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GATHERING	
  INTELLIGENCE	
  
   CONVERSATIONS	
  WITH	
  USERS	
  

Northern	
  NJ	
  Interac:on	
  Design	
  Associa:on	
  (IxDA)	
  
                    September	
  16,	
  2010	
  
Welcome	
  to	
  the	
  fall	
  series	
  

Three	
  talks	
  about	
  prac:cal	
  user	
  experience	
  design	
  

     September	
  16th	
  
     Collec&ng	
  intelligence	
  –	
  Lane	
  Halley	
  

     October	
  14th	
  
     “Showcase”	
  product	
  case	
  study	
  –	
  Marc	
  Wendell	
  	
  

     November	
  18th	
  
     Sharing	
  the	
  vision	
  –	
  Duane	
  Degler	
  

09/16/2010	
              Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     2	
  
Who’s	
  here	
  tonight?	
  


            What	
  role(s)	
  do	
  you	
  fill?	
  
            What	
  kind	
  of	
  products	
  do	
  you	
  work	
  on?	
  
            What	
  kind	
  of	
  company	
  do	
  you	
  work	
  for?	
  




09/16/2010	
                   Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     3	
  
About	
  Lane	
  Halley	
  


            Interac:on	
  Designer	
  
            Agile	
  /	
  UX	
  Coach	
  
            20+	
  years	
  in	
  SW	
  development	
  
            Cooper	
  Fellow	
  (Goal-­‐Directed	
  
             Design©,	
  Personas)	
  




09/16/2010	
                  Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     4	
  
What	
  is	
  Interac:on	
  Design?	
  


Interac:on	
  Design	
  (IxD)	
  defines	
  the	
  structure	
  and	
  
behavior	
  of	
  interac:ve	
  products	
  and	
  services.	
  	
  
Interac:on	
  Designers	
  create	
  compelling	
  
rela:onships	
  between	
  people	
  and	
  the	
  interac:ve	
  
systems	
  they	
  use,	
  from	
  computers	
  to	
  mobile	
  
devices	
  to	
  appliances...	
  

hcp://www.ixda.org/	
  


09/16/2010	
              Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     5	
  
What	
  we’ll	
  talk	
  about	
  tonight	
  


            Why	
  talk	
  to	
  users?	
  
            Effec:ve	
  conversa:ons	
  
            Ac:onable	
  intelligence	
  




09/16/2010	
                 Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     6	
  
WHY	
  TALK	
  TO	
  USERS?	
  




09/16/2010	
         Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     7	
  
Where	
  do	
  features	
  come	
  from?	
  

                              Customers	
  
       Product	
                                                                              Developers	
  
       Managers	
  
                                               Legacy	
  
                                             Capabili:es	
  
                 Compe::ve	
                                                                    Market	
  
                   Product	
                                                                   research	
  

                                                 Designers	
  


09/16/2010	
                Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
                      8	
  
How	
  do	
  you	
  recognize	
  a	
  successful	
  product?	
  


                                  Viral	
  adop:on	
                                              Market	
  success	
  
         Solves	
  a	
  
         problem	
  
                                                                       Awards	
  
                           Brand	
  loyalty	
  
                                                                                                   Creates	
  a	
  
             Industry	
  Buzz	
                                                                   new	
  market	
  

                                          Meets	
  a	
  need	
  


09/16/2010	
                    Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
                             9	
  
How	
  does	
  it	
  all	
  fit	
  together?	
  


A	
  successful	
  product	
  is	
  more	
  
than	
  the	
  sum	
  of	
  its	
  features	
  




09/16/2010	
            Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     10	
  
Finding	
  balance	
  




                                                  Product	
  


                                                   Viability	
  

Adapted	
  from	
  Larry	
  Keeley,	
  three	
  elements	
  of	
  a	
  successful	
  high-­‐tech	
  product	
  
09/16/2010	
                       Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
              11	
  
Planning	
  for	
  quality	
  


How	
  do	
  you	
  reduce	
  technology	
  risk	
  (capability)?	
  

        Some	
  agile	
  methods:	
  
          Test	
  driven	
  development	
  (TDD)	
  

          Small,	
  frequent	
  releases	
  

          Fail	
  quickly	
  




09/16/2010	
               Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     12	
  
Planning	
  for	
  quality	
  


How	
  do	
  you	
  reduce	
  market	
  risk	
  (viability)?	
  

            Compe::ve	
  research	
  
            Market	
  sizing	
  
            Pilot	
  programs	
  




09/16/2010	
               Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     13	
  
Planning	
  for	
  quality	
  


How	
  do	
  you	
  reduce	
  experience	
  risk	
  (desirability)?	
  

            Usability	
  tes:ng?	
  Helpful,	
  but	
  omen	
  too	
  late	
  
            Engage	
  with	
  real	
  users	
  early	
  and	
  omen	
  




09/16/2010	
                   Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     14	
  
Reduce	
  risk	
  by	
  user	
  valida:on	
  



Product	
  evolu:on	
  


               Bad	
  
           Assump:on	
  	
  




  09/16/2010	
                 Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     15	
  
Reduce	
  risk	
  by	
  user	
  valida:on	
  



Product	
  evolu:on	
  


                                                                                                     Bad	
  
               Bad	
  
                                                                                                 Assump:on	
  
           Assump:on	
  	
  
                                                                                                 Discovered	
  	
  




  09/16/2010	
                 Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
                          16	
  
Reduce	
  risk	
  by	
  user	
  valida:on	
  



Product	
  evolu:on	
  


                                                                                                     Bad	
  
               Bad	
  
                                                                                                 Assump:on	
  
           Assump:on	
  	
  
                                                                                                 Discovered	
  	
  


                                       Wasted	
  :me	
  
                                        and	
  effort	
  



  09/16/2010	
                 Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
                          17	
  
Reduce	
  risk	
  by	
  user	
  valida:on	
  



Product	
  evolu:on	
  


                                                     Bad	
  
               Bad	
  
                                                 Assump:on	
  
           Assump:on	
  	
  
                                                 Discovered	
  	
  




  09/16/2010	
                 Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     18	
  
Reduce	
  risk	
  by	
  user	
  valida:on	
  



Product	
  evolu:on	
  


                                                               Bad	
  
               Bad	
  
                                                           Assump:on	
  
           Assump:on	
  	
  
                                                           Discovered	
  	
  


                               Less	
  wasted	
  
                                      :me	
  
                                	
  and	
  effort	
  


  09/16/2010	
                           Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     19	
  
What	
  assump:ons	
  are	
  we	
  making?	
  


            Who	
  is	
  the	
  user?	
  Who	
  is	
  the	
  customer?	
  
            Where	
  does	
  our	
  product	
  fit	
  in	
  their	
  work	
  or	
  life?	
  
            What	
  problems	
  does	
  our	
  product	
  solve?	
  
            When	
  and	
  how	
  is	
  our	
  product	
  used?	
  
            What	
  features	
  are	
  important?	
  
            How	
  should	
  our	
  product	
  look	
  and	
  behave?	
  



09/16/2010	
                     Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     20	
  
Even	
  if	
  you	
  don’t	
  plan	
  for	
  it	
  



      Your	
  product	
  delivers	
  a	
  user	
  experience,	
  
              	
  whether	
  you	
  design	
  it	
  or	
  not.	
  




09/16/2010	
             Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     21	
  
Implicit	
  design	
  


“Even	
  when	
  you	
  don't	
  see	
  explicit	
  design,	
  there	
  
is	
  an	
  awful	
  lot	
  of	
  implicit	
  design…Google	
  does	
  a	
  
good	
  job	
  when	
  they	
  are	
  building	
  products	
  a	
  
developer	
  uses	
  every	
  day.”	
  

−Ian	
  McFarland,	
  Pivotal	
  Tech	
  Talk	
  
hcp://pivotallabs.com/talks/106-­‐enough-­‐design	
  



09/16/2010	
                 Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     22	
  
Great	
  Google	
  products	
  
Search	
  
AdWords	
  +	
  AdSense	
  
Google	
  Maps	
  
GMail	
  
Google	
  Spreadsheets	
  
Google	
  Gears,	
  AppEngine,	
  and	
  other	
  Dev	
  Tools	
  
GoogleVideo	
  
Android	
  
Google	
  Analy:cs	
  
Chrome	
  


hcp://pivotallabs.com/talks/106-­‐enough-­‐design	
  


09/16/2010	
                   Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     23	
  
Great	
  Google	
  acquisi:ons	
  
Search	
  
AdWords	
  +	
  AdSense	
  
Google	
  Maps	
  
GMail	
  
Google	
  Spreadsheets	
  
Google	
  Gears,	
  AppEngine,	
  and	
  other	
  Dev	
  Tools	
  
GoogleVideo	
  YouTube	
  
Android	
  (hired	
  teams)	
  
Google	
  Analy&cs	
  
Chrome	
  


hcp://pivotallabs.com/talks/106-­‐enough-­‐design	
  


09/16/2010	
                   Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     24	
  
Talk	
  to	
  users	
  early	
  and	
  omen	
  

Discovering	
  what	
  to	
  build	
  
How	
  do	
  we	
  discover	
  what	
  to	
  build?	
  By	
  working	
  closely	
  
(and	
  con:nually,	
  if	
  possible)	
  with	
  the	
  customer.	
  By	
  
getng	
  feedback	
  as	
  omen	
  as	
  possible	
  from	
  real	
  users,	
  
and	
  by	
  constantly	
  applying	
  that	
  feedback	
  to	
  the	
  
product	
  under	
  development.	
  	
  
−Steve	
  Bockman	
  
hcp://agilefocus.com	
  




09/16/2010	
               Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     25	
  
What’s	
  a	
  user?	
  


“There	
  are	
  only	
  two	
  industries	
  that	
  refer	
  to	
  their	
  
customers	
  as	
  ‘users’:	
  computer	
  design	
  and	
  drug	
  
dealing.”	
  

	
  –	
  Edward	
  Tume	
  
hcp://www.edwardtume.com/tume/advocate_1099	
  




09/16/2010	
             Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     26	
  
What’s	
  a	
  user?	
  


User	
  =	
  “person	
  who	
  uses	
  the	
  product”	
  

            Consumer	
  products,	
  customer	
  =	
  user	
  
            Enterprise	
  products,	
  customer	
  ≠	
  user	
  




09/16/2010	
                  Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     27	
  
Why	
  don’t	
  we	
  talk	
  to	
  users?	
  


            We’re	
  users	
  
            We	
  know	
  a	
  lot	
  of	
  users	
  	
  
            We’re	
  smarter	
  than	
  our	
  users	
  
            We’ve	
  got	
  a	
  lot	
  of	
  other	
  important	
  things	
  to	
  do	
  
            Users	
  don’t	
  want	
  to	
  be	
  bothered	
  
            We	
  don’t	
  know	
  how	
  to	
  talk	
  to	
  users	
  



09/16/2010	
                     Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     28	
  
Some:mes	
  you	
  have	
  to	
  speak	
  truth	
  to	
  power	
  


Why	
  you	
  shouldn’t	
  listen	
  to	
  the	
  CEO	
  
…Perhaps	
  he	
  has	
  lost	
  touch	
  with	
  the	
  reality	
  of	
  
who	
  the	
  users	
  really	
  are.	
  The	
  way	
  the	
  business	
  
is	
  organized	
  may	
  be	
  clear	
  to	
  him,	
  but	
  perhaps	
  
not	
  to	
  his	
  users.	
  Maybe	
  his	
  ego	
  is	
  getng	
  in	
  the	
  
way	
  of	
  making	
  a	
  ra:onal	
  decision.	
  

−	
  Oliver	
  Gitsham	
  
hcp://www.uxbooth.com/blog/finding-­‐the-­‐balance-­‐users-­‐needs-­‐vs-­‐clients-­‐wants/	
  


09/16/2010	
                  Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     29	
  
Business	
  benefits	
  of	
  knowing	
  your	
  users	
  


            Resolve	
  arguments	
  
            Uncover	
  new	
  opportuni:es	
  
            Scale	
  up	
  new	
  ventures	
  




09/16/2010	
                Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     30	
  
Resolve	
  arguments	
  about	
  “what’s	
  important”	
  


“...it	
  really	
  depends	
  on	
  how	
  you	
  design	
  and	
  
present	
  it,	
  context,	
  audiences,	
  and	
  I	
  would	
  say	
  
maybe	
  a	
  good	
  way	
  might	
  be	
  to	
  pull	
  some	
  users,	
  
even	
  in	
  your	
  own	
  organiza:on	
  to	
  do	
  a	
  quick	
  and	
  
dirty	
  user	
  tes:ng	
  with	
  your	
  prototype.	
  Decision	
  
making	
  on	
  data	
  is	
  becer	
  than	
  opinion.”	
  	
  

−	
  KejunXu,	
  post	
  on	
  IxDA.org	
  discussion	
  board	
  
hcp://www.ixda.org/node/27379	
  

09/16/2010	
                 Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     31	
  
Uncover	
  new	
  product	
  opportuni:es	
  

“...rather	
  than	
  understanding	
  demographics	
  we	
  need	
  to	
  
understand	
  psychographics.	
  We	
  need	
  to	
  stop	
  asking	
  
people’s	
  opinion…	
  and	
  look	
  at	
  people’s	
  behaviour.	
  	
  

...Understanding	
  not	
  the	
  incremental	
  changes	
  that	
  
people	
  want	
  now,	
  but	
  trying	
  to	
  find	
  new	
  classes	
  of	
  
product	
  through	
  observa&onal	
  research.”	
  	
  	
  	
  

−	
  Andy	
  Budd,	
  blog	
  post	
  
hcp://www.research-­‐live.com/features/the-­‐innova:on-­‐delusion/4003512.ar:cle	
  


09/16/2010	
                        Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     32	
  
Avoid	
  mistakes	
  scaling	
  up	
  new	
  ventures	
  

            Realize	
  that	
  customers	
  are	
  not	
  the	
  same	
  as	
  users	
  
            Recognize	
  that	
  first	
  users	
  are	
  not	
  the	
  same	
  as	
  
             scaling	
  users	
  
            An:cipate	
  that	
  first	
  products	
  are	
  not	
  the	
  same	
  as	
  
             scaling	
  products	
  

−	
  Charles	
  Baden-­‐Fuller,	
  Ian	
  MacMillan,	
  Harvard	
  Business	
  Review	
  
hcp://blogs.hbr.org/cs/2010/08/3_mistakes_made_in_scaling_up.html	
  




09/16/2010	
                   Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     33	
  
EFFECTIVE	
  CONVERSATIONS	
  




09/16/2010	
           Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     34	
  
Where	
  do	
  you	
  find	
  users	
  to	
  talk	
  to?	
  


            Licensed/registered	
  users	
  
            In-­‐line	
  Web	
  recrui:ng	
  
            Conferences	
  and	
  industry	
  events	
  
            Special	
  interest	
  groups/user	
  groups	
  
            Market	
  research	
  firms	
  
            Craigslist	
  
            Friends	
  and	
  Family	
  

09/16/2010	
                 Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     35	
  
TOOLS	
  FOR:	
  Understanding	
  your	
  users	
  


            Invite	
  them	
  to	
  chat	
  –	
  In-­‐line	
  Web	
  recrui:ng	
  
            Meet	
  them	
  –	
  Site	
  visits,	
  interviews	
  
            Play	
  games	
  with	
  them	
  –	
  Innova:on	
  Games	
  
            Invite	
  them	
  to	
  visit	
  –	
  Rapid	
  prototyping	
  and	
  feedback	
  




09/16/2010	
                      Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     36	
  
In-­‐line	
  Web	
  recrui:ng	
  


            Ethnio	
  (www.ethnio.net)	
  
                 Recruit	
  people	
  from	
  your	
  website	
  for	
  research	
  
            “Talk	
  to	
  us”	
  bucon	
  
                 Start	
  live	
  chat	
  session	
  
            Remote	
  viewing	
  (Morae	
  from	
  TechSmith)	
  
                 Screen	
  sharing	
  and	
  recording	
  




09/16/2010	
                          Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     37	
  
Tips	
  for	
  effec:ve	
  interviews	
  


            Iden:fy	
  who	
  do	
  you	
  want	
  to	
  talk	
  to	
  and	
  what	
  you	
  
             want	
  to	
  learn	
  
            Plan	
  your	
  interview	
  themes	
  as	
  a	
  team	
  
            Collect	
  ar:facts,	
  debrief	
  and	
  share	
  
            Use	
  your	
  visits	
  for	
  mul:ple	
  purposes	
  




09/16/2010	
                     Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     38	
  
Tips	
  for	
  effec:ve	
  interviews	
  


    Use	
  open-­‐ended	
  ques:ons	
  to	
  encourage	
  conversa:on	
  
       Open:	
  “What	
  did	
  you	
  have	
  for	
  breakfast	
  today?”	
  
       Closed:	
  “Did	
  you	
  eat	
  breakfast	
  today?”	
  

    Don’t	
  be	
  afraid	
  to	
  ask	
  “why”	
  a	
  lot.	
  




09/16/2010	
                   Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     39	
  
Tips	
  for	
  effec:ve	
  interviews	
  


Iden:fy	
  the	
  need	
  behind	
  a	
  feature	
  request	
  

“If	
  you	
  HAD	
  feature	
  x,	
  what	
  would	
  that	
  allow	
  
you	
  to	
  do?”	
  




09/16/2010	
            Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     40	
  
Innova:on	
  Games	
  
             Speedboat	
  
              Speedboat	
                                                                            Spider	
  web	
  




      Product	
  Box	
  




                                                                                                Remember	
  
                                                                                                	
  the	
  future	
  

09/16/2010	
                  Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
                              41	
  
“Five	
  Users	
  Every	
  Friday”	
  

Situa:on	
  
            Major	
  consumer	
  electronics	
  retailer	
  wanted	
  flexible	
  fast	
  
             implementa:on	
  of	
  Web	
  features	
  
            Agile	
  development,	
  UX	
  perceived	
  as	
  a	
  bocleneck	
  
Approach	
  
            Rapid	
  prototyping	
  and	
  user	
  feedback	
  
            Full	
  team	
  par:cipa:on	
  required	
  
Results	
  
            Greater	
  confidence,	
  less	
  :me	
  wasted	
  
            Improved	
  team	
  understanding	
  of	
  user	
  needs	
  
Tom	
  Ilmensee,	
  Alyson	
  Muff	
  
hcp://www.computer.org/portal/web/csdl/doi/10.1109/AGILE.2009.45	
  


09/16/2010	
                        Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     42	
  
Weekly	
  research	
  tasks	
  
Friday                 	
  Run	
  protocol	
  
                       	
  High	
  level	
  summary	
  
Monday                 	
  Analyze	
  data	
  
                       	
  Create	
  findings	
  summary	
  
                       	
  Create	
  wireframes	
  
Tuesday                	
  Discuss	
  recommenda:ons	
  with	
  team	
  
                       	
  Iden:fy	
  immediate	
  and	
  long	
  term	
  research	
  needs	
  with	
  team	
  
                       	
  Create	
  high-­‐level	
  test	
  plans	
  
Wednesday              	
  Prepare	
  protocol	
  
Thursday               	
  Prepare	
  ar:facts	
  /	
  prototype	
  

Tom	
  Ilmensee,	
  Alyson	
  Muff	
  
hcp://www.computer.org/portal/web/csdl/doi/10.1109/AGILE.2009.45	
  


09/16/2010	
                          Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
               43	
  
TOOLS	
  FOR:	
  Synthesis	
  


            Ar:facts	
  from	
  fieldwork	
  	
  
            Affinity	
  models	
  
            Personas	
  
            Workflows	
  and	
  conceptual	
  models	
  




09/16/2010	
                Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     44	
  
Share	
  pictures	
  and	
  ar:facts	
  with	
  the	
  team	
  




09/16/2010	
        Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     45	
  
Use	
  affinity	
  models	
  for	
  group	
  synthesis	
  




Photo:	
  Lane	
  Halley	
  
09/16/2010	
                   Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     46	
  
Good	
  user	
  research	
  =	
  stronger	
  personas	
  


Well-­‐researched	
  personas	
  help	
  your	
  team	
  make	
  
becer	
  decisions.	
  A	
  good	
  persona	
  descrip:on	
  
defines:	
  
            Goals	
  
            Attudes	
  
            Work	
  or	
  ac:vity	
  flow	
  
            Environment	
  
            Skill	
  level	
  
            Frustra:ons	
  

09/16/2010	
                     Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     47	
  
Specific	
  is	
  more	
  important	
  than	
  accurate	
  




Flickr:	
  dtsato/582640684	
  
09/16/2010	
                      Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     48	
  
Workflow	
  models	
  inform	
  good	
  sketches	
  




Flickr:	
  jazzmasterson/275800917	
  
09/16/2010	
                  Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     49	
  
ACTIONABLE	
  INTELLIGENCE	
  




09/16/2010	
           Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     50	
  
TOOLS	
  FOR:	
  Envisioning	
  the	
  solu:on	
  


            Stories/scenarios	
  
            Collabora:ve	
  sketching/Design	
  Studio	
  
            Prototypes	
  


These	
  techniques	
  can	
  be	
  used	
  within	
  your	
  team	
  to	
  build	
  
consensus,	
  and	
  with	
  customers	
  and	
  users	
  to	
  explore	
  
and	
  validate	
  concepts.	
  

09/16/2010	
               Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     51	
  
Using	
  scenarios	
  

Scenarios	
  help	
  your	
  team	
  explore	
  and	
  develop	
  a	
  shared	
  
understanding	
  of	
  the	
  desired	
  user	
  experience.	
  

        1  Set	
  the	
  stage	
  
                 − Who	
  is	
  the	
  subject	
  of	
  the	
  story?	
  
                 − What	
  does	
  this	
  person	
  want	
  to	
  do	
  and	
  why?	
  
        2  Tell	
  the	
  story:	
  	
  
                 − Imagine	
  the	
  ideal	
  user	
  experience	
  
                 − Describe	
  informa:on	
  and	
  ac:ons,	
  not	
  controls	
  
       3  Evolve	
  to	
  become	
  more	
  detailed	
  and	
  specific	
  

09/16/2010	
                        Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     52	
  
Sample	
  scenario:	
  about	
  Peter	
  
                                           PETER	
  is	
  a	
  serious	
  bike	
  commuter	
  
                                           •  Owns	
  several	
  bikes	
  (mountain	
  bike,	
  
                                              recumbent),	
  doesn’t	
  own	
  a	
  car	
  
                                           •  Biking	
  is	
  his	
  main	
  form	
  of	
  transporta:on	
  	
  
                                           •  Bikes	
  are	
  his	
  hobby,	
  he	
  loves	
  to	
  look	
  at	
  
                                              and	
  learn	
  about	
  bikes	
  
                                           •  Carries	
  lots	
  of	
  stuff	
  when	
  he	
  rides	
  
                                              (computer,	
  books,	
  groceries)	
  
                                           •  Rides	
  in	
  all	
  weather,	
  needs	
  to	
  get	
  to	
  
                                              work	
  clean	
  and	
  not	
  too	
  sweaty	
  

flickr:	
  ques:on_everything/2267542126	
  
Scenario:	
  www.slideshare.net/LaneHalley/design-­‐studio-­‐workshop-­‐scenarios	
  
09/16/2010	
                  Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
                    53	
  
Sample	
  scenario:	
  Peter’s	
  scenario	
  

    •  Peter	
  is	
  a	
  regular	
  customer	
  at	
  Mike’s	
  Bikes.	
  He	
  learns	
  that	
  
       there’s	
  a	
  new	
  urban	
  cargo	
  bike	
  available	
  and	
  he’s	
  curious	
  
       to	
  check	
  it	
  out.	
  
    •  When	
  Peter	
  gets	
  to	
  the	
  site,	
  it	
  recognizes	
  him	
  and	
  shows	
  
       him	
  what’s	
  new	
  since	
  his	
  last	
  visit.	
  He	
  can	
  see	
  there’s	
  a	
  
       street	
  bike	
  he	
  started	
  to	
  configure	
  on	
  his	
  last	
  visit,	
  but	
  he	
  
       doesn’t	
  want	
  to	
  work	
  on	
  that	
  now.	
  
    •  He	
  easily	
  finds	
  the	
  new	
  cargo	
  bike	
  he	
  came	
  to	
  see.	
  	
  
    •  He	
  learns	
  about	
  the	
  cargo	
  bike	
  by	
  reviewing	
  some	
  
       technical	
  informa:on	
  about	
  gear	
  ra:os	
  and	
  then	
  watches	
  a	
  
       video	
  of	
  the	
  bike	
  in	
  ac:on.	
  	
  
09/16/2010	
                     Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
       54	
  
Sample	
  scenario:	
  Peter’s	
  scenario	
  

    •  He	
  is	
  interested	
  in	
  the	
  cargo	
  bike,	
  but	
  wants	
  to	
  talk	
  to	
  
       someone	
  who	
  owns	
  one.	
  He	
  reaches	
  out	
  to	
  the	
  Mike’s	
  
       Bikes	
  community	
  to	
  ask	
  a	
  ques:on	
  and	
  quickly	
  gets	
  an	
  
       answer.	
  
    •  He	
  configures	
  the	
  cargo	
  bike	
  with	
  some	
  op:onal	
  
       equipment	
  he	
  might	
  want.	
  He	
  can	
  see	
  an	
  adjusted	
  
       total	
  price	
  as	
  he	
  works.	
  
    •  Happy	
  with	
  what	
  he	
  sees,	
  he	
  makes	
  an	
  appointment	
  
       to	
  come	
  into	
  the	
  shop	
  on	
  Saturday	
  to	
  see	
  both	
  bikes	
  
       he	
  is	
  considering.	
  

09/16/2010	
                    Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     55	
  
Collabora:ve	
  sketching	
  




Photo:	
  Lane	
  Halley	
  
09/16/2010	
                   Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     56	
  
Paper	
  prototype	
  




Photo:	
  Lane	
  Halley	
  
09/16/2010	
                   Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     57	
  
Tools	
  and	
  techniques	
  for	
  user	
  engagement	
  
   Tools	
  and	
  techniques	
                       Notes	
  

   Online	
  chat	
                                   Real-­‐:me	
  observa:on	
  

   Site	
  visit,	
  interview	
                      Pacerns	
  of	
  use	
  
                                                      Behaviors	
  and	
  mo:va:ons	
  
                                                      Pain	
  points	
  and	
  opportuni:es	
  
   Innova:on	
  games	
                               Mental	
  models	
  
                                                      Shared	
  team	
  understanding	
  
   Paper	
  prototype	
                               Validate	
  and	
  evolve	
  concept	
  
                                                      Reac:on	
  to	
  naviga:on/structural	
  elements	
  

   High-­‐fidelity	
  prototype	
                      Reac:on	
  to	
  visual	
  look	
  and	
  feel	
  
                                                      Test	
  branding,	
  messaging	
  


09/16/2010	
                         Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
            58	
  
How	
  will	
  you	
  apply	
  these	
  techniques?	
  


The	
  right	
  process	
  for	
  your	
  team	
  depends	
  on:	
  	
  
            Complexity	
  of	
  your	
  product	
  domain	
  
            New	
  product?	
  Later	
  release?	
  
            Team	
  composi:on	
  
            Size	
  
            Loca:on	
  
            Skills	
  

09/16/2010	
                 Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     59	
  
Recommended	
  reading	
  


Inspired:	
  How	
  To	
  Create	
  Products	
  
Customers	
  Love	
  	
  
Marty	
  Cagan	
  

Designing	
  for	
  the	
  Digital	
  Age:	
  
How	
  to	
  Create	
  Human-­‐Centered	
  
Products	
  and	
  Services	
  
Kim	
  Goodwin	
  

09/16/2010	
          Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     60	
  
Recommended	
  reading	
  


Prototyping,	
  A	
  Prac&&oner’s	
  
Guide	
  
Todd	
  Zaki	
  Warfel	
  

The	
  Back	
  of	
  the	
  Napkin	
  
Dan	
  Roam	
  

09/16/2010	
            Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     61	
  
Recommended	
  reading	
  


Innova&on	
  Games:	
  Crea&ng	
  
Breakthrough	
  Products	
  
Through	
  Collabora&ve	
  Play	
  
Luke	
  Hohmann	
  




09/16/2010	
      Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     62	
  
Thanks!	
  I’d	
  love	
  to	
  hear	
  your	
  stories…	
  


                 Lane	
  Halley	
  
                 lbh.inc@gmail.com	
  

                 twicer:	
  thinknow	
  
                 hcp://lanehalley.livejournal.com/	
  

                 www.slideshare.net/lanehalley	
  



09/16/2010	
                   Gathering	
  Intelligence,	
  Conversa:ons	
  with	
  Users	
     63	
  

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Gathering Intelligence, Conversations with Users

  • 1. GATHERING  INTELLIGENCE   CONVERSATIONS  WITH  USERS   Northern  NJ  Interac:on  Design  Associa:on  (IxDA)   September  16,  2010  
  • 2. Welcome  to  the  fall  series   Three  talks  about  prac:cal  user  experience  design   September  16th   Collec&ng  intelligence  –  Lane  Halley   October  14th   “Showcase”  product  case  study  –  Marc  Wendell     November  18th   Sharing  the  vision  –  Duane  Degler   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   2  
  • 3. Who’s  here  tonight?     What  role(s)  do  you  fill?     What  kind  of  products  do  you  work  on?     What  kind  of  company  do  you  work  for?   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   3  
  • 4. About  Lane  Halley     Interac:on  Designer     Agile  /  UX  Coach     20+  years  in  SW  development     Cooper  Fellow  (Goal-­‐Directed   Design©,  Personas)   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   4  
  • 5. What  is  Interac:on  Design?   Interac:on  Design  (IxD)  defines  the  structure  and   behavior  of  interac:ve  products  and  services.     Interac:on  Designers  create  compelling   rela:onships  between  people  and  the  interac:ve   systems  they  use,  from  computers  to  mobile   devices  to  appliances...   hcp://www.ixda.org/   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   5  
  • 6. What  we’ll  talk  about  tonight     Why  talk  to  users?     Effec:ve  conversa:ons     Ac:onable  intelligence   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   6  
  • 7. WHY  TALK  TO  USERS?   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   7  
  • 8. Where  do  features  come  from?   Customers   Product   Developers   Managers   Legacy   Capabili:es   Compe::ve   Market   Product   research   Designers   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   8  
  • 9. How  do  you  recognize  a  successful  product?   Viral  adop:on   Market  success   Solves  a   problem   Awards   Brand  loyalty   Creates  a   Industry  Buzz   new  market   Meets  a  need   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   9  
  • 10. How  does  it  all  fit  together?   A  successful  product  is  more   than  the  sum  of  its  features   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   10  
  • 11. Finding  balance   Product   Viability   Adapted  from  Larry  Keeley,  three  elements  of  a  successful  high-­‐tech  product   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   11  
  • 12. Planning  for  quality   How  do  you  reduce  technology  risk  (capability)?   Some  agile  methods:     Test  driven  development  (TDD)     Small,  frequent  releases     Fail  quickly   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   12  
  • 13. Planning  for  quality   How  do  you  reduce  market  risk  (viability)?     Compe::ve  research     Market  sizing     Pilot  programs   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   13  
  • 14. Planning  for  quality   How  do  you  reduce  experience  risk  (desirability)?     Usability  tes:ng?  Helpful,  but  omen  too  late     Engage  with  real  users  early  and  omen   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   14  
  • 15. Reduce  risk  by  user  valida:on   Product  evolu:on   Bad   Assump:on     09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   15  
  • 16. Reduce  risk  by  user  valida:on   Product  evolu:on   Bad   Bad   Assump:on   Assump:on     Discovered     09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   16  
  • 17. Reduce  risk  by  user  valida:on   Product  evolu:on   Bad   Bad   Assump:on   Assump:on     Discovered     Wasted  :me   and  effort   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   17  
  • 18. Reduce  risk  by  user  valida:on   Product  evolu:on   Bad   Bad   Assump:on   Assump:on     Discovered     09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   18  
  • 19. Reduce  risk  by  user  valida:on   Product  evolu:on   Bad   Bad   Assump:on   Assump:on     Discovered     Less  wasted   :me    and  effort   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   19  
  • 20. What  assump:ons  are  we  making?     Who  is  the  user?  Who  is  the  customer?     Where  does  our  product  fit  in  their  work  or  life?     What  problems  does  our  product  solve?     When  and  how  is  our  product  used?     What  features  are  important?     How  should  our  product  look  and  behave?   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   20  
  • 21. Even  if  you  don’t  plan  for  it   Your  product  delivers  a  user  experience,    whether  you  design  it  or  not.   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   21  
  • 22. Implicit  design   “Even  when  you  don't  see  explicit  design,  there   is  an  awful  lot  of  implicit  design…Google  does  a   good  job  when  they  are  building  products  a   developer  uses  every  day.”   −Ian  McFarland,  Pivotal  Tech  Talk   hcp://pivotallabs.com/talks/106-­‐enough-­‐design   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   22  
  • 23. Great  Google  products   Search   AdWords  +  AdSense   Google  Maps   GMail   Google  Spreadsheets   Google  Gears,  AppEngine,  and  other  Dev  Tools   GoogleVideo   Android   Google  Analy:cs   Chrome   hcp://pivotallabs.com/talks/106-­‐enough-­‐design   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   23  
  • 24. Great  Google  acquisi:ons   Search   AdWords  +  AdSense   Google  Maps   GMail   Google  Spreadsheets   Google  Gears,  AppEngine,  and  other  Dev  Tools   GoogleVideo  YouTube   Android  (hired  teams)   Google  Analy&cs   Chrome   hcp://pivotallabs.com/talks/106-­‐enough-­‐design   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   24  
  • 25. Talk  to  users  early  and  omen   Discovering  what  to  build   How  do  we  discover  what  to  build?  By  working  closely   (and  con:nually,  if  possible)  with  the  customer.  By   getng  feedback  as  omen  as  possible  from  real  users,   and  by  constantly  applying  that  feedback  to  the   product  under  development.     −Steve  Bockman   hcp://agilefocus.com   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   25  
  • 26. What’s  a  user?   “There  are  only  two  industries  that  refer  to  their   customers  as  ‘users’:  computer  design  and  drug   dealing.”    –  Edward  Tume   hcp://www.edwardtume.com/tume/advocate_1099   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   26  
  • 27. What’s  a  user?   User  =  “person  who  uses  the  product”     Consumer  products,  customer  =  user     Enterprise  products,  customer  ≠  user   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   27  
  • 28. Why  don’t  we  talk  to  users?     We’re  users     We  know  a  lot  of  users       We’re  smarter  than  our  users     We’ve  got  a  lot  of  other  important  things  to  do     Users  don’t  want  to  be  bothered     We  don’t  know  how  to  talk  to  users   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   28  
  • 29. Some:mes  you  have  to  speak  truth  to  power   Why  you  shouldn’t  listen  to  the  CEO   …Perhaps  he  has  lost  touch  with  the  reality  of   who  the  users  really  are.  The  way  the  business   is  organized  may  be  clear  to  him,  but  perhaps   not  to  his  users.  Maybe  his  ego  is  getng  in  the   way  of  making  a  ra:onal  decision.   −  Oliver  Gitsham   hcp://www.uxbooth.com/blog/finding-­‐the-­‐balance-­‐users-­‐needs-­‐vs-­‐clients-­‐wants/   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   29  
  • 30. Business  benefits  of  knowing  your  users     Resolve  arguments     Uncover  new  opportuni:es     Scale  up  new  ventures   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   30  
  • 31. Resolve  arguments  about  “what’s  important”   “...it  really  depends  on  how  you  design  and   present  it,  context,  audiences,  and  I  would  say   maybe  a  good  way  might  be  to  pull  some  users,   even  in  your  own  organiza:on  to  do  a  quick  and   dirty  user  tes:ng  with  your  prototype.  Decision   making  on  data  is  becer  than  opinion.”     −  KejunXu,  post  on  IxDA.org  discussion  board   hcp://www.ixda.org/node/27379   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   31  
  • 32. Uncover  new  product  opportuni:es   “...rather  than  understanding  demographics  we  need  to   understand  psychographics.  We  need  to  stop  asking   people’s  opinion…  and  look  at  people’s  behaviour.     ...Understanding  not  the  incremental  changes  that   people  want  now,  but  trying  to  find  new  classes  of   product  through  observa&onal  research.”         −  Andy  Budd,  blog  post   hcp://www.research-­‐live.com/features/the-­‐innova:on-­‐delusion/4003512.ar:cle   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   32  
  • 33. Avoid  mistakes  scaling  up  new  ventures     Realize  that  customers  are  not  the  same  as  users     Recognize  that  first  users  are  not  the  same  as   scaling  users     An:cipate  that  first  products  are  not  the  same  as   scaling  products   −  Charles  Baden-­‐Fuller,  Ian  MacMillan,  Harvard  Business  Review   hcp://blogs.hbr.org/cs/2010/08/3_mistakes_made_in_scaling_up.html   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   33  
  • 34. EFFECTIVE  CONVERSATIONS   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   34  
  • 35. Where  do  you  find  users  to  talk  to?     Licensed/registered  users     In-­‐line  Web  recrui:ng     Conferences  and  industry  events     Special  interest  groups/user  groups     Market  research  firms     Craigslist     Friends  and  Family   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   35  
  • 36. TOOLS  FOR:  Understanding  your  users     Invite  them  to  chat  –  In-­‐line  Web  recrui:ng     Meet  them  –  Site  visits,  interviews     Play  games  with  them  –  Innova:on  Games     Invite  them  to  visit  –  Rapid  prototyping  and  feedback   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   36  
  • 37. In-­‐line  Web  recrui:ng     Ethnio  (www.ethnio.net)   Recruit  people  from  your  website  for  research     “Talk  to  us”  bucon   Start  live  chat  session     Remote  viewing  (Morae  from  TechSmith)   Screen  sharing  and  recording   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   37  
  • 38. Tips  for  effec:ve  interviews     Iden:fy  who  do  you  want  to  talk  to  and  what  you   want  to  learn     Plan  your  interview  themes  as  a  team     Collect  ar:facts,  debrief  and  share     Use  your  visits  for  mul:ple  purposes   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   38  
  • 39. Tips  for  effec:ve  interviews   Use  open-­‐ended  ques:ons  to  encourage  conversa:on   Open:  “What  did  you  have  for  breakfast  today?”   Closed:  “Did  you  eat  breakfast  today?”   Don’t  be  afraid  to  ask  “why”  a  lot.   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   39  
  • 40. Tips  for  effec:ve  interviews   Iden:fy  the  need  behind  a  feature  request   “If  you  HAD  feature  x,  what  would  that  allow   you  to  do?”   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   40  
  • 41. Innova:on  Games   Speedboat   Speedboat   Spider  web   Product  Box   Remember    the  future   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   41  
  • 42. “Five  Users  Every  Friday”   Situa:on     Major  consumer  electronics  retailer  wanted  flexible  fast   implementa:on  of  Web  features     Agile  development,  UX  perceived  as  a  bocleneck   Approach     Rapid  prototyping  and  user  feedback     Full  team  par:cipa:on  required   Results     Greater  confidence,  less  :me  wasted     Improved  team  understanding  of  user  needs   Tom  Ilmensee,  Alyson  Muff   hcp://www.computer.org/portal/web/csdl/doi/10.1109/AGILE.2009.45   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   42  
  • 43. Weekly  research  tasks   Friday  Run  protocol    High  level  summary   Monday  Analyze  data    Create  findings  summary    Create  wireframes   Tuesday  Discuss  recommenda:ons  with  team    Iden:fy  immediate  and  long  term  research  needs  with  team    Create  high-­‐level  test  plans   Wednesday  Prepare  protocol   Thursday  Prepare  ar:facts  /  prototype   Tom  Ilmensee,  Alyson  Muff   hcp://www.computer.org/portal/web/csdl/doi/10.1109/AGILE.2009.45   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   43  
  • 44. TOOLS  FOR:  Synthesis     Ar:facts  from  fieldwork       Affinity  models     Personas     Workflows  and  conceptual  models   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   44  
  • 45. Share  pictures  and  ar:facts  with  the  team   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   45  
  • 46. Use  affinity  models  for  group  synthesis   Photo:  Lane  Halley   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   46  
  • 47. Good  user  research  =  stronger  personas   Well-­‐researched  personas  help  your  team  make   becer  decisions.  A  good  persona  descrip:on   defines:     Goals     Attudes     Work  or  ac:vity  flow     Environment     Skill  level     Frustra:ons   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   47  
  • 48. Specific  is  more  important  than  accurate   Flickr:  dtsato/582640684   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   48  
  • 49. Workflow  models  inform  good  sketches   Flickr:  jazzmasterson/275800917   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   49  
  • 50. ACTIONABLE  INTELLIGENCE   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   50  
  • 51. TOOLS  FOR:  Envisioning  the  solu:on     Stories/scenarios     Collabora:ve  sketching/Design  Studio     Prototypes   These  techniques  can  be  used  within  your  team  to  build   consensus,  and  with  customers  and  users  to  explore   and  validate  concepts.   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   51  
  • 52. Using  scenarios   Scenarios  help  your  team  explore  and  develop  a  shared   understanding  of  the  desired  user  experience.   1  Set  the  stage   − Who  is  the  subject  of  the  story?   − What  does  this  person  want  to  do  and  why?   2  Tell  the  story:     − Imagine  the  ideal  user  experience   − Describe  informa:on  and  ac:ons,  not  controls   3  Evolve  to  become  more  detailed  and  specific   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   52  
  • 53. Sample  scenario:  about  Peter   PETER  is  a  serious  bike  commuter   •  Owns  several  bikes  (mountain  bike,   recumbent),  doesn’t  own  a  car   •  Biking  is  his  main  form  of  transporta:on     •  Bikes  are  his  hobby,  he  loves  to  look  at   and  learn  about  bikes   •  Carries  lots  of  stuff  when  he  rides   (computer,  books,  groceries)   •  Rides  in  all  weather,  needs  to  get  to   work  clean  and  not  too  sweaty   flickr:  ques:on_everything/2267542126   Scenario:  www.slideshare.net/LaneHalley/design-­‐studio-­‐workshop-­‐scenarios   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   53  
  • 54. Sample  scenario:  Peter’s  scenario   •  Peter  is  a  regular  customer  at  Mike’s  Bikes.  He  learns  that   there’s  a  new  urban  cargo  bike  available  and  he’s  curious   to  check  it  out.   •  When  Peter  gets  to  the  site,  it  recognizes  him  and  shows   him  what’s  new  since  his  last  visit.  He  can  see  there’s  a   street  bike  he  started  to  configure  on  his  last  visit,  but  he   doesn’t  want  to  work  on  that  now.   •  He  easily  finds  the  new  cargo  bike  he  came  to  see.     •  He  learns  about  the  cargo  bike  by  reviewing  some   technical  informa:on  about  gear  ra:os  and  then  watches  a   video  of  the  bike  in  ac:on.     09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   54  
  • 55. Sample  scenario:  Peter’s  scenario   •  He  is  interested  in  the  cargo  bike,  but  wants  to  talk  to   someone  who  owns  one.  He  reaches  out  to  the  Mike’s   Bikes  community  to  ask  a  ques:on  and  quickly  gets  an   answer.   •  He  configures  the  cargo  bike  with  some  op:onal   equipment  he  might  want.  He  can  see  an  adjusted   total  price  as  he  works.   •  Happy  with  what  he  sees,  he  makes  an  appointment   to  come  into  the  shop  on  Saturday  to  see  both  bikes   he  is  considering.   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   55  
  • 56. Collabora:ve  sketching   Photo:  Lane  Halley   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   56  
  • 57. Paper  prototype   Photo:  Lane  Halley   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   57  
  • 58. Tools  and  techniques  for  user  engagement   Tools  and  techniques   Notes   Online  chat   Real-­‐:me  observa:on   Site  visit,  interview   Pacerns  of  use   Behaviors  and  mo:va:ons   Pain  points  and  opportuni:es   Innova:on  games   Mental  models   Shared  team  understanding   Paper  prototype   Validate  and  evolve  concept   Reac:on  to  naviga:on/structural  elements   High-­‐fidelity  prototype   Reac:on  to  visual  look  and  feel   Test  branding,  messaging   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   58  
  • 59. How  will  you  apply  these  techniques?   The  right  process  for  your  team  depends  on:       Complexity  of  your  product  domain     New  product?  Later  release?     Team  composi:on     Size     Loca:on     Skills   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   59  
  • 60. Recommended  reading   Inspired:  How  To  Create  Products   Customers  Love     Marty  Cagan   Designing  for  the  Digital  Age:   How  to  Create  Human-­‐Centered   Products  and  Services   Kim  Goodwin   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   60  
  • 61. Recommended  reading   Prototyping,  A  Prac&&oner’s   Guide   Todd  Zaki  Warfel   The  Back  of  the  Napkin   Dan  Roam   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   61  
  • 62. Recommended  reading   Innova&on  Games:  Crea&ng   Breakthrough  Products   Through  Collabora&ve  Play   Luke  Hohmann   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   62  
  • 63. Thanks!  I’d  love  to  hear  your  stories…   Lane  Halley   lbh.inc@gmail.com   twicer:  thinknow   hcp://lanehalley.livejournal.com/   www.slideshare.net/lanehalley   09/16/2010   Gathering  Intelligence,  Conversa:ons  with  Users   63