4. New Types of
Interaction
• Our activities are supported by a wide
range of devices and software.
• Our devices are capable of sensing the
context of our activities.
• Our devices and services are still being
designed in isolation.
5. Camera
GPS and GLONASS
Ambient light sensor
Proximity sensor
Accelerometer
Three-axis gyroscope
Digital compass
WiFi
3G and EDGE
Bluetooth
http://www.apple.com/iphone/specs.html, accessed 28.11.2012
7. Post-Desktop Model of
HCI
• Information processing is integrated into
everyday objects [1].
• Ubiquitous computing is subsuming
traditional computing paradigms, for
example desktop and mobile computing
[2].
1. Zhao, R., Wang, J.:Visualizing the research on pervasive and ubiquitous computing. Scientometrics 86(3), 593–612 (2011)
2. Greenfield, A.: Everyware: The Dawning Age of Ubiquitous Computing. New Riders Publishing, 1st edn. (Mar 2006)
8. Invisible Computing
• Interaction with computers should be
more like interaction with the physical
world [1].
• Users should be able to sense and control
what directly interests them [2].
• Our devices remain the focus of attention
instead of fading into the background.
1. Abowd, G., Mynatt, E.: Charting past, present, and future research in ubiquitous computing. ACM Transactions on Computer-Human
Interaction (TOCHI) 7(1), 29–58 (2000)
2. Roussos, G., Musolesi, M., Magoulas, G.D.: Human behavior in ubiquitous environments: Experience and interaction design. Pervasive and
Mobile Computing 6(5), 497–498 (Oct 2010)
10. People and Computers
• Previously a ”one-to-one” relationship, one
technology - one application - one user.
• Nowadays “many-to-many”, with ever-
changing configurations of devices,
applications, and users.
Brodersen, C., Bødker, S., Klokmose, C.: Ubiquitous substitution. Human-Computer Interaction–INTERACT 2007 pp. 179–192 (2007)
12. Context
• Any information, which characterizes the
situation of a person, a place or an object,
relevant to the interaction between a user
and an application [1].
• Ubiquitous computing as ”a technology of
context” [2].
1. Chen, G., Kotz, D.: A survey of context-aware mobile computing research (2000)
2. Dourish,P.: Where the Action Is: The Foundations of Embodied Interaction (Bradford Books). The MIT Press, new ed edn. (Aug 2004)
13. Types of Context
• Where you are.
• Who you are with.
• What resources are nearby.
Schilit, B., Adams, N., Want, R.: Context-aware computing applications (1994)
14. wn apps Unsatisfactory state Stable state
seen as
?
Artifact
‘how’
pending
ng that
reading
s men-
deeper
ble dy-
Excited state
Figure 2. The states of the artifact ecology. In the unsatisfactory
gies are
state the current artifact ecology no longer lives up to the users
sms of S., Klokmose, C.N.: Dynamics in artifact ecologies (2012)
Bødker,
16. Definition
Interactions in the context of ubiquitous
computing, which include multiple, dynamic,
and distributed interfaces.
Klokmose, C.N.: An Instrumental Paradigm for Ubiquitous Interaction. DHRS 2006 p. 33 (2006)
18. Properties
• Occurring all the time
• Occurring everywhere
• Occurring on any device with ease of
substituting devices when necessary
• Being transparent
• Being informed by context
19. Properties
• Occurring all the time
• Occurring everywhere
• Occurring on any device with ease of
substituting devices when necessary
• Being transparent
• Being informed by context
20. Properties
• Occurring all the time
• Occurring everywhere
• Occurring on any device with ease of
substituting devices when necessary
• Being transparent
• Being informed by context
27. The New Reality
• People use a plethora of different devices
and services to support their activities.
• Devices can collect and leverage contextual
information.
• We currently do not have a clear
understanding how to design for this type
of interaction.