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Video Games and Literacy

                    Justin Hoenke
                    Teen Librarian


                   @justinlibrarian

              justinthelibrarian.com
What is the true value of the video game as a storytelling device?




Image via http://www.toy-tma.com/wp-content/uploads/2011/02/Final-Fantasy-7-Aeris-Death.jpg
ENCOURAGE STORYTELLING

     Question: Do you worry that video games are eroding people’s ability to read novels?

   ...But there is a bit of the book which also suggests that the problem may be that this way
   of inhabiting the imagination may do something harmful to our relationship to story, to the
   way in which human beings have always needed and responded to the art of the story and
       that is something to be worried about, because I think that there is something about
                 storytelling that is very intrinsic to who we are as human beings.


                                     -Salman Rushdie
                              Recorded November 12, 2010
                                Interviewed by Max Miller
                         Directed / Produced by Jonathan Fowler


                                  http://bigthink.com/ideas/25129
FINAL FANTASY III
  FOR THE SUPER
NINTENDO WAS THE
FIRST "BOOK" THAT
      I READ.
SIDEWAYS STORYTELLING

He doesn’t... in fact, doesn’t really have to follow the main narrative line of the game at all for long
periods of time. There is all kinds of excursions and digressions that you can choose to go on and
find many stories to participate in instead of the big story, the macro story. I think that really
interests me as a storyteller because I've always thought that one of the things that the Internet
and the gaming world permits as a narrative technique is to not tell the story from beginning to
end—to tell stories sideways, to give alternative possibilities that the reader can, in a way, choose
between.

-Salman Rushdie
Recorded November 12, 2010
Interviewed by Max Miller

Directed / Produced by Jonathan Fowler




http://bigthink.com/ideas/25129
What kind of digital literacy does a video game offer?




IMAGES VIA:
http://www.flickr.com/photos/courosa/5356149140/

http://www.flickr.com/photos/courosa/3324822540/sizes/m/in/photostream/
TRANSLITERACY
The Transliteracies Research Project defines online reading as:



the experience of “text-plus” media by individuals and groups in digital, networked information
environments. The “plus” indicates the zone of negotiation—of mutation, adaptation, cooptation,
hybridization, etc.—by which the older dialogue among print, writing, orality, and audiovisual media
commonly called “text” enters into new relations with digital media and with networked
communication technologies.




From Libraries and Transliteracy


http://librariesandtransliteracy.wordpress.com/beginner%E2%80%99s-guide-to-transliteracy/
MINECRAFT
What do we do once we have the video gamers in the library?
IT'S EASY
VIDEO GAME+STRATEGY GUIDE




IMAGE FROM: http://www.flickr.com/photos/cantonpubliclibrary/2502060472/sizes/m/in/photostream/
GAME ON!




CREATING YOUR OWN VIDEO GAME
GAMERS TELL STORIES

● Fan fiction
● MMORPG (Warcraft, Everquest, Wizard 101)
@justinlibrarian


facebook.com/justinhoenke



 justinthelibrarian.com

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Video Games and Literacy

  • 1. Video Games and Literacy Justin Hoenke Teen Librarian @justinlibrarian justinthelibrarian.com
  • 2. What is the true value of the video game as a storytelling device? Image via http://www.toy-tma.com/wp-content/uploads/2011/02/Final-Fantasy-7-Aeris-Death.jpg
  • 3. ENCOURAGE STORYTELLING Question: Do you worry that video games are eroding people’s ability to read novels? ...But there is a bit of the book which also suggests that the problem may be that this way of inhabiting the imagination may do something harmful to our relationship to story, to the way in which human beings have always needed and responded to the art of the story and that is something to be worried about, because I think that there is something about storytelling that is very intrinsic to who we are as human beings. -Salman Rushdie Recorded November 12, 2010 Interviewed by Max Miller Directed / Produced by Jonathan Fowler http://bigthink.com/ideas/25129
  • 4. FINAL FANTASY III FOR THE SUPER NINTENDO WAS THE FIRST "BOOK" THAT I READ.
  • 5. SIDEWAYS STORYTELLING He doesn’t... in fact, doesn’t really have to follow the main narrative line of the game at all for long periods of time. There is all kinds of excursions and digressions that you can choose to go on and find many stories to participate in instead of the big story, the macro story. I think that really interests me as a storyteller because I've always thought that one of the things that the Internet and the gaming world permits as a narrative technique is to not tell the story from beginning to end—to tell stories sideways, to give alternative possibilities that the reader can, in a way, choose between. -Salman Rushdie Recorded November 12, 2010 Interviewed by Max Miller Directed / Produced by Jonathan Fowler http://bigthink.com/ideas/25129
  • 6. What kind of digital literacy does a video game offer? IMAGES VIA: http://www.flickr.com/photos/courosa/5356149140/ http://www.flickr.com/photos/courosa/3324822540/sizes/m/in/photostream/
  • 7. TRANSLITERACY The Transliteracies Research Project defines online reading as: the experience of “text-plus” media by individuals and groups in digital, networked information environments. The “plus” indicates the zone of negotiation—of mutation, adaptation, cooptation, hybridization, etc.—by which the older dialogue among print, writing, orality, and audiovisual media commonly called “text” enters into new relations with digital media and with networked communication technologies. From Libraries and Transliteracy http://librariesandtransliteracy.wordpress.com/beginner%E2%80%99s-guide-to-transliteracy/
  • 9.
  • 10. What do we do once we have the video gamers in the library?
  • 12. VIDEO GAME+STRATEGY GUIDE IMAGE FROM: http://www.flickr.com/photos/cantonpubliclibrary/2502060472/sizes/m/in/photostream/
  • 13. GAME ON! CREATING YOUR OWN VIDEO GAME
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  • 15. GAMERS TELL STORIES ● Fan fiction ● MMORPG (Warcraft, Everquest, Wizard 101)
  • 16.