1. 1. Introduction
We are going to create an audio recording titled “Unicorn
Slayer”.
This recording is suitable as an intro for a game, under the
same title, and it pre-tells the inciting incident (the event
triggering the whole action) of the story.
Italso introduces the main characters and villains to the
audience.
2. Genre of Game
Itis the fantasy – adventureplatformer game with fighting
(magic + melee) mechanics. The player ventures and along
the way it slays unicorns.
There is a very clear separation between the good and evil,
the heroine and antagonists.
3. Influential Games
The story was influenced by corrupted biomes and their
spread in:
- Minecraft (taint – frommod)
- Terraria (corruption/crimson).
FromTerraria there was also taken the idea about unicorns
which were also evil (though you can only judge that by
their red eyes).
4. Characters’ Speech pt. I
Narrator
He’s the main story teller. We are able to hear only the
voice over, talking about actions that happen but hardly can
be put into sounds and still understood.
The language he uses is posh with formal and descriptive.
Tone of voice is either clear/indifferent or classically British.
The tone as well fits into the currentmoods the action
changes into.
2. 5. Characters’ Speech pt. II
Witch Mixxy
She is a teenage witch, who under the circumstances
(described later on) becomes the heroine.
Her voice fits her behaviour: frivolous, prematureand
hyperactive. Her feelings are also overly exaggerated, and
she has the rapid mood changes.
Languageused is informal, but is not a street language.
6. Characters’ Speech pt. III
Potoo Bird ‘Potty’
That’s a bird, an unusualcompanion, instead of the
common black cat, bat or an owl.
He hates to be called ‘Potty’ but he’s ignored.
All he says is what potoo birds do say in the wild. The witch
however, does still understand whathe’s saying, and
responds to it in the manner the listener can understand.
7. Characters’ Speech pt. IV
Unicorn Camellias (named after a flower)
That’s one of the unicorn leaders. He looks fabulous, buthis
character is showed within the way he speaks: heappears
supercilious (narcissiand thinks he’s better) and arrogant.
Despite this, he stays posh and has some good manners.
Type of language he operates is formal.
Alongsideof him speaking he may as well snortand neigh.
8. Regarding Characters
The characters appearing there are in majority countertypes
of the classical clichés – witches are all good characters,
whereas unicorns turn pureevil.
3. 9. The Storyline pt. I
- Mixxy is given an important task to bring the Conciliation
Flower seeds to the Spring Event(the seeds which are meant
to keep the peace and good will on the land).
- The witch behaves carelessly and goofs around on her
broom. She collides with birds and seeds fall down. Because
they are fragile, they are broken.
- She is terrified of saying others whathappened, so she sits
under the tree and cries.
10. The Storyline pt. II
- The witch meets a small group of unicorns and its leader,
Camellias.
- The leader is aboutto fight or imprison her, but he sees
that Mixxy was one who destroyed seeds.
- Camellias lets her be free this time, but he threatens her
that he will behave differently if they will meet again.
11. The Storyline pt. III
- Mixxy is left with her bird alone.
- She decides to repair whatshe caused by going to find
spareseeds.
- She becomes a heroine and tries to savethe Magical Land.
12. Audio Production pt. I
We’ll produce a dialogue of 2 characters, as well as the
monologue said by the narrator and possibly the only one
word by potoo – ‘seriously?!’
We will either need another person as an actor or use
softwares to alter the voices.
4. 13. Audio Production pt. II
The music at the beginning will be cheerfuland sound like a
spring festival. Then there is a gradualchange of tone,
making the atmospheretensed and challenging.
Sound effects which we are going to need are the potoo
bird’s voice, wind rustling, horses neighing and hoof beats
as well as other audio supporting the action.
14. Recording Techniques pt. I
The production technique we are going to use mostoften is
studio recording as we have quite a lot of dialogue and
monologue for the story.
Another common technique is Foley artistry, for making
sounds wecan easily obtain, such as hoof beats and wing
flapping.
15. Recording Techniques pt. II
Only few sounds willbe field recorded, for example wind
rustling, in order to fully experience the whole action.
For the music, we’ll either find suitable tracks to download
or try to make it ourselves in the specialised software.
Lastly, we will alter and modify each recorded piece in order
to fit as a whole.
16. Summation
Answering questions + small discussion.