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the future of,[object Object],GAMING,[object Object],CS30-B: Dacay, Go, Labrador, Sta. Ana, Villarosa,[object Object]
GAMING THEN & NOW,[object Object],Images taken from: http://static.howstuffworks.com/gif/best-games-never-made-6.jpg and http://www.chamois.k12.mo.us/JW%208th%20Grade/Corey%20Bracken/console_timeline.jpg,[object Object]
NEW AND ESTABLISHED GAMERS,[object Object],Chart based  off “Video Game Statistics” http://www.techeblog.com/index.php/tech-gadget/video-game-statistics,[object Object]
GAMING,[object Object],now & until 2050,[object Object]
IT & Upgrading,[object Object],Connectivity,[object Object],games get more real,[object Object]
AUGMENTED REALITY,[object Object],“The world can be viewed and manipulated through a camera and screen” ,[object Object],[Kolan 2011],[object Object],Image taken from: http://summertech.billerica.k12.ma.us/files/2010/06/ToppsCard.jpg,[object Object]
AUGMENTED REALITY,[object Object],According to ,[object Object],Patrick Kolan of IGN:,[object Object],[object Object], devices,[object Object],[object Object], connectivity. Solution: 4G,[object Object],[object Object],“transparent gaming tablets”    ,[object Object], will synch with GPRS & satellites,[object Object],Image taken from: http://summertech.billerica.k12.ma.us/files/2010/06/ToppsCard.jpg,[object Object]
AUGMENTED REALITY,[object Object],2008                        2014,[object Object],Chart from Matthew Szymczyk’s “Augmented Reality Statistics 2009.",[object Object]
IT & Developing ,[object Object],Connectedness,[object Object],gamers get more interaction,[object Object]
ARTIFICIAL INTELLIGENCE,[object Object],Creating smarter AI is the key feature in future games [Graepel, et al. 2009]:,[object Object],[object Object]
 Pathfinder
 Online gaming interactions
New game genres
 Realistic physical movementsImage taken from: http://smb.media.seagate.com/files/2010/01/artificial.intelligence.jpg,[object Object]
ARTIFICIAL INTELLIGENCE,[object Object],AI technology can provide realistic, intelligent behavior to the virtual creatures of a game world. They can learn things by them-,[object Object],selves and engage users in ,[object Object],human-like social interaction ,[object Object],[Kolan 2011].,[object Object],Would you find it scary if you couldn’t ,[object Object],tell the difference between a human ,[object Object],user and AI?,[object Object],Image taken from: http://smb.media.seagate.com/files/2010/01/artificial.intelligence.jpg,[object Object]
IT & Cutting ,[object Object],Connections,[object Object],gaming gets more unconventional,[object Object]

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The Future of Gaming

Editor's Notes

  1. Image taken from: http://static.howstuffworks.com/gif/best-games-never-made-6.jpg
  2. Image taken from: http://static.howstuffworks.com/gif/best-games-never-made-6.jpg
  3. As games continue to augment our reality, they will allow us to interact with the game world in more ways than we can imagine. This is through the development of smarter Artificial Intelligence. Future developments in AI includes the followingAdaptive behavior - respond to changes in the human player strategy, the environment, the current problem instance, etc.Pathfinder features – Ai’s in games only move in a bilateral direction. Up down left or right. Smart AI with path finding capabilities can find a path between two given locations on a map, even it has a lot of obstacles obstaclesOnline gaming interactions – interactions in online gaming between 2 or more persons is through chat. In the near future, perhaps you want to make sure your interacting with a real personNew game genres- Games highlighting the Ai’s intelligence will be the trend
  4. At least in the gaming world, there will come a time that we won’t be able to tell the difference between human users and AI players as better AI technology will allow Ais to have human-like features and behavior a allowing them to engage users in human-like interactions