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Jeffrey Earp (ITD-CNR)
 & Kristian Kiili (TUT)
 Media and Learning
    Conference
 Brussels, Nov. 14-15
MAGICAL snapshot

  What?       learning through collaborative game building

  When?       January 2012 – April 2014 (27 months)

  How?        EACEA LLP KA3 (ICT) Multilateral Projects


              -   Institute for Education Technology, CNR (IT)
              -   Tampere University of Technology - TUT (FI)
  Who?
              -   Manchester Metropolitan University (UK)
              -   Katholieke Universiteit Leuven (BE)

                         Media & Learning Conference, Brussels
15/11/2012
Main project objectives
• Develop and test a learning methodology that addresses four
  key skills: collaboration, creativity, problem-solving and
  digital literacy
• Design and implement a game-based environment that:
      – embodies a collaborative, fun, hands-on approach to learning
      – supports game building in groups … as a game!
• Investigate whether & how the adopted approach & tools can
  contribute to developing soft/transversal skills
• Support broader uptake of collaborative game making in
  educational processes


                          Media & Learning Conference, Brussels
15/11/2012
Target populations
• Students in primary & lower-secondary school

                                plus

• Student teachers and in-service teachers

• Staff in social services & health involved in
  education/training: e.g. for special needs



                   Media & Learning Conference, Brussels
15/11/2012
Core activities
• Creation of digital environments for designing and
  implementing collaborative game building activities
      – MAGOS game building environment
      – pedagogical planning tool
• Short courses for pre/in-service teachers and
  professionals in health sector
• Set of classroom experiments (UK, IT, BE, FI)
• Analysis of collaborative game building &
  key/transversal skills
                      Media & Learning Conference, Brussels
15/11/2012
Main expected outputs
• Magos game authoring environment
• Pedagogical planning tool
• Set of ready-to-go educational games
• Set of reusable pedagogical plans
• Guide for classroom practice
• Toolkit for teacher/educator training courses

                Media & Learning Conference, Brussels
15/11/2012
Media & Learning Conference, Brussels
                                        7
FROM CONSUMERS
TO CREATIVE
PRODUCERS
Magos portal




12/17/2012       Name of the event/initiative   10
Magos game editor
• 1-4 users can create a game
  simultaneously
• Games are created with magic
  spells
• Four different spell sets exits
    –   Level design spells (Architectus)
    –   Physics spells (Physicus)
    –   Audio-visual spells (Artifex)
    –   User experience spells (Principes)
• Users can change spell sets
                      Media & Learning Conference, Brussels
12/17/2012                                                    11
Magos prototype




                 Media & Learning Conference, Brussels
12/17/2012                                               12
Basic game mechanics
             •   Collect
             •   Push
             •   Dialog
             •   Combine
             •   Avoid




12/17/2012                      13
Idea generation tool




12/17/2012           Name of the event/initiative   14
Visit MAGICAL’s stand and test your
  design skills with Magos paper prototype!




12/17/2012          Name of the event/initiative   15
Join us!
www.magical-project.net
                                         www.mendeley.com/groups




                                                 MAGICAL collaborative
magical@itd.cnr.it                               game design for learning
                 Media & Learning Conference, Brussels
15/11/2012
Thank you!


              Kristian Kiili
              Tampere University of Technology




               Media & Learning Conference, Brussels
12/17/2012                                             17

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M&L 2012 - MAGICAL - Learning through collaborative game making - by Jeffrey Earp, Kristian Kiili

  • 1. Jeffrey Earp (ITD-CNR) & Kristian Kiili (TUT) Media and Learning Conference Brussels, Nov. 14-15
  • 2. MAGICAL snapshot What? learning through collaborative game building When? January 2012 – April 2014 (27 months) How? EACEA LLP KA3 (ICT) Multilateral Projects - Institute for Education Technology, CNR (IT) - Tampere University of Technology - TUT (FI) Who? - Manchester Metropolitan University (UK) - Katholieke Universiteit Leuven (BE) Media & Learning Conference, Brussels 15/11/2012
  • 3. Main project objectives • Develop and test a learning methodology that addresses four key skills: collaboration, creativity, problem-solving and digital literacy • Design and implement a game-based environment that: – embodies a collaborative, fun, hands-on approach to learning – supports game building in groups … as a game! • Investigate whether & how the adopted approach & tools can contribute to developing soft/transversal skills • Support broader uptake of collaborative game making in educational processes Media & Learning Conference, Brussels 15/11/2012
  • 4. Target populations • Students in primary & lower-secondary school plus • Student teachers and in-service teachers • Staff in social services & health involved in education/training: e.g. for special needs Media & Learning Conference, Brussels 15/11/2012
  • 5. Core activities • Creation of digital environments for designing and implementing collaborative game building activities – MAGOS game building environment – pedagogical planning tool • Short courses for pre/in-service teachers and professionals in health sector • Set of classroom experiments (UK, IT, BE, FI) • Analysis of collaborative game building & key/transversal skills Media & Learning Conference, Brussels 15/11/2012
  • 6. Main expected outputs • Magos game authoring environment • Pedagogical planning tool • Set of ready-to-go educational games • Set of reusable pedagogical plans • Guide for classroom practice • Toolkit for teacher/educator training courses Media & Learning Conference, Brussels 15/11/2012
  • 7. Media & Learning Conference, Brussels 7
  • 10. Magos portal 12/17/2012 Name of the event/initiative 10
  • 11. Magos game editor • 1-4 users can create a game simultaneously • Games are created with magic spells • Four different spell sets exits – Level design spells (Architectus) – Physics spells (Physicus) – Audio-visual spells (Artifex) – User experience spells (Principes) • Users can change spell sets Media & Learning Conference, Brussels 12/17/2012 11
  • 12. Magos prototype Media & Learning Conference, Brussels 12/17/2012 12
  • 13. Basic game mechanics • Collect • Push • Dialog • Combine • Avoid 12/17/2012 13
  • 14. Idea generation tool 12/17/2012 Name of the event/initiative 14
  • 15. Visit MAGICAL’s stand and test your design skills with Magos paper prototype! 12/17/2012 Name of the event/initiative 15
  • 16. Join us! www.magical-project.net www.mendeley.com/groups MAGICAL collaborative magical@itd.cnr.it game design for learning Media & Learning Conference, Brussels 15/11/2012
  • 17. Thank you! Kristian Kiili Tampere University of Technology Media & Learning Conference, Brussels 12/17/2012 17

Editor's Notes

  1. How many of you have played digital games?How many of you have created a digital game?How many of you have created a digital game in multiuser game creation environment?
  2. Current school system - We have to introduce new learning methods to answer the demands of our society
  3. By selecting game-authoring approach instead of programming we want to make the adoption of the environment easier for the end users.Focus on creative processes and 21st century skills
  4. Imagine that Jeff is a stone in the game world. He is solid object. I will cast a spell on the stone to make it pushable. Tadaa!
  5. The example game is platform, but you can do more. Top-down, puzzle elements
  6. push two hydrogen atoms together to form h2 -> push h2 molecule together with oxygen atom to form water (h20).2) push water to fire in order to put out the fire SOKOBAN
  7. Sometimes it is hard to generate ideas for the gameTeachers would like to direct students attention to certain learning themeCame should not always need to be educational – design process itself is the learning situation
  8. Paper prototype can be used to teach the idea of Magos