SlideShare une entreprise Scribd logo
1  sur  23
E-Learning




 Unit I - Introduction
Learning Objectives
• To understand the context of e-learning and explain the
  concept
• To define e-learning
• To describe the various elements of e-learning
• To outline the various benefits of e-learning
• To understand the various issues of e-learning
• To discuss the different aspects of the e-learning
  industry
• To list the models of e-learning
• To explain the Return of Investments (ROI) with respect
  to e-learning
• To discuss the various types of e-learning cycles
• To outline the drivers of e-learning
• To explain the details of e-learning strategy
Why E-learning?
• Necessity to keep abreast of fast changing
  developments in almost every field
• supplement and enhance the teaching learning process of
  conventional education
• effective methodology to cope with increasing student
  strength and limited teaching and infrastructure
  resources.
• support the continuing education process for meeting the
  needs of employers and workplace learners
• Use technology
   – to achieve better learning outcomes
   – more effective assessment of outcomes
   – more cost-efficient way of bringing the learning environment to the
     learners.
• used by organizations - to help employees to keep
  abreast of latest trends
Definitions
• “The delivery of a learning, training or education program
  by electronic means. E-learning involves the use of a
  computer or electronic device (e.g. a mobile phone) in
  some way to provide training, educational or learning
  material.” (Derek Stockley 2003).
• “E-learning is commonly referred to the intentional use of
  networked information and communications technology
  in teaching and learning.” (Som Naidu 2006).
• “In many respects, it is commonly associated with the
  field of advanced learning technology (ALT), which deals
  with both the technologies and associated
  methodologies in learning using networked and/or
  multimedia technologies”. (Wiki)
Definitions
• “E-learning is the use of Internet and digital
  technologies to create experiences that educate
  our fellow human beings” (Horton, 2001)
• “ E-learning is the continuous assimilation of
  knowledge and skills by adults stimulated by
  synchronous and asynchronous learning events
  – and sometimes Knowledge Management
  outputs – which are authored, delivered,
  engaged with, supported and administrated
  using Internet technologies.” (Don Morrison
  2003).
Perspectives in the Definitions of E-Learning
Advantages -General
• Supplementing the teaching process - enable students
  the flexibility of time, place and to a certain extent pace
  of learning
• Provides wider opportunities for learning - access to
  wider range and type of learning material - support
  different styles of learning.
• Allows more flexible course management
• Provides an almost one-to-one communication between
  the teacher and the learner
• Make available teachers from different parts of the globe
  to share their expertise with the learners
Advantages –Technology based
• Easy availability of a wide variety of online resources
   – encourage discussion and collective deliberations,
     critical analysis and effective learning
• Presentation of realistic case studies to aid application
  oriented learning
• Online discussion boards in a secure environment
   – support collaborative learning and facilitate the
     participation of external experts
• Simulations and animations to explain complex
  processes
• Real-time communication tools
   – chat, shared whiteboards and videoconferencing to
     promote collaboration and debate
• Computer-aided assessments to enable effective
  feedback to learner
‘e’ of e-learning
•   Exploration
    – Use Web as an exploratory tool to access as a huge variety and amount
      of information and resources
•   Experience
    – offers e-learners a total learning experience, from synchronous learning
      to threaded discussions to self-paced learning
•   Engagement
    – captivates learners by enabling creative approaches to learning that
      foster collaboration and a sense of community
•   Ease of use
    – for learners
    – for content providers - content immediately available to learners across
      all technical platforms
•   Empowerment
    – puts learners in the driver’s seat
    – enables personalization of content
    – allows learners to choose the way in which they learn
Elements of e-learning
•   Learner registration process
    –   Information brochure, login, registration &
        competency testing
•   Learner Personalization Process
    –   Enrolment, personalized learning path &
        customizable home page
•   Teaching Learning Process
    –   Course material delivery & interaction
•   Administrative processes
    –   Tracking, Reporting, certification & maintenance of
        skills database
Instructional Strategies
Details of Instructional Strategies
Benefits of e-learning
•   Learner-Centric
     – controlled by the learner - decide how, what and when they want to
        access information
•   Portability and Flexibility
     – flexibility of learning from any place at any time
•   Situated learning
     – integrate the ideas being discussed with the working environment, or access
       resources on the Internet
•   Dynamic configuration
     – dynamically configured to suit environment and learner needs.
•   Collaborative interactive learning
     – L2L, (Learner to Learner), E2L (Expert to Learner), L2E (Learner to Expert), E2E
       (Expert to Expert) , L2C (Learner to Content), C2L (Content to Learner)
•   Reusability
     – Content of any media can be granularized and made as an independent
       module
     – enables assembly and dynamic presentation of learning material in an
       effective and meaningful manner
Benefits of e-learning
•   Availability of expertise and resources
    – increases availability and productivity of subject experts
•   Infrastructure saving
    – eliminates static overhead of expensive classroom space, managing
      books and binders, computers, projectors, food and repeated need for
      subject experts
•   Measurable Assessments
    – objective usage reports about the effectiveness of the e-learning
•   Incentives to Industry Personnel
    – encourages industry to provide e-learning opportunities to their
      employees
•   Informality in learning
    – More exchange and assimilation of information takes place in informal
      settings such as chat rooms, and one to one interactions and
      discussions
•   Minimal incremental delivery cost
•   Development of ICT skills
    – ICT skills and learners acquire skills to present their work
Challenges and Issues
• Innovative teaching ability to utilize technologies
  and facilities for effective teaching
• Effective understanding of shared responsibility
  between the teacher and learner
• Initial costs are high and the cost of developing
  course content is significant
• Need to integrate all tools involved including the
  authoring tools, the learning management
  systems and other HR applications
Goals of e-learning
         Goal             Definition              Example

Inform                 Lessons that         • Company History
                      communicate           • New Product
                      information             Features
Perform - Procedure    Lessons that build   • How to log on
                      procedural skills     • How to complete on
                      (also called near       expense report
                      transfer)

Perform - Principle   Lessons that build     • How to close a sale
                      principle-based skills • How to design a Web
                      (also called as far      page
                      transfer)
Types of e-learning
     Type           Builds Lessons                 Used for
                           that
Receptive:           Include lots of           Inform Goals
                    information with limited
  Information
  Acquisition       practice opportunities

Directive:           Require frequent          Perform-Procedure
  Response          responses from             Goals
                    learners with
  Strengthening     immediate feedback

Guided Discovery:   Provide job-realistic Perform-Principle Goals
  Knowledge         problems and
                    supporting resources
  Construction
E-learning Industry
•   Content
    – As far as content segment is considered there are Generic Course
      Providers, Content Developers, Simulation Developers,
      Test/Assessment Services, Content Aggregators and finally Subject
      Matter Experts.
•   Technology
    – The systems needed to provide basic administrative as well as
      infrastructure support are grouped under this segment. These include
      Learning Management Systems, Content Management Systems,
      Collaboration Applications, Virtual Classroom Applications, authoring
      tools and knowledge management systems.
•   Services
    – Additional services that can be provided include System integrators,
      content Hosting, Learner Support and mentoring, streaming media
      authors, learning needs assessors, consultants and knowledge/data
      providers.
Models of E-learning
•   Level 1: Gaining access - Is able to log on and motivated to
    continue. Posts first 'joining' message when instructed.
•   Level 2: Becoming familiar with the on-line environment
    -Possesses basic technical skills and is confident in sending and
    receiving messages to and from tutor and other students.
•   Level 3: Seeking and giving information - Is confident in using all
    features of the software. Freely offers, receives and processes
    information from others on line.
•   Level 4: Knowledge construction -Demonstrates actions on-line
    that are likely to lead to 'knowledge construction', including
     – Creative and active thinking (asking challenging questions, reflecting,
       suggesting ideas);
     – Interactive thinking (critiquing, negotiating interpretations, summarizing,
       proposing actions based on ideas)
•   Level 5: Autonomy and development - Takes responsibility for
    own continuing development in on-line learning and is able to set up
    and support own virtual group.
ROI
• ROI = Benefit received - Resources invested
• Learning departments - equated ROI with showing that
  the delivery of e-learning is cheaper per learner than the
  delivery of instructor led classroom learning
• ROI is tracking learner inputs
   – Number of e-learning offerings each learner utilized
   – Total offerings utilized
   – Number of programmes /courses registered,
     completed, passed
   – Number of logins per course per learner
   – Length of attendance per session
   – Total hours logged per month for individual learner
   – Percentage of learner’s curriculum completed
   – Type of delivery utilized
Kirkpatrick’s Levels of Evaluation
Level          Name                            Questions
Level   Reaction : a measure • Did the learners like it?
   1      of learner         • What do you plan to do with what they
          satisfaction         have planned? (for organizations)
Level   Learning : a         • Did the earners get it?
   2      measure of         • Have their skills, knowledge or attitudes
          learning             changed as a result?
                             • How much have they changed?
Level   Behavior: a measure • Can the learners go out and do it?
   3      of behavior       • Has the behavior changed as a result of
          change              learning?
Level   Results: a measure   • Do the learners use what they have
   4      of results           learned?
                             • Does the change in their behavior have a
                               positive and measurable impact on the
                               business?
E-learning Cycles



Closed-Loop Structure




                            Learner domain E-learning cycle

      Learnativity Spiral
Learning Cycles
•   Kolb and Fry: suggested a four stage learning cycle for experimental
    learning. The learning cycle can begin at any of the four stages. The four
    stages are:
      – Experience – immersing yourself in the learning
      – Reflection – the aspects that you notice
      – Conceptualization – the meaning of what you see
      – Planning – what will happen next and what are the activities that will
         follow
•   Honey and Mumford: suggested a learning cycle that accounts for the
    different preferences of learners for different stages in the learning cycle
    suggested by Kolb. These preferences are called learning styles. At
    different points in time in spite of individual preferences, in order to complete
    learning, the learner has to adopt every role in the learning cycle –
      – Stage 1- Activist – Having an experience
      – Stage 2 – Reflector – Reviewing the experience
      – Stage 3 – Theorist – concluding from the experience
      – Stage 4 – Pragmatist – Planning the next steps
•   Double-loop Cycle: Both the Kolb and Fry cycle and Honey and Mumford
    cycle are single loop processes.- assume that the learner is motivated and
    the content is fit for the purpose it is intended. -correct these assumptions.

Contenu connexe

Tendances

Virtual learning environment(vle)
Virtual learning environment(vle)Virtual learning environment(vle)
Virtual learning environment(vle)
Saurav Kumar
 
Web based learning [autosaved]
Web based learning [autosaved]Web based learning [autosaved]
Web based learning [autosaved]
Akhilajs2
 

Tendances (20)

E-learning
E-learningE-learning
E-learning
 
Open Educational resources(OER)
Open Educational resources(OER)Open Educational resources(OER)
Open Educational resources(OER)
 
E learning ppt
E learning pptE learning ppt
E learning ppt
 
The concept of open and distance learning
The concept of open and distance learningThe concept of open and distance learning
The concept of open and distance learning
 
Interactive whiteboard
Interactive whiteboardInteractive whiteboard
Interactive whiteboard
 
NME-ICT & NPTEL
NME-ICT & NPTELNME-ICT & NPTEL
NME-ICT & NPTEL
 
E - learning ppt
E - learning pptE - learning ppt
E - learning ppt
 
3.b.ed class-scope of ict
3.b.ed class-scope of ict3.b.ed class-scope of ict
3.b.ed class-scope of ict
 
E learning powerpoint presentation
E learning  powerpoint presentationE learning  powerpoint presentation
E learning powerpoint presentation
 
Virtual learning environment(vle)
Virtual learning environment(vle)Virtual learning environment(vle)
Virtual learning environment(vle)
 
smart classroom
  smart classroom    smart classroom
smart classroom
 
Ict for teaching learning 2018
Ict for teaching learning 2018Ict for teaching learning 2018
Ict for teaching learning 2018
 
Teleconferencing
TeleconferencingTeleconferencing
Teleconferencing
 
Mass media in education
Mass media in educationMass media in education
Mass media in education
 
Mooc presentation
Mooc presentationMooc presentation
Mooc presentation
 
Basic idea on ict in education
Basic idea on ict in educationBasic idea on ict in education
Basic idea on ict in education
 
Web based learning [autosaved]
Web based learning [autosaved]Web based learning [autosaved]
Web based learning [autosaved]
 
E learning
E learningE learning
E learning
 
COMPUTER MANAGED INSTRUCTION
COMPUTER MANAGED INSTRUCTION COMPUTER MANAGED INSTRUCTION
COMPUTER MANAGED INSTRUCTION
 
Smart Board
Smart BoardSmart Board
Smart Board
 

Similaire à E-Learning

Uniti 121009204744-phpapp01
Uniti 121009204744-phpapp01Uniti 121009204744-phpapp01
Uniti 121009204744-phpapp01
Tanzeem Ahmad
 
Learning management system
Learning management systemLearning management system
Learning management system
Fatima Jose
 
The Roadmap to Distance Learning Technology: Retooling Traditional Outreach b...
The Roadmap to Distance Learning Technology: Retooling Traditional Outreach b...The Roadmap to Distance Learning Technology: Retooling Traditional Outreach b...
The Roadmap to Distance Learning Technology: Retooling Traditional Outreach b...
sondramilkie
 
E learning course
E learning courseE learning course
E learning course
clmsyz
 
Slide presentation 2
Slide presentation 2Slide presentation 2
Slide presentation 2
zulfara
 
Smart school in Malaysia
Smart school in MalaysiaSmart school in Malaysia
Smart school in Malaysia
mypptslide
 

Similaire à E-Learning (20)

Uniti 121009204744-phpapp01
Uniti 121009204744-phpapp01Uniti 121009204744-phpapp01
Uniti 121009204744-phpapp01
 
Chapter 2 elem rdg
Chapter 2 elem rdgChapter 2 elem rdg
Chapter 2 elem rdg
 
Lessons from 10 years of E-xcellence quality reviews for e-learning
Lessons from 10 years of E-xcellence quality reviews for e-learningLessons from 10 years of E-xcellence quality reviews for e-learning
Lessons from 10 years of E-xcellence quality reviews for e-learning
 
Conole keynote sligo
Conole keynote sligoConole keynote sligo
Conole keynote sligo
 
Chapter 19
Chapter 19Chapter 19
Chapter 19
 
Steve Wileman - Smart Assessor - Developments in digital learning technology ...
Steve Wileman - Smart Assessor - Developments in digital learning technology ...Steve Wileman - Smart Assessor - Developments in digital learning technology ...
Steve Wileman - Smart Assessor - Developments in digital learning technology ...
 
Learning management system
Learning management systemLearning management system
Learning management system
 
Lesson Management System
Lesson Management SystemLesson Management System
Lesson Management System
 
Rae t4 d-knowledge-economy-sa-urs-dec2017
Rae t4 d-knowledge-economy-sa-urs-dec2017Rae t4 d-knowledge-economy-sa-urs-dec2017
Rae t4 d-knowledge-economy-sa-urs-dec2017
 
The Roadmap to Distance Learning Technology: Retooling Traditional Outreach b...
The Roadmap to Distance Learning Technology: Retooling Traditional Outreach b...The Roadmap to Distance Learning Technology: Retooling Traditional Outreach b...
The Roadmap to Distance Learning Technology: Retooling Traditional Outreach b...
 
HRMChapter8Report (1).pptx
HRMChapter8Report (1).pptxHRMChapter8Report (1).pptx
HRMChapter8Report (1).pptx
 
SD57 - from December 3 school board meeting - Tech presentation
SD57 - from December 3 school board meeting - Tech presentationSD57 - from December 3 school board meeting - Tech presentation
SD57 - from December 3 school board meeting - Tech presentation
 
E learning course
E learning courseE learning course
E learning course
 
Instructional design and blended learning to extend the reach of a research p...
Instructional design and blended learning to extend the reach of a research p...Instructional design and blended learning to extend the reach of a research p...
Instructional design and blended learning to extend the reach of a research p...
 
Presentation1.pptx. intro to philosophy 1
Presentation1.pptx. intro to philosophy 1Presentation1.pptx. intro to philosophy 1
Presentation1.pptx. intro to philosophy 1
 
Slide presentation 2
Slide presentation 2Slide presentation 2
Slide presentation 2
 
Smart school in Malaysia
Smart school in MalaysiaSmart school in Malaysia
Smart school in Malaysia
 
Digital Educational Content Quality Assurance Process
Digital Educational Content Quality Assurance ProcessDigital Educational Content Quality Assurance Process
Digital Educational Content Quality Assurance Process
 
Management of Distance Learning Systems in China - Selecting technologies
Management of Distance Learning Systems in China - Selecting technologiesManagement of Distance Learning Systems in China - Selecting technologies
Management of Distance Learning Systems in China - Selecting technologies
 
01-Educational Technology 2
01-Educational Technology 201-Educational Technology 2
01-Educational Technology 2
 

E-Learning

  • 1. E-Learning Unit I - Introduction
  • 2. Learning Objectives • To understand the context of e-learning and explain the concept • To define e-learning • To describe the various elements of e-learning • To outline the various benefits of e-learning • To understand the various issues of e-learning • To discuss the different aspects of the e-learning industry • To list the models of e-learning • To explain the Return of Investments (ROI) with respect to e-learning • To discuss the various types of e-learning cycles • To outline the drivers of e-learning • To explain the details of e-learning strategy
  • 3. Why E-learning? • Necessity to keep abreast of fast changing developments in almost every field • supplement and enhance the teaching learning process of conventional education • effective methodology to cope with increasing student strength and limited teaching and infrastructure resources. • support the continuing education process for meeting the needs of employers and workplace learners • Use technology – to achieve better learning outcomes – more effective assessment of outcomes – more cost-efficient way of bringing the learning environment to the learners. • used by organizations - to help employees to keep abreast of latest trends
  • 4. Definitions • “The delivery of a learning, training or education program by electronic means. E-learning involves the use of a computer or electronic device (e.g. a mobile phone) in some way to provide training, educational or learning material.” (Derek Stockley 2003). • “E-learning is commonly referred to the intentional use of networked information and communications technology in teaching and learning.” (Som Naidu 2006). • “In many respects, it is commonly associated with the field of advanced learning technology (ALT), which deals with both the technologies and associated methodologies in learning using networked and/or multimedia technologies”. (Wiki)
  • 5. Definitions • “E-learning is the use of Internet and digital technologies to create experiences that educate our fellow human beings” (Horton, 2001) • “ E-learning is the continuous assimilation of knowledge and skills by adults stimulated by synchronous and asynchronous learning events – and sometimes Knowledge Management outputs – which are authored, delivered, engaged with, supported and administrated using Internet technologies.” (Don Morrison 2003).
  • 6. Perspectives in the Definitions of E-Learning
  • 7. Advantages -General • Supplementing the teaching process - enable students the flexibility of time, place and to a certain extent pace of learning • Provides wider opportunities for learning - access to wider range and type of learning material - support different styles of learning. • Allows more flexible course management • Provides an almost one-to-one communication between the teacher and the learner • Make available teachers from different parts of the globe to share their expertise with the learners
  • 8. Advantages –Technology based • Easy availability of a wide variety of online resources – encourage discussion and collective deliberations, critical analysis and effective learning • Presentation of realistic case studies to aid application oriented learning • Online discussion boards in a secure environment – support collaborative learning and facilitate the participation of external experts • Simulations and animations to explain complex processes • Real-time communication tools – chat, shared whiteboards and videoconferencing to promote collaboration and debate • Computer-aided assessments to enable effective feedback to learner
  • 9. ‘e’ of e-learning • Exploration – Use Web as an exploratory tool to access as a huge variety and amount of information and resources • Experience – offers e-learners a total learning experience, from synchronous learning to threaded discussions to self-paced learning • Engagement – captivates learners by enabling creative approaches to learning that foster collaboration and a sense of community • Ease of use – for learners – for content providers - content immediately available to learners across all technical platforms • Empowerment – puts learners in the driver’s seat – enables personalization of content – allows learners to choose the way in which they learn
  • 10. Elements of e-learning • Learner registration process – Information brochure, login, registration & competency testing • Learner Personalization Process – Enrolment, personalized learning path & customizable home page • Teaching Learning Process – Course material delivery & interaction • Administrative processes – Tracking, Reporting, certification & maintenance of skills database
  • 13. Benefits of e-learning • Learner-Centric – controlled by the learner - decide how, what and when they want to access information • Portability and Flexibility – flexibility of learning from any place at any time • Situated learning – integrate the ideas being discussed with the working environment, or access resources on the Internet • Dynamic configuration – dynamically configured to suit environment and learner needs. • Collaborative interactive learning – L2L, (Learner to Learner), E2L (Expert to Learner), L2E (Learner to Expert), E2E (Expert to Expert) , L2C (Learner to Content), C2L (Content to Learner) • Reusability – Content of any media can be granularized and made as an independent module – enables assembly and dynamic presentation of learning material in an effective and meaningful manner
  • 14. Benefits of e-learning • Availability of expertise and resources – increases availability and productivity of subject experts • Infrastructure saving – eliminates static overhead of expensive classroom space, managing books and binders, computers, projectors, food and repeated need for subject experts • Measurable Assessments – objective usage reports about the effectiveness of the e-learning • Incentives to Industry Personnel – encourages industry to provide e-learning opportunities to their employees • Informality in learning – More exchange and assimilation of information takes place in informal settings such as chat rooms, and one to one interactions and discussions • Minimal incremental delivery cost • Development of ICT skills – ICT skills and learners acquire skills to present their work
  • 15. Challenges and Issues • Innovative teaching ability to utilize technologies and facilities for effective teaching • Effective understanding of shared responsibility between the teacher and learner • Initial costs are high and the cost of developing course content is significant • Need to integrate all tools involved including the authoring tools, the learning management systems and other HR applications
  • 16. Goals of e-learning Goal Definition Example Inform Lessons that • Company History communicate • New Product information Features Perform - Procedure Lessons that build • How to log on procedural skills • How to complete on (also called near expense report transfer) Perform - Principle Lessons that build • How to close a sale principle-based skills • How to design a Web (also called as far page transfer)
  • 17. Types of e-learning Type Builds Lessons Used for that Receptive: Include lots of Inform Goals information with limited Information Acquisition practice opportunities Directive: Require frequent Perform-Procedure Response responses from Goals learners with Strengthening immediate feedback Guided Discovery: Provide job-realistic Perform-Principle Goals Knowledge problems and supporting resources Construction
  • 18. E-learning Industry • Content – As far as content segment is considered there are Generic Course Providers, Content Developers, Simulation Developers, Test/Assessment Services, Content Aggregators and finally Subject Matter Experts. • Technology – The systems needed to provide basic administrative as well as infrastructure support are grouped under this segment. These include Learning Management Systems, Content Management Systems, Collaboration Applications, Virtual Classroom Applications, authoring tools and knowledge management systems. • Services – Additional services that can be provided include System integrators, content Hosting, Learner Support and mentoring, streaming media authors, learning needs assessors, consultants and knowledge/data providers.
  • 19. Models of E-learning • Level 1: Gaining access - Is able to log on and motivated to continue. Posts first 'joining' message when instructed. • Level 2: Becoming familiar with the on-line environment -Possesses basic technical skills and is confident in sending and receiving messages to and from tutor and other students. • Level 3: Seeking and giving information - Is confident in using all features of the software. Freely offers, receives and processes information from others on line. • Level 4: Knowledge construction -Demonstrates actions on-line that are likely to lead to 'knowledge construction', including – Creative and active thinking (asking challenging questions, reflecting, suggesting ideas); – Interactive thinking (critiquing, negotiating interpretations, summarizing, proposing actions based on ideas) • Level 5: Autonomy and development - Takes responsibility for own continuing development in on-line learning and is able to set up and support own virtual group.
  • 20. ROI • ROI = Benefit received - Resources invested • Learning departments - equated ROI with showing that the delivery of e-learning is cheaper per learner than the delivery of instructor led classroom learning • ROI is tracking learner inputs – Number of e-learning offerings each learner utilized – Total offerings utilized – Number of programmes /courses registered, completed, passed – Number of logins per course per learner – Length of attendance per session – Total hours logged per month for individual learner – Percentage of learner’s curriculum completed – Type of delivery utilized
  • 21. Kirkpatrick’s Levels of Evaluation Level Name Questions Level Reaction : a measure • Did the learners like it? 1 of learner • What do you plan to do with what they satisfaction have planned? (for organizations) Level Learning : a • Did the earners get it? 2 measure of • Have their skills, knowledge or attitudes learning changed as a result? • How much have they changed? Level Behavior: a measure • Can the learners go out and do it? 3 of behavior • Has the behavior changed as a result of change learning? Level Results: a measure • Do the learners use what they have 4 of results learned? • Does the change in their behavior have a positive and measurable impact on the business?
  • 22. E-learning Cycles Closed-Loop Structure Learner domain E-learning cycle Learnativity Spiral
  • 23. Learning Cycles • Kolb and Fry: suggested a four stage learning cycle for experimental learning. The learning cycle can begin at any of the four stages. The four stages are: – Experience – immersing yourself in the learning – Reflection – the aspects that you notice – Conceptualization – the meaning of what you see – Planning – what will happen next and what are the activities that will follow • Honey and Mumford: suggested a learning cycle that accounts for the different preferences of learners for different stages in the learning cycle suggested by Kolb. These preferences are called learning styles. At different points in time in spite of individual preferences, in order to complete learning, the learner has to adopt every role in the learning cycle – – Stage 1- Activist – Having an experience – Stage 2 – Reflector – Reviewing the experience – Stage 3 – Theorist – concluding from the experience – Stage 4 – Pragmatist – Planning the next steps • Double-loop Cycle: Both the Kolb and Fry cycle and Honey and Mumford cycle are single loop processes.- assume that the learner is motivated and the content is fit for the purpose it is intended. -correct these assumptions.