Slides for my 2011 GDC talk for the Level Design in a Day Tutorial. Largely useless without companion audio or transcript. See www.joelburgess.com for info.
7. Why Are We Fascinated? What makes Open games so interesting? Best positioned to fulfill the core promise of videogames Old Hat, but interactivity is what makes our medium special, and interactivity is the focal point of Open Games Why Are Open GamesImportant?
This slide is the premise from the talk – I was stumped by this question.
Because it is too broad and complex, I had to narrow my focus.
We have lots of open games“Open” quality has a long history – all platforms/backgroundsSandbox gets lumped in – SEGUE: Common Ground is Player Agency Emphasis
What makes Open games so interesting?Best positioned to fulfill the core promise of videogamesSEGUE: What does this mean to us as creators?
Player Control is inversely proportional to designer controlTrust & Understanding SEGUE: Designer – Player Relationship
Talk about the core problem of maximizing fun without the player feeling forced into it
Paths, Signage, Signs of Life
Talk about a classic set-up and how it’s used traditionally
Talk about what is needed to bring this sort of scenario up to expectations for Open Games