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中国交互设计体验日


     2010
中国交互设计体验日


     2010
ABOUT


dimension+




             中国交互设计体验日


                  2010
AWARDS / HONORS HIGHLIGHTS
              PRIX Ars Electronica 2008                  Honorary Mention
                             2008
                                2005, 06, 07, 08,
            Creative Forces of Hong Kong, Milk Magazine...


                    2008    Ars Electronica Festival),   ,
                                (FILE) 2009
                     Ave Com Festival 2009,
               Split Film Festival 2008, Split,
                                      2003,
                                      2008,
                                       ,
                  404 Festival 2010,

                                    .....




         中国交互设计体验日


                                             2010
中国交互设计体验日


     2010
ABOUT
Dimension+           (    )         (     )   2009




Hello Kitty 35th Anniversary Special Event, Kitty Lab
Sanrio 50th Anniversary Special Event, Who’s the Next Hello Kitty
Hello Kitty Special Event, Black Wonder
Shanghai World EXPO 2010
Pepsi Green Factory
ITU World 2006, Opening Ceremony
U19 Creative Exhibition
Taiwan Culture and Technology Expo : Dimension Gear
Taiwan Arts Archive Festival
Urban Invader Series
Playaround Workshop: 2008, 2009, 2010




                           中国交互设计体验日


                                                                    2010
SOME HIGHLIGHT PROJECTS




  中国交互设计体验日


             2010
Dimension Gear



                               Dimension Gear go though the time and space, it experiences the relationship between spatial and flowing time. It
                               manipulates our perception of dimension. From familiar to extraordinary, audience are experiencing a special
                               flowing and non-sense dimension between virtual and reality.




DIMENSION GEAR
 Taipei / Culture and Science Expo / 2008




中国交互设计体验日


                             2010
DIMENSION GEAR
 Taipei / Culture and Science Expo / 2008




中国交互设计体验日


                             2010
UVA: LONDON DIGITAL ARTS EXHIBITION
                                    Taiwan / 2008
    * Consultation, Management and Organize, Interactive Installation Setup and Execution




               中国交互设计体验日


                                                      2010
ITU World (            )
                                                                     2006                1971
                                                                                                 dimension+


                                                                                                   dimension+



                                ITU World is the first time to have its exhibition oversea and it picks Hong Kong as its first time. We created
                                2 interactive performance for its opening and 1 interactive performance for its VIP dinner gala. The
                                interactive performances in the opening are cooperating with the team of Chinese drum musician. We grab
                                the information of the drum: rhythm and position hit to generate the visual outputs in the huge screen of
                                projection behind. The interactive performance for the dinner gala is working with the dancer, the movement
                                of the dancers would trigger different visuals.




                   ITU WORLD
 Hong Kong / ITU World Opening / 2006




中国交互设计体验日


                          2010
ITU WORLD
 Hong Kong / ITU World Opening / 2006




中国交互设计体验日


                          2010
APM SHOW SUITE
 Hong Kong / APM Show Suite / 2003-2004




中国交互设计体验日


                           2010
2010                  Sanrio         All Rights Reserved
                                                Sanrio 50                  : Who’s Next Hello Kitty


                                             Sanrio




                                         In 2010, we work with Sanrio and All Rights Reserved again, creating
                                         the special project for Sanrio 50th Anniversary. Audiences go into a
                                         wonderland, and taking different tests and examinations to see
                                         whether you would be the Next Hello Kitty Super Star. Different
                                         interactive including Dance, Catwalk, QnA, Photo Shooting, etc.
                                         Audience will get a Star Coin for each tests/examination, and then
                                         would come up with the result. Finally, a certificate will be distributed
                                         according to the result.




WHO’SKong / Sanrio 50th Anniversary HELLO KITTY
   Hong
        THE NEXT Special Project / 2010




      中国交互设计体验日


                            2010
2010




                                         We work with the sub-Pavilion of China Pavilion: ShanDong Pavilion for their theme exhibition: future home.
                                         We created 4 parts of interactive in this project: Interactive Performance with lightings and videos,
                                         Interactive Table to present the “inter-object-network” concept for the future home, Future home making and
                                         Future home printing Kiosk.




SHANGHAI WORLD EXPO
  Shanghai / China Pavilion-ShanDong Pavilion / 2010




 中国交互设计体验日


                                  2010
WHO’SKong / Sanrio 50th Anniversary HELLO KITTY
   Hong
        THE NEXT Special Project / 2010




      中国交互设计体验日


                            2010
2009             Sanrio        All Rights Reserved                Kitty Lab: Hello Kitty 35
                                                                                   Kitty ID              Kitty                               KTA   Kitty DNA
                                                                                              Kitty ID
                                               Kitty ID                                       Kitty ID

                                               In 2009, we worked with Sanrio and All Rights Reserved for the 35th Anniversary of Hello Kitty Special
                                               Event. The concept of the event is “Kitty Lab” which all the audience would create their own Kitty ID thought
                                               out the whole journey in the sim city. Every audiences are holding the KTA: Kitty DNA and build up their Kitty
                                               ID thought out the interactive installation and game. Finally, a Kitty ID card will be printed out for the
                                               audience and the icon of the ID will also be uploaded to the internet for downloading.




                   KITTY LAB
Hong Kong / 35th Anniversary of Hello Kitty Special Project / 2009




 中国交互设计体验日


                                         2010
KITTY LAB
Hong Kong / 35th Anniversary of Hello Kitty Special Project / 2009




 中国交互设计体验日


                                         2010
HELLO KITTY:
 Hong Kong, Beijin / Sanrio Annual Project / 2008, 2010




中国交互设计体验日


                                    2010
2006      U19
                                                   2008                  U19                                             U19
                                                              09   U19                       dimension+


                                                     _                                                                       u19”
                                       ”                                        dimension+


                                                                                                 ”            ”



                                   ITRI Taiwan take a reference on European countries, and bring in the concept U19 to Taiwan, turn it into a
                                   competition with local characteristics and have a good feedback. From 2008, U19 use the core concept of
                                   “playaround” and develop it as the creative platform for new generation. U19 invites dimension+ in 2009 to
                                   transform the awarded concept into a physical and interactive experience for the exhibition. In the exhibition,
                                   dimension+ create the digital journey of creation for every single audience: audience would create their own
                                   digital song with the “entry pass”: barcode. There are kiosks in every single mainpoints of the event, and the
                                   audience would translate the entry time and duration with the barcode on hand into the notes of music. After
                                   that, audience would play with the music box that we create with the physical printout of the “digital music
                                   notes”.




               U19
 Taipei, Tainan, Kaohsiung / ITRI / 2009




中国交互设计体验日


                             2010
SIGGRAPHIC ASIA
   Hong Kong / Cyber Port / 2007




中国交互设计体验日


                         2010
NOKIA N95 CAMPAIGN
Hong Kong / Causeway bay and Mongkok MTR station / 2007




中国交互设计体验日


                                  2010
INTERACTIVE MIRROR
   Hong Kong / innovation centre / 2007




中国交互设计体验日


                            2010
SMS WISHING TREE
  Hong Kong / innovation centre / 2007




中国交互设计体验日


                           2010
SOME HIGHLIGHT PROJECTS




  中国交互设计体验日


             2010
Bahaus               PopArts




                                                   This is a transforming city. From point-line-shap of Bahaus, shocking colors of PopArts, dizzy feelings of
                                                   60s, that’s how popular culture begins. We show this by borrowing elements of culture. We borrow the
                                                   culture of TV and movies arose the collective memories of recent decades. King of Kowloon Mr.Tang join us
                                                   and help the museum wears the street arts and root culture of Hong Kong of 80s and 90s again. It
                                                   disappear; It disappear in the intensive-urbanization and reconstruction of city. There are tons of model and
                                                   cold sky-high building. There is disappearing of “Hongkongism”. Building dances, transform, until, it
                                                   becomes a cold machine. It represents duplication, industrial-mechanics. It becomes a factory, and be
                                                   smashed. “Transcity” recalling the culture of city explicitly, and rethinking our local culture implicitly.




               TRANCITY, DORBOT LIVE!
Hong Kong / Visual Arts Centre of Hong Kong & Museum of Arts Hong Kong / 2009




         中国交互设计体验日


                                              2010
TRANCITY, DORBOT LIVE!
Hong Kong / Visual Arts Centre of Hong Kong & Museum of Arts Hong Kong / 2009




         中国交互设计体验日


                                              2010
virtual reality
                                                                     wiimote                                                        physical experience




                                                           “Moving Mario”



                                                           Over the years, the development of video games is trying its best to produce the virtual reality experience which
                                                           getting closer to the reality. By changing the interface, from Atari’s joystick to Analog Vibration of PS2 joystick, then
                                                           Gun Shape controller for shooting game, and Dance Mania’s floor controller to Wii wiimote, video game design is
                                                           creating more and more “physical experience” for the players. Players now can actual smash and swing to play the
                                                           game, but we are still playing the games in a 2D virtual environment: manipulating the character in an unlimited
                                                           virtual space in a fixed static limited real world.
                                                           Moving Mario is definitely not reproducing Super Mario Bros in another way. By grabbing partial concept and
                                                           some of the key elements behind the TV game development, Moving Mario is trying to challenge some of the
                                                           traditional game elements. Throughout the gaming process, players can rethink the relationship between the
                                                           player and the game




                     MOVING MARIO
Hong Kong / Austria / Netherlands / Croatia / Brazil / Ireland / Argentina / 2007 - 2010




            中国交互设计体验日


                                                    2010
MOVING MARIO
Hong Kong / Austria / Netherlands / Croatia / Brazil / Ireland / Argentina / 2007 - 2010




            中国交互设计体验日


                                                    2010
…




                                                                        Strolling and loafing is an art; using one’s own feelings and perspectives to view
                                                                        each corner of the city. The same corner may have different people seeing it using
                                                                        their own different perspectives, and roaming through it with their own different
                                                                        footsteps, to compose the city of their own viewpoints, and to develop an urban
                                                                        sensitivity to observe and be observed.

                                                                        “Flâneur Symphony” turns individual wanderings into music. It records the views
                                                                        and experiences of the city which belongs to the individual. The conversation
                                                                        between Flâneur and city – wandering speed, location, interaction with others, etc.
                                                                        – through the flâneur’s steps are captured and turned to musical notes and
                                                                        rhythms. The audience watches and listens, but may choose to reverse the roles
                                                                        and use his own footsteps, to turn from the watcher to be the watched, and let
                                                                        others observe his city.




                                   FLANEUR SYMPHONY
Hong Kong / Argentina / Taiwan / Hong Kong Culture, Hong Kong Creative / 404 Festival / 2010




               中国交互设计体验日


                                                     2010
FLANEUR SYMPHONY
Hong Kong / Argentina / Taiwan / Hong Kong Culture, Hong Kong Creative / 404 Festival / 2010




               中国交互设计体验日


                                                     2010
.
                                         –




                                         “His-story” is a progress.

                                         When you are wandering in the space, experiencing and enjoying the history,
                                         thought our the digital generation,
                                         the action of you in the particular time and space will transform into a process of creating
                                         history.

                                         We are walking the history; We are creating the history.




                   HIS-STORY
 Taiwan / The Digital Archives Festival / 2008




中国交互设计体验日


                                2010
(Generative Arts)



                                                                                                                         (       )                          (generation)                    (algorithm)



                                                                                                                 “Calligraphy Space Generation” focus on the few key points of Chinese Calligraphy: space and text. It is
                                                                                                                 talking about the relationship between space and Chinese Calligraphy. Audience would see the text happens
                                                                                                                 on the specific space and the work generate and extending the text in the space.




                              42



  “sonicography”(          ) installs four sets of 42” plasma TV; when the audience blows to the microphone, the calligraphic character on the screen, through program processing, will spread out
  like threads or squirm like a caterpillar. In the other work, the artist holds the electronic device to go along the calligraphic strokes on the screen to record the sounds produced when they were
  “written”, which all is to imitate the audio creation of the calligraphy.




                           CALLIGRAPHY SPACE GENERATION
                              THE SOUND OF SILENCE
Taiwan /                                                                                                                             / 2007




中国交互设计体验日


                                                                                              2010
Arts               Technology




       中国交互设计体验日


            2010
Design               Technology




         中国交互设计体验日


              2010
art [ahrt]

the quality, production, expression, or realm, according to
aesthetic principles, of what is beautiful, appealing, or of
more than ordinary significance.

the class of objects subject to aesthetic criteria; works of
art collectively, as paintings, sculptures, or drawings: a
museum of art; an art collection.




                    中国交互设计体验日


                                                       2010
technology [tek-nol-uh-jee]

   the branch of knowledge that deals with the creation and
      use of technical means and their interrelation with life,
  society, and the environment, drawing upon such subjects
   as industrial arts, engineering, applied science, and pure
                                                      science.




中国交互设计体验日


                       2010
/

Arts/Design      Medium          Technology




              中国交互设计体验日


                          2010
why technology / new media?




中国交互设计体验日


     2010
“Technology not as tool, or as something that is separate from
us, but rather as a “second skin” to use the words of Marshall
McLuchan. ....

In the same way, we now consider it impossible to think about
our world without technology simple because technology has
become the language or the unavoidable medium for our
thoughts.

We work with technology not because it is original, but
precisely because it is inevitable and commonplace in our
global society.”




                  中国交互设计体验日


                                                 2010
“Some day artists will work with
capacitors, resistors and
semiconductors as they work today
with brushes, violins and junk.”




             中国交互设计体验日


                                    2010
how?




中国交互设计体验日


     2010
“…Interaction is the most common
activity between humans. They are
interactive living beings who make
objects, talk with each other, write
texts and pass these on to others…”
                                       Masaki Fujihata, Hierarchies of Communication, ZKM




              中国交互设计体验日


                                       2010
Information Visualization




                    中国交互设计体验日


                            2010
Nicolas Feltron

http://www.google.com.hk/images?q=Feltron&um=1&ie=UTF-8&source=og&sa=N&hl=zh-TW&tab=wi&biw=1004&bih=561




                                    中国交互设计体验日


                                                                                                 2010
The Dumpster

Golan Levin




               中国交互设计体验日


                    2010
The Morphing City

Pedro M Cruz




                    中国交互设计体验日


                         2010
Visualizing Pressiable

blprnt




                     中国交互设计体验日


                          2010
Design               Arts




         中国交互设计体验日


              2010
Design                   Arts

Problem Solving          Arts




            中国交互设计体验日


                  2010
Aesthetic




            中国交互设计体验日


                 2010
Interaction Design




            中国交互设计体验日


                     2010
中国交互设计体验日


     2010
Metaphor
  Perspective
                       Fitt’s Law

    Learning Curve
                      Color Temperature




中国交互设计体验日


                2010
Interaction Design




            中国交互设计体验日


                     2010
Designing Interaction   ?


             中国交互设计体验日


                            2010
中国交互设计体验日


     2010
中国交互设计体验日


     2010
Interface




            中国交互设计体验日


                 2010
Legible City
      Jeffery Shaw




中国交互设计体验日


                     2010
Virtual Museum
        Jeffery Shaw




中国交互设计体验日


                       2010
TextRain
    Camille Utterback




中国交互设计体验日


                        2010
sonic column
             Mok-Jin Yo


     Ars Electronica Festival, 2005




中国交互设计体验日


                                2010
sonic column
             Mok-Jin Yo


     Ars Electronica Festival, 2005




中国交互设计体验日


                                2010
Imagin Arts




中国交互设计体验日


           2010
Scrapple
     Golan Levin




中国交互设计体验日


                   2010
Berline (multitouch)

Art + com




                       中国交互设计体验日


                            2010
rectable
                  rectable


   Ars Electronica, PRIX, Digital Music, 2008




中国交互设计体验日


                                    2010
London Collage of Fashion Graduation Show

Moving Brands




                  中国交互设计体验日


                                            2010
MæveTable




            中国交互设计体验日


                 2010
Nokia
Simens Networks
Moving Brands




                  中国交互设计体验日


                       2010
Minimum Interface

Leading Edge Design




                      中国交互设计体验日


                           2010
Environment




              中国交互设计体验日


                   2010
A Playing of great observer at rest
            PRIX Ars Electronica, Interactive Arts, 2008




中国交互设计体验日


                                              2010
Messa Di Voice
      Golan Levin, Zach Lieberman


    PRIX Ars Electronica, Interactive Arts, 2003




中国交互设计体验日


                                      2010
Audience
   Random International , Chris O’Shea


    PRIX Ars Electronica, Interactive Arts, 2009




中国交互设计体验日


                                      2010
Audience
             Julijonas Urbonas


   PRIX Ars Electronica, Interactive Arts, 2009




中国交互设计体验日


                                     2010
Touched Echo
               Markus Kison


   PRIX Ars Electronica, Interactive Arts, 2008




中国交互设计体验日


                                     2010
Optical Tone
              Tsutomu Mutoh


   PRIX Ars Electronica, Interactive Arts, 2008




中国交互设计体验日


                                     2010
Optical Tone
              Tsutomu Mutoh


   PRIX Ars Electronica, Interactive Arts, 2008




中国交互设计体验日


                                     2010
Dune 4.0

Daan Roosegaarde




                   中国交互设计体验日


                        2010
Kef - Muon

moving brands




                中国交互设计体验日


                     2010
中国交互设计体验日


     2010
N-3D Demo

Aircord




            中国交互设计体验日


                 2010
Nike Air




           中国交互设计体验日


                2010
Hermes Window Display

Tokujin Toshioka




                   中国交互设计体验日


                        2010
HBO
Christmas Window Display




                  中国交互设计体验日


                           2010
Hilfiger Tommy
in-store interactive




                       中国交互设计体验日


                            2010
Delicate Boundaries
Christine Sugure




                      中国交互设计体验日


                           2010
Lightrails
Strukt Studio




                中国交互设计体验日


                     2010
Living Light
the living




               中国交互设计体验日


                    2010
Color Tokyo

777 interactive
http://www.777interactive.jp/awards/2008/bravia/e/index.html




                                          中国交互设计体验日


                                                               2010
NBuilding




            中国交互设计体验日


                 2010
Absolut Quartet
       Jeff Lieberman, Dan Paluska


    PRIX Ars Electronica, Interactive Arts, 2008




中国交互设计体验日


                                      2010
Cloud
     Troika




中国交互设计体验日


              2010
EGGER_Virtual_Studio




               中国交互设计体验日


                       2010
TransCity

keith lam & dimension+




                    中国交互设计体验日


                         2010
555 kubrick

urban screen




               中国交互设计体验日


                    2010
APPARATI EFFIMERI




                    中国交互设计体验日


                         2010
LCF Catwalk




              中国交互设计体验日


                   2010
antiVJ




         中国交互设计体验日


              2010
Auckland




                                                Turn the Auckland Ferry Building into an interactive
                                                playground. Our job was to create an installation that
                                                would go beyond merely projection on buildings and
                                                allow viewers to become performers, by taking their
                                                body movements and amplifying them 5 stories tall.We
                                                used 3 different types of interaction - body interaction on
                                                the two stages, hand interaction above a light table, and
                                                phone interaction with the tracking of waving phones.




    NIGHT LIGHTS
 New Zealand / Auckland Ferry Building / 2009




中国交互设计体验日


                              2010
BMW:
       20-27 DEC 2010




  中国交互设计体验日


                    2010
Body




       中国交互设计体验日


            2010
performance




              中国交互设计体验日


                   2010
true /




         中国交互设计体验日


              2010
euphorie

1024
       http://thecreatorsproject.com/creators/1024-architecture




                           中国交互设计体验日


                                                                  2010
AR Magacian




              中国交互设计体验日


                   2010
Shadow Monster
       Philip Worthington




中国交互设计体验日


                        2010
Delicate Boundaries
        Christine Sugure




中国交互设计体验日


                           2010
Tuskuba Series
   PRIX Ars Electronica, Interactive Arts, 2003




中国交互设计体验日


                                     2010
Kontaktstation
      audiocommander




中国交互设计体验日


                       2010
Hussein Chalayan
    Moritz Wadlemeyer




中国交互设计体验日


                    2010
中国交互设计体验日


     2010
Royal Chair
     Moritz Wadlemeyer




中国交互设计体验日


                     2010
Bio Circuit




中国交互设计体验日


            2010
Interacton Design    Designing Interaction




            中国交互设计体验日


                    2010
Contact

http://www.the-demos.com
http://www.d-p.cc
http://t.sina.com.cn/keithlyk
keithlyk@gmail.com




                 中国交互设计体验日


                                2010

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IxDC 中国交互设计体验日-A2_林欣杰_新媒体的科技思考:颠覆展示空间与人的互动关系

  • 3. ABOUT dimension+ 中国交互设计体验日 2010
  • 4. AWARDS / HONORS HIGHLIGHTS PRIX Ars Electronica 2008 Honorary Mention 2008 2005, 06, 07, 08, Creative Forces of Hong Kong, Milk Magazine... 2008 Ars Electronica Festival), , (FILE) 2009 Ave Com Festival 2009, Split Film Festival 2008, Split, 2003, 2008, , 404 Festival 2010, ..... 中国交互设计体验日 2010
  • 6. ABOUT Dimension+ ( ) ( ) 2009 Hello Kitty 35th Anniversary Special Event, Kitty Lab Sanrio 50th Anniversary Special Event, Who’s the Next Hello Kitty Hello Kitty Special Event, Black Wonder Shanghai World EXPO 2010 Pepsi Green Factory ITU World 2006, Opening Ceremony U19 Creative Exhibition Taiwan Culture and Technology Expo : Dimension Gear Taiwan Arts Archive Festival Urban Invader Series Playaround Workshop: 2008, 2009, 2010 中国交互设计体验日 2010
  • 7. SOME HIGHLIGHT PROJECTS 中国交互设计体验日 2010
  • 8. Dimension Gear Dimension Gear go though the time and space, it experiences the relationship between spatial and flowing time. It manipulates our perception of dimension. From familiar to extraordinary, audience are experiencing a special flowing and non-sense dimension between virtual and reality. DIMENSION GEAR Taipei / Culture and Science Expo / 2008 中国交互设计体验日 2010
  • 9. DIMENSION GEAR Taipei / Culture and Science Expo / 2008 中国交互设计体验日 2010
  • 10. UVA: LONDON DIGITAL ARTS EXHIBITION Taiwan / 2008 * Consultation, Management and Organize, Interactive Installation Setup and Execution 中国交互设计体验日 2010
  • 11. ITU World ( ) 2006 1971 dimension+ dimension+ ITU World is the first time to have its exhibition oversea and it picks Hong Kong as its first time. We created 2 interactive performance for its opening and 1 interactive performance for its VIP dinner gala. The interactive performances in the opening are cooperating with the team of Chinese drum musician. We grab the information of the drum: rhythm and position hit to generate the visual outputs in the huge screen of projection behind. The interactive performance for the dinner gala is working with the dancer, the movement of the dancers would trigger different visuals. ITU WORLD Hong Kong / ITU World Opening / 2006 中国交互设计体验日 2010
  • 12. ITU WORLD Hong Kong / ITU World Opening / 2006 中国交互设计体验日 2010
  • 13. APM SHOW SUITE Hong Kong / APM Show Suite / 2003-2004 中国交互设计体验日 2010
  • 14. 2010 Sanrio All Rights Reserved Sanrio 50 : Who’s Next Hello Kitty Sanrio In 2010, we work with Sanrio and All Rights Reserved again, creating the special project for Sanrio 50th Anniversary. Audiences go into a wonderland, and taking different tests and examinations to see whether you would be the Next Hello Kitty Super Star. Different interactive including Dance, Catwalk, QnA, Photo Shooting, etc. Audience will get a Star Coin for each tests/examination, and then would come up with the result. Finally, a certificate will be distributed according to the result. WHO’SKong / Sanrio 50th Anniversary HELLO KITTY Hong THE NEXT Special Project / 2010 中国交互设计体验日 2010
  • 15. 2010 We work with the sub-Pavilion of China Pavilion: ShanDong Pavilion for their theme exhibition: future home. We created 4 parts of interactive in this project: Interactive Performance with lightings and videos, Interactive Table to present the “inter-object-network” concept for the future home, Future home making and Future home printing Kiosk. SHANGHAI WORLD EXPO Shanghai / China Pavilion-ShanDong Pavilion / 2010 中国交互设计体验日 2010
  • 16. WHO’SKong / Sanrio 50th Anniversary HELLO KITTY Hong THE NEXT Special Project / 2010 中国交互设计体验日 2010
  • 17. 2009 Sanrio All Rights Reserved Kitty Lab: Hello Kitty 35 Kitty ID Kitty KTA Kitty DNA Kitty ID Kitty ID Kitty ID In 2009, we worked with Sanrio and All Rights Reserved for the 35th Anniversary of Hello Kitty Special Event. The concept of the event is “Kitty Lab” which all the audience would create their own Kitty ID thought out the whole journey in the sim city. Every audiences are holding the KTA: Kitty DNA and build up their Kitty ID thought out the interactive installation and game. Finally, a Kitty ID card will be printed out for the audience and the icon of the ID will also be uploaded to the internet for downloading. KITTY LAB Hong Kong / 35th Anniversary of Hello Kitty Special Project / 2009 中国交互设计体验日 2010
  • 18. KITTY LAB Hong Kong / 35th Anniversary of Hello Kitty Special Project / 2009 中国交互设计体验日 2010
  • 19. HELLO KITTY: Hong Kong, Beijin / Sanrio Annual Project / 2008, 2010 中国交互设计体验日 2010
  • 20. 2006 U19 2008 U19 U19 09 U19 dimension+ _ u19” ” dimension+ ” ” ITRI Taiwan take a reference on European countries, and bring in the concept U19 to Taiwan, turn it into a competition with local characteristics and have a good feedback. From 2008, U19 use the core concept of “playaround” and develop it as the creative platform for new generation. U19 invites dimension+ in 2009 to transform the awarded concept into a physical and interactive experience for the exhibition. In the exhibition, dimension+ create the digital journey of creation for every single audience: audience would create their own digital song with the “entry pass”: barcode. There are kiosks in every single mainpoints of the event, and the audience would translate the entry time and duration with the barcode on hand into the notes of music. After that, audience would play with the music box that we create with the physical printout of the “digital music notes”. U19 Taipei, Tainan, Kaohsiung / ITRI / 2009 中国交互设计体验日 2010
  • 21. SIGGRAPHIC ASIA Hong Kong / Cyber Port / 2007 中国交互设计体验日 2010
  • 22. NOKIA N95 CAMPAIGN Hong Kong / Causeway bay and Mongkok MTR station / 2007 中国交互设计体验日 2010
  • 23. INTERACTIVE MIRROR Hong Kong / innovation centre / 2007 中国交互设计体验日 2010
  • 24. SMS WISHING TREE Hong Kong / innovation centre / 2007 中国交互设计体验日 2010
  • 25. SOME HIGHLIGHT PROJECTS 中国交互设计体验日 2010
  • 26. Bahaus PopArts This is a transforming city. From point-line-shap of Bahaus, shocking colors of PopArts, dizzy feelings of 60s, that’s how popular culture begins. We show this by borrowing elements of culture. We borrow the culture of TV and movies arose the collective memories of recent decades. King of Kowloon Mr.Tang join us and help the museum wears the street arts and root culture of Hong Kong of 80s and 90s again. It disappear; It disappear in the intensive-urbanization and reconstruction of city. There are tons of model and cold sky-high building. There is disappearing of “Hongkongism”. Building dances, transform, until, it becomes a cold machine. It represents duplication, industrial-mechanics. It becomes a factory, and be smashed. “Transcity” recalling the culture of city explicitly, and rethinking our local culture implicitly. TRANCITY, DORBOT LIVE! Hong Kong / Visual Arts Centre of Hong Kong & Museum of Arts Hong Kong / 2009 中国交互设计体验日 2010
  • 27. TRANCITY, DORBOT LIVE! Hong Kong / Visual Arts Centre of Hong Kong & Museum of Arts Hong Kong / 2009 中国交互设计体验日 2010
  • 28. virtual reality wiimote physical experience “Moving Mario” Over the years, the development of video games is trying its best to produce the virtual reality experience which getting closer to the reality. By changing the interface, from Atari’s joystick to Analog Vibration of PS2 joystick, then Gun Shape controller for shooting game, and Dance Mania’s floor controller to Wii wiimote, video game design is creating more and more “physical experience” for the players. Players now can actual smash and swing to play the game, but we are still playing the games in a 2D virtual environment: manipulating the character in an unlimited virtual space in a fixed static limited real world. Moving Mario is definitely not reproducing Super Mario Bros in another way. By grabbing partial concept and some of the key elements behind the TV game development, Moving Mario is trying to challenge some of the traditional game elements. Throughout the gaming process, players can rethink the relationship between the player and the game MOVING MARIO Hong Kong / Austria / Netherlands / Croatia / Brazil / Ireland / Argentina / 2007 - 2010 中国交互设计体验日 2010
  • 29. MOVING MARIO Hong Kong / Austria / Netherlands / Croatia / Brazil / Ireland / Argentina / 2007 - 2010 中国交互设计体验日 2010
  • 30. Strolling and loafing is an art; using one’s own feelings and perspectives to view each corner of the city. The same corner may have different people seeing it using their own different perspectives, and roaming through it with their own different footsteps, to compose the city of their own viewpoints, and to develop an urban sensitivity to observe and be observed. “Flâneur Symphony” turns individual wanderings into music. It records the views and experiences of the city which belongs to the individual. The conversation between Flâneur and city – wandering speed, location, interaction with others, etc. – through the flâneur’s steps are captured and turned to musical notes and rhythms. The audience watches and listens, but may choose to reverse the roles and use his own footsteps, to turn from the watcher to be the watched, and let others observe his city. FLANEUR SYMPHONY Hong Kong / Argentina / Taiwan / Hong Kong Culture, Hong Kong Creative / 404 Festival / 2010 中国交互设计体验日 2010
  • 31. FLANEUR SYMPHONY Hong Kong / Argentina / Taiwan / Hong Kong Culture, Hong Kong Creative / 404 Festival / 2010 中国交互设计体验日 2010
  • 32. . – “His-story” is a progress. When you are wandering in the space, experiencing and enjoying the history, thought our the digital generation, the action of you in the particular time and space will transform into a process of creating history. We are walking the history; We are creating the history. HIS-STORY Taiwan / The Digital Archives Festival / 2008 中国交互设计体验日 2010
  • 33. (Generative Arts) ( ) (generation) (algorithm) “Calligraphy Space Generation” focus on the few key points of Chinese Calligraphy: space and text. It is talking about the relationship between space and Chinese Calligraphy. Audience would see the text happens on the specific space and the work generate and extending the text in the space. 42 “sonicography”( ) installs four sets of 42” plasma TV; when the audience blows to the microphone, the calligraphic character on the screen, through program processing, will spread out like threads or squirm like a caterpillar. In the other work, the artist holds the electronic device to go along the calligraphic strokes on the screen to record the sounds produced when they were “written”, which all is to imitate the audio creation of the calligraphy. CALLIGRAPHY SPACE GENERATION THE SOUND OF SILENCE Taiwan / / 2007 中国交互设计体验日 2010
  • 34. Arts Technology 中国交互设计体验日 2010
  • 35. Design Technology 中国交互设计体验日 2010
  • 36. art [ahrt] the quality, production, expression, or realm, according to aesthetic principles, of what is beautiful, appealing, or of more than ordinary significance. the class of objects subject to aesthetic criteria; works of art collectively, as paintings, sculptures, or drawings: a museum of art; an art collection. 中国交互设计体验日 2010
  • 37. technology [tek-nol-uh-jee] the branch of knowledge that deals with the creation and use of technical means and their interrelation with life, society, and the environment, drawing upon such subjects as industrial arts, engineering, applied science, and pure science. 中国交互设计体验日 2010
  • 38. / Arts/Design Medium Technology 中国交互设计体验日 2010
  • 39. why technology / new media? 中国交互设计体验日 2010
  • 40. “Technology not as tool, or as something that is separate from us, but rather as a “second skin” to use the words of Marshall McLuchan. .... In the same way, we now consider it impossible to think about our world without technology simple because technology has become the language or the unavoidable medium for our thoughts. We work with technology not because it is original, but precisely because it is inevitable and commonplace in our global society.” 中国交互设计体验日 2010
  • 41. “Some day artists will work with capacitors, resistors and semiconductors as they work today with brushes, violins and junk.” 中国交互设计体验日 2010
  • 43. “…Interaction is the most common activity between humans. They are interactive living beings who make objects, talk with each other, write texts and pass these on to others…” Masaki Fujihata, Hierarchies of Communication, ZKM 中国交互设计体验日 2010
  • 44. Information Visualization 中国交互设计体验日 2010
  • 46. The Dumpster Golan Levin 中国交互设计体验日 2010
  • 47. The Morphing City Pedro M Cruz 中国交互设计体验日 2010
  • 48. Visualizing Pressiable blprnt 中国交互设计体验日 2010
  • 49. Design Arts 中国交互设计体验日 2010
  • 50. Design Arts Problem Solving Arts 中国交互设计体验日 2010
  • 51. Aesthetic 中国交互设计体验日 2010
  • 52. Interaction Design 中国交互设计体验日 2010
  • 54. Metaphor Perspective Fitt’s Law Learning Curve Color Temperature 中国交互设计体验日 2010
  • 55. Interaction Design 中国交互设计体验日 2010
  • 56. Designing Interaction ? 中国交互设计体验日 2010
  • 59. Interface 中国交互设计体验日 2010
  • 60. Legible City Jeffery Shaw 中国交互设计体验日 2010
  • 61. Virtual Museum Jeffery Shaw 中国交互设计体验日 2010
  • 62. TextRain Camille Utterback 中国交互设计体验日 2010
  • 63. sonic column Mok-Jin Yo Ars Electronica Festival, 2005 中国交互设计体验日 2010
  • 64. sonic column Mok-Jin Yo Ars Electronica Festival, 2005 中国交互设计体验日 2010
  • 66. Scrapple Golan Levin 中国交互设计体验日 2010
  • 67. Berline (multitouch) Art + com 中国交互设计体验日 2010
  • 68. rectable rectable Ars Electronica, PRIX, Digital Music, 2008 中国交互设计体验日 2010
  • 69. London Collage of Fashion Graduation Show Moving Brands 中国交互设计体验日 2010
  • 70. MæveTable 中国交互设计体验日 2010
  • 71. Nokia Simens Networks Moving Brands 中国交互设计体验日 2010
  • 72. Minimum Interface Leading Edge Design 中国交互设计体验日 2010
  • 73. Environment 中国交互设计体验日 2010
  • 74. A Playing of great observer at rest PRIX Ars Electronica, Interactive Arts, 2008 中国交互设计体验日 2010
  • 75. Messa Di Voice Golan Levin, Zach Lieberman PRIX Ars Electronica, Interactive Arts, 2003 中国交互设计体验日 2010
  • 76. Audience Random International , Chris O’Shea PRIX Ars Electronica, Interactive Arts, 2009 中国交互设计体验日 2010
  • 77. Audience Julijonas Urbonas PRIX Ars Electronica, Interactive Arts, 2009 中国交互设计体验日 2010
  • 78. Touched Echo Markus Kison PRIX Ars Electronica, Interactive Arts, 2008 中国交互设计体验日 2010
  • 79. Optical Tone Tsutomu Mutoh PRIX Ars Electronica, Interactive Arts, 2008 中国交互设计体验日 2010
  • 80. Optical Tone Tsutomu Mutoh PRIX Ars Electronica, Interactive Arts, 2008 中国交互设计体验日 2010
  • 81. Dune 4.0 Daan Roosegaarde 中国交互设计体验日 2010
  • 82. Kef - Muon moving brands 中国交互设计体验日 2010
  • 84. N-3D Demo Aircord 中国交互设计体验日 2010
  • 85. Nike Air 中国交互设计体验日 2010
  • 86. Hermes Window Display Tokujin Toshioka 中国交互设计体验日 2010
  • 87. HBO Christmas Window Display 中国交互设计体验日 2010
  • 88. Hilfiger Tommy in-store interactive 中国交互设计体验日 2010
  • 89. Delicate Boundaries Christine Sugure 中国交互设计体验日 2010
  • 90. Lightrails Strukt Studio 中国交互设计体验日 2010
  • 91. Living Light the living 中国交互设计体验日 2010
  • 93. NBuilding 中国交互设计体验日 2010
  • 94. Absolut Quartet Jeff Lieberman, Dan Paluska PRIX Ars Electronica, Interactive Arts, 2008 中国交互设计体验日 2010
  • 95. Cloud Troika 中国交互设计体验日 2010
  • 96. EGGER_Virtual_Studio 中国交互设计体验日 2010
  • 97. TransCity keith lam & dimension+ 中国交互设计体验日 2010
  • 98. 555 kubrick urban screen 中国交互设计体验日 2010
  • 99. APPARATI EFFIMERI 中国交互设计体验日 2010
  • 100. LCF Catwalk 中国交互设计体验日 2010
  • 101. antiVJ 中国交互设计体验日 2010
  • 102. Auckland Turn the Auckland Ferry Building into an interactive playground. Our job was to create an installation that would go beyond merely projection on buildings and allow viewers to become performers, by taking their body movements and amplifying them 5 stories tall.We used 3 different types of interaction - body interaction on the two stages, hand interaction above a light table, and phone interaction with the tracking of waving phones. NIGHT LIGHTS New Zealand / Auckland Ferry Building / 2009 中国交互设计体验日 2010
  • 103. BMW: 20-27 DEC 2010 中国交互设计体验日 2010
  • 104. Body 中国交互设计体验日 2010
  • 105. performance 中国交互设计体验日 2010
  • 106. true / 中国交互设计体验日 2010
  • 107. euphorie 1024 http://thecreatorsproject.com/creators/1024-architecture 中国交互设计体验日 2010
  • 108. AR Magacian 中国交互设计体验日 2010
  • 109. Shadow Monster Philip Worthington 中国交互设计体验日 2010
  • 110. Delicate Boundaries Christine Sugure 中国交互设计体验日 2010
  • 111. Tuskuba Series PRIX Ars Electronica, Interactive Arts, 2003 中国交互设计体验日 2010
  • 112. Kontaktstation audiocommander 中国交互设计体验日 2010
  • 113. Hussein Chalayan Moritz Wadlemeyer 中国交互设计体验日 2010
  • 115. Royal Chair Moritz Wadlemeyer 中国交互设计体验日 2010
  • 117. Interacton Design Designing Interaction 中国交互设计体验日 2010