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Episode 15
RAPID PAPER
PROTOTYPING
UX Workshop
June 29th, 2016
Todays focus
IDEATE A
SOLUTION
VALIDATE
ASSUMPTIONS
IDENTIFY
OPPORTUNITIES
How we’ll spend our time together
• Warm Up Exercise
• Discuss the Problem
• Paper Prototyping
B R E A K
• Usability Testing
• Planning Iteration
• Showcase
• Wrap Up
UX = User Experience
User Experience Design
“Is the process of enhancing user satisfaction by
improving the usability, accessibility, and
pleasure provided in the interaction between the
user and the product.”
– Wikipedia
User Experience Design
“Is the process of enhancing user satisfaction by
improving the usability, accessibility, and
pleasure provided in the interaction between the
user and the product.”
– Wikipedia
Looks a lot like behavioral psychology,
cognitive science, ethnographic research …
to develop products
UX = User Experience
UX is not UI
A beautiful UI is part of
the User Experience
UX = User Experience
UX is not UI
How features should work?
Poor planning =
Dangerous execution
Fixing, redoing, disposing is…
expensive...very
What users think, need
and expect
USER RESEARCH
We changed the world...
We changed the world...
...and it’s changing us in return
“UX Without User
Research Is Not UX”
UX DESIGN PROCESS
UX DESIGN PROCESS
How can we translate
User Feedback into
functional Products?
Rapid Paper
Prototyping
• Low Cost
• Early feedback
• Pretty flexible
• Correct issues
• Save money and resources!
Usability Testing
• Focus on fixing critical issues
detected directly from the
users
• What people say and what
people do
• Measure behavior, not
preferences
How many users to test?
Usually 5 usersare enough to spot the major issues at the interface level.
Norman Nielsen Group:
“This lets you find almost as many usability problems as you'd
find using many more test participants.”
Source Article
→ Individually read the problem
definition worksheet
→ As a team think what kind of
app would solve the problem
→ Together list the amount of
sections you’ll prototype on this
workshop
EXERCISE #1
Define Sections
of Your App
15 MINS
How would it work?
TASKFLOW
IDEATION TESTING IMPLEMENTATIONDISCOVERY
EXERCISE #2
Draw Paper
Prototypes of
Your App
30 MINS
→ As a team draw the sections of
your app
→ At least 3 sections
→ Don’t forget the intro screen with
a quick fictional logo
→ Plus a splash screen with any
logo
Visual
Prototypes
IDEATION TESTING IMPLEMENTATIONDISCOVERY
Break time
5 MINS
1. Let the user describe the section you’re showing to
him/her
1. Ask the user to perform the main task.
“What would you do to share this photo?
3. Ask the user to describe what he expects to happen
after the task is completed
4. Always ask why. Don’t sell the app
How to test?
IDEATION TESTING IMPLEMENTATIONDISCOVERY
Examples VIDEO [ Link ]
EXERCISE #3
Define Tasks
to Test
5 MINS
→ Identify what goals you want
users to achieve on each sections
→ Assign a moderator and note
takers
→ Get familiar with the workflow
Define Tasks
IDEATION TESTING IMPLEMENTATIONDISCOVERY
EXERCISE #3
Usability
Testing
20 MINS
→ Welcome your users
→ Introduce yourself and the
team
→ Briefly explain the activity
→ Don’t sell the app
→ Tell them you can’t answer
questions for now
List Critical
Errors detected
IDEATION TESTING IMPLEMENTATIONDISCOVERY
EXERCISE #2
Iteration of
the Prototype
5 MINS
→ As a team improve your app by
correcting the issues found
→ You can add, remove, correct,
pivote
Show how good you were...
1. How does your app work?
1. What issues did you find?
1. What’s your Aha! Moment
IDEATION TESTING IMPLEMENTATIONDISCOVERY
Takeaways
1. Watch users in action. Look for patterns and common issues
2. Don’t take the provided feedback as literal
3. Don’t attempt to fix all the issues you found, focus on
critical errors first
4. Define a design plan for the next iteration.
5. Test again, again, and again!!!
Misael León
UX Design Researcher
mleon@nearsoft.com
misaello
Axel Valdez
Front End Designer
avaldez@nearsoft.com
axel
Muchas Gracias!
You’re Awesome!
Revista Software Guru
Our Awesome Blog
Examples VIDEO [ Link ]
Pop App VIDEO [ Link ]
Pop App In
Useful Tools for Prototyping
UXPin To make digital wireframes
Pop App To make paper “apps”
InVision To create visual prototypes
Moqups To create rapid wireframes
Balsamiq To create rapid wireframes
Unbounce To create landing pages
Proto.io To create rapid wireframes
Comp CC To create rapid wireframes
Sketch For hi-fi prototypes
Fluid UI For mobile prototypes
Atomic.io To create visual prototypes
Macaw For responsive prototypes
Mobile and Tablet Layouts
Get printable
layout here
Get printable
layout here
Download,
Print and
Draw
Useful Literature
1. Usability Testing Script by Misael
2. UX Without User Research
3. Usability Testing
4. How to Conduct a Usability Testing
5. Paper Prototyping as a Usability Testing Technique
6. 10 Usability Heuristics
7. Universal Methods of Design Book
8. UX Week 2015 Conferences Videos
9. List of Cognitive Bias
10. 10 Usability Heuristics for User Interface Design
11. The Era of Living Services by Fjord
12. Universal Methods of Design (Book)
13. The State of UX 2015/2016
14. UX Checklist Project
15. UX Service Design Tools & Techniques
16. My Best Advice for Conducting User Interviews
17. Guerrilla Research Tactics and Tools
18. The Psychologist’s View of UX Design
19. A collection of tools, links, events, methods and
deliverables from the UX Design universe
1. Usa temas de referencia en lugar de preguntas preguntas seriadas. Ver ejemplo en next
slide.
2. Procura tener una conversación amena con tu usuario. No sigas un cuestionario.
3. Puedes hablar sobre cualquier tema que te ayude a entender el problema.
4. No pierdas el rumbo, recuerda tu objetivo.
5. Haz preguntas abiertas. Las preguntas de “SI/NO” no ayudan mucho.
6. No induzcas la respuesta. No juzgues las respuestas.
7. Pregunta siempre ¿Por qué? y luego ¿Por qué? ¿Por qué? ¿Por qué?
8. Escucha. No des tu opinión
9. Siente empatía.
How to Interview People?
Problema a explorar: Prevención de Obesidad
Temas sugeridos durante entrevista:
Hábitos alimenticios
● Dieta diaria
● Comida favorita
● Comida menos favorita
● Tips de nutrición
● Esfuerzos para bajar de peso
● Gusto por la cocina
● Quién cocina en casa
● Costumbre de comer fuera
● Sobre dietas
Ejercicio
● Esfuerzos actuales
● Sobre deportes que practica
● Sobre el ejercicio que hace
● Familia y ejercicio
● Amigos y ejercicio
● Constancia en el ejercicio
● Esfuerzos pasados
● Esfuerzo para mantener el peso
Salud
● Sobre médicos actuales
● Sobre nutriólogos
● Sobre cultura de ir al médico en
la familia
● Sobre casos por los cuales va al
médico
● Experiencias que haya
escuchado sobre nutriólogo
● Sobre dietas y estilos
● Sobre vegetarianos
● Sobre comidas saludables
Example of Structured Open Interview
Problem to explore: Saving Habits
Suggested topics during the interview:
About Money & Savings About Spending About Budgeting
Example of Structured Open Interview
● Reasons to save
● Current financial status
overview
● Current saving status
● Personal attitude towards
money
● Thoughts about banks
● Savings in the family
● About ideal retirement
● Extra income plans
● Saving management
● Plan for future savings
● Decision making about big
purchases
● Evaluation of a good purchase
● Attitudes regarding credit
● If they perceive themselves as
big or small spenders
● Current credit reasons
● What concepts drain out your
budget: Food, Rent, Bills,
Clothes, Leisure, Gadgets,
Travels.
● Budget barriers
● Money planification
● Planned future purchases
● How they track expenses
● About cost projections
● How they define budget goals
● Managing personal budget vs
family budget
● Budget tools they use
Join us!
We have +36 open positions!
+info
nearsoft.com/join-us
jobs@nearsoft.com
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Rapid Paper Prototyping Workshop — Campus Party GDL 2016

  • 1. Episode 15 RAPID PAPER PROTOTYPING UX Workshop June 29th, 2016
  • 3. How we’ll spend our time together • Warm Up Exercise • Discuss the Problem • Paper Prototyping B R E A K • Usability Testing • Planning Iteration • Showcase • Wrap Up
  • 4. UX = User Experience
  • 5. User Experience Design “Is the process of enhancing user satisfaction by improving the usability, accessibility, and pleasure provided in the interaction between the user and the product.” – Wikipedia
  • 6. User Experience Design “Is the process of enhancing user satisfaction by improving the usability, accessibility, and pleasure provided in the interaction between the user and the product.” – Wikipedia Looks a lot like behavioral psychology, cognitive science, ethnographic research … to develop products
  • 7. UX = User Experience UX is not UI
  • 8. A beautiful UI is part of the User Experience UX = User Experience UX is not UI
  • 11. Fixing, redoing, disposing is… expensive...very
  • 12. What users think, need and expect USER RESEARCH
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  • 20. We changed the world...
  • 21. We changed the world... ...and it’s changing us in return
  • 25. How can we translate User Feedback into functional Products?
  • 26. Rapid Paper Prototyping • Low Cost • Early feedback • Pretty flexible • Correct issues • Save money and resources!
  • 27. Usability Testing • Focus on fixing critical issues detected directly from the users • What people say and what people do • Measure behavior, not preferences
  • 28. How many users to test? Usually 5 usersare enough to spot the major issues at the interface level. Norman Nielsen Group: “This lets you find almost as many usability problems as you'd find using many more test participants.” Source Article
  • 29. → Individually read the problem definition worksheet → As a team think what kind of app would solve the problem → Together list the amount of sections you’ll prototype on this workshop EXERCISE #1 Define Sections of Your App 15 MINS
  • 30. How would it work? TASKFLOW IDEATION TESTING IMPLEMENTATIONDISCOVERY
  • 31. EXERCISE #2 Draw Paper Prototypes of Your App 30 MINS → As a team draw the sections of your app → At least 3 sections → Don’t forget the intro screen with a quick fictional logo → Plus a splash screen with any logo
  • 34. 1. Let the user describe the section you’re showing to him/her 1. Ask the user to perform the main task. “What would you do to share this photo? 3. Ask the user to describe what he expects to happen after the task is completed 4. Always ask why. Don’t sell the app How to test? IDEATION TESTING IMPLEMENTATIONDISCOVERY
  • 36. EXERCISE #3 Define Tasks to Test 5 MINS → Identify what goals you want users to achieve on each sections → Assign a moderator and note takers → Get familiar with the workflow
  • 37. Define Tasks IDEATION TESTING IMPLEMENTATIONDISCOVERY
  • 38. EXERCISE #3 Usability Testing 20 MINS → Welcome your users → Introduce yourself and the team → Briefly explain the activity → Don’t sell the app → Tell them you can’t answer questions for now
  • 39. List Critical Errors detected IDEATION TESTING IMPLEMENTATIONDISCOVERY
  • 40. EXERCISE #2 Iteration of the Prototype 5 MINS → As a team improve your app by correcting the issues found → You can add, remove, correct, pivote
  • 41. Show how good you were... 1. How does your app work? 1. What issues did you find? 1. What’s your Aha! Moment IDEATION TESTING IMPLEMENTATIONDISCOVERY
  • 42. Takeaways 1. Watch users in action. Look for patterns and common issues 2. Don’t take the provided feedback as literal 3. Don’t attempt to fix all the issues you found, focus on critical errors first 4. Define a design plan for the next iteration. 5. Test again, again, and again!!!
  • 43. Misael León UX Design Researcher mleon@nearsoft.com misaello Axel Valdez Front End Designer avaldez@nearsoft.com axel Muchas Gracias! You’re Awesome! Revista Software Guru Our Awesome Blog
  • 45. Pop App VIDEO [ Link ] Pop App In
  • 46. Useful Tools for Prototyping UXPin To make digital wireframes Pop App To make paper “apps” InVision To create visual prototypes Moqups To create rapid wireframes Balsamiq To create rapid wireframes Unbounce To create landing pages Proto.io To create rapid wireframes Comp CC To create rapid wireframes Sketch For hi-fi prototypes Fluid UI For mobile prototypes Atomic.io To create visual prototypes Macaw For responsive prototypes
  • 47. Mobile and Tablet Layouts Get printable layout here Get printable layout here Download, Print and Draw
  • 48. Useful Literature 1. Usability Testing Script by Misael 2. UX Without User Research 3. Usability Testing 4. How to Conduct a Usability Testing 5. Paper Prototyping as a Usability Testing Technique 6. 10 Usability Heuristics 7. Universal Methods of Design Book 8. UX Week 2015 Conferences Videos 9. List of Cognitive Bias 10. 10 Usability Heuristics for User Interface Design 11. The Era of Living Services by Fjord 12. Universal Methods of Design (Book) 13. The State of UX 2015/2016 14. UX Checklist Project 15. UX Service Design Tools & Techniques 16. My Best Advice for Conducting User Interviews 17. Guerrilla Research Tactics and Tools 18. The Psychologist’s View of UX Design 19. A collection of tools, links, events, methods and deliverables from the UX Design universe
  • 49. 1. Usa temas de referencia en lugar de preguntas preguntas seriadas. Ver ejemplo en next slide. 2. Procura tener una conversación amena con tu usuario. No sigas un cuestionario. 3. Puedes hablar sobre cualquier tema que te ayude a entender el problema. 4. No pierdas el rumbo, recuerda tu objetivo. 5. Haz preguntas abiertas. Las preguntas de “SI/NO” no ayudan mucho. 6. No induzcas la respuesta. No juzgues las respuestas. 7. Pregunta siempre ¿Por qué? y luego ¿Por qué? ¿Por qué? ¿Por qué? 8. Escucha. No des tu opinión 9. Siente empatía. How to Interview People?
  • 50. Problema a explorar: Prevención de Obesidad Temas sugeridos durante entrevista: Hábitos alimenticios ● Dieta diaria ● Comida favorita ● Comida menos favorita ● Tips de nutrición ● Esfuerzos para bajar de peso ● Gusto por la cocina ● Quién cocina en casa ● Costumbre de comer fuera ● Sobre dietas Ejercicio ● Esfuerzos actuales ● Sobre deportes que practica ● Sobre el ejercicio que hace ● Familia y ejercicio ● Amigos y ejercicio ● Constancia en el ejercicio ● Esfuerzos pasados ● Esfuerzo para mantener el peso Salud ● Sobre médicos actuales ● Sobre nutriólogos ● Sobre cultura de ir al médico en la familia ● Sobre casos por los cuales va al médico ● Experiencias que haya escuchado sobre nutriólogo ● Sobre dietas y estilos ● Sobre vegetarianos ● Sobre comidas saludables Example of Structured Open Interview
  • 51. Problem to explore: Saving Habits Suggested topics during the interview: About Money & Savings About Spending About Budgeting Example of Structured Open Interview ● Reasons to save ● Current financial status overview ● Current saving status ● Personal attitude towards money ● Thoughts about banks ● Savings in the family ● About ideal retirement ● Extra income plans ● Saving management ● Plan for future savings ● Decision making about big purchases ● Evaluation of a good purchase ● Attitudes regarding credit ● If they perceive themselves as big or small spenders ● Current credit reasons ● What concepts drain out your budget: Food, Rent, Bills, Clothes, Leisure, Gadgets, Travels. ● Budget barriers ● Money planification ● Planned future purchases ● How they track expenses ● About cost projections ● How they define budget goals ● Managing personal budget vs family budget ● Budget tools they use
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  • 53. Join us! We have +36 open positions! +info nearsoft.com/join-us jobs@nearsoft.com Java Ruby on Rails Automation iOS Android Node.js 18 3 5 3 4 3 Open PositionsSkills