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LOW TECH SOCIAL NETWORK
ON YOUR POST IT NOTE…
1. DRAW AN AVATAR OF YOURSELF
2. PUT YOUR NAME
3. THE COMPANY YOU WORK FOR
4. THE CITY IN WHICH YOU LIVE
5. YOUR FAVORITE COLOR
6. CHOOSE ONE: DOG OR CAT
PERSON
Liz Sundet
Rochester Community and
Technical College
Medford, MN
Red
Dog Person
“Upload your
Avatar” then
Connect one
element to
someone else
ELEVATE YOUR GAME:
INNOVATION GAMES FOR
FACILITATION AND
COLLABORATION
INBADD
SEPT 14, 2016
HTTP://WWW.SLIDESHARE.NET/LIZSUNDETMBAPMPCBAPC/REAL-
WORLD-GAMES
ABOUT ME
• LIZ SUNDET– FOCAL POINT SOLUTIONS, LLC
• MBA, PMP, CBAP, CSM
• ADJUNCT INSTRUCTOR – RCTC/MAYO CLINIC
ROCHESTER, MN
• MUSICIAN: FUR-BABY:
• BIKER—”THROTTLES NOT PEDALS”
• EMAIL: LSUNDET@EARTHLINK.NET
• FOLLOW ON TWITTER: @PERCUSN
• CONNECT WITH ME ON LINKEDIN
• HTTP://WWW.LINKEDIN.COM/IN/LIZSUNDET/
INNOVATION
GAMES—SUPER
SESSION
• WHAT ARE INNOVATION GAMES?
• GAMES:
• LOW TECH SOCIAL NETWORK
• MIND MAPPING
• SAILBOAT
• WHEN CAN I USE A GAME FOR MY
NEXT MEETING
• RESOURCES FOR ADDITIONAL
GAMES
Why would I use Innovation
Games?
Develop Strategy Identify Problems Prioritize goals
Find Solutions
Make Connections
with team or
customers
Improve Sales or
Service
Understand
relationships with
people and
products
Drive Consensus in
Decisions
For the Business…
Games…
• Involve People
• Have a Structure/Purpose
• Have Goals
• Results are Unpredictable
• Results Used after the Game
• Operate like a real world
system
• Small changes can have
dramatic effects on the game
Purpose:
Introductions, Social
Networking
Large groups in an
event setting
Data can be used
later
Game #1:
Low Tech Social Network
Make
Connections
Build Culture
of
Understandin
g
“Our lives
begin to end
the day we
become silent
about things
that matter.” -
Martin Luther
King, Jr
Solve Wicked
Engage People
“Life is short, break the rules, forgive
quickly, kiss slowly, love truly, laugh
uncontrollably, and never regret
anything that make you smile.
Twenty years from now you will be
more disappointed by the things you
didn’t do than by the ones you did.
So throw off the bowlines. Sail away
from the safe harbor. Catch the trade
winds in your sails. EXPLORE.
DREAM. DISCOVER.”
-Mark Twain
Game #2: Sailboat
Use the Post it notes
to:
Write down things
that are going well
and post to the sails
area.
Write down things
that need
Sailboat Uses:
• Process Improvement
• Strengths vs Weaknesses
• Identify Problems
• Show Advantages vs
Disadvantages
• Pro’s vs Con’s
• Competitive Advantage
• Discover what is liked vs. disliked
Why Sailboat works:
• Simple Concept
• Data doesn’t lie-
prioritize
• Can be done quickly
• Gives voice to
everyone
• Identify only the
issues or
descriptions, don’t
Variations to Sailboat
Speedboat – Identify
Anchors that are dragging
you down or things that
aren’t going well
SpeedPlane -- Identify
luggage that is weighing
you down
Game #3: Mind
Mapping
• WHAT IS MIND MAPPING
• VERY EASY TO USE AND TEACH OTHERS TO USE IT AND
FACILITATE USE DURING MEETINGS
MIND MAPPING 101
Graphic Diagram
Single Word to associate ideas
Draw by hand or with software
Spider-web, mind webs, webbing, idea map
Build Your Own…
Mind mapping
Uses:
• Brainstorming
• Team Building
• Note Taking
• Define Scope
• Information
Architecture
• System/Network
Architecture
• Post Mortem on
Games for
Discovery
Games to help
Shape Ideas Give them a Hot
Tub
Remember the
Future
Show and Tell
Games for Action
My Worst
Nightmare
Retrospectives
Gamestorming:
http://gamestorming.com/
Innovation Games:
http://www.innovationgames
.com/
Tasty Cupcakes Website:
http://tastycupcakes.org/
Sarah Haase:
http://blog.splibrarian.com/2015/11/30/innovation-games/
Ant Clay: http://www.soulsailorconsulting.com/
Michelle Caldwell: http://shellecaldwell.com/
Doug Shimp: http://blog.3back.com/
ABOUT ME
• LIZ SUNDET– FOCAL POINT SOLUTIONS, LLC
• MBA, PMP, CBAP, CSM
• ADJUNCT INSTRUCTOR – RCTC/MAYO CLINIC
ROCHESTER, MN
• MUSICIAN: FUR-BABY:
• BIKER—”THROTTLES NOT PEDALS”
• EMAIL: LSUNDET@EARTHLINK.NET
• FOLLOW ON TWITTER: @PERCUSN
• CONNECT WITH ME ON LINKEDIN
• HTTP://WWW.LINKEDIN.COM/IN/LIZSUNDET/

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General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024
 

Real World Games-INBADD

  • 1. LOW TECH SOCIAL NETWORK ON YOUR POST IT NOTE… 1. DRAW AN AVATAR OF YOURSELF 2. PUT YOUR NAME 3. THE COMPANY YOU WORK FOR 4. THE CITY IN WHICH YOU LIVE 5. YOUR FAVORITE COLOR 6. CHOOSE ONE: DOG OR CAT PERSON Liz Sundet Rochester Community and Technical College Medford, MN Red Dog Person “Upload your Avatar” then Connect one element to someone else
  • 2. ELEVATE YOUR GAME: INNOVATION GAMES FOR FACILITATION AND COLLABORATION INBADD SEPT 14, 2016 HTTP://WWW.SLIDESHARE.NET/LIZSUNDETMBAPMPCBAPC/REAL- WORLD-GAMES
  • 3. ABOUT ME • LIZ SUNDET– FOCAL POINT SOLUTIONS, LLC • MBA, PMP, CBAP, CSM • ADJUNCT INSTRUCTOR – RCTC/MAYO CLINIC ROCHESTER, MN • MUSICIAN: FUR-BABY: • BIKER—”THROTTLES NOT PEDALS” • EMAIL: LSUNDET@EARTHLINK.NET • FOLLOW ON TWITTER: @PERCUSN • CONNECT WITH ME ON LINKEDIN • HTTP://WWW.LINKEDIN.COM/IN/LIZSUNDET/
  • 4. INNOVATION GAMES—SUPER SESSION • WHAT ARE INNOVATION GAMES? • GAMES: • LOW TECH SOCIAL NETWORK • MIND MAPPING • SAILBOAT • WHEN CAN I USE A GAME FOR MY NEXT MEETING • RESOURCES FOR ADDITIONAL GAMES
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  • 6. Why would I use Innovation Games?
  • 7. Develop Strategy Identify Problems Prioritize goals Find Solutions Make Connections with team or customers Improve Sales or Service Understand relationships with people and products Drive Consensus in Decisions For the Business…
  • 8. Games… • Involve People • Have a Structure/Purpose • Have Goals • Results are Unpredictable • Results Used after the Game • Operate like a real world system • Small changes can have dramatic effects on the game
  • 9. Purpose: Introductions, Social Networking Large groups in an event setting Data can be used later Game #1: Low Tech Social Network
  • 12. “Our lives begin to end the day we become silent about things that matter.” - Martin Luther King, Jr
  • 15. “Life is short, break the rules, forgive quickly, kiss slowly, love truly, laugh uncontrollably, and never regret anything that make you smile. Twenty years from now you will be more disappointed by the things you didn’t do than by the ones you did. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. EXPLORE. DREAM. DISCOVER.” -Mark Twain
  • 17. Use the Post it notes to: Write down things that are going well and post to the sails area. Write down things that need
  • 18. Sailboat Uses: • Process Improvement • Strengths vs Weaknesses • Identify Problems • Show Advantages vs Disadvantages • Pro’s vs Con’s • Competitive Advantage • Discover what is liked vs. disliked
  • 19. Why Sailboat works: • Simple Concept • Data doesn’t lie- prioritize • Can be done quickly • Gives voice to everyone • Identify only the issues or descriptions, don’t
  • 20. Variations to Sailboat Speedboat – Identify Anchors that are dragging you down or things that aren’t going well SpeedPlane -- Identify luggage that is weighing you down
  • 22. • WHAT IS MIND MAPPING • VERY EASY TO USE AND TEACH OTHERS TO USE IT AND FACILITATE USE DURING MEETINGS MIND MAPPING 101 Graphic Diagram Single Word to associate ideas Draw by hand or with software Spider-web, mind webs, webbing, idea map
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  • 25. Mind mapping Uses: • Brainstorming • Team Building • Note Taking • Define Scope • Information Architecture • System/Network Architecture • Post Mortem on
  • 27. Games to help Shape Ideas Give them a Hot Tub Remember the Future Show and Tell
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  • 29. Games for Action My Worst Nightmare Retrospectives
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  • 32. Sarah Haase: http://blog.splibrarian.com/2015/11/30/innovation-games/ Ant Clay: http://www.soulsailorconsulting.com/ Michelle Caldwell: http://shellecaldwell.com/ Doug Shimp: http://blog.3back.com/
  • 33. ABOUT ME • LIZ SUNDET– FOCAL POINT SOLUTIONS, LLC • MBA, PMP, CBAP, CSM • ADJUNCT INSTRUCTOR – RCTC/MAYO CLINIC ROCHESTER, MN • MUSICIAN: FUR-BABY: • BIKER—”THROTTLES NOT PEDALS” • EMAIL: LSUNDET@EARTHLINK.NET • FOLLOW ON TWITTER: @PERCUSN • CONNECT WITH ME ON LINKEDIN • HTTP://WWW.LINKEDIN.COM/IN/LIZSUNDET/

Notes de l'éditeur

  1. What are Innovation Games? Hopefully by now that question is in your mind and you are curious about learning more. Innovation games are a means of applying gaming mechanics to collaborative challenges. They are a set of simple games that can be played with your customers and your peers to drive shared understanding. There are many different types of games—each of which is designed to elicit a different outcome. Some games are geared to uncovering unmet market needs. Others are geared to drive product and service usage. Still more are designed to build or repair relationships and build strategic plans. The games themselves are just tools—a set of principles and best practices you can leverage to gather qualitative information. Together, they serve as a lightweight, low-tech toolkit. Innovation Games are part of a larger realm called gamification. Gamification is the art of bringing gaming elements into non-game situations. It’s the craft of making work fun again.
  2. Innovation Games help to drive not only problems and resolutions within the workplace, but allow multiple people to collaborate and develop a shared understanding of the workplace. This platform makes it easier for a team of people to develop a strategy, prioritize goals, or improve sales and understand relationships. While this can be done without the use of innovation games, the gamestorming activitiy has shown to improve creativity, drive consensus, develop a shared understanding and provide a platform for learning
  3. The games we use at work within business are a little different than child’s play. The games involve people to do them and collaborate. The games have some sort of structure and should always have a set of goals to accomplish. The results are typically unpredictable, but those results are used after the game is done for more analysis or decision making. They will operate like a real world system in order to provide a learning aspect and any small variable change to the game, can have dramatic results to the outcome of the game. Serious thinking as to the cognitive aspects of each game should be explored when developing or using an innovation game. The idea is that your games should not only be fun, but productive.
  4. When you walked in today, I asked you to fill out an avatar to essentially play the low tech social network. While this is great for groups of people in an event setting like this, it can also work for small groups to kick off a team. Use this as an icebreaker to introduce each other, but also to start making connections that people can remember. If you can remember one thing about someone else that you are connected to on the display, the exercise is meaningful. Besides that the data in which you used to develop your Avatar can be used at a later date. Think about marketing information or to use for follow up’s. I now know where all your home towns are and can base some assumptions on that data if I want to be able to reuse it again in the future.
  5. Because games involve people, it allows people to make connections. Like our Low-tech social network, we found connections to others in the room that you may not have met or interacted with previously, yet there was something similar that was shared. Not only is the Low-tech social network a great start for meetings to be used as an ice breaker, but are great just for making connections to other individuals.
  6. Because Innovation Games allows people to learn new ideas and perspectives from one another, it helps to build a culture in the organization. This sub-culture is the basis for understanding each other, understanding differences and understanding new ideas. In a culture of diversity, this is sometimes hard to do in an organization, yet innovation games makes this possible simply by running the games.
  7. Innovation games provides a platform for everyone from the CEO to the Janitor to have a voice, and not only a voice, but an equal voice.
  8. By having connections with other people, having a cultural understanding and everyone having a voice, we can begin to solve problems. Wicked Problems are those problems with ever changing or competing requirements that is difficult or impossible to resolve. Wicked Problems are those problems with not just one solution or a problem that may take a radical change of a group of people in order to resolve. Wicked problems are things like global warming, world hunger or world peace. Possibly when solving one aspect of a wicked problem, one can uncover may other problems that are interdependent and intertwined within each other. The idea of the game is not to discover how or why the problem came to be, but to provide a shared vision of solving the problem. Wicked Problems: Jeff Conklin - Issue Based Information Systems, Dialogue Mapping Horst Riddel, Melvin Webber
  9. Even when the group isn’t involved in solving a wicked problem, they can be all focused on a goal. Innovation games takes boring out of meetings and engages people. Ever run a meeting with a group of people that are more interested in looking at their phone or laptop for new emails or waiting for a phone call? How about not a meeting, but a family dinner? With the world of social media, checking into facebook or Instagram constantly, it’s harder to engage people toward a common purpose. Running a game during a meeting rather than going thru the motions of the meeting provides a way to engage people without setting rules for acceptable behavior. As a facilitator of meetings, your game should be incorporated into your agenda.
  10. Mark Twain eloquently stated to break the rules, laugh uncontrollably and never regret anything that made you smile. This encapsulates the idea of innovation games. To sail away from the safe harbor in which your meetings and business is run and allow people to catch the trade winds of something new as you explore and discover. I think Mark Twain was specifically thinking of our next Innovation Game when he came up with this quote since I would now like to introduce you to the game called Sailboat.
  11. Sailboat wants to move fast. There are things that put wind in the sails or things that are going well. However, there are also things that anchor you or weigh you down or things not going a well In terms of any and all aspects of this conference, held here today, what are some things that are or have gone well and what are some things that need improvement? This is completely anonymous, so you can write down anything you like. Under consideration is the registration for the event, the types of sessions, the food, the rooms, the presenters, the organizers, anything is fair game. Don’t worry that the person next to you has the same answer as this will be good information in the future and can be used for prioritization. Remember to use this platform as not trying to solve the problems, but just to identify the description or ideas. The problem solving will come later, but like in any brainstorm, this is one of the first steps and should not go further.
  12. Mind mapping was actually created in 1974 by Tony Buzan who was looking for a different way to take notes. Graphic diagram to visually outline information Created around a single word or text to which associated ideas, words and concepts are added Can be drawn by hand or used with software Also called spider diagrams, spidergrams, webs, mind webs, webbing or idea sun bursting
  13. Where do you go on vacation?? Is it someplace warm or cold or maybe you like the “staycation”? Whatever it may be, think about what you want to do on your vacation. Will you fly? Will you drive? Will you take kids or others? Will it be adults only? Mind map your dream vacation or just your next vacation. Be sure to tell the story. Use colors, words, images, anything you like to show.
  14. Using these requirements, build a bridge from the newspaper and tape. Requirements must be clear (unambiguous)
  15. The categories of the games are truly endless and new ones are created everyday by companies and different people doing these games and publishing for sharing. In terms of some of the groups of innovation games that are out there currently, Luke Hohmann breaks the games into Discovery, Shape, Prioritize and Act. For discovery, there’s games like Prune the Product Tree, Speedboat, which we did a variation of by using Sailboat and another one called Product Box.
  16. Games can help shape ideas. Games like Give them a Hot Tub allows the creativity to flow by intentially creating congnitive dissonance in something that is unrealistic in an every day world to discover hidden breakthroughs. Remember the future allows people to create a vision of what the future may look like given changes to a current state. What does success looks like and how you may get there. Show and Tell allows people to think like a child again by identifying the most important features they would tell someone during a show and tell presentation.
  17. Innovation Games allows people to prioritize. A common voting technique that can be used is “buy a feature” or “buy a requirement”. There is only so much $$ to be passed around and you can decide to spend it all in one area or on several different items, but you can’t buy all. When this is done by a group of people that can’t come to a consensus, this is a way to force consensus among all stakeholders as it will atomically prioritize the features or requirements. In 20/20 Vision allows product teams to identify what features must be present in a release. What is #1, what is #2, etc. Another common technique along the same lines is to do a MoSCoW analysis by prioritizing what requirements are Must Have, Should Have, Could Have and Won’t have in each release.
  18. In order to take action, games can be played for better understanding on what actions need to be taken. In My worst nightmare, people will actually draw out a scenario in their work that has given them the worst nightmare. These stories they will use over and over again in time as it’s the most painful experiences people remember on a day to day basis. Retrospectives is about breaking ideas into categories in order to improve events in the future. The categories include Puzzles, Wishes, Actions, Risks and Appreciations.
  19. People and Blogs I follow for additional resources, ideas and articles on using innovation games.