8. What humans can't engineer,
evolution can.
Out of Control, Kevin Kelly
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9. Density of connections
Cycle time
Unpredictability Collaboration
Pace Leveling
Interdependence Intangibles
Volatility
Work as improv
Services
Collective intelligence
Flow
10. Phase Change
Industrial culture to network culture
End of Age of Stuff Beginning the Age of Connections
Cogito ergo sum Perception is reality
Material world Therefore, many realities out there
WYSIWYG, one reality Everything is connected
“It is I.” “We are all in this together.”
More than demise of industrial era Everything is relative
Newton just a summary Everything flows
Focus on the visible It’s all connected
World is mechanical, predictable World is complex, outcomes uncertain
Pre-atomic, pre-quantum All is a work-in-progress
Belief in fundamentals, absolutes Time as a artificial overlay, i.e. a tennis racket
Some stuff is “finished” Ditto ownership (since things are a figment)
“We are nodes” “We are connectors”
Learning to do stuff Learning to be (take new vantage point)
Programs Platforms