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Augmented Reality:
   From Marketing Buzzword
To A Better Consumer Experience
HELLO…
        WE’RE ZUGARA
Snapshot:       We’re an emerging technology company focused on Augmented Reality
Associations:   Member of the AR Consortium

Products:       Webcam Social Shopper, ZugMO, ZugSTAR, ZugMUG
Expertise:      Augmented Reality; iTV Development; Gen X & Y Demographics
Founded:        2001
Location:       Los Angeles Based Office and Video Production Studio
Web:            www.zugara.com
Blog:           www.weareorganizedchaos.com
Facebook:       www.facebook.com/zugara
YouTube:        www.youtube.com/zugara



                                   www.zugara.com                                   2
SOME BRANDS WE’VE WORKED WITH…




Retail / Fashion               Entertainment                           CPG                       Healthcare
Reebok                         Sony Pictures Television                Red Bull                  Blue Cross
Nike                           Playboy                                 Slim Jim
PING                           Comcast                                 Peanut Chews              B2B
Chili’s                                                                                          Schlumberger
KFC                            Gaming                                  Consumer Electronics      TV Guide
John Deere                     Activision Blizzard                     Sony Connect              ESPN
                               Sony PlayStation (SCEA)                 Active Media (ITV)        AT&T
Automotive                     Square Enix                                                       Mohawk Flooring
Toyota                         989 Sports                              Non-Profit / Government
Lexus                          Glu Mobile                                                        Agencies
                               Tecmo Games                             U.S. Air Force
American Racing                                                        Legacy Foundation         GSD&M
Volkswagen                     Xseed Games
                               THQ                                     HopeLab                   Crispin Porter & Bogusky
Fletcher Jones Mercedes Benz                                                                     Ad*itive
Fletcher Jones Porsche         Disney Interactive Games
                                                                       Strategy                  The Martin Agency
                               Toys                                    Domino’s Pizza            Rodgers/Townsend
Travel                                                                                           Weiden Kennedy
                               Hasbro                                  Best Buy
Norwegian Cruise Line                                                  Walmart                   Vitro-Robertson
Southwest Airlines                                                                               Hal Riney


                                                          www.zugara.com                                                    3
CURRENT BRANDS USING OUR AR SOLUTIONS…




                   www.zugara.com        4
SHOW OF HANDS:


 How many of you
   know what
Augmented Reality
      is?

              www.zugara.com   5
My reaction to AR for the 1st time…




                www.zugara.com        6
It’s when the
                  real world is
                 “augmented”
                 by computer
                      data.



www.zugara.com                7
AR is not
                 Virtual Reality
                       or
                 Second Life…


www.zugara.com                 8
AR is the future of how we will
interact with digital information

      VIEW                      INTERACT




               ACCESS

               www.zugara.com              9
Usually shown as reality in popular
          movies today…




               www.zugara.com         10
www.zugara.com   11
www.zugara.com   12
AR looks cool, but is anybody
      actually using it?



            www.zugara.com      13
Emerging Technology Hype Cycle - Explained




                  www.zugara.com             14
2008 – Emerging Technology Hype




            www.zugara.com        15
2009 – Emerging Technology Hype




            www.zugara.com        16
2010 – Emerging Technology Hype




            www.zugara.com        17
Emerging Technology Benefit




          www.zugara.com      18
www.zugara.com   19
Major advertising and marketing
channels have started using AR…




            www.zugara.com        20
To Achieve Marketing Goals And
          Increase Sales

In 2010, Swiss watchmaker
 Tissot embarked on an AR
   campaign with built-in
   reporting metrics and
  discovered that in-store
sales of its watches rose by
 85% on the back of its AR
             ads
    (utalkmarketing.com, 2010)




                                 www.zugara.com   21
To Achieve Marketing Goals And
          Increase Sales

  70% of Dabs.com visitors
  (prompted by an ad in T3
 magazine) chose to live the
AR experience. Of that group
   13% then purchased the
   project, compared to an
 industry standard website
 conversion of around 0.5%
    (utalkmarketing.com, 2010)




                                 www.zugara.com   22
To Achieve Marketing Goals And
         Increase Sales


    Since the launch of
Hotels.com Virtual Vacation
   micro-site using AR,
 bookings soared by 36%
        (Hotels.com, 2010)




                              www.zugara.com   23
Online has exploded with branded
          engagements




              www.zugara.com       24
Muscle Milk AR packaging




          www.zugara.com   25
Online, all the consumer needs:




Decent Computer


                  www.zugara.com   26
Online, all the consumer needs:




Decent Computer                    Regular Web Cam

                  www.zugara.com                     27
Often times a marker (or glyph):




              www.zugara.com       28
And sometimes just an image:




            www.zugara.com     29
And now with just a face:




          www.zugara.com    30
Some AR executions require:




           www.zugara.com     31
This is a barrier for the consumer




               www.zugara.com        32
Online AR currently most popular

• Largest Reach / Average Spec

• Adoption of Video Chat
  & Webcam Fueling Growth

• Flash-based AR




                          www.zugara.com   33
Kiosk-based AR growing

• Least amount of barriers

• Limited scale/reach

• Highest tech




                             www.zugara.com   34
Interactive Billboards AR
• Highest tech possibilities (i.e. Kiosk)

• High cost of implementation

• Public / group reach




                              www.zugara.com   35
Mobile AR

• Not yet ready for primetime

• Limited processing power

• Will be focal point of AR in
  the future




                             www.zugara.com   36
But, just
                 because you
                  can do AR,
                   does that
                  mean you
                    should?

www.zugara.com                 37
What makes
                   a good
                 execution?




www.zugara.com                38
Put on your “Consumer Hat”

                        Would you hold a
                        print magazine up
                         to a webcam to
                        watch a 5 minute
                            video?



            www.zugara.com                  39
Utility is key…


Are you trying to add value for the consumer or for
                       you?




                      www.zugara.com              40
Here’s a few examples that work…




             www.zugara.com        41
Online - THE USPS




      www.zugara.com   42
Online - THE USPS




      www.zugara.com   43
OOH - PSA IN AMSTERDAM




         www.zugara.com   44
OOH - PSA IN AMSTERDAM




         www.zugara.com   45
POP - LEGOS’ KIOSKS




       www.zugara.com   46
POP - LEGOS’ KIOSKS




       www.zugara.com   47
MOBILE - iButterfly




       www.zugara.com   48
MOBILE - iButterfly




       www.zugara.com   49
Now For The Fun Stuff…

Some Actual AR Demos…



         www.zugara.com   50
ZugMO
Motion Capture Technology




          www.zugara.com    51
Zimon




Demo
www.zugara.com   52
Cannonballz




  Demo
   www.zugara.com   53
AT&T World Cup Banner




       Demo
        www.zugara.com   54
Webcam Social Shopper
Augmented Reality Shopping




           www.zugara.com    55
Shopping Offline Is An
Emotional Experience




               www.zugara.com   56
Online, Not So Much




       www.zugara.com   57
The “consumer experience” has made very little
          progress in the last 15 years
                  Amazon
                   1990’s




                  Amazon
                   2010




                    www.zugara.com               58
And Continues To Face Obstacles Online


  Catalyst To Drive Purchase

  45% of U.S. online
    shoppers abandoned
    shopping carts multiple
    times over a span of
    three weeks. (Paypal &
    ComScore)




                          www.zugara.com   59
We Can’t All Have Apple’s Loyalty

    Conversion rates are
    low, with the “gold
    standard” being
    between 2% and 3%




                           www.zugara.com   60
Return to Sender




   The average return rate for online clothing retailers is
   about 20% but goes as high as 50% for some. (Forrester
   Research)
                          www.zugara.com                      61
But What If Consumers Could Have That
  “At The Rack” Experience, Online?




                www.zugara.com          62
Webcam Social Shopper




       Demo
        www.zugara.com   63
Fashionista




  Video
   www.zugara.com   64
Fashionista




  Video
   www.zugara.com   65
ZugMUG Prototype




      www.zugara.com   66
ZugSTAR
Augmented Reality Video
    Conferencing



         www.zugara.com   67
Video Conferencing & Chat Today

                                  Limited to
                                 conversation

                                Little to no real-
                              time interaction or
                                  collaboration


             www.zugara.com                          68
Video Conferencing + Augmented
           Reality =


            Ability to
 share and interact with content
           in real time


              www.zugara.com       69
ZugSTAR




 Video
 www.zugara.com   70
ZugSTAR




 Video
 www.zugara.com   71
The Future Of AR




      www.zugara.com   72
True Markerless Via An Average Webcam




More Immersive Experience Online / Kiosk

                 www.zugara.com            73
Mobile Will Overcome:
•Hardware Issues
  •   GPS Accuracy
  •   Compass Accuracy
•Processing Power Issues
•Issues Accessing API’s

To Become:
•Central touchpoint for AR


                         www.zugara.com   74
Connected TVs Will Be A Powerful Medium
• U.S. shipments of web-
enabled consumer electronic
(CE) devices that support TV
applications will grow from
14.6 million in 2010 to 83.4
million by 2014.

• By 2014, over 59 million U.S.
broadband households will
own at least one CE device that
supports TV applications.

• By 2014, the U.S. installed
base of CE devices that
support TV applications will be
136 million units. (IN-STAT)
                                  www.zugara.com   75
“The best way to predict the
   future is to invent it.”
                             - Alan Kay




            www.zugara.com                76
Thank You!
 Matthew Szymczyk
        CEO, Zugara
      matt@zugara.com
     Twitter.com/kobrakai
Facebook.com/augmentedreality




         www.zugara.com
Proprietary Technology #1
                 ZugMO (Zugara Motion Capture)
                                              ZugMO is a computer interface
                                              that allows people to interact with
                                              their computer via their web cam
                                              rather than their keyboard or
                                              mouse.




With ZugMO a person’s movements, or
motions, are captured by their web
cam. This allows the person to interact
with their system while several feet
away.

                                   www.zugara.com                                   78
Proprietary Technology #2
                        ZugSTAR (Zugara STreaming AR)
                                                 ZugSTAR is a web based video conferencing technology
                                                 that allows people in different locations to have shared
                                                 AR experiences. Like other video conferencing systems
                                                 ZugSTAR allows for two-way video transmissions, but with
                                                 the added functionality of allowing people to interact
                                                 with one another's “augmented” experience in real time.


 DID YOU KNOW? Gartner IT predicts that by 2015 over 200 million people will be paying for video conferencing.




With ZugSTAR, Augmented Reality becomes a
technology that facilitates collaboration. People no
longer need to be in the same room to manipulate
and discuss 3D models, as physical distance becomes
less of a barrier.




                                                 www.zugara.com                                                  79
Proprietary Technology #3
                 ZugMUG (Zugara Facial Tracking)
                                              ZugMUG is a piece of facial
                                              tracking software that allows the
                                              webcam to determine where a
                                              person’s face is within the video
                                              stream.




With ZugMUG a person’s face can
become the “marker”, subsequently
allowing for Augmented Reality
executions where people no longer
need to hold a piece of paper up to the
webcam.


                                   www.zugara.com                                 80
Augmented
  Reality
 Statistics



              www.zugara.com   81
AUGMENTED REALITY STATISTICS




AUGMENTED REALITY REVENUE




Handheld platforms will transform the Augmented Reality ecosystem, with revenue
associated with Augmented Reality growing from about $6 million in 2008 to more than
$350 million in 2014.
 (ABI Research study “Augmented Reality: Adding Information to Our View of the World”)



                                                  www.zugara.com                                                   82
AUGMENTED REALITY STATISTICS




WORLDWIDE WEBCAM GROWTH RATE…




Markets for webcams at $1.8 billion in 2008 are anticipated to reach $3.2 billion by 2015,
growing in response to decreases in unit costs and increases.
(Wintergreen Research - Worldwide WebCam Market Shares, Strategies, and Forecasts, 2009-2015)



                                                 www.zugara.com                                                    83
AUGMENTED REALITY STATISTICS




WEBCAM VIDEO UPLOADS ON FACEBOOK




 As of last March 2009, 40% of Facebook Video Uploads were via Webcam
 (Businessweek – Facebook Grows As A Video Platform)



                                                 www.zugara.com                             84
AUGMENTED REALITY STATISTICS




CANNONBALLZ AR GAME STATS
Case Study (over a one month period)



 Average Time                                                                                % Of Unique Repeat
                                               Unique Visitors                                     Visitors
 Spent On Site
                                                   11,672                                                25%
 4 min 36 sec


                      % Of Unique Visitors
                                                                     % Of Unique Visitors
                       That Logged Into
                                                                     That Had Webcams*
                           Facebook
                                                                                  80%
                                  11%
  *Note: this number is in line with what Best Buy saw (78%) when they integrated an AR execution into a Sunday circular


                                                      www.zugara.com                                                       85
AUGMENTED REALITY STATISTICS




AR POLLS – BROWSER PLUG-IN




Would you view an online Augmented Reality experience if it required you to download and
install an Internet Browser plug-in other than Flash? (256 Votes)


                                        www.zugara.com                                           86
AUGMENTED REALITY STATISTICS




AR POLLS – DO YOU HAVE A WEBCAM




Do you have a webcam on any of your computers, or do you plan to have one within 6
months? (307 Votes)


                                       www.zugara.com                                           87

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Augmented Reality: From Marketing Buzzword To A Better Consumer Experence

  • 1. Augmented Reality: From Marketing Buzzword To A Better Consumer Experience
  • 2. HELLO… WE’RE ZUGARA Snapshot: We’re an emerging technology company focused on Augmented Reality Associations: Member of the AR Consortium Products: Webcam Social Shopper, ZugMO, ZugSTAR, ZugMUG Expertise: Augmented Reality; iTV Development; Gen X & Y Demographics Founded: 2001 Location: Los Angeles Based Office and Video Production Studio Web: www.zugara.com Blog: www.weareorganizedchaos.com Facebook: www.facebook.com/zugara YouTube: www.youtube.com/zugara www.zugara.com 2
  • 3. SOME BRANDS WE’VE WORKED WITH… Retail / Fashion Entertainment CPG Healthcare Reebok Sony Pictures Television Red Bull Blue Cross Nike Playboy Slim Jim PING Comcast Peanut Chews B2B Chili’s Schlumberger KFC Gaming Consumer Electronics TV Guide John Deere Activision Blizzard Sony Connect ESPN Sony PlayStation (SCEA) Active Media (ITV) AT&T Automotive Square Enix Mohawk Flooring Toyota 989 Sports Non-Profit / Government Lexus Glu Mobile Agencies Tecmo Games U.S. Air Force American Racing Legacy Foundation GSD&M Volkswagen Xseed Games THQ HopeLab Crispin Porter & Bogusky Fletcher Jones Mercedes Benz Ad*itive Fletcher Jones Porsche Disney Interactive Games Strategy The Martin Agency Toys Domino’s Pizza Rodgers/Townsend Travel Weiden Kennedy Hasbro Best Buy Norwegian Cruise Line Walmart Vitro-Robertson Southwest Airlines Hal Riney www.zugara.com 3
  • 4. CURRENT BRANDS USING OUR AR SOLUTIONS… www.zugara.com 4
  • 5. SHOW OF HANDS: How many of you know what Augmented Reality is? www.zugara.com 5
  • 6. My reaction to AR for the 1st time… www.zugara.com 6
  • 7. It’s when the real world is “augmented” by computer data. www.zugara.com 7
  • 8. AR is not Virtual Reality or Second Life… www.zugara.com 8
  • 9. AR is the future of how we will interact with digital information VIEW INTERACT ACCESS www.zugara.com 9
  • 10. Usually shown as reality in popular movies today… www.zugara.com 10
  • 13. AR looks cool, but is anybody actually using it? www.zugara.com 13
  • 14. Emerging Technology Hype Cycle - Explained www.zugara.com 14
  • 15. 2008 – Emerging Technology Hype www.zugara.com 15
  • 16. 2009 – Emerging Technology Hype www.zugara.com 16
  • 17. 2010 – Emerging Technology Hype www.zugara.com 17
  • 18. Emerging Technology Benefit www.zugara.com 18
  • 20. Major advertising and marketing channels have started using AR… www.zugara.com 20
  • 21. To Achieve Marketing Goals And Increase Sales In 2010, Swiss watchmaker Tissot embarked on an AR campaign with built-in reporting metrics and discovered that in-store sales of its watches rose by 85% on the back of its AR ads (utalkmarketing.com, 2010) www.zugara.com 21
  • 22. To Achieve Marketing Goals And Increase Sales 70% of Dabs.com visitors (prompted by an ad in T3 magazine) chose to live the AR experience. Of that group 13% then purchased the project, compared to an industry standard website conversion of around 0.5% (utalkmarketing.com, 2010) www.zugara.com 22
  • 23. To Achieve Marketing Goals And Increase Sales Since the launch of Hotels.com Virtual Vacation micro-site using AR, bookings soared by 36% (Hotels.com, 2010) www.zugara.com 23
  • 24. Online has exploded with branded engagements www.zugara.com 24
  • 25. Muscle Milk AR packaging www.zugara.com 25
  • 26. Online, all the consumer needs: Decent Computer www.zugara.com 26
  • 27. Online, all the consumer needs: Decent Computer Regular Web Cam www.zugara.com 27
  • 28. Often times a marker (or glyph): www.zugara.com 28
  • 29. And sometimes just an image: www.zugara.com 29
  • 30. And now with just a face: www.zugara.com 30
  • 31. Some AR executions require: www.zugara.com 31
  • 32. This is a barrier for the consumer www.zugara.com 32
  • 33. Online AR currently most popular • Largest Reach / Average Spec • Adoption of Video Chat & Webcam Fueling Growth • Flash-based AR www.zugara.com 33
  • 34. Kiosk-based AR growing • Least amount of barriers • Limited scale/reach • Highest tech www.zugara.com 34
  • 35. Interactive Billboards AR • Highest tech possibilities (i.e. Kiosk) • High cost of implementation • Public / group reach www.zugara.com 35
  • 36. Mobile AR • Not yet ready for primetime • Limited processing power • Will be focal point of AR in the future www.zugara.com 36
  • 37. But, just because you can do AR, does that mean you should? www.zugara.com 37
  • 38. What makes a good execution? www.zugara.com 38
  • 39. Put on your “Consumer Hat” Would you hold a print magazine up to a webcam to watch a 5 minute video? www.zugara.com 39
  • 40. Utility is key… Are you trying to add value for the consumer or for you? www.zugara.com 40
  • 41. Here’s a few examples that work… www.zugara.com 41
  • 42. Online - THE USPS www.zugara.com 42
  • 43. Online - THE USPS www.zugara.com 43
  • 44. OOH - PSA IN AMSTERDAM www.zugara.com 44
  • 45. OOH - PSA IN AMSTERDAM www.zugara.com 45
  • 46. POP - LEGOS’ KIOSKS www.zugara.com 46
  • 47. POP - LEGOS’ KIOSKS www.zugara.com 47
  • 48. MOBILE - iButterfly www.zugara.com 48
  • 49. MOBILE - iButterfly www.zugara.com 49
  • 50. Now For The Fun Stuff… Some Actual AR Demos… www.zugara.com 50
  • 51. ZugMO Motion Capture Technology www.zugara.com 51
  • 53. Cannonballz Demo www.zugara.com 53
  • 54. AT&T World Cup Banner Demo www.zugara.com 54
  • 55. Webcam Social Shopper Augmented Reality Shopping www.zugara.com 55
  • 56. Shopping Offline Is An Emotional Experience www.zugara.com 56
  • 57. Online, Not So Much www.zugara.com 57
  • 58. The “consumer experience” has made very little progress in the last 15 years Amazon 1990’s Amazon 2010 www.zugara.com 58
  • 59. And Continues To Face Obstacles Online Catalyst To Drive Purchase 45% of U.S. online shoppers abandoned shopping carts multiple times over a span of three weeks. (Paypal & ComScore) www.zugara.com 59
  • 60. We Can’t All Have Apple’s Loyalty Conversion rates are low, with the “gold standard” being between 2% and 3% www.zugara.com 60
  • 61. Return to Sender The average return rate for online clothing retailers is about 20% but goes as high as 50% for some. (Forrester Research) www.zugara.com 61
  • 62. But What If Consumers Could Have That “At The Rack” Experience, Online? www.zugara.com 62
  • 63. Webcam Social Shopper Demo www.zugara.com 63
  • 64. Fashionista Video www.zugara.com 64
  • 65. Fashionista Video www.zugara.com 65
  • 66. ZugMUG Prototype www.zugara.com 66
  • 67. ZugSTAR Augmented Reality Video Conferencing www.zugara.com 67
  • 68. Video Conferencing & Chat Today Limited to conversation Little to no real- time interaction or collaboration www.zugara.com 68
  • 69. Video Conferencing + Augmented Reality = Ability to share and interact with content in real time www.zugara.com 69
  • 72. The Future Of AR www.zugara.com 72
  • 73. True Markerless Via An Average Webcam More Immersive Experience Online / Kiosk www.zugara.com 73
  • 74. Mobile Will Overcome: •Hardware Issues • GPS Accuracy • Compass Accuracy •Processing Power Issues •Issues Accessing API’s To Become: •Central touchpoint for AR www.zugara.com 74
  • 75. Connected TVs Will Be A Powerful Medium • U.S. shipments of web- enabled consumer electronic (CE) devices that support TV applications will grow from 14.6 million in 2010 to 83.4 million by 2014. • By 2014, over 59 million U.S. broadband households will own at least one CE device that supports TV applications. • By 2014, the U.S. installed base of CE devices that support TV applications will be 136 million units. (IN-STAT) www.zugara.com 75
  • 76. “The best way to predict the future is to invent it.” - Alan Kay www.zugara.com 76
  • 77. Thank You! Matthew Szymczyk CEO, Zugara matt@zugara.com Twitter.com/kobrakai Facebook.com/augmentedreality www.zugara.com
  • 78. Proprietary Technology #1 ZugMO (Zugara Motion Capture) ZugMO is a computer interface that allows people to interact with their computer via their web cam rather than their keyboard or mouse. With ZugMO a person’s movements, or motions, are captured by their web cam. This allows the person to interact with their system while several feet away. www.zugara.com 78
  • 79. Proprietary Technology #2 ZugSTAR (Zugara STreaming AR) ZugSTAR is a web based video conferencing technology that allows people in different locations to have shared AR experiences. Like other video conferencing systems ZugSTAR allows for two-way video transmissions, but with the added functionality of allowing people to interact with one another's “augmented” experience in real time. DID YOU KNOW? Gartner IT predicts that by 2015 over 200 million people will be paying for video conferencing. With ZugSTAR, Augmented Reality becomes a technology that facilitates collaboration. People no longer need to be in the same room to manipulate and discuss 3D models, as physical distance becomes less of a barrier. www.zugara.com 79
  • 80. Proprietary Technology #3 ZugMUG (Zugara Facial Tracking) ZugMUG is a piece of facial tracking software that allows the webcam to determine where a person’s face is within the video stream. With ZugMUG a person’s face can become the “marker”, subsequently allowing for Augmented Reality executions where people no longer need to hold a piece of paper up to the webcam. www.zugara.com 80
  • 81. Augmented Reality Statistics www.zugara.com 81
  • 82. AUGMENTED REALITY STATISTICS AUGMENTED REALITY REVENUE Handheld platforms will transform the Augmented Reality ecosystem, with revenue associated with Augmented Reality growing from about $6 million in 2008 to more than $350 million in 2014. (ABI Research study “Augmented Reality: Adding Information to Our View of the World”) www.zugara.com 82
  • 83. AUGMENTED REALITY STATISTICS WORLDWIDE WEBCAM GROWTH RATE… Markets for webcams at $1.8 billion in 2008 are anticipated to reach $3.2 billion by 2015, growing in response to decreases in unit costs and increases. (Wintergreen Research - Worldwide WebCam Market Shares, Strategies, and Forecasts, 2009-2015) www.zugara.com 83
  • 84. AUGMENTED REALITY STATISTICS WEBCAM VIDEO UPLOADS ON FACEBOOK As of last March 2009, 40% of Facebook Video Uploads were via Webcam (Businessweek – Facebook Grows As A Video Platform) www.zugara.com 84
  • 85. AUGMENTED REALITY STATISTICS CANNONBALLZ AR GAME STATS Case Study (over a one month period) Average Time % Of Unique Repeat Unique Visitors Visitors Spent On Site 11,672 25% 4 min 36 sec % Of Unique Visitors % Of Unique Visitors That Logged Into That Had Webcams* Facebook 80% 11% *Note: this number is in line with what Best Buy saw (78%) when they integrated an AR execution into a Sunday circular www.zugara.com 85
  • 86. AUGMENTED REALITY STATISTICS AR POLLS – BROWSER PLUG-IN Would you view an online Augmented Reality experience if it required you to download and install an Internet Browser plug-in other than Flash? (256 Votes) www.zugara.com 86
  • 87. AUGMENTED REALITY STATISTICS AR POLLS – DO YOU HAVE A WEBCAM Do you have a webcam on any of your computers, or do you plan to have one within 6 months? (307 Votes) www.zugara.com 87