SlideShare une entreprise Scribd logo
1  sur  20
Télécharger pour lire hors ligne
Get more info on this report!

The Adult Video Gamer Market in the U.S.: Tapping into the New
Diversity of Video-Game Players

January 1, 2009


This groundbreaking Packaged Facts report provides a detailed analysis of the
consumer attitudes and behavior of the 114 million American adults who play video
games. Videogamers represent more than half of the adult population and have an
aggregate income of $4 trillion.

Through the innovative use of data from the Simmons Market Research Bureau
National Consumer Survey, this report challenges numerous stereotypes of
videogamers. For example, videogamers are far from being slackers who do nothing but
sit for hours on end in front of a gaming console or computer screen. In fact,
videogamers are exceptionally active consumers. They work out more, go out more and
shop more than adult Americans who don’t play video games. Although video games
are a primary form of entertainment for many gamers, traditional forms of media and
entertainment such as watching television, going to the movies and dining out remain a
central part of the leisure-time habits of most video-game players.

The report also shows how the population of videogamers is rapidly diversifying beyond
the core young male gamer. The prototypical videogamer is now as likely to be a
woman as a man. The videogamer population includes 25 million adults in the 55+ age
bracket, 13 million retirees and 28 million grandparents.

The report begins with an overview of the videogamer market, which is divided into
“Avid,” “Moderate” and “Occasional” segments based upon gamers’ degree of
involvement with video games. It includes chapters on trends and opportunities in the
videogamer market as well as an assessment of the size and growth of the market.

The next section of the report provides a detailed analysis of key segments in the
videogamer market. Separate chapters present demographic profiles of video-game
players and video-game buyers and include detailed data on the types and brands of
games played and purchased. Another chapter provides an assessment of three gamer
segments of increasing importance to the video-game industry: women, mature
videogamers and family gamers.
Another section of the report analyzes the consumer behavior of video-game players.
One chapter provides an overview of the in-store and online shopping behavior of
videogamers. Another chapter provides in-depth profiles of the consumer behavior of
videogamers in the areas of financial services, food, fashion and automotive. Other
chapters analyze the connection of videogamers with consumer electronics, computers
and the Internet.

The report continues with a chapter discussing how videogamers use the media and
relate to advertising. It concludes with a chapter on the leisure and entertainment
choices of videogamers.

Read an excerpt from this report below.



Additional Information

Market Insights: A Selection From The Report



Gamers Prime Targets for Financial Services Providers

Videogamers represent 58% of consumers who have a new-car loan and 57% of those
with a debit card. In other ways, because of the relative youth of many gamers—
especially those in the Avid category—videogamers are underserved by the financial
services industry and offer long-term possibilities for providers of financial services. For
example, while videogamers represent 52% of the population as a whole, they account
for only 48% of owners of mutual funds and 49% of those holding money market
accounts. [Table 2-4]

Videogamers Major Consumers of Traditional Media and Entertainment Outlets

Although video games are the main source of entertainment for millions of gamers,
there also are millions of videogamers who retain a strong attachment to traditional
media. Many also are highly active in a wide range of leisure-time pursuits that stretch
far beyond playing video games. For example, gamers represent 60% of consumers
with four or more television sets in their household. A substantial majority (56%) of
those who exercise regularly at a private club also are members of the videogame
population, while 63% of consumers who attended at least three movies in the last 90
days are videogamers. [Table 2-3]

Videogamers Driven by Careers

Videogamers as a whole hardly fit the definition of slackers. They are more likely than
other consumers to want to get to the very top in their career (37% vs. 28%) and to look
at their work as a career and not just a job (45% vs. 41%). [Table 8-19]
Avid players are more likely to maintain that money is the best measure of success.
They also are more likely to give up time with their families in order to advance. [Table
8-20]

Videogamers represent 58% of consumers who have a new-car loan and 57% of those
with a debit card. In other ways, because of the relative youth of many gamers—
especially those in the Avid category—videogamers are underserved by the financial
services industry and offer long-term possibilities for providers of financial services. For
example, while videogamers represent 52% of the population as a whole, they account
for only 48% of owners of mutual funds and 49% of those holding money market
accounts. [Table 2-4]

Videogamers Major Consumers of Traditional Media and Entertainment Outlets

Although video games are the main source of entertainment for millions of gamers,
there also are millions of videogamers who retain a strong attachment to traditional
media. Many also are highly active in a wide range of leisure-time pursuits that stretch
far beyond playing video games. For example, gamers represent 60% of consumers
with four or more television sets in their household. A substantial majority (56%) of
those who exercise regularly at a private club also are members of the videogame
population, while 63% of consumers who attended at least three movies in the last 90
days are videogamers. [Table 2-3]

Videogamers Driven by Careers

Videogamers as a whole hardly fit the definition of slackers. They are more likely than
other consumers to want to get to the very top in their career (37% vs. 28%) and to look
at their work as a career and not just a job (45% vs. 41%). [Table 8-19]
Avid players are more likely to maintain that money is the best measure of success.
They also are more likely to give up time with their families in order to advance. [Table
8-20]

In the News


                  Female, Senior Videogamers Boost Market Sales

New York, January 15, 2009 - No longer mere child’s play, America’s videogame
market has witnessed an influx of new gamers who do not fit the stereotype of being
slacker young males. In reality, approximately 114 million American adults, or 52% of
the adult population, play videogames and the prototypical gamer is now as likely to be
a woman as a man, notes market research publisher Packaged Facts in the all-new
report, The Adult Videogamer Market in the U.S.: Tapping into the New Diversity of
Video-Game Players.
Videogamers are exceptionally active consumers, and aren’t shy about spending
portions of their collective $4 trillion income.

At the forefront of the gaming revolution is industry juggernaut Nintendo. The
introduction of Nintendo’s consumer-friendly Wii and DS systems brought a torrent of
gaming options developed for the mass consumer and those who would not typically
regard themselves as gamers into a marketplace once dominated by hardcore gamers.
Beyond being designated as recreational activity, video games are increasingly
employed for practical purposes, particularly for the geriatric generation. The total
gamer population includes 25 million adults in the 55 and older age bracket, 13 million
retirees, and 28 million grandparents.

“New, innovative games are changing the landscape. For example, among the senior
population, video games are being used to boost brain power and encourage physical
activity. And video games are utilized in hospitals to help patients with rehabilitation and
physical therapy,” says Tatjana Meerman, Publisher of Packaged Facts.

Adult Videogamer Market in the U.S.: Tapping into the New Diversity of Video-Game
Players challenges numerous stereotypes of videogamers by examining three gamer
segments of increasing importance to the industry: women, mature videogamers and
family gamers. The report contains an overview of the videogamer market, which is
divided into “Avid,” “Moderate” and “Occasional” segments. It also includes chapters on
trends and opportunities in the market, a detailed analysis of key segments, and an
assessment of the size and growth of the market.

About Packaged Facts - Packaged Facts, a division of Market Research Group,
publishes market intelligence on a wide range of consumer industries, including
consumer goods and retailing, foods and beverages, demographics, pet, and financial
products. Packaged Facts also offers a full range of custom research services.



TABLE OF CONTENTS

Chapter 1 Executive Summary

Background
     Introduction
     Overview of the Report
Scope and Methodology
     Scope of the Market
     Methodology
Trends and Opportunities
     American Consumers Escape into Video Games as Hard Times Get Harder
     Adults Take to Video Games in Increasing Numbers
     Video Games Appeal to All Age Groups
     Casual Games Drive Change in Videogamer Demographics
Nintendo in Forefront of Gaming Revolution
       Video Games Now Offer More than Just Fun
       Video-Game Ads Expected to Grow Dramatically
       Gamers Offer Many Opportunities for Retailers
Overview of the Market
       Gamer Population Totals 114 Million
       Videogamers Generate Annual Income of $4 Trillion
       Video-Game Purchases Will Reach $10 Billion in 2013
       Older Age Groups and Women Expected to Spark Growth in Videogamer Market
Profile of Adult Video-Game Players
       Video Games Appeal to All Ages
       Half of Videogamers Are Women
       Videogamers Have Different Demographic Profile
       Gender Drives Choice of Games
       Gaming Habits of Moderate and Occasional Players Differ from Those of Avid
       Players
       Gameboy and Nintendo Draw More Female Gamers
       Online Games Interest Older Women
       Women Predominate among Cellphone Game Players
       Young Men Predominate among Offline Computer Gamers
Profile of Adult Video-Game Buyers
       50 Million Adults Buy Video Games
       Many Buyers of Video Games Don’t Play Them
       Avid Players Most Likely to Buy Games
       Many Players Rent or Borrow Rather than Buy Games
       Women in the 35- to 44-Year-Old Age Group Account for Largest Segment of All
       Video-Game Buyers
       Non-Traditional Video-Game Buyers Gain in Importance
       Young Males More Likely to Be Big Spenders on Video Games
       Video-Game Buyers Show Different Demographic Characteristics
Emerging Market Segments
       Women Become Increasingly Influential Force among Moderate and Occasional
       Videogamers
       Younger Women More Likely to Play Video Games
       Older Women Players Outnumber Male Gamers
       Women Dominate Ranks of Older Online Gamers
       Women Dominate Cellphone Game Players
       More than 50 Million Videogamers Have Kids in Household
       Gameboy Most Popular Brand among Family Gamers
       Family Videogamers Spend Big on Video Games
       Grandparents Major Segment of Family Video-Game Segment
       Parents and Grandparents Turn to Casual Games with Kids
       Videogamers in 55+ Age Group Total 25 Million
       Mature Videogamers Favor Cards & Casino Games
       Playstation and Nintendo Popular among Mature Gamers
       Video Games Help Pass the Time for Retirees
Millions of 55+ Adults Buy Video Games
Shopping Patterns
      Video-Game Players Like to Shop
      Videogamers Go to Malls More Often
      Convenience Stores Popular among Videogamers
      Incentive Offers Capture Attention of Videogamers
      Videogamers Far More Likely to Make Online Purchase
Consumer Profiles
      Videogamers Keep up with Fashion
      Gamers Love to Shop for Clothes
      Videogamers Love to Drive Fast
      Gamers Use Cars to Express Their Personality
      Healthy Eating Gets Low Priority
      Gamers Don’t Count Calories
      Frozen Dinners Part of Gamer Lifestyle
      New Food Products Interest Videogamers
      Videogamers Driven by Careers
      Videogamers More Likely to Spend than Save
      Debit Cards More Popular
      Videogamers Average Users of Credit Cards
      More Gamers Have Bank Accounts
      New-Car Loans More Common
      Many Gamers Have Investments
      Videogamers Good Customers for Insurance Industry
The Role of Consumer Electronics and Computers in the Videogamer Lifestyle
      Gamers Are Tech-Savvy
      Videogamers Like to Buy Consumer Electronics
      Avid Gamers Are Early Adopters
      More Gamers Shop at Home Electronics Stores
      More Videogamers Have Cellphones
      Computers Play Central Role in Gamers’ Households
      Home Computer Networks More Common
Videogamers Major Market for Home Computer Industry
      Many Videogamers Plan to Buy New Computer in Near Future
      Videogamers and the Internet
      Internet Central Part of Videogamers’ Lifestyle
      Traditional Media Lose Ground among Some Videogamers
      Gamers Look for New and Interesting Websites
      Gamers Depend on the Internet
      Heavy Internet Use Common
Media Usage and Receptivity to Advertising
      Game Players Depend Less on Newspapers
      Videogamers Read Same Magazines as Other Adult Consumers
      Gamers Listen to the Radio
      Television Still Important to Most Video-Game Players
      Multiple TV Sets Found in Videogamer Households
Gamers More Likely to Subscribe to Premium Cable Channels
      Male Avid Players Watch Channels Geared toward Younger Demographic
      Moderate Players More Likely to Pay Attention to Product Placement in Video
      Games
      Videogamers More Attuned to Product Placement Efforts in TV Shows
Leisure and Entertainment Choices
      Videogamers Work Out
      Gamers More Active than Other Adults
      Videogamers Still Read Books
      Video-Game Players More Likely to Go to the Movies

Section I Market Overview

Chapter 2 Trends and Opportunities

Strategic Trends
      American Consumers Escape into Video Games as Hard Times Get Harder
      Adults Take to Video Games in Increasing Numbers
      Video Games Appeal to All Age Groups
      Casual Games Drive Change in Videogamer Demographics
      Games Valued as Social Experience
      Nintendo in Forefront of Gaming Revolution
      Video-Game Industry Responds to Growing Popularity of Casual Games
      Nerds Push Back
      Video Games Now Offer More than Just Fun
      Customization is the Name of the Game
Advertising and Marketing Trends
      Gamers Highly Receptive to In-Game Ads
      Video-Game Ads Expected to Grow Dramatically
      Growth of Casual Gamers Creates More Opportunities for In-Game Advertisers
      Sony Opens PS3 to In-Game Advertising
      In-Game Microtransactions Create New Possibilities for Marketers
      IKEA Partners with Electronic Arts in Microtransactions Deal
      Female-Friendly Marketing Approach Praised
      Original Games Seen as Untapped Opportunity for Marketers
      Toyota Enters World of Videogaming
      Honda Targets “Cool Moms” with Web Game
      7-Eleven Partners with Game Developer in Slurpee Promotion
Market Opportunities
      Gamers Offer Opportunities for Retailers
      Table 2-1: Selected Opportunities Related to Shopping Habits of Videogamers
      Videogamers Especially Attractive to Consumer Electronics Marketers
      Table 2-2: Selected Opportunities Related to Use of Consumer Electronics by
      Videogamers Videogamers Major Consumers of Traditional Media and
      Entertainment Outlets
      Table 2-3: Selected Opportunities Related to Media and Entertainment Habits of
      Videogamers
Gamers Prime Targets for Financial Services Providers
      Table 2-4: Selected Opportunities Related to Personal Finances of Videogamers

Chapter 3 Overview of the Market

Size of the Videogamer Market
      Gamer Population Totals 114 Million
      Table 3-1: Number of Video-Game Players by Category and Gender of Player
      Videogamers Generate Annual Income of $4 Trillion
      Table 3-2: Aggregate Income of Video-Game Players by Gender and Age
      Aggregate Income of Avid Players Totals $766 Billion
      Table 3-3: Aggregate Income of Avid Video-Game Players by Gender and Age
      Moderate and Occasional Players Wield Greatest Share of Gamers’ Income
      Table 3-4: Aggregate Income of Moderate Video-Game Players by Gender and
      Age
      Table 3-5: Aggregate Income of Occasional Video-Game Players by Gender and
      Age
      Online Gamers Wield Income of $875 Billion
      Table 3-6: Aggregate Income of Online Game-Players by Gender and Age
      Aggregate Income of Cellphone Gamers Exceeds $450 Billion
      Table 3-7: Aggregate Income of Cellphone Game-Players by Gender and Age
      Offline Computer Gamers Have Income of $634 Billion
      Table 3-8: Aggregate Income of Offline Computer Game-Players by Gender and
      Age
Aggregate Purchases of Video Games
      Video-Game Purchases Approach $7 Billion
      Table 3-9: Aggregate Purchases of Video Games in Last 12 Months
      Non-Gamers Also Important to Video-Game Industry
      Table 3-10: Aggregate Purchases of Video Games in Last 12 Months by Non-
      Players
      Videogamers Spend $5.9 Billion on Games
      Table 3-11: Aggregate Purchases of Video Games in Last 12 Months by Video-
      Game Players
      Avid Players Spend the Most on Video Games
      Table 3-12: Aggregate Purchases of Video Games in Last 12 Months by Avid
      Video-Game Players
      Table 3-13: Aggregate Purchases of Video Games in Last 12 Months by
      Moderate Video-Game Players
      Table 3-14: Aggregate Purchases of Video Games in Last 12 Months by
      Occasional Video-Game Players
      Video-Game Purchases Will Reach $10 Billion in 2013
      Table 3-15: Projected Aggregate Purchases of Video Games, 2008-2013
Projected Growth of the Videogamer Market
      Population Trends Will Shape Videogamer Market
      Table 3-16: Videogamers as Percent of Population by Gender and Age Group
      Table 3-17: Projected Changes in Population by Gender and Age Group, 2008-
      2013
Growth Factors Analyzed
      Older Age Groups Expected to Spark Growth in Videogamer Market
      Table 3-18: Video-Game Players by Gender and Age, 2008 vs. 2013
      Table 3-19: Aggregate Income of Video-Game Players by Gender and Age, 2013

Section II Key Market Segments

Chapter 4 Profile of Adult Video-Game Players

Demographic Profile of Video-Game Players
     Video Games Appeal to All Ages
     Figure 4-1: Video-Game Players by Age Group
     Table 4-1: Age and Gender of Video-Game Players by Category of Player
     Half of Videogamers Are Women
     Table 4-2: Women as Number and Percent of Video-Game Players by Age
     Group
     Videogamers Have Different Demographic Profile
     Figure 4-2: Selected Demographic Characteristics, Video-Game Players vs.
     Others
     Table 4-3: Demographic Profile of Video-Game Players by Type of Player
Types of Games Played
     Gender Drives Choice of Games
     Table 4-4: Type of Video Game Rank-Ordered by Popularity among Men and
     Women
     Many Women Gravitate to Male-Dominated Games
     Table 4-5: Type of Video Game Played in Last 6 Months by Gender/Age
     Segment
     Avid Players Turn to Many Types of Games
     Table 4-6: Type of Video Games Played by Category of Game Player
     Gaming Habits of Moderate and Occasional Players Differ from Those of Avid
     Players
     Table 4-7: Type of Video Game Played in Last 6 Months by Category of Player
     Table 4-8: Percent Playing Each Type of Video Game in Last 6 Months by
     Category of Player
     Gameboy and Nintendo Draw More Female Gamers
     Table 4-9: Brand of Video Game Played in Last 6 Months by Gender/Age
     Segment
     Online Games Interest Older Women
     Table 4-10: Online Video-Game Players vs. Others by Age and Gender
     Table 4-11: Demographic Profile, Online Video-Game Players vs. Others
     Women Predominate among Cellphone Game Players
     Table 4-12: Cellphone-Game Players by Age and Gender
     Cellphone Game Players More Urban and Multicultural
     Table 4-13: Demographic Profile, Cellphone-Game Players vs. Others
     Young Men Predominate among Offline Computer Gamers
     Table 4-14: Offline Computer Game Players by Age and Gender
     Table 4-15: Demographic Profile, Offline Computer Game Players vs. Others
Profiles of Online, Cellphone and Offline Computer Gamers Vary Dramatically
      Table 4-16: Game Players by Gender and Age Group and Game Platform
      Table 4-17: Demographic Profile of Video-Game Players by Game Platform . 91

Chapter 5 Profile of Adult Video-Game Buyers

Overview
      50 Million Adults Buy Video Games
      Many Buyers of Video Games Don’t Play Them
      Table 5-1: Number Buying Video Games in Last 12 Months, Video-Game Players
      vs. Others
      Avid Players Most Likely to Buy Games
      Table 5-2: Number Buying Video Games in Last 12 Months, Video-Game Players
      vs. Others
      Table 5-3: Percent of Each Category of Player Buying Video Games in Last 12
      Months by Number of Games Purchased
      Big Spenders Are Mostly Players, Moderate Spenders Include More Non-Players
      Table 5-4: Amount Spent on Video Games in Last 12 Months, Video-Game
      Players vs. Others
      Table 5-5: Percent of Each Category of Player Buying Video Games in Last 12
      Months by Amount Spent on Video Games
      Many Players Rent or Borrow Rather than Buy Games
      Table 5-6: Percent of Each Category of Player Who Say They Usually Rent or
      Borrow Video Games from Friends
      Table 5-7: Percent of Each Category of Player Renting Video Games in Last 12
      Months by Number of Games Rented

Key Video-Game Buyer Segments
      Women in the 35- to 44-Year-Old Age Group Account for Largest Segment of All
      Video-Game Buyers
      Figure 5-1: Adult Consumers Buying Video Games in Last 12 Months by Gender
      Table 5-8: Number Buying Video Games in Last 12 Months Rank Ordered by
      Gender/Age Segment
      Non-Traditional Video-Game Buyers Gain in Importance
      Table 5-9: Number of Grandparents Buying Video Games in Last 12 Months by
      Amount Spent
      Young Males More Likely to Be Big Spenders on Video Games
      Table 5-10: Number Spending $200 or More in Last 12 Months by Gender/Age
      Segment
      Table 5-11: Number Buying Six or More Video Games in Last 12 Months by
      Gender/Age Segment
      Table 5-12: Number Buying Video Games in Last 12 Months Rank Ordered by
      Gender/Age/Player Segment
      Table 5-13: Number Spending $150 or More on Video Games in Last 12 Months
      by Gender/Age/Player Segment
      Video-Game Buyers Show Different Demographic Characteristics
      Table 5-14: Demographic Profile of Video-Game Buyers
Chapter 6 Emerging Market Segments

Women Videogamers
    Women Become Increasingly Influential Force among Moderate and Occasional
    Videogamers
    Table 6-1: Number of Video-Game Players by Category and Gender of Player
    Younger Women More Likely to Play Video Games
    Table 6-2: Female Video-Game Players as Percentage of All Video-Game
    Players and All Women by Age Group
    Older Women Players Outnumber Male Gamers
    Table 6-3: Female Avid Video-Game Players as Percentage of All Avid Video-
    Game Players and All Women by Age Group
    Table 6-4: Female Moderate Video-Game Players as Percentage of All Moderate
    Video-Game Players and All Women by Age Group
    Table 6-5: Female Occasional Video-Game Players as Percentage of All
    Occasional Video-Game Players and All Women by Age Group
    Women Dominate Ranks of Older Online Gamers
    Table 6-6: Female Online Video-Game Players as Percentage of All Online
    Video-Game Players and All Women by Age Group
    Women Dominate Cellphone Game Players
    Table 6-7: Female Cellphone Video-Game Players as Percentage of All
    Cellphone-Game Players and All Women by Age Group
    Nintendo DS Appeals to Fashion-Conscious Women
    Exercise Games Target Working Moms

Family Gamers
      More than 50 Million Videogamers Have Kids in Household
      Table 6-8: Video-Game Players with Children under 18 as Percentage of All
      Video-Game Players by Age of Children and Type of Video Game Played
      Family Gamers Go for Children’s Entertainment and Educational Games
      Table 6-9: Video-Game Players with Children under 18 as Percentage of All
      Video-Game Players by Content of Video Game Played
      Gameboy Most Popular Brand among Family Gamers
      Table 6-10: Video-Game Players with Children under 18 as Percentage of All
      Video-Game Players by Brand of Video-Game Console
      Family Videogamers Spend Big on Video Games
      Table 6-11: Purchasers of Video Games in Last 12 Months by Adults with
      Children under 18 in Household as Percent of All Video-Game Purchasers
      Table 6-12: Purchases of Video Games in Last 12 Months by Adults with
      Children under 18 in Household, Video-Game Players vs. Others
      Grandparents Major Segment of Family Video-Game Segment
      Table 6-13: Grandparents Playing Video Games as Percentage of All Video-
      Game Players by Type of Video Game Played
      Playstation and Nintendo Top Choices of Grandparents
      Table 6-14: Grandparents Playing Video Games by as Percentage of All Video-
      Game Players by Brand of Video-Game Console
Table 6-15: Grandparents Playing Video Games as Percentage of All Video-
      Game Players by Content of Video Game Played
      Parents and Grandparents Turn to Casual Games with Kids
      Game Makers Look to Families
      Electronic Arts Joins Forces with Hasbro to Attract Families
      Nintendo Targets Families Through Partnership with Nickelodeon

Mature Gamers
      Videogamers in 55+ Age Group Total 25 Million
      Table 6-16: Video-Game Players Ages 55+ as Percentage of All Video- Game
      Players and All Adults Ages 55+ by Type of Video Game Played
      Mature Videogamers Favor Cards & Casino Games
      Table 6-17: Video-Game Players Ages 55+ as Percentage of All Video- Game
      Players by Content of Video Game Played
      Playstation and Nintendo Popular among Mature Gamers
      Table 6-18: Video-Game Players Ages 55+ as Percentage of All Video- Game
      Players and All Adults Ages 55+ by Brand of Video-Game Console
      Video Games Help Pass the Time for Retirees
      Table 6-19: Retirees Playing Video Games as Percentage of All Video-Game
      Players by Type of Video Game Played
      Millions of 55+ Adults Buy Video Games
      Table 6-20: Retirees and Adults Ages 55+ as Percentage of All Video-Game
      Buyers
      Nintendo Develops Market among Seniors

Section III Consumer Behavior of Videogamers

Chapter 7 Shopping Patterns of Videogamers

Shopping in Stores
     Video-Game Players Like to Shop
     Table 7-1: Attitudes toward Shopping, Video-Game Players vs. Others by
     Gender
     Table 7-2: Attitudes toward Shopping by Gender and Category of Video- Game
     Player
     Videogamers Go to Malls More Often
     Table 7-3: Percent Visiting Malls in Last 4 Weeks by Gender, Video-Game
     Players vs. Others
     Table 7-4: Percent Visiting Malls in Last 4 Weeks by Gender and Category of
     Video-Game Player
     Shopping Habits Reflect Demographics and Values of Videogamers
     Table 7-5: Percent Shopping in Last 3 Months by Category of Retailer by
     Gender, Video-Game Players vs. Others
     Table 7-6: Percent Shopping in Last 3 Months by Type of Retail Outlet by
     Gender and Category of Video-Game Player
     Convenience Stores Popular among Videogamers
Figure 7-1: Percent Shopping at Convenience Stores in Last 4 Weeks by
      Gender, Video-Game Players vs. Others
      Incentive Offers Capture Attention of Videogamers
      Table 7-7: Percent of Households Responding to Incentive Offers by Gender,
      Video-Game Players vs. Others
      Gamers Have Average Degree of Concern for Environment
      Table 7-8: Attitudes toward Shopping for and Buying Environmentally Friendly
      Products, Video-Game Players vs. Others

Shopping Online
     Videogamers Focus on Online Shopping
     Table 7-9: Attitudes toward Online Shopping and Buying, Video-Game Players
     vs. Others by Gender
     Table 7-10: Attitudes toward Online Shopping and Buying by Gender and
     Category of Video-Game Player
     Videogamers Far More Likely to Make Online Purchase
     Figure 7-2: Percent Placing Internet Order in Last 12 Months by Gender, Video-
     Game Players vs. Others
     Figure 7-3: Percent Placing Internet Orders in Last 12 Months by Gender and
     Category of Video-Game Player
     Male Videogamers More Likely to Buy Computer Products Online
     Table 7-11: Items Purchased on Internet in Last 12 Months by Gender, Video-
     Game Players vs. Others
     Table 7-12: Items Purchased on Internet in Last 12 Months by Gender and
     Category of Video-Game Player
     Videogamers Are Big Online Spenders
     Table 7-13: Amount Spent on Internet in Last 12 Months by Gender, Video-
     Game Players vs. Others
     Table 7-14: Amount Spent on Internet Orders in Last 12 Months by Gender and
     Category of Video-Game Player

Chapter 8 Consumer Profiles of Videogamers

Fashion
      Videogamers Keep up with Fashion
      Table 8-1: Attitudes toward Fashion, Video-Game Players vs. Others by Gender
      Table 8-2: Attitudes toward Fashion by Gender and Category of Video- Game
      Player
      Videogamers Love to Shop for Clothes
      Figure 8-1: Percent Who “Really Enjoy Clothes Shopping,” Video-Game Players
      vs. Others by Gender
      Table 8-3: Attitudes toward Shopping for Clothes, Video-Game Players vs.
      Others by Gender
      Male Avid Gamers Especially Interested in Clothes
      Table 8-4: Attitudes toward Shopping for Clothes by Gender and Category of
      Video-Game Player
      Videogamers More Brand-Loyal
Table 8-5: Attitudes toward Clothing Brands, Video-Game Players vs. Others by
      Gender
Automotive
      Videogamers Love to Drive Fast
      Figure 8-2: Percent Who Like to Drive Faster than Normal, Video-Game Players
      vs. Others by Gender
      Table 8-6: Attitudes toward Driving, Video-Game Players vs. Others by Gender
      Table 8-7: Attitudes toward Driving by Gender and Category of Video-Game
      Player
      Gamers Use Cars to Express Their Personality
      Table 8-8: Attitudes toward Cars and Personality, Video-Game Players vs.
      Others by Gender
      Table 8-9: Attitudes toward Cars and Personality by Gender and Category of
      Video-Game Player
      Video-Game Players Interested in Automotive Technology
      Table 8-10: Reasons for Buying Cars, Video-Game Players vs. Others by
      Gender
Food
      Healthy Eating Gets Low Priority
      Figure 8-3: Percent Who Think Their Diet Is Very Healthy, Video-Game Players
      vs. Others by Gender
      Table 8-11: Attitudes toward Healthy Eating, Video-Game Players vs. Others by
      Gender
      Avid Gamers Least Concerned about Healthy Eating
      Table 8-12: Attitudes toward Healthy Eating by Gender and Category of Video-
      Game Player
      Gamers Don’t Count Calories
      Table 8-13: Attitudes toward Counting Calories, Video-Game Players vs. Others
      by Gender
      Table 8-14: Attitudes toward Counting Calories by Category of Video-Game
      Player
      Frozen Dinners Part of Gamer Lifestyle
      Table 8-15: Attitudes toward Eating Prepared Meals, Video-Game Players vs.
      Others by Gender
      Table 8-16: Attitudes toward Eating Prepared Meals by Gender and Category of
      Video-Game Player
      New Food Products Interest Videogamers
      Table 8-17: Attitudes toward Trying New Foods, Video-Game Players vs. Others
      by Gender
      Table 8-18: Attitudes toward Trying New Foods by Gender and Category of
      Video-Game Player
Financial Services
      Videogamers Driven by Careers
      Table 8-19: Attitudes toward Work and Money, Video-Game Players vs. Others
      by Gender
Table 8-20: Attitudes toward Work and Money by Gender and Category of Video-
      Game Player
      Videogamers More Likely to Spend than Save
      Table 8-21: Attitudes toward Personal Financial Management Issues, Video-
      Game Players vs. Others by Gender
      Avid Players Least Likely to Feel Financially Secure
      Table 8-22: Attitudes toward Personal Financial Management Issues by Gender
      and Category of Video-Game Player
      Debit Cards More Popular
      Table 8-23: Use of ATM/Debit Cards, Video-Game Players vs. Others by Gender
      Table 8-24: Use of ATM/Debit Cards by Gender and Category of Video- Game
      Player
      Videogamers Average Users of Credit Cards
      Table 8-25: Use of Credit Cards, Video-Game Players vs. Others by Gender
      Table 8-26: Use of Credit Cards by Gender and Category of Video-Game Player
      More Gamers Have Bank Accounts
      Table 8-27: Type of Bank Accounts, Video-Game Players vs. Others by Gender
      Table 8-28: Type of Bank Accounts by Gender and Category of Video- Game
      Player
      New-Car Loans More Common
      Table 8-29: Type of Loan, Video-Game Players vs. Others by Gender
      Table 8-30: Type of Loan by Gender and Category of Video-Game Player
      Many Gamers Have Investments
      Table 8-31: Type of Investments Owned, Video-Game Players vs. Others by
      Gender
      Table 8-32: Type of Investments Owned by Gender and Category of Video-
      Game Player
      Videogamers Good Customers for Insurance Industry
      Table 8-33: Ownership of Insurance Policies, Video-Game Players vs. Others by
      Gender
      Table 8-34: Ownership of Insurance Policies by Gender and Category of Video-
      Game Player

Section IV Technology and the Internet

Chapter 9 The Role of Consumer Electronics and Computers in the Videogamer
Lifestyle

Videogamers and Consumer Electronics
     Gamers Are Tech-Savvy
     Table 9-1: Attitudes toward Technology, Video-Game Players vs. Others by
     Gender
     Table 9-2: Attitudes toward Technology by Gender and Category of Video- Game
     Player
     Videogamers Like to Buy Consumer Electronics
     Table 9-3: Attitudes toward Buying Consumer Electronics, Video-Game Players
     vs. Others by Gender
Avid Gamers Are Early Adopters
      Table 9-4: Attitudes toward Buying Consumer Electronics Products by Gender
      and Category of Video-Game Player
      More Gamers Shop at Home Electronics Stores
      Table 9-5: Percent Shopping at Home Electronics Stores in Last 3 Months by
      Gender, Video-Game Players vs. Others
      More Videogamers Have Cellphones
      Table 9-6: Ownership and Use of Cellphones by Gender, Video-Game Players
      vs. Others
      Table 9-7: Ownership and Use of Cellphones by Gender and Category of Video-
      Game Player

Videogamers and Computers
     Computers Play Central Role in Gamers’ Households
     Table 9-8: Ownership of Home Computers by Gender, Video-Game Players vs.
     Others
     Table 9-9: Ownership of Home Computers by Gender and Category of Video-
     Game Player
     Home Computer Networks More Common
     Table 9-10: Ownership of Home Computer Network by Gender, Video-Game
     Players vs. Others
     Table 9-11: Ownership of Home Computer Network by Gender and Category of
     Video-Game Player
     Videogamers Major Market for Home Computer Industry
     Table 9-12: Most Recent Purchase of Home Computers by Gender, Video-
     Game Players vs. Others
     Table 9-13: Most Recent Purchase of Home Computers by Gender and Category
     of Video-Game Player
     Table 9-14: Amount Spent on Computer Software in Last 12 Months by Gender,
     Video-Game Players vs. Others
     Many Videogamers Plan to Buy New Computer in Near Future
     Figure 9-1: Percent Planning to Purchase Home Computer in Next 18 Months by
     Gender, Video-Game Players vs. Others
     Gamers Spend Many Hours in Front of Computer Screens
     Table 9-15: Number of Hours Per Week Using Home Computer by Gender,
     Video-Game Players vs. Others
     Table 9-16: Number of Hours Per Week Using Home Computer by Gender and
     Category of Video- Game Player

Chapter 10 Videogamers and the Internet

Impact of the Internet on the Lifestyle of Videogamers
     Internet Central Part of Videogamers’ Lifestyle
     Table 10-1: Impact of the Internet on Lifestyle, Video-Game Players vs. Others
     by Gender
     Table 10-2: Impact of the Internet on Lifestyle by Gender and Category of Video-
     Game Player
Traditional Media Lose Ground among Some Videogamers
      Table 10-3 Impact of the Internet on Media Usage, Video-Game Players vs.
      Others by Gender
      Table 10-4 Impact of the Internet on Media Usage by Gender and Category of
      Video-Game Player

Online Habits
      Gamers Look for New and Interesting Websites
      Table 10-5: Profile of Online Behavior, Video-Game Players vs. Others by
      Gender
      Table 10-6: Profile of Online Behavior by Gender and Category of Video- Game
      Player
      Gamers Depend on the Internet
      Figure 10-1: Percent Using the Internet at Home in Last 7 Days (except email) by
      Gender, Video-Game Players vs. Others
      Table 10-7: Method of Access to Internet at Home by Gender, Video-Game
      Players vs. Others
      Heavy Internet Use Common
      Table 10-8: Number of Times Online at Home in Last 7 Days (except email) by
      Gender, Video-Game Players vs. Others
      Avid Gamers Even More Connected
      Figure 10-2: Percent Using the Internet at Home in Last 7 Days (except email) by
      Gender and Category of Video-Game Player
      Table 10-9: Number of Times Online at Home in Last 7 Days (except email) by
      Gender and Category of Video-Game Player
      Top Websites the Same
      Table 10-10: Websites Visited in Last 30 Days by Men, Video-Game Players vs.
      Others
      Table 10-11: Websites Visited in Last 30 Days by Women, Video-Game Players
      vs. Others
      Many Online Activities the Same for Gamers as Non-Gamers
      Table 10-12: Online Activities in Last 30 Days, Video-Game Players vs. Others
      Avid and Moderate Players Focus on Different Online Activities
      Table 10-13: Online Activities of Men in Last 30 Days by Category of Video-
      Game Player
      Table 10-14: Online Activities of Women in Last 30 Days by Category of Video-
      Game Player

Section V Media and Entertainment Choices

Chapter 11 Media Usage and Receptivity to Advertising

Print Media
       Game Players Depend Less on Newspapers
       Table 11-1: Attitudes toward Newspapers, Video-Game Players vs. Others by
       Gender
Table 11-2: Attitudes toward Newspapers by Gender and Category of Video-
      Game Player
      Magazines Seen as Entertainment Source
      Table 11-3: Attitudes toward Magazines, Video-Game Players vs. Others by
      Gender
      Table 11-4: Attitudes toward Magazines by Gender and Category of Video-
      Game Player
      Videogamers Read Same Magazines as Other Adult Consumers
      Table 11-5: Favorite Magazines of Men, Video-Game Players vs. Others
      Table 11-6: Favorite Magazines of Women, Video-Game Players vs. Others

Radio and Television
      Gamers Listen to the Radio
      Table 11-7: Attitudes toward Radio, Video-Game Players vs. Others by Gender
      Table 11-8: Attitudes toward Radio by Gender and Category of Video-Game
      Player
      Television Still Important to Most Video-Game Players
      Table 11-9: Attitudes toward Video Games and Television by Gender and
      Category of Video-Game Player
      Table 11-10: Attitudes toward Television, Video-Game Players vs. Others by
      Gender
      Table 11-11: Attitudes toward Television by Gender and Category of Video-
      Game Player
      Multiple TV Sets Found in Videogamer Households
      Table 11-12: Ownership of Television Sets by Gender, Video-Game Players vs.
      Others
      Gamers More Likely to Subscribe to Premium Cable Channels
      Table 11-13: Subscription to Premium Cable Channels by Gender, Video- Game
      Players vs. Others
      TV Choices Similar for Male Gamers but Differ for Women
      Table 11-14: Cable TV Channels Watched by Men in Last 7 Days, Video- Game
      Players vs. Others
      Table 11-15: Cable TV Channels Watched by Women in Last 7 Days, Video-
      Game Players vs. Others
      Male Avid Players Watch Channels Geared toward Younger Demographic
      Table 11-16: Cable TV Channels Watched by Men in Last 7 Days by Category of
      Video-Game Player
      Table 11-17: Cable TV Channels Watched by Women in Last 7 Days by
      Category of Video-Game Player
Receptivity to Advertising
      Avid Game Players Especially Receptive to Ads
      Table 11-18: Attitudes toward Advertising, Video-Game Players vs. Others by
      Gender
      Table 11-19: Attitudes toward Advertising by Gender and Category of Video-
      Game Player
      Moderate Players More Likely to Pay Attention to Product Placement in Video
      Games
Table 11-20: Attitudes of Video-Games Players toward Product Placement in
      Video Games by Category of Player
      Videogamers More Attuned to Product Placement Efforts in TV Shows
      Table 11-21: Attitudes toward Product Placement, Video-Game Players vs.
      Others by Gender

Chapter 12 Leisure and Entertainment Choices of Video-Game Players

Overview of Leisure Activities
      Videogamers Work Out
      Table 12-1: Exercise Participation by Gender, Video-Game Players vs. Others
      Fitness Walking Popular
      Table 12-2: Favorite Sports of Men, Video-Game Players vs. Others
      Table 12-3: Favorite Sports of Women, Video-Game Players vs. Others
      Videogamers More Active than Other Adults
      Table 12-4: Participation in Leisure Activity/Hobby by Men in Last 12 Months,
      Video-Game Players vs. Others
      Table 12-5: Participation in Leisure Activity/Hobby by Women in Last 12
      Months, Video-Game Players vs. Others
      Listening to Music Important to Videogamers
      Table 12-6: Purchase of Music in Last 12 Months by Gender, Video-Game
      Players vs. Others
      Table 12-7: Purchase of Music in Last 12 Months by Gender and Category of
      Video-Game Player
      Videogamers Still Read Books
      Figure 12-1: Percent Buying Books in Last 12 Months, Video-Game Players vs.
      Others

Going Out
     Gamers Go Out More
     Table 12-8: Attendance at Live Entertainment Events in Last 12 Months by
     Gender, Video-Game Players vs. Others
     Table 12-9: Attendance at Live Entertainment Events in Last 12 Months by
     Gender and Category of Video-Game Player
     Fast Food Attracts Videogamers
     Figure 12-2: Percent Using Family Restaurants by Gender, Video-Game Players
     vs. Others
     Figure 12-3: Percent Using Fast-Food Restaurants by Gender, Video-Game
     Players vs. Others
     Table 12-10: Use of Fast-Food and Family Restaurants by Gender and Category
     of Video-Game Player
     Video-Game Players More Likely to Go to the Movies
     Figure 12-4: Percent Attending Movie in Last 6 Months by Gender, Video- Game
     Players vs. Others
     Table 12-11: Movie Attendance by Gender, Video-Game Players vs. Others
     Table 12-12: Movie Attendance by Gender and Category of Video-Game Player
Appendix Addresses of Selected Videogamer Market Resources


Available immediately for Online Download at
http://www.marketresearch.com/product/display.asp?productid=2042474




US: 800.298.5699

UK +44.207.256.3920

Int'l: +1.240.747.3093

Fax: 240.747.3004

Contenu connexe

Tendances

Asia Gaming spotlight indonesia-march-2020
Asia Gaming spotlight indonesia-march-2020Asia Gaming spotlight indonesia-march-2020
Asia Gaming spotlight indonesia-march-2020digitalinasia
 
Stanyon taylor n8614326_videogames
Stanyon taylor n8614326_videogamesStanyon taylor n8614326_videogames
Stanyon taylor n8614326_videogamespennystyles17
 
Unlocking indonesia's esports potentials 2021
Unlocking indonesia's esports potentials 2021Unlocking indonesia's esports potentials 2021
Unlocking indonesia's esports potentials 2021Ossy Indra Wardhani
 
Should Insurance Agents become Wealth Managers
Should Insurance Agents become Wealth ManagersShould Insurance Agents become Wealth Managers
Should Insurance Agents become Wealth ManagersSURAJ MISHRA
 
Esports Playbook: A Guide for Brands and Marketers
Esports Playbook: A Guide for Brands and MarketersEsports Playbook: A Guide for Brands and Marketers
Esports Playbook: A Guide for Brands and MarketersEsports Group
 
eSports Hawaii Marketing Opportunities
eSports Hawaii Marketing OpportunitieseSports Hawaii Marketing Opportunities
eSports Hawaii Marketing OpportunitiesQuincy Solano
 
Understanding Consumers and Cross-Border E-Commerce in Mexico
Understanding Consumers and Cross-Border E-Commerce in MexicoUnderstanding Consumers and Cross-Border E-Commerce in Mexico
Understanding Consumers and Cross-Border E-Commerce in MexicoFiroz Patel
 
Kuwait gaming headset marketing research
Kuwait gaming headset marketing researchKuwait gaming headset marketing research
Kuwait gaming headset marketing researchJiaweiJacksonZhao
 
Decoding the gaming audience
Decoding the gaming audienceDecoding the gaming audience
Decoding the gaming audienceFAS
 
PwC Consumer Intelligence eSports
PwC Consumer Intelligence eSportsPwC Consumer Intelligence eSports
PwC Consumer Intelligence eSportsOliver Grave
 
The e-sports market in china
The e-sports market in chinaThe e-sports market in china
The e-sports market in chinaDaxue Consulting
 
Esports Bar 15-17 February 2017
Esports Bar  15-17 February 2017Esports Bar  15-17 February 2017
Esports Bar 15-17 February 2017Paul Nickeas
 
Gamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social MediaGamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social MediaChris
 
Winning Esports Marketing with Cultural Branding
Winning Esports Marketing with Cultural BrandingWinning Esports Marketing with Cultural Branding
Winning Esports Marketing with Cultural BrandingEsports Group
 
Analysis within the online coupon market
Analysis within the online coupon marketAnalysis within the online coupon market
Analysis within the online coupon marketAK1388
 
Industry Analysis
Industry AnalysisIndustry Analysis
Industry AnalysisPeter Zhang
 
Product Brochure: Global Digital Gaming Market 2019
Product Brochure: Global Digital Gaming Market 2019Product Brochure: Global Digital Gaming Market 2019
Product Brochure: Global Digital Gaming Market 2019yStats.com
 
36332054 sports-industry-overview
36332054 sports-industry-overview36332054 sports-industry-overview
36332054 sports-industry-overviewPrashant Bandhu
 

Tendances (20)

Asia Gaming spotlight indonesia-march-2020
Asia Gaming spotlight indonesia-march-2020Asia Gaming spotlight indonesia-march-2020
Asia Gaming spotlight indonesia-march-2020
 
Stanyon taylor n8614326_videogames
Stanyon taylor n8614326_videogamesStanyon taylor n8614326_videogames
Stanyon taylor n8614326_videogames
 
Unlocking indonesia's esports potentials 2021
Unlocking indonesia's esports potentials 2021Unlocking indonesia's esports potentials 2021
Unlocking indonesia's esports potentials 2021
 
Should Insurance Agents become Wealth Managers
Should Insurance Agents become Wealth ManagersShould Insurance Agents become Wealth Managers
Should Insurance Agents become Wealth Managers
 
Esports Playbook: A Guide for Brands and Marketers
Esports Playbook: A Guide for Brands and MarketersEsports Playbook: A Guide for Brands and Marketers
Esports Playbook: A Guide for Brands and Marketers
 
eSports Hawaii Marketing Opportunities
eSports Hawaii Marketing OpportunitieseSports Hawaii Marketing Opportunities
eSports Hawaii Marketing Opportunities
 
Understanding Consumers and Cross-Border E-Commerce in Mexico
Understanding Consumers and Cross-Border E-Commerce in MexicoUnderstanding Consumers and Cross-Border E-Commerce in Mexico
Understanding Consumers and Cross-Border E-Commerce in Mexico
 
Kuwait gaming headset marketing research
Kuwait gaming headset marketing researchKuwait gaming headset marketing research
Kuwait gaming headset marketing research
 
Decoding the gaming audience
Decoding the gaming audienceDecoding the gaming audience
Decoding the gaming audience
 
PwC Consumer Intelligence eSports
PwC Consumer Intelligence eSportsPwC Consumer Intelligence eSports
PwC Consumer Intelligence eSports
 
The e-sports market in china
The e-sports market in chinaThe e-sports market in china
The e-sports market in china
 
Esports Bar 15-17 February 2017
Esports Bar  15-17 February 2017Esports Bar  15-17 February 2017
Esports Bar 15-17 February 2017
 
Gamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social MediaGamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social Media
 
Winning Esports Marketing with Cultural Branding
Winning Esports Marketing with Cultural BrandingWinning Esports Marketing with Cultural Branding
Winning Esports Marketing with Cultural Branding
 
Analysis within the online coupon market
Analysis within the online coupon marketAnalysis within the online coupon market
Analysis within the online coupon market
 
Industry Analysis
Industry AnalysisIndustry Analysis
Industry Analysis
 
Kings Entertainment Investors Deck
Kings Entertainment Investors DeckKings Entertainment Investors Deck
Kings Entertainment Investors Deck
 
Zahr buchanan-jenkins auto mall
Zahr buchanan-jenkins auto mallZahr buchanan-jenkins auto mall
Zahr buchanan-jenkins auto mall
 
Product Brochure: Global Digital Gaming Market 2019
Product Brochure: Global Digital Gaming Market 2019Product Brochure: Global Digital Gaming Market 2019
Product Brochure: Global Digital Gaming Market 2019
 
36332054 sports-industry-overview
36332054 sports-industry-overview36332054 sports-industry-overview
36332054 sports-industry-overview
 

Similaire à Adult video gamer market in the u.s. tapping into the new diversity of video game players, the

Activate Tech & Media Outlook 2019
Activate Tech & Media Outlook 2019Activate Tech & Media Outlook 2019
Activate Tech & Media Outlook 2019Activate
 
Accenture pulse-gaming-disruption
Accenture pulse-gaming-disruptionAccenture pulse-gaming-disruption
Accenture pulse-gaming-disruptionSumit Roy
 
National Gambling Report 2008
National Gambling Report 2008National Gambling Report 2008
National Gambling Report 2008rleighbennett
 
FA15 Master Final V4
FA15 Master Final V4FA15 Master Final V4
FA15 Master Final V4Rosalyn Xu
 
Modern mobilegamer marketers guide to holiday trends
Modern mobilegamer marketers guide to holiday trendsModern mobilegamer marketers guide to holiday trends
Modern mobilegamer marketers guide to holiday trendsPointvoucher
 
Ericsson ConsumerLab: Games move towards connected future
Ericsson ConsumerLab: Games move towards connected futureEricsson ConsumerLab: Games move towards connected future
Ericsson ConsumerLab: Games move towards connected futureEricsson
 
IS IT TIME TO TAP INTO THE REAL-MONEY MOBILE GAMING BOOM ? Probability_Feb 1...
IS IT TIME TO TAP INTO THE REAL-MONEY MOBILE GAMING BOOM ?  Probability_Feb 1...IS IT TIME TO TAP INTO THE REAL-MONEY MOBILE GAMING BOOM ?  Probability_Feb 1...
IS IT TIME TO TAP INTO THE REAL-MONEY MOBILE GAMING BOOM ? Probability_Feb 1...Market Engel SAS
 
E-Magazine: The State of Gaming Creators Vietnam
E-Magazine: The State of Gaming Creators VietnamE-Magazine: The State of Gaming Creators Vietnam
E-Magazine: The State of Gaming Creators VietnamAppota Group
 
YouGov The power of gaming influencers report 2021
YouGov The power of gaming influencers report 2021YouGov The power of gaming influencers report 2021
YouGov The power of gaming influencers report 2021Social Samosa
 
Demographics of Bingo Players in Canada
Demographics of Bingo Players in CanadaDemographics of Bingo Players in Canada
Demographics of Bingo Players in Canadarleighbennett
 
eSports_Market520.pptx
eSports_Market520.pptxeSports_Market520.pptx
eSports_Market520.pptxssuser683d5a
 
eSports: Quite Possibly the Next Big Thing in Media/Entertainment
eSports: Quite Possibly the Next Big Thing in Media/EntertainmenteSports: Quite Possibly the Next Big Thing in Media/Entertainment
eSports: Quite Possibly the Next Big Thing in Media/EntertainmentColin Sebastian
 
Newzoo Global Games Market Report 2017
Newzoo Global Games Market Report 2017 Newzoo Global Games Market Report 2017
Newzoo Global Games Market Report 2017 Newzoo
 
GameStop Final Paper- MGG 495, Singapore
GameStop Final Paper- MGG 495, SingaporeGameStop Final Paper- MGG 495, Singapore
GameStop Final Paper- MGG 495, SingaporeNicholas Schrager, MBA
 
Publicgaming International (Lottery) Magazine - Nov/Dec 2014
Publicgaming International (Lottery) Magazine - Nov/Dec 2014Publicgaming International (Lottery) Magazine - Nov/Dec 2014
Publicgaming International (Lottery) Magazine - Nov/Dec 2014Oliver Grave
 
World Cup Fans Report 2014 GWI
World Cup Fans Report 2014 GWIWorld Cup Fans Report 2014 GWI
World Cup Fans Report 2014 GWIAllan V. Braverman
 
Building A Gaming Social Brand 2012
Building A Gaming Social Brand 2012Building A Gaming Social Brand 2012
Building A Gaming Social Brand 2012tomchapman
 
Activate Tech & Media Outlook 2018
Activate Tech & Media Outlook 2018Activate Tech & Media Outlook 2018
Activate Tech & Media Outlook 2018Activate
 

Similaire à Adult video gamer market in the u.s. tapping into the new diversity of video game players, the (20)

Activate Tech & Media Outlook 2019
Activate Tech & Media Outlook 2019Activate Tech & Media Outlook 2019
Activate Tech & Media Outlook 2019
 
Accenture pulse-gaming-disruption
Accenture pulse-gaming-disruptionAccenture pulse-gaming-disruption
Accenture pulse-gaming-disruption
 
National Gambling Report 2008
National Gambling Report 2008National Gambling Report 2008
National Gambling Report 2008
 
FA15 Master Final V4
FA15 Master Final V4FA15 Master Final V4
FA15 Master Final V4
 
Modern mobilegamer marketers guide to holiday trends
Modern mobilegamer marketers guide to holiday trendsModern mobilegamer marketers guide to holiday trends
Modern mobilegamer marketers guide to holiday trends
 
Ericsson ConsumerLab: Games move towards connected future
Ericsson ConsumerLab: Games move towards connected futureEricsson ConsumerLab: Games move towards connected future
Ericsson ConsumerLab: Games move towards connected future
 
MGMT4388 TTWO 7
MGMT4388 TTWO 7MGMT4388 TTWO 7
MGMT4388 TTWO 7
 
IS IT TIME TO TAP INTO THE REAL-MONEY MOBILE GAMING BOOM ? Probability_Feb 1...
IS IT TIME TO TAP INTO THE REAL-MONEY MOBILE GAMING BOOM ?  Probability_Feb 1...IS IT TIME TO TAP INTO THE REAL-MONEY MOBILE GAMING BOOM ?  Probability_Feb 1...
IS IT TIME TO TAP INTO THE REAL-MONEY MOBILE GAMING BOOM ? Probability_Feb 1...
 
E-Magazine: The State of Gaming Creators Vietnam
E-Magazine: The State of Gaming Creators VietnamE-Magazine: The State of Gaming Creators Vietnam
E-Magazine: The State of Gaming Creators Vietnam
 
YouGov The power of gaming influencers report 2021
YouGov The power of gaming influencers report 2021YouGov The power of gaming influencers report 2021
YouGov The power of gaming influencers report 2021
 
Demographics of Bingo Players in Canada
Demographics of Bingo Players in CanadaDemographics of Bingo Players in Canada
Demographics of Bingo Players in Canada
 
eSports_Market520.pptx
eSports_Market520.pptxeSports_Market520.pptx
eSports_Market520.pptx
 
eSports: Quite Possibly the Next Big Thing in Media/Entertainment
eSports: Quite Possibly the Next Big Thing in Media/EntertainmenteSports: Quite Possibly the Next Big Thing in Media/Entertainment
eSports: Quite Possibly the Next Big Thing in Media/Entertainment
 
Newzoo Global Games Market Report 2017
Newzoo Global Games Market Report 2017 Newzoo Global Games Market Report 2017
Newzoo Global Games Market Report 2017
 
GameStop Final Paper- MGG 495, Singapore
GameStop Final Paper- MGG 495, SingaporeGameStop Final Paper- MGG 495, Singapore
GameStop Final Paper- MGG 495, Singapore
 
Publicgaming International (Lottery) Magazine - Nov/Dec 2014
Publicgaming International (Lottery) Magazine - Nov/Dec 2014Publicgaming International (Lottery) Magazine - Nov/Dec 2014
Publicgaming International (Lottery) Magazine - Nov/Dec 2014
 
World Cup Fans Report 2014 GWI
World Cup Fans Report 2014 GWIWorld Cup Fans Report 2014 GWI
World Cup Fans Report 2014 GWI
 
Building A Gaming Social Brand 2012
Building A Gaming Social Brand 2012Building A Gaming Social Brand 2012
Building A Gaming Social Brand 2012
 
Activate Tech & Media Outlook 2018
Activate Tech & Media Outlook 2018Activate Tech & Media Outlook 2018
Activate Tech & Media Outlook 2018
 
E sports
E sportsE sports
E sports
 

Plus de MarketResearch.com

Lottery Market in the US 2016-2020
Lottery Market in the US 2016-2020Lottery Market in the US 2016-2020
Lottery Market in the US 2016-2020MarketResearch.com
 
Domestic Bedroom Furniture Market Report – UK 2016-2020 Analysis
Domestic Bedroom Furniture Market Report – UK 2016-2020 AnalysisDomestic Bedroom Furniture Market Report – UK 2016-2020 Analysis
Domestic Bedroom Furniture Market Report – UK 2016-2020 AnalysisMarketResearch.com
 
Fleet Management in the Americas – 6th Edition
Fleet Management in the Americas – 6th EditionFleet Management in the Americas – 6th Edition
Fleet Management in the Americas – 6th EditionMarketResearch.com
 
Cuba - Telecoms, Mobile, Broadband and Digital Media - Statistics and Analyses
Cuba - Telecoms, Mobile, Broadband and Digital Media - Statistics and AnalysesCuba - Telecoms, Mobile, Broadband and Digital Media - Statistics and Analyses
Cuba - Telecoms, Mobile, Broadband and Digital Media - Statistics and AnalysesMarketResearch.com
 
Circulating Tumor Cell, Cell Free DNA, Exosome and Vesicle Cancer Diagnostic ...
Circulating Tumor Cell, Cell Free DNA, Exosome and Vesicle Cancer Diagnostic ...Circulating Tumor Cell, Cell Free DNA, Exosome and Vesicle Cancer Diagnostic ...
Circulating Tumor Cell, Cell Free DNA, Exosome and Vesicle Cancer Diagnostic ...MarketResearch.com
 
Global Connected Car Market (2016 - 2022)
Global Connected Car Market (2016 - 2022)Global Connected Car Market (2016 - 2022)
Global Connected Car Market (2016 - 2022)MarketResearch.com
 
Global In-flight Wifi Market Outlook 2021
Global In-flight Wifi Market Outlook 2021Global In-flight Wifi Market Outlook 2021
Global In-flight Wifi Market Outlook 2021MarketResearch.com
 
Global Internet of Nano Things Market 2016-2020
Global Internet of Nano Things Market 2016-2020Global Internet of Nano Things Market 2016-2020
Global Internet of Nano Things Market 2016-2020MarketResearch.com
 
Customer Experience (CX) in Physician and HCP Engagement
Customer Experience (CX) in Physician and HCP EngagementCustomer Experience (CX) in Physician and HCP Engagement
Customer Experience (CX) in Physician and HCP EngagementMarketResearch.com
 
Global Open Loop Prepaid Cards Market Intelligence, Innovation, Strategy, and...
Global Open Loop Prepaid Cards Market Intelligence, Innovation, Strategy, and...Global Open Loop Prepaid Cards Market Intelligence, Innovation, Strategy, and...
Global Open Loop Prepaid Cards Market Intelligence, Innovation, Strategy, and...MarketResearch.com
 
Smart Clothing and Body Sensors
Smart Clothing and Body SensorsSmart Clothing and Body Sensors
Smart Clothing and Body SensorsMarketResearch.com
 
Global Telecoms - The Big Picture 2016 and Key Industry Statistics
Global Telecoms - The Big Picture 2016 and Key Industry StatisticsGlobal Telecoms - The Big Picture 2016 and Key Industry Statistics
Global Telecoms - The Big Picture 2016 and Key Industry StatisticsMarketResearch.com
 
Investigator Initiated Trial Management Expedite Approval Timelines and Estab...
Investigator Initiated Trial Management Expedite Approval Timelines and Estab...Investigator Initiated Trial Management Expedite Approval Timelines and Estab...
Investigator Initiated Trial Management Expedite Approval Timelines and Estab...MarketResearch.com
 
Green Household Cleaning and Laundry Products
Green Household Cleaning and Laundry ProductsGreen Household Cleaning and Laundry Products
Green Household Cleaning and Laundry ProductsMarketResearch.com
 
Functional Foods: Key Trends by Product Categories and Benefits
Functional Foods: Key Trends by Product Categories and BenefitsFunctional Foods: Key Trends by Product Categories and Benefits
Functional Foods: Key Trends by Product Categories and BenefitsMarketResearch.com
 
Human Capital Management Market by Solution
Human Capital Management Market by SolutionHuman Capital Management Market by Solution
Human Capital Management Market by SolutionMarketResearch.com
 
Power Packaging Technology Trends and Market Expectations
Power Packaging Technology Trends and Market ExpectationsPower Packaging Technology Trends and Market Expectations
Power Packaging Technology Trends and Market ExpectationsMarketResearch.com
 
Natural and Organic Foods and Beverages in the U.S., 4th Edition
Natural and Organic Foods and Beverages in the U.S., 4th EditionNatural and Organic Foods and Beverages in the U.S., 4th Edition
Natural and Organic Foods and Beverages in the U.S., 4th EditionMarketResearch.com
 

Plus de MarketResearch.com (20)

Costco: Leading Research
Costco:  Leading ResearchCostco:  Leading Research
Costco: Leading Research
 
Lottery Market in the US 2016-2020
Lottery Market in the US 2016-2020Lottery Market in the US 2016-2020
Lottery Market in the US 2016-2020
 
Domestic Bedroom Furniture Market Report – UK 2016-2020 Analysis
Domestic Bedroom Furniture Market Report – UK 2016-2020 AnalysisDomestic Bedroom Furniture Market Report – UK 2016-2020 Analysis
Domestic Bedroom Furniture Market Report – UK 2016-2020 Analysis
 
Fleet Management in the Americas – 6th Edition
Fleet Management in the Americas – 6th EditionFleet Management in the Americas – 6th Edition
Fleet Management in the Americas – 6th Edition
 
Cuba - Telecoms, Mobile, Broadband and Digital Media - Statistics and Analyses
Cuba - Telecoms, Mobile, Broadband and Digital Media - Statistics and AnalysesCuba - Telecoms, Mobile, Broadband and Digital Media - Statistics and Analyses
Cuba - Telecoms, Mobile, Broadband and Digital Media - Statistics and Analyses
 
Circulating Tumor Cell, Cell Free DNA, Exosome and Vesicle Cancer Diagnostic ...
Circulating Tumor Cell, Cell Free DNA, Exosome and Vesicle Cancer Diagnostic ...Circulating Tumor Cell, Cell Free DNA, Exosome and Vesicle Cancer Diagnostic ...
Circulating Tumor Cell, Cell Free DNA, Exosome and Vesicle Cancer Diagnostic ...
 
Global Connected Car Market (2016 - 2022)
Global Connected Car Market (2016 - 2022)Global Connected Car Market (2016 - 2022)
Global Connected Car Market (2016 - 2022)
 
Global In-flight Wifi Market Outlook 2021
Global In-flight Wifi Market Outlook 2021Global In-flight Wifi Market Outlook 2021
Global In-flight Wifi Market Outlook 2021
 
Global Internet of Nano Things Market 2016-2020
Global Internet of Nano Things Market 2016-2020Global Internet of Nano Things Market 2016-2020
Global Internet of Nano Things Market 2016-2020
 
Customer Experience (CX) in Physician and HCP Engagement
Customer Experience (CX) in Physician and HCP EngagementCustomer Experience (CX) in Physician and HCP Engagement
Customer Experience (CX) in Physician and HCP Engagement
 
Global Open Loop Prepaid Cards Market Intelligence, Innovation, Strategy, and...
Global Open Loop Prepaid Cards Market Intelligence, Innovation, Strategy, and...Global Open Loop Prepaid Cards Market Intelligence, Innovation, Strategy, and...
Global Open Loop Prepaid Cards Market Intelligence, Innovation, Strategy, and...
 
Smart Clothing and Body Sensors
Smart Clothing and Body SensorsSmart Clothing and Body Sensors
Smart Clothing and Body Sensors
 
Global Telecoms - The Big Picture 2016 and Key Industry Statistics
Global Telecoms - The Big Picture 2016 and Key Industry StatisticsGlobal Telecoms - The Big Picture 2016 and Key Industry Statistics
Global Telecoms - The Big Picture 2016 and Key Industry Statistics
 
Computer Software
Computer SoftwareComputer Software
Computer Software
 
Investigator Initiated Trial Management Expedite Approval Timelines and Estab...
Investigator Initiated Trial Management Expedite Approval Timelines and Estab...Investigator Initiated Trial Management Expedite Approval Timelines and Estab...
Investigator Initiated Trial Management Expedite Approval Timelines and Estab...
 
Green Household Cleaning and Laundry Products
Green Household Cleaning and Laundry ProductsGreen Household Cleaning and Laundry Products
Green Household Cleaning and Laundry Products
 
Functional Foods: Key Trends by Product Categories and Benefits
Functional Foods: Key Trends by Product Categories and BenefitsFunctional Foods: Key Trends by Product Categories and Benefits
Functional Foods: Key Trends by Product Categories and Benefits
 
Human Capital Management Market by Solution
Human Capital Management Market by SolutionHuman Capital Management Market by Solution
Human Capital Management Market by Solution
 
Power Packaging Technology Trends and Market Expectations
Power Packaging Technology Trends and Market ExpectationsPower Packaging Technology Trends and Market Expectations
Power Packaging Technology Trends and Market Expectations
 
Natural and Organic Foods and Beverages in the U.S., 4th Edition
Natural and Organic Foods and Beverages in the U.S., 4th EditionNatural and Organic Foods and Beverages in the U.S., 4th Edition
Natural and Organic Foods and Beverages in the U.S., 4th Edition
 

Dernier

定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一
定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一
定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一lvtagr7
 
Call Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts ServiceCall Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts ServiceTina Ji
 
Call Girls Ellis Bridge 7397865700 Independent Call Girls
Call Girls Ellis Bridge 7397865700 Independent Call GirlsCall Girls Ellis Bridge 7397865700 Independent Call Girls
Call Girls Ellis Bridge 7397865700 Independent Call Girlsssuser7cb4ff
 
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...Amil Baba Dawood bangali
 
(伦敦大学毕业证学位证成绩单-PDF版)
(伦敦大学毕业证学位证成绩单-PDF版)(伦敦大学毕业证学位证成绩单-PDF版)
(伦敦大学毕业证学位证成绩单-PDF版)twfkn8xj
 
Call Girls Near Delhi Pride Hotel New Delhi 9873777170
Call Girls Near Delhi Pride Hotel New Delhi 9873777170Call Girls Near Delhi Pride Hotel New Delhi 9873777170
Call Girls Near Delhi Pride Hotel New Delhi 9873777170Sonam Pathan
 
GRADE 7 NEW PPT ENGLISH 1 [Autosaved].pp
GRADE 7 NEW PPT ENGLISH 1 [Autosaved].ppGRADE 7 NEW PPT ENGLISH 1 [Autosaved].pp
GRADE 7 NEW PPT ENGLISH 1 [Autosaved].ppJasmineLinogon
 
No,1 Amil baba Islamabad Astrologer in Karachi amil baba in pakistan amil bab...
No,1 Amil baba Islamabad Astrologer in Karachi amil baba in pakistan amil bab...No,1 Amil baba Islamabad Astrologer in Karachi amil baba in pakistan amil bab...
No,1 Amil baba Islamabad Astrologer in Karachi amil baba in pakistan amil bab...Amil Baba Company
 
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCRdollysharma2066
 
Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170
Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170
Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170Sonam Pathan
 
The Fine Line Between Honest and Evil Comics by Salty Vixen
The Fine Line Between Honest and Evil Comics by Salty VixenThe Fine Line Between Honest and Evil Comics by Salty Vixen
The Fine Line Between Honest and Evil Comics by Salty VixenSalty Vixen Stories & More
 
Amil baba in Pakistan amil baba Karachi amil baba in pakistan amil baba in la...
Amil baba in Pakistan amil baba Karachi amil baba in pakistan amil baba in la...Amil baba in Pakistan amil baba Karachi amil baba in pakistan amil baba in la...
Amil baba in Pakistan amil baba Karachi amil baba in pakistan amil baba in la...Amil Baba Company
 
Amil Baba In Rawalpindi Kala Jadu Expert Rawalpindi amil baba in rawalpindi j...
Amil Baba In Rawalpindi Kala Jadu Expert Rawalpindi amil baba in rawalpindi j...Amil Baba In Rawalpindi Kala Jadu Expert Rawalpindi amil baba in rawalpindi j...
Amil Baba In Rawalpindi Kala Jadu Expert Rawalpindi amil baba in rawalpindi j...Amil Baba Company
 
Authentic No 1 Amil Baba In Pakistan Authentic No 1 Amil Baba In Karachi No 1...
Authentic No 1 Amil Baba In Pakistan Authentic No 1 Amil Baba In Karachi No 1...Authentic No 1 Amil Baba In Pakistan Authentic No 1 Amil Baba In Karachi No 1...
Authentic No 1 Amil Baba In Pakistan Authentic No 1 Amil Baba In Karachi No 1...First NO1 World Amil baba in Faisalabad
 
Call Girl Price Andheri WhatsApp:+91-9833363713
Call Girl Price Andheri WhatsApp:+91-9833363713Call Girl Price Andheri WhatsApp:+91-9833363713
Call Girl Price Andheri WhatsApp:+91-9833363713Sonam Pathan
 
原版1:1复刻卡尔加里大学毕业证UC毕业证留信学历认证
原版1:1复刻卡尔加里大学毕业证UC毕业证留信学历认证原版1:1复刻卡尔加里大学毕业证UC毕业证留信学历认证
原版1:1复刻卡尔加里大学毕业证UC毕业证留信学历认证gwhohjj
 
Taken Pilot Episode Story pitch Document
Taken Pilot Episode Story pitch DocumentTaken Pilot Episode Story pitch Document
Taken Pilot Episode Story pitch Documentf4ssvxpz62
 
NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...
NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...
NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...Amil Baba Dawood bangali
 
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...Amil Baba Company
 
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand FinaleBiswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand FinaleQui9 (Ultimate Quizzing)
 

Dernier (20)

定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一
定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一
定制(UofT毕业证书)加拿大多伦多大学毕业证成绩单原版一比一
 
Call Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts ServiceCall Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts Service
 
Call Girls Ellis Bridge 7397865700 Independent Call Girls
Call Girls Ellis Bridge 7397865700 Independent Call GirlsCall Girls Ellis Bridge 7397865700 Independent Call Girls
Call Girls Ellis Bridge 7397865700 Independent Call Girls
 
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
NO1 Certified kala ilam Expert In Peshwar Kala Jadu Specialist In Peshwar Kal...
 
(伦敦大学毕业证学位证成绩单-PDF版)
(伦敦大学毕业证学位证成绩单-PDF版)(伦敦大学毕业证学位证成绩单-PDF版)
(伦敦大学毕业证学位证成绩单-PDF版)
 
Call Girls Near Delhi Pride Hotel New Delhi 9873777170
Call Girls Near Delhi Pride Hotel New Delhi 9873777170Call Girls Near Delhi Pride Hotel New Delhi 9873777170
Call Girls Near Delhi Pride Hotel New Delhi 9873777170
 
GRADE 7 NEW PPT ENGLISH 1 [Autosaved].pp
GRADE 7 NEW PPT ENGLISH 1 [Autosaved].ppGRADE 7 NEW PPT ENGLISH 1 [Autosaved].pp
GRADE 7 NEW PPT ENGLISH 1 [Autosaved].pp
 
No,1 Amil baba Islamabad Astrologer in Karachi amil baba in pakistan amil bab...
No,1 Amil baba Islamabad Astrologer in Karachi amil baba in pakistan amil bab...No,1 Amil baba Islamabad Astrologer in Karachi amil baba in pakistan amil bab...
No,1 Amil baba Islamabad Astrologer in Karachi amil baba in pakistan amil bab...
 
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR
8377087607 Full Enjoy @24/7 Call Girls in Patel Nagar Delhi NCR
 
Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170
Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170
Call Girls Near Taurus Sarovar Portico Hotel New Delhi 9873777170
 
The Fine Line Between Honest and Evil Comics by Salty Vixen
The Fine Line Between Honest and Evil Comics by Salty VixenThe Fine Line Between Honest and Evil Comics by Salty Vixen
The Fine Line Between Honest and Evil Comics by Salty Vixen
 
Amil baba in Pakistan amil baba Karachi amil baba in pakistan amil baba in la...
Amil baba in Pakistan amil baba Karachi amil baba in pakistan amil baba in la...Amil baba in Pakistan amil baba Karachi amil baba in pakistan amil baba in la...
Amil baba in Pakistan amil baba Karachi amil baba in pakistan amil baba in la...
 
Amil Baba In Rawalpindi Kala Jadu Expert Rawalpindi amil baba in rawalpindi j...
Amil Baba In Rawalpindi Kala Jadu Expert Rawalpindi amil baba in rawalpindi j...Amil Baba In Rawalpindi Kala Jadu Expert Rawalpindi amil baba in rawalpindi j...
Amil Baba In Rawalpindi Kala Jadu Expert Rawalpindi amil baba in rawalpindi j...
 
Authentic No 1 Amil Baba In Pakistan Authentic No 1 Amil Baba In Karachi No 1...
Authentic No 1 Amil Baba In Pakistan Authentic No 1 Amil Baba In Karachi No 1...Authentic No 1 Amil Baba In Pakistan Authentic No 1 Amil Baba In Karachi No 1...
Authentic No 1 Amil Baba In Pakistan Authentic No 1 Amil Baba In Karachi No 1...
 
Call Girl Price Andheri WhatsApp:+91-9833363713
Call Girl Price Andheri WhatsApp:+91-9833363713Call Girl Price Andheri WhatsApp:+91-9833363713
Call Girl Price Andheri WhatsApp:+91-9833363713
 
原版1:1复刻卡尔加里大学毕业证UC毕业证留信学历认证
原版1:1复刻卡尔加里大学毕业证UC毕业证留信学历认证原版1:1复刻卡尔加里大学毕业证UC毕业证留信学历认证
原版1:1复刻卡尔加里大学毕业证UC毕业证留信学历认证
 
Taken Pilot Episode Story pitch Document
Taken Pilot Episode Story pitch DocumentTaken Pilot Episode Story pitch Document
Taken Pilot Episode Story pitch Document
 
NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...
NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...
NO1 WorldWide Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi ...
 
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...
Amil Baba in Pakistan Kala jadu Expert Amil baba Black magic Specialist in Is...
 
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand FinaleBiswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
Biswanath Byam Samiti Open Quiz 2022 by Qui9 Grand Finale
 

Adult video gamer market in the u.s. tapping into the new diversity of video game players, the

  • 1. Get more info on this report! The Adult Video Gamer Market in the U.S.: Tapping into the New Diversity of Video-Game Players January 1, 2009 This groundbreaking Packaged Facts report provides a detailed analysis of the consumer attitudes and behavior of the 114 million American adults who play video games. Videogamers represent more than half of the adult population and have an aggregate income of $4 trillion. Through the innovative use of data from the Simmons Market Research Bureau National Consumer Survey, this report challenges numerous stereotypes of videogamers. For example, videogamers are far from being slackers who do nothing but sit for hours on end in front of a gaming console or computer screen. In fact, videogamers are exceptionally active consumers. They work out more, go out more and shop more than adult Americans who don’t play video games. Although video games are a primary form of entertainment for many gamers, traditional forms of media and entertainment such as watching television, going to the movies and dining out remain a central part of the leisure-time habits of most video-game players. The report also shows how the population of videogamers is rapidly diversifying beyond the core young male gamer. The prototypical videogamer is now as likely to be a woman as a man. The videogamer population includes 25 million adults in the 55+ age bracket, 13 million retirees and 28 million grandparents. The report begins with an overview of the videogamer market, which is divided into “Avid,” “Moderate” and “Occasional” segments based upon gamers’ degree of involvement with video games. It includes chapters on trends and opportunities in the videogamer market as well as an assessment of the size and growth of the market. The next section of the report provides a detailed analysis of key segments in the videogamer market. Separate chapters present demographic profiles of video-game players and video-game buyers and include detailed data on the types and brands of games played and purchased. Another chapter provides an assessment of three gamer segments of increasing importance to the video-game industry: women, mature videogamers and family gamers.
  • 2. Another section of the report analyzes the consumer behavior of video-game players. One chapter provides an overview of the in-store and online shopping behavior of videogamers. Another chapter provides in-depth profiles of the consumer behavior of videogamers in the areas of financial services, food, fashion and automotive. Other chapters analyze the connection of videogamers with consumer electronics, computers and the Internet. The report continues with a chapter discussing how videogamers use the media and relate to advertising. It concludes with a chapter on the leisure and entertainment choices of videogamers. Read an excerpt from this report below. Additional Information Market Insights: A Selection From The Report Gamers Prime Targets for Financial Services Providers Videogamers represent 58% of consumers who have a new-car loan and 57% of those with a debit card. In other ways, because of the relative youth of many gamers— especially those in the Avid category—videogamers are underserved by the financial services industry and offer long-term possibilities for providers of financial services. For example, while videogamers represent 52% of the population as a whole, they account for only 48% of owners of mutual funds and 49% of those holding money market accounts. [Table 2-4] Videogamers Major Consumers of Traditional Media and Entertainment Outlets Although video games are the main source of entertainment for millions of gamers, there also are millions of videogamers who retain a strong attachment to traditional media. Many also are highly active in a wide range of leisure-time pursuits that stretch far beyond playing video games. For example, gamers represent 60% of consumers with four or more television sets in their household. A substantial majority (56%) of those who exercise regularly at a private club also are members of the videogame population, while 63% of consumers who attended at least three movies in the last 90 days are videogamers. [Table 2-3] Videogamers Driven by Careers Videogamers as a whole hardly fit the definition of slackers. They are more likely than other consumers to want to get to the very top in their career (37% vs. 28%) and to look
  • 3. at their work as a career and not just a job (45% vs. 41%). [Table 8-19] Avid players are more likely to maintain that money is the best measure of success. They also are more likely to give up time with their families in order to advance. [Table 8-20] Videogamers represent 58% of consumers who have a new-car loan and 57% of those with a debit card. In other ways, because of the relative youth of many gamers— especially those in the Avid category—videogamers are underserved by the financial services industry and offer long-term possibilities for providers of financial services. For example, while videogamers represent 52% of the population as a whole, they account for only 48% of owners of mutual funds and 49% of those holding money market accounts. [Table 2-4] Videogamers Major Consumers of Traditional Media and Entertainment Outlets Although video games are the main source of entertainment for millions of gamers, there also are millions of videogamers who retain a strong attachment to traditional media. Many also are highly active in a wide range of leisure-time pursuits that stretch far beyond playing video games. For example, gamers represent 60% of consumers with four or more television sets in their household. A substantial majority (56%) of those who exercise regularly at a private club also are members of the videogame population, while 63% of consumers who attended at least three movies in the last 90 days are videogamers. [Table 2-3] Videogamers Driven by Careers Videogamers as a whole hardly fit the definition of slackers. They are more likely than other consumers to want to get to the very top in their career (37% vs. 28%) and to look at their work as a career and not just a job (45% vs. 41%). [Table 8-19] Avid players are more likely to maintain that money is the best measure of success. They also are more likely to give up time with their families in order to advance. [Table 8-20] In the News Female, Senior Videogamers Boost Market Sales New York, January 15, 2009 - No longer mere child’s play, America’s videogame market has witnessed an influx of new gamers who do not fit the stereotype of being slacker young males. In reality, approximately 114 million American adults, or 52% of the adult population, play videogames and the prototypical gamer is now as likely to be a woman as a man, notes market research publisher Packaged Facts in the all-new report, The Adult Videogamer Market in the U.S.: Tapping into the New Diversity of Video-Game Players.
  • 4. Videogamers are exceptionally active consumers, and aren’t shy about spending portions of their collective $4 trillion income. At the forefront of the gaming revolution is industry juggernaut Nintendo. The introduction of Nintendo’s consumer-friendly Wii and DS systems brought a torrent of gaming options developed for the mass consumer and those who would not typically regard themselves as gamers into a marketplace once dominated by hardcore gamers. Beyond being designated as recreational activity, video games are increasingly employed for practical purposes, particularly for the geriatric generation. The total gamer population includes 25 million adults in the 55 and older age bracket, 13 million retirees, and 28 million grandparents. “New, innovative games are changing the landscape. For example, among the senior population, video games are being used to boost brain power and encourage physical activity. And video games are utilized in hospitals to help patients with rehabilitation and physical therapy,” says Tatjana Meerman, Publisher of Packaged Facts. Adult Videogamer Market in the U.S.: Tapping into the New Diversity of Video-Game Players challenges numerous stereotypes of videogamers by examining three gamer segments of increasing importance to the industry: women, mature videogamers and family gamers. The report contains an overview of the videogamer market, which is divided into “Avid,” “Moderate” and “Occasional” segments. It also includes chapters on trends and opportunities in the market, a detailed analysis of key segments, and an assessment of the size and growth of the market. About Packaged Facts - Packaged Facts, a division of Market Research Group, publishes market intelligence on a wide range of consumer industries, including consumer goods and retailing, foods and beverages, demographics, pet, and financial products. Packaged Facts also offers a full range of custom research services. TABLE OF CONTENTS Chapter 1 Executive Summary Background Introduction Overview of the Report Scope and Methodology Scope of the Market Methodology Trends and Opportunities American Consumers Escape into Video Games as Hard Times Get Harder Adults Take to Video Games in Increasing Numbers Video Games Appeal to All Age Groups Casual Games Drive Change in Videogamer Demographics
  • 5. Nintendo in Forefront of Gaming Revolution Video Games Now Offer More than Just Fun Video-Game Ads Expected to Grow Dramatically Gamers Offer Many Opportunities for Retailers Overview of the Market Gamer Population Totals 114 Million Videogamers Generate Annual Income of $4 Trillion Video-Game Purchases Will Reach $10 Billion in 2013 Older Age Groups and Women Expected to Spark Growth in Videogamer Market Profile of Adult Video-Game Players Video Games Appeal to All Ages Half of Videogamers Are Women Videogamers Have Different Demographic Profile Gender Drives Choice of Games Gaming Habits of Moderate and Occasional Players Differ from Those of Avid Players Gameboy and Nintendo Draw More Female Gamers Online Games Interest Older Women Women Predominate among Cellphone Game Players Young Men Predominate among Offline Computer Gamers Profile of Adult Video-Game Buyers 50 Million Adults Buy Video Games Many Buyers of Video Games Don’t Play Them Avid Players Most Likely to Buy Games Many Players Rent or Borrow Rather than Buy Games Women in the 35- to 44-Year-Old Age Group Account for Largest Segment of All Video-Game Buyers Non-Traditional Video-Game Buyers Gain in Importance Young Males More Likely to Be Big Spenders on Video Games Video-Game Buyers Show Different Demographic Characteristics Emerging Market Segments Women Become Increasingly Influential Force among Moderate and Occasional Videogamers Younger Women More Likely to Play Video Games Older Women Players Outnumber Male Gamers Women Dominate Ranks of Older Online Gamers Women Dominate Cellphone Game Players More than 50 Million Videogamers Have Kids in Household Gameboy Most Popular Brand among Family Gamers Family Videogamers Spend Big on Video Games Grandparents Major Segment of Family Video-Game Segment Parents and Grandparents Turn to Casual Games with Kids Videogamers in 55+ Age Group Total 25 Million Mature Videogamers Favor Cards & Casino Games Playstation and Nintendo Popular among Mature Gamers Video Games Help Pass the Time for Retirees
  • 6. Millions of 55+ Adults Buy Video Games Shopping Patterns Video-Game Players Like to Shop Videogamers Go to Malls More Often Convenience Stores Popular among Videogamers Incentive Offers Capture Attention of Videogamers Videogamers Far More Likely to Make Online Purchase Consumer Profiles Videogamers Keep up with Fashion Gamers Love to Shop for Clothes Videogamers Love to Drive Fast Gamers Use Cars to Express Their Personality Healthy Eating Gets Low Priority Gamers Don’t Count Calories Frozen Dinners Part of Gamer Lifestyle New Food Products Interest Videogamers Videogamers Driven by Careers Videogamers More Likely to Spend than Save Debit Cards More Popular Videogamers Average Users of Credit Cards More Gamers Have Bank Accounts New-Car Loans More Common Many Gamers Have Investments Videogamers Good Customers for Insurance Industry The Role of Consumer Electronics and Computers in the Videogamer Lifestyle Gamers Are Tech-Savvy Videogamers Like to Buy Consumer Electronics Avid Gamers Are Early Adopters More Gamers Shop at Home Electronics Stores More Videogamers Have Cellphones Computers Play Central Role in Gamers’ Households Home Computer Networks More Common Videogamers Major Market for Home Computer Industry Many Videogamers Plan to Buy New Computer in Near Future Videogamers and the Internet Internet Central Part of Videogamers’ Lifestyle Traditional Media Lose Ground among Some Videogamers Gamers Look for New and Interesting Websites Gamers Depend on the Internet Heavy Internet Use Common Media Usage and Receptivity to Advertising Game Players Depend Less on Newspapers Videogamers Read Same Magazines as Other Adult Consumers Gamers Listen to the Radio Television Still Important to Most Video-Game Players Multiple TV Sets Found in Videogamer Households
  • 7. Gamers More Likely to Subscribe to Premium Cable Channels Male Avid Players Watch Channels Geared toward Younger Demographic Moderate Players More Likely to Pay Attention to Product Placement in Video Games Videogamers More Attuned to Product Placement Efforts in TV Shows Leisure and Entertainment Choices Videogamers Work Out Gamers More Active than Other Adults Videogamers Still Read Books Video-Game Players More Likely to Go to the Movies Section I Market Overview Chapter 2 Trends and Opportunities Strategic Trends American Consumers Escape into Video Games as Hard Times Get Harder Adults Take to Video Games in Increasing Numbers Video Games Appeal to All Age Groups Casual Games Drive Change in Videogamer Demographics Games Valued as Social Experience Nintendo in Forefront of Gaming Revolution Video-Game Industry Responds to Growing Popularity of Casual Games Nerds Push Back Video Games Now Offer More than Just Fun Customization is the Name of the Game Advertising and Marketing Trends Gamers Highly Receptive to In-Game Ads Video-Game Ads Expected to Grow Dramatically Growth of Casual Gamers Creates More Opportunities for In-Game Advertisers Sony Opens PS3 to In-Game Advertising In-Game Microtransactions Create New Possibilities for Marketers IKEA Partners with Electronic Arts in Microtransactions Deal Female-Friendly Marketing Approach Praised Original Games Seen as Untapped Opportunity for Marketers Toyota Enters World of Videogaming Honda Targets “Cool Moms” with Web Game 7-Eleven Partners with Game Developer in Slurpee Promotion Market Opportunities Gamers Offer Opportunities for Retailers Table 2-1: Selected Opportunities Related to Shopping Habits of Videogamers Videogamers Especially Attractive to Consumer Electronics Marketers Table 2-2: Selected Opportunities Related to Use of Consumer Electronics by Videogamers Videogamers Major Consumers of Traditional Media and Entertainment Outlets Table 2-3: Selected Opportunities Related to Media and Entertainment Habits of Videogamers
  • 8. Gamers Prime Targets for Financial Services Providers Table 2-4: Selected Opportunities Related to Personal Finances of Videogamers Chapter 3 Overview of the Market Size of the Videogamer Market Gamer Population Totals 114 Million Table 3-1: Number of Video-Game Players by Category and Gender of Player Videogamers Generate Annual Income of $4 Trillion Table 3-2: Aggregate Income of Video-Game Players by Gender and Age Aggregate Income of Avid Players Totals $766 Billion Table 3-3: Aggregate Income of Avid Video-Game Players by Gender and Age Moderate and Occasional Players Wield Greatest Share of Gamers’ Income Table 3-4: Aggregate Income of Moderate Video-Game Players by Gender and Age Table 3-5: Aggregate Income of Occasional Video-Game Players by Gender and Age Online Gamers Wield Income of $875 Billion Table 3-6: Aggregate Income of Online Game-Players by Gender and Age Aggregate Income of Cellphone Gamers Exceeds $450 Billion Table 3-7: Aggregate Income of Cellphone Game-Players by Gender and Age Offline Computer Gamers Have Income of $634 Billion Table 3-8: Aggregate Income of Offline Computer Game-Players by Gender and Age Aggregate Purchases of Video Games Video-Game Purchases Approach $7 Billion Table 3-9: Aggregate Purchases of Video Games in Last 12 Months Non-Gamers Also Important to Video-Game Industry Table 3-10: Aggregate Purchases of Video Games in Last 12 Months by Non- Players Videogamers Spend $5.9 Billion on Games Table 3-11: Aggregate Purchases of Video Games in Last 12 Months by Video- Game Players Avid Players Spend the Most on Video Games Table 3-12: Aggregate Purchases of Video Games in Last 12 Months by Avid Video-Game Players Table 3-13: Aggregate Purchases of Video Games in Last 12 Months by Moderate Video-Game Players Table 3-14: Aggregate Purchases of Video Games in Last 12 Months by Occasional Video-Game Players Video-Game Purchases Will Reach $10 Billion in 2013 Table 3-15: Projected Aggregate Purchases of Video Games, 2008-2013 Projected Growth of the Videogamer Market Population Trends Will Shape Videogamer Market Table 3-16: Videogamers as Percent of Population by Gender and Age Group Table 3-17: Projected Changes in Population by Gender and Age Group, 2008- 2013
  • 9. Growth Factors Analyzed Older Age Groups Expected to Spark Growth in Videogamer Market Table 3-18: Video-Game Players by Gender and Age, 2008 vs. 2013 Table 3-19: Aggregate Income of Video-Game Players by Gender and Age, 2013 Section II Key Market Segments Chapter 4 Profile of Adult Video-Game Players Demographic Profile of Video-Game Players Video Games Appeal to All Ages Figure 4-1: Video-Game Players by Age Group Table 4-1: Age and Gender of Video-Game Players by Category of Player Half of Videogamers Are Women Table 4-2: Women as Number and Percent of Video-Game Players by Age Group Videogamers Have Different Demographic Profile Figure 4-2: Selected Demographic Characteristics, Video-Game Players vs. Others Table 4-3: Demographic Profile of Video-Game Players by Type of Player Types of Games Played Gender Drives Choice of Games Table 4-4: Type of Video Game Rank-Ordered by Popularity among Men and Women Many Women Gravitate to Male-Dominated Games Table 4-5: Type of Video Game Played in Last 6 Months by Gender/Age Segment Avid Players Turn to Many Types of Games Table 4-6: Type of Video Games Played by Category of Game Player Gaming Habits of Moderate and Occasional Players Differ from Those of Avid Players Table 4-7: Type of Video Game Played in Last 6 Months by Category of Player Table 4-8: Percent Playing Each Type of Video Game in Last 6 Months by Category of Player Gameboy and Nintendo Draw More Female Gamers Table 4-9: Brand of Video Game Played in Last 6 Months by Gender/Age Segment Online Games Interest Older Women Table 4-10: Online Video-Game Players vs. Others by Age and Gender Table 4-11: Demographic Profile, Online Video-Game Players vs. Others Women Predominate among Cellphone Game Players Table 4-12: Cellphone-Game Players by Age and Gender Cellphone Game Players More Urban and Multicultural Table 4-13: Demographic Profile, Cellphone-Game Players vs. Others Young Men Predominate among Offline Computer Gamers Table 4-14: Offline Computer Game Players by Age and Gender Table 4-15: Demographic Profile, Offline Computer Game Players vs. Others
  • 10. Profiles of Online, Cellphone and Offline Computer Gamers Vary Dramatically Table 4-16: Game Players by Gender and Age Group and Game Platform Table 4-17: Demographic Profile of Video-Game Players by Game Platform . 91 Chapter 5 Profile of Adult Video-Game Buyers Overview 50 Million Adults Buy Video Games Many Buyers of Video Games Don’t Play Them Table 5-1: Number Buying Video Games in Last 12 Months, Video-Game Players vs. Others Avid Players Most Likely to Buy Games Table 5-2: Number Buying Video Games in Last 12 Months, Video-Game Players vs. Others Table 5-3: Percent of Each Category of Player Buying Video Games in Last 12 Months by Number of Games Purchased Big Spenders Are Mostly Players, Moderate Spenders Include More Non-Players Table 5-4: Amount Spent on Video Games in Last 12 Months, Video-Game Players vs. Others Table 5-5: Percent of Each Category of Player Buying Video Games in Last 12 Months by Amount Spent on Video Games Many Players Rent or Borrow Rather than Buy Games Table 5-6: Percent of Each Category of Player Who Say They Usually Rent or Borrow Video Games from Friends Table 5-7: Percent of Each Category of Player Renting Video Games in Last 12 Months by Number of Games Rented Key Video-Game Buyer Segments Women in the 35- to 44-Year-Old Age Group Account for Largest Segment of All Video-Game Buyers Figure 5-1: Adult Consumers Buying Video Games in Last 12 Months by Gender Table 5-8: Number Buying Video Games in Last 12 Months Rank Ordered by Gender/Age Segment Non-Traditional Video-Game Buyers Gain in Importance Table 5-9: Number of Grandparents Buying Video Games in Last 12 Months by Amount Spent Young Males More Likely to Be Big Spenders on Video Games Table 5-10: Number Spending $200 or More in Last 12 Months by Gender/Age Segment Table 5-11: Number Buying Six or More Video Games in Last 12 Months by Gender/Age Segment Table 5-12: Number Buying Video Games in Last 12 Months Rank Ordered by Gender/Age/Player Segment Table 5-13: Number Spending $150 or More on Video Games in Last 12 Months by Gender/Age/Player Segment Video-Game Buyers Show Different Demographic Characteristics Table 5-14: Demographic Profile of Video-Game Buyers
  • 11. Chapter 6 Emerging Market Segments Women Videogamers Women Become Increasingly Influential Force among Moderate and Occasional Videogamers Table 6-1: Number of Video-Game Players by Category and Gender of Player Younger Women More Likely to Play Video Games Table 6-2: Female Video-Game Players as Percentage of All Video-Game Players and All Women by Age Group Older Women Players Outnumber Male Gamers Table 6-3: Female Avid Video-Game Players as Percentage of All Avid Video- Game Players and All Women by Age Group Table 6-4: Female Moderate Video-Game Players as Percentage of All Moderate Video-Game Players and All Women by Age Group Table 6-5: Female Occasional Video-Game Players as Percentage of All Occasional Video-Game Players and All Women by Age Group Women Dominate Ranks of Older Online Gamers Table 6-6: Female Online Video-Game Players as Percentage of All Online Video-Game Players and All Women by Age Group Women Dominate Cellphone Game Players Table 6-7: Female Cellphone Video-Game Players as Percentage of All Cellphone-Game Players and All Women by Age Group Nintendo DS Appeals to Fashion-Conscious Women Exercise Games Target Working Moms Family Gamers More than 50 Million Videogamers Have Kids in Household Table 6-8: Video-Game Players with Children under 18 as Percentage of All Video-Game Players by Age of Children and Type of Video Game Played Family Gamers Go for Children’s Entertainment and Educational Games Table 6-9: Video-Game Players with Children under 18 as Percentage of All Video-Game Players by Content of Video Game Played Gameboy Most Popular Brand among Family Gamers Table 6-10: Video-Game Players with Children under 18 as Percentage of All Video-Game Players by Brand of Video-Game Console Family Videogamers Spend Big on Video Games Table 6-11: Purchasers of Video Games in Last 12 Months by Adults with Children under 18 in Household as Percent of All Video-Game Purchasers Table 6-12: Purchases of Video Games in Last 12 Months by Adults with Children under 18 in Household, Video-Game Players vs. Others Grandparents Major Segment of Family Video-Game Segment Table 6-13: Grandparents Playing Video Games as Percentage of All Video- Game Players by Type of Video Game Played Playstation and Nintendo Top Choices of Grandparents Table 6-14: Grandparents Playing Video Games by as Percentage of All Video- Game Players by Brand of Video-Game Console
  • 12. Table 6-15: Grandparents Playing Video Games as Percentage of All Video- Game Players by Content of Video Game Played Parents and Grandparents Turn to Casual Games with Kids Game Makers Look to Families Electronic Arts Joins Forces with Hasbro to Attract Families Nintendo Targets Families Through Partnership with Nickelodeon Mature Gamers Videogamers in 55+ Age Group Total 25 Million Table 6-16: Video-Game Players Ages 55+ as Percentage of All Video- Game Players and All Adults Ages 55+ by Type of Video Game Played Mature Videogamers Favor Cards & Casino Games Table 6-17: Video-Game Players Ages 55+ as Percentage of All Video- Game Players by Content of Video Game Played Playstation and Nintendo Popular among Mature Gamers Table 6-18: Video-Game Players Ages 55+ as Percentage of All Video- Game Players and All Adults Ages 55+ by Brand of Video-Game Console Video Games Help Pass the Time for Retirees Table 6-19: Retirees Playing Video Games as Percentage of All Video-Game Players by Type of Video Game Played Millions of 55+ Adults Buy Video Games Table 6-20: Retirees and Adults Ages 55+ as Percentage of All Video-Game Buyers Nintendo Develops Market among Seniors Section III Consumer Behavior of Videogamers Chapter 7 Shopping Patterns of Videogamers Shopping in Stores Video-Game Players Like to Shop Table 7-1: Attitudes toward Shopping, Video-Game Players vs. Others by Gender Table 7-2: Attitudes toward Shopping by Gender and Category of Video- Game Player Videogamers Go to Malls More Often Table 7-3: Percent Visiting Malls in Last 4 Weeks by Gender, Video-Game Players vs. Others Table 7-4: Percent Visiting Malls in Last 4 Weeks by Gender and Category of Video-Game Player Shopping Habits Reflect Demographics and Values of Videogamers Table 7-5: Percent Shopping in Last 3 Months by Category of Retailer by Gender, Video-Game Players vs. Others Table 7-6: Percent Shopping in Last 3 Months by Type of Retail Outlet by Gender and Category of Video-Game Player Convenience Stores Popular among Videogamers
  • 13. Figure 7-1: Percent Shopping at Convenience Stores in Last 4 Weeks by Gender, Video-Game Players vs. Others Incentive Offers Capture Attention of Videogamers Table 7-7: Percent of Households Responding to Incentive Offers by Gender, Video-Game Players vs. Others Gamers Have Average Degree of Concern for Environment Table 7-8: Attitudes toward Shopping for and Buying Environmentally Friendly Products, Video-Game Players vs. Others Shopping Online Videogamers Focus on Online Shopping Table 7-9: Attitudes toward Online Shopping and Buying, Video-Game Players vs. Others by Gender Table 7-10: Attitudes toward Online Shopping and Buying by Gender and Category of Video-Game Player Videogamers Far More Likely to Make Online Purchase Figure 7-2: Percent Placing Internet Order in Last 12 Months by Gender, Video- Game Players vs. Others Figure 7-3: Percent Placing Internet Orders in Last 12 Months by Gender and Category of Video-Game Player Male Videogamers More Likely to Buy Computer Products Online Table 7-11: Items Purchased on Internet in Last 12 Months by Gender, Video- Game Players vs. Others Table 7-12: Items Purchased on Internet in Last 12 Months by Gender and Category of Video-Game Player Videogamers Are Big Online Spenders Table 7-13: Amount Spent on Internet in Last 12 Months by Gender, Video- Game Players vs. Others Table 7-14: Amount Spent on Internet Orders in Last 12 Months by Gender and Category of Video-Game Player Chapter 8 Consumer Profiles of Videogamers Fashion Videogamers Keep up with Fashion Table 8-1: Attitudes toward Fashion, Video-Game Players vs. Others by Gender Table 8-2: Attitudes toward Fashion by Gender and Category of Video- Game Player Videogamers Love to Shop for Clothes Figure 8-1: Percent Who “Really Enjoy Clothes Shopping,” Video-Game Players vs. Others by Gender Table 8-3: Attitudes toward Shopping for Clothes, Video-Game Players vs. Others by Gender Male Avid Gamers Especially Interested in Clothes Table 8-4: Attitudes toward Shopping for Clothes by Gender and Category of Video-Game Player Videogamers More Brand-Loyal
  • 14. Table 8-5: Attitudes toward Clothing Brands, Video-Game Players vs. Others by Gender Automotive Videogamers Love to Drive Fast Figure 8-2: Percent Who Like to Drive Faster than Normal, Video-Game Players vs. Others by Gender Table 8-6: Attitudes toward Driving, Video-Game Players vs. Others by Gender Table 8-7: Attitudes toward Driving by Gender and Category of Video-Game Player Gamers Use Cars to Express Their Personality Table 8-8: Attitudes toward Cars and Personality, Video-Game Players vs. Others by Gender Table 8-9: Attitudes toward Cars and Personality by Gender and Category of Video-Game Player Video-Game Players Interested in Automotive Technology Table 8-10: Reasons for Buying Cars, Video-Game Players vs. Others by Gender Food Healthy Eating Gets Low Priority Figure 8-3: Percent Who Think Their Diet Is Very Healthy, Video-Game Players vs. Others by Gender Table 8-11: Attitudes toward Healthy Eating, Video-Game Players vs. Others by Gender Avid Gamers Least Concerned about Healthy Eating Table 8-12: Attitudes toward Healthy Eating by Gender and Category of Video- Game Player Gamers Don’t Count Calories Table 8-13: Attitudes toward Counting Calories, Video-Game Players vs. Others by Gender Table 8-14: Attitudes toward Counting Calories by Category of Video-Game Player Frozen Dinners Part of Gamer Lifestyle Table 8-15: Attitudes toward Eating Prepared Meals, Video-Game Players vs. Others by Gender Table 8-16: Attitudes toward Eating Prepared Meals by Gender and Category of Video-Game Player New Food Products Interest Videogamers Table 8-17: Attitudes toward Trying New Foods, Video-Game Players vs. Others by Gender Table 8-18: Attitudes toward Trying New Foods by Gender and Category of Video-Game Player Financial Services Videogamers Driven by Careers Table 8-19: Attitudes toward Work and Money, Video-Game Players vs. Others by Gender
  • 15. Table 8-20: Attitudes toward Work and Money by Gender and Category of Video- Game Player Videogamers More Likely to Spend than Save Table 8-21: Attitudes toward Personal Financial Management Issues, Video- Game Players vs. Others by Gender Avid Players Least Likely to Feel Financially Secure Table 8-22: Attitudes toward Personal Financial Management Issues by Gender and Category of Video-Game Player Debit Cards More Popular Table 8-23: Use of ATM/Debit Cards, Video-Game Players vs. Others by Gender Table 8-24: Use of ATM/Debit Cards by Gender and Category of Video- Game Player Videogamers Average Users of Credit Cards Table 8-25: Use of Credit Cards, Video-Game Players vs. Others by Gender Table 8-26: Use of Credit Cards by Gender and Category of Video-Game Player More Gamers Have Bank Accounts Table 8-27: Type of Bank Accounts, Video-Game Players vs. Others by Gender Table 8-28: Type of Bank Accounts by Gender and Category of Video- Game Player New-Car Loans More Common Table 8-29: Type of Loan, Video-Game Players vs. Others by Gender Table 8-30: Type of Loan by Gender and Category of Video-Game Player Many Gamers Have Investments Table 8-31: Type of Investments Owned, Video-Game Players vs. Others by Gender Table 8-32: Type of Investments Owned by Gender and Category of Video- Game Player Videogamers Good Customers for Insurance Industry Table 8-33: Ownership of Insurance Policies, Video-Game Players vs. Others by Gender Table 8-34: Ownership of Insurance Policies by Gender and Category of Video- Game Player Section IV Technology and the Internet Chapter 9 The Role of Consumer Electronics and Computers in the Videogamer Lifestyle Videogamers and Consumer Electronics Gamers Are Tech-Savvy Table 9-1: Attitudes toward Technology, Video-Game Players vs. Others by Gender Table 9-2: Attitudes toward Technology by Gender and Category of Video- Game Player Videogamers Like to Buy Consumer Electronics Table 9-3: Attitudes toward Buying Consumer Electronics, Video-Game Players vs. Others by Gender
  • 16. Avid Gamers Are Early Adopters Table 9-4: Attitudes toward Buying Consumer Electronics Products by Gender and Category of Video-Game Player More Gamers Shop at Home Electronics Stores Table 9-5: Percent Shopping at Home Electronics Stores in Last 3 Months by Gender, Video-Game Players vs. Others More Videogamers Have Cellphones Table 9-6: Ownership and Use of Cellphones by Gender, Video-Game Players vs. Others Table 9-7: Ownership and Use of Cellphones by Gender and Category of Video- Game Player Videogamers and Computers Computers Play Central Role in Gamers’ Households Table 9-8: Ownership of Home Computers by Gender, Video-Game Players vs. Others Table 9-9: Ownership of Home Computers by Gender and Category of Video- Game Player Home Computer Networks More Common Table 9-10: Ownership of Home Computer Network by Gender, Video-Game Players vs. Others Table 9-11: Ownership of Home Computer Network by Gender and Category of Video-Game Player Videogamers Major Market for Home Computer Industry Table 9-12: Most Recent Purchase of Home Computers by Gender, Video- Game Players vs. Others Table 9-13: Most Recent Purchase of Home Computers by Gender and Category of Video-Game Player Table 9-14: Amount Spent on Computer Software in Last 12 Months by Gender, Video-Game Players vs. Others Many Videogamers Plan to Buy New Computer in Near Future Figure 9-1: Percent Planning to Purchase Home Computer in Next 18 Months by Gender, Video-Game Players vs. Others Gamers Spend Many Hours in Front of Computer Screens Table 9-15: Number of Hours Per Week Using Home Computer by Gender, Video-Game Players vs. Others Table 9-16: Number of Hours Per Week Using Home Computer by Gender and Category of Video- Game Player Chapter 10 Videogamers and the Internet Impact of the Internet on the Lifestyle of Videogamers Internet Central Part of Videogamers’ Lifestyle Table 10-1: Impact of the Internet on Lifestyle, Video-Game Players vs. Others by Gender Table 10-2: Impact of the Internet on Lifestyle by Gender and Category of Video- Game Player
  • 17. Traditional Media Lose Ground among Some Videogamers Table 10-3 Impact of the Internet on Media Usage, Video-Game Players vs. Others by Gender Table 10-4 Impact of the Internet on Media Usage by Gender and Category of Video-Game Player Online Habits Gamers Look for New and Interesting Websites Table 10-5: Profile of Online Behavior, Video-Game Players vs. Others by Gender Table 10-6: Profile of Online Behavior by Gender and Category of Video- Game Player Gamers Depend on the Internet Figure 10-1: Percent Using the Internet at Home in Last 7 Days (except email) by Gender, Video-Game Players vs. Others Table 10-7: Method of Access to Internet at Home by Gender, Video-Game Players vs. Others Heavy Internet Use Common Table 10-8: Number of Times Online at Home in Last 7 Days (except email) by Gender, Video-Game Players vs. Others Avid Gamers Even More Connected Figure 10-2: Percent Using the Internet at Home in Last 7 Days (except email) by Gender and Category of Video-Game Player Table 10-9: Number of Times Online at Home in Last 7 Days (except email) by Gender and Category of Video-Game Player Top Websites the Same Table 10-10: Websites Visited in Last 30 Days by Men, Video-Game Players vs. Others Table 10-11: Websites Visited in Last 30 Days by Women, Video-Game Players vs. Others Many Online Activities the Same for Gamers as Non-Gamers Table 10-12: Online Activities in Last 30 Days, Video-Game Players vs. Others Avid and Moderate Players Focus on Different Online Activities Table 10-13: Online Activities of Men in Last 30 Days by Category of Video- Game Player Table 10-14: Online Activities of Women in Last 30 Days by Category of Video- Game Player Section V Media and Entertainment Choices Chapter 11 Media Usage and Receptivity to Advertising Print Media Game Players Depend Less on Newspapers Table 11-1: Attitudes toward Newspapers, Video-Game Players vs. Others by Gender
  • 18. Table 11-2: Attitudes toward Newspapers by Gender and Category of Video- Game Player Magazines Seen as Entertainment Source Table 11-3: Attitudes toward Magazines, Video-Game Players vs. Others by Gender Table 11-4: Attitudes toward Magazines by Gender and Category of Video- Game Player Videogamers Read Same Magazines as Other Adult Consumers Table 11-5: Favorite Magazines of Men, Video-Game Players vs. Others Table 11-6: Favorite Magazines of Women, Video-Game Players vs. Others Radio and Television Gamers Listen to the Radio Table 11-7: Attitudes toward Radio, Video-Game Players vs. Others by Gender Table 11-8: Attitudes toward Radio by Gender and Category of Video-Game Player Television Still Important to Most Video-Game Players Table 11-9: Attitudes toward Video Games and Television by Gender and Category of Video-Game Player Table 11-10: Attitudes toward Television, Video-Game Players vs. Others by Gender Table 11-11: Attitudes toward Television by Gender and Category of Video- Game Player Multiple TV Sets Found in Videogamer Households Table 11-12: Ownership of Television Sets by Gender, Video-Game Players vs. Others Gamers More Likely to Subscribe to Premium Cable Channels Table 11-13: Subscription to Premium Cable Channels by Gender, Video- Game Players vs. Others TV Choices Similar for Male Gamers but Differ for Women Table 11-14: Cable TV Channels Watched by Men in Last 7 Days, Video- Game Players vs. Others Table 11-15: Cable TV Channels Watched by Women in Last 7 Days, Video- Game Players vs. Others Male Avid Players Watch Channels Geared toward Younger Demographic Table 11-16: Cable TV Channels Watched by Men in Last 7 Days by Category of Video-Game Player Table 11-17: Cable TV Channels Watched by Women in Last 7 Days by Category of Video-Game Player Receptivity to Advertising Avid Game Players Especially Receptive to Ads Table 11-18: Attitudes toward Advertising, Video-Game Players vs. Others by Gender Table 11-19: Attitudes toward Advertising by Gender and Category of Video- Game Player Moderate Players More Likely to Pay Attention to Product Placement in Video Games
  • 19. Table 11-20: Attitudes of Video-Games Players toward Product Placement in Video Games by Category of Player Videogamers More Attuned to Product Placement Efforts in TV Shows Table 11-21: Attitudes toward Product Placement, Video-Game Players vs. Others by Gender Chapter 12 Leisure and Entertainment Choices of Video-Game Players Overview of Leisure Activities Videogamers Work Out Table 12-1: Exercise Participation by Gender, Video-Game Players vs. Others Fitness Walking Popular Table 12-2: Favorite Sports of Men, Video-Game Players vs. Others Table 12-3: Favorite Sports of Women, Video-Game Players vs. Others Videogamers More Active than Other Adults Table 12-4: Participation in Leisure Activity/Hobby by Men in Last 12 Months, Video-Game Players vs. Others Table 12-5: Participation in Leisure Activity/Hobby by Women in Last 12 Months, Video-Game Players vs. Others Listening to Music Important to Videogamers Table 12-6: Purchase of Music in Last 12 Months by Gender, Video-Game Players vs. Others Table 12-7: Purchase of Music in Last 12 Months by Gender and Category of Video-Game Player Videogamers Still Read Books Figure 12-1: Percent Buying Books in Last 12 Months, Video-Game Players vs. Others Going Out Gamers Go Out More Table 12-8: Attendance at Live Entertainment Events in Last 12 Months by Gender, Video-Game Players vs. Others Table 12-9: Attendance at Live Entertainment Events in Last 12 Months by Gender and Category of Video-Game Player Fast Food Attracts Videogamers Figure 12-2: Percent Using Family Restaurants by Gender, Video-Game Players vs. Others Figure 12-3: Percent Using Fast-Food Restaurants by Gender, Video-Game Players vs. Others Table 12-10: Use of Fast-Food and Family Restaurants by Gender and Category of Video-Game Player Video-Game Players More Likely to Go to the Movies Figure 12-4: Percent Attending Movie in Last 6 Months by Gender, Video- Game Players vs. Others Table 12-11: Movie Attendance by Gender, Video-Game Players vs. Others Table 12-12: Movie Attendance by Gender and Category of Video-Game Player
  • 20. Appendix Addresses of Selected Videogamer Market Resources Available immediately for Online Download at http://www.marketresearch.com/product/display.asp?productid=2042474 US: 800.298.5699 UK +44.207.256.3920 Int'l: +1.240.747.3093 Fax: 240.747.3004