This presentation was made for Indie Revolution Expo 2016. I go over various ways you can conduct market research and create buyer personas for your game.
Research and Discovery Tools for Experimentation - 17 Apr 2024 - v 2.3 (1).pdf
Indie Game Market Research Presentation
1. WAYS TO RESEARCH PLAYER’S PATH TO
PURCHASE
By Logan Williams
@IndieWolverine
2. WAYS TO RESEARCH PLAYER’S PATH TO
PURCHASE*
* Updated title for relevancy purposes
3. MARKET RESEARCH
‣ “Market research, which includes social and opinion research, is the systematic gathering and
interpretation of information about individuals or organizations using statistical and analytical
methods and techniques of the applied social sciences to gain insight or support decision
making.“
‣ Wikipedia contributors. "Market research." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 9 Jul. 2016. Web. 11
Jul. 2016.
@IndieWolverine
4. BASICALLY, WE ARE RESEARCHING OUR
AUDIENCE TO BETTER UNDERSTAND AND
EMPATHIZE WITH THEM.
@IndieWolverine
7. @IndieWolverine
THE JOURNEY OF THE PITCH*
‣ You reach out to writer and pitch them a story
‣ Writer likes story and covers it
‣ Readers love story and share with friends
‣ Advertisers pay publication for impressions
‣ Publication pays writer for writing unique and compelling content
‣ You reach a new/large audience
‣ Everybody wins!
*Perfect world edition
8. @IndieWolverine
THE JOURNEY OF THE PITCH*
‣ You reach out to writer and beg them for a story
‣ Writer skims email and trashes it
*Real world edition
9. @IndieWolverine
WHO ARE WE SPEAKING TO AND WHAT ARE THEIR NEEDS/ISSUES?
‣ Who are we speaking to?
‣ A: Press
‣ What are their needs?
‣ A: Unique and compelling content to draw more readers
‣ What issues do they have?
‣ A: Lack of time
10. @IndieWolverine
HOW CAN WE HELP THEM?
‣ With basic knowledge of our audience, we understand that press need unique and compelling
content to write about and they shouldn’t have to read through walls of text to find it.
‣ We can help them by creating a short and concise pitch that clearly communicates our value to
them.
TIME FOR AN EXAMPLE…
11. @IndieWolverine
PART 1
The message above is short and to the point. I let the writer know quickly
about our release day, AMA thread, Twitch stream and I include a link to
our brand new launch trailer. I finish by letting them know exactly what I
would like them to do with this information.
12. @IndieWolverine
PART 2
The second part of the message is simply a copy/paste of our press
release. It give the writer an opportunity to learn more about the game
and potentially copy/paste content/quote.
15. @IndieWolverine
STATE YOUR GOALS
‣ Whenever you’re doing any sort of market research, it’s best to start out with an
understanding of what your goal is. If you jump into market research without a
goal, you’re possibly going to end up with data that doesn’t provide you with
any actionable ideas.
‣ For this presentation, our goal is to identify a segment of our target audience
that will be most likely to purchase and enjoy our game.
16. @IndieWolverine
OUR GAME
‣ Title: Hotdog of Time
‣ Genre: Action-adventure
‣ Platform: PC
‣ Description: Hotdog of Time is a 2D action-adventure, where you play as a
hotdog, who’s had a hard life. You awake naked and afraid without your bun or
condiments. It’s time to put the pieces back together and get back to your
former glory.
17. @IndieWolverine
LET’S BUILD OUR FOUNDATION
‣ First, let’s start by gathering some demographic information. We can get this
data in a variety of places. For example, if we have a website for our game
setup with Google Analytics, we can use Google Analytics to find demographic
and interest based data. If we don’t we can use the Google Display planner for
a similar game’s website.
18. @IndieWolverine
WHERE TO GET DEMOGRAPHICS
‣ http://analytics.google.com/ - Google Analytics
‣ https://adwords.google.com/ - Google Display Planner (go to Tools -> Display
Planner)
‣ https://www.facebook.com/ads/audience-insights/ - Facebook Audience
Insights (Under Interests, search game title that you want to find data for)
‣ https://www.fullcontact.com/developer/person-api/ - My bae
‣ Various industry reports and blogs
21. @IndieWolverine
FACEBOOK AUDIENCE INSIGHTS
Great, if you’re looking to research audience of a similar game. The
game’s page needs to have a pretty large audience to show up in Insights
under “interests”.
23. @IndieWolverine
REPORTS AND BLOGS
Websites like NewZoo.com offer some interesting insights. They have free
insights and reports, but the really juicy stuff can be very pricey.
24. @IndieWolverine
DEMOGRAPHICS
‣ Age: 25 - 34
‣ Sex: Yes Please Male
‣ Relationship Status: Single
‣ Job Title: IT and Technical
‣ Income: 50 - 75K
‣ Location: Los Angeles, CA
Men age 25 - 34 should get the Austin Powers joke ^
26. @IndieWolverine
USER NEEDS (THE HUMAN LAYER)
‣ After you identify a target market, it’s time to add the human layer. With
demographics, we have the who. With user needs and psychographics, we’re
adding the why.
27. @IndieWolverine
WHERE TO GET BEHAVIORAL AND PSYCHOGRAPHIC DATA
‣ Interviews - Interviews are great if you do them correctly. You can do them online, or in
person.
‣ Netnography - We can also observe players in their natural habitats (Reddit, Steam
forums etc). In doing this, we can find trends and points of discussion from our target
audience.
‣ User profiles - We can review user profiles to get more in-depth information including:
likes, interests and more. FullContact Person API can really help out here.
‣ User Reviews - User reviews can be found on sites like Metacritic and Steam.
28. @IndieWolverine
INTERVIEWS
Interviews and surveys are a great way to engage with your audience and
an excellent way to learn more about them. In the past, I’ve conducted
these interviews via email, but there are other tools that work great.
29. @IndieWolverine
INTERVIEW QUESTIONS
Indie Game Girl is an excellent resource for video game marketing and
PR. The link above goes to an excellent post that includes some helpful
questions when conducting player interviews.
‣ http://www.indiegamegirl.com/buyer-persona-interview/
31. @IndieWolverine
USER PROFILES
‣ Reviewing user profiles can help with validating your
assumptions about your target audience. You can do this
manually, or use tools like Twitonomy or Followerwonk to
analyze social profiles at a greater scale.
34. @IndieWolverine
USER REVIEWS
Aside from marketing and PR, you can find opportunities to change your
game with user reviews. For example, this review brings up the “slow
death/revive animation”. This could be something we improve on.
35. @IndieWolverine
BRINGING IT ALL TOGETHER
‣ In this presentation, we’ve focussed on a segment of Hyper
Light Drifter’s audience (since our example game is similar). We
started by identifying the demographics of our target
audience. Then we used data that is available to us to layer
behavior and psychographic data to create a player persona.
36. @IndieWolverine
SMOOTH GAMEPLAY SIMON
“Gameplay is important and combat needs to be fun.”
‣ Age: 25 - 34
‣ Gender: Male
‣ Relationship Status: Single
‣ Job Title: IT and Technical
‣ Income: 50 - 75K
‣ Location: Los Angeles, CA
‣ Simon grew up playing the NES and SNES. Some of his favorite
gaming franchises are Zelda and Super Metroid and most recently,
Dark Souls. Simon embraces the challenge that HLD brings because he
grew up playing more difficult classic games. (Data found through
observing HLD forums, communities, reviews and FB audience
insights)
‣ Some of Simon’s favorite online publications include: Ars Technica,
Kotaku and Polygon. (Data found through manually looking at FB
profiles that fit demographics)
‣ While Simon has the extra money to purchase more games, he lacks
time because he’s focussed on his career. Because of this, he plays less
games, but he is very thorough with the small library of games he
currently plays. (Data from FB audience insights and Steam forums)
37. @IndieWolverine
TAKEAWAYS
‣ Now that we’ve identified a segment of our target audience (Smooth Gameplay Simon), we can
work on reaching and clearly communicating with this player persona. This includes marketing
material, PR, merchandising, business development and more. Some examples are below:
‣ Merchandise opportunity: http://store.iam8bit.com/products/hyper-light-drifter-collector-s-edition
‣ Publications to focus on: Ars Technica, Kotaku and Polygon
‣ Social channels to focus on: Facebook, Twitter and Reddit
‣ Marketing material should highlight smooth gameplay and deep lore (gameplay trailer)
‣ Try to attend conferences in the Los Angeles area
38. @IndieWolverine
RESOURCES
‣ https://www.youtube.com/results?sp=CAM%253D&q=rami+ismail - Learn why you’re going to fail
and how your game sucks. On a real note, Rami is an excellent walking resource for indie teams. He’s
frequently speaks at events, so there’s a ton of content to watch.
‣ http://www.gdcvault.com/free - There are many excellent videos in the GDC vault from previous GDC
events. I recommend any video by Mike Rose and Thomas Reisenegger.
‣ http://www.indiegamegirl.com - Awesome website with many really helpful blog posts.
‣ http://tinybuild.com/how-to-pitch-your-game - Learn how to pitch your game! tinyBuild is an absolute
trend setter in the indie game publishing space. They do incredibly creative PR and are a must follow.
‣ http://www.gamesindustry.biz and http://www.gamasutra.com - 2 required bookmarks for anyone
that’s seriously interested in staying up to date on all things indie game biz/marketing/PR.