Your SlideShare is downloading. ×
Future Proof Design and the Platform Design Canvas
Prochain SlideShare
Chargement dans... 5

Thanks for flagging this SlideShare!

Oops! An error has occurred.

Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Future Proof Design and the Platform Design Canvas


Published on

This presentation was given as an introduction of a workshop on the platform design canvas during the Barcelona Design Thinking Week at the Elisava Design and Engineering School. ...

This presentation was given as an introduction of a workshop on the platform design canvas during the Barcelona Design Thinking Week at the Elisava Design and Engineering School.

The objective of the canvas is to help people design Platforms and Ecosystems not only one shot, one feature, linear products.

The canvas itself is derived by the Business Model Canvas of which it tries to overcome the limitations when applied in Platform Design.

The Platform Design Canvas is currently in Live Edit here

Context post:

Published in: Design, Technologies, Affaires

37 commentaires
382 mentions J'aime
Aucun téléchargement
Total des vues
Sur Slideshare
À partir des ajouts
Nombre d'ajouts
Ajouts 0
No embeds

Signaler un contenu
Signalé comme inapproprié Signaler comme inapproprié
Signaler comme inapproprié

Indiquez la raison pour laquelle vous avez signalé cette présentation comme n'étant pas appropriée.

No notes for slide


  • 1. Future Proof Design“Ideas to design Resilient, Enduring and Meaningful Businesses (&products)” Simone Cicero /@meedabyte Barcelona Design Thinking Week 13
  • 2. crisis
  • 3. per – capita needs global use/availability
  • 4. “It is wholly a confusion of ideas to suppose that the economical use of resources is equivalent to a diminished consumption. The very contrary is the truth.” William Stanley Jevons
  • 5. We could have expected
  • 6. A crisis is any event that is, or expected to lead to, an unstable and dangerous situation affecting an individual, group, community, or whole society. Crises are deemed to be negative changes in the security, economic, political, societal, or environmental affairs, especially when they occur abruptly, with little or no warning. More loosely, it is a term meaning 'a testing time' or an 'emergency event'.
  • 7. #occupygezipark
  • 8. A clash of visions
  • 9. A clash of powers
  • 10. “In a time when technologies have drastically reduced the efficient scale of production, capital, instead of adapting itself to this reality, has fled towards the opacity of securitization and large- scale short selling. “ David De Ugarte, Las Indias
  • 11. Disownership
  • 12. From Albert Canigueral,
  • 13. A global discourse
  • 14. “Last year the impacts of climate change, cost Unilever more than 200M€. Even if you can ignore this, you cannot ignore the growth of social media, which will be ruthless to businesses that are judged to be making the world a worse place, not a better one. So many companies are waking up and realising that they can be inside the tent, shaping solutions, future-proofing their businesses, strengthening their ties with their existing consumers and reaching new ones.” Paul Polman CEO Unilever
  • 15. Can’t hide
  • 16. “In fact, morality becomes their most powerful product, forging a lasting connection with constituents by out-behaving their competition.” Tim Leberecht CMO Frog Design
  • 17. Once, you could even design stupid, inefficient, absurd products and succeed.
  • 18. Now you can’t.
  • 19. Designing products for today
  • 20. is that complicated
  • 21. Apple launched the appstore making the phone a platform for use case innovation July 10, 2008
  • 22. No more monolithic products
  • 23. Modularity Customizability Hackability
  • 24. pioneers
  • 25. Make & Sell
  • 26. tools Facilitated Contexts/Channels
  • 27. DIY (and maybe sell)
  • 28. Nahia: a customizable bikini!
  • 29. Allow Peers to create for other Peers (that can make and sell)
  • 30. Peer producers
  • 31. A step further: the right to access
  • 32. not enough anymore
  • 33.
  • 34. INNOVATION: where to go?
  • 35. Community Centric User Centric
  • 36. co-creation
  • 37. no more just a fancy word to use at work
  • 38. “We take to heart what our community thinks of us. It’s a challenge to listen to the community and try to evolve with it. We learned a long time ago that although we cannot make everyone happy, we should listen to as many people as possible. Our job is to pick the best path to support that community. I can give you many examples where our gut told us one thing and the community pulled us in another, better direction.” Nathan Seidle, Founder of Sparkfun
  • 39. “the best path to support that community”
  • 40. ”The art of creating software and building new things was starting to get celebrated at these hackathons,” Where there was a hackathon, there was Twilio. Jeff Lawson, CEO/Cofounder of Twilio
  • 41. Letting the community drive
  • 42. Ok, but how?
  • 43. identify behaviors transactions relations
  • 44. spot new exchange markets social capital creation
  • 45. facilitate interaction and value exchange
  • 46. through channels
  • 47. A platform
  • 48. A platform grants freedoms to allow the peers add value. Peers perform exchanges and transactions. Channels are provided to facilitate.
  • 49. Use Case innovation happens at the peers level. The creation of new and improved channels is the mission of the platform stakeholders.
  • 50. Illustration by Simon Wardley - ILC Cycle
  • 51. “Let us suppose you were a provider of utility computing infrastructure services and one of these new higher orders systems (e.g. big data systems built with hadoop) started to diffuse. … you could detect this diffusion in close to real time and hence rapidly decide to commoditize any new activity … in this case by introducing something like Amazon Elastic Map Reduce. Naturally, you’d be accused of eating the ecosystem if you did this repeatedly but at the same time your new component services would help grow the ecosystem and create new higher order services. ” Simon Wardley, from
  • 52. The more a player has direct access to the customer base, the more it could decide what to commoditize and iterate ILC cycles, staying ahead with new product offerings.
  • 53. Innovating the platform concerns: Commoditization vs Commonification
  • 54. Commons Centric Community Centric
  • 55. +
  • 56. distributed capital means less interest in rents
  • 57. inherently open
  • 58. risks in competitive advantage
  • 59. shared innovation
  • 60. openness is a resilience strategy
  • 61. “Sustainability is all about figuring out how to be in business forever, avoiding the temptation to overreach, to maximize near term profits at the expense of long term health. It is about adapting the business to changing market dynamics. It is about building a team and a culture that can survive and keep going.” Fred Wilson, VC
  • 62. companies are communities
  • 63. Communities can be products
  • 64. Communities are companies
  • 65. “Inside the company, though, we all take on the role that suits the work in front of us. Everyone is a designer. Everyone can question each other’s work. Anyone can recruit someone onto his or her project. Everyone has to function as a “strategist,” which really means figuring out how to do what’s right for our customers. We all engage in analysis, measurement, predictions, evaluations” From Valve’s Handbook for new Employees
  • 66. It’s not only about product design, it’s also about enterprise design
  • 67. the enterprise IS the product
  • 68. see it as a platform
  • 69. 1. Enable value creation 2. Facilitate value exchange 3. Extract fair value 4. Listen to communities
  • 70. the Platform Design Canvas
  • 71. A fork of the business model canvas
  • 72. This work is a fork of the Business Model Generation Canvas by Alex Osterwalder ( and is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License , To view a copy of this license, visit sa/3.0/. The Platform Design Canvas is in Live Editing
  • 73. To be used: • Design with ecosystems in mind • Identify value creation contexts • Identify peer segments and actors • Identify opportunities (emerging transactions) • Create new channels •Identify community support services • Identify exchange currencies
  • 74. What peer segments are present in the ecosystem? They could be producers, consumers or prosumers playing both the roles
  • 75. How's the value created? In what forms?
  • 76. What are the recurring transactions between the peer segments composing the ecosystem?
  • 77. Through which channels do the peer segments get in contact and execute transactions?
  • 78. How is the value exchanged and in what forms?
  • 79. What are the key stakeholders contributing to the platform operation and mission?
  • 80. What services are available for the community to support value creation?
  • 81. What are the key components of the platform? (resources, formats, infrastructures)
  • 82. Where is the value extracted and in what forms?
  • 83. Examples
  • 84. iOS App store Developers Indie studios Dev houses App purchase App review App recommen. App store IDE App checking Promotions Apple AD network Payment GW New Use Cases Cash flows for devs Brand visibility Ad interaction Users Tech Firms SMBs WWDC 30% fee on transactionsApps purchase / Money Reviews / Cred IDE access fee
  • 85. Wordpress Developers Bloggers Agencies Wordpress SW Wordcamp Runnnig Wordpress New Use Cases Brand visibility Starting a blog Fees for upgrades / Money Reviews / Cred Tech Firms Premium Theme purchhase Purchases on Third party shops Upgrading a blog Third Party marketplaces Personalized L&F Third party stores/ecosystem Browser providers Developers WP backends LAMP Stack Theme upgrades / Money Free Code
  • 86. First test run of the #Pdcanvas @Barcelona Design Thinking Week 2013: Designing a platform for the socialization of traditional games
  • 87. THANKS get in touch! @meedabyte workshops & consulting