SlideShare une entreprise Scribd logo
1  sur  31
Ljubomir Jerinić
           Faculty of Science
Department of Mathematics and Informatics
       Chair of Computer Science
 Email:    ljubomir.jerinic@dmi.uns.ac.rs
Learning Programming
  Programming is hard. It's the process of telling a bunch of
  transistors to do something, where that something may
  be very clear to us fuzzy humans, with all our built-in
  pattern matching, language processing, and existing
  knowledge, but really, horrifically, tediously difficult to
  communicate to a bunch of dumb transistors.

                                                  Dethe Elza




                                                                2
Starting point…
 Pedagogy, the art of teaching, under various names, has been adopted by the
 academic world as a respectable and an important field. The art of learning
 is an academic orphan. One should not be mislead by the fact that libraries
 of academic departments of psychology often have a section marked
 “learning theory.” The older books under this heading deal with the activity
 that is sometimes caricatured by the image of a white-coated scientist
 watching a rat run through a maze… newer volumes are more likely to be
 based upon the theories of performance of computer programs than on the
 behavior of animals… but… they are not about the art of learning… they do
 not offer advice to the rat (or to the computer) about how to learn.
                                                                                                      Seymour Papert,
                                                                                                The Children’s Machine
 Seymour Papert (1993). The Children’s Machine: Rethinking School in the Age of the Computer, Basic Books: New York.




                                                                                                                         3
   Genetic Epistemology (J. Piaget)


  So…
                                                              Gestalt Theory (M. Wertheimer)
                                                              GOMS (Card, Moran & Newell)
                                                              General Problem Solver (A. Newell & H. Simon)
Learning Theories:                                            Information Pickup Theory (J.J. Gibson)
                                                              Information Processing Theory (G.A. Miller)
 ACT-R (John Anderson)
                                                              Lateral Thinking (E. DeBono)
 Adult Learning Theory (P. Cross)
                                                              Levels of Processing (Craik & Lockhart)
 Algo-Heuristic Theory (L. Landa)
                                                              Mathematical Learning Theory (R.C. Atkinson)
 Andragogy (Malcolm Knowles)
                                                              Mathematical Problem Solving (A. Schoenfeld)
 Anchored Instruction (John Bransford)                       Minimalism (J. M. Carroll)
 Aptitude-Treatment Interaction (L. Cronbach & R. Snow)      Model Centered Instruction and Design Layering (Andrew Gibbons)
 Attribution Theory (B. Weiner)                              Modes of Learning (D. Rumelhart & D. Norman)
 Cognitive Dissonance Theory (L. Festinger)                  Multiple Intelligences (Howard Gardner)
 Cognitive Flexibility Theory (R. Spiro)                     Operant Conditioning (B.F. Skinner)
 Cognitive Load Theory (J. Sweller)                          Originality (I. Maltzman)
 Component Display Theory (M. David Merrill)                 Phenomenonography (F. Marton & N. Entwistle)
                                                              Repair Theory (K. VanLehn)
 Conditions of Learning (Robert Gagne)
                                                              Script Theory (Roger Schank)
 Connectionism (Edward Thorndike)
                                                              Sign Theory (E. Tolman)
 Constructivist Theory (Jerome Bruner)
                                                              Situated Learning (J. Lave)
 Contiguity Theory (Edwin Guthrie)
                                                              Soar (A. Newell et al.)
 Conversation Theory (Gordon Pask)                           Social Development (L. Vygotsky)
 Criterion Referenced Instruction (Robert Mager)             Social Learning Theory (A. Bandura)
 Double Loop Learning (C. Argyris)                           Stimulus Sampling Theory (W. Estes)
 Drive Reduction Theory (C. Hull)                            Structural Learning Theory (J. Scandura)
 Dual Coding Theory (A. Paivio)                              Structure of Intellect (J. Guilford)
 Elaboration Theory (C. Reigeluth)                           Subsumption Theory (D. Ausubel)
 Experiential Learning (C. Rogers)                           Symbol Systems (G. Salomon)
                                                              Triarchic Theory (R. Sternberg)
 Functional Context Theory (Tom Sticht)
                                                              Transformational Theory (J. Mezirow)

                                                                                                                                 4
… and…
•“We” chose: Active learning with Constructivist Theory (Jerome
Bruner) with a goal to prepare student to solve “real world”
problems…
•Constructivism - A philosophy masquerading as a theory. A way of
looking at the world that says that people construct their view of the
world based on their previous experiences. People construct their
own unique knowledge from raw materials. A teachers have to
provide, that:
    • Instruction must be concerned with the experiences and
        contexts that make the student willing and able to learn
        (readiness).
    • Instruction must be structured so that it can be easily grasped
        by the student (spiral organization).
    • Instruction should be designed to facilitate extrapolation and
        or fill in the gaps (going beyond the information given).
                                                                         5
… and…
What about teachers?
1.   Create real-world environments that employ the context in which
     learning is relevant;
2.   Focus on realistic approaches to solving real-world problems;
3.   The instructor is a coach and analyzer of the strategies used to solve
     these problems;
4.   Stress conceptual interrelatedness, providing multiple representations
     or perspectives on the content;
5.   Instructional goals and objectives should be negotiated and not
     imposed;
6.   Evaluation should serve as a self-analysis tool;
7.   Provide tools and environments that help learners interpret the
     multiple perspectives of the world;
8.   Learning should be internally controlled and mediated by the learner.
9.   Teachers serve in the role of guides, monitors, coaches, tutors and
     facilitators…
                                                                              6
… the goal is…

Our goal is to transform how children learn,
what they learn, who they learn from.
                                                                    Mitchel Resnick,
                                                                 A Media Lab for Kids
Resnick, M. A Media Lab for Kids: $27 Million from Isao Okawa Creates Center for Future
Children at MIT, MIT News, November 18, 1998.




                                                                                          7
Teaching Programming
 From my point of view, few textbooks treat methodological skills
 of teaching programming appropriately. They teach programs, not
 programming. They focus largely on knowledge, not skill. Indeed, I
 would claim that computer scientists in general do not think much
 about the programming process and have little idea about how to
 teach programming.
                                                          David Gries
                                                   Computer Science
                                                   Cornell University
 Gries, D., and P. Gries. Multimedia Introduction to Programming Using Java. Springer Verlag, NY. 2005.




                                                                                                          8
Experience at DMI Novi Sad…
 •“Usage Computer in Education” (in CS) started in 1987 at Institute
 of Mathematics (now Department of Mathematics and Informatics)
 – OSOF: LEA, TEA & EXA (Paunic Dj., Budimac Z., Ivanovic M.,
 Jerinic Lj., Putnik Z., etc.
 •Later, research went in different ways:
     •CAI, CAL, CBE, CBL, CMI, ITS, ILE…
     •EduSof, GetBits, Svetovid
     •eEducation = eTeaching + eLearning
     •Pedagogical Agents
     •Web Based Education – Ontology approach, etc.
     •Pedagogical Patterns…
 together with “new” people (Devedzic V., Vesin S., Radovic D.,
 Lomic M., Komlenov Z,, Pribela I. etc.
                                                                   9
Problem Statement...
 • Learning (teaching) IT and CS is hard – how to learn (teach) IT
   and / or CS?
 • Problem with small number of candidates for CS and IT, as well
   as drop-out problem from CS and IT courses in USA, Finland,
   Australia, etc. at the University level – why?
 • Where to put learning of elementary knowledge about CS and IT
   (organization level) for non specialist?
 • Where to start in CS and IT learning (teaching), on secondary or
   primary level of Education?
 • What is the bottom line (minimum knowledge) on knowledge
   that student have to bring to University?
 • OO First?

                                                                  10
In Serbia
  In Serbia Educational reform is on 2/3 of long, long way…
   (?)
  We have done reform at the University education and
   Primary (?)
  IT and CS are put in Primary education, i.e. the students
   learn basic of IT from 6-th grade (obligatory course as a
   part of Technical education) and elementary programming
   (as the elective course in 6, 7 and 8 grade)
  In Secondary level the reform is stopped for now so… we
   don’t know what will be.


                                                               11
The Goal Of Research
  To investigate Pedagogical Patterns approach (Pedagogical
   Patterns Project Home:
   www.pedagogicalpatterns.org, Bergin, J., Fourteen
   Pedagogical Patterns.
   http://csis.pace.edu/~bergin/PedPat1.3.html)
  Try to find out new ones
  And to modify and explore the existing Patterns in a sense
   of their Instances for teaching Elementary programming



                                                                12
Terminology…
 The American Educational Research Association (AERA) has classified the
  field of educational research into 12 divisions that represent broad
  substantives or professional interests.
 However, some fields were not given such an independent status. For
  example, the philosophy of education did not exist as its own field of a
  classification title level.
 In addition, continental Europe (without Great Britain) researchers have
  understood didactics slightly differently than Anglo-American
  researchers. In Anglo-American countries didactics was found in under
  several division titles such as Curriculum Studies, Learning and
  Instruction, and School Evaluation & Program Development ("12
  divisions within AERA", Retrieved January 24, 2011 from
  http://www.aera.net/divisions/Default.aspx?menu_id=62&id=179




                                                                             13
Terminology…
 The difference in classification and emphasis of subfields in the
  Continent and the America is a matter of different cultures that have
  their own philosophical and political roots. Uljens ("On General
  Education as a Discipline", Studies in Philosophy and Education, 20, 291-
  301. pp. 295, 2001), for example, stated that “From an American
  perspective it may seem odd to have several sub-disciplines in
  education. From a Nordic perspective again it is odd that education is
  not an autonomous discipline at every American university, but is
  instead conceived of as a ‘a field of research’.”
 Methodic of CS (IT) ??? (I do not find yet!!! I find
  Didactics, Pedagogy, Subject-matter Didactics , Education of CS /
  Computing / IT / ICT edt.)


                                                                              14
So…
       Education (Pedagogy)

       Didactics
                                 Methodic
      Subject-matter Didactics
      (Computing Education
      Didactics)

       CS            IT
              etc.

                                            15
Pedagogical Patterns
 Pedagogical patterns, like all patterns, attempt to capture
  expert practice.
 In this case it is the practice of experienced teachers, both in
  academia and in industrial settings.
 The pedagogical patterns project [Pedagogical Patterns
  Project Home: www.pedagogicalpatterns.org] is working on
  collecting many types of patterns that can help teachers
  teach and students learn.




                                                                 16
Examples…
 Learning by (on) mistakes is very fine teaching techniques or teaching method
  generally speaking. In teaching Computer Science, Informatics, Information
  Technologies, and similar disciplines based on technique or technologies, and it is
  used very often. Joseph Bergin (Fourteen Pedagogical Patterns.
  http://csis.pace.edu/~bergin/PedPat1.3.html) proposed couple of general
  Pedagogical Patterns which are directly involved in learning by mistake method of
  learning, with special implications in usage of them in teaching CS1 and CS2
  courses.
     Mistake - Students are asked to create an artifact such as a program or design that
      contains a specific error. Use of this pattern explicitly teaches students how to recognize
      and fix errors. We ask the student to explicitly make certain errors and then examine the
      consequences.
     Grade It Again Sam - To provide an environment in which students can safely make
      errors and learn from them, permit them to resubmit previous assignments for
      reassessment and an improved grade.



                                                                                                17
…Examples…
 A couple of Composite Pedagogical:
    Design-Do-Redo-Redo (DDRR) - pattern by Marcelo Jenkins [Pedagogical Pattern #13:
     Design-Do-Redo-Redo (DDRR) Pattern, http://sol.info.unlp.edu.ar/ppp/pp13.htm], used
     in teaching Object-Oriented Programming (OOP) to senior students based on a multi-
     language approach. The idea is to teach OOP concepts such as
     encapsulation, abstraction, and polymorphism, independently of the OOP language used.
     To do that, a Design-Do-Redo-Redo (DDRR) pattern is used, in which students design an
     OOP solution to a programming assignment and then implement it in three different
     languages. They have to elaborate differences and possible errors.
    Design-Implement-Redesign-Re-implement (DIRR) – pattern by Richland, Kornell
     and Kao [The Pretesting Effect: Do Unsuccessful Retrieval Attempts Enhance Learning?
     Journal of Experimental Psychology: Applied, 2009, Vol. 15, No. 3, 243–257.]. The pattern
     could be used to bridge the gap from an old paradigm to a new paradigm (from procedural
     to object-oriented), emphasizes common programmers mistakes when they tried to
     “compile” solutions form procedural point of view to object-oriented directly, for example.




                                                                                            18
… and Examples…
And the nice one:
 Icky Poo - pattern by Joseph Bergin and Owen Astrachan. You want to
  teach a topic in a way that the students will never forget it. You want a very
  dramatic demonstration of some idea. Students often forget details of
  abstract concepts and confuse similar concepts. Analogies are a good way
  to prevent this if the analogy is close to the concept being taught and the
  student can quickly make appropriate associations when the details are
  required. Dramatic, visible, and unexpected demonstrations are
  remembered. If they are also good analogies, then the students will carry
  important and unforgettable lessons. Therefore use a physical device, such
  as a toy, that has some of the characteristics of the concept being taught.
  Give a very vivid classroom demonstration of its use.
    Astrachan uses a toy called Icky Poo ™ to illustrate many of the important
      concepts of C++ pointers. The toy is a sticky plastic that will stretch 20 times its
      length. It comes in the form of a snake. When you hold one end and "whap" the
      other against a surface it sticks. If the surface is a lightweight piece of paper, the
      object can be retrieved. Pieces of paper form the heap (free store). Calling new
      (whapping the Icky Poo against a piece of paper) retrieves it. Calling dispose
      detaches all Icky Poo snakes from it.

                                                                                               19
… and Examples.
 Or, Michael Clancy originated a very vivid
  parameter passing exercise that demonstrates
  the concept of a parameter and the
  difference between value and reference
  parameters. Astrachan has adapted this as
  well. Frisbees™ are passed between caller and
  called function. The Frisbee represents a
  variable and has a name and a value written
  on it with a grease pen (Post-It™ notes can be
  used as well). In a reference variable, any
  change in the variable is written directly on
  the Frisbee. In a value parameter, the
  original value is written on the Frisbee, but
  the Frisbee is bagged in a transparent bag
  before being passed. Any change by the
  called function is written on the bag.
  Therefore the original value is not affected.

                                                   20
My Examples…
 Pedagogical Pattern: Wolf, Wolf, Mistake
    Topic which is taught is divided into smaller pieces called subtopics or fragments.
     Fragments are introduced step by step. The goal of the topic is to show usage of
     these fragments in solving certain problems. After the whole material is
     presented, some examples of implementation these fragments (or the methods based on
     them) are shown to the students. They have active participation in constructing the
     solutions. At the end, an artifact such as a program, object and/or design, with a
     particular error has been realized. Lecturer knows that mistake is made, but say
     nothing about that. At the end of the class lecturer just says that all examples have to be
     tested and verified as homework assignment. Next time, lecturer asks students do they
     found something in their homework assignments. Lecturer is interested about their
     opinions on the correctness of the solution that he presented last time. Students should
     explain the nature and possible consequences of the error, if they were find the mistake at
     all. Lecturer just conducts the discussion. Using this form, students learn how to
     recognize specific errors of construction and design, as well as the importance of testing
     software.



                                                                                             21
Pedagogical Pattern Language
 PROBLEM / ISSUE
 AUDIENCE / CONTEXT
 FORCES
 SOLUTION
 DISCUSSION / CONSEQUENCES / IMPLEMENTATION
 SPECIAL RESOURCES
 RELATED PATTERNS
 EXAMPLE / INSTANCES
 CONTRAINDICATIONS
 REFERENCES



                                               22
Example of PPL…
 EXAMPLE / INSTANCES (for Pedagogical Pattern: Wolf, Wolf, Mistake)
 This pattern could be used effectively in teaching some introductory CS course. If you wish to
  teach the students about importance of analyzing the boundary cases in program design, and
  why the testing software is not an easy job, you may use this pattern.
 For example, the pattern was used in Basic of Computer Literacy course for non-professionals
  (like students with major in Geography) at the University of Novi Sad. Topic on data types
  and potential problems with them (such as division by zero for numbers, for example) was
  taught at the beginning of the course. After a while, branching and control structures were
  done, and their usage in solving some problems is presented. The students together with
  lecturer solve some problem using these branching and control structures. The
  lecturer conducted the output. But, the “hidden” special case is not seen by students,
  i.e. for the particular data entry the program could crushed. They miss to observe the
  case which leads in dividing by zero. This case lecturer "wisely" ignore in the analysis of the
  task. Next class, students still did not notice the mistake, and lecturer admitted his “sin”, and
  explains the reason and consequences of mistake. Couple weeks later, students get the
  assignment very similar to previously, but in some other context. They all do the
  assignment without a single mistake.

                                                                                                23
Feedback
 ----- Original Message -----
  From:* Jutta Eckstein <mailto:jutta-eckstein@t-online.de>
  To:* Ljubomir Jerinic <mailto:jerinicl@eunet.rs>
  Sent:* Thursday, February 10, 2012 10:41
  Subject:* Re: Question
 Hi Ljubomir,
  thanks for sending me your pattern. This looks really good, I think you should send it to one
  of the PLoP conferences (EuroPLoP, PLoP, or any other xPLoP). The main thing I have been
  wondering when reading your pattern, was if this pattern doesn't depend on a specific
  culture? You talk already about students taking the professor's opinion for granted, however
  e.g. in China or India the professor might even lose his face using this pattern... Maybe you
  want to add something along those lines to the contraindications or consequences?
  However, your pattern is really up for being presented at a PLoP conference!
  All the best,
  Jutta




                                                                                              24
Further Work…
 How to Teach Elementary Programming Course (the
  whole approach)?
 Spiral and / or Semiotic Ladder are dominant, but
  are they good enough?
 Approach Stepwise Improvement, or the
  modification, known as Stepwise Refinement, have
  been modified (by us) with FINE TUNNING.
 The choice of first Programming Language, the AP
  Courses, CS ZIRO, Scandinavian Model of
  variables, etc.

                                                  25
Something Interesting…

Transforming High School Computer Science: CS /
10,000 Project

(For further information, contact Jan Cuny, Program
  Officer for Broadening Participation in
  Computing, National Science Foundation
  (jcuny@nsf.gov, 703-292-8489).)


                                                  26
Something Interesting…
If we are to build a globally competitive 21st century workforce and maintain our
leadership in IT innovation, there is no stage in the academic pipeline more
crucial than high school. It is true that students begin to lose interest in
computing much earlier, probably in grades 4-5. Yet engagement programs for
middle school students will not be effective if those students have no further
opportunities during their four years of high school. Likewise, new and reinvigorated
college computing programs cannot have a significant impact if there are too few
interested and qualified students to show up at their doors. There are clear indications
that college programs are already impacted. Since 2000, the percentage of
incoming college freshman who intend to major in computing has decreased
more than 70%; for women, the figure is closer to 80%. While some universities
believe this trend may be leveling off or even turning around, the HERI data – a survey
of incoming college freshman which has been extremely accurate in predicting degree
attainment after four years – declined still further in 2008, with just 1% of students
intending to major in computing.


                                                                                     27
Something Interesting…
 The AP CS is a rigorous college preparatory course; however, nationally only 2000 computing
  teachers have passed the AP audit, indicating that it is being taught in less than 10% of our
  high schools. Even that course is not optimal: it is programming-centric; it is inaccessible to
  students with no prior experience; it does not focus on the fundamental concepts of computer
  science or computational thinking; and it does little to teach the breadth of application or
  “magic” of computing. Consequently, the AP CS A test was taken by only 14,529 students in
  2008, as compared to the 204,564 who took the Calculus AB exam, the 141,321 who took the
  Biology exam, or the 96,282 who took the Statistics exam.
 AP CS A also had the worst gender balance of any of the AP tests. Just 18.3% of the CS AP test
  takers were women in comparison to the Calculus AB test, where 48.7% were women, or
  Statistics, where 50.2% were women. Only 11.8% of the AP CS A, test takers were
  underrepresented minorities. Clearly, high school computing needs to change. We are
  serving too few of our students well. We propose:
     CS/10,000 Project Goal: To develop an effective new high school curriculum for
       computing, taught in 10,000 high schools by 10,000 well-qualified teachers by 2015.




                                                                                               28
… At the End
Our goal is to transform how children learn, what they learn, who they learn
from.
                                                                                                     Mitchel Resnick,
                                                                                                  A Media Lab for Kids
Resnick, M. A Media Lab for Kids: $27 Million from Isao Okawa Creates Center for Future Children at MIT, MIT News, November
18, 1998.




The goal (of all teachers and researchers) have to be to transform how
children learn, what they learn, who they learn from, to reach the
utopian Summerville way of learning and teaching.




                                                                                                                              29
The End…             Replace children with students and
                       parents with teachers in:

Teach your children well,        Teach your parents well,
Their father's hell did slowly   Their children's hell will
go by,                           slowly go by,
And feed them on your            And feed them on your
dreams                           dreams
The one they picked, the one     The one they picked, the
you'll know by.                  one you'll know by.

Don't you ever ask them          Don't you ever ask them
why, if they told you, you       why, if they told you, you
would cry,                       would cry,
So just look at them and sigh    So just look at them and
and know they love you.          sigh and know they love
                                 you.
 Who sing this song?
                                                              30
Thank you for your attention

         Questions?




                           31

Contenu connexe

Tendances

Educational research and innovation: The case of Technology integration
Educational research and innovation: The case of Technology integrationEducational research and innovation: The case of Technology integration
Educational research and innovation: The case of Technology integrationVrije Universiteit Brussel
 
Educational technology
Educational technologyEducational technology
Educational technologyLMBaker12
 
Computer simulations in science education
Computer simulations in science educationComputer simulations in science education
Computer simulations in science educationNico Rutten
 
2014-ICT-in-education
2014-ICT-in-education2014-ICT-in-education
2014-ICT-in-educationIsa Jahnke
 
Iced2014 bl-v2-What is blended in Blended Learning?
Iced2014 bl-v2-What is blended in Blended Learning?Iced2014 bl-v2-What is blended in Blended Learning?
Iced2014 bl-v2-What is blended in Blended Learning?Isa Jahnke
 
Researching ICT in education: The story of a teacher
Researching ICT in  education: The story of a teacherResearching ICT in  education: The story of a teacher
Researching ICT in education: The story of a teacherVrije Universiteit Brussel
 
Iced2014 crea-v1-Fostering-Creativity-in-Higher-Education
Iced2014 crea-v1-Fostering-Creativity-in-Higher-EducationIced2014 crea-v1-Fostering-Creativity-in-Higher-Education
Iced2014 crea-v1-Fostering-Creativity-in-Higher-EducationIsa Jahnke
 
Kak6003
Kak6003Kak6003
Kak6003terje1
 
Teacher Design Teams for Blended Learning in Higher Education
Teacher Design Teams for Blended Learning in Higher EducationTeacher Design Teams for Blended Learning in Higher Education
Teacher Design Teams for Blended Learning in Higher EducationVrije Universiteit Brussel
 
Pres2014-eunis14-v3
Pres2014-eunis14-v3Pres2014-eunis14-v3
Pres2014-eunis14-v3Isa Jahnke
 
UDL at Sovereign Avenue
UDL at Sovereign AvenueUDL at Sovereign Avenue
UDL at Sovereign Avenuecj serdy
 
Designing the Learning Architecture in HE
Designing the Learning Architecture in HEDesigning the Learning Architecture in HE
Designing the Learning Architecture in HEMartin Oliver
 
ecscw2013 Designing for ipad-classrooms
ecscw2013 Designing for ipad-classroomsecscw2013 Designing for ipad-classrooms
ecscw2013 Designing for ipad-classroomsIsa Jahnke
 
ITD546_Sisson_LearningMatrixv5
ITD546_Sisson_LearningMatrixv5ITD546_Sisson_LearningMatrixv5
ITD546_Sisson_LearningMatrixv5AJSisson
 
Coherence principle haynes.nolen
Coherence principle haynes.nolenCoherence principle haynes.nolen
Coherence principle haynes.nolenTara Haynes
 
2015 03-27-bozen-v3ij
2015 03-27-bozen-v3ij2015 03-27-bozen-v3ij
2015 03-27-bozen-v3ijIsa Jahnke
 
Learning process
Learning processLearning process
Learning processBridget2579
 
Pres-ACMgroup2012intro-v2-isajahnke
Pres-ACMgroup2012intro-v2-isajahnkePres-ACMgroup2012intro-v2-isajahnke
Pres-ACMgroup2012intro-v2-isajahnkeIsa Jahnke
 

Tendances (20)

Cognitive Load in Instructional Design
Cognitive Load in Instructional DesignCognitive Load in Instructional Design
Cognitive Load in Instructional Design
 
Educational research and innovation: The case of Technology integration
Educational research and innovation: The case of Technology integrationEducational research and innovation: The case of Technology integration
Educational research and innovation: The case of Technology integration
 
Educational technology
Educational technologyEducational technology
Educational technology
 
Md6 assgn1owens
Md6 assgn1owensMd6 assgn1owens
Md6 assgn1owens
 
Computer simulations in science education
Computer simulations in science educationComputer simulations in science education
Computer simulations in science education
 
2014-ICT-in-education
2014-ICT-in-education2014-ICT-in-education
2014-ICT-in-education
 
Iced2014 bl-v2-What is blended in Blended Learning?
Iced2014 bl-v2-What is blended in Blended Learning?Iced2014 bl-v2-What is blended in Blended Learning?
Iced2014 bl-v2-What is blended in Blended Learning?
 
Researching ICT in education: The story of a teacher
Researching ICT in  education: The story of a teacherResearching ICT in  education: The story of a teacher
Researching ICT in education: The story of a teacher
 
Iced2014 crea-v1-Fostering-Creativity-in-Higher-Education
Iced2014 crea-v1-Fostering-Creativity-in-Higher-EducationIced2014 crea-v1-Fostering-Creativity-in-Higher-Education
Iced2014 crea-v1-Fostering-Creativity-in-Higher-Education
 
Kak6003
Kak6003Kak6003
Kak6003
 
Teacher Design Teams for Blended Learning in Higher Education
Teacher Design Teams for Blended Learning in Higher EducationTeacher Design Teams for Blended Learning in Higher Education
Teacher Design Teams for Blended Learning in Higher Education
 
Pres2014-eunis14-v3
Pres2014-eunis14-v3Pres2014-eunis14-v3
Pres2014-eunis14-v3
 
UDL at Sovereign Avenue
UDL at Sovereign AvenueUDL at Sovereign Avenue
UDL at Sovereign Avenue
 
Designing the Learning Architecture in HE
Designing the Learning Architecture in HEDesigning the Learning Architecture in HE
Designing the Learning Architecture in HE
 
ecscw2013 Designing for ipad-classrooms
ecscw2013 Designing for ipad-classroomsecscw2013 Designing for ipad-classrooms
ecscw2013 Designing for ipad-classrooms
 
ITD546_Sisson_LearningMatrixv5
ITD546_Sisson_LearningMatrixv5ITD546_Sisson_LearningMatrixv5
ITD546_Sisson_LearningMatrixv5
 
Coherence principle haynes.nolen
Coherence principle haynes.nolenCoherence principle haynes.nolen
Coherence principle haynes.nolen
 
2015 03-27-bozen-v3ij
2015 03-27-bozen-v3ij2015 03-27-bozen-v3ij
2015 03-27-bozen-v3ij
 
Learning process
Learning processLearning process
Learning process
 
Pres-ACMgroup2012intro-v2-isajahnke
Pres-ACMgroup2012intro-v2-isajahnkePres-ACMgroup2012intro-v2-isajahnke
Pres-ACMgroup2012intro-v2-isajahnke
 

En vedette

Delivering A System
Delivering A SystemDelivering A System
Delivering A Systempetrov
 
Designing for and creating better healthcare systems and services
Designing for and creating better healthcare systems and servicesDesigning for and creating better healthcare systems and services
Designing for and creating better healthcare systems and servicesSMLXL Ltd
 
Intro To Jrender
Intro To JrenderIntro To Jrender
Intro To Jrenderpetrov
 
Ajax: User Experience
Ajax: User ExperienceAjax: User Experience
Ajax: User Experiencepetrov
 
Intro to Python
Intro to PythonIntro to Python
Intro to Pythonpetrov
 
Software and the law
Software and the lawSoftware and the law
Software and the lawpetrov
 

En vedette (6)

Delivering A System
Delivering A SystemDelivering A System
Delivering A System
 
Designing for and creating better healthcare systems and services
Designing for and creating better healthcare systems and servicesDesigning for and creating better healthcare systems and services
Designing for and creating better healthcare systems and services
 
Intro To Jrender
Intro To JrenderIntro To Jrender
Intro To Jrender
 
Ajax: User Experience
Ajax: User ExperienceAjax: User Experience
Ajax: User Experience
 
Intro to Python
Intro to PythonIntro to Python
Intro to Python
 
Software and the law
Software and the lawSoftware and the law
Software and the law
 

Similaire à Pedagogical patterns for learning programming by mistakes (presentation) (1)

Learning theory and its application in the digital age
Learning theory and its application in the digital ageLearning theory and its application in the digital age
Learning theory and its application in the digital ageTwaambo Nzobokela
 
Visualization and Theories of Learning in Education
Visualization and Theories of Learning in EducationVisualization and Theories of Learning in Education
Visualization and Theories of Learning in EducationLiz Dorland
 
Active Learning
Active LearningActive Learning
Active Learningneiljones
 
A learning scientist approach to modeling human cognition in individual and c...
A learning scientist approach to modeling human cognition in individual and c...A learning scientist approach to modeling human cognition in individual and c...
A learning scientist approach to modeling human cognition in individual and c...Margarida Romero
 
Narrative Epistemology for Mathematics
Narrative Epistemology for MathematicsNarrative Epistemology for Mathematics
Narrative Epistemology for MathematicsYishay Mor
 
Communication design and theories of learning
Communication design and theories of learningCommunication design and theories of learning
Communication design and theories of learningUniversity of Waterloo
 
Learntheory Engl
Learntheory EnglLearntheory Engl
Learntheory EnglKai Pata
 
Learntheory Engl
Learntheory EnglLearntheory Engl
Learntheory Englguest159ec4
 
Busting Learning Myths: Fact of Fishy
Busting Learning Myths: Fact of FishyBusting Learning Myths: Fact of Fishy
Busting Learning Myths: Fact of FishyKarl Kapp
 
Number Recognition Assignment
Number Recognition AssignmentNumber Recognition Assignment
Number Recognition AssignmentPaula Smith
 
Thinking and learning: skills for the 21st Century?
Thinking and learning: skills for the 21st Century?Thinking and learning: skills for the 21st Century?
Thinking and learning: skills for the 21st Century?SteveHiggins
 
SCIENCE AND MATHS - AN OVERVIEW
SCIENCE AND MATHS - AN OVERVIEWSCIENCE AND MATHS - AN OVERVIEW
SCIENCE AND MATHS - AN OVERVIEWJeremy Cotton
 
Changing educational landscapes
Changing educational landscapesChanging educational landscapes
Changing educational landscapesJorma Enkenberg
 
How People Learn (Biology edition)
How People Learn (Biology edition)How People Learn (Biology edition)
How People Learn (Biology edition)Peter Newbury
 
X assignment2 nestorcorpuz
X assignment2 nestorcorpuzX assignment2 nestorcorpuz
X assignment2 nestorcorpuzcorpuznestor
 
X assignment2 nestorcorpuz
X assignment2 nestorcorpuzX assignment2 nestorcorpuz
X assignment2 nestorcorpuzcorpuznestor
 
Meta cognition strtegies for appropriate learning
Meta cognition strtegies for appropriate learningMeta cognition strtegies for appropriate learning
Meta cognition strtegies for appropriate learningayoub babar
 

Similaire à Pedagogical patterns for learning programming by mistakes (presentation) (1) (20)

Learning theory and its application in the digital age
Learning theory and its application in the digital ageLearning theory and its application in the digital age
Learning theory and its application in the digital age
 
Visualization and Theories of Learning in Education
Visualization and Theories of Learning in EducationVisualization and Theories of Learning in Education
Visualization and Theories of Learning in Education
 
Active Learning
Active LearningActive Learning
Active Learning
 
A learning scientist approach to modeling human cognition in individual and c...
A learning scientist approach to modeling human cognition in individual and c...A learning scientist approach to modeling human cognition in individual and c...
A learning scientist approach to modeling human cognition in individual and c...
 
Narrative Epistemology for Mathematics
Narrative Epistemology for MathematicsNarrative Epistemology for Mathematics
Narrative Epistemology for Mathematics
 
Communication design and theories of learning
Communication design and theories of learningCommunication design and theories of learning
Communication design and theories of learning
 
Learntheory Engl
Learntheory EnglLearntheory Engl
Learntheory Engl
 
Learntheory Engl
Learntheory EnglLearntheory Engl
Learntheory Engl
 
Module 1 lecture
Module 1 lectureModule 1 lecture
Module 1 lecture
 
Busting Learning Myths: Fact of Fishy
Busting Learning Myths: Fact of FishyBusting Learning Myths: Fact of Fishy
Busting Learning Myths: Fact of Fishy
 
Number Recognition Assignment
Number Recognition AssignmentNumber Recognition Assignment
Number Recognition Assignment
 
120918 cádiz ecer
120918 cádiz ecer120918 cádiz ecer
120918 cádiz ecer
 
Models of teaching
Models of teachingModels of teaching
Models of teaching
 
Thinking and learning: skills for the 21st Century?
Thinking and learning: skills for the 21st Century?Thinking and learning: skills for the 21st Century?
Thinking and learning: skills for the 21st Century?
 
SCIENCE AND MATHS - AN OVERVIEW
SCIENCE AND MATHS - AN OVERVIEWSCIENCE AND MATHS - AN OVERVIEW
SCIENCE AND MATHS - AN OVERVIEW
 
Changing educational landscapes
Changing educational landscapesChanging educational landscapes
Changing educational landscapes
 
How People Learn (Biology edition)
How People Learn (Biology edition)How People Learn (Biology edition)
How People Learn (Biology edition)
 
X assignment2 nestorcorpuz
X assignment2 nestorcorpuzX assignment2 nestorcorpuz
X assignment2 nestorcorpuz
 
X assignment2 nestorcorpuz
X assignment2 nestorcorpuzX assignment2 nestorcorpuz
X assignment2 nestorcorpuz
 
Meta cognition strtegies for appropriate learning
Meta cognition strtegies for appropriate learningMeta cognition strtegies for appropriate learning
Meta cognition strtegies for appropriate learning
 

Dernier

ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxVanesaIglesias10
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPCeline George
 
The Contemporary World: The Globalization of World Politics
The Contemporary World: The Globalization of World PoliticsThe Contemporary World: The Globalization of World Politics
The Contemporary World: The Globalization of World PoliticsRommel Regala
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)lakshayb543
 
Dust Of Snow By Robert Frost Class-X English CBSE
Dust Of Snow By Robert Frost Class-X English CBSEDust Of Snow By Robert Frost Class-X English CBSE
Dust Of Snow By Robert Frost Class-X English CBSEaurabinda banchhor
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxAnupkumar Sharma
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
Transaction Management in Database Management System
Transaction Management in Database Management SystemTransaction Management in Database Management System
Transaction Management in Database Management SystemChristalin Nelson
 
EMBODO Lesson Plan Grade 9 Law of Sines.docx
EMBODO Lesson Plan Grade 9 Law of Sines.docxEMBODO Lesson Plan Grade 9 Law of Sines.docx
EMBODO Lesson Plan Grade 9 Law of Sines.docxElton John Embodo
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSJoshuaGantuangco2
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management systemChristalin Nelson
 
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfVirtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfErwinPantujan2
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptxmary850239
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Celine George
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptxmary850239
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfTechSoup
 
Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Seán Kennedy
 

Dernier (20)

ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptx
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERP
 
The Contemporary World: The Globalization of World Politics
The Contemporary World: The Globalization of World PoliticsThe Contemporary World: The Globalization of World Politics
The Contemporary World: The Globalization of World Politics
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
 
Dust Of Snow By Robert Frost Class-X English CBSE
Dust Of Snow By Robert Frost Class-X English CBSEDust Of Snow By Robert Frost Class-X English CBSE
Dust Of Snow By Robert Frost Class-X English CBSE
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptxINCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
 
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptxYOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
 
Transaction Management in Database Management System
Transaction Management in Database Management SystemTransaction Management in Database Management System
Transaction Management in Database Management System
 
EMBODO Lesson Plan Grade 9 Law of Sines.docx
EMBODO Lesson Plan Grade 9 Law of Sines.docxEMBODO Lesson Plan Grade 9 Law of Sines.docx
EMBODO Lesson Plan Grade 9 Law of Sines.docx
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management system
 
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfVirtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
 
4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
 
Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...
 

Pedagogical patterns for learning programming by mistakes (presentation) (1)

  • 1. Ljubomir Jerinić Faculty of Science Department of Mathematics and Informatics Chair of Computer Science Email: ljubomir.jerinic@dmi.uns.ac.rs
  • 2. Learning Programming Programming is hard. It's the process of telling a bunch of transistors to do something, where that something may be very clear to us fuzzy humans, with all our built-in pattern matching, language processing, and existing knowledge, but really, horrifically, tediously difficult to communicate to a bunch of dumb transistors. Dethe Elza 2
  • 3. Starting point… Pedagogy, the art of teaching, under various names, has been adopted by the academic world as a respectable and an important field. The art of learning is an academic orphan. One should not be mislead by the fact that libraries of academic departments of psychology often have a section marked “learning theory.” The older books under this heading deal with the activity that is sometimes caricatured by the image of a white-coated scientist watching a rat run through a maze… newer volumes are more likely to be based upon the theories of performance of computer programs than on the behavior of animals… but… they are not about the art of learning… they do not offer advice to the rat (or to the computer) about how to learn. Seymour Papert, The Children’s Machine Seymour Papert (1993). The Children’s Machine: Rethinking School in the Age of the Computer, Basic Books: New York. 3
  • 4. Genetic Epistemology (J. Piaget) So…  Gestalt Theory (M. Wertheimer)  GOMS (Card, Moran & Newell)  General Problem Solver (A. Newell & H. Simon) Learning Theories:  Information Pickup Theory (J.J. Gibson)  Information Processing Theory (G.A. Miller)  ACT-R (John Anderson)  Lateral Thinking (E. DeBono)  Adult Learning Theory (P. Cross)  Levels of Processing (Craik & Lockhart)  Algo-Heuristic Theory (L. Landa)  Mathematical Learning Theory (R.C. Atkinson)  Andragogy (Malcolm Knowles)  Mathematical Problem Solving (A. Schoenfeld)  Anchored Instruction (John Bransford)  Minimalism (J. M. Carroll)  Aptitude-Treatment Interaction (L. Cronbach & R. Snow)  Model Centered Instruction and Design Layering (Andrew Gibbons)  Attribution Theory (B. Weiner)  Modes of Learning (D. Rumelhart & D. Norman)  Cognitive Dissonance Theory (L. Festinger)  Multiple Intelligences (Howard Gardner)  Cognitive Flexibility Theory (R. Spiro)  Operant Conditioning (B.F. Skinner)  Cognitive Load Theory (J. Sweller)  Originality (I. Maltzman)  Component Display Theory (M. David Merrill)  Phenomenonography (F. Marton & N. Entwistle)  Repair Theory (K. VanLehn)  Conditions of Learning (Robert Gagne)  Script Theory (Roger Schank)  Connectionism (Edward Thorndike)  Sign Theory (E. Tolman)  Constructivist Theory (Jerome Bruner)  Situated Learning (J. Lave)  Contiguity Theory (Edwin Guthrie)  Soar (A. Newell et al.)  Conversation Theory (Gordon Pask)  Social Development (L. Vygotsky)  Criterion Referenced Instruction (Robert Mager)  Social Learning Theory (A. Bandura)  Double Loop Learning (C. Argyris)  Stimulus Sampling Theory (W. Estes)  Drive Reduction Theory (C. Hull)  Structural Learning Theory (J. Scandura)  Dual Coding Theory (A. Paivio)  Structure of Intellect (J. Guilford)  Elaboration Theory (C. Reigeluth)  Subsumption Theory (D. Ausubel)  Experiential Learning (C. Rogers)  Symbol Systems (G. Salomon)  Triarchic Theory (R. Sternberg)  Functional Context Theory (Tom Sticht)  Transformational Theory (J. Mezirow) 4
  • 5. … and… •“We” chose: Active learning with Constructivist Theory (Jerome Bruner) with a goal to prepare student to solve “real world” problems… •Constructivism - A philosophy masquerading as a theory. A way of looking at the world that says that people construct their view of the world based on their previous experiences. People construct their own unique knowledge from raw materials. A teachers have to provide, that: • Instruction must be concerned with the experiences and contexts that make the student willing and able to learn (readiness). • Instruction must be structured so that it can be easily grasped by the student (spiral organization). • Instruction should be designed to facilitate extrapolation and or fill in the gaps (going beyond the information given). 5
  • 6. … and… What about teachers? 1. Create real-world environments that employ the context in which learning is relevant; 2. Focus on realistic approaches to solving real-world problems; 3. The instructor is a coach and analyzer of the strategies used to solve these problems; 4. Stress conceptual interrelatedness, providing multiple representations or perspectives on the content; 5. Instructional goals and objectives should be negotiated and not imposed; 6. Evaluation should serve as a self-analysis tool; 7. Provide tools and environments that help learners interpret the multiple perspectives of the world; 8. Learning should be internally controlled and mediated by the learner. 9. Teachers serve in the role of guides, monitors, coaches, tutors and facilitators… 6
  • 7. … the goal is… Our goal is to transform how children learn, what they learn, who they learn from. Mitchel Resnick, A Media Lab for Kids Resnick, M. A Media Lab for Kids: $27 Million from Isao Okawa Creates Center for Future Children at MIT, MIT News, November 18, 1998. 7
  • 8. Teaching Programming From my point of view, few textbooks treat methodological skills of teaching programming appropriately. They teach programs, not programming. They focus largely on knowledge, not skill. Indeed, I would claim that computer scientists in general do not think much about the programming process and have little idea about how to teach programming. David Gries Computer Science Cornell University Gries, D., and P. Gries. Multimedia Introduction to Programming Using Java. Springer Verlag, NY. 2005. 8
  • 9. Experience at DMI Novi Sad… •“Usage Computer in Education” (in CS) started in 1987 at Institute of Mathematics (now Department of Mathematics and Informatics) – OSOF: LEA, TEA & EXA (Paunic Dj., Budimac Z., Ivanovic M., Jerinic Lj., Putnik Z., etc. •Later, research went in different ways: •CAI, CAL, CBE, CBL, CMI, ITS, ILE… •EduSof, GetBits, Svetovid •eEducation = eTeaching + eLearning •Pedagogical Agents •Web Based Education – Ontology approach, etc. •Pedagogical Patterns… together with “new” people (Devedzic V., Vesin S., Radovic D., Lomic M., Komlenov Z,, Pribela I. etc. 9
  • 10. Problem Statement... • Learning (teaching) IT and CS is hard – how to learn (teach) IT and / or CS? • Problem with small number of candidates for CS and IT, as well as drop-out problem from CS and IT courses in USA, Finland, Australia, etc. at the University level – why? • Where to put learning of elementary knowledge about CS and IT (organization level) for non specialist? • Where to start in CS and IT learning (teaching), on secondary or primary level of Education? • What is the bottom line (minimum knowledge) on knowledge that student have to bring to University? • OO First? 10
  • 11. In Serbia  In Serbia Educational reform is on 2/3 of long, long way… (?)  We have done reform at the University education and Primary (?)  IT and CS are put in Primary education, i.e. the students learn basic of IT from 6-th grade (obligatory course as a part of Technical education) and elementary programming (as the elective course in 6, 7 and 8 grade)  In Secondary level the reform is stopped for now so… we don’t know what will be. 11
  • 12. The Goal Of Research  To investigate Pedagogical Patterns approach (Pedagogical Patterns Project Home: www.pedagogicalpatterns.org, Bergin, J., Fourteen Pedagogical Patterns. http://csis.pace.edu/~bergin/PedPat1.3.html)  Try to find out new ones  And to modify and explore the existing Patterns in a sense of their Instances for teaching Elementary programming 12
  • 13. Terminology…  The American Educational Research Association (AERA) has classified the field of educational research into 12 divisions that represent broad substantives or professional interests.  However, some fields were not given such an independent status. For example, the philosophy of education did not exist as its own field of a classification title level.  In addition, continental Europe (without Great Britain) researchers have understood didactics slightly differently than Anglo-American researchers. In Anglo-American countries didactics was found in under several division titles such as Curriculum Studies, Learning and Instruction, and School Evaluation & Program Development ("12 divisions within AERA", Retrieved January 24, 2011 from http://www.aera.net/divisions/Default.aspx?menu_id=62&id=179 13
  • 14. Terminology…  The difference in classification and emphasis of subfields in the Continent and the America is a matter of different cultures that have their own philosophical and political roots. Uljens ("On General Education as a Discipline", Studies in Philosophy and Education, 20, 291- 301. pp. 295, 2001), for example, stated that “From an American perspective it may seem odd to have several sub-disciplines in education. From a Nordic perspective again it is odd that education is not an autonomous discipline at every American university, but is instead conceived of as a ‘a field of research’.”  Methodic of CS (IT) ??? (I do not find yet!!! I find Didactics, Pedagogy, Subject-matter Didactics , Education of CS / Computing / IT / ICT edt.) 14
  • 15. So… Education (Pedagogy) Didactics Methodic Subject-matter Didactics (Computing Education Didactics) CS IT etc. 15
  • 16. Pedagogical Patterns  Pedagogical patterns, like all patterns, attempt to capture expert practice.  In this case it is the practice of experienced teachers, both in academia and in industrial settings.  The pedagogical patterns project [Pedagogical Patterns Project Home: www.pedagogicalpatterns.org] is working on collecting many types of patterns that can help teachers teach and students learn. 16
  • 17. Examples…  Learning by (on) mistakes is very fine teaching techniques or teaching method generally speaking. In teaching Computer Science, Informatics, Information Technologies, and similar disciplines based on technique or technologies, and it is used very often. Joseph Bergin (Fourteen Pedagogical Patterns. http://csis.pace.edu/~bergin/PedPat1.3.html) proposed couple of general Pedagogical Patterns which are directly involved in learning by mistake method of learning, with special implications in usage of them in teaching CS1 and CS2 courses.  Mistake - Students are asked to create an artifact such as a program or design that contains a specific error. Use of this pattern explicitly teaches students how to recognize and fix errors. We ask the student to explicitly make certain errors and then examine the consequences.  Grade It Again Sam - To provide an environment in which students can safely make errors and learn from them, permit them to resubmit previous assignments for reassessment and an improved grade. 17
  • 18. …Examples…  A couple of Composite Pedagogical:  Design-Do-Redo-Redo (DDRR) - pattern by Marcelo Jenkins [Pedagogical Pattern #13: Design-Do-Redo-Redo (DDRR) Pattern, http://sol.info.unlp.edu.ar/ppp/pp13.htm], used in teaching Object-Oriented Programming (OOP) to senior students based on a multi- language approach. The idea is to teach OOP concepts such as encapsulation, abstraction, and polymorphism, independently of the OOP language used. To do that, a Design-Do-Redo-Redo (DDRR) pattern is used, in which students design an OOP solution to a programming assignment and then implement it in three different languages. They have to elaborate differences and possible errors.  Design-Implement-Redesign-Re-implement (DIRR) – pattern by Richland, Kornell and Kao [The Pretesting Effect: Do Unsuccessful Retrieval Attempts Enhance Learning? Journal of Experimental Psychology: Applied, 2009, Vol. 15, No. 3, 243–257.]. The pattern could be used to bridge the gap from an old paradigm to a new paradigm (from procedural to object-oriented), emphasizes common programmers mistakes when they tried to “compile” solutions form procedural point of view to object-oriented directly, for example. 18
  • 19. … and Examples… And the nice one:  Icky Poo - pattern by Joseph Bergin and Owen Astrachan. You want to teach a topic in a way that the students will never forget it. You want a very dramatic demonstration of some idea. Students often forget details of abstract concepts and confuse similar concepts. Analogies are a good way to prevent this if the analogy is close to the concept being taught and the student can quickly make appropriate associations when the details are required. Dramatic, visible, and unexpected demonstrations are remembered. If they are also good analogies, then the students will carry important and unforgettable lessons. Therefore use a physical device, such as a toy, that has some of the characteristics of the concept being taught. Give a very vivid classroom demonstration of its use.  Astrachan uses a toy called Icky Poo ™ to illustrate many of the important concepts of C++ pointers. The toy is a sticky plastic that will stretch 20 times its length. It comes in the form of a snake. When you hold one end and "whap" the other against a surface it sticks. If the surface is a lightweight piece of paper, the object can be retrieved. Pieces of paper form the heap (free store). Calling new (whapping the Icky Poo against a piece of paper) retrieves it. Calling dispose detaches all Icky Poo snakes from it. 19
  • 20. … and Examples.  Or, Michael Clancy originated a very vivid parameter passing exercise that demonstrates the concept of a parameter and the difference between value and reference parameters. Astrachan has adapted this as well. Frisbees™ are passed between caller and called function. The Frisbee represents a variable and has a name and a value written on it with a grease pen (Post-It™ notes can be used as well). In a reference variable, any change in the variable is written directly on the Frisbee. In a value parameter, the original value is written on the Frisbee, but the Frisbee is bagged in a transparent bag before being passed. Any change by the called function is written on the bag. Therefore the original value is not affected. 20
  • 21. My Examples…  Pedagogical Pattern: Wolf, Wolf, Mistake  Topic which is taught is divided into smaller pieces called subtopics or fragments. Fragments are introduced step by step. The goal of the topic is to show usage of these fragments in solving certain problems. After the whole material is presented, some examples of implementation these fragments (or the methods based on them) are shown to the students. They have active participation in constructing the solutions. At the end, an artifact such as a program, object and/or design, with a particular error has been realized. Lecturer knows that mistake is made, but say nothing about that. At the end of the class lecturer just says that all examples have to be tested and verified as homework assignment. Next time, lecturer asks students do they found something in their homework assignments. Lecturer is interested about their opinions on the correctness of the solution that he presented last time. Students should explain the nature and possible consequences of the error, if they were find the mistake at all. Lecturer just conducts the discussion. Using this form, students learn how to recognize specific errors of construction and design, as well as the importance of testing software. 21
  • 22. Pedagogical Pattern Language  PROBLEM / ISSUE  AUDIENCE / CONTEXT  FORCES  SOLUTION  DISCUSSION / CONSEQUENCES / IMPLEMENTATION  SPECIAL RESOURCES  RELATED PATTERNS  EXAMPLE / INSTANCES  CONTRAINDICATIONS  REFERENCES 22
  • 23. Example of PPL…  EXAMPLE / INSTANCES (for Pedagogical Pattern: Wolf, Wolf, Mistake)  This pattern could be used effectively in teaching some introductory CS course. If you wish to teach the students about importance of analyzing the boundary cases in program design, and why the testing software is not an easy job, you may use this pattern.  For example, the pattern was used in Basic of Computer Literacy course for non-professionals (like students with major in Geography) at the University of Novi Sad. Topic on data types and potential problems with them (such as division by zero for numbers, for example) was taught at the beginning of the course. After a while, branching and control structures were done, and their usage in solving some problems is presented. The students together with lecturer solve some problem using these branching and control structures. The lecturer conducted the output. But, the “hidden” special case is not seen by students, i.e. for the particular data entry the program could crushed. They miss to observe the case which leads in dividing by zero. This case lecturer "wisely" ignore in the analysis of the task. Next class, students still did not notice the mistake, and lecturer admitted his “sin”, and explains the reason and consequences of mistake. Couple weeks later, students get the assignment very similar to previously, but in some other context. They all do the assignment without a single mistake. 23
  • 24. Feedback  ----- Original Message ----- From:* Jutta Eckstein <mailto:jutta-eckstein@t-online.de> To:* Ljubomir Jerinic <mailto:jerinicl@eunet.rs> Sent:* Thursday, February 10, 2012 10:41 Subject:* Re: Question  Hi Ljubomir, thanks for sending me your pattern. This looks really good, I think you should send it to one of the PLoP conferences (EuroPLoP, PLoP, or any other xPLoP). The main thing I have been wondering when reading your pattern, was if this pattern doesn't depend on a specific culture? You talk already about students taking the professor's opinion for granted, however e.g. in China or India the professor might even lose his face using this pattern... Maybe you want to add something along those lines to the contraindications or consequences? However, your pattern is really up for being presented at a PLoP conference! All the best, Jutta 24
  • 25. Further Work…  How to Teach Elementary Programming Course (the whole approach)?  Spiral and / or Semiotic Ladder are dominant, but are they good enough?  Approach Stepwise Improvement, or the modification, known as Stepwise Refinement, have been modified (by us) with FINE TUNNING.  The choice of first Programming Language, the AP Courses, CS ZIRO, Scandinavian Model of variables, etc. 25
  • 26. Something Interesting… Transforming High School Computer Science: CS / 10,000 Project (For further information, contact Jan Cuny, Program Officer for Broadening Participation in Computing, National Science Foundation (jcuny@nsf.gov, 703-292-8489).) 26
  • 27. Something Interesting… If we are to build a globally competitive 21st century workforce and maintain our leadership in IT innovation, there is no stage in the academic pipeline more crucial than high school. It is true that students begin to lose interest in computing much earlier, probably in grades 4-5. Yet engagement programs for middle school students will not be effective if those students have no further opportunities during their four years of high school. Likewise, new and reinvigorated college computing programs cannot have a significant impact if there are too few interested and qualified students to show up at their doors. There are clear indications that college programs are already impacted. Since 2000, the percentage of incoming college freshman who intend to major in computing has decreased more than 70%; for women, the figure is closer to 80%. While some universities believe this trend may be leveling off or even turning around, the HERI data – a survey of incoming college freshman which has been extremely accurate in predicting degree attainment after four years – declined still further in 2008, with just 1% of students intending to major in computing. 27
  • 28. Something Interesting…  The AP CS is a rigorous college preparatory course; however, nationally only 2000 computing teachers have passed the AP audit, indicating that it is being taught in less than 10% of our high schools. Even that course is not optimal: it is programming-centric; it is inaccessible to students with no prior experience; it does not focus on the fundamental concepts of computer science or computational thinking; and it does little to teach the breadth of application or “magic” of computing. Consequently, the AP CS A test was taken by only 14,529 students in 2008, as compared to the 204,564 who took the Calculus AB exam, the 141,321 who took the Biology exam, or the 96,282 who took the Statistics exam.  AP CS A also had the worst gender balance of any of the AP tests. Just 18.3% of the CS AP test takers were women in comparison to the Calculus AB test, where 48.7% were women, or Statistics, where 50.2% were women. Only 11.8% of the AP CS A, test takers were underrepresented minorities. Clearly, high school computing needs to change. We are serving too few of our students well. We propose:  CS/10,000 Project Goal: To develop an effective new high school curriculum for computing, taught in 10,000 high schools by 10,000 well-qualified teachers by 2015. 28
  • 29. … At the End Our goal is to transform how children learn, what they learn, who they learn from. Mitchel Resnick, A Media Lab for Kids Resnick, M. A Media Lab for Kids: $27 Million from Isao Okawa Creates Center for Future Children at MIT, MIT News, November 18, 1998. The goal (of all teachers and researchers) have to be to transform how children learn, what they learn, who they learn from, to reach the utopian Summerville way of learning and teaching. 29
  • 30. The End… Replace children with students and parents with teachers in: Teach your children well, Teach your parents well, Their father's hell did slowly Their children's hell will go by, slowly go by, And feed them on your And feed them on your dreams dreams The one they picked, the one The one they picked, the you'll know by. one you'll know by. Don't you ever ask them Don't you ever ask them why, if they told you, you why, if they told you, you would cry, would cry, So just look at them and sigh So just look at them and and know they love you. sigh and know they love you. Who sing this song? 30
  • 31. Thank you for your attention Questions? 31