implementation ‣ class_addMethod() ‣ need a method IMP: ‣ copy an existing method ‣ use a function ‣ make new method using a block ! ‣ Same applies to +resolveClassMethod: ‣ resolve happens the first time a method is not found (and only then if you return YES from the resolver method) ‣ if you don't add an implementation but return YES anyway the you'll get an NSInvalidArgumentException.
  • 35. Fast forwarding ‣ You can provide an interface but have the actual implementation be in another object. ‣ forward messages from one object to another ‣ for the user, it is as if the first object handles the call ‣ the actual handling object is "hidden" from the user ! ‣ So how does this work? ‣ implement -forwardingTargetForSelector: ‣ check the selector ‣ provide an object that can handle the selector
  • 37. Normal forwarding ‣ have the object provide a method signature for the selector, so the runtime knows what arguments and return type there should be. ‣ then forward an NSInvocation on an object you choose. ‣ basically the same as fast forwarding but more low level and a bit more verbose ‣ So how does this work? ‣ implement +instanceMethodSignatureForSelector: ‣ check the selector ‣ provide an NSMethodSignature* that describes the selector ‣ implement forwardInvocation:
  • 39. Swizzling ‣ Swizzling is exchanging the implementation of one factor of the runtime with another factor. In Objective-C, you can apply this on two levels: method swizzling and class swizzling. ‣ Method swizzling ‣ Class swizzling ‣ Dynamic class generation
  • 40. Method swizzling ‣ You need to have two methods with an implementation ‣ Can exchange the implementation of the methods with each other ‣ Not only in your own code, but you can modify framework code too! (eg UIView, …)
  • 42. Class swizzling ‣ No real swizzling… ‣ Just change the class on an existing object ‣ best used with subclasses or classes with the same layout/interface ‣ memory allocation is not changed when changing classes ‣ otherwise: NUKULAR EXCEPTION
  • 44. Dynamic class generation ‣ Generate a class at runtime ‣ Provide methods and implementations as you see fit ‣ add new functionality ‣ change existing functionality
  • 46. For closing… ‣ Generated properties ‣ provide property storage in your own backing (eg plist) ‣ No implementations in code ‣ generate them at runtime ‣ only provide methods in interface ‣ no compiler warnings
  • 48. Warning-fixing ‣ When providing dynamic implementations of selectors, the compiler will emit warnings for the “unimplemented” messages. ‣ Fix these by placing them in a category instead of in the @interface declaration @interface  AwesomeClass   @end   ! ! @interface  AwesomeClass  (Dynamic)   ! ! //  look  ma,  no  warning   ! -­‐  (void)withoutCodeButDynamicallyGenerated;   ! @end ! ‣ For properties ‣ declare a property as you normally would using @property syntax in your @interface ‣ specify @dynamic <propertyName> in you @implementation to make sure the compiler doesn’t autosynthesize the property ‣ or use the same technique as above
  • 49. Opensourced examples ‣ You can find the example projects use to demo each aspect in my Github account: ‣ https://github.com/Inferis/Objective-CRuntime
  • 50. Useful References ‣ Apple’s runtime documentation: ‣ runtime reference: https://developer.apple.com/library/mac/ documentation/cocoa/reference/objcruntimeref/Reference/ reference.html ‣ programming guide: https://developer.apple.com/library/mac/ documentation/cocoa/conceptual/objcruntimeguide/ objcruntimeguide.pdf ‣ Mike Ash’s blog: http://www.mikeash.com/pyblog ‣ objective-c: http://www.mikeash.com/pyblog/?tag=objectiveC ‣ friday Q&A: http://www.mikeash.com/pyblog/?tag=fridayqna ‣ Jon Rentzsch swizzling helpers: ‣ https://github.com/rentzsch/jrswizzle
  • 51. Thanks for listening. Questions? Contact me: Twitter: @inferis App.Net: @inferis E-mail: tom@interfaceimplementation.be vCard: http://inferis.org