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WENZHU ZOU
                                        jewelzou@hotmail.com
                                        +31 645 119 285
                                      www.wenzhuzou.com    www.linkedin.com/in/wenzhuzou
                             USER EXPERIENCE/INTERACTION DESIGNER PORTFOLIO




Content                                                        Commercial Website Design           14
SmartProducts -- Kitchen Assistant Web App    1                Freelance Designs                   16
UI Harmonization For Electron Microscopes     5                 • SocialMenu Mobile App            17
Sleep Enhancement -- Warm Pillow              8                 • One Penny Entrepreneur Website   17
Redesign TV Remote Control for Elderly       11                Graphic Design                      18
About Wenzhu Zou

She          is a highly motivated and creative UX/Interaction
Designer. She got her Professional Doctorate in Engineering
degree of User-System Interaction from Industrial Design, TU/e.
She has experience of working with multidisciplinary teams in
Philips research, FEI, etc. on the Interaction design, UX design and
Usability Engineering. She has the abilities of
- Proficiency in user-centered design method and creation of inno-
vative conceptual designs;
- Experience with performing concept prototyping and user test;
- Skillfulness in translate ideas into tangible concepts;
- Well acquainted with both quantitative and qualitative usability
research methods;
- Excellent skills in Adobe Creative Suite (Photoshop, Illustrator,
InDesign, etc.);
- Effectively work in a multidisciplinary team.

Her ambition is to contribute her expertise to create successful
products and positive user experiences.




                                                                       i
Smart Products
Philips Research         02/2011—04/2012
Introduction
The SmartProducts project is a European Commission’s 7th Framework
Programme conducted by ten partners from industry and academia,
aiming at developing the scientific and technological basis for building
"smart products" with embedded "proactive knowledge" in order to
improve people’s quality of life. Philips led the Smart Kitchen application
scenario.
SmartProducts website: http://www.smartproducts-project.eu/mainpage/vision

My role: Work Package Lead & Interaction Designer




                                                                              1
SmartProducts

I worked with nutrition specialists and software engineers on                                        I defined the basic concept and information architecture for the
refining the kitchen scenarios starting from user’s needs, and                                       Smart Kitchen Assistant application, sketched and created
developed the flowchart. The scenarios include meal plan for                                         hi-fidelity mockup for every single page of the application. The
next weeks, supermarket shopping experience, cooking with                                            Smart Kitchen Assistant is a web application which enhances
the help of cooking guide and food intake tracking. Different                                        user’s awareness of healthily eating in each step. For example, in
smart kitchen appliances are applied in each scenario to guide                                       the step of making meal plan, the Smart Kitchen Assistant uses
people healthily eating.                                                                             various persuasive elements to help user to select healthy recipe,
                                                                                                     like target setting, persuasive messages, healthfulness color
Flowchart                                                                                            indication and avatar. In addition, I applied the usability princi-
It shows the flow from making meal plan until cooking                                                ples to the UI design.
and recording food intake.                                                                           Sketch
                                                                                                     Tool: Illustrator
                       User makes meal plan for
                       several days through the
                       Cooking Guide System


                                      generate


               adapt       Meal plan list


                                                                       Eat outside. The real
                                                                       food intake cannot be
                                                                       measured
                                 Follow      No        Eat at     No   automatically.   User
                                 Plan?                 home?           needs to update the
                                                                       meal planner manually.
                                      Yes                 Yes




                                                  Change recipe




                             Cooking with                                   Input food
                                                  No                        info                No
                             Chopping
                             Board?                                         manually?


                                      Yes                                         Yes


                         Real food intake info
                         measured by chopping
                         board




SmartProducts website: http://www.smartproducts-project.eu/mainpage/vision

                                                                                                                                                                      2
SmartProducts

I coached the development team including 3 Software Engi-                    I designed tasks and conducted the usability testing to evaluate
neers with SCRUM method to ensure that the HTML5 kitchen                     the Smart Kitchen Assistant application. The test was executed in
assistant application is successfully implemented. This applica-             the Experience Lab of Philips. 20 users participated in the test.
tion is the core of the smart kitchen system. It guides user’s meal          The positive user feedback and the analysis results provided the
planning and cooking, and tracks user’s food intake by working               improvement proposals for the next version of The Smart
with other smart kitchen appliances. A follow-up user test
                                                                             Kitchen Assistant application which are demoed to the EU com-
validated the usability and effectiveness of iPad kitchen assistant
application.                                                                 mittee review.
                                                                             In addition, I also helped the project partners complete another
                                                                             user test about the smart kitchen system in Philips’ Experience
Prototype
                                                                             Lab. The user test and result were contributed to the project
HTML5
                                                                             deliverables.

                                                                             Usability Testing
                                                                             Method: Co-discovery, qualitative research, thematic analysis




SmartProducts website: http://www.smartproducts-project.eu/mainpage/vision

                                                                                                                                             3
SmartProducts

As the Smart Kitchen Work Package lead, I organized the work                       Achievement
package telephone meeting among 5 academies partners once                          The Smart Kitchen application scenario obtained positive user
every two weeks to ensure the work progress. In the project                        feedback proved by usability testing. The Smart Kitchen system
consortium meetings I was the chairman of the Smart Kitchen                        is successfully demonstrated in the final EU review meeting, and
work package leading the discussions and making procedure                          received high appreciation from EU committee members. The
decisions. Besides, I monthly reported the progress to European                    performance of the work package led by Philips achieved the
                                                                                   project requirements.
Union Committees. In the Smart Kitchen system final integration
                                                                                   The Smart Kitchen System is placed in the Kitchen Lab of Philips
I played a key role in planning and organizing the system                          Experience Lab as one of Philips Consumer Lifestyle product
integration and demonstration with the project partners from 5                     prototype shown to the visitors and been used in other
academies in Europe.                                                               research.


Smart Kitchen Concept Map


                                                                    Smart
                           Smart
   Smart                                                       Kitchen Assistant
                           Steamer
   Chopping
   Board




SmartProducts website: http://www.smartproducts-project.eu/mainpage/vision

                                                                                                                                                  4
UI Harmonization
FEI, VanBerlo 01/2010—09/2010
Introduction
A joint project of FEI Company, VanBerlo Design, and the TU/e, aiming at
creating harmonized user interfaces for FEI’s two main types of electron
microscopes in order to improve the usability and user experience of FEI’s
products, and create strong company brand.

My role: Usability Engineer & UI Designer




                                                                             5
UI Harmonization

User-Centered Design method and iterative design process are                                                          I explored users’ needs through contextual inquiry method by
applied in this project. Two rounds of design and user test are                                                       interviewing 4 application technicians and specialists in FEI and
conducted.                                                                                                            observing their operation with the different types electron
I collaboratively worked with R&D team in FEI, which includes                                                         microscopes. 4 design principles are selected as the guideline for
Principal Systems Architect, Senior Application Development                                                           the UI harmonization.
Scientists and experienced Electron Microscope technicians and
specialists on defining user requirements, analyzing the system
structure and user task.                                                                                              Design Principles


Iterative Design Process

Phases:    User Analysis              The 1st round of                 The 2nd round of                 Completion
                                                                                                           p
                                     design and testing                design and testing
               User Analysis                     Brainstormed                    Refined                  Completed
Goals:
Goals:
   l           •who users are                      designs                       designs                   designs
                        y
               •their key tasks




                                     Graphical                          Graphical
                                     screen            U
                                                       Usability
                                                       Usability
                                                             il t       screen          U
                                                                                        Usability
                                                                                        Usability
                                                                                              il t
                                     design            t ti
                                                       testing:
                                                       testing:         design          t ti
                                                                                        testing:
                                                                                        testing:
            User-
            centered      Evaluate
                          Evaluate
                            v                          Participatory
                                                          rt i     r
                                                       Participatory    User            Participatory
                                                                                           rt i     r
                                                                                        Participatory
Methods:
  t d
Methods:                                               i r ti
                                                       interaction
                                                       interaction                      i r ti
                                                                                        interaction
                                                                                        interaction                   Usability principle    Brief description of the principle
            design        tasks
                              k                                         involvement
                                     Interface
                                         r
                                     Interface
                                                       Heuristic
                                                           ri t
                                                       Heuristic                        Heuristic
                                                                                            ri t
                                                                                        Heuristic
                                     guidelines
                                                       evaluation
                                                        v     ti
                                                       evaluation
                                                                        Interface
                                                                            r
                                                                        Interface
                                                                                        evaluation
                                                                                         v     ti
                                                                                        evaluation                    Consistency            Making elements uniform — having them look and behave the same wa
                                                                        guidelines
                                                                                                                      Minimizing cognitive   allowing a user to efficiently perform a task with a smallest amount of
                                                                                                                      load                   mental activity on working memory at an instance in time
                                     high fidelity                      high fidelity                                 Efficient Interactions   minimize the number of steps to complete a task
                                     prototyping                        prototyping
                                     methods                            methods
                                                                                                                      Effective information   All language used in a system should be concise and unambiguous;
                                                                                                                      presentation           Maintaining all the necessary information in an appropriate screen
Results:
Results:
     t        User and task                    Testable                       Testable                                                       density; and
              descriptions                     prototypes                     prototypes
                                                                                                                                             Maximize Readability
                                                                                                                                                    Meaningful Use color contrast on text
                                                                                                                                                    Use font sizes that are large enough to read
                                                                                                                                                    Use various font weights for emphasis




                                                                                                                                                                                                                     6
UI Harmonization

I worked closely with the senior designers of VanBerlo to define   I independently planned, scripted, recruited, conducted, and
user interface on imaging tiling, detector selection and control   evaluated usability testing for verifying and testing the UI at the
panel for different types of electron microscopes                  end of each design iteration. Each round 4 participants (the
In addition, I implemented interactive UI prototypes of electron   Electron Microscope technicians or specialists) participated in
microscopes in PPT and Adobe Flash for two rounds of UI design     the test.
and usability testing                                              The innovative improvement proposals are submitted after each
                                                                   round design and test.
Prototype
Tool: PowerPoint, Flash                                            Usability Testing
                                                                           y       g




                                                                   Achievement
                                                                   The UIs for the specific tasks are successfully harmonized. A series
                                                                   of rules on the image tiling, detector selection and function
                                                                   panes control are defined. The improvement recommendations
                                                                   are proposed for the further work of the UI harmonization.


                                                                                                                                     7
Sleep Enhancement
TU/e, Philips Research           06/2009—12/2009
Introduction
A joint project of Philips Research and TU/e, aiming to improve the
sleep quality of couples who are living apart.

My role : Interaction Designer




                                                                      8
Sleep Enhancement

To explore remote parnters’ sleep habits and the reason leading     In the conceptuation phase the warm pillow concept is decided
to the low sleep quality, I designed Sleeping Diary. 5 objectives   through brainstorming. The pillow is a physical intimacy transfer
recorded their behavior and mind activities before going to bed     media. When one of partners is hugging his/her warm pillow in
for one week. We found that contacting with each other through      the bed, his/her partner’s pillow follows becoming warm. It is a
internet or phone before going to bed, and working until late       sign informing partner that his/her love is in the bed aiming to
mainly result in delaying sleep. Together with the design team,     “push” the partner going to bed earlier and simulate the contact
we considered the intimacy between partners as the way to           between partners.
improve objectives’ sleep quality.
                                                                    Conceptuation
User Study
Sleeping Diary




                                                                                               Warm Pillow
                                                                                                                                   9
Sleep Enhancement

The connection between pillows is through internet. An Arduino       Prototype
electric circuit connecting internet controls pillows’ warming up.   Hardware Prototype: arduino, electric circuit, thermo-
I am in charge of implementing the warm-pillow hardware              pad and pillow
prototype for the user test.
Two pairs of remote partners participated in the user test for two
weeks at their home. To compare the effect, the participants are
asked to use normal pillow for one week, and warm pillow for
another week.
We also created the video prototype for the web investigation to
evaluate the warm pillow concept.

System Architecture
Internet connection, Arduino electric circuit controls
pillow’s on/off
               Administrator
               (Experimenter)

                                                                     Video Prototype
         Host 1                            Host 2                    The videos are available at:
         (Partner 1)
                                Internet
                                           (Partner 2)               http://www.youtube.com/watch?v=aQv0yYSsrX0&feature=relmfu
                                                                     and http://www.youtube.com/watch?v=GjuK66s03zo


                                                                     Achievement
                                                                     The concept succeeded in providing a sense of connectedness
                                                                     between partners when sleeping remotely. It leads to a more
                                                                     pleasant sleeping experience .

                                                                     PUBLICATION: W. Zou, T. Scherini, P.Melo, T. van Craenendonck,
                                                                     M. Kaptein, Enhancing the Sleeping Quality of Partners Living
                                                                     Apart, DIS10 Designing Interactive Systems 2010, Arhus,
                                                                     Denmark, August 2010.

                                                                                                                                  10
Redesign Remote Control for Elderly
TU/e    01/2009—02/2009
Introduction
Redesign remote control for elderly people is an assignment during the
USI study, aiming to improve elderly people’s experience of using TV
remote control.

My role: Interaction Designer




                                                                         11
Redesign Remote Control for Elderly

Many of current TV remote control contain a number of small           From the ergonomics consideration, we simplified the keys,
size keys on a limited area panel, which results in the inconven-     redesigned the key layout and reshaped the remote control
ience of control for elderly.                                         according to the gesture that elderly people hold remote control.
Together with the design team, we explored the operation              I performed the concept from sketch to the foam mockup model.
requirements of elderly people when using the remote control.         The fine foam mockup is created for the focus group.

Sitemap
We analyzed the elderly’s needs and the essential features of the     Mockups
redesigned remote control.
                                                                    Raw model             Illustrator version        Fine foam model




                                                                      Features


                                                                    Fit for both one hand
                                                                    and two hands control

                                                                    Fit for controlling                         Wide
                                                                    when putting on                             pointing
                                                                    the table without                           angle
                                                                    hand holding

                                                                                                                                       12
Redesign Remote Control for Elderly

                                                                               We tested our concept in a local Dutch elderly people house in
                                                                               the form of focus group. 4 people (2 females, 2 males) joined the
                                                                               test. They gave positive comment to the redesigned remote
Features                                                                       control after they carried out the given tasks (turn on TV, change
                             Symmetrical keyboard                              the channel and change the volume and so on) with both the
                             layout: fit for both                              ordinary and the redesigned remote control.
                             left-handed and right-
                             handed people
Channel Group                                                                  Focus Group
• 4 different shape buttons
indicate 4 favorites channels
                            ls                        Function Group
• Simplified 0-9 channel                              • On/off
buttons to pre/next channelel                         • Mute
buttons                                               • Back: go back to the
                                                      previous status of
                                                      channels, setting or
                                                      volum

                                                      Volum buttons

   Comfortable handle




                                                                               Achievement
                                                                               The redesign is warmly appreciated by elderly people because
                                                                               of its simple keys layout and comfortable ergonomic design.
                                                                               They commented that :
                                                                               • The remote control’s shape fits their gesture.
                                                                               • The buttons are big and clear.
                                                                               • The shape of favorite channel buttons helps them memorize
                                                                               the corresponding channels
                                                                               The test objectives would like to have a functional prototype.



                                                                                                                                              13
Commercial Website Design
Helantong       01/2008—10/2008
Introduction
Helantong is a comprehensive services exchange web platform, facing
to Chinese who study or work in the Netherlands. It is founded in 2008
in the Netherlands and aims to provide Chinese in the Netherlands
information on studying and living. Users can fast and conveniently
access to information and share experiences through Helantong web-
site. The preliminary release included four sections: Wiki, Useful website
collection, entertainment, and forum, which cover all aspects of living
in the Netherlands.

My role was UI Designer. Besides, as a co-founder of this startup, I took
a somewhat entrepreneurial role to translate the user needs into a use-
centered interactive interface. In this venture, my desire of understand-
ing more user-centered design approaches grew.




                                                                             14
commercial website design

I was responsible for
• designing, coordinating and managing artwork and executing creative concepts for www.outpie.com, including website infor-
mation architecture, webpage layout, icons and themes design;
• creating and maintaining the UI;
• creating company’s identity, brochures and collateral.


Helantong Logo Design                                                      Webpage layout sketch
 Sketch                          Photoshop graph




Helantong’s collateral example
        g                  p




                                                                                                                              15
Freelance Design
05/2012--present
• Social Menu
• One Penny Entrepreneur

My role : UX/UI designer




                           16
Freelance Design

Social Menu 05/2012 - 09/2012                                      One Penny Entrepreneur          10/2012 - present
The SocialMenu is a location-based iPhone application that         One Penny Entrepreneur is a guided, community-rich platform
enables users to view, add, and rate dishes from the menu of the   designed to help entrepreneurs of all backgrounds define their
restaurants nearby. The SocialMenu is in the startup phase.        ideas, find resources and launch.
I specified information architecture, created workflow for the     I reorganized website information architecture,   designed the
SocialMenu iPhone application and designed business landing        Beta version of the website, created the high-fidelity proto-
                                                                                                and
pages.                                                             type in Photoshop.

Landing Pages                                                      One Penny Webpages




                                                                                                                              17
Graphic Design
Photoshop Work--Under Water City 01/2010
Obtained silver awards in “Eindhoven in the Eyes 2010” Chinese Design Competition




Poster Design                                                          Photoshop Coloring




                                                                                            18

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Portfolio of Wenzhu Zou

  • 1. WENZHU ZOU jewelzou@hotmail.com +31 645 119 285 www.wenzhuzou.com www.linkedin.com/in/wenzhuzou USER EXPERIENCE/INTERACTION DESIGNER PORTFOLIO Content Commercial Website Design 14 SmartProducts -- Kitchen Assistant Web App 1 Freelance Designs 16 UI Harmonization For Electron Microscopes 5 • SocialMenu Mobile App 17 Sleep Enhancement -- Warm Pillow 8 • One Penny Entrepreneur Website 17 Redesign TV Remote Control for Elderly 11 Graphic Design 18
  • 2. About Wenzhu Zou She is a highly motivated and creative UX/Interaction Designer. She got her Professional Doctorate in Engineering degree of User-System Interaction from Industrial Design, TU/e. She has experience of working with multidisciplinary teams in Philips research, FEI, etc. on the Interaction design, UX design and Usability Engineering. She has the abilities of - Proficiency in user-centered design method and creation of inno- vative conceptual designs; - Experience with performing concept prototyping and user test; - Skillfulness in translate ideas into tangible concepts; - Well acquainted with both quantitative and qualitative usability research methods; - Excellent skills in Adobe Creative Suite (Photoshop, Illustrator, InDesign, etc.); - Effectively work in a multidisciplinary team. Her ambition is to contribute her expertise to create successful products and positive user experiences. i
  • 3. Smart Products Philips Research 02/2011—04/2012 Introduction The SmartProducts project is a European Commission’s 7th Framework Programme conducted by ten partners from industry and academia, aiming at developing the scientific and technological basis for building "smart products" with embedded "proactive knowledge" in order to improve people’s quality of life. Philips led the Smart Kitchen application scenario. SmartProducts website: http://www.smartproducts-project.eu/mainpage/vision My role: Work Package Lead & Interaction Designer 1
  • 4. SmartProducts I worked with nutrition specialists and software engineers on I defined the basic concept and information architecture for the refining the kitchen scenarios starting from user’s needs, and Smart Kitchen Assistant application, sketched and created developed the flowchart. The scenarios include meal plan for hi-fidelity mockup for every single page of the application. The next weeks, supermarket shopping experience, cooking with Smart Kitchen Assistant is a web application which enhances the help of cooking guide and food intake tracking. Different user’s awareness of healthily eating in each step. For example, in smart kitchen appliances are applied in each scenario to guide the step of making meal plan, the Smart Kitchen Assistant uses people healthily eating. various persuasive elements to help user to select healthy recipe, like target setting, persuasive messages, healthfulness color Flowchart indication and avatar. In addition, I applied the usability princi- It shows the flow from making meal plan until cooking ples to the UI design. and recording food intake. Sketch Tool: Illustrator User makes meal plan for several days through the Cooking Guide System generate adapt Meal plan list Eat outside. The real food intake cannot be measured Follow No Eat at No automatically. User Plan? home? needs to update the meal planner manually. Yes Yes Change recipe Cooking with Input food No info No Chopping Board? manually? Yes Yes Real food intake info measured by chopping board SmartProducts website: http://www.smartproducts-project.eu/mainpage/vision 2
  • 5. SmartProducts I coached the development team including 3 Software Engi- I designed tasks and conducted the usability testing to evaluate neers with SCRUM method to ensure that the HTML5 kitchen the Smart Kitchen Assistant application. The test was executed in assistant application is successfully implemented. This applica- the Experience Lab of Philips. 20 users participated in the test. tion is the core of the smart kitchen system. It guides user’s meal The positive user feedback and the analysis results provided the planning and cooking, and tracks user’s food intake by working improvement proposals for the next version of The Smart with other smart kitchen appliances. A follow-up user test Kitchen Assistant application which are demoed to the EU com- validated the usability and effectiveness of iPad kitchen assistant application. mittee review. In addition, I also helped the project partners complete another user test about the smart kitchen system in Philips’ Experience Prototype Lab. The user test and result were contributed to the project HTML5 deliverables. Usability Testing Method: Co-discovery, qualitative research, thematic analysis SmartProducts website: http://www.smartproducts-project.eu/mainpage/vision 3
  • 6. SmartProducts As the Smart Kitchen Work Package lead, I organized the work Achievement package telephone meeting among 5 academies partners once The Smart Kitchen application scenario obtained positive user every two weeks to ensure the work progress. In the project feedback proved by usability testing. The Smart Kitchen system consortium meetings I was the chairman of the Smart Kitchen is successfully demonstrated in the final EU review meeting, and work package leading the discussions and making procedure received high appreciation from EU committee members. The decisions. Besides, I monthly reported the progress to European performance of the work package led by Philips achieved the project requirements. Union Committees. In the Smart Kitchen system final integration The Smart Kitchen System is placed in the Kitchen Lab of Philips I played a key role in planning and organizing the system Experience Lab as one of Philips Consumer Lifestyle product integration and demonstration with the project partners from 5 prototype shown to the visitors and been used in other academies in Europe. research. Smart Kitchen Concept Map Smart Smart Smart Kitchen Assistant Steamer Chopping Board SmartProducts website: http://www.smartproducts-project.eu/mainpage/vision 4
  • 7. UI Harmonization FEI, VanBerlo 01/2010—09/2010 Introduction A joint project of FEI Company, VanBerlo Design, and the TU/e, aiming at creating harmonized user interfaces for FEI’s two main types of electron microscopes in order to improve the usability and user experience of FEI’s products, and create strong company brand. My role: Usability Engineer & UI Designer 5
  • 8. UI Harmonization User-Centered Design method and iterative design process are I explored users’ needs through contextual inquiry method by applied in this project. Two rounds of design and user test are interviewing 4 application technicians and specialists in FEI and conducted. observing their operation with the different types electron I collaboratively worked with R&D team in FEI, which includes microscopes. 4 design principles are selected as the guideline for Principal Systems Architect, Senior Application Development the UI harmonization. Scientists and experienced Electron Microscope technicians and specialists on defining user requirements, analyzing the system structure and user task. Design Principles Iterative Design Process Phases: User Analysis The 1st round of The 2nd round of Completion p design and testing design and testing User Analysis Brainstormed Refined Completed Goals: Goals: l •who users are designs designs designs y •their key tasks Graphical Graphical screen U Usability Usability il t screen U Usability Usability il t design t ti testing: testing: design t ti testing: testing: User- centered Evaluate Evaluate v Participatory rt i r Participatory User Participatory rt i r Participatory Methods: t d Methods: i r ti interaction interaction i r ti interaction interaction Usability principle Brief description of the principle design tasks k involvement Interface r Interface Heuristic ri t Heuristic Heuristic ri t Heuristic guidelines evaluation v ti evaluation Interface r Interface evaluation v ti evaluation Consistency Making elements uniform — having them look and behave the same wa guidelines Minimizing cognitive allowing a user to efficiently perform a task with a smallest amount of load mental activity on working memory at an instance in time high fidelity high fidelity Efficient Interactions minimize the number of steps to complete a task prototyping prototyping methods methods Effective information All language used in a system should be concise and unambiguous; presentation Maintaining all the necessary information in an appropriate screen Results: Results: t User and task Testable Testable density; and descriptions prototypes prototypes Maximize Readability  Meaningful Use color contrast on text  Use font sizes that are large enough to read  Use various font weights for emphasis 6
  • 9. UI Harmonization I worked closely with the senior designers of VanBerlo to define I independently planned, scripted, recruited, conducted, and user interface on imaging tiling, detector selection and control evaluated usability testing for verifying and testing the UI at the panel for different types of electron microscopes end of each design iteration. Each round 4 participants (the In addition, I implemented interactive UI prototypes of electron Electron Microscope technicians or specialists) participated in microscopes in PPT and Adobe Flash for two rounds of UI design the test. and usability testing The innovative improvement proposals are submitted after each round design and test. Prototype Tool: PowerPoint, Flash Usability Testing y g Achievement The UIs for the specific tasks are successfully harmonized. A series of rules on the image tiling, detector selection and function panes control are defined. The improvement recommendations are proposed for the further work of the UI harmonization. 7
  • 10. Sleep Enhancement TU/e, Philips Research 06/2009—12/2009 Introduction A joint project of Philips Research and TU/e, aiming to improve the sleep quality of couples who are living apart. My role : Interaction Designer 8
  • 11. Sleep Enhancement To explore remote parnters’ sleep habits and the reason leading In the conceptuation phase the warm pillow concept is decided to the low sleep quality, I designed Sleeping Diary. 5 objectives through brainstorming. The pillow is a physical intimacy transfer recorded their behavior and mind activities before going to bed media. When one of partners is hugging his/her warm pillow in for one week. We found that contacting with each other through the bed, his/her partner’s pillow follows becoming warm. It is a internet or phone before going to bed, and working until late sign informing partner that his/her love is in the bed aiming to mainly result in delaying sleep. Together with the design team, “push” the partner going to bed earlier and simulate the contact we considered the intimacy between partners as the way to between partners. improve objectives’ sleep quality. Conceptuation User Study Sleeping Diary Warm Pillow 9
  • 12. Sleep Enhancement The connection between pillows is through internet. An Arduino Prototype electric circuit connecting internet controls pillows’ warming up. Hardware Prototype: arduino, electric circuit, thermo- I am in charge of implementing the warm-pillow hardware pad and pillow prototype for the user test. Two pairs of remote partners participated in the user test for two weeks at their home. To compare the effect, the participants are asked to use normal pillow for one week, and warm pillow for another week. We also created the video prototype for the web investigation to evaluate the warm pillow concept. System Architecture Internet connection, Arduino electric circuit controls pillow’s on/off Administrator (Experimenter) Video Prototype Host 1 Host 2 The videos are available at: (Partner 1) Internet (Partner 2) http://www.youtube.com/watch?v=aQv0yYSsrX0&feature=relmfu and http://www.youtube.com/watch?v=GjuK66s03zo Achievement The concept succeeded in providing a sense of connectedness between partners when sleeping remotely. It leads to a more pleasant sleeping experience . PUBLICATION: W. Zou, T. Scherini, P.Melo, T. van Craenendonck, M. Kaptein, Enhancing the Sleeping Quality of Partners Living Apart, DIS10 Designing Interactive Systems 2010, Arhus, Denmark, August 2010. 10
  • 13. Redesign Remote Control for Elderly TU/e 01/2009—02/2009 Introduction Redesign remote control for elderly people is an assignment during the USI study, aiming to improve elderly people’s experience of using TV remote control. My role: Interaction Designer 11
  • 14. Redesign Remote Control for Elderly Many of current TV remote control contain a number of small From the ergonomics consideration, we simplified the keys, size keys on a limited area panel, which results in the inconven- redesigned the key layout and reshaped the remote control ience of control for elderly. according to the gesture that elderly people hold remote control. Together with the design team, we explored the operation I performed the concept from sketch to the foam mockup model. requirements of elderly people when using the remote control. The fine foam mockup is created for the focus group. Sitemap We analyzed the elderly’s needs and the essential features of the Mockups redesigned remote control. Raw model Illustrator version Fine foam model Features Fit for both one hand and two hands control Fit for controlling Wide when putting on pointing the table without angle hand holding 12
  • 15. Redesign Remote Control for Elderly We tested our concept in a local Dutch elderly people house in the form of focus group. 4 people (2 females, 2 males) joined the test. They gave positive comment to the redesigned remote Features control after they carried out the given tasks (turn on TV, change Symmetrical keyboard the channel and change the volume and so on) with both the layout: fit for both ordinary and the redesigned remote control. left-handed and right- handed people Channel Group Focus Group • 4 different shape buttons indicate 4 favorites channels ls Function Group • Simplified 0-9 channel • On/off buttons to pre/next channelel • Mute buttons • Back: go back to the previous status of channels, setting or volum Volum buttons Comfortable handle Achievement The redesign is warmly appreciated by elderly people because of its simple keys layout and comfortable ergonomic design. They commented that : • The remote control’s shape fits their gesture. • The buttons are big and clear. • The shape of favorite channel buttons helps them memorize the corresponding channels The test objectives would like to have a functional prototype. 13
  • 16. Commercial Website Design Helantong 01/2008—10/2008 Introduction Helantong is a comprehensive services exchange web platform, facing to Chinese who study or work in the Netherlands. It is founded in 2008 in the Netherlands and aims to provide Chinese in the Netherlands information on studying and living. Users can fast and conveniently access to information and share experiences through Helantong web- site. The preliminary release included four sections: Wiki, Useful website collection, entertainment, and forum, which cover all aspects of living in the Netherlands. My role was UI Designer. Besides, as a co-founder of this startup, I took a somewhat entrepreneurial role to translate the user needs into a use- centered interactive interface. In this venture, my desire of understand- ing more user-centered design approaches grew. 14
  • 17. commercial website design I was responsible for • designing, coordinating and managing artwork and executing creative concepts for www.outpie.com, including website infor- mation architecture, webpage layout, icons and themes design; • creating and maintaining the UI; • creating company’s identity, brochures and collateral. Helantong Logo Design Webpage layout sketch Sketch Photoshop graph Helantong’s collateral example g p 15
  • 18. Freelance Design 05/2012--present • Social Menu • One Penny Entrepreneur My role : UX/UI designer 16
  • 19. Freelance Design Social Menu 05/2012 - 09/2012 One Penny Entrepreneur 10/2012 - present The SocialMenu is a location-based iPhone application that One Penny Entrepreneur is a guided, community-rich platform enables users to view, add, and rate dishes from the menu of the designed to help entrepreneurs of all backgrounds define their restaurants nearby. The SocialMenu is in the startup phase. ideas, find resources and launch. I specified information architecture, created workflow for the I reorganized website information architecture, designed the SocialMenu iPhone application and designed business landing Beta version of the website, created the high-fidelity proto- and pages. type in Photoshop. Landing Pages One Penny Webpages 17
  • 20. Graphic Design Photoshop Work--Under Water City 01/2010 Obtained silver awards in “Eindhoven in the Eyes 2010” Chinese Design Competition Poster Design Photoshop Coloring 18