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www.chromaroma.com
Derby




   Context
   We like big infrastructure &
   big data

                                  Leicester
                                              3
Gaming Location
Becoming mainstream
The magic happens when
fun, data and utility meet




                             5
EXAMPLE - Exercise: Nike+




FUN                DATA




        UTILITY
EXAMPLE - CAR: fiat eco drive




 FUN                  DATA




          UTILITY
PUBLIC TranSPORT - CHROMAROMA




    FUN              DATA




           UTILITY
Why people want to play chromaroma

Curious Cats
•People want to know more about their own travel details,
•People want to visualise their journeys,
•People want to find out WHAT they do,
•People want to see what their journey looks like,
•People want to see how do they fit in to the large picture of London,
•People want to know what their friends are doing
Why people want to play chromaroma

Roleplayers
•People WANT to add magic to their journeys,
•People want to feel like Jason Bourne
•People like role playing (in private, in their heads),
•People want to play a long board game.
•People want to discover new stories in London
•People want to discover new maps over the old
Why people want to play chromaroma

Competitors
•People want to be the “mayor” of London
•People want to be the “best” traveller,
•People want to feel like the know the secret bits of London
•People want to be the best player in London,
or sub sets of these - the missions, the collections, the points
Swiping
User Interface




                 12
Bus Swiping
User Interface
Bike Docking
User Interface
Register
to Play
Scraping
Personal Data
Flow
Data Processing
Playing a Lag
Waiting for 48 hours
MAKING
 EVERY
JOURNEY
 COUNT
Statistics
A profile of travel
ACHIEVEMENTS
Setting Targets for Better Travelling




   Badges and extra points reward users for:
   •Making   numbers of journeys (e.g. 5, 10, 50, 100)
   •Travelling at better times (avoiding rush hour)
   •Being consistently good
   •Improving their habits consistently
   •Completing other parts of the game
22
Visualising
Achievements
MISSIONS
Game Engine as Storytelling Platform




   Creating a better game by:
   •Setting   a challenge e.g. Get Off One Stop Early (G.O.O.S.E)
   •Telling a story that spans more than one journey
   •That is contextual to the location it is told
   •Making continuation irresistible
   •Surprising the player with what’s next
   •Triggering chapters in the story when journeys begin or end, and contacting the user on
   different services with the next part (e.g. E-mail, Facebook)
25
Challenge
not Badges




             < Puzzles
COLLECTIONS
Is It Possible To ‘Complete’ A City?




   Appeal to the completists by:
   •Grouping   together stations & locations by common traits
   •Making  it feel easy to complete Collections
   •Making Collections completable over time (extending the appeal of the game)
   •Surprising the player (E.g. You’ve been to all the stations that begin with ‘V’!)
28
Visualising
Collections
ITEMS
Revenue Generating Objects




   Encourage in-game purchases:
   •By   adding jeopardy that threatens high scores
   •By  making it possible to affect the scores of others
   •By introducing limited edition game items (exclusivity)
   •Introduce ‘Subscriptions’ that provide paying players with more items and exclusive game
   play.
31
32
Visualising
Items




              33
TEAMS
The Commute As Competition




  Create Communities of Commuters:
  •Players   have to join a team
  •Teams  can capture Stations
  •Your swipe could be the one that captures a station (for bonus points and pride)
  •Keen capturers target vulnerable stations
  •The team with the most Stations owns the city.
35
Visualising
Teams
SOCIAL
Sharing and Bragging




   Increase Exposure:
   •Players   invite their friends to play with them
   •Players share their achievements across their social networks at the touch of a button
   •Players work together to achieve more
   •Players encourage each other to travel better
38
39
Visualising Bikes
Bikes Paths like Flight Paths
Security
Protecting your location
from others
Making this
Feel more like...
...this
or even this!
bur realistically more
like this...
One more trip to Canary Wharf and I’ve
completed the East London Mission




                                   I think I’ll get home faster today. That
                                   means I’ll have beaten Dave on the
                                   Leaderboard. Got ya!
Encouraging Positive Behavioural Change
Matt Watkins
Creative Director

Developed with:
  Ruby on Rails
    AS3 / Flex
  Modest Maps
   Cloudmade

   Resources:
wearemudlark.com
chromaroma.com
    tfl.gov.uk
 opendata.gov.uk

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Chromaroma: An Engaging Game for Public Transport

  • 1.
  • 3. Derby Context We like big infrastructure & big data Leicester 3
  • 5. The magic happens when fun, data and utility meet 5
  • 6. EXAMPLE - Exercise: Nike+ FUN DATA UTILITY
  • 7. EXAMPLE - CAR: fiat eco drive FUN DATA UTILITY
  • 8. PUBLIC TranSPORT - CHROMAROMA FUN DATA UTILITY
  • 9. Why people want to play chromaroma Curious Cats •People want to know more about their own travel details, •People want to visualise their journeys, •People want to find out WHAT they do, •People want to see what their journey looks like, •People want to see how do they fit in to the large picture of London, •People want to know what their friends are doing
  • 10. Why people want to play chromaroma Roleplayers •People WANT to add magic to their journeys, •People want to feel like Jason Bourne •People like role playing (in private, in their heads), •People want to play a long board game. •People want to discover new stories in London •People want to discover new maps over the old
  • 11. Why people want to play chromaroma Competitors •People want to be the “mayor” of London •People want to be the “best” traveller, •People want to feel like the know the secret bits of London •People want to be the best player in London, or sub sets of these - the missions, the collections, the points
  • 18. Playing a Lag Waiting for 48 hours
  • 21. ACHIEVEMENTS Setting Targets for Better Travelling Badges and extra points reward users for: •Making numbers of journeys (e.g. 5, 10, 50, 100) •Travelling at better times (avoiding rush hour) •Being consistently good •Improving their habits consistently •Completing other parts of the game
  • 22. 22
  • 24. MISSIONS Game Engine as Storytelling Platform Creating a better game by: •Setting a challenge e.g. Get Off One Stop Early (G.O.O.S.E) •Telling a story that spans more than one journey •That is contextual to the location it is told •Making continuation irresistible •Surprising the player with what’s next •Triggering chapters in the story when journeys begin or end, and contacting the user on different services with the next part (e.g. E-mail, Facebook)
  • 25. 25
  • 26. Challenge not Badges < Puzzles
  • 27. COLLECTIONS Is It Possible To ‘Complete’ A City? Appeal to the completists by: •Grouping together stations & locations by common traits •Making it feel easy to complete Collections •Making Collections completable over time (extending the appeal of the game) •Surprising the player (E.g. You’ve been to all the stations that begin with ‘V’!)
  • 28. 28
  • 30. ITEMS Revenue Generating Objects Encourage in-game purchases: •By adding jeopardy that threatens high scores •By making it possible to affect the scores of others •By introducing limited edition game items (exclusivity) •Introduce ‘Subscriptions’ that provide paying players with more items and exclusive game play.
  • 31. 31
  • 32. 32
  • 34. TEAMS The Commute As Competition Create Communities of Commuters: •Players have to join a team •Teams can capture Stations •Your swipe could be the one that captures a station (for bonus points and pride) •Keen capturers target vulnerable stations •The team with the most Stations owns the city.
  • 35. 35
  • 37. SOCIAL Sharing and Bragging Increase Exposure: •Players invite their friends to play with them •Players share their achievements across their social networks at the touch of a button •Players work together to achieve more •Players encourage each other to travel better
  • 38. 38
  • 39. 39
  • 40. Visualising Bikes Bikes Paths like Flight Paths
  • 44. or even this! bur realistically more like this...
  • 45. One more trip to Canary Wharf and I’ve completed the East London Mission I think I’ll get home faster today. That means I’ll have beaten Dave on the Leaderboard. Got ya!
  • 47. Matt Watkins Creative Director Developed with: Ruby on Rails AS3 / Flex Modest Maps Cloudmade Resources: wearemudlark.com chromaroma.com tfl.gov.uk opendata.gov.uk

Notes de l'éditeur

  1. I Chromaroma is a team game played on London Transport. Where you play as one of a coloured team- red yellow or red. But you also play as an individual and within groups you can define with your friends
  2. Mapping large networks of information for the purposes of game play
  3. Location gaming has come of age there are a lot of different applications out there.
  4. Location gaming has come of age there are a lot of different applications out there.
  5. Lo-tech. Only requiring an oyster card. Creating an imaginary layer on regular activity Passive in the background, happening despite yourself
  6. Assigning relevance to pre-defined activity
  7. Adding significance to physical infrastructure
  8. A crawler scrapes the tfl site for journey history
  9. A crawler scrapes the tfl site for journey history
  10. Ruby used
  11. Like slow food - slow gaming A user has to wait 48 hours to receive the results of their play. we like to think of it as a turn based game.
  12. Location gaming has come of age there are a lot of different applications out there.
  13. Events are processed as Acheivements, Missions and Collections. Relationships are built between you and others and the impact of patterns of activity.
  14. Create an excting playback of the events you planned before. Getting rich feedback and creating visual replay of real event
  15. Show bike journeys
  16. Create an excting playback of the events you planned before. Getting rich feedback and creating visual replay of real event
  17. Create an excting playback of the events you planned before. Getting rich feedback and creating visual replay of real event
  18. Items creates interaction within the interface enabling people to place.
  19. Show bike journeys
  20. If you can follow someones path you can observe a number of interesting behavioural activities. You can choose who sees your journey history. You can find your friends via Twitter and, very soon, Facebook. But be aware, because your Journey History at TFL is 48 hours behind, so is your game data
  21. The goose mission - people discovering that the difference between getting off one stop earlier. Can sometimes be as small as a five minute walk Mother and daughter team discovering London together and apart. Filling in the gaps Discoveing the benefits of auto top-up Swipe out and in within a certain time frame does not incur a cost. It adds a sense of agency to an everyday activity such as swiping an oyster reader Sebastien Detarding talk about gamifying life adding badges and easy rewards is not a game. But we are trying to create an additional act of determination sharing activities coming to gethe to take stations by hitting barriers all at once. Altering behaviour because the existing behaviour is tedious
  22. The goose mission - people discovering that the difference between getting off one stop earlier. Can sometimes be as small as a five minute walk Mother and daughter team discovering London together and apart. Filling in the gaps Discoveing the benefits of auto top-up Swipe out and in within a certain time frame does not incur a cost. It adds a sense of agency to an everyday activity such as swiping an oyster reader Sebastien Detarding talk about gamifying life adding badges and easy rewards is not a game. But we are trying to create an additional act of determination sharing activities coming to gethe to take stations by hitting barriers all at once. Altering behaviour because the existing behaviour is tedious
  23. affecting
  24. Adding bus journeys is a big ask: 600 stations versus 1500 routes and 55,000 stops