2. Matt Durant
Professor Klinkowstein
Adam Montoya: “Seananners and the Art of
Video Game Commentary”
http://www.cnn.com/2012/05/04/tech/gaming-gadgets/adam-montoya-seananners/index.html
3. Matt Durant
-Adam Montoya
-Current YouTube Subscribers
-Current YouTube Video Views
-Current Salary
Professor Klinkowstein
Seananners
3.5 Million
620 Million
CNN est. 6-Figure
5. Matt Durant
Professor Klinkowstein
-Max and Anthony both used the phrase “stress reliever”
-Said they still get their work done
-Max: “Not a distraction, more like a break.”
-Anthony: “Don’t even play that much, it’s just nice to have.”
6. Matt Durant
Professor Klinkowstein
-Max played with Jake as well which adds a social aspect
-Jake said that video games help him pace work
-He also humorously said “I should probably get a job”
-Also added was that the game matters
7. Matt Durant
Professor Klinkowstein
-Games like “Grand Theft Auto” do not require attention spans
-Sports games are very fun to fill time
-Sometimes certain games can cause too much competition
-Competitive games can cause more stress than stress relief
8. Matt Durant
Professor Klinkowstein
When asked about gaming and money:
-Joe: “Games are $60, the new systems are 3 or $400, it
does cost a lot”
-Jake: “Of course I’d play video games for money but that’s
not realistic.”
-It was said that bets frequently happened
17. Matt Durant
Professor Klinkowstein
Summary
-College age students love entertainment
-They turn to video games
-Gaming is a good stress reliever but….
-Video Games cost too much money
-A desire for beneficial entertainment
19. Matt Durant
Professor Klinkowstein
Observations
-Enjoyed the stress relief gaming provided
-Disliked the cost of video games and systems
-Everyone agreed that getting paid to play would be a good deal
-Showed a desire for gaming to benefit them when asked
21. Matt Durant
Professor Klinkowstein
Proposal
Internet video gaming has the capability to be used as brand
marketing and recruitment tools. Playing video games through
competitive servers online, college students (or anyone) could test
their talents and win money. Brands and sponsors, could promote
their products while recruiting talented gamers. Money could be won
which could supplement an internship or on campus job. This would
bring a monetization to turning a college pastime into a viable career
in an ever growing market.