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SHOT: 01    MS , Zoom   time: 0.12 sec       SHOT: 02    Zoom, FadeOut     time: 0.16 sec   SHOT: 03    XCU            time: 0.17 sec   SHOT: 04    CU           time: 0.19 sec

approx dur: 4 sec       audio: Fade In, MO   approx dur: 1 sec           audio: MO, SFX     approx dur: 2 sec          audio: MO,       approx dur: 1 sec        audio: MO, SFX




SHOT: 05    WS          time: 0.20 sec       SHOT: 06    MS, Tilt        time: 0.22 sec     SHOT: 07    Zoon in, XCU   time: 0.23 sec   SHOT: 08    Tilt, MS     time: 0.24 sec

approx dur: 2 sec       audio: MO, SFX       approx dur: 1 sec           audio: MO, SFX     approx dur: 1 sec          audio: MO, SFX   approx dur: 1 sec        audio: MO, SFX




SHOT: 09    Tilt, MS    time: 0.25 sec       SHOT: 10    Tilt, Pan       time: 0.27 sec     SHOT: 11     Tilt, Zoom    time: 0.30 sec   SHOT: 12    Tilt, Zoom   time: 0.34 sec

approx dur: 2 sec       audio: MO, SFX       approx dur: 3 sec           audio: MO, SFX     approx dur: 3 sec          audio: MO, SFX   approx dur: 3 sec        audio: MO, SFX
SHOT: 13    Tilt, Zoom, CU   time: 0.35 sec   SHOT: 14    Tilt, Zoom      time: 0.37 sec     SHOT: 15     Tilt, Zoom   time: 0. 39 sec           SHOT: 16    FS          time: 0.41 sec
approx dur: 2 sec            audio: MO, SFX   approx dur: 2 sec           audio: MO, SFX     approx dur: 3 sec         audio: MO, SFX            approx dur: 4 sec       audio: MO, Fade Out




SHOT: 17     CU, Zoom        time: 0.45 sec   SHOT: 18     XCU, Tilt      time: 0.46 sec     SHOT: 19    3/4, Zoom     time: 0.49 sec            SHOT: 20    3/4, Zoom   time: 0.50 sec

approx dur: 1 sec            audio: MO        approx dur: 3 sec           audio: MO, SFX     approx dur: 1 sec         audio: MO, Fade In        approx dur: 2 sec       audio: MO, SFX




SHOT: 21    3/4, Zoom        time: 0.52 sec    SHOT: 22    3/4, Fade in   time: 0.53 sec     SHOT: 23     MS           time: 0.56 sec            SHOT: 24    MS, Zoom    time: 0.57 sec

approx dur: 1 sec            audio: MO, SFX   approx dur: 3 sec            audio: MO, Fade   approx dur: 1 sec         audio: MO, SFX, Fade In   approx dur: 1 sec       audio: MO, SFX
SHOT: 25    MS, Pan    time: 0.58 sec        SHOT: 26     MS, Pan   time: 1.00 sec     SHOT: 27     XCU      time: 1.01 sec    SHOT: 28       MS, Pan    time: 1.02 sec

approx dur: 2 sec        audio: MO, SFX      approx dur: 1 sec        audio: MO, SFX   approx dur: 1 sec       audio: MO, SFX   approx dur: 4 sec         audio: MO, SFX




                                                                                                                                    MS, Zoom




SHOT: 29    MS, Pan     time: 1.06 sec       SHOT: 30    XCU         time: 1.07 sec    SHOT: 31    MS, Zoom   time: 1.08 sec    SHOT: 32       MS, Zoom   time: 1.11 sec

approx dur: 1 sec       audio: MO, Fade In   approx dur: 1 sec       audio: MO, SFX    approx dur: 3 sec      audio: MO, SFX    approx dur: 2 sec         audio: MO, SFX




SHOT: 33     MS, Zoom   time: 1.13 sec       SHOT: 34    MS, Tilt    time: 1.14 sec    SHOT: 35    MS, Zoom   time: 1.15 sec    SHOT: 36       MS,        time: 1.19 sec

approx dur: 1 sec       audio: MO, SFX       approx dur: 1 sec       audio: MO, SFX    approx dur: 4 sec      audio: MO, SFX    approx dur: 3 sec         audio: MO, Fade Out
• Visual Style

  The visual style is frantic & fast like that of an over the top
  action movie, very flamboyant.

  The color palette is bright on the protagonists/antagonists
  to distinguish them from the wvast number “faceless”
  solders you must fight in the game, who are dressed in plain
  grey/white.

  The camera work is mostly comprised of mid-wide shots to
  capture the epic nature of the action & close ups to focus on
  the intensity/emotions of the characters or to focus on the
  direct impact of the action/violence.

  Editing is fast paced to match the flow & speed of the action.
  The editing cuts away frequently to new shots that focus on
  the next occurrence of violence/action.
• Soundtrack

  Soundtrack opens with loud rock music playing
  during the opening action sequence, then switches to
  old traditional Chinese tribal drums to shift the tone
  to one of reverence & seriousness as it introduces
  the other characters in the game, then suddenly shifts
  back into loud rock, as violence begins to erupt again
• The ‘message’

  The genre is one of a Chinese feudal war drama/action
  story played in an action/warfare hack & slack game
  play style.

  Being an already established game series in reintroduces
  us to the old characters & informs us of the latest context
  of their adventures. It does this by showing us each
  character in their “natural” element via a montage of
  scenes. Themes consist of rivalry & nobility
• Gameplay

 The game consists of fighting against a mass army of
 soldiers with a weapon & occasionally a formidable
 rival, It depicts this in the opening action scene of the
 trailer but it isn’t in-game footage & provides the audi
 ence with a more flamboyant/over the top depiction
 of the in game action. The cast of rivals is unfurled in
 the rest of trailer climaxing before the two rivals land
 a blow.
Questions to consider:
1. how does the trailer begin and end? Was it effectively edited and why?
The trailer begins with a fast paced action scene, which immediately grabs our attention then is followed by a lull in the action
by proceeding to reintroduce the cast & then returns to action & builds up to a inconclusive climax.

2. what studio is releasing the trailer? What might you know about them and their previously released games?
Koel is releasing the trailer, they have made 6 previous Dynasty Warrior games & numerous other games also based on the
Three Kingdoms period of Chinese History

3. do trailers always tell you everything you need to know about the game? (if not, where can you get more information?)
No trailers can & will be hype builders of sort, They introduce to the setting, story, possible game content & functions but mostly
serve as a means to grab the consumers attention rather than inform. A good place to attain more info about a video game
product is to await in-game walkthrough footage provide by/for game journalists to describe online.

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Sev_Ali / Manolya_Borg / Anthu_Tran

  • 1.
  • 2. SHOT: 01 MS , Zoom time: 0.12 sec SHOT: 02 Zoom, FadeOut time: 0.16 sec SHOT: 03 XCU time: 0.17 sec SHOT: 04 CU time: 0.19 sec approx dur: 4 sec audio: Fade In, MO approx dur: 1 sec audio: MO, SFX approx dur: 2 sec audio: MO, approx dur: 1 sec audio: MO, SFX SHOT: 05 WS time: 0.20 sec SHOT: 06 MS, Tilt time: 0.22 sec SHOT: 07 Zoon in, XCU time: 0.23 sec SHOT: 08 Tilt, MS time: 0.24 sec approx dur: 2 sec audio: MO, SFX approx dur: 1 sec audio: MO, SFX approx dur: 1 sec audio: MO, SFX approx dur: 1 sec audio: MO, SFX SHOT: 09 Tilt, MS time: 0.25 sec SHOT: 10 Tilt, Pan time: 0.27 sec SHOT: 11 Tilt, Zoom time: 0.30 sec SHOT: 12 Tilt, Zoom time: 0.34 sec approx dur: 2 sec audio: MO, SFX approx dur: 3 sec audio: MO, SFX approx dur: 3 sec audio: MO, SFX approx dur: 3 sec audio: MO, SFX
  • 3. SHOT: 13 Tilt, Zoom, CU time: 0.35 sec SHOT: 14 Tilt, Zoom time: 0.37 sec SHOT: 15 Tilt, Zoom time: 0. 39 sec SHOT: 16 FS time: 0.41 sec approx dur: 2 sec audio: MO, SFX approx dur: 2 sec audio: MO, SFX approx dur: 3 sec audio: MO, SFX approx dur: 4 sec audio: MO, Fade Out SHOT: 17 CU, Zoom time: 0.45 sec SHOT: 18 XCU, Tilt time: 0.46 sec SHOT: 19 3/4, Zoom time: 0.49 sec SHOT: 20 3/4, Zoom time: 0.50 sec approx dur: 1 sec audio: MO approx dur: 3 sec audio: MO, SFX approx dur: 1 sec audio: MO, Fade In approx dur: 2 sec audio: MO, SFX SHOT: 21 3/4, Zoom time: 0.52 sec SHOT: 22 3/4, Fade in time: 0.53 sec SHOT: 23 MS time: 0.56 sec SHOT: 24 MS, Zoom time: 0.57 sec approx dur: 1 sec audio: MO, SFX approx dur: 3 sec audio: MO, Fade approx dur: 1 sec audio: MO, SFX, Fade In approx dur: 1 sec audio: MO, SFX
  • 4. SHOT: 25 MS, Pan time: 0.58 sec SHOT: 26 MS, Pan time: 1.00 sec SHOT: 27 XCU time: 1.01 sec SHOT: 28 MS, Pan time: 1.02 sec approx dur: 2 sec audio: MO, SFX approx dur: 1 sec audio: MO, SFX approx dur: 1 sec audio: MO, SFX approx dur: 4 sec audio: MO, SFX MS, Zoom SHOT: 29 MS, Pan time: 1.06 sec SHOT: 30 XCU time: 1.07 sec SHOT: 31 MS, Zoom time: 1.08 sec SHOT: 32 MS, Zoom time: 1.11 sec approx dur: 1 sec audio: MO, Fade In approx dur: 1 sec audio: MO, SFX approx dur: 3 sec audio: MO, SFX approx dur: 2 sec audio: MO, SFX SHOT: 33 MS, Zoom time: 1.13 sec SHOT: 34 MS, Tilt time: 1.14 sec SHOT: 35 MS, Zoom time: 1.15 sec SHOT: 36 MS, time: 1.19 sec approx dur: 1 sec audio: MO, SFX approx dur: 1 sec audio: MO, SFX approx dur: 4 sec audio: MO, SFX approx dur: 3 sec audio: MO, Fade Out
  • 5. • Visual Style The visual style is frantic & fast like that of an over the top action movie, very flamboyant. The color palette is bright on the protagonists/antagonists to distinguish them from the wvast number “faceless” solders you must fight in the game, who are dressed in plain grey/white. The camera work is mostly comprised of mid-wide shots to capture the epic nature of the action & close ups to focus on the intensity/emotions of the characters or to focus on the direct impact of the action/violence. Editing is fast paced to match the flow & speed of the action. The editing cuts away frequently to new shots that focus on the next occurrence of violence/action.
  • 6. • Soundtrack Soundtrack opens with loud rock music playing during the opening action sequence, then switches to old traditional Chinese tribal drums to shift the tone to one of reverence & seriousness as it introduces the other characters in the game, then suddenly shifts back into loud rock, as violence begins to erupt again
  • 7. • The ‘message’ The genre is one of a Chinese feudal war drama/action story played in an action/warfare hack & slack game play style. Being an already established game series in reintroduces us to the old characters & informs us of the latest context of their adventures. It does this by showing us each character in their “natural” element via a montage of scenes. Themes consist of rivalry & nobility
  • 8. • Gameplay The game consists of fighting against a mass army of soldiers with a weapon & occasionally a formidable rival, It depicts this in the opening action scene of the trailer but it isn’t in-game footage & provides the audi ence with a more flamboyant/over the top depiction of the in game action. The cast of rivals is unfurled in the rest of trailer climaxing before the two rivals land a blow.
  • 9. Questions to consider: 1. how does the trailer begin and end? Was it effectively edited and why? The trailer begins with a fast paced action scene, which immediately grabs our attention then is followed by a lull in the action by proceeding to reintroduce the cast & then returns to action & builds up to a inconclusive climax. 2. what studio is releasing the trailer? What might you know about them and their previously released games? Koel is releasing the trailer, they have made 6 previous Dynasty Warrior games & numerous other games also based on the Three Kingdoms period of Chinese History 3. do trailers always tell you everything you need to know about the game? (if not, where can you get more information?) No trailers can & will be hype builders of sort, They introduce to the setting, story, possible game content & functions but mostly serve as a means to grab the consumers attention rather than inform. A good place to attain more info about a video game product is to await in-game walkthrough footage provide by/for game journalists to describe online.