Minko is a platform to display, share and interact with 3D content from anywhere, whether you're on a web browser, a workstation, or a device that fits in your pocket. In order to reach those targets with the team we have, we had to go with a cross-platform, hybrid solution that would enable fast UI development with native 3D performances. So we built one, on top of many open source projects, using C++. This talk will discuss our approach for building cross-platform HTML5 interfaces, with a C++/JS bridge to bind DOM APIs, and the tricks we use to make them responsive (spoiler: React is one of them).