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This product requires the use of the Dungeons and Dragons Player’s Handbook, Third Edition, Published by
Wizards of the Coast, Inc.
This product is part of the Cyber Style series of products and it is recommended in use with Cyber Style:
Wage Slaves, which is the main rulebook of the Cyber Style product line.
Open Game Content: All game rules in this book are OGC. Actual names of
vehicles should be considered Product Identity. Please contact the publisher if you
wish to use items designated as product Identity.
Grease Monkeys: Vehicle Guide
Credits
Written By:Written By:
Matt BlakeleyMatt Blakeley
Daniel FarleyDaniel Farley
Neal LevinNeal Levin
Line Developer: Neal Levin
Editor: Rich Taylor
Logo: Matthew Smith
Art Director: Gillian Pearce
Company Information
Dark Quest, LLC
23 Alec Drive
Howell, New Jersey 07731
WWW.DARKQUEST.COMWWW.DARKQUEST.COM
Cyber Style
2
VehicleVehicle
RulesRules
Vehicle Statistics
The statistics and abilities of vehicles are
given in the same format as a creature, with
the following exceptions:
Type
All vehicles have the Construct
(Vehicle) type. They have all the same
abilities and qualities of standard constructs,
except that they never have darkvision.
Additionally, while vehicles do not take
extra damage from critical hits, they can
take component damage if a critical hit is
scored. See the Critical Hits on Vehicles
section for more details.
Speed
Vehicles have two speeds listed –
Cruising Speed and Maximum Speed. Any
speed up to and including the vehicle’s
cruising speed is counted as Cruising Speed
for rules purposes, and any speed from
cruising to maximum is similarly counted as
Maximum Speed.
If a vehicle is moving at Cruising
Speed, it is considered to be doing a double
move. Any attacks made from the vehicle
have a -4 penalty to hit. If the vehicle is
moving at Maximum Speed, the vehicle is
considered to be running, and all attacks
have an -8 penalty to hit. This attack
penalty applies to any vehicle-mounted
weapons and to all passenger attacks.
If a driver pushes his vehicle above
maximum speed, he risks destroying the
engine. He must make a vehicle battle
damage Piloting check every round spent
above maximum speed to avoid damage. If
the engine is damaged, see the Critical Hit
on Vehicles section for the effects.
Speed Rating: Speeds are listed
with combat speed in feet per round first
followed by speed in miles per hour.
Example: 1200/140 is equivalent to 1200 ft
per round/ 140 miles per hour.
Reverse: The vehicle can move no
faster than Cruising Speed in reverse and all
Piloting check penalties for speed are
doubled.
Speed Conversion: To convert a
speed in miles per hour to feet per round,
multiply the mph speed by 44 and then
divide it by 5. For combat situations and
Piloting checks, use the speed in feet.
Armor Class bonus for Speed
A vehicle moving at high speed
gains an AC bonus based on its current
speed. This bonus is +1 per 200 ft/rnd of
speed.
Acceleration
Since the d20 system uses a six
second round, any vehicle can accelerate to
cruising speed in one round, or decelerate
from cruising speed to a stop in one round.
Cars and motorcycles can accelerate from
cruising speed to maximum speed in one
round, and can decelerate the same amount
in one round. Trucks can accelerate from
cruising speed to maximum speed in two
rounds (making it halfway at the end of the
first round) and can decelerate at the same
rate.
Decelerating from maximum speed
to a complete stop can be done in one
round, but requires a difficult control roll
(see Piloting checks).
Vehicle Guide
3
Special Attacks
All vehicle special attacks are
considered extraordinary (Ex).
Ram/Sideswipe
A driver can intentionally hit
another vehicle. To succeed in a ram or
sideswipe, the driver must roll a Pilot check
against the AC of the target vehicle. A miss
can lead to a mishap and possibly even to a
crash. See the Piloting Check section below
for more details.
Special Qualities
All vehicle special qualities are
considered extraordinary (Ex).
Hardness
Each vehicle has a hardness score.
Whenever the vehicle or its passengers take
damage, subtract its hardness from the
damage. Only damage in excess of the
hardness score is deducted from the vehicle
or passenger’s hit points. Hardness applies
to all damage, including crashes.
Note that the hardness rating of
motorcycles does not benefit its riders, since
they are not enclosed within the vehicle.
Also note that if an attack (or even a
crash) does not penetrate the vehicles
hardness, the driver does not have to make
a Piloting check for battle damage.
Cover
All vehicles, including motorcycles,
provide cover for the passengers. (The
cover bonus for motorcycles reflects attacks
that bounce off the motorcycle instead.)
The vehicle cover bonuses are the same as
in similar cover bonuses in combat. Cover
does not have any affect on crashes.
Additionally, vehicles do not
provide full cover for passengers even if the
passenger is completely hidden from sight.
A completely concealed passenger has 90%
cover (+10 to AC, plus the benefit of the
vehicle’s hardness) against attacks directed
at that passenger. Pedestrians hiding behind
a parked vehicle also gain the same 90%
cover bonus.
Ability Scores
The only two ability scores
applicable to vehicles are Strength and
Dexterity. Vehicles have several additional
numbers tied to their ability scores:
Weight
This value is the approximate weight
of the vehicle in pounds.
Maximum Load
The approximate maximum load
that the vehicle can carry in pounds. This
includes both passengers and cargo. On
specific vehicle descriptions, the number of
passengers and cargo weight will be
specified. For load purposes, each
passenger is assumed to weigh 150 pounds
in a cramped seat, 200 in a normal seat, and
250 in a luxury seat.
Piloting Bonus
Each vehicle gives a bonus to the
driver’s Piloting checks based on its
Dexterity. This bonus is equal to the Dex
bonus.
Vehicle Options
Each type of vehicle is available with
several options, depending on its size and
type. The cost and availability of these
options varies by type and is given in the
Vehicle Types section below. A vehicle can
only have one type of armor or engine
modification, but it can have both improved
handling and off-road handling, if they are
available.
Cyber Style
4
Armor, Light
A vehicle with light armor increases
its Hardness score to 15 and the natural AC
bonus to 7. A light armored vehicle takes
only ¾ damage (save for 3/8) when it rams
another vehicle. If the vehicle is not a
motorcycle, it alto grants 75% cover to all
passengers, giving a +7 cover bonus to AC
and a +3 cover bonus to Reflex saves.
Light armor does not protect a motorcycle
passenger in any way. Light armor increases
the Weight of the vehicle by 10% and
decreases the Maximum Load by the same
amount. Also, increase the Challenge
Rating of the vehicle by 50%.
Armor, Medium
A vehicle with medium armor
increases its Hardness score to 20 and the
natural AC bonus to 10. A medium
armored vehicle takes only ½ damage (save
for ¼) when it rams another vehicle. It
grants 75% cover to the front seat, as above,
and 90% cover to all other passengers,
giving them a +10 cover bonus to AC and a
+4 cover bonus to Reflex saves. Medium
armor increases the Weight of the vehicle by
25% and decreases the Maximum Load by
the same amount. Also, increase the
Challenge Rating of the vehicle by 100%.
Armor, Heavy
A vehicle with heavy armor
increases its Hardness score to 25 and the
natural AC bonus to 12. A heavy armored
vehicle takes only ½ damage (save for ¼) in
any type of crash. It grants 90% cover to all
passengers, as above. Heavy Armor
increases the weight of the vehicle by 40%
and decreases the Maximum Load by the
same amount. Also, increase the Challenge
Rating of the vehicle by 200%.
Engine, Racing
A higher-performance engine has
been fit into the vehicle. A vehicle with a
race engine has its cruising speed increase
by 50% and its maximum speed increased
by 25%. (Crotch rockets and sports cars
only have their cruising speed boosted by
25%.) A race engine increases the Weight
of the vehicle by 10% and reduces its
Maximum Load by the same amount.
Engine, Hauling
The vehicle has a more powerful
engine, but the engine increases its load,
rather than its speed. A hauling engine
increases both the Weight and Maximum
Load of the vehicle by 25%. Since this
increase the effective Strength of the
vehicle, the Game Master can recalculate its
strength score if he wishes. Medium
vehicles can carry 1 ½ times as much as a
humanoid with the same strength, large 3
times, and huge 6 times.
Handling, Improved
The vehicle has its handling
improved by any of several methods,
including better steering or aerodynamics.
Improved handling is available at +2, +4, or
+6 Dexterity. Improved handling increases
the Piloting bonus and thus its AC and
Reflex saves. Improved handling does not
increase the weight of the vehicle, though it
does increase its cost.
Handling, Off-road
A vehicle that has off-road
capabilities does not suffer Piloting check
penalties for off-road conditions if it is
going at Cruising Speed or slower. It suffers
full normal penalties if it attempts to go
above Cruising Speed. An off-road vehicle
also gains a -5 bonus to the DC for all
checks to avoid bogging down and to be
freed once bogged down. Off-road vehicles
increase their weight by 10% and decrease
their Maximum Load by the same amount.
Vehicle Guide
5
Luxury Amenities
This can include anything from
custom sound systems, to leather seats, to a
mini-bar in a limo. The cost and exact
details vary, but luxuries never affect the
game statistics of the vehicle. They may or
may not reduce the Maximum Load,
depending on the type and size of amenity.
Many luxury model cars cost twice as much
(or more) as a comparable basic car.
Special Note on Fuel: Since the
d20 system prefers simple rules over
realism, these rules do not track fuel
consumption. Under normal circumstances,
a character’s vehicle has little chance of
running out of fuel. Unless the characters
are fleeing the police across several states, or
they are taking a road trip through Arizona,
fuel will not be an issue.
Additionally, all the vehicles
described in these rules are assumed to be
internal combustion engines; electric
vehicles are still a curiosity.
Piloting Checks
A driver does not have to make a Piloting
check for ordinary driving. Piloting checks
are required only in dangerous situations,
like heavy traffic, bad roads, bad weather, or
combat.
Piloting Maneuvers Base DC Modifer
Battle Damage, Driver 10 +1/100 ft speed
Battle Damage, Vehicle 5 +1/100 ft speed
-1/100 ft speedFree/Prevent bogged vehicle 20
-5 if is off-road capable
+1/2 ft jumpedJump 5
-1/100 ft speed
Move & Act 5 +1/100 ft speed
Ram Pilot check vs. AC
Rapid Deceleration 15 +1/100 ft speed
+1/100 ft speedRegain Control 5
+loss of control
penalties
Sideswipe Pilot check vs. AC+
Turn up to 45 degrees 5 +1/100 ft speed
Turn from 45 to 90 degrees 10 +1/100 ft speed
Turn from 90 to 135 degrees 15 +1/100 ft speed
Turn from 135 to 180 degrees
/Bootlegger Reverse
20 +1/100 ft speed
Cyber Style
6
Engine/Steering damage from critical
hit
All applicable condition modifiers
stack with each other. For example, driving
a narrow, icy road at night gives a total
penalty of +14.
Maneuver Descriptions
Battle Damage
If either the vehicle or the driver is
damaged, the driver must make a Piloting
check to keep control of the vehicle.
Free/Prevent Bogged Vehicle
If the vehicle is in conditions where
it could bog down, and the driver fails a
Piloting check, the driver must make a
second Piloting check or become stuck and
immediately stop. Speed helps on this
check; a fast moving vehicle is less likely to
get stuck. This check is also used to free an
already bogged vehicle; one check can be
made per round.
Jump
The vehicle jumps an obstacle or a
gap. Other modifiers may apply to the
distance or the DC of the maneuver at the
Game Master’s discretion. Ground vehicles
cannot jump objects of any significant
height unless they can use a ramp.
Driving Condition Modifiers Piloting Check
Dexterity Bonus +Vehicle Dex bonus
Darkness or heavy fog -4
Engine/Steering damage from critical hit -5
Ice -6
Mud -4; possible bogging
Mud, thick -6; possible bogging
Off-road -4; possible bogging
Road, crowded -4
Road, narrow -4
Road, unpaved -2
Snow, light -2; possible bogging
Snow, heavy -4; possible bogging
Steep slope -2
Undergrowth, moderate -2
Undergrowth, thick -4; possible bogging
Wet road -4
Water flooding road -6; possible bogging
Vehicle Guide
7
Move and Act
If the driver attempts another
action, such as firing a gun or applying
makeup, while driving, he must make a
Piloting check. Any other passengers of the
vehicle can act normally.
Ram
The driver intentionally hits an
opposing vehicle with the front (or in rare
cases the rear) of his car. Both vehicles take
normal crash damage, except that the
ramming vehicle gets a +2 bonus on its
Fortitude save and the opposing vehicles
suffers a -2 penalty on its Fortitude save.
Rapid Deceleration
A car or motorcycle can safely
decelerate from maximum to cruising speed
in one round, and from cruising speed to a
stop in another round. A truck can safely
decelerate from maximum speed to cruising
in two rounds, and from cruising to a stop
in another round. If the driver wishes to
decelerate the vehicle quicker, he must make
a Piloting check to keep control of the
vehicle.
Regain Control
If the driver fails a driving check, he
must immediately make a regain control
check or suffer a mishap. He can also make
a regain control check at the beginning of
every turn until he regains control or the
vehicle crashes. Even if the driver regains
controls, the maneuver he was attempting
still fails.
Sideswipe
The driver intentionally hits an
opposing vehicle in the side with the side of
his vehicle. Both vehicles take crash
damage at half of the attacking vehicle’s
current speed. The attacking vehicle gets a
+4 bonus on its Fortitude save and the
opposing vehicle makes a normal Fortitude
save.
Turn
If the driver is attempting a sharp
turn, a turn at high speed, or a turn on a
dangerous road, he needs to make a Piloting
check. Bootlegger reverses always require a
Piloting check. Turns in normal safe driving
conditions do not require control checks.
Failed Piloting Checks
When a driver fails a Piloting check, and
then does not succeed in regaining control
of the vehicle, the vehicle goes out of
control. This loss of control can range from
a slight skid, getting bogged down in mud, a
spin, on up to an immediate, unavoidable
crash, depending on the situation and how
badly the original check was failed.
Note that even a slight mishap can
cause a crash if the vehicle is diverted
towards another vehicle, pedestrian, or
object.
Cyber Style
8
Mishaps
Choose the Mishap that seems most
appropriate to the situation:
Slight Mishap
If the road conditions can cause
bogging, the vehicle is reduced to 75%
speed; make another Piloting check or the
vehicle stops completely. The vehicle may
move erratically, where the driver and any
other operators on the vehicle (such as
gunners) suffer -2 penalties on all checks
until the driver regains control.
Minor Mishap
If the road conditions can cause
bogging, the vehicle is reduced to 50%
speed; make another Piloting check or the
vehicle stops completely. The vehicle may
slide, moving 10 feet to either the right or
left (at random) for every 100 feet it moves,
until the driver regains control or the
vehicle crashes.
Major Mishap
If the road conditions can cause
bogging, the vehicle is reduced to 25%
speed; make another Piloting check or the
vehicle stops completely. The vehicle may
skid, moving 25 feet to the right or left for
every 100 feet it moves, until the driver
regains control or the vehicle crashes.
Serious Mishap
If the road conditions can cause
bogging, you automatically bog down. The
vehicle may spin out of control, moving half
its current speed in a random direction each
round, until the driver regains control or the
vehicle crashes. If the vehicle has tracks, it
throws a track and can no longer move
(though it can spin in place).
Immediate Disaster
The vehicle immediately has the
worst crash possible in its situation. The
Game Master is urged to be as fiendish as
possible, since this failure is only possible if
the driver is attempting a maneuver he
cannot possibly succeed at. If there is an
oncoming semi, the vehicle will crash into it.
If there is a cliff nearby, the vehicle sails off
of it. If all else fails, the vehicle can flip end
over end, ending with an explosion. If the
Game Master has several choices, she
should go for whichever one will cause
more damage. Alternately, if a vehicle is
bogged down, it becomes so stuck that it
can only be moved with the help of another
vehicle or with several hours of digging.
Failed Initial
Check by
Control Check
Penalty
Effect
Up to 5 +2 DC Slight Mishap
6-10 +4 DC Minor Mishap
11-15 +6 DC Major Mishap
16-20 +10 DC Serious Mishap
21 or more +15 DC Immediate Disaster
Vehicle Guide
9
Crashing
Intentionally or unintentionally,
vehicles in combat often end up crashing.
A crash may destroy the vehicle and
whatever it hits. The following rules are not
entirely realistic but have been designed for
simplicity.
Damage Dice: The damage die
used depends on the size of the vehicle that
is crashing. Use the die for the vehicle
causing the crash (or ram or sideswipe). In
a head-on collision, use the die for the
largest vehicle involved. Medium vehicles
use a d6; Large a d8; Huge a d10;
Gargantuan a d12; and Colossal a d20. (The
last two categories are necessary only for
trains, airplanes, and ships.)
Object or Pedestrian
If the vehicle hits an inanimate
object or a pedestrian, roll one damage die
per 100 feet of speed per round that the
vehicle is traveling. Thus, if a motorcycle
hits a pedestrian when it is going 100 mph
(900 ft/rnd) it will do 9d6 points of damage
to the passenger and to itself. A truck going
the same speed would do 9d10 points of
damage.
Head-on Collision
If two vehicles ram each other in the
front quarter of each vehicle, the speeds of
both are added together to determine the
total crash speed. Use the damage die for
the largest vehicle in the collision; roll one
die per 100 feet of total crash speed. For
example, if the motorcycle and the truck
from the previous example collide, both will
take 18d10 points of damage.
Ram to the Side
If a vehicle rams either side quarter
of an opposing vehicle, use only the speed
of the ramming vehicle to determine the
crash damage and use the appropriate
damage die for the ramming vehicle. Using
the same motorcycle and truck as above, if
the motorcycle rams into the side of the
truck, it causes 9d6 points of damage, while
the truck would cause 9d10 points of
damage if it rams the motorcycle.
Sideswipe
A sideswipe causes half as much
damage as a ram to the side (rounded down,
but minimum of one die of damage).
Rear-end Collision
If a vehicle rams the rear quarter of
an opposing vehicle, subtract the speed of
the opposing vehicle from the speed of the
ramming vehicle. Use the damage die for
the ramming vehicle. For example, if a
truck going 120 mph (1100 ft/rnd) rams
into a motorcycle going 60 mph (500
ft/rnd), it causes 6d10 points of damage.
Greater Accuracy
If the Game Master and players
want greater accuracy for crash damage,
they can compute the actual collision speed
of the vehicles using trigonometry. Damage
is still one die per 100 feet of crash speed.
Saving Throws
A vehicle or unrestrained
passenger in a vehicle gets a Fortitude
save for ½damage in a crash. A vehicle
that strikes a pedestrian its size or smaller,
or a vehicle or object one size class
smaller than it, takes ½damage and makes
a Fortitude save for ¼ damage. A
passenger with proper restraints (such as a
seat belt and airbag) takes only ½damage
and makes a Fortitude save for no damage.
Cyber Style
10
A pedestrian gets a Reflex save for ½
damage. Objects, including parked cars,
do not get a saving throw.
In all cases, the DC of the saving
throw is 10 +1 per 100 ft/round of the
crash.
Saving Throw Modifiers
A vehicle that initiates a ram gets a
+2 bonus on its saving throw, while the
vehicle it hits has a -2 penalty on its saving
throw. These modifiers cancel out in a
head-on collision, and apply only if the ram
was intentional (rather than the result of a
failed Piloting check). A vehicle that
initiates a sideswipe gains a +4 bonus on its
saving throw.
These modifiers also apply to any
passengers involved in the crash.
Maximum Crash Damage
In a collision, if one of parties is
destroyed (or reduced to 0 or fewer hit
points), the other party takes only as much
damage as it took to destroy the other. If a
vehicle hits a pedestrian or vehicle and
destroys it, the maximum damage it takes is
the opponent’s hit point total (plus
hardness, if any). If a vehicle hits an object
(such as a wall), it takes only as much
damage as it takes to breach the object
(equal to its hardness plus its hit points).
The surviving vehicle continues moving in
the same direction and at the same speed as
before; the driver does not have to make a
Piloting check.
Using the rear-end collision
example, a 12 HD truck (66 hp) hits a 4 HD
motorcycle (22 hp). Rolling 6d10, the
collision causes 40 points of damage. This
easily destroys the motorcycle (22 hp plus a
hardness of 10) and the truck can take only
32 points of damage from the collision.
Since the truck is two sizes larger than the
motorcycle, it will take only ½ damage (16
points), or ¼ (8 points) on a successful
saving throw. Since the truck has a
hardness of 10, it will take no damage on a
successful save, running the motorcycle
over with only a slight bump. Any
passengers on the motorcycle, meanwhile,
take 40 points of damage (Fortitude save for
½), since they are not restrained. (The
passengers take this damage either by being
thrown to the side or by being run over, at
the Game Master’s whim.)
Speed after the Crash
If a vehicle destroys what it hits, it
keeps going in the previous direction and at
the previous speed, as given above. It does
the same if it hits a pedestrian its size or
smaller. If a vehicle hits a fixed object and
does not breach it, it stops immediately. No
Piloting checks are required for any of these
situations.
In all other cases, the drivers of all
vehicles involved in the crash must make a
Piloting check. If the Piloting check fails,
consult the Mishaps table to see what
happens to the vehicle. If the Piloting
check succeeds, the following happens:
In a sideswipe, both vehicles
continue moving at the previous speed and
in the previous direction. In a rear-end
collision, both vehicles continue moving
forward, but both are now moving at the
speed of the slower vehicle. In a side
collision, both vehicles will ricochet off at
an angle (determined by the Game Master’s
judgment, but usually about 30-45 degrees),
with the ramming vehicle moving at 51-70%
(50+1d20) of its previous speed. In a head-
on collision, both vehicles may suddenly
stop, or they may glance off each other at a
slight (about 15 degree) angle from their
previous direction, with both vehicles
moving at 51-70% of their previous speed.
The Game Master will have to use
these guidelines on a case by case basis,
since no two collisions are the same.
Further crashes may occur, even if the
Vehicle Guide
11
drivers succeed in their Piloting checks, if
the vehicles change direction because of the
crash.
Critical Hits on Vehicles
When a critical hit is scored on a vehicle, no
extra damage is taken; however, one of its
systems may be damaged or destroyed.
Also, while the d20 System does not
normally use called shots, the Game Master
can use the effects given below if a targeted
shot on a vehicle is necessary. Roll a d20 on
the following table to determine the side
effects of the critical hit:
If there are multiple damage
possibilities, the Game Master should pick
an appropriate result based on the
circumstances, or pick one at random.
Cosmetic Damage
The car suffers damage to a non-
essential (but possibly very expensive)
component. This can include a side mirror,
the headlights or brake lights, extensive
damage to the paint job, a side or fender
dent or puncture, etc.
Window Hit
One of the windows is blown out
(or more, if the Game Master feels that this
is appropriate). Passengers still retain their
cover bonuses, but attacks coming through
the missing windows ignore the vehicle’s
hardness. Unless the vehicle has armor, the
passengers may be hit by flying glass.
(Armored glass comes out in one shattered
piece.) Any passengers near a blown out
unarmored window take 1d6 damage from
glass shards (Reflex save, DC 13, for half
damage).
Tire Hit
One of the vehicle’s tires is
destroyed. The driver must make an
immediate battle damage Piloting check and
must make a regain control Piloting check
every round that he continues driving.
Engine Hit
The driver must succeed on two
battle damage Piloting checks to keep
control of the vehicle. (If he fails both
rules, use the worse roll.) Assuming the
driver doesn’t crash, he must decelerate to
cruising speed or slower or make a regain
control Piloting check every round.
Acceleration and safe deceleration rates are
cut in half, and all Piloting checks suffer a-5
penalty. If the driver does not stop driving
the car within 1d6 minutes, the engine will
break completely and expensively, giving
another battle damage Piloting check and
preventing all further controlled movement.
Passenger or Cargo Hit
One of the passengers, the driver, or
an important item of cargo is hit. (Cargo
will only be hit if there is an important item
on board, or if there is a large amount of
Top or Sides Underbody Component Hit
1-3 1-3 Cosmetic Damage
4-6 4 Window Hit
7-9 5-9 Tire Hit
10-13 10-12 Engine Hit
14-17 13 Passenger or Cargo Hit
18 14-17 Steering Hit
19-20 18-20 Gas Tank/Fuel System Hit
Cyber Style
12
cargo.) The attacker should roll to hit again,
to determine if he scores a critical hit; do
not count any bonuses for cover or
hardness. The attacker cannot miss on this
roll, even if he rolls a one. Roll damage
normally. One or more windows may be
blown out, too, at the Game Master’s
discretion. If the driver is the one hit, he
must make a Piloting check, too.
Steering Hit
Some part (or all of) the steering
systems of the vehicle is damaged. The
vehicle immediately loses any Piloting bonus
that it has and further suffers a -5 penalty
on all Piloting checks. The vehicle will
cease working entirely within 1d6 minutes
unless the driver stops.
Gas Tank/Fuel System Hit
The gas tank is hit and the car is on
fire. The fire does 1d6 points of damage
every round to the vehicle, passengers, and
all cargo. The vehicle must also make a DC
10 Fortitude save every round or explode in
a 10d6 fireball (the vehicle gets a DC 15
Fortitude save and the passengers get a DC
15 Reflex save for half damage). The
vehicle must continue making Fortitude
saves until it is destroyed (0 hp) or the fire is
somehow put out (which cannot normally
be done by passengers in a moving vehicle).
If the initial fireball does not destroy the
vehicle, it can explode more than once.
Vehicle Types
The following three archetypes cover almost
every ground vehicle a character is likely to
see.
Motorcycles
Medium Construct (Vehicle)
Hit Dice: 2d10 (11 hp) to 6d10 (33 hp)
Initiative: +Piloting bonus
Speed: By HD & type, below
AC: Varies by HD & type (+5 natural,
+Piloting bonus), +1 per 200 ft/rnd of
current speed
Attacks: None
Damage: None
Face/Reach: 5 ft x 10 ft/0 ft
Special Attacks: Ram/sideswipe
Special Qualities: Construct, 25% cover,
hardness 10
Saves: Varies by HD & type
Abilities: Str varies, Dex varies, Con --, Int
--, Wis --, Cha --
Climate/Terrain: Road only
Challenge Rating: HD/4
Alignment: Always neutral
Advancement: Varies by type and HD,
according to the following tables:
Options
Armor: Motorcycles can only have
light armor, which costs 100% of the base
price of the bike.
Engines: Motorcycles can have
either a race or a hauling engine installed.
Either increases the cost of the bike by
50%.
Handling: Improved handling can
be added, up to a +6 Dexterity bonus.
Each +2 bonus costs $2,500 for an ordinary
motorcycle, and $3,000 for a crotch rocket.
Off-road handling costs $2,500 for an
ordinary motorcycle and $3,000 for a crotch
rocket.
Motorcycles are two-wheeled
motorized vehicles. 2 HD models are
usually scooters, while 4-6 HD models can
usually carry two riders. Motorcycles have
no intelligence or personality of any kind.
Vehicle Guide
13
Combat
Motorcycles are not normally used
in combat, and have no normal attacks.
Rams and sideswipes at any significant
speed usually destroy the bike and kill any
riders. Combat is not recommended on a
motorcycle.
Construct: Immune to mind-
influencing effects, poison, disease, and
similar effects. Not subject to critical hits,
subdual damage, ability damage, energy
drain, or death from massive damage. Note
that while vehicles do not take additional
damage for critical hits, they can suffer
component damage (see the Critical Hits
on Vehicles section).
Ram/Sideswipe: Standard rules, as
given in the Piloting Checks section.
25% Cover: Passengers gain a +2
cover bonus to AC and a +1 cover bonus
on Reflex saves.
Hardness 10: Note that the
hardness rating of motorcycles does not
benefit its riders, since they are not enclosed
within the vehicle.
Specific Motorcycles
Vespa Sidewinder
Scooters were long popular in
Europe and Asia, but never in North
America until Vespa introduced the
Sidewinder. Their popular ad campaign
featured the scooters darting through stop
and go rush hour traffic. Sidewinders are
now seen everywhere and often help grind
traffic to a complete stop. Not only can
cars not move, but neither can the
Sidewinders – and neither can emergency
vehicles.
The Sidewinder is found in some
eye pleasing colors, like blue or silver, but is
most common in garish colors like lime
green, pale fluorescent orange, and pink
with purple stripes. Serious Sidewinder fans
take special pride in getting the ugliest
possible colors and then custom painting on
clashing designs.
The Sidewinder can only handle one
passenger with a small amount of gear. This
does not stop some people from carrying an
extra passenger, however. If a sidewinder is
overloaded like this, however, it cannot go
above its Cruising speed of 45 mph.
The controls on the Sidewinder are
almost nonexistent. On/off, accelerate,
brake, turn – that’s all a Sidewinder does.
The speedometer is a retro 1950s dial – one
of the few real analog displays available.
The Sidewinder is not safe in
combat under any circumstances. It is
designed for the person with no money for
transportation. If you can afford anything
better, get it. If you can’t, it’ll at least get
you there. Eventually.
Sidewinder: CR ½; Medium-sized
Construct (vehicle); HD 2d10; hp 11; Init
+2; Speed 400 ft/700 ft; AC 17 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, hardness 10; AL N;
SV Fort +0, Ref +2, Will +0; Str 18, Dex
14, Weight 200, Max Load 250 (one
passenger + gear), Piloting Bonus+2. Cost:
$2,500; no options.
Honda-GM XR 500Z
This small dirt bike is popular with
racers. Quick and maneuverable, it can go
off road safely up to 90 mph.
Like most crotch rockets, the XR
500Z comes in bright colors. They are
typically solid yellow, green, orange, blue,
pink, or lavender. They start out with
extremely bright paint, but this is usually
quickly muted by mud splatters. It can only
carry one passenger, along with any gear she
is carrying. The bike has no storage spaces
of any kind. It could carry small saddle
bags.
Cyber Style
14
The controls are standard for a bike.
They are especially well made, however, to
keep out the mud and so jarring won’t break
them. Displays are on the dash and can also
display heads up on the helmet visor.
The XR 500Z is not safe in combat,
though it may be fast enough to avoid
confrontation, especially if it goes off road.
This vehicle is your best option if you want
a fast off road bike.
XR 500Z: CR ¾; Medium-sized
Construct (vehicle); HD 3d10; hp 22; Init
+6; Speed 800 ft/1200 ft; AC 21 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, hardness 10; AL N;
SV Fort +1, Ref +7, Will +1; Str 18, Dex
23, Weight 225, Max Load 225 (one
passenger + gear), Piloting Bonus+6.
$18,000; off road handling, improved
handling +4.
Yamaha YZ 950
Yamaha’s YZ 950 is not the fastest
crotch rocket on the market, but it is the
best handling standard model out there.
The YZ 950 is especially popular on the
track racing circuit, since its excellent
cornering allows a skilled driver to take a
turn at full speed.
This Yamaha model, like most other
crotch rockets, usually comes in bright
colors, such as yellow, green, orange, blue,
red, and purple. Racing bikes will also
usually have elaborate designs, including
stickers for any sponsors.
This bike is designed for only one
passenger. It has a tiny storage
compartment under and behind the seat,
and can carry saddle bags.
The controls are fly by wire
(electronic rather than mechanical linkages),
but they don’t noticeably affect the way the
bike is driven. The displays are on the dash
and on the rider’s helmet as a heads up
display. In practice, the dash displays are
not visible at speed, so the visor has the
only real display.
The YZ 950 is not safe in combat,
though it may be fast enough to avoid it.
This is an excellent road and racing bike,
combining good handling with decent
speed.
YZ 950: CR ¾; Medium-sized
Construct (vehicle); HD 3d10; hp 16; Init
+7; Speed 800 ft/1200 ft; AC 22 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, hardness 10; AL N;
SV Fort +1, Ref +8, Will +1; Str 18, Dex
25, Weight 225, Max Load 225 (one
passenger + gear), Piloting Bonus+7.
$18,000; improved handling +6.
Vehicle Guide
15
Harley-Davidson Mudskipper
While Harley-Davidson used to only
make road bikes, they have now branched
out into the dirt bike and crotch rocket
market. The Mudskipper is its most
popular model of dirt bike, even with the
handicap of its overly cute name.
The Mudskipper comes in light gray,
dark green, dark brown, and tan. The
Mudskipper is designed to spend its time in
the mud, so its paint is there mainly to
prevent rusting. Few owners care what
color their bike is, because it isn’t going to
stay that color long.
It can carry one or two passengers,
though few riders carry a passenger. It has a
small storage compartment and can carry
saddle bags. This vehicle has standard,
though sealed and sturdy, controls. The
displays are on the dash. Heads up visor
display is not standard but can be added for
$500.
The Mudskipper is not safe in
combat, though it can go off road to avoid
it. This is an excellent, affordable off road
bike for all but the most serious of racers.
Mudskipper: CR 1; Medium-sized
Construct (vehicle); HD 4d10; hp 22; Init
+4; Speed 500 ft/1100 ft; AC 19 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, hardness 10; AL N;
SV Fort +1, Ref +5, Will +1; Str 22, Dex
18, Weight 440, Max Load 360 (one or two
passengers + gear), Piloting Bonus+4.
Cost: $12,500; off-road handling, improved
handling +2.
Kawasaki Ninja
Kawasaki has remained competitive
in the crotch rocket market for over 80
years, and their popular Ninja model is still
going strong. They have many strong
competitors, but the Ninja is still one of the
favorite crotch rockets on the street.
Ordinary Motorcycles
Max Piloting
HD Cruise Maximum Str Weight Load Dex Bonus Fort Ref Will Cost
2 400/45 700/80 18 200 250 14 +2 +0 +2 +0 $2,500
3 500/60 900/100 20 300 300 15 +2 +1 +3 +1 $5,000
4 500/60 1100/120 22 400 400 16 +3 +1 +4 +1 $7,500
5 500/60 1200/140 24 500 550 15 +2 +1 +3 +1 $10,000
6 500/60 1100/120 26 600 800 14 +2 +2 +4 +2 $12,500
Crotch Rockets
Max Piloting
HD Cruise Maximum Str Weight Load Dex Bonus Fort Ref Will Cost
2 500/60 900/100 16 150 200 18 +4 +0 +4 +0 $6,000
3 800/90 1200/140 18 225 225 19 +4 +1 +5 +1 $9,000
4 800/90 1400/160 20 300 300 20 +5 +1 +6 +1 $12,000
5 800/90 1200/140 22 375 425 19 +4 +1 +5 +1 $15,000
6 800/90 1100/120 24 450 600 18 +4 +2 +6 +2 $18,000
Cyber Style
16
Most Ninjas come in bright neon
colors (blue, green, yellow, orange, red, or
purple) with black zigzag designs wrapping
around the body. The paint on the Ninja is
tougher than most and does not fade much
with age, so even an older bike will still
almost glow.
The Ninja is designed to seat one or
two, and has a small storage space under the
seat. It can carry small saddle bags, but few
riders use them. It has fly by wire controls.
The Ninja has displays on the dash, but the
primary display is on the heads up helmet
display.
The Ninja is not safe in combat, but
it is fast enough to avoid many
confrontations. This is one of the most
affordable crotch rocket models, but it still
gives very good performance. Anyone who
wants to go fast on a budget should
consider this bike.
Ninja: CR 1; Medium-sized
Construct (vehicle); HD 4d10; hp 22; Init
+6; Speed 800 ft/1400 ft; AC 21 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, hardness 10; AL N;
SV Fort +1, Ref +7, Will +1; Str 20, Dex
22, Weight 300, Max Load 300 (one or two
passengers + gear), Piloting Bonus+6.
Cost: $15,000; improved handling +2.
BMW R2052
The largest common crotch rocket
model is the R2052. It’s also the quickest
common model, capable of traveling far
beyond the speeds that most drivers can
handle. The R2052 comes with no
improved handling but most experts
recommend it as a retrofit. When the bike
is at its top speed of 200 miles an hour, it is
nearly uncontrollable for all but the most
skilled of drivers. Many first time buyers of
the R series do not live long enough to
make repeat purchases.
The R2052 comes in more muted
tones than most crotch rockets. No neon
colors are offered. Most popular are dark
blue, gray, red, green, and flat black. The
flat black models can be dangerous to their
riders if their lights go out – they’re almost
invisible at night, even when illuminated.
This bike can carry one or two
riders and has a small storage space under
the seats. It can carry saddle bags. The R
series controls are fly by wire. There is a
back up display on the dash, but the main
display is heads up on the helmet visor.
The R2052 is not really safe in
combat, but it is fast enough to dodge many
attacks. If you must get in a fight on a bike,
this is probably the one to choose – if
you’re skilled enough to handle the bike.
If you want a fast bike, and you’re
not concerned about your safety, consider
the R2052. It’ll be the ride of your (possibly
very short) life.
R2052: CR 1; Medium-sized
Construct (vehicle); HD 4d10; hp 22; Init
+4; Speed 1000 ft/1750 ft; AC 19 +1/200
ft Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, hardness 10; AL N;
SV Fort +1, Ref +5, Will +1; Str 22, Dex
19, Weight 425, Max Load 375 (one or two
passengers + gear), Piloting Bonus+4.
$22,500; racing engine.
Vehicle Guide
17
Harley-Davidson Factory Chopper
Harley has done what would have
been unthinkable in their early years: they
have started building choppers in the
factory. The vehicle is first built on the
assembly line, then disassembled and rebuilt
by hand. It is also repainted by hand,
usually in a flame and skull motif. This
doubles the price of the vehicle – if you can
find one for the sticker price. True, old
school, Harley fans hate the Factory
Choppers, but they are almost
indistinguishable from the standard custom
made bikes.
Each Chopper comes with its own
unique paint scheme, but in practice most
follow a common design. They will be
mainly black, red, or chrome and silver.
They have flame designs, red on black,
black on red, or black and red on the
chrome models. They often have skull
designs, especially around the headlight.
One of the most popular designs has two
small headlights in the eyes of a grotesque
demonic skull, with a larger one in the
mouth. Dragon designs are also
increasingly popular. These come mainly
painted red or green and usually also include
some flames.
Choppers all have seats for two.
They usually have a storage space under and
behind the seats, though not always. They
can and usually do have saddle bags. The
Chopper has standard bike controls. The
displays are on the dash only. They appear
to be analog displays, but they are actually
disguised digital readouts.
The Chopper is not safe in combat.
Get off it immediately if someone starts
shooting you.
The Chopper is all about style.
Other bikes are faster, go off road, and
handle better, but none of them will look as
good as you do. You’ll have the best
looking bike on the road, and everyone will
know it.
Chopper: CR 1; Medium-sized
Construct (vehicle); HD 5d10; hp 27; Init
+2; Speed 500 ft/1200 ft; AC 17 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, hardness 10; AL N;
SV Fort +1, Ref +3, Will +1; Str 24, Dex
15, Weight 500, Max Load 550 (one or two
passengers + gear), Piloting Bonus+2.
$20,000; luxury amenities (customized
styling).
Harley-Davidson Roadhog
Harley-Davidson no longer has the
large road bike market to itself. The revived
Indian company has the Roadhog as its
flagship bike. The Roadhog is more of a
luxury model than most Harleys – with
heated seats, large storage boxes mounted
on the frame, and a sound system audible
even at maximum speed.
The Roadhog comes in two colors –
dark gray and black. All details are in
chrome. Many Roadhog owners add the
ever popular red flames, but they don’t
come standard with the vehicle. The bike
has two seats and a fairly large storage area
under and beneath them. This storage area
is sturdier than most, and comes with good
locks (DC 30). A Roadhog can also carry
saddlebags.
This vehicle has standard bike
controls. It also has the same digital
disguised as analog displays as the Chopper.
No heads up display is offered.
The Roadhog is not safe in combat.
As with the Chopper, get off it if someone
is shooting at you. This hog is designed for
the recreational biker who also wants a bit
of comfort when he’s on the open road.
Roadhog: CR 2; Medium-sized
Construct (vehicle); HD 6d10; hp 33; Init
+2; Speed 500 ft/1100 ft; AC 17 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, hardness 10; AL N;
SV Fort +2, Ref +4, Will +2; Str 26, Dex
14, Weight 600, Max Load 800 (two
Cyber Style
18
passengers + gear), Piloting Bonus+2.
$18,000; luxury amenities.
Honda-GM Goldwing
The Goldwing is the largest bike on
the road. When a Goldwing falls over, you
usually have to call a tow truck to get it up
again. But the Goldwing is all about style
and comfort. While the Roadhog is a
comfortable bike, the only purpose of the
Goldwing is to pamper the driver and
passenger. They can travel in comfort,
pretending they’re bikers while enjoying
more amenities than a family car.
The Goldwing features heated
leather seats; storage compartments on the
rear and under the passenger seat, complete
with excellent (DC 35) lock systems; a
sound system audible at any speed; and even
heating and air conditioning that work
surprisingly well. The large front
windscreen allows the heating and air to
work, and incidentally gives 50% cover
against all attacks from the front quarter of
the vehicle.
Most Goldwings are medium gray
with gold trim. A few, especially display
models, are completely gold plated. Honda-
GM doesn’t make much effort to sell the
solid gold plate models, since they are
practically an invitation to theft. The
Goldwing can be ordered in just about any
custom color desired, but all come with gold
trim, so some care must be taken so that the
colors don’t clash.
Goldwings have two seats and the
above mentioned storage compartments.
They can carry saddlebags, but the riders
often don’t need more storage space. The
controls for the bike are fly by wire. The
displays are on the dash, with a heads up
either on the windscreen or on the visor of
the driver’s helmet.
The Goldwing is not safe in combat,
though it does provide a bit more cover
than other bikes. In most cases, your best
bet is to get off the bike if someone is
shooting at you.
This bike is designed for people
who want a bike but doesn’t want any of the
accompanying discomfort. You’ll cruise in
such style you won’t even notice the glares
from the real bikers.
Goldwing: CR 2; Medium-sized
Construct (vehicle); HD 6d10; hp 33; Init
+2; Speed 500 ft/1100 ft; AC 17 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, 50% cover from the
front, hardness 10; AL N; SV Fort +2, Ref
+4, Will +2; Str 29, Dex 14, Weight 750,
Max Load 1000 (two passengers + gear),
Piloting Bonus+2. $25,000; hauling engine,
luxury amenities. $30,000 for gold plated
models.
GM-Honda Windstorm XC
GM’s Honda division released this
model in a direct response to Kawasaki’s
prestige in the racing bike market. Though
at no small cost, the Windstorm XC is
highly competitive with the Ninja on closed
professional courses. Other than the Ninja,
this is the most prevalent racing bike on the
road. Highly contoured epoxy panels curve
around the bike’s frame, giving it superior
aerodynamic qualities. The gas tank and
Vehicle Guide
19
composite panels have a permanent wet
sheen; the glossy finish comes in a variety of
colors. Wind and handlebar shields add to
its sleek efficiency. The long leather seat is
slightly arched upwards in the rear, making
the bent racing position feel more natural.
The Windstorm XC is best suited to one
rider; however the seat is just long enough
for a passenger. Small foot rests protruding
near the center of the rear wheel, currently
in the upright position, can be locked down
horizontally for added comfort. What little
of the engine is visible, along with the
muffler, is chromed and shimmering.
Windstorm XC: CR 1; Medium-
sized Construct (vehicle); HD 4d10; hp 22;
Init +6; Speed 800 ft/1400 ft; AC 21
+1/200 ft Speed; Atk none; SA
Ram/sideswipe; SQ Construct, 25% cover,
hardness 10; AL N; SV Fort +1, Ref +7,
Will +1; Str 20, Dex 22, Weight 300, Max
Load 300 (one or two passengers + gear),
Piloting Bonus+6. Cost: $15,000; improved
handling +2.
KCMG Shizoku
KitCorp Motor Group launched
their motorcycle division with this model.
The Shizoku is the first kit racing bike that
truly performs in an exceptional manner.
The kit comes with two rugged street-tread
tires, a powerful racing engine, and several
other perks. Upon releasing the Shizoku,
KitCorp finally won the capital and market
share to completely monopolize the vehicle
kit industry. Even though the bike sells
primarily because of its incredibly low price,
it is certainly not the weakest racing bike on
the road. Where speed and acceleration are
concerned, the Shizoku is smooth and mean
outperforming all but the most expensive
racing bike models. Its small body is sleek
and lightweight; the aerodynamics typical of
a racing bike is present for increased fuel
efficiency and acceleration. The composite
aerodynamic body matches the wheel
guards in color, typical factory shades; navy
blue, neon green, cherry red, et cetera. A
skilled mechanic can put the bike together
in a day or two. All of the standard items are
included in the kit, including enough fluids
and a gallon of gasoline to put the bike on
the road.
Kit Cost: $8,500
Assembled Cost: $12,000
Shizoku: CR 1; Medium-sized
Construct (vehicle); HD 4d10; hp 22; Init
+4; Speed 500 ft/1100 ft; AC 19 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, hardness 10; AL N;
SV Fort +1, Ref +5, Will +1; Str 22, Dex
18, Weight 440, Max Load 360 (one or two
passengers + gear), Piloting Bonus+4.
Cost: $12,500; off-road handling, improved
handling +2.
Cyber Style
20
Harley-Davidson TurboGlide
This could be considered the
Cadillac of racing bikes. The TurboGlide is
basically a hybrid racing and tour bike.
Though not as big as the other Glide
models, which are mostly tour bikes, still it
weighs in much heavier than the average
racing bike. While its weight does sacrifice
takeoff speed to the other racers, at top
speeds this model can keep up with the best
of them. The TurboGlide is usually used
more for rally style racing or an object for
the owner to brag about. It is not
competitive in short distance races due to
the takeoff speed. The standard package
includes; high capacity gas tank, side
mirrors, 10 chafer capacity audio player, and
roadside emergency kit. It also boasts
significant storage capacity, plenty of room
for a passenger, and optional sidecar.
TurboGlide: CR 1; Medium-sized
Construct (vehicle); HD 5d10; hp 27; Init
+2; Speed 500 ft/1200 ft; AC 17 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, hardness 10; AL N;
SV Fort +1, Ref +3, Will +1; Str 24, Dex
15, Weight 500, Max Load 550 (one or two
passengers + gear), Piloting Bonus+2.
$16,500.
Jupiter Velocity
Jupiter’s motto “A unique kind of
company, a unique kind of car.” obviously
doesn’t apply to their recently established
motorcycle division. For all intents and
purposes, this high performance racing bike
was designed to look as much like
Kawasaki’s Ninja that the law would allow.
However, without access to the innovative
and patented fuel injection technologies
present in the Ninja, this bike would have a
hard time finishing in first place. It is
rumored that Jupiter security forces led an
illegal and unfruitful assault on a Kawasaki
plant, in an attempt to seize this technology.
Were it not for inferior fuel injection, this
bike’s performance would be comparable to
the Ninja and Windstorm. Stagnant sales
have forced the Velocity into a very
affordable price range. While not amongst
the most popular racing bikes, the Velocity
is not an uncommon model due to the
price.
Velocity: CR 1; Medium-sized
Construct (vehicle); HD 4d10; hp 22; Init
+6; Speed 800 ft/1400 ft; AC 21 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, hardness 10; AL N;
SV Fort +1, Ref +7, Will +1; Str 20, Dex
22, Weight 300, Max Load 300 (one or two
passengers + gear), Piloting Bonus+6.
Cost: $12,200; improved handling +2.
Indian Scout
The Indian company released this
dirt bike model to rival the Harley-Davidson
Mudskipper. The advertising vehemence
that was being exchanged between these
two companies eventually led to a dreadfully
effective Indian commercial, where the
Scout is compared to the faulty ‘Mudslinger’
and ‘Mud slipper’ model. Now Indian
shares a comfortable piece of the dirt bike
market, and most Scout owners seem to be
strongly opposed to Harley-Davidson dirt
bikes. The Scout is an incredibly effective
bike, and performs much more similar to
the Mudskipper than the commercials
would have you believe. It boasts an
efficient suspension system and rugged
knobby tires. The factory paint jobs are all
done in flat hues, and are earth tones and
camouflages in variety. The Scout, like most
dirt bikes, is light and bare bones to reduce
impact force on the shocks and unneeded
clutter.
Scout: CR 1; Medium-sized
Construct (vehicle); HD 4d10; hp 22; Init
+4; Speed 500 ft/1100 ft; AC 19 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, hardness 10; AL N;
Vehicle Guide
21
SV Fort +1, Ref +5, Will +1; Str 22, Dex
18, Weight 440, Max Load 360 (one or two
passengers + gear), Piloting Bonus+4.
Cost: $12,500; off-road handling, improved
handling +2.
Indian Lightfoot
The Lightfoot is an essentials only
racing bike with limited off-road
capabilities. Though it is designed for road
use, this frugal design’s lightweight structure
can handle several rutty jaunts. This will put
tremendous wear on tires which were not
designed for maximum off-road endurance;
blowouts are a risk. The Lightfoot employs
what is called ‘Reburning Technology’,
which consumes nearly 100 percent of the
fuel’s volume twice as fast as normal. This
causes higher temperatures and added stress
to the engine, basically amounting to a weak
nitro-like effect. The Lightfoot was designed
to specifications with the working title
“Light Fast Incursion” to satisfy a landmark
deal with the General Motors Corporation.
Originally all of these bikes were sold
directly to General Motors, who have
proven themselves amicable towards Indian.
By the third year of production the word
was out on the street and sales to private
owners skyrocketed to 85% of the model’s
gross sales. The bike’s range on a full tank is
only 80 miles, or about 20 miles to the
gallon. The Lightfoot was designed with
spartan range and amenities because it was
originally built to facilitate a mobile
command center. The available paint jobs
are comparable to the Scout; earth tones
and camouflages. This bike is amongst the
smallest ‘full size’ bikes on the market, built
exceptionally slender and light to make
possible undemanding storage and cost
efficiency.
Lightfoot: CR 3; Medium-sized
Construct (vehicle); HD 5d10; hp 30; Init
+2; Speed 500 ft/1100 ft; AC 19 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, hardness 10; AL N;
SV Fort +1, Ref +3, Will +1; Str 24, Dex
15, Weight 520, Max Load 200 (one or two
passengers + gear), Piloting Bonus+2.
Cost: $10,000
Indian Contingent
This is very analogous in design to
the typical scooter, but with more distinctive
luxurious looks and handling. A boxy
seating area houses battery, engine, and
wheel well beneath. A spacious floor panel
gives plenty of legroom and provides pedals
for both acceleration and braking. Velocity
and braking is also possible with handlebar
controls. A three gear stick shift provides
forward, reverse, and overdrive for
interstate travel. The front section rises
from the base as a long pedestal, from
wheel well to windshield. The electric motor
can travel 24 hours at 60mph, or 2,160 miles
average on a single charge. The ionized
zinc-chlorine battery can be recharged via a
convenient cord dispenser and adapter
which couples with any standard AC outlet.
Contingent: CR 1; Medium-sized
Construct (vehicle); HD 2d10; hp 15; Init
+2; Speed 400 ft/700 ft; AC 17 +1/80 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, hardness 10; AL N;
SV Fort +0, Ref +2, Will +0; Str 18, Dex
14, Weight 200, Max Load 250 (one
passengers + gear), Piloting Bonus+2.
Cost: $3,200.
KitCorp Economy S-100
The Economy is probably the most
affordable ride on the road. This kit scooter
is exceptionally frugal; most of the cost is
attributed to the ionized zinc-chlorine
battery that powers it. The Economy S-100
is probably purchased by parents for their
children more than any other motorcycle or
scooter model. A modest seat built above
Cyber Style
22
the battery and rear wheel well can carry one
person. A small platform for the feet gives
way to the handlebar shaft that rises out of
the front wheel well. Simple disc brakes
supply stopping power, and a small foot
lever provides two gears; forward and
reverse. The Economy has a regulator
preventing speeds in excess of 50mph. This
is usually only useful for intra-city travel
between blocks. A basket behind the seat
supplies enough room for textbooks or
takeout; students and delivery workers seem
to enjoy this model as it is extremely energy
efficient. This particular model may be
purchased either in kit form or assembled
from the factory. The kit takes a mere five
to six hours for a skilled mechanic to
assemble.
Kit Cost: $900
Assembled Cost: $1,200
Economy S11: CR ½; Medium-
sized Construct (vehicle); HD 2d10; hp 7;
Init +2; Speed 400 ft/700 ft; AC 17 +1/200
ft Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, hardness 10; AL N;
SV Fort +0, Ref +2, Will +0; Str 18, Dex
14, Weight 200, Max Load 250 (one
passenger + gear), Piloting Bonus+2. Cost:
$1,200; no options possible.
Harley-Davidson Lowrider
The Lowrider style is a distinct
extraordinarily long chopper design; low-
swept, chromed front shock and wheel area.
Although it is amongst the longest of road
hogs, it is intentionally one of the lightest.
This road bike sports an austere naked look,
proudly displaying a large chromed engine.
Well padded black leather seating adds
much needed comfort for that long haul;
the leather often aged from the factory to
stress the bare essentials no nonsense
fashion. In the rear a chromed grill
compliments the small glossy black storage
compartment; the grill intended for
strapping gear down such as bedrolls or a
cooler. The handlebars follow the swept-
back design of the front, readily available
for a laid back driver. The chromed glass
pack muffler is designed to draw attention
to the bike; loud and throaty purring, like
the engine is a cacophonous basso singer.
The bike comfortably seats two and has
additional storage space beneath the hinged
seat.
Lowrider: CR ¾; Medium-sized
Construct (vehicle); HD 3d10; hp 15; Init
+7; Speed 800 ft/1200 ft; AC 22 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, hardness 10; AL N;
SV Fort +1, Ref +8, Will +1; Str 18, Dex
25, Weight 225, Max Load 225 (one
passenger + gear), Piloting Bonus+7.
$16,000; improved handling +4.
KitCorp Razorback
Shortly after KitCorp released this
chopper style motorcycle kit, its popularity
soared to be the most popular kit vehicle of
recent times. Perhaps the appeal is the
spartan amenities, huge chromed engine, or
high swept back chopper-like handlebars.
Even amateur motorcycle enthusiasts buy
this kit, taking special time and care to
properly assemble it correctly. If for nothing
else, the trend of the kit helps the sales; the
finished bike closely resembles the Harley-
Davidson Lowrider, a popular bike to say
the least. A skilled mechanic can assemble
the bike in a day or two. The bike comes in
black only, not counting the predominant
chromed accessories which are also
included. All the basics required to build the
bike are included, excluding tools; lights,
handlebar mirrors, black leather seat, engine
fluids, and one gallon of gasoline.
Kit Cost: $5,200
Completed Cost: $11,000
Vehicle Guide
23
Razorback: CR ¾; Medium-sized
Construct (vehicle); HD 3d10; hp 15; Init
+7; Speed 800 ft/1200 ft; AC 22 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, hardness 10; AL N;
SV Fort +1, Ref +8, Will +1; Str 18, Dex
25, Weight 225, Max Load 225 (one
passenger + gear), Piloting Bonus+7.
$11,000.
GM Roadwarrior
This large road bike is at times a life
saver to those who can afford it. Sold
primarily to corporate security forces and
law enforcement, the bike features a
detachable bullet resistant shell. Building
upon standard aerodynamics, the shell uses
composite transparent material to extend a
shield beyond the handlebar shield and
windshield to fully encompass up to two
people. Often artistic painted designs or
decals are in areas around the shield to give
a uniform and stylish look in parallel to the
bike’s paint job. The shield acts as light
armor and comes with the standard
package, small windows and slots may be
opened for air or gun barrel holes. For all
intents and purposes the shield resembles a
bubble, similar to some helicopter cockpits.
The Roadwarrior has a powerful engine and
configuration allowing it to attach optional
trailer and sidecar simultaneously. The total
standard package; heating, air conditioning,
10 chafer audio system with patented
4DA™ Surround speakers, PA system, two-
way radio, light armor removable shell, high
capacity gas tank. A commanding and
reliable gyro system drains sufficient energy
from the engine to balance the bike, even
when the engine is idling.
Roadwarrior: CR 2; Medium-sized
Construct (vehicle); HD 6d10; hp 33; Init
+2; Speed 500 ft/1100 ft; AC 17 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, hardness 10; AL N;
SV Fort +2, Ref +4, Will +2; Str 26, Dex
14, Weight 600, Max Load 800 (two
passengers + gear), Piloting Bonus+2.
$30,000; light armor.
KitCorp 4W-AT
This is KitCorp’s four-wheel all-
terrain kit. The completed product
resembles a large four-wheeler, capable of
seating two comfortably. A large storage
compartment is built into the composite
body in the rear. A large grill area for
fastening extra loads is included for both
front and rear. The kit sports a powerful
engine, high in horsepower. The four
included tires are knobby and designed for
off-road, though they are just as capable on
pavement. The drive components are
integral four-wheel drive, incapable of two-
wheel drive; though this is an advantage off-
road, it can significantly slow it down on an
open highway. A skilled mechanic can
assemble this kit in three days. Amongst the
customary amenities; off-road handling, all-
weather all-terrain tires, headlight, winch.
Also included is a small survival kit with;
energy bars, protein bars, water purification
tablets, flares, simple first aid kit.
Kit Cost: $4,800
4W-AT:CR 1; CR ½; Medium-sized
Construct (vehicle); HD 2d10; hp 15; Init
+2; Speed 400 ft/700 ft; AC 17 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, hardness 10; AL N;
SV Fort +0, Ref +2, Will +0; Str 18, Dex
14, Weight 200, Max Load 250 (one or two
passenger + gear), Piloting Bonus+2. Cost:
$4,800; off-road handling.
GM FAV-LAN
The GM model of the “Fast Attack
Vehicle” comes standard with light armor
and minimal panels for cover. This vehicle
is fast and low to the ground, and has a wide
Cyber Style
24
wheelbase to compensate for top heaviness.
The General Motors version has grown
quite popular with everyone from devoted
beach goers to military forces. The original
FAV started production in the 1980s and
have been used for; scouting, mechanized
infantry fast attack battalions of U.S. Army
light divisions, and various Special Forces
commissions including SEAL Teams during
the Gulf War of 1991. The frame and
design closely resembles a “dune buggy”,
with roll bars and headlights. It comfortably
seats two and can carry 300 pounds of cargo
or a third person in the rear. A hard point is
provided on top of the roll bars, providing a
weapon mount for a gunner standing up in
the back. The FAV-LAN also comes
standard with improved suspension for off-
road handling, radio and long range boom
antenna, spare wheel and gas can.
FAV-LAN: CR 1; Medium-sized
Construct (vehicle); HD 4d10; hp 22; Init
+4; Speed 500 ft/1100 ft; AC 19 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 25% cover, hardness 10; AL N;
SV Fort +1, Ref +5, Will +1; Str 22, Dex
18, Weight 440, Max Load 360 (one or two
passengers + gear), Piloting Bonus+4.
Cost: $22,000 Light vehicle armor, off-road
handling.
Vehicle Guide
25
Car
Large Construct (Vehicle)
Hit Dice: 3d10 (16 hp) to 9d10 (49 hp)
Initiative: +Piloting bonus
Speed: By HD & type, below
AC: Varies by HD & type (-1 size, +5
natural, +Piloting bonus), +1 per 200 ft/rnd
of current speed
Attacks: None
Damage: None
Face/Reach: 5 ft x 10 ft/0 ft
Special Attacks: Ram/sideswipe
Special Qualities: Construct, 50% cover,
hardness 10
Saves: Varies by HD & type
Abilities: Str varies, Dex varies, Con --, Int
--, Wis --, Cha --
Climate/Terrain: Road only
Challenge Rating: HD/4
Alignment: Always neutral
Advancement: Varies by type and HD,
according to the following tables:
Options
Armor: Cars can have either light or
medium armor. Light armor increases the
cost of the car 50%, and medium armor
costs 100% of the base price of the car.
Engines: Cars can have either a
race or a hauling engine installed. Either
increases the cost of the car by 50%.
Handling: Improved handling can
be added, up to a +6 Dexterity bonus.
Each +2 bonus costs $5,000 for an ordinary
car, and $7,500 for a sports car. Off-road
handling costs $5,000 for an ordinary car
and cannot be added to a sports car.
Ordinary Cars
Max Piloting
HD Cruise Maximum Str Weight Load Dex Bonus Fort Ref Will Cost
3 500/60 800/90 23 1,000 750 16 +3 +1 +4 +1 $15,000
4 500/60 900/100 25 1,500 1,000 17 +3 +1 +4 +1 $20,000
5 500/60 1100/120 27 2,000 1,250 18 +4 +1 +5 +1 $25,000
6 500/60 1100/120 29 2,500 1,500 17 +3 +2 +5 +2 $30,000
7 500/60 1100/120 30 3,000 1,750 16 +3 +2 +5 +2 $35,000
8 500/60 1100/120 31 3,500 2,000 15 +2 +2 +4 +2 $40,000
9 500/60 1100/120 32 4,000 2,250 14 +2 +3 +5 +3 $45,000
Sportscars
Max Piloting
HD Cruise Maximum Str Weight Load Dex Bonus Fort Ref Will Cost
3 800/90 1200/140 20 750 500 22 +6 +1 +7 +1 $30,000
4 800/90 1400/160 23 1,125 700 23 +6 +1 +7 +1 $40,000
5 800/90 1600/180 25 1,500 900 24 +7 +1 +8 +1 $50,000
6 800/90 1600/180 27 1,875 1,100 23 +6 +2 +8 +2 $60,000
Cyber Style
26
The most common sort of vehicle is the car.
Compact cars have 3 HD. Most models are
in the 4-6 HD range, including mid-sized
cars, station wagons, minivans, and small
pickup trucks. The 7-9 HD models include
limousines, vans, SUVs, and full-size pickup
trucks. Cars have no intelligence or
personality of any kind.
Combat
Cars are not normally used in combat, and
have no normal attacks. The driver of the
vehicle can choose to Ram or Sideswipe,
but both of these options cause damage to
the vehicle and possibly its passengers.
Otherwise, the only attack options are for
the passengers to fire weapons out open
windows of the vehicle. Armored vehicles
may have vehicle-mounted weapons, but do
not come with them as standard equipment.
Construct: Immune to mind-
influencing effects, poison, disease, and
similar effects. Not subject to critical hits,
subdual damage, ability damage, energy
drain, or death from massive damage. Note
that while vehicles do not take additional
damage for critical hits, they can suffer
component damage (see the Critical Hits
on Vehicles section).
Ram/Sideswipe: Standard rules, as
given in the Piloting Checks section.
50% Cover: Passengers gain a +4
cover bonus to AC and a +2 cover bonus
on Reflex saves. Passengers that are
completely concealed have 90% cover and
gain a +10 cover bonus to AC and a +4
cover bonus on Reflex saves.
Specific Cars
Volkwagon Turtle
For the first time ever, the venerable
Volkswagen Beetle has competition in the
looks department. The Turtle features the
same styling as the Bug at a lower price. It
is rapidly becoming the most common entry
level small car.
The Turtle comes in a number of
bright colors: white, light gray, black, light
and dark blue, light and dark green,
lavender, purple, pink, red, yellow, orange,
tan, and brown. Many owners get custom
paint jobs to make the Turtle look like a
turtle shell. These vary widely in quality,
from cartoon like to photorealistic. Since
this is such a popular option, most DC
dealerships can now do these custom paint
jobs at the time of purchase for only $500
to $1,500, depending on quality.
The CL is fairly cramped, but it can
hold up to four adult passengers.
Passengers over 6 feet tall will not be
comfortable in this car. The XL is much
roomier, since it only holds two passengers,
and it can accommodate any height. The
CL has a tiny trunk, but the XL can carry a
decent amount of cargo for such a small car.
The CL’s trunk can be improved by folding
down the rear seats.
The Turtle has standard controls
and dash displays. The XL also comes with
a heads up display that covers all vehicle
systems, including the sound system.
Of special note for the 2052 model
year is the new Turtle XL model. The
standard model, the CL, is by far the most
common. The XL looks exactly like the CL
from the outside, but it features a racing
engine, improved handling, and luxuries
including a top of the line sound system. If
you’re looking for a bit of speed, but don’t
want to attract attention, the XL might be
the car for you. The XL means that you can
be the fastest car on the road, but the sports
car next to you will still be the one getting
the ticket.
The Turtle is not safe in combat,
though an XL might be able to
outmaneuver a target that is expecting the
performance of a CL. The Turtle CL is for
the person who needs a car but has no
Vehicle Guide
27
money. The Turtle XL is for the person
who likes to drive fast but doesn’t like
talking to the police.
Turtle CL: CR ¾; Medium-sized
Construct (vehicle); HD 3d10; hp 16; Init
+3; Speed 500 ft/800 ft; AC 17 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 50% cover, hardness 10; AL N;
SV Fort +1, Ref +4, Will +1; Str 23, Dex
16, Weight 1,000, Max Load 750 (four
cramped passengers + 150 in trunk),
Piloting Bonus+3. $15,000; no options.
Turtle XL: CR ¾; Medium-sized
Construct (vehicle); HD 3d10; hp 16; Init
+5; Speed 750 ft/1000 ft; AC 19 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 50% cover, hardness 10; AL N;
SV Fort +1, Ref +6, Will +1; Str 23, Dex
20, Weight 1,100, Max Load 650 (two
normal front seats + 250 in trunk), Piloting
Bonus+5. $35,000; racing engine, improved
handling +4, luxury amenities.
Saab 575
Saab’s 575 model is now the most
popular mid sized car on the road. Greatly
improved engineering, low maintenance,
and low cost have come together to make
the 575 the car of choice for many families.
The 575 comes in most basic colors,
from white, black, and silver to red, green,
blue, and purple. Metallic finishes are most
popular for the 2052 model year, as are
darker colors.
This is a typical mid sized car. The
driver and front passenger are comfortable,
while any adults in the back seat will be
cramped. Children, who are what the back
is designed for, can sit in the rear in
reasonable comfort. The trunk is spacious
enough for most day to day uses, and can
carry a fairly impressive 850 pounds if the
rear seats are folded down.
The controls are standard. The
displays either show on the dash or on a
heads up display; normally, only the
speedometer shows up on the heads up
display.
This car is not safe in combat and
should avoid it at all times. The 575 is a
comfortable family car. It is thus also
popular with some smugglers, who use its
near invisibility to their advantage. A
popular strategy is to get one of the
smuggler’s grandmothers to drive the car,
almost eliminating any chance of it being
pulled over.
575: CR 1; Medium-sized Construct
(vehicle); HD 5d10; hp 27; Init +4; Speed
500 ft/1100 ft; AC 18 +1/200 ft Speed; Atk
none; SA Ram/sideswipe; SQ Construct,
50% cover, hardness 10; AL N; SV Fort +1,
Ref +5, Will +1; Str 28, Dex 18, Weight
2,000, Max Load 1,250 (two comfortable
front seats, three cramped back seats + 400
in trunk), Piloting Bonus+3. $25,000; no
options.
Honda-GM 6600 ZX
The most common sports car on
the road today is the 6600 from Honda-
GM. The ZX model is the most popular
model and features the safest handling
available from any standard vehicle. Even a
novice driver can handle the 6600 ZX at any
legal speed.
The 6600 comes mostly in bright,
“arrest me red.” Black and silver are also
available though much less popular.
Custom paint jobs usually include the ever
popular flame motif. One paint job that is
becoming trendy is black with purple and
lavender flames.
The 6600 has very comfortable
front seats, and a remarkably comfortable
back seat for a sports car. Any adult will be
uncomfortable, but children can sit easily.
The ZX has a tiny trunk unless the rear
seats are folded down.
Cyber Style
28
This vehicle does not have a steering
wheel or peddles. Instead, it has control
sticks analogous to those on an aircraft:
push to the side to turn, push forward to
accelerate, pull back to brake. The sticks
use electronic linkages rather than mechanic
linkages, so this is a fly by wire system. All
displays can either be on the dash or heads
up display, at the driver’s command.
The 6600 is not safe in combat, but
it is fast and maneuverable enough to avoid
many attackers. This is the sports car
choice for the mildly wealthy, or for parents
who don’t want to grow up and drive a
“family” car even though they have kids.
6600 ZX: CR 1; Medium-sized
Construct (vehicle); HD 5d10; hp 27; Init
+10; Speed 800 ft/1600 ft; AC 24 +1/200
ft Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 50% cover, hardness 10; AL N;
SV Fort +1, Ref +11, Will +1; Str 25, Dex
30, Weight 1,500, Max Load 900 (two
luxury front seats, two cramped back seats
+ 100 in trunk), Piloting Bonus+10.
$72,500; improved handling +6.
Daimlerchrysler-Jeep Apache
DC has revived the dormant Jeep
line with this revised Apache model. It
features excellent off road and street
handling.
The Apache comes mainly in earth
tones (brown and green) and black. As an
off road vehicle, it often ends up caked in
mud anyway, so brighter designs wouldn’t
show up anyway.
This Jeep model has roomy but not
especially comfortable bucket seats for all
four passengers. It can carry a decent
amount in the rear. The rear seats do not
fold down, so larger items will not fit. This
vehicle has standard controls. All displays
are on the dash and have the retro look of
fake analog displays.
The Apache is not safe in combat,
but it can go off road to avoid
many combatants. This vehicle is
a good all around off road vehicle,
and is the best choice for someone
on a budget.
Apache: CR 2; Medium-
sized Construct (vehicle); HD
6d10; hp 33; Init +4; Speed 500
ft/1100 ft; AC 18 +1/200 ft
Speed; Atk none; SA
Ram/sideswipe; SQ Construct,
50% cover, hardness 10; AL N;
SV Fort +2, Ref +6, Will +2; Str
29, Dex 19, Weight 2,750, Max Load 1,250
(four normal seats + 450 in cargo), Piloting
Bonus+4. $40,000; off road handling and
improved handling +2.
Porsche 999
One of, if not the, fastest cars on
the road, the 999 cruises at a higher speed
than a Turtle CL can even reach. The 999
includes basic luxury amenities, including
leather seats and Bose sound.
The 999 can rarely be found on a
car lot, since it sells out faster than it is built.
Vehicle Guide
29
Baring a lucky find at a dealership, all 999’s
are custom ordered and are available in any
color that the purchaser desires. They are
available with just about any paint design, as
long as the purchaser provides the design
she wants. No design, no matter how
complicated or offensive, has so far been
refused.
This Porsche has spacious and
comfortable front seats. The rear seats are
uncomfortable even for children and the
trunk is barely there. Since the engine is in
the rear, the trunk space cannot be
improved, either. The car has control sticks
which are molded at the factory to fit the
hands of the owner. All displays default to
heads up display but can be rerouted to the
dash.
This vehicle is not safe in combat,
but it is fast enough to avoid just about
anything short of a helicopter or plane. The
Porsche 999 is the sports car for the speed
fanatic. If you want to go as fast as you can,
get a 999.
999: CR 2; Medium-sized Construct
(vehicle); HD 6d10; hp 33; Init +9; Speed
1000 ft/2000 ft; AC 23 +1/200 ft Speed;
Atk none; SA Ram/sideswipe; SQ
Construct, 50% cover, hardness 10; AL N;
SV Fort +2, Ref +11, Will +2; Str 27, Dex
29, Weight 2,050, Max Load 925 (two
luxury front seats, two cramped back seats
+ 125 in trunk), Piloting Bonus+9.
$140,000; racing engine, improved handling
+6, luxury amenities.
Daimlerchrysler 950i
Many models are available in the
luxury market, but the 950i is this year’s
favorite. Leather interior, the latest and
trendiest sound system, and zone air are just
a few of the amenities of the 950i.
The 950i most often comes in
conservative tones. Dark blue, silver, gray,
white, and black are the most common.
The front seats of the 950i are
extremely comfortable, and the rear seats
are more comfortable than the front of
most family sedans. The trunk is large and
becomes huge if the rear seats are folded
down. This vehicle has control sticks
which, like the Porsche 999, are molded to
fit the hands of the driver. It has a heads up
display, but it defaults to dash displays
unless the driver changes it.
This car is not safe in combat and
should avoid it. The 950i is the cream of
the luxury car market. If you’re driving one,
you’re probably either over 50 or a drug
dealer.
950i: CR 2; Medium-sized Construct
(vehicle); HD 7d10; hp 38; Init +3; Speed
500 ft/1100 ft; AC 17 +1/200 ft Speed; Atk
none; SA Ram/sideswipe; SQ Construct,
50% cover, hardness 10; AL N; SV Fort +2,
Ref +5, Will +2; Str 30, Dex 16, Weight
3,000, Max Load 1,750 (two luxury front
seats, three normal back seats + 650 in
trunk), Piloting Bonus+3. $70,000; luxury
amenities.
Hyundai C4600
Hyundai has clawed its way to
dominance in the light truck division, an
area where they previously didn’t even offer
a model. The C4600 is their most popular
light truck.
The C4600 comes in most colors,
but this year the most popular color is a
bright orange. They are rarely seen with
custom paint jobs, since they are usually a
working vehicle.
The seats in this pickup are adequate
but not especially comfortable. The cargo
space is all in the pickup bed and comes
with a retractable soft cover. This vehicle
has standard controls. Only the
speedometer has a heads up display;
everything else appears on the dash.
Cyber Style
30
This vehicle is not safe in combat,
but it is large enough that it can take a fair
amount of damage. The C4600 is a good
light pickup designed mainly for city use.
It’s the cheapest option for carrying cargo.
C4600: CR 2; Medium-sized
Construct (vehicle); HD 7d10; hp 38; Init
+3; Speed 500 ft/1100 ft; AC 17 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 50% cover, hardness 10; AL N;
SV Fort +2, Ref +5, Will +2; Str 30, Dex
16, Weight 3,000, Max Load 1,750 (two
normal seats, one sideways cramped seat in
the back of the cab + 1,200 in the bed),
Piloting Bonus+3. $35,000; no options.
Daewoo Guiron
No one maker dominates the
profitable minivan market, but Daewoo’s
Guiron is a surprise hit with many families.
The Guiron has one of the best reliability
records for the past five years, along with
excellent fuel economy.
The Guiron, as a family minivan,
comes in any boring, unexciting color
imaginable. Few if any Guirons ever get
custom paint jobs. It has comfortable front
seats and decent rear seats. It can carry a
large amount of cargo; all four rear seats can
be folded down or removed.
This vehicle has control sticks. All
displays default to the heads up display, but
can appear on the dash, too. An added
curiosity on the Guiron is that the displays
can also appear on the seatbacks, so all
passengers can see them.
This vehicle is not safe in combat,
but it is large enough that it can absorb a lot
of punishment. The Guiron is primarily for
families, but it can be used by any group
who isn’t too embarrassed to drive a
minivan. Like the Saab 575, the Guiron is
mostly invisible to the police.
Guiron: CR 2; Medium-sized
Construct (vehicle); HD 8d10; hp 44; Init
+2; Speed 500 ft/1100 ft; AC 16 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 50% cover, hardness 10; AL N;
SV Fort +2, Ref +4, Will +2; Str 31, Dex
15, Weight 3,500, Max Load 2,000 (two
luxury seats, four normal seats in three rows
+ 700 in cargo), Piloting Bonus+2.
$40,000; no options.
Ford Excalibur
Ford continues their dominance of
the SUV market for the third decade in a
row. The Excalibur is a back to basics
model that features actual off road
capability, unlike many other SUV models.
The Excalibur is available in most
colors. Dark blue is most popular, and
most have a metallic and/or a dark finish.
It has unremarkable but decent seating and
a reasonable cargo space. The rear three
seats can be folded down or removed. This
vehicle has standard controls. The
speedometer defaults to heads up display,
but all displays can appear there or on the
dash.
This SUV is not safe in combat, but
it can go off road to avoid many attackers.
The Excalibur is a good large SUV and a
common large family car.
Excalibur: CR 2; Medium-sized
Construct (vehicle); HD 8d10; hp 44; Init
+2; Speed 500 ft/1100 ft; AC 16 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 50% cover, hardness 10; AL N;
SV Fort +3, Ref +5, Will +3; Str 31, Dex
15, Weight 3,850, Max Load 1,650 (five
normal seats in two rows + 650 in cargo),
Piloting Bonus+2. $50,000; off road
handling.
Honda-GMC Whitehorse
Ford, DC, and Honda-GMC all
fight for dominance in the heavy pickup
truck market, but the Whitehorse is the
winner of the year. The Whitehorse can
haul a ton of cargo, while seating four in
comfort.
Vehicle Guide
31
The trademark Whitehorse comes
mainly in white with black striping. It is
available, by special order, in dark blue, dark
red, dark purple and solid black.
The Whitehorse has comfortable
seats for a pickup. The pickup bed is well
designed, and comes either with a
retractable soft cover, retractable webbing,
or a removable hard cover. This vehicle has
standard controls. All displays default to
the dash, but can be displayed heads up.
This pickup is not really safe in
combat, but it is large enough that it can
handle most attacks and keep going. The
Whitehorse is primarily a farm or
construction truck, but is useful for anyone
who needs to haul large amounts of
materials.
Whitehorse: CR 2; Medium-sized
Construct (vehicle); HD 9d10; hp 49; Init
+2; Speed 500 ft/1100 ft; AC 16 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 50% cover, hardness 10; AL N;
SV Fort +3, Ref +5, Will +3; Str 34, Dex
14, Weight 5,000, Max Load 2,800 (four
normal seats in two rows + 2,000 in cargo),
Piloting Bonus+2. $67,500; hauling engine.
Rolls Royce Phantom 2100
The ultimate in luxury, this
limousine comes standard with light armor.
It can seat six in the rear in comfort, with a
driver and gunner in the front seat. Though
Rolls Royce denies it, twin front mounted
machine guns can be added the vehicle at
the factory for certain customers, at the
price of two of the back seats. These
models cannot be bought for any amount of
money – special connections are required to
get them.
Luxury amenities in the Phantom
include a full entertainment and sound
system (currently a top of the line Bose
system), mini bar, and heated leather seats.
Just about any amenity can be added, often
for little or no additional price. Some
entertainers have Phantoms with a vibrating
bed in the back instead of seats. Jacuzzis
and waterbeds are not available, however,
due to the weight of the water.
The Phantom normally comes only
in black, dark blue, dark purple, and dark
metallic gray. Rolls Royce will provide them
in any color or design, but they will also
deliver a healthy dose of condescension to
anyone who orders a garish limousine.
The front seats are very
comfortable, but the rear seats are the best
available. Cargo space is a secondary
consideration on this vehicle, but the rear
section could carry quite a lot of cargo if
necessary.
The Phantom has control sticks;
they can fit to the driver’s hands, if the
buyer wishes. All displays are heads up,
though they can also be simultaneously
displayed on the dash. The displays can also
be accessed in the back, primarily by
passengers who want to see how fast they’re
going.
This vehicle is reasonably safe in
combat and, if weaponry is added, it is
strong enough to handle most light combat
situations. The Phantom is for senior
proms, the richest of the rich, and for light
urban combat operations. If you can afford
it, you want one.
Phantom 2100: CR 5; Medium-
sized Construct (vehicle); HD 9d10; hp 49;
Init +5; Speed 500 ft/1100 ft; AC 21
+1/200 ft Speed; Atk none; SA
Ram/sideswipe; SQ Construct, 75% cover,
hardness 15; AL N; SV Fort +3, Ref +8,
Will +3; Str 34, Dex 20, Weight 5,400, Max
Load 2,400 (two normal seats in front, six
luxury seats in back, 200 for amenities
including TV & mini bar, + 300 in cargo),
Piloting Bonus+5. $150,000; light armor,
hauling engine, improved handling +6,
luxury amenities.
Cyber Style
32
Honda-American Motors
HMMVW/Humvee
The Humvee is the most popular
off road vehicle for the few who can afford
it. This is the most common light vehicle
used by the US military. Machine guns can
easily be added, but are not included at the
factory.
Humvees only come in gray, green,
brown, and various camouflage designs.
Any military camouflage design is available
even on the civilian models. Southwestern
US desert camouflage is the most popular
design. A camouflaged Humvee gets a +4
AC bonus, but only if it is in the terrain that
the camouflage was designed for. A desert
camo gives no benefit in the city, and winter
camo is ineffective without snow.
The seats are designed more to be
sturdy than to be comfortable. The cargo
space is large and becomes larger if the rear
three seats are folded down or removed.
The Humvee has standard controls. All
displays are heads up. There are back up
displays on the dash, but they are rarely used
in practice. If the driver is wearing a
helmet, the displays can be rerouted to the
visor.
This vehicle is designed for combat,
and can handle anything short of a full sized
military vehicle (like an APC or a tank) or
aircraft. The Humvee is a good vehicle for
off road uses and for light combat
operations.
Humvee: CR 5; Medium-sized
Construct (vehicle); HD 9d10; hp 49; Init
+4; Speed 500 ft/1100 ft; AC 20 +1/200 ft
Speed, +4 in correct conditions; Atk none;
SA Ram/sideswipe; SQ Construct, 75%
cover, hardness 15; AL N; SV Fort +3, Ref
+7, Will +3; Str 34, Dex 18, Weight 5,800,
Max Load 2,000 (six normal seats in two
rows, + 800 in cargo), Piloting Bonus+4.
$105,000; light armor, hauling engine,
improved handling +4, off road handling.
KCMG City HB-300
Despite the economically affordable
agenda raising questions of both comfort
and safety, this car is very common on the
road and is a main breadwinner for KitCorp
Motor Group. The City hatchback 300 is
fuel efficient and affordable. Small and
boxy, the City is far from a luxury model.
Two small doors open to bucket seats in the
front, providing adequate space for driver
and passenger. A very diminutive rear seat
provides enough room for two, comfort
mainly dependent on how long the
occupant’s legs are. An aluminum block
four cylinder engine supplies sufficient
horsepower to move the automobile and
her load. The car is so light, even the driver
side airbag doesn’t really promise safety in
case of collision. The City comes in only
four glossy colors from the factory; forest
green, powder blue, beige, silver. In a pinch
this car could haul five adults and the
hatchback provides enough space to stow
about 8 cubic feet of cargo.
Kit Cost: $4,500
City HB-300: CR ¾; Medium-sized
Construct (vehicle); HD 3d10; hp 16; Init
+3; Speed 500 ft/800 ft; AC 17 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 50% cover, hardness 10; AL N;
SV Fort +1, Ref +4, Will +1; Str 23, Dex
16, Weight 1,000, Max Load 750 (2 bucket
seats + 2 passengers), Piloting Bonus+3.
$10,000; no options.
KitCorp Citizenry FS-500
The KitCorp Citizenry FS-500 is the
predominant kit car on the market. The car,
when successfully built, resembles the
standard design and frame of a small four
door family sedan. The engine is not the
weakest amongst the class, and the car can
comfortably seat five people; two in the
Vehicle Guide
33
front and three in the back. The trunk
provides spare tire and jack, as well as
adequate room to store about 10 cubic feet
of cargo. The exterior of the car only comes
in a flat gray finish, providing a neutral tone
for a finishing paint job. The Citizenry’s
primary selling point is the price, and any
skilled mechanic using the instructions can
put it together properly with four or five
days of labor. The kit comes with the
standard features of the average family
sedan; headlights, turning signals, dash
displays, brake lights, 5 chafer audio system,
radial tires, six cylinder engine, power
brakes, power steering, et cetera. The kit
also includes generic brands of all the
necessary fluids to put it on the road, not
including gasoline.
Kit Cost: $6,900
Citzenry FS-500: CR ¾; Medium-
sized Construct (vehicle); HD 3d10; hp 16;
Init +3; Speed 500 ft/800 ft; AC 17 +1/200
ft Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 50% cover, hardness 10; AL N;
SV Fort +1, Ref +4, Will +1; Str 23, Dex
16, Weight 1,000, Max Load 750 (four
cramped passengers + 150 in trunk),
Piloting Bonus+3. $15,000; no options.
General Motors EV-C43
This is the newest model of GM’s
EV series electric car, originally launched in
1996 as the EV1. The frame of the C43, or
Centennial ’43, is similar to a small four-
door family sedan. The batteries are usually
ionized zinc-chlorine or magnetized
ferronickel hydride. The car will run an
average of 2,160 miles at 90mph, or 24
hours, on a charge. An average cruising
speed of 60mph will attain a bit more
efficiency from the charge, giving a total of
2,520 miles traveled in about 42 hours. The
engine is designed for 60mph; anything over
this begins to drain heavy amounts of
energy from the battery. Speeds over 90mph
drain exponentially more energy, in fact at
120mph the car can only run for 2 hours.
For an additional $2,000, you can double
the car’s energy capacity with an extra
battery pack at the expense of the small
trunk. The batteries absorb energy quickly,
allowing for a full charge in 2 hours.
EV-C43: CR ¾; Medium-sized
Construct (vehicle); HD 3d10; hp 16; Init
+3; Speed 500 ft/800 ft; AC 17 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 50% cover, hardness 10; AL N;
SV Fort +1, Ref +4, Will +1; Str 23, Dex
16, Weight 1,000, Max Load 750 (four
cramped passengers + 150 in trunk),
Piloting Bonus+3. $10,000; no options.
KCMG GTX
KitCorp is no longer solely in the kit
business; they now also sell factory built
vehicle models under the name “KCMG”.
Upon gaining sufficient revenue for the
gamble, KitCorp decided to release this pre-
built high performance sports car. KitCorp
Motor Group soon found the GTX was
highly successful and the classic look in
demand. The GTX is reminiscent of the
classical sports car. Accentuated curves and
bulges in the composite body give it a mean
yet stylish look. Two large doors open to
two leather bucket seats. A small seat in the
back is scarcely more than a tiny place to
stow a few cubic feet of cargo. A large
chrome intake on the hood feeds the
merciless twelve cylinder engine vast
amounts of oxygen, pushing the envelope of
speed ever further. Wide and intentionally
bald, the racing tires are best used on the
open road for peeling off layers onto asphalt
or cement. Quaint analog readouts display
varied information such as speed and rpm,
with a classic style. Dual chrome tailpipes
release spent air and exhaust as fast as the
engine can deliver it. The factory paint job
comes in a variety of classic lustrous
favorites; candy apple red, lemon yellow,
Cyber Style
34
charcoal black, fire engine red, dusk
lavender, sunrise blend. A wide variety of
custom paint and decal jobs are available for
an additional $700.
GTX: CR ¾; Medium-sized
Construct (vehicle); HD 3d10; hp 16; Init
+5; Speed 750 ft/1000 ft; AC 19 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 50% cover, hardness 10; AL N;
SV Fort +1, Ref +6, Will +1; Str 23, Dex
20, Weight 1,100, Max Load 650 (two
bucket front seats), Piloting Bonus+5.
$44,000; racing engine, improved handling
+6.
Buick Ladonna ZX
Lithe and eloquent, this luxury car is
a wonder to behold. The Ladonna is most
commonly sold in glossy black or deep red,
to accentuate the chromed finish of the
petite bumpers and other silvery
components. The powerful eight cylinder
engine provides ample clout to pull the
reinforced crash resistant frame and body at
exceptional velocities. Ladonna, meaning in
Italian “the woman”, was designed with
wealthy families in mind; four doors and
plenty of space both in the front bucket
seats and the rear seat. Superior beige
Corinthian leather seats devour in shameless
opulence any that would be fortunate
enough to sit in this sumptuous sedan. The
factory package includes many luxurious
amenities; power windows, power seats,
power sun roof, power mirrors, advanced
sound proofing, 50 chafer audio system,
dual airbags, and dynamic theft prevention.
Ladonna ZX:CR 1; Medium-sized
Construct (vehicle); HD 5d10; hp 27; Init
+10; Speed 800 ft/1600 ft; AC 24 +1/200
ft Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 50% cover, hardness 10; AL N;
SV Fort +1, Ref +11, Will +1; Str 25, Dex
30, Weight 1,500, Max Load 900 (two
luxury front seats, two cramped back seats
+ 100 in trunk), Piloting Bonus+10.
$100,500; improved handling +6, luxury
amenities.
Truck
Huge Construct (Vehicle)
Hit Dice: 8d10 (44 hp) to 24d10 (132 hp)
Initiative: +Piloting bonus
Speed: By HD & type, below
AC: Varies by HD & type (-2 size, +5
natural, +Piloting bonus), +1 per 200 ft/rnd
of current speed.
Attacks: None
Damage: None
Face/Reach: 10 ft x 15 ft/0 ft
Special Attacks: Ram/sideswipe
Special Qualities: Construct, 50% cover,
hardness 10
Saves: Varies by HD & type
Abilities: Str varies, Dex varies, Con --, Int
--, Wis --, Cha --
Climate/Terrain: Road only
Challenge Rating: HD/4
Alignment: Always neutral
Advancement: Varies by type and HD,
according to the following tables:
Options
Armor: Trucks can have any level of
armor. Light armor increases the cost of
the truck 50%, medium armor costs 100%
of base price, and heavy armor costs 200%
of the base truck price.
Engines: Trucks will normally only
have a hauling engine, which increases its
cost by 50%. Racing engines are only
occasionally seen on monster trucks or the
like, and increase the cost of the vehicle
100%.
Handling: Improved handling can
be added up to a +4 Dexterity bonus. Each
+2 bonus costs Cost: $10,000. Off-road
handling is occasionally seen on lower-HD
models, and costs $10,000.
Vehicle Guide
35
The truck includes most vehicles
larger than a car. The base and mid-sized
models are transport trucks, tankers, or
buses. The largest models are tractor-trailer
rigs or articulated buses. Trucks have no
intelligence or personality of any kind.
Combat
Trucks are not normally used in combat,
and have no normal attacks. The driver of
the vehicle can choose to Ram or Sideswipe,
but both of these options cause damage to
the vehicle and possibly its passengers.
Otherwise, the only attack options are for
the passengers to fire weapons out open
windows of the vehicle. Armored vehicles
may have vehicle-mounted weapons, but do
not come with them as standard equipment.
Construct: Immune to mind-
influencing effects, poison, disease, and
similar effects. Not subject to critical hits,
subdual damage, ability damage, energy
drain, or death from massive damage. Note
that while vehicles do not take additional
damage for critical hits, they can suffer
component damage (see the Critical Hits
on Vehicles section).
Ram/Sideswipe: Standard rules, as
given in the Piloting Checks section.
50% Cover: Passengers gain a +4
cover bonus to AC and a +2 cover bonus
on Reflex saves. Passengers that are
completely concealed have 90% cover and
gain a +10 cover bonus to AC and a +4
cover bonus on Reflex saves.
Specific Trucks
Honda-GMC Drafthorse
A common small truck, the
Drafthorse can carry three tons of cargo.
Most Drafthorses come in a flatbed version,
but some have an enclosed cargo section.
Drafthorses come in white, dark
blue, light gray, dark gray, dark red, and
black.
This truck has sturdy, moderately
comfortable seats. The front cargo space is
behind the seats; it can hold an additional
two passengers in an emergency. The rear
cargo area can be any design from a flatbed,
to a bed with sides, to a fully enclosed box
with a rear door. The Drafthorse has
standard controls. It has both a heads up
display and dash displays.
This truck is not meant for combat,
but can absorb a lot of damage. The
Drafthorse is primarily for medium sized
cargo uses, especially within a city.
Drafthorse: CR 2; Medium-sized
Construct (vehicle); HD 9d10; hp 49; Init
+2; Speed 500 ft/1100 ft; AC 15 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 50% cover, hardness 10; AL N;
SV Fort +3, Ref +5, Will +3; Str 32, Dex
14, Weight 6,000, Max Load 7,000 (three
normal seats in cab, +400 in rear of cab, +
6,000 in cargo), Piloting Bonus+4. $45,000;
no options.
Ford F-3500
A common “armored car” model
used by many banks. It features heavy
armor standard and there are rumors that
some models may have armament added at
the Ford factory.
The F-3500 comes in a gray metallic
finish, usually with the name of the bank or
other organization that owns the vehicles.
Some companies get custom colors, with
white and brown being most popular.
The seats in the F-3500 are all
reasonably comfortable; those in the cab are
spacious, allowing plenty of room for
personal weapons storage. The rear is fully
enclosed in heavy armor. This vehicle has
control sticks; they can be molded to fit the
driver, and can be interchangeable for
multiple drivers. All displays are heads up,
with a rarely used backup on the dash. The
displays can be routed to a helmet visor, but
Cyber Style
36
rarely are in practice. All displays can also
be accessed from the rear compartment.
This vehicle is designed for combat
and can shrug off all but the largest of guns.
It is safe against anything short of a tank or
attack helicopter; it can even ignore most
APCs. The F-3500 is the vehicle for any
sort of secure cargo, be it money, gold, or
Pokemon cards. It can also be used for
heavy urban combat operations.
F-3500: CR 9; Medium-sized
Construct (vehicle); HD 10d10; hp 55; Init
+1; Speed 500 ft/1100 ft; AC 21 +1/200 ft
Speed; Atk none; SA Ram/sideswipe; SQ
Construct, 90% cover, hardness 25; AL N;
SV Fort +3, Ref +4, Will +3; Str 36, Dex
13, Weight 13,200, Max Load 9,300 (two
luxury seats in front +500 cab cargo; two
normal seats rear + 7,900 in cargo), Piloting
bonus+1. $175,000; heavy armor, hauling
engine.
Winnebago Warrior
A common motor
home/recreational vehicle. “With the
Winnebago Warrior, you can fight the road
and win,” is their current ad jingle. The
Warrior has comfortable accommodations
for up to four passengers, and could sleep
up to ten in a pinch.
The Winnebago Warrior comes only
in white. The standard model has green
trim, but they’re available with any color
trim.
The front has two luxurious leather
seats. The rear usually has two sets of
bunks beds, or one larger set of bunk beds.
There are also up to four swiveling chairs at
a table, secured to the floor. Most storage
Ordinary Trucks
Max Piloting
HD Cruise Maximum Str Weight Load Dex Bonus Fort Ref Will Cost
8 500/60 1100/120 29 4,000 4,000 14 +2 +2 +4 +2 $40,000
9 500/60 1100/120 32 6,000 7,000 14 +2 +3 +5 +3 $45,000
10 500/60 1100/120 35 8,000 10,000 13 +1 +3 +4 +3 $50,000
11 500/60 1100/120 36 10,000 13,000 13 +1 +3 +4 +3 $55,000
12 500/60 1100/120 38 12,000 16,000 12 +1 +4 +5 +4 $60,000
13 500/60 1100/120 39 14,000 19,000 12 +1 +4 +5 +4 $65,000
14 500/60 1000/110 40 16,000 22,000 11 +0 +4 +4 +4 $70,000
15 500/60 1000/110 41 18,000 25,000 11 +0 +5 +5 +5 $75,000
16 500/60 1000/110 42 20,000 28,000 10 +0 +5 +5 +5 $80,000
17 500/60 1000/110 42 22,000 31,000 10 +0 +5 +5 +5 $85,000
18 500/60 1000/110 43 24,000 34,000 9 -1 +6 +5 +6 $90,000
19 500/60 900/100 44 26,000 37,000 9 -1 +6 +5 +6 $95,000
20 500/60 900/100 44 28,000 40,000 8 -1 +6 +5 +6 $100,000
21 500/60 900/100 45 30,000 43,000 8 -1 +7 +6 +7 $105,000
22 500/60 900/100 45 32,000 46,000 7 -2 +7 +5 +7 $110,000
23 500/60 900/100 46 34,000 49,000 7 -2 +7 +5 +7 $115,000
24 500/60 900/100 46 36,000 52,000 6 -2 +8 +6 +8 $120,000
Cyber Vehicle Guide
Cyber Vehicle Guide
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Cyber Vehicle Guide
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Cyber Vehicle Guide

  • 1.
  • 2.
  • 3. This product requires the use of the Dungeons and Dragons Player’s Handbook, Third Edition, Published by Wizards of the Coast, Inc. This product is part of the Cyber Style series of products and it is recommended in use with Cyber Style: Wage Slaves, which is the main rulebook of the Cyber Style product line. Open Game Content: All game rules in this book are OGC. Actual names of vehicles should be considered Product Identity. Please contact the publisher if you wish to use items designated as product Identity. Grease Monkeys: Vehicle Guide Credits Written By:Written By: Matt BlakeleyMatt Blakeley Daniel FarleyDaniel Farley Neal LevinNeal Levin Line Developer: Neal Levin Editor: Rich Taylor Logo: Matthew Smith Art Director: Gillian Pearce Company Information Dark Quest, LLC 23 Alec Drive Howell, New Jersey 07731 WWW.DARKQUEST.COMWWW.DARKQUEST.COM
  • 4. Cyber Style 2 VehicleVehicle RulesRules Vehicle Statistics The statistics and abilities of vehicles are given in the same format as a creature, with the following exceptions: Type All vehicles have the Construct (Vehicle) type. They have all the same abilities and qualities of standard constructs, except that they never have darkvision. Additionally, while vehicles do not take extra damage from critical hits, they can take component damage if a critical hit is scored. See the Critical Hits on Vehicles section for more details. Speed Vehicles have two speeds listed – Cruising Speed and Maximum Speed. Any speed up to and including the vehicle’s cruising speed is counted as Cruising Speed for rules purposes, and any speed from cruising to maximum is similarly counted as Maximum Speed. If a vehicle is moving at Cruising Speed, it is considered to be doing a double move. Any attacks made from the vehicle have a -4 penalty to hit. If the vehicle is moving at Maximum Speed, the vehicle is considered to be running, and all attacks have an -8 penalty to hit. This attack penalty applies to any vehicle-mounted weapons and to all passenger attacks. If a driver pushes his vehicle above maximum speed, he risks destroying the engine. He must make a vehicle battle damage Piloting check every round spent above maximum speed to avoid damage. If the engine is damaged, see the Critical Hit on Vehicles section for the effects. Speed Rating: Speeds are listed with combat speed in feet per round first followed by speed in miles per hour. Example: 1200/140 is equivalent to 1200 ft per round/ 140 miles per hour. Reverse: The vehicle can move no faster than Cruising Speed in reverse and all Piloting check penalties for speed are doubled. Speed Conversion: To convert a speed in miles per hour to feet per round, multiply the mph speed by 44 and then divide it by 5. For combat situations and Piloting checks, use the speed in feet. Armor Class bonus for Speed A vehicle moving at high speed gains an AC bonus based on its current speed. This bonus is +1 per 200 ft/rnd of speed. Acceleration Since the d20 system uses a six second round, any vehicle can accelerate to cruising speed in one round, or decelerate from cruising speed to a stop in one round. Cars and motorcycles can accelerate from cruising speed to maximum speed in one round, and can decelerate the same amount in one round. Trucks can accelerate from cruising speed to maximum speed in two rounds (making it halfway at the end of the first round) and can decelerate at the same rate. Decelerating from maximum speed to a complete stop can be done in one round, but requires a difficult control roll (see Piloting checks).
  • 5. Vehicle Guide 3 Special Attacks All vehicle special attacks are considered extraordinary (Ex). Ram/Sideswipe A driver can intentionally hit another vehicle. To succeed in a ram or sideswipe, the driver must roll a Pilot check against the AC of the target vehicle. A miss can lead to a mishap and possibly even to a crash. See the Piloting Check section below for more details. Special Qualities All vehicle special qualities are considered extraordinary (Ex). Hardness Each vehicle has a hardness score. Whenever the vehicle or its passengers take damage, subtract its hardness from the damage. Only damage in excess of the hardness score is deducted from the vehicle or passenger’s hit points. Hardness applies to all damage, including crashes. Note that the hardness rating of motorcycles does not benefit its riders, since they are not enclosed within the vehicle. Also note that if an attack (or even a crash) does not penetrate the vehicles hardness, the driver does not have to make a Piloting check for battle damage. Cover All vehicles, including motorcycles, provide cover for the passengers. (The cover bonus for motorcycles reflects attacks that bounce off the motorcycle instead.) The vehicle cover bonuses are the same as in similar cover bonuses in combat. Cover does not have any affect on crashes. Additionally, vehicles do not provide full cover for passengers even if the passenger is completely hidden from sight. A completely concealed passenger has 90% cover (+10 to AC, plus the benefit of the vehicle’s hardness) against attacks directed at that passenger. Pedestrians hiding behind a parked vehicle also gain the same 90% cover bonus. Ability Scores The only two ability scores applicable to vehicles are Strength and Dexterity. Vehicles have several additional numbers tied to their ability scores: Weight This value is the approximate weight of the vehicle in pounds. Maximum Load The approximate maximum load that the vehicle can carry in pounds. This includes both passengers and cargo. On specific vehicle descriptions, the number of passengers and cargo weight will be specified. For load purposes, each passenger is assumed to weigh 150 pounds in a cramped seat, 200 in a normal seat, and 250 in a luxury seat. Piloting Bonus Each vehicle gives a bonus to the driver’s Piloting checks based on its Dexterity. This bonus is equal to the Dex bonus. Vehicle Options Each type of vehicle is available with several options, depending on its size and type. The cost and availability of these options varies by type and is given in the Vehicle Types section below. A vehicle can only have one type of armor or engine modification, but it can have both improved handling and off-road handling, if they are available.
  • 6. Cyber Style 4 Armor, Light A vehicle with light armor increases its Hardness score to 15 and the natural AC bonus to 7. A light armored vehicle takes only ¾ damage (save for 3/8) when it rams another vehicle. If the vehicle is not a motorcycle, it alto grants 75% cover to all passengers, giving a +7 cover bonus to AC and a +3 cover bonus to Reflex saves. Light armor does not protect a motorcycle passenger in any way. Light armor increases the Weight of the vehicle by 10% and decreases the Maximum Load by the same amount. Also, increase the Challenge Rating of the vehicle by 50%. Armor, Medium A vehicle with medium armor increases its Hardness score to 20 and the natural AC bonus to 10. A medium armored vehicle takes only ½ damage (save for ¼) when it rams another vehicle. It grants 75% cover to the front seat, as above, and 90% cover to all other passengers, giving them a +10 cover bonus to AC and a +4 cover bonus to Reflex saves. Medium armor increases the Weight of the vehicle by 25% and decreases the Maximum Load by the same amount. Also, increase the Challenge Rating of the vehicle by 100%. Armor, Heavy A vehicle with heavy armor increases its Hardness score to 25 and the natural AC bonus to 12. A heavy armored vehicle takes only ½ damage (save for ¼) in any type of crash. It grants 90% cover to all passengers, as above. Heavy Armor increases the weight of the vehicle by 40% and decreases the Maximum Load by the same amount. Also, increase the Challenge Rating of the vehicle by 200%. Engine, Racing A higher-performance engine has been fit into the vehicle. A vehicle with a race engine has its cruising speed increase by 50% and its maximum speed increased by 25%. (Crotch rockets and sports cars only have their cruising speed boosted by 25%.) A race engine increases the Weight of the vehicle by 10% and reduces its Maximum Load by the same amount. Engine, Hauling The vehicle has a more powerful engine, but the engine increases its load, rather than its speed. A hauling engine increases both the Weight and Maximum Load of the vehicle by 25%. Since this increase the effective Strength of the vehicle, the Game Master can recalculate its strength score if he wishes. Medium vehicles can carry 1 ½ times as much as a humanoid with the same strength, large 3 times, and huge 6 times. Handling, Improved The vehicle has its handling improved by any of several methods, including better steering or aerodynamics. Improved handling is available at +2, +4, or +6 Dexterity. Improved handling increases the Piloting bonus and thus its AC and Reflex saves. Improved handling does not increase the weight of the vehicle, though it does increase its cost. Handling, Off-road A vehicle that has off-road capabilities does not suffer Piloting check penalties for off-road conditions if it is going at Cruising Speed or slower. It suffers full normal penalties if it attempts to go above Cruising Speed. An off-road vehicle also gains a -5 bonus to the DC for all checks to avoid bogging down and to be freed once bogged down. Off-road vehicles increase their weight by 10% and decrease their Maximum Load by the same amount.
  • 7. Vehicle Guide 5 Luxury Amenities This can include anything from custom sound systems, to leather seats, to a mini-bar in a limo. The cost and exact details vary, but luxuries never affect the game statistics of the vehicle. They may or may not reduce the Maximum Load, depending on the type and size of amenity. Many luxury model cars cost twice as much (or more) as a comparable basic car. Special Note on Fuel: Since the d20 system prefers simple rules over realism, these rules do not track fuel consumption. Under normal circumstances, a character’s vehicle has little chance of running out of fuel. Unless the characters are fleeing the police across several states, or they are taking a road trip through Arizona, fuel will not be an issue. Additionally, all the vehicles described in these rules are assumed to be internal combustion engines; electric vehicles are still a curiosity. Piloting Checks A driver does not have to make a Piloting check for ordinary driving. Piloting checks are required only in dangerous situations, like heavy traffic, bad roads, bad weather, or combat. Piloting Maneuvers Base DC Modifer Battle Damage, Driver 10 +1/100 ft speed Battle Damage, Vehicle 5 +1/100 ft speed -1/100 ft speedFree/Prevent bogged vehicle 20 -5 if is off-road capable +1/2 ft jumpedJump 5 -1/100 ft speed Move & Act 5 +1/100 ft speed Ram Pilot check vs. AC Rapid Deceleration 15 +1/100 ft speed +1/100 ft speedRegain Control 5 +loss of control penalties Sideswipe Pilot check vs. AC+ Turn up to 45 degrees 5 +1/100 ft speed Turn from 45 to 90 degrees 10 +1/100 ft speed Turn from 90 to 135 degrees 15 +1/100 ft speed Turn from 135 to 180 degrees /Bootlegger Reverse 20 +1/100 ft speed
  • 8. Cyber Style 6 Engine/Steering damage from critical hit All applicable condition modifiers stack with each other. For example, driving a narrow, icy road at night gives a total penalty of +14. Maneuver Descriptions Battle Damage If either the vehicle or the driver is damaged, the driver must make a Piloting check to keep control of the vehicle. Free/Prevent Bogged Vehicle If the vehicle is in conditions where it could bog down, and the driver fails a Piloting check, the driver must make a second Piloting check or become stuck and immediately stop. Speed helps on this check; a fast moving vehicle is less likely to get stuck. This check is also used to free an already bogged vehicle; one check can be made per round. Jump The vehicle jumps an obstacle or a gap. Other modifiers may apply to the distance or the DC of the maneuver at the Game Master’s discretion. Ground vehicles cannot jump objects of any significant height unless they can use a ramp. Driving Condition Modifiers Piloting Check Dexterity Bonus +Vehicle Dex bonus Darkness or heavy fog -4 Engine/Steering damage from critical hit -5 Ice -6 Mud -4; possible bogging Mud, thick -6; possible bogging Off-road -4; possible bogging Road, crowded -4 Road, narrow -4 Road, unpaved -2 Snow, light -2; possible bogging Snow, heavy -4; possible bogging Steep slope -2 Undergrowth, moderate -2 Undergrowth, thick -4; possible bogging Wet road -4 Water flooding road -6; possible bogging
  • 9. Vehicle Guide 7 Move and Act If the driver attempts another action, such as firing a gun or applying makeup, while driving, he must make a Piloting check. Any other passengers of the vehicle can act normally. Ram The driver intentionally hits an opposing vehicle with the front (or in rare cases the rear) of his car. Both vehicles take normal crash damage, except that the ramming vehicle gets a +2 bonus on its Fortitude save and the opposing vehicles suffers a -2 penalty on its Fortitude save. Rapid Deceleration A car or motorcycle can safely decelerate from maximum to cruising speed in one round, and from cruising speed to a stop in another round. A truck can safely decelerate from maximum speed to cruising in two rounds, and from cruising to a stop in another round. If the driver wishes to decelerate the vehicle quicker, he must make a Piloting check to keep control of the vehicle. Regain Control If the driver fails a driving check, he must immediately make a regain control check or suffer a mishap. He can also make a regain control check at the beginning of every turn until he regains control or the vehicle crashes. Even if the driver regains controls, the maneuver he was attempting still fails. Sideswipe The driver intentionally hits an opposing vehicle in the side with the side of his vehicle. Both vehicles take crash damage at half of the attacking vehicle’s current speed. The attacking vehicle gets a +4 bonus on its Fortitude save and the opposing vehicle makes a normal Fortitude save. Turn If the driver is attempting a sharp turn, a turn at high speed, or a turn on a dangerous road, he needs to make a Piloting check. Bootlegger reverses always require a Piloting check. Turns in normal safe driving conditions do not require control checks. Failed Piloting Checks When a driver fails a Piloting check, and then does not succeed in regaining control of the vehicle, the vehicle goes out of control. This loss of control can range from a slight skid, getting bogged down in mud, a spin, on up to an immediate, unavoidable crash, depending on the situation and how badly the original check was failed. Note that even a slight mishap can cause a crash if the vehicle is diverted towards another vehicle, pedestrian, or object.
  • 10. Cyber Style 8 Mishaps Choose the Mishap that seems most appropriate to the situation: Slight Mishap If the road conditions can cause bogging, the vehicle is reduced to 75% speed; make another Piloting check or the vehicle stops completely. The vehicle may move erratically, where the driver and any other operators on the vehicle (such as gunners) suffer -2 penalties on all checks until the driver regains control. Minor Mishap If the road conditions can cause bogging, the vehicle is reduced to 50% speed; make another Piloting check or the vehicle stops completely. The vehicle may slide, moving 10 feet to either the right or left (at random) for every 100 feet it moves, until the driver regains control or the vehicle crashes. Major Mishap If the road conditions can cause bogging, the vehicle is reduced to 25% speed; make another Piloting check or the vehicle stops completely. The vehicle may skid, moving 25 feet to the right or left for every 100 feet it moves, until the driver regains control or the vehicle crashes. Serious Mishap If the road conditions can cause bogging, you automatically bog down. The vehicle may spin out of control, moving half its current speed in a random direction each round, until the driver regains control or the vehicle crashes. If the vehicle has tracks, it throws a track and can no longer move (though it can spin in place). Immediate Disaster The vehicle immediately has the worst crash possible in its situation. The Game Master is urged to be as fiendish as possible, since this failure is only possible if the driver is attempting a maneuver he cannot possibly succeed at. If there is an oncoming semi, the vehicle will crash into it. If there is a cliff nearby, the vehicle sails off of it. If all else fails, the vehicle can flip end over end, ending with an explosion. If the Game Master has several choices, she should go for whichever one will cause more damage. Alternately, if a vehicle is bogged down, it becomes so stuck that it can only be moved with the help of another vehicle or with several hours of digging. Failed Initial Check by Control Check Penalty Effect Up to 5 +2 DC Slight Mishap 6-10 +4 DC Minor Mishap 11-15 +6 DC Major Mishap 16-20 +10 DC Serious Mishap 21 or more +15 DC Immediate Disaster
  • 11. Vehicle Guide 9 Crashing Intentionally or unintentionally, vehicles in combat often end up crashing. A crash may destroy the vehicle and whatever it hits. The following rules are not entirely realistic but have been designed for simplicity. Damage Dice: The damage die used depends on the size of the vehicle that is crashing. Use the die for the vehicle causing the crash (or ram or sideswipe). In a head-on collision, use the die for the largest vehicle involved. Medium vehicles use a d6; Large a d8; Huge a d10; Gargantuan a d12; and Colossal a d20. (The last two categories are necessary only for trains, airplanes, and ships.) Object or Pedestrian If the vehicle hits an inanimate object or a pedestrian, roll one damage die per 100 feet of speed per round that the vehicle is traveling. Thus, if a motorcycle hits a pedestrian when it is going 100 mph (900 ft/rnd) it will do 9d6 points of damage to the passenger and to itself. A truck going the same speed would do 9d10 points of damage. Head-on Collision If two vehicles ram each other in the front quarter of each vehicle, the speeds of both are added together to determine the total crash speed. Use the damage die for the largest vehicle in the collision; roll one die per 100 feet of total crash speed. For example, if the motorcycle and the truck from the previous example collide, both will take 18d10 points of damage. Ram to the Side If a vehicle rams either side quarter of an opposing vehicle, use only the speed of the ramming vehicle to determine the crash damage and use the appropriate damage die for the ramming vehicle. Using the same motorcycle and truck as above, if the motorcycle rams into the side of the truck, it causes 9d6 points of damage, while the truck would cause 9d10 points of damage if it rams the motorcycle. Sideswipe A sideswipe causes half as much damage as a ram to the side (rounded down, but minimum of one die of damage). Rear-end Collision If a vehicle rams the rear quarter of an opposing vehicle, subtract the speed of the opposing vehicle from the speed of the ramming vehicle. Use the damage die for the ramming vehicle. For example, if a truck going 120 mph (1100 ft/rnd) rams into a motorcycle going 60 mph (500 ft/rnd), it causes 6d10 points of damage. Greater Accuracy If the Game Master and players want greater accuracy for crash damage, they can compute the actual collision speed of the vehicles using trigonometry. Damage is still one die per 100 feet of crash speed. Saving Throws A vehicle or unrestrained passenger in a vehicle gets a Fortitude save for ½damage in a crash. A vehicle that strikes a pedestrian its size or smaller, or a vehicle or object one size class smaller than it, takes ½damage and makes a Fortitude save for ¼ damage. A passenger with proper restraints (such as a seat belt and airbag) takes only ½damage and makes a Fortitude save for no damage.
  • 12. Cyber Style 10 A pedestrian gets a Reflex save for ½ damage. Objects, including parked cars, do not get a saving throw. In all cases, the DC of the saving throw is 10 +1 per 100 ft/round of the crash. Saving Throw Modifiers A vehicle that initiates a ram gets a +2 bonus on its saving throw, while the vehicle it hits has a -2 penalty on its saving throw. These modifiers cancel out in a head-on collision, and apply only if the ram was intentional (rather than the result of a failed Piloting check). A vehicle that initiates a sideswipe gains a +4 bonus on its saving throw. These modifiers also apply to any passengers involved in the crash. Maximum Crash Damage In a collision, if one of parties is destroyed (or reduced to 0 or fewer hit points), the other party takes only as much damage as it took to destroy the other. If a vehicle hits a pedestrian or vehicle and destroys it, the maximum damage it takes is the opponent’s hit point total (plus hardness, if any). If a vehicle hits an object (such as a wall), it takes only as much damage as it takes to breach the object (equal to its hardness plus its hit points). The surviving vehicle continues moving in the same direction and at the same speed as before; the driver does not have to make a Piloting check. Using the rear-end collision example, a 12 HD truck (66 hp) hits a 4 HD motorcycle (22 hp). Rolling 6d10, the collision causes 40 points of damage. This easily destroys the motorcycle (22 hp plus a hardness of 10) and the truck can take only 32 points of damage from the collision. Since the truck is two sizes larger than the motorcycle, it will take only ½ damage (16 points), or ¼ (8 points) on a successful saving throw. Since the truck has a hardness of 10, it will take no damage on a successful save, running the motorcycle over with only a slight bump. Any passengers on the motorcycle, meanwhile, take 40 points of damage (Fortitude save for ½), since they are not restrained. (The passengers take this damage either by being thrown to the side or by being run over, at the Game Master’s whim.) Speed after the Crash If a vehicle destroys what it hits, it keeps going in the previous direction and at the previous speed, as given above. It does the same if it hits a pedestrian its size or smaller. If a vehicle hits a fixed object and does not breach it, it stops immediately. No Piloting checks are required for any of these situations. In all other cases, the drivers of all vehicles involved in the crash must make a Piloting check. If the Piloting check fails, consult the Mishaps table to see what happens to the vehicle. If the Piloting check succeeds, the following happens: In a sideswipe, both vehicles continue moving at the previous speed and in the previous direction. In a rear-end collision, both vehicles continue moving forward, but both are now moving at the speed of the slower vehicle. In a side collision, both vehicles will ricochet off at an angle (determined by the Game Master’s judgment, but usually about 30-45 degrees), with the ramming vehicle moving at 51-70% (50+1d20) of its previous speed. In a head- on collision, both vehicles may suddenly stop, or they may glance off each other at a slight (about 15 degree) angle from their previous direction, with both vehicles moving at 51-70% of their previous speed. The Game Master will have to use these guidelines on a case by case basis, since no two collisions are the same. Further crashes may occur, even if the
  • 13. Vehicle Guide 11 drivers succeed in their Piloting checks, if the vehicles change direction because of the crash. Critical Hits on Vehicles When a critical hit is scored on a vehicle, no extra damage is taken; however, one of its systems may be damaged or destroyed. Also, while the d20 System does not normally use called shots, the Game Master can use the effects given below if a targeted shot on a vehicle is necessary. Roll a d20 on the following table to determine the side effects of the critical hit: If there are multiple damage possibilities, the Game Master should pick an appropriate result based on the circumstances, or pick one at random. Cosmetic Damage The car suffers damage to a non- essential (but possibly very expensive) component. This can include a side mirror, the headlights or brake lights, extensive damage to the paint job, a side or fender dent or puncture, etc. Window Hit One of the windows is blown out (or more, if the Game Master feels that this is appropriate). Passengers still retain their cover bonuses, but attacks coming through the missing windows ignore the vehicle’s hardness. Unless the vehicle has armor, the passengers may be hit by flying glass. (Armored glass comes out in one shattered piece.) Any passengers near a blown out unarmored window take 1d6 damage from glass shards (Reflex save, DC 13, for half damage). Tire Hit One of the vehicle’s tires is destroyed. The driver must make an immediate battle damage Piloting check and must make a regain control Piloting check every round that he continues driving. Engine Hit The driver must succeed on two battle damage Piloting checks to keep control of the vehicle. (If he fails both rules, use the worse roll.) Assuming the driver doesn’t crash, he must decelerate to cruising speed or slower or make a regain control Piloting check every round. Acceleration and safe deceleration rates are cut in half, and all Piloting checks suffer a-5 penalty. If the driver does not stop driving the car within 1d6 minutes, the engine will break completely and expensively, giving another battle damage Piloting check and preventing all further controlled movement. Passenger or Cargo Hit One of the passengers, the driver, or an important item of cargo is hit. (Cargo will only be hit if there is an important item on board, or if there is a large amount of Top or Sides Underbody Component Hit 1-3 1-3 Cosmetic Damage 4-6 4 Window Hit 7-9 5-9 Tire Hit 10-13 10-12 Engine Hit 14-17 13 Passenger or Cargo Hit 18 14-17 Steering Hit 19-20 18-20 Gas Tank/Fuel System Hit
  • 14. Cyber Style 12 cargo.) The attacker should roll to hit again, to determine if he scores a critical hit; do not count any bonuses for cover or hardness. The attacker cannot miss on this roll, even if he rolls a one. Roll damage normally. One or more windows may be blown out, too, at the Game Master’s discretion. If the driver is the one hit, he must make a Piloting check, too. Steering Hit Some part (or all of) the steering systems of the vehicle is damaged. The vehicle immediately loses any Piloting bonus that it has and further suffers a -5 penalty on all Piloting checks. The vehicle will cease working entirely within 1d6 minutes unless the driver stops. Gas Tank/Fuel System Hit The gas tank is hit and the car is on fire. The fire does 1d6 points of damage every round to the vehicle, passengers, and all cargo. The vehicle must also make a DC 10 Fortitude save every round or explode in a 10d6 fireball (the vehicle gets a DC 15 Fortitude save and the passengers get a DC 15 Reflex save for half damage). The vehicle must continue making Fortitude saves until it is destroyed (0 hp) or the fire is somehow put out (which cannot normally be done by passengers in a moving vehicle). If the initial fireball does not destroy the vehicle, it can explode more than once. Vehicle Types The following three archetypes cover almost every ground vehicle a character is likely to see. Motorcycles Medium Construct (Vehicle) Hit Dice: 2d10 (11 hp) to 6d10 (33 hp) Initiative: +Piloting bonus Speed: By HD & type, below AC: Varies by HD & type (+5 natural, +Piloting bonus), +1 per 200 ft/rnd of current speed Attacks: None Damage: None Face/Reach: 5 ft x 10 ft/0 ft Special Attacks: Ram/sideswipe Special Qualities: Construct, 25% cover, hardness 10 Saves: Varies by HD & type Abilities: Str varies, Dex varies, Con --, Int --, Wis --, Cha -- Climate/Terrain: Road only Challenge Rating: HD/4 Alignment: Always neutral Advancement: Varies by type and HD, according to the following tables: Options Armor: Motorcycles can only have light armor, which costs 100% of the base price of the bike. Engines: Motorcycles can have either a race or a hauling engine installed. Either increases the cost of the bike by 50%. Handling: Improved handling can be added, up to a +6 Dexterity bonus. Each +2 bonus costs $2,500 for an ordinary motorcycle, and $3,000 for a crotch rocket. Off-road handling costs $2,500 for an ordinary motorcycle and $3,000 for a crotch rocket. Motorcycles are two-wheeled motorized vehicles. 2 HD models are usually scooters, while 4-6 HD models can usually carry two riders. Motorcycles have no intelligence or personality of any kind.
  • 15. Vehicle Guide 13 Combat Motorcycles are not normally used in combat, and have no normal attacks. Rams and sideswipes at any significant speed usually destroy the bike and kill any riders. Combat is not recommended on a motorcycle. Construct: Immune to mind- influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Note that while vehicles do not take additional damage for critical hits, they can suffer component damage (see the Critical Hits on Vehicles section). Ram/Sideswipe: Standard rules, as given in the Piloting Checks section. 25% Cover: Passengers gain a +2 cover bonus to AC and a +1 cover bonus on Reflex saves. Hardness 10: Note that the hardness rating of motorcycles does not benefit its riders, since they are not enclosed within the vehicle. Specific Motorcycles Vespa Sidewinder Scooters were long popular in Europe and Asia, but never in North America until Vespa introduced the Sidewinder. Their popular ad campaign featured the scooters darting through stop and go rush hour traffic. Sidewinders are now seen everywhere and often help grind traffic to a complete stop. Not only can cars not move, but neither can the Sidewinders – and neither can emergency vehicles. The Sidewinder is found in some eye pleasing colors, like blue or silver, but is most common in garish colors like lime green, pale fluorescent orange, and pink with purple stripes. Serious Sidewinder fans take special pride in getting the ugliest possible colors and then custom painting on clashing designs. The Sidewinder can only handle one passenger with a small amount of gear. This does not stop some people from carrying an extra passenger, however. If a sidewinder is overloaded like this, however, it cannot go above its Cruising speed of 45 mph. The controls on the Sidewinder are almost nonexistent. On/off, accelerate, brake, turn – that’s all a Sidewinder does. The speedometer is a retro 1950s dial – one of the few real analog displays available. The Sidewinder is not safe in combat under any circumstances. It is designed for the person with no money for transportation. If you can afford anything better, get it. If you can’t, it’ll at least get you there. Eventually. Sidewinder: CR ½; Medium-sized Construct (vehicle); HD 2d10; hp 11; Init +2; Speed 400 ft/700 ft; AC 17 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N; SV Fort +0, Ref +2, Will +0; Str 18, Dex 14, Weight 200, Max Load 250 (one passenger + gear), Piloting Bonus+2. Cost: $2,500; no options. Honda-GM XR 500Z This small dirt bike is popular with racers. Quick and maneuverable, it can go off road safely up to 90 mph. Like most crotch rockets, the XR 500Z comes in bright colors. They are typically solid yellow, green, orange, blue, pink, or lavender. They start out with extremely bright paint, but this is usually quickly muted by mud splatters. It can only carry one passenger, along with any gear she is carrying. The bike has no storage spaces of any kind. It could carry small saddle bags.
  • 16. Cyber Style 14 The controls are standard for a bike. They are especially well made, however, to keep out the mud and so jarring won’t break them. Displays are on the dash and can also display heads up on the helmet visor. The XR 500Z is not safe in combat, though it may be fast enough to avoid confrontation, especially if it goes off road. This vehicle is your best option if you want a fast off road bike. XR 500Z: CR ¾; Medium-sized Construct (vehicle); HD 3d10; hp 22; Init +6; Speed 800 ft/1200 ft; AC 21 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N; SV Fort +1, Ref +7, Will +1; Str 18, Dex 23, Weight 225, Max Load 225 (one passenger + gear), Piloting Bonus+6. $18,000; off road handling, improved handling +4. Yamaha YZ 950 Yamaha’s YZ 950 is not the fastest crotch rocket on the market, but it is the best handling standard model out there. The YZ 950 is especially popular on the track racing circuit, since its excellent cornering allows a skilled driver to take a turn at full speed. This Yamaha model, like most other crotch rockets, usually comes in bright colors, such as yellow, green, orange, blue, red, and purple. Racing bikes will also usually have elaborate designs, including stickers for any sponsors. This bike is designed for only one passenger. It has a tiny storage compartment under and behind the seat, and can carry saddle bags. The controls are fly by wire (electronic rather than mechanical linkages), but they don’t noticeably affect the way the bike is driven. The displays are on the dash and on the rider’s helmet as a heads up display. In practice, the dash displays are not visible at speed, so the visor has the only real display. The YZ 950 is not safe in combat, though it may be fast enough to avoid it. This is an excellent road and racing bike, combining good handling with decent speed. YZ 950: CR ¾; Medium-sized Construct (vehicle); HD 3d10; hp 16; Init +7; Speed 800 ft/1200 ft; AC 22 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N; SV Fort +1, Ref +8, Will +1; Str 18, Dex 25, Weight 225, Max Load 225 (one passenger + gear), Piloting Bonus+7. $18,000; improved handling +6.
  • 17. Vehicle Guide 15 Harley-Davidson Mudskipper While Harley-Davidson used to only make road bikes, they have now branched out into the dirt bike and crotch rocket market. The Mudskipper is its most popular model of dirt bike, even with the handicap of its overly cute name. The Mudskipper comes in light gray, dark green, dark brown, and tan. The Mudskipper is designed to spend its time in the mud, so its paint is there mainly to prevent rusting. Few owners care what color their bike is, because it isn’t going to stay that color long. It can carry one or two passengers, though few riders carry a passenger. It has a small storage compartment and can carry saddle bags. This vehicle has standard, though sealed and sturdy, controls. The displays are on the dash. Heads up visor display is not standard but can be added for $500. The Mudskipper is not safe in combat, though it can go off road to avoid it. This is an excellent, affordable off road bike for all but the most serious of racers. Mudskipper: CR 1; Medium-sized Construct (vehicle); HD 4d10; hp 22; Init +4; Speed 500 ft/1100 ft; AC 19 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N; SV Fort +1, Ref +5, Will +1; Str 22, Dex 18, Weight 440, Max Load 360 (one or two passengers + gear), Piloting Bonus+4. Cost: $12,500; off-road handling, improved handling +2. Kawasaki Ninja Kawasaki has remained competitive in the crotch rocket market for over 80 years, and their popular Ninja model is still going strong. They have many strong competitors, but the Ninja is still one of the favorite crotch rockets on the street. Ordinary Motorcycles Max Piloting HD Cruise Maximum Str Weight Load Dex Bonus Fort Ref Will Cost 2 400/45 700/80 18 200 250 14 +2 +0 +2 +0 $2,500 3 500/60 900/100 20 300 300 15 +2 +1 +3 +1 $5,000 4 500/60 1100/120 22 400 400 16 +3 +1 +4 +1 $7,500 5 500/60 1200/140 24 500 550 15 +2 +1 +3 +1 $10,000 6 500/60 1100/120 26 600 800 14 +2 +2 +4 +2 $12,500 Crotch Rockets Max Piloting HD Cruise Maximum Str Weight Load Dex Bonus Fort Ref Will Cost 2 500/60 900/100 16 150 200 18 +4 +0 +4 +0 $6,000 3 800/90 1200/140 18 225 225 19 +4 +1 +5 +1 $9,000 4 800/90 1400/160 20 300 300 20 +5 +1 +6 +1 $12,000 5 800/90 1200/140 22 375 425 19 +4 +1 +5 +1 $15,000 6 800/90 1100/120 24 450 600 18 +4 +2 +6 +2 $18,000
  • 18. Cyber Style 16 Most Ninjas come in bright neon colors (blue, green, yellow, orange, red, or purple) with black zigzag designs wrapping around the body. The paint on the Ninja is tougher than most and does not fade much with age, so even an older bike will still almost glow. The Ninja is designed to seat one or two, and has a small storage space under the seat. It can carry small saddle bags, but few riders use them. It has fly by wire controls. The Ninja has displays on the dash, but the primary display is on the heads up helmet display. The Ninja is not safe in combat, but it is fast enough to avoid many confrontations. This is one of the most affordable crotch rocket models, but it still gives very good performance. Anyone who wants to go fast on a budget should consider this bike. Ninja: CR 1; Medium-sized Construct (vehicle); HD 4d10; hp 22; Init +6; Speed 800 ft/1400 ft; AC 21 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N; SV Fort +1, Ref +7, Will +1; Str 20, Dex 22, Weight 300, Max Load 300 (one or two passengers + gear), Piloting Bonus+6. Cost: $15,000; improved handling +2. BMW R2052 The largest common crotch rocket model is the R2052. It’s also the quickest common model, capable of traveling far beyond the speeds that most drivers can handle. The R2052 comes with no improved handling but most experts recommend it as a retrofit. When the bike is at its top speed of 200 miles an hour, it is nearly uncontrollable for all but the most skilled of drivers. Many first time buyers of the R series do not live long enough to make repeat purchases. The R2052 comes in more muted tones than most crotch rockets. No neon colors are offered. Most popular are dark blue, gray, red, green, and flat black. The flat black models can be dangerous to their riders if their lights go out – they’re almost invisible at night, even when illuminated. This bike can carry one or two riders and has a small storage space under the seats. It can carry saddle bags. The R series controls are fly by wire. There is a back up display on the dash, but the main display is heads up on the helmet visor. The R2052 is not really safe in combat, but it is fast enough to dodge many attacks. If you must get in a fight on a bike, this is probably the one to choose – if you’re skilled enough to handle the bike. If you want a fast bike, and you’re not concerned about your safety, consider the R2052. It’ll be the ride of your (possibly very short) life. R2052: CR 1; Medium-sized Construct (vehicle); HD 4d10; hp 22; Init +4; Speed 1000 ft/1750 ft; AC 19 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N; SV Fort +1, Ref +5, Will +1; Str 22, Dex 19, Weight 425, Max Load 375 (one or two passengers + gear), Piloting Bonus+4. $22,500; racing engine.
  • 19. Vehicle Guide 17 Harley-Davidson Factory Chopper Harley has done what would have been unthinkable in their early years: they have started building choppers in the factory. The vehicle is first built on the assembly line, then disassembled and rebuilt by hand. It is also repainted by hand, usually in a flame and skull motif. This doubles the price of the vehicle – if you can find one for the sticker price. True, old school, Harley fans hate the Factory Choppers, but they are almost indistinguishable from the standard custom made bikes. Each Chopper comes with its own unique paint scheme, but in practice most follow a common design. They will be mainly black, red, or chrome and silver. They have flame designs, red on black, black on red, or black and red on the chrome models. They often have skull designs, especially around the headlight. One of the most popular designs has two small headlights in the eyes of a grotesque demonic skull, with a larger one in the mouth. Dragon designs are also increasingly popular. These come mainly painted red or green and usually also include some flames. Choppers all have seats for two. They usually have a storage space under and behind the seats, though not always. They can and usually do have saddle bags. The Chopper has standard bike controls. The displays are on the dash only. They appear to be analog displays, but they are actually disguised digital readouts. The Chopper is not safe in combat. Get off it immediately if someone starts shooting you. The Chopper is all about style. Other bikes are faster, go off road, and handle better, but none of them will look as good as you do. You’ll have the best looking bike on the road, and everyone will know it. Chopper: CR 1; Medium-sized Construct (vehicle); HD 5d10; hp 27; Init +2; Speed 500 ft/1200 ft; AC 17 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N; SV Fort +1, Ref +3, Will +1; Str 24, Dex 15, Weight 500, Max Load 550 (one or two passengers + gear), Piloting Bonus+2. $20,000; luxury amenities (customized styling). Harley-Davidson Roadhog Harley-Davidson no longer has the large road bike market to itself. The revived Indian company has the Roadhog as its flagship bike. The Roadhog is more of a luxury model than most Harleys – with heated seats, large storage boxes mounted on the frame, and a sound system audible even at maximum speed. The Roadhog comes in two colors – dark gray and black. All details are in chrome. Many Roadhog owners add the ever popular red flames, but they don’t come standard with the vehicle. The bike has two seats and a fairly large storage area under and beneath them. This storage area is sturdier than most, and comes with good locks (DC 30). A Roadhog can also carry saddlebags. This vehicle has standard bike controls. It also has the same digital disguised as analog displays as the Chopper. No heads up display is offered. The Roadhog is not safe in combat. As with the Chopper, get off it if someone is shooting at you. This hog is designed for the recreational biker who also wants a bit of comfort when he’s on the open road. Roadhog: CR 2; Medium-sized Construct (vehicle); HD 6d10; hp 33; Init +2; Speed 500 ft/1100 ft; AC 17 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N; SV Fort +2, Ref +4, Will +2; Str 26, Dex 14, Weight 600, Max Load 800 (two
  • 20. Cyber Style 18 passengers + gear), Piloting Bonus+2. $18,000; luxury amenities. Honda-GM Goldwing The Goldwing is the largest bike on the road. When a Goldwing falls over, you usually have to call a tow truck to get it up again. But the Goldwing is all about style and comfort. While the Roadhog is a comfortable bike, the only purpose of the Goldwing is to pamper the driver and passenger. They can travel in comfort, pretending they’re bikers while enjoying more amenities than a family car. The Goldwing features heated leather seats; storage compartments on the rear and under the passenger seat, complete with excellent (DC 35) lock systems; a sound system audible at any speed; and even heating and air conditioning that work surprisingly well. The large front windscreen allows the heating and air to work, and incidentally gives 50% cover against all attacks from the front quarter of the vehicle. Most Goldwings are medium gray with gold trim. A few, especially display models, are completely gold plated. Honda- GM doesn’t make much effort to sell the solid gold plate models, since they are practically an invitation to theft. The Goldwing can be ordered in just about any custom color desired, but all come with gold trim, so some care must be taken so that the colors don’t clash. Goldwings have two seats and the above mentioned storage compartments. They can carry saddlebags, but the riders often don’t need more storage space. The controls for the bike are fly by wire. The displays are on the dash, with a heads up either on the windscreen or on the visor of the driver’s helmet. The Goldwing is not safe in combat, though it does provide a bit more cover than other bikes. In most cases, your best bet is to get off the bike if someone is shooting at you. This bike is designed for people who want a bike but doesn’t want any of the accompanying discomfort. You’ll cruise in such style you won’t even notice the glares from the real bikers. Goldwing: CR 2; Medium-sized Construct (vehicle); HD 6d10; hp 33; Init +2; Speed 500 ft/1100 ft; AC 17 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, 50% cover from the front, hardness 10; AL N; SV Fort +2, Ref +4, Will +2; Str 29, Dex 14, Weight 750, Max Load 1000 (two passengers + gear), Piloting Bonus+2. $25,000; hauling engine, luxury amenities. $30,000 for gold plated models. GM-Honda Windstorm XC GM’s Honda division released this model in a direct response to Kawasaki’s prestige in the racing bike market. Though at no small cost, the Windstorm XC is highly competitive with the Ninja on closed professional courses. Other than the Ninja, this is the most prevalent racing bike on the road. Highly contoured epoxy panels curve around the bike’s frame, giving it superior aerodynamic qualities. The gas tank and
  • 21. Vehicle Guide 19 composite panels have a permanent wet sheen; the glossy finish comes in a variety of colors. Wind and handlebar shields add to its sleek efficiency. The long leather seat is slightly arched upwards in the rear, making the bent racing position feel more natural. The Windstorm XC is best suited to one rider; however the seat is just long enough for a passenger. Small foot rests protruding near the center of the rear wheel, currently in the upright position, can be locked down horizontally for added comfort. What little of the engine is visible, along with the muffler, is chromed and shimmering. Windstorm XC: CR 1; Medium- sized Construct (vehicle); HD 4d10; hp 22; Init +6; Speed 800 ft/1400 ft; AC 21 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N; SV Fort +1, Ref +7, Will +1; Str 20, Dex 22, Weight 300, Max Load 300 (one or two passengers + gear), Piloting Bonus+6. Cost: $15,000; improved handling +2. KCMG Shizoku KitCorp Motor Group launched their motorcycle division with this model. The Shizoku is the first kit racing bike that truly performs in an exceptional manner. The kit comes with two rugged street-tread tires, a powerful racing engine, and several other perks. Upon releasing the Shizoku, KitCorp finally won the capital and market share to completely monopolize the vehicle kit industry. Even though the bike sells primarily because of its incredibly low price, it is certainly not the weakest racing bike on the road. Where speed and acceleration are concerned, the Shizoku is smooth and mean outperforming all but the most expensive racing bike models. Its small body is sleek and lightweight; the aerodynamics typical of a racing bike is present for increased fuel efficiency and acceleration. The composite aerodynamic body matches the wheel guards in color, typical factory shades; navy blue, neon green, cherry red, et cetera. A skilled mechanic can put the bike together in a day or two. All of the standard items are included in the kit, including enough fluids and a gallon of gasoline to put the bike on the road. Kit Cost: $8,500 Assembled Cost: $12,000 Shizoku: CR 1; Medium-sized Construct (vehicle); HD 4d10; hp 22; Init +4; Speed 500 ft/1100 ft; AC 19 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N; SV Fort +1, Ref +5, Will +1; Str 22, Dex 18, Weight 440, Max Load 360 (one or two passengers + gear), Piloting Bonus+4. Cost: $12,500; off-road handling, improved handling +2.
  • 22. Cyber Style 20 Harley-Davidson TurboGlide This could be considered the Cadillac of racing bikes. The TurboGlide is basically a hybrid racing and tour bike. Though not as big as the other Glide models, which are mostly tour bikes, still it weighs in much heavier than the average racing bike. While its weight does sacrifice takeoff speed to the other racers, at top speeds this model can keep up with the best of them. The TurboGlide is usually used more for rally style racing or an object for the owner to brag about. It is not competitive in short distance races due to the takeoff speed. The standard package includes; high capacity gas tank, side mirrors, 10 chafer capacity audio player, and roadside emergency kit. It also boasts significant storage capacity, plenty of room for a passenger, and optional sidecar. TurboGlide: CR 1; Medium-sized Construct (vehicle); HD 5d10; hp 27; Init +2; Speed 500 ft/1200 ft; AC 17 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N; SV Fort +1, Ref +3, Will +1; Str 24, Dex 15, Weight 500, Max Load 550 (one or two passengers + gear), Piloting Bonus+2. $16,500. Jupiter Velocity Jupiter’s motto “A unique kind of company, a unique kind of car.” obviously doesn’t apply to their recently established motorcycle division. For all intents and purposes, this high performance racing bike was designed to look as much like Kawasaki’s Ninja that the law would allow. However, without access to the innovative and patented fuel injection technologies present in the Ninja, this bike would have a hard time finishing in first place. It is rumored that Jupiter security forces led an illegal and unfruitful assault on a Kawasaki plant, in an attempt to seize this technology. Were it not for inferior fuel injection, this bike’s performance would be comparable to the Ninja and Windstorm. Stagnant sales have forced the Velocity into a very affordable price range. While not amongst the most popular racing bikes, the Velocity is not an uncommon model due to the price. Velocity: CR 1; Medium-sized Construct (vehicle); HD 4d10; hp 22; Init +6; Speed 800 ft/1400 ft; AC 21 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N; SV Fort +1, Ref +7, Will +1; Str 20, Dex 22, Weight 300, Max Load 300 (one or two passengers + gear), Piloting Bonus+6. Cost: $12,200; improved handling +2. Indian Scout The Indian company released this dirt bike model to rival the Harley-Davidson Mudskipper. The advertising vehemence that was being exchanged between these two companies eventually led to a dreadfully effective Indian commercial, where the Scout is compared to the faulty ‘Mudslinger’ and ‘Mud slipper’ model. Now Indian shares a comfortable piece of the dirt bike market, and most Scout owners seem to be strongly opposed to Harley-Davidson dirt bikes. The Scout is an incredibly effective bike, and performs much more similar to the Mudskipper than the commercials would have you believe. It boasts an efficient suspension system and rugged knobby tires. The factory paint jobs are all done in flat hues, and are earth tones and camouflages in variety. The Scout, like most dirt bikes, is light and bare bones to reduce impact force on the shocks and unneeded clutter. Scout: CR 1; Medium-sized Construct (vehicle); HD 4d10; hp 22; Init +4; Speed 500 ft/1100 ft; AC 19 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N;
  • 23. Vehicle Guide 21 SV Fort +1, Ref +5, Will +1; Str 22, Dex 18, Weight 440, Max Load 360 (one or two passengers + gear), Piloting Bonus+4. Cost: $12,500; off-road handling, improved handling +2. Indian Lightfoot The Lightfoot is an essentials only racing bike with limited off-road capabilities. Though it is designed for road use, this frugal design’s lightweight structure can handle several rutty jaunts. This will put tremendous wear on tires which were not designed for maximum off-road endurance; blowouts are a risk. The Lightfoot employs what is called ‘Reburning Technology’, which consumes nearly 100 percent of the fuel’s volume twice as fast as normal. This causes higher temperatures and added stress to the engine, basically amounting to a weak nitro-like effect. The Lightfoot was designed to specifications with the working title “Light Fast Incursion” to satisfy a landmark deal with the General Motors Corporation. Originally all of these bikes were sold directly to General Motors, who have proven themselves amicable towards Indian. By the third year of production the word was out on the street and sales to private owners skyrocketed to 85% of the model’s gross sales. The bike’s range on a full tank is only 80 miles, or about 20 miles to the gallon. The Lightfoot was designed with spartan range and amenities because it was originally built to facilitate a mobile command center. The available paint jobs are comparable to the Scout; earth tones and camouflages. This bike is amongst the smallest ‘full size’ bikes on the market, built exceptionally slender and light to make possible undemanding storage and cost efficiency. Lightfoot: CR 3; Medium-sized Construct (vehicle); HD 5d10; hp 30; Init +2; Speed 500 ft/1100 ft; AC 19 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N; SV Fort +1, Ref +3, Will +1; Str 24, Dex 15, Weight 520, Max Load 200 (one or two passengers + gear), Piloting Bonus+2. Cost: $10,000 Indian Contingent This is very analogous in design to the typical scooter, but with more distinctive luxurious looks and handling. A boxy seating area houses battery, engine, and wheel well beneath. A spacious floor panel gives plenty of legroom and provides pedals for both acceleration and braking. Velocity and braking is also possible with handlebar controls. A three gear stick shift provides forward, reverse, and overdrive for interstate travel. The front section rises from the base as a long pedestal, from wheel well to windshield. The electric motor can travel 24 hours at 60mph, or 2,160 miles average on a single charge. The ionized zinc-chlorine battery can be recharged via a convenient cord dispenser and adapter which couples with any standard AC outlet. Contingent: CR 1; Medium-sized Construct (vehicle); HD 2d10; hp 15; Init +2; Speed 400 ft/700 ft; AC 17 +1/80 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N; SV Fort +0, Ref +2, Will +0; Str 18, Dex 14, Weight 200, Max Load 250 (one passengers + gear), Piloting Bonus+2. Cost: $3,200. KitCorp Economy S-100 The Economy is probably the most affordable ride on the road. This kit scooter is exceptionally frugal; most of the cost is attributed to the ionized zinc-chlorine battery that powers it. The Economy S-100 is probably purchased by parents for their children more than any other motorcycle or scooter model. A modest seat built above
  • 24. Cyber Style 22 the battery and rear wheel well can carry one person. A small platform for the feet gives way to the handlebar shaft that rises out of the front wheel well. Simple disc brakes supply stopping power, and a small foot lever provides two gears; forward and reverse. The Economy has a regulator preventing speeds in excess of 50mph. This is usually only useful for intra-city travel between blocks. A basket behind the seat supplies enough room for textbooks or takeout; students and delivery workers seem to enjoy this model as it is extremely energy efficient. This particular model may be purchased either in kit form or assembled from the factory. The kit takes a mere five to six hours for a skilled mechanic to assemble. Kit Cost: $900 Assembled Cost: $1,200 Economy S11: CR ½; Medium- sized Construct (vehicle); HD 2d10; hp 7; Init +2; Speed 400 ft/700 ft; AC 17 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N; SV Fort +0, Ref +2, Will +0; Str 18, Dex 14, Weight 200, Max Load 250 (one passenger + gear), Piloting Bonus+2. Cost: $1,200; no options possible. Harley-Davidson Lowrider The Lowrider style is a distinct extraordinarily long chopper design; low- swept, chromed front shock and wheel area. Although it is amongst the longest of road hogs, it is intentionally one of the lightest. This road bike sports an austere naked look, proudly displaying a large chromed engine. Well padded black leather seating adds much needed comfort for that long haul; the leather often aged from the factory to stress the bare essentials no nonsense fashion. In the rear a chromed grill compliments the small glossy black storage compartment; the grill intended for strapping gear down such as bedrolls or a cooler. The handlebars follow the swept- back design of the front, readily available for a laid back driver. The chromed glass pack muffler is designed to draw attention to the bike; loud and throaty purring, like the engine is a cacophonous basso singer. The bike comfortably seats two and has additional storage space beneath the hinged seat. Lowrider: CR ¾; Medium-sized Construct (vehicle); HD 3d10; hp 15; Init +7; Speed 800 ft/1200 ft; AC 22 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N; SV Fort +1, Ref +8, Will +1; Str 18, Dex 25, Weight 225, Max Load 225 (one passenger + gear), Piloting Bonus+7. $16,000; improved handling +4. KitCorp Razorback Shortly after KitCorp released this chopper style motorcycle kit, its popularity soared to be the most popular kit vehicle of recent times. Perhaps the appeal is the spartan amenities, huge chromed engine, or high swept back chopper-like handlebars. Even amateur motorcycle enthusiasts buy this kit, taking special time and care to properly assemble it correctly. If for nothing else, the trend of the kit helps the sales; the finished bike closely resembles the Harley- Davidson Lowrider, a popular bike to say the least. A skilled mechanic can assemble the bike in a day or two. The bike comes in black only, not counting the predominant chromed accessories which are also included. All the basics required to build the bike are included, excluding tools; lights, handlebar mirrors, black leather seat, engine fluids, and one gallon of gasoline. Kit Cost: $5,200 Completed Cost: $11,000
  • 25. Vehicle Guide 23 Razorback: CR ¾; Medium-sized Construct (vehicle); HD 3d10; hp 15; Init +7; Speed 800 ft/1200 ft; AC 22 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N; SV Fort +1, Ref +8, Will +1; Str 18, Dex 25, Weight 225, Max Load 225 (one passenger + gear), Piloting Bonus+7. $11,000. GM Roadwarrior This large road bike is at times a life saver to those who can afford it. Sold primarily to corporate security forces and law enforcement, the bike features a detachable bullet resistant shell. Building upon standard aerodynamics, the shell uses composite transparent material to extend a shield beyond the handlebar shield and windshield to fully encompass up to two people. Often artistic painted designs or decals are in areas around the shield to give a uniform and stylish look in parallel to the bike’s paint job. The shield acts as light armor and comes with the standard package, small windows and slots may be opened for air or gun barrel holes. For all intents and purposes the shield resembles a bubble, similar to some helicopter cockpits. The Roadwarrior has a powerful engine and configuration allowing it to attach optional trailer and sidecar simultaneously. The total standard package; heating, air conditioning, 10 chafer audio system with patented 4DA™ Surround speakers, PA system, two- way radio, light armor removable shell, high capacity gas tank. A commanding and reliable gyro system drains sufficient energy from the engine to balance the bike, even when the engine is idling. Roadwarrior: CR 2; Medium-sized Construct (vehicle); HD 6d10; hp 33; Init +2; Speed 500 ft/1100 ft; AC 17 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N; SV Fort +2, Ref +4, Will +2; Str 26, Dex 14, Weight 600, Max Load 800 (two passengers + gear), Piloting Bonus+2. $30,000; light armor. KitCorp 4W-AT This is KitCorp’s four-wheel all- terrain kit. The completed product resembles a large four-wheeler, capable of seating two comfortably. A large storage compartment is built into the composite body in the rear. A large grill area for fastening extra loads is included for both front and rear. The kit sports a powerful engine, high in horsepower. The four included tires are knobby and designed for off-road, though they are just as capable on pavement. The drive components are integral four-wheel drive, incapable of two- wheel drive; though this is an advantage off- road, it can significantly slow it down on an open highway. A skilled mechanic can assemble this kit in three days. Amongst the customary amenities; off-road handling, all- weather all-terrain tires, headlight, winch. Also included is a small survival kit with; energy bars, protein bars, water purification tablets, flares, simple first aid kit. Kit Cost: $4,800 4W-AT:CR 1; CR ½; Medium-sized Construct (vehicle); HD 2d10; hp 15; Init +2; Speed 400 ft/700 ft; AC 17 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N; SV Fort +0, Ref +2, Will +0; Str 18, Dex 14, Weight 200, Max Load 250 (one or two passenger + gear), Piloting Bonus+2. Cost: $4,800; off-road handling. GM FAV-LAN The GM model of the “Fast Attack Vehicle” comes standard with light armor and minimal panels for cover. This vehicle is fast and low to the ground, and has a wide
  • 26. Cyber Style 24 wheelbase to compensate for top heaviness. The General Motors version has grown quite popular with everyone from devoted beach goers to military forces. The original FAV started production in the 1980s and have been used for; scouting, mechanized infantry fast attack battalions of U.S. Army light divisions, and various Special Forces commissions including SEAL Teams during the Gulf War of 1991. The frame and design closely resembles a “dune buggy”, with roll bars and headlights. It comfortably seats two and can carry 300 pounds of cargo or a third person in the rear. A hard point is provided on top of the roll bars, providing a weapon mount for a gunner standing up in the back. The FAV-LAN also comes standard with improved suspension for off- road handling, radio and long range boom antenna, spare wheel and gas can. FAV-LAN: CR 1; Medium-sized Construct (vehicle); HD 4d10; hp 22; Init +4; Speed 500 ft/1100 ft; AC 19 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 25% cover, hardness 10; AL N; SV Fort +1, Ref +5, Will +1; Str 22, Dex 18, Weight 440, Max Load 360 (one or two passengers + gear), Piloting Bonus+4. Cost: $22,000 Light vehicle armor, off-road handling.
  • 27. Vehicle Guide 25 Car Large Construct (Vehicle) Hit Dice: 3d10 (16 hp) to 9d10 (49 hp) Initiative: +Piloting bonus Speed: By HD & type, below AC: Varies by HD & type (-1 size, +5 natural, +Piloting bonus), +1 per 200 ft/rnd of current speed Attacks: None Damage: None Face/Reach: 5 ft x 10 ft/0 ft Special Attacks: Ram/sideswipe Special Qualities: Construct, 50% cover, hardness 10 Saves: Varies by HD & type Abilities: Str varies, Dex varies, Con --, Int --, Wis --, Cha -- Climate/Terrain: Road only Challenge Rating: HD/4 Alignment: Always neutral Advancement: Varies by type and HD, according to the following tables: Options Armor: Cars can have either light or medium armor. Light armor increases the cost of the car 50%, and medium armor costs 100% of the base price of the car. Engines: Cars can have either a race or a hauling engine installed. Either increases the cost of the car by 50%. Handling: Improved handling can be added, up to a +6 Dexterity bonus. Each +2 bonus costs $5,000 for an ordinary car, and $7,500 for a sports car. Off-road handling costs $5,000 for an ordinary car and cannot be added to a sports car. Ordinary Cars Max Piloting HD Cruise Maximum Str Weight Load Dex Bonus Fort Ref Will Cost 3 500/60 800/90 23 1,000 750 16 +3 +1 +4 +1 $15,000 4 500/60 900/100 25 1,500 1,000 17 +3 +1 +4 +1 $20,000 5 500/60 1100/120 27 2,000 1,250 18 +4 +1 +5 +1 $25,000 6 500/60 1100/120 29 2,500 1,500 17 +3 +2 +5 +2 $30,000 7 500/60 1100/120 30 3,000 1,750 16 +3 +2 +5 +2 $35,000 8 500/60 1100/120 31 3,500 2,000 15 +2 +2 +4 +2 $40,000 9 500/60 1100/120 32 4,000 2,250 14 +2 +3 +5 +3 $45,000 Sportscars Max Piloting HD Cruise Maximum Str Weight Load Dex Bonus Fort Ref Will Cost 3 800/90 1200/140 20 750 500 22 +6 +1 +7 +1 $30,000 4 800/90 1400/160 23 1,125 700 23 +6 +1 +7 +1 $40,000 5 800/90 1600/180 25 1,500 900 24 +7 +1 +8 +1 $50,000 6 800/90 1600/180 27 1,875 1,100 23 +6 +2 +8 +2 $60,000
  • 28. Cyber Style 26 The most common sort of vehicle is the car. Compact cars have 3 HD. Most models are in the 4-6 HD range, including mid-sized cars, station wagons, minivans, and small pickup trucks. The 7-9 HD models include limousines, vans, SUVs, and full-size pickup trucks. Cars have no intelligence or personality of any kind. Combat Cars are not normally used in combat, and have no normal attacks. The driver of the vehicle can choose to Ram or Sideswipe, but both of these options cause damage to the vehicle and possibly its passengers. Otherwise, the only attack options are for the passengers to fire weapons out open windows of the vehicle. Armored vehicles may have vehicle-mounted weapons, but do not come with them as standard equipment. Construct: Immune to mind- influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Note that while vehicles do not take additional damage for critical hits, they can suffer component damage (see the Critical Hits on Vehicles section). Ram/Sideswipe: Standard rules, as given in the Piloting Checks section. 50% Cover: Passengers gain a +4 cover bonus to AC and a +2 cover bonus on Reflex saves. Passengers that are completely concealed have 90% cover and gain a +10 cover bonus to AC and a +4 cover bonus on Reflex saves. Specific Cars Volkwagon Turtle For the first time ever, the venerable Volkswagen Beetle has competition in the looks department. The Turtle features the same styling as the Bug at a lower price. It is rapidly becoming the most common entry level small car. The Turtle comes in a number of bright colors: white, light gray, black, light and dark blue, light and dark green, lavender, purple, pink, red, yellow, orange, tan, and brown. Many owners get custom paint jobs to make the Turtle look like a turtle shell. These vary widely in quality, from cartoon like to photorealistic. Since this is such a popular option, most DC dealerships can now do these custom paint jobs at the time of purchase for only $500 to $1,500, depending on quality. The CL is fairly cramped, but it can hold up to four adult passengers. Passengers over 6 feet tall will not be comfortable in this car. The XL is much roomier, since it only holds two passengers, and it can accommodate any height. The CL has a tiny trunk, but the XL can carry a decent amount of cargo for such a small car. The CL’s trunk can be improved by folding down the rear seats. The Turtle has standard controls and dash displays. The XL also comes with a heads up display that covers all vehicle systems, including the sound system. Of special note for the 2052 model year is the new Turtle XL model. The standard model, the CL, is by far the most common. The XL looks exactly like the CL from the outside, but it features a racing engine, improved handling, and luxuries including a top of the line sound system. If you’re looking for a bit of speed, but don’t want to attract attention, the XL might be the car for you. The XL means that you can be the fastest car on the road, but the sports car next to you will still be the one getting the ticket. The Turtle is not safe in combat, though an XL might be able to outmaneuver a target that is expecting the performance of a CL. The Turtle CL is for the person who needs a car but has no
  • 29. Vehicle Guide 27 money. The Turtle XL is for the person who likes to drive fast but doesn’t like talking to the police. Turtle CL: CR ¾; Medium-sized Construct (vehicle); HD 3d10; hp 16; Init +3; Speed 500 ft/800 ft; AC 17 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 50% cover, hardness 10; AL N; SV Fort +1, Ref +4, Will +1; Str 23, Dex 16, Weight 1,000, Max Load 750 (four cramped passengers + 150 in trunk), Piloting Bonus+3. $15,000; no options. Turtle XL: CR ¾; Medium-sized Construct (vehicle); HD 3d10; hp 16; Init +5; Speed 750 ft/1000 ft; AC 19 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 50% cover, hardness 10; AL N; SV Fort +1, Ref +6, Will +1; Str 23, Dex 20, Weight 1,100, Max Load 650 (two normal front seats + 250 in trunk), Piloting Bonus+5. $35,000; racing engine, improved handling +4, luxury amenities. Saab 575 Saab’s 575 model is now the most popular mid sized car on the road. Greatly improved engineering, low maintenance, and low cost have come together to make the 575 the car of choice for many families. The 575 comes in most basic colors, from white, black, and silver to red, green, blue, and purple. Metallic finishes are most popular for the 2052 model year, as are darker colors. This is a typical mid sized car. The driver and front passenger are comfortable, while any adults in the back seat will be cramped. Children, who are what the back is designed for, can sit in the rear in reasonable comfort. The trunk is spacious enough for most day to day uses, and can carry a fairly impressive 850 pounds if the rear seats are folded down. The controls are standard. The displays either show on the dash or on a heads up display; normally, only the speedometer shows up on the heads up display. This car is not safe in combat and should avoid it at all times. The 575 is a comfortable family car. It is thus also popular with some smugglers, who use its near invisibility to their advantage. A popular strategy is to get one of the smuggler’s grandmothers to drive the car, almost eliminating any chance of it being pulled over. 575: CR 1; Medium-sized Construct (vehicle); HD 5d10; hp 27; Init +4; Speed 500 ft/1100 ft; AC 18 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 50% cover, hardness 10; AL N; SV Fort +1, Ref +5, Will +1; Str 28, Dex 18, Weight 2,000, Max Load 1,250 (two comfortable front seats, three cramped back seats + 400 in trunk), Piloting Bonus+3. $25,000; no options. Honda-GM 6600 ZX The most common sports car on the road today is the 6600 from Honda- GM. The ZX model is the most popular model and features the safest handling available from any standard vehicle. Even a novice driver can handle the 6600 ZX at any legal speed. The 6600 comes mostly in bright, “arrest me red.” Black and silver are also available though much less popular. Custom paint jobs usually include the ever popular flame motif. One paint job that is becoming trendy is black with purple and lavender flames. The 6600 has very comfortable front seats, and a remarkably comfortable back seat for a sports car. Any adult will be uncomfortable, but children can sit easily. The ZX has a tiny trunk unless the rear seats are folded down.
  • 30. Cyber Style 28 This vehicle does not have a steering wheel or peddles. Instead, it has control sticks analogous to those on an aircraft: push to the side to turn, push forward to accelerate, pull back to brake. The sticks use electronic linkages rather than mechanic linkages, so this is a fly by wire system. All displays can either be on the dash or heads up display, at the driver’s command. The 6600 is not safe in combat, but it is fast and maneuverable enough to avoid many attackers. This is the sports car choice for the mildly wealthy, or for parents who don’t want to grow up and drive a “family” car even though they have kids. 6600 ZX: CR 1; Medium-sized Construct (vehicle); HD 5d10; hp 27; Init +10; Speed 800 ft/1600 ft; AC 24 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 50% cover, hardness 10; AL N; SV Fort +1, Ref +11, Will +1; Str 25, Dex 30, Weight 1,500, Max Load 900 (two luxury front seats, two cramped back seats + 100 in trunk), Piloting Bonus+10. $72,500; improved handling +6. Daimlerchrysler-Jeep Apache DC has revived the dormant Jeep line with this revised Apache model. It features excellent off road and street handling. The Apache comes mainly in earth tones (brown and green) and black. As an off road vehicle, it often ends up caked in mud anyway, so brighter designs wouldn’t show up anyway. This Jeep model has roomy but not especially comfortable bucket seats for all four passengers. It can carry a decent amount in the rear. The rear seats do not fold down, so larger items will not fit. This vehicle has standard controls. All displays are on the dash and have the retro look of fake analog displays. The Apache is not safe in combat, but it can go off road to avoid many combatants. This vehicle is a good all around off road vehicle, and is the best choice for someone on a budget. Apache: CR 2; Medium- sized Construct (vehicle); HD 6d10; hp 33; Init +4; Speed 500 ft/1100 ft; AC 18 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 50% cover, hardness 10; AL N; SV Fort +2, Ref +6, Will +2; Str 29, Dex 19, Weight 2,750, Max Load 1,250 (four normal seats + 450 in cargo), Piloting Bonus+4. $40,000; off road handling and improved handling +2. Porsche 999 One of, if not the, fastest cars on the road, the 999 cruises at a higher speed than a Turtle CL can even reach. The 999 includes basic luxury amenities, including leather seats and Bose sound. The 999 can rarely be found on a car lot, since it sells out faster than it is built.
  • 31. Vehicle Guide 29 Baring a lucky find at a dealership, all 999’s are custom ordered and are available in any color that the purchaser desires. They are available with just about any paint design, as long as the purchaser provides the design she wants. No design, no matter how complicated or offensive, has so far been refused. This Porsche has spacious and comfortable front seats. The rear seats are uncomfortable even for children and the trunk is barely there. Since the engine is in the rear, the trunk space cannot be improved, either. The car has control sticks which are molded at the factory to fit the hands of the owner. All displays default to heads up display but can be rerouted to the dash. This vehicle is not safe in combat, but it is fast enough to avoid just about anything short of a helicopter or plane. The Porsche 999 is the sports car for the speed fanatic. If you want to go as fast as you can, get a 999. 999: CR 2; Medium-sized Construct (vehicle); HD 6d10; hp 33; Init +9; Speed 1000 ft/2000 ft; AC 23 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 50% cover, hardness 10; AL N; SV Fort +2, Ref +11, Will +2; Str 27, Dex 29, Weight 2,050, Max Load 925 (two luxury front seats, two cramped back seats + 125 in trunk), Piloting Bonus+9. $140,000; racing engine, improved handling +6, luxury amenities. Daimlerchrysler 950i Many models are available in the luxury market, but the 950i is this year’s favorite. Leather interior, the latest and trendiest sound system, and zone air are just a few of the amenities of the 950i. The 950i most often comes in conservative tones. Dark blue, silver, gray, white, and black are the most common. The front seats of the 950i are extremely comfortable, and the rear seats are more comfortable than the front of most family sedans. The trunk is large and becomes huge if the rear seats are folded down. This vehicle has control sticks which, like the Porsche 999, are molded to fit the hands of the driver. It has a heads up display, but it defaults to dash displays unless the driver changes it. This car is not safe in combat and should avoid it. The 950i is the cream of the luxury car market. If you’re driving one, you’re probably either over 50 or a drug dealer. 950i: CR 2; Medium-sized Construct (vehicle); HD 7d10; hp 38; Init +3; Speed 500 ft/1100 ft; AC 17 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 50% cover, hardness 10; AL N; SV Fort +2, Ref +5, Will +2; Str 30, Dex 16, Weight 3,000, Max Load 1,750 (two luxury front seats, three normal back seats + 650 in trunk), Piloting Bonus+3. $70,000; luxury amenities. Hyundai C4600 Hyundai has clawed its way to dominance in the light truck division, an area where they previously didn’t even offer a model. The C4600 is their most popular light truck. The C4600 comes in most colors, but this year the most popular color is a bright orange. They are rarely seen with custom paint jobs, since they are usually a working vehicle. The seats in this pickup are adequate but not especially comfortable. The cargo space is all in the pickup bed and comes with a retractable soft cover. This vehicle has standard controls. Only the speedometer has a heads up display; everything else appears on the dash.
  • 32. Cyber Style 30 This vehicle is not safe in combat, but it is large enough that it can take a fair amount of damage. The C4600 is a good light pickup designed mainly for city use. It’s the cheapest option for carrying cargo. C4600: CR 2; Medium-sized Construct (vehicle); HD 7d10; hp 38; Init +3; Speed 500 ft/1100 ft; AC 17 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 50% cover, hardness 10; AL N; SV Fort +2, Ref +5, Will +2; Str 30, Dex 16, Weight 3,000, Max Load 1,750 (two normal seats, one sideways cramped seat in the back of the cab + 1,200 in the bed), Piloting Bonus+3. $35,000; no options. Daewoo Guiron No one maker dominates the profitable minivan market, but Daewoo’s Guiron is a surprise hit with many families. The Guiron has one of the best reliability records for the past five years, along with excellent fuel economy. The Guiron, as a family minivan, comes in any boring, unexciting color imaginable. Few if any Guirons ever get custom paint jobs. It has comfortable front seats and decent rear seats. It can carry a large amount of cargo; all four rear seats can be folded down or removed. This vehicle has control sticks. All displays default to the heads up display, but can appear on the dash, too. An added curiosity on the Guiron is that the displays can also appear on the seatbacks, so all passengers can see them. This vehicle is not safe in combat, but it is large enough that it can absorb a lot of punishment. The Guiron is primarily for families, but it can be used by any group who isn’t too embarrassed to drive a minivan. Like the Saab 575, the Guiron is mostly invisible to the police. Guiron: CR 2; Medium-sized Construct (vehicle); HD 8d10; hp 44; Init +2; Speed 500 ft/1100 ft; AC 16 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 50% cover, hardness 10; AL N; SV Fort +2, Ref +4, Will +2; Str 31, Dex 15, Weight 3,500, Max Load 2,000 (two luxury seats, four normal seats in three rows + 700 in cargo), Piloting Bonus+2. $40,000; no options. Ford Excalibur Ford continues their dominance of the SUV market for the third decade in a row. The Excalibur is a back to basics model that features actual off road capability, unlike many other SUV models. The Excalibur is available in most colors. Dark blue is most popular, and most have a metallic and/or a dark finish. It has unremarkable but decent seating and a reasonable cargo space. The rear three seats can be folded down or removed. This vehicle has standard controls. The speedometer defaults to heads up display, but all displays can appear there or on the dash. This SUV is not safe in combat, but it can go off road to avoid many attackers. The Excalibur is a good large SUV and a common large family car. Excalibur: CR 2; Medium-sized Construct (vehicle); HD 8d10; hp 44; Init +2; Speed 500 ft/1100 ft; AC 16 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 50% cover, hardness 10; AL N; SV Fort +3, Ref +5, Will +3; Str 31, Dex 15, Weight 3,850, Max Load 1,650 (five normal seats in two rows + 650 in cargo), Piloting Bonus+2. $50,000; off road handling. Honda-GMC Whitehorse Ford, DC, and Honda-GMC all fight for dominance in the heavy pickup truck market, but the Whitehorse is the winner of the year. The Whitehorse can haul a ton of cargo, while seating four in comfort.
  • 33. Vehicle Guide 31 The trademark Whitehorse comes mainly in white with black striping. It is available, by special order, in dark blue, dark red, dark purple and solid black. The Whitehorse has comfortable seats for a pickup. The pickup bed is well designed, and comes either with a retractable soft cover, retractable webbing, or a removable hard cover. This vehicle has standard controls. All displays default to the dash, but can be displayed heads up. This pickup is not really safe in combat, but it is large enough that it can handle most attacks and keep going. The Whitehorse is primarily a farm or construction truck, but is useful for anyone who needs to haul large amounts of materials. Whitehorse: CR 2; Medium-sized Construct (vehicle); HD 9d10; hp 49; Init +2; Speed 500 ft/1100 ft; AC 16 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 50% cover, hardness 10; AL N; SV Fort +3, Ref +5, Will +3; Str 34, Dex 14, Weight 5,000, Max Load 2,800 (four normal seats in two rows + 2,000 in cargo), Piloting Bonus+2. $67,500; hauling engine. Rolls Royce Phantom 2100 The ultimate in luxury, this limousine comes standard with light armor. It can seat six in the rear in comfort, with a driver and gunner in the front seat. Though Rolls Royce denies it, twin front mounted machine guns can be added the vehicle at the factory for certain customers, at the price of two of the back seats. These models cannot be bought for any amount of money – special connections are required to get them. Luxury amenities in the Phantom include a full entertainment and sound system (currently a top of the line Bose system), mini bar, and heated leather seats. Just about any amenity can be added, often for little or no additional price. Some entertainers have Phantoms with a vibrating bed in the back instead of seats. Jacuzzis and waterbeds are not available, however, due to the weight of the water. The Phantom normally comes only in black, dark blue, dark purple, and dark metallic gray. Rolls Royce will provide them in any color or design, but they will also deliver a healthy dose of condescension to anyone who orders a garish limousine. The front seats are very comfortable, but the rear seats are the best available. Cargo space is a secondary consideration on this vehicle, but the rear section could carry quite a lot of cargo if necessary. The Phantom has control sticks; they can fit to the driver’s hands, if the buyer wishes. All displays are heads up, though they can also be simultaneously displayed on the dash. The displays can also be accessed in the back, primarily by passengers who want to see how fast they’re going. This vehicle is reasonably safe in combat and, if weaponry is added, it is strong enough to handle most light combat situations. The Phantom is for senior proms, the richest of the rich, and for light urban combat operations. If you can afford it, you want one. Phantom 2100: CR 5; Medium- sized Construct (vehicle); HD 9d10; hp 49; Init +5; Speed 500 ft/1100 ft; AC 21 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 75% cover, hardness 15; AL N; SV Fort +3, Ref +8, Will +3; Str 34, Dex 20, Weight 5,400, Max Load 2,400 (two normal seats in front, six luxury seats in back, 200 for amenities including TV & mini bar, + 300 in cargo), Piloting Bonus+5. $150,000; light armor, hauling engine, improved handling +6, luxury amenities.
  • 34. Cyber Style 32 Honda-American Motors HMMVW/Humvee The Humvee is the most popular off road vehicle for the few who can afford it. This is the most common light vehicle used by the US military. Machine guns can easily be added, but are not included at the factory. Humvees only come in gray, green, brown, and various camouflage designs. Any military camouflage design is available even on the civilian models. Southwestern US desert camouflage is the most popular design. A camouflaged Humvee gets a +4 AC bonus, but only if it is in the terrain that the camouflage was designed for. A desert camo gives no benefit in the city, and winter camo is ineffective without snow. The seats are designed more to be sturdy than to be comfortable. The cargo space is large and becomes larger if the rear three seats are folded down or removed. The Humvee has standard controls. All displays are heads up. There are back up displays on the dash, but they are rarely used in practice. If the driver is wearing a helmet, the displays can be rerouted to the visor. This vehicle is designed for combat, and can handle anything short of a full sized military vehicle (like an APC or a tank) or aircraft. The Humvee is a good vehicle for off road uses and for light combat operations. Humvee: CR 5; Medium-sized Construct (vehicle); HD 9d10; hp 49; Init +4; Speed 500 ft/1100 ft; AC 20 +1/200 ft Speed, +4 in correct conditions; Atk none; SA Ram/sideswipe; SQ Construct, 75% cover, hardness 15; AL N; SV Fort +3, Ref +7, Will +3; Str 34, Dex 18, Weight 5,800, Max Load 2,000 (six normal seats in two rows, + 800 in cargo), Piloting Bonus+4. $105,000; light armor, hauling engine, improved handling +4, off road handling. KCMG City HB-300 Despite the economically affordable agenda raising questions of both comfort and safety, this car is very common on the road and is a main breadwinner for KitCorp Motor Group. The City hatchback 300 is fuel efficient and affordable. Small and boxy, the City is far from a luxury model. Two small doors open to bucket seats in the front, providing adequate space for driver and passenger. A very diminutive rear seat provides enough room for two, comfort mainly dependent on how long the occupant’s legs are. An aluminum block four cylinder engine supplies sufficient horsepower to move the automobile and her load. The car is so light, even the driver side airbag doesn’t really promise safety in case of collision. The City comes in only four glossy colors from the factory; forest green, powder blue, beige, silver. In a pinch this car could haul five adults and the hatchback provides enough space to stow about 8 cubic feet of cargo. Kit Cost: $4,500 City HB-300: CR ¾; Medium-sized Construct (vehicle); HD 3d10; hp 16; Init +3; Speed 500 ft/800 ft; AC 17 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 50% cover, hardness 10; AL N; SV Fort +1, Ref +4, Will +1; Str 23, Dex 16, Weight 1,000, Max Load 750 (2 bucket seats + 2 passengers), Piloting Bonus+3. $10,000; no options. KitCorp Citizenry FS-500 The KitCorp Citizenry FS-500 is the predominant kit car on the market. The car, when successfully built, resembles the standard design and frame of a small four door family sedan. The engine is not the weakest amongst the class, and the car can comfortably seat five people; two in the
  • 35. Vehicle Guide 33 front and three in the back. The trunk provides spare tire and jack, as well as adequate room to store about 10 cubic feet of cargo. The exterior of the car only comes in a flat gray finish, providing a neutral tone for a finishing paint job. The Citizenry’s primary selling point is the price, and any skilled mechanic using the instructions can put it together properly with four or five days of labor. The kit comes with the standard features of the average family sedan; headlights, turning signals, dash displays, brake lights, 5 chafer audio system, radial tires, six cylinder engine, power brakes, power steering, et cetera. The kit also includes generic brands of all the necessary fluids to put it on the road, not including gasoline. Kit Cost: $6,900 Citzenry FS-500: CR ¾; Medium- sized Construct (vehicle); HD 3d10; hp 16; Init +3; Speed 500 ft/800 ft; AC 17 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 50% cover, hardness 10; AL N; SV Fort +1, Ref +4, Will +1; Str 23, Dex 16, Weight 1,000, Max Load 750 (four cramped passengers + 150 in trunk), Piloting Bonus+3. $15,000; no options. General Motors EV-C43 This is the newest model of GM’s EV series electric car, originally launched in 1996 as the EV1. The frame of the C43, or Centennial ’43, is similar to a small four- door family sedan. The batteries are usually ionized zinc-chlorine or magnetized ferronickel hydride. The car will run an average of 2,160 miles at 90mph, or 24 hours, on a charge. An average cruising speed of 60mph will attain a bit more efficiency from the charge, giving a total of 2,520 miles traveled in about 42 hours. The engine is designed for 60mph; anything over this begins to drain heavy amounts of energy from the battery. Speeds over 90mph drain exponentially more energy, in fact at 120mph the car can only run for 2 hours. For an additional $2,000, you can double the car’s energy capacity with an extra battery pack at the expense of the small trunk. The batteries absorb energy quickly, allowing for a full charge in 2 hours. EV-C43: CR ¾; Medium-sized Construct (vehicle); HD 3d10; hp 16; Init +3; Speed 500 ft/800 ft; AC 17 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 50% cover, hardness 10; AL N; SV Fort +1, Ref +4, Will +1; Str 23, Dex 16, Weight 1,000, Max Load 750 (four cramped passengers + 150 in trunk), Piloting Bonus+3. $10,000; no options. KCMG GTX KitCorp is no longer solely in the kit business; they now also sell factory built vehicle models under the name “KCMG”. Upon gaining sufficient revenue for the gamble, KitCorp decided to release this pre- built high performance sports car. KitCorp Motor Group soon found the GTX was highly successful and the classic look in demand. The GTX is reminiscent of the classical sports car. Accentuated curves and bulges in the composite body give it a mean yet stylish look. Two large doors open to two leather bucket seats. A small seat in the back is scarcely more than a tiny place to stow a few cubic feet of cargo. A large chrome intake on the hood feeds the merciless twelve cylinder engine vast amounts of oxygen, pushing the envelope of speed ever further. Wide and intentionally bald, the racing tires are best used on the open road for peeling off layers onto asphalt or cement. Quaint analog readouts display varied information such as speed and rpm, with a classic style. Dual chrome tailpipes release spent air and exhaust as fast as the engine can deliver it. The factory paint job comes in a variety of classic lustrous favorites; candy apple red, lemon yellow,
  • 36. Cyber Style 34 charcoal black, fire engine red, dusk lavender, sunrise blend. A wide variety of custom paint and decal jobs are available for an additional $700. GTX: CR ¾; Medium-sized Construct (vehicle); HD 3d10; hp 16; Init +5; Speed 750 ft/1000 ft; AC 19 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 50% cover, hardness 10; AL N; SV Fort +1, Ref +6, Will +1; Str 23, Dex 20, Weight 1,100, Max Load 650 (two bucket front seats), Piloting Bonus+5. $44,000; racing engine, improved handling +6. Buick Ladonna ZX Lithe and eloquent, this luxury car is a wonder to behold. The Ladonna is most commonly sold in glossy black or deep red, to accentuate the chromed finish of the petite bumpers and other silvery components. The powerful eight cylinder engine provides ample clout to pull the reinforced crash resistant frame and body at exceptional velocities. Ladonna, meaning in Italian “the woman”, was designed with wealthy families in mind; four doors and plenty of space both in the front bucket seats and the rear seat. Superior beige Corinthian leather seats devour in shameless opulence any that would be fortunate enough to sit in this sumptuous sedan. The factory package includes many luxurious amenities; power windows, power seats, power sun roof, power mirrors, advanced sound proofing, 50 chafer audio system, dual airbags, and dynamic theft prevention. Ladonna ZX:CR 1; Medium-sized Construct (vehicle); HD 5d10; hp 27; Init +10; Speed 800 ft/1600 ft; AC 24 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 50% cover, hardness 10; AL N; SV Fort +1, Ref +11, Will +1; Str 25, Dex 30, Weight 1,500, Max Load 900 (two luxury front seats, two cramped back seats + 100 in trunk), Piloting Bonus+10. $100,500; improved handling +6, luxury amenities. Truck Huge Construct (Vehicle) Hit Dice: 8d10 (44 hp) to 24d10 (132 hp) Initiative: +Piloting bonus Speed: By HD & type, below AC: Varies by HD & type (-2 size, +5 natural, +Piloting bonus), +1 per 200 ft/rnd of current speed. Attacks: None Damage: None Face/Reach: 10 ft x 15 ft/0 ft Special Attacks: Ram/sideswipe Special Qualities: Construct, 50% cover, hardness 10 Saves: Varies by HD & type Abilities: Str varies, Dex varies, Con --, Int --, Wis --, Cha -- Climate/Terrain: Road only Challenge Rating: HD/4 Alignment: Always neutral Advancement: Varies by type and HD, according to the following tables: Options Armor: Trucks can have any level of armor. Light armor increases the cost of the truck 50%, medium armor costs 100% of base price, and heavy armor costs 200% of the base truck price. Engines: Trucks will normally only have a hauling engine, which increases its cost by 50%. Racing engines are only occasionally seen on monster trucks or the like, and increase the cost of the vehicle 100%. Handling: Improved handling can be added up to a +4 Dexterity bonus. Each +2 bonus costs Cost: $10,000. Off-road handling is occasionally seen on lower-HD models, and costs $10,000.
  • 37. Vehicle Guide 35 The truck includes most vehicles larger than a car. The base and mid-sized models are transport trucks, tankers, or buses. The largest models are tractor-trailer rigs or articulated buses. Trucks have no intelligence or personality of any kind. Combat Trucks are not normally used in combat, and have no normal attacks. The driver of the vehicle can choose to Ram or Sideswipe, but both of these options cause damage to the vehicle and possibly its passengers. Otherwise, the only attack options are for the passengers to fire weapons out open windows of the vehicle. Armored vehicles may have vehicle-mounted weapons, but do not come with them as standard equipment. Construct: Immune to mind- influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Note that while vehicles do not take additional damage for critical hits, they can suffer component damage (see the Critical Hits on Vehicles section). Ram/Sideswipe: Standard rules, as given in the Piloting Checks section. 50% Cover: Passengers gain a +4 cover bonus to AC and a +2 cover bonus on Reflex saves. Passengers that are completely concealed have 90% cover and gain a +10 cover bonus to AC and a +4 cover bonus on Reflex saves. Specific Trucks Honda-GMC Drafthorse A common small truck, the Drafthorse can carry three tons of cargo. Most Drafthorses come in a flatbed version, but some have an enclosed cargo section. Drafthorses come in white, dark blue, light gray, dark gray, dark red, and black. This truck has sturdy, moderately comfortable seats. The front cargo space is behind the seats; it can hold an additional two passengers in an emergency. The rear cargo area can be any design from a flatbed, to a bed with sides, to a fully enclosed box with a rear door. The Drafthorse has standard controls. It has both a heads up display and dash displays. This truck is not meant for combat, but can absorb a lot of damage. The Drafthorse is primarily for medium sized cargo uses, especially within a city. Drafthorse: CR 2; Medium-sized Construct (vehicle); HD 9d10; hp 49; Init +2; Speed 500 ft/1100 ft; AC 15 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 50% cover, hardness 10; AL N; SV Fort +3, Ref +5, Will +3; Str 32, Dex 14, Weight 6,000, Max Load 7,000 (three normal seats in cab, +400 in rear of cab, + 6,000 in cargo), Piloting Bonus+4. $45,000; no options. Ford F-3500 A common “armored car” model used by many banks. It features heavy armor standard and there are rumors that some models may have armament added at the Ford factory. The F-3500 comes in a gray metallic finish, usually with the name of the bank or other organization that owns the vehicles. Some companies get custom colors, with white and brown being most popular. The seats in the F-3500 are all reasonably comfortable; those in the cab are spacious, allowing plenty of room for personal weapons storage. The rear is fully enclosed in heavy armor. This vehicle has control sticks; they can be molded to fit the driver, and can be interchangeable for multiple drivers. All displays are heads up, with a rarely used backup on the dash. The displays can be routed to a helmet visor, but
  • 38. Cyber Style 36 rarely are in practice. All displays can also be accessed from the rear compartment. This vehicle is designed for combat and can shrug off all but the largest of guns. It is safe against anything short of a tank or attack helicopter; it can even ignore most APCs. The F-3500 is the vehicle for any sort of secure cargo, be it money, gold, or Pokemon cards. It can also be used for heavy urban combat operations. F-3500: CR 9; Medium-sized Construct (vehicle); HD 10d10; hp 55; Init +1; Speed 500 ft/1100 ft; AC 21 +1/200 ft Speed; Atk none; SA Ram/sideswipe; SQ Construct, 90% cover, hardness 25; AL N; SV Fort +3, Ref +4, Will +3; Str 36, Dex 13, Weight 13,200, Max Load 9,300 (two luxury seats in front +500 cab cargo; two normal seats rear + 7,900 in cargo), Piloting bonus+1. $175,000; heavy armor, hauling engine. Winnebago Warrior A common motor home/recreational vehicle. “With the Winnebago Warrior, you can fight the road and win,” is their current ad jingle. The Warrior has comfortable accommodations for up to four passengers, and could sleep up to ten in a pinch. The Winnebago Warrior comes only in white. The standard model has green trim, but they’re available with any color trim. The front has two luxurious leather seats. The rear usually has two sets of bunks beds, or one larger set of bunk beds. There are also up to four swiveling chairs at a table, secured to the floor. Most storage Ordinary Trucks Max Piloting HD Cruise Maximum Str Weight Load Dex Bonus Fort Ref Will Cost 8 500/60 1100/120 29 4,000 4,000 14 +2 +2 +4 +2 $40,000 9 500/60 1100/120 32 6,000 7,000 14 +2 +3 +5 +3 $45,000 10 500/60 1100/120 35 8,000 10,000 13 +1 +3 +4 +3 $50,000 11 500/60 1100/120 36 10,000 13,000 13 +1 +3 +4 +3 $55,000 12 500/60 1100/120 38 12,000 16,000 12 +1 +4 +5 +4 $60,000 13 500/60 1100/120 39 14,000 19,000 12 +1 +4 +5 +4 $65,000 14 500/60 1000/110 40 16,000 22,000 11 +0 +4 +4 +4 $70,000 15 500/60 1000/110 41 18,000 25,000 11 +0 +5 +5 +5 $75,000 16 500/60 1000/110 42 20,000 28,000 10 +0 +5 +5 +5 $80,000 17 500/60 1000/110 42 22,000 31,000 10 +0 +5 +5 +5 $85,000 18 500/60 1000/110 43 24,000 34,000 9 -1 +6 +5 +6 $90,000 19 500/60 900/100 44 26,000 37,000 9 -1 +6 +5 +6 $95,000 20 500/60 900/100 44 28,000 40,000 8 -1 +6 +5 +6 $100,000 21 500/60 900/100 45 30,000 43,000 8 -1 +7 +6 +7 $105,000 22 500/60 900/100 45 32,000 46,000 7 -2 +7 +5 +7 $110,000 23 500/60 900/100 46 34,000 49,000 7 -2 +7 +5 +7 $115,000 24 500/60 900/100 46 36,000 52,000 6 -2 +8 +6 +8 $120,000