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Mobile App Launch Strategies

        Chris Akhavan
       VP, Partnerships
            Tapjoy
Agenda

• Pre-launch prep
• Initial bucket testing
• Full promotion
• Sustained user acquisition
Pre-launch
Checklist
   QA like crazy
        Maximize device and OS coverage
   Integrate SDKs
        Social
        Monetization
        Analytics
        Advertising
   Create required creative asset
        App icons and screenshots
        Banner creative
        Video trailer
   Localize
        Prioritize Japanese & Korean
Optimize the Download
Tapjoy Network Average Conversion Rates:
(click-to-install)




               0-50                    50-60%

              50-100                   30-45%

               100+                    14-20%

The smaller the file, the better the CVR
Self-publish or get published?
Get published?
• Make sure you get adequate, hard
   commitments on marketing budget and
   promotional efforts

Self-publish?
• You should have at least $100K-$200K to
    promote your app or be pretty damn sure
    Apple/Google are going to feature your
    app
• Ideally you already have a built-in user
    base playing your previously launched
    titles that you can use for cross promotion
App icons
They are starting to look a bit similar…
App icons
Initial Bucket
    Testing
Testing the waters
•   Choose a smaller region to test in
      • Everybody uses Canada, so you’re probably better off going
          with another English-speaking country (ex. AU, NZ, SG)
      • Get 5K+ DAUs flowing through your app
•   Focus on retention (next-day, 7-day, 14-day)
      • Rough targets: 40%+ next-day, 25%+ 7-day, 15%+ 14-day
      • Tutorial completion rate goal at 70%
•   Monetization measurement
      • High end: $1 ARPDAU
      • Realistic ARPDAU range: $0.04-$0.15
      • % DAUs monetized: 1%-5%
•   Take care of any bugs
•   Proceed with a full launch only when you’re happy with the
    performance of your bucket test
Full Promotion
Burst campaign
•   Budgets are typically
    between $100K on the
    low end and and $1MM++
    on the high end

•   Agency vs. Direct?

•   Weekend vs. weekday?

•   iOS vs. Android
    differences
Getting Featured
Getting Featured




                   Featured!
Google Play Featured Process


 1
     Suggest an app into the wall of suggestions:
     http://goo.gl/mod/DfIv

 2   People vote on the apps that are on the wall of
     suggestions
 3
     The apps with the most positive votes are reviewed
     every Friday by Google’s Android Develop Relations
     team (2pm PT on “Hangouts”):
     http://www.youtube.com/user/androiddevelopers
 4
     The apps they like most are passed on to Google
     Play’s editorial team to be considered for featured /
     staff picks placement on Google Play
Getting Featured
Some things they’re looking at:

•   Territories Available
•   Languages Supported
•   Supported Devices
•   Technology Supported
    – ex. Retina Display, Multitasking, Gyroscope, Accelerometer,
      Location Services, Game Center, etc.
• Marketing Description
    – one-liner that captures what makes your app special
Sustained User
  Acquisition
Mobile Acquisition Channels
How are developers promoting apps?
•   Rewarded installs                          search, word of mouth, etc.)
•   Non-rewarded installs                  •   Featured placements
•   Video ads
•   Dev-to-dev cross promotion
•   Social discovery (FB, Twitter, etc.)
•   Organic discovery (top charts,
Incentivize friend invites

   Reward users
  for inviting their
       friends
Daily Rewards
Give your users a reward
for coming back every
day
• In the later days of the reward
  cycle give the users bigger or
  exclusive rewards
• Show them what they earned
  and also show them what is
  coming up
Thank you
                                                   chris@tapjoy.com



© 2012 Tapjoy, Inc. All Rights Reserved. Tapjoy and the Tapjoy logo are trademarks or registered trademarks of Tapjoy, Inc.
All third party logos and trademarks mentioned are the property of their respective owners.

Chris Akhavan - LOGIN Conference 2012

  • 1. Mobile App Launch Strategies Chris Akhavan VP, Partnerships Tapjoy
  • 2. Agenda • Pre-launch prep • Initial bucket testing • Full promotion • Sustained user acquisition
  • 4. Checklist  QA like crazy  Maximize device and OS coverage  Integrate SDKs  Social  Monetization  Analytics  Advertising  Create required creative asset  App icons and screenshots  Banner creative  Video trailer  Localize  Prioritize Japanese & Korean
  • 5. Optimize the Download Tapjoy Network Average Conversion Rates: (click-to-install) 0-50 50-60% 50-100 30-45% 100+ 14-20% The smaller the file, the better the CVR
  • 6. Self-publish or get published? Get published? • Make sure you get adequate, hard commitments on marketing budget and promotional efforts Self-publish? • You should have at least $100K-$200K to promote your app or be pretty damn sure Apple/Google are going to feature your app • Ideally you already have a built-in user base playing your previously launched titles that you can use for cross promotion
  • 7. App icons They are starting to look a bit similar…
  • 9. Initial Bucket Testing
  • 10. Testing the waters • Choose a smaller region to test in • Everybody uses Canada, so you’re probably better off going with another English-speaking country (ex. AU, NZ, SG) • Get 5K+ DAUs flowing through your app • Focus on retention (next-day, 7-day, 14-day) • Rough targets: 40%+ next-day, 25%+ 7-day, 15%+ 14-day • Tutorial completion rate goal at 70% • Monetization measurement • High end: $1 ARPDAU • Realistic ARPDAU range: $0.04-$0.15 • % DAUs monetized: 1%-5% • Take care of any bugs • Proceed with a full launch only when you’re happy with the performance of your bucket test
  • 12. Burst campaign • Budgets are typically between $100K on the low end and and $1MM++ on the high end • Agency vs. Direct? • Weekend vs. weekday? • iOS vs. Android differences
  • 14. Getting Featured Featured!
  • 15. Google Play Featured Process 1 Suggest an app into the wall of suggestions: http://goo.gl/mod/DfIv 2 People vote on the apps that are on the wall of suggestions 3 The apps with the most positive votes are reviewed every Friday by Google’s Android Develop Relations team (2pm PT on “Hangouts”): http://www.youtube.com/user/androiddevelopers 4 The apps they like most are passed on to Google Play’s editorial team to be considered for featured / staff picks placement on Google Play
  • 16. Getting Featured Some things they’re looking at: • Territories Available • Languages Supported • Supported Devices • Technology Supported – ex. Retina Display, Multitasking, Gyroscope, Accelerometer, Location Services, Game Center, etc. • Marketing Description – one-liner that captures what makes your app special
  • 17. Sustained User Acquisition
  • 18. Mobile Acquisition Channels How are developers promoting apps? • Rewarded installs search, word of mouth, etc.) • Non-rewarded installs • Featured placements • Video ads • Dev-to-dev cross promotion • Social discovery (FB, Twitter, etc.) • Organic discovery (top charts,
  • 19. Incentivize friend invites Reward users for inviting their friends
  • 20. Daily Rewards Give your users a reward for coming back every day • In the later days of the reward cycle give the users bigger or exclusive rewards • Show them what they earned and also show them what is coming up
  • 21. Thank you chris@tapjoy.com © 2012 Tapjoy, Inc. All Rights Reserved. Tapjoy and the Tapjoy logo are trademarks or registered trademarks of Tapjoy, Inc. All third party logos and trademarks mentioned are the property of their respective owners.

Editor's Notes

  1. Tapjoy rocket
  2. Reward users for inviting their friends