SlideShare une entreprise Scribd logo
1  sur  4
home page
objectives and overview: unit 5

•

•

•

vector: images defined by
geometric primitives as
opposed to bitmaps
Vector graphics: the use of
geometrical primitives such
as points, lines, curves, and
shapes or polygon(s), which
are all based on
mathematical expressions,
to represent images in
computer graphics
typical primitive objects:
lines, polylines and
polygons; bézier curves and
bezigons; circles and
ellipses; text; color gradients

this project is intended to help you understand how to
use the program Adobe Illustrator. This is a vector
based program and does not use bitmaps (things like
erasing or painting are not the same in vectors).
1. please take notes on each page  including the vocab!
In the margins of each page
2. please complete the practice activity.

next page
vectors
An Article about Adobe Illustrator:
Adobe Illustrator is a vector graphics editor developed and marketed by Adobe Systems. The latest version,
Illustrator CC, is the seventeenth generation in the product line. Adobe Illustrator was first developed for the Apple
Macintosh in December 1986 (shipping in January 1987) as a commercialization of Adobe's in-house font
development software and PostScript file format. Adobe Illustrator is the companion product of Adobe Photoshop.
Photoshop is primarily geared toward digital photo manipulation and photorealistic styles of computer illustration,
while Illustrator provides results in the typesetting and logo graphic areas of design. Early magazine
advertisements (featured in graphic design trade magazines such as Communication Arts) referred to the product
as "the Adobe Illustrator". Illustrator 88, the product name for version 1.7,[1] was released in 1988 and introduced
many new tools and features.[2] As of 2011, the Adobe Illustrator '88 file format is used in the MATLAB
programming language as an option to save figures.
CS3 included interface updates to the Control Bar, the ability to align individual points, multiple Crop Areas, the
Color Guide panel and the Live Color feature among others. CS3 was released March 27, 2007.

•

vector: images defined by
geometric primitives as
opposed to bitmaps

•

Vector graphics: the use of
geometrical primitives such
as points, lines, curves, and
shapes or polygon(s), which
are all based on
mathematical expressions,
to represent images in
computer graphics

CS4 was released in October 2008. It features a variety of improvements to old tools along with the introduction of
a few brand new tools acquired from FreeHand. The ability to create multiple artboards is one of CS4’s main
additions from FreeHand. The artboards allow you to create multiple versions of a piece of work within a single
document. Other tools include the Blob Brush, which allows multiple overlapping vector brush strokes to easily
merge or join, and a revamped gradient tool allowing for more in-depth color manipulation as well as transparency
in gradients.

typical primitive objects:
lines, polylines and
polygons; bézier curves and
bezigons; circles and
ellipses; text; color gradients

CS5 was released in April 2010. Along with a number of enhancements to existing functionality, Illustrator CS5's
new features include a Perspective Grid tool taken from FreeHand, a Bristle Brush (for more natural and painterly
looking strokes) and a comprehensive update to strokes, referred to by Adobe as "Beautiful Strokes". Version
CS6 was the sixteenth generation of Adobe Illustrator. Adobe added many more features and several bug fixes.
CS6 was released on April 23, 2012.

•

From http://en.wikipedia.org/wiki/
development of

vectors

History of vectors
•

•

•

typical primitive objects:
lines, polylines and
polygons; bézier curves and
bezigons; circles and
ellipses; text; color gradients

•

Some vector editors support animation, while others
(e.g. Adobe Flash) are specifically geared towards
producing animated graphics. Generally, vector
graphics are more suitable for animation, though
there are raster-based animation tools as well.

Vector graphics: the use of
geometrical primitives such
as points, lines, curves, and
shapes or polygon(s), which
are all based on
mathematical expressions,
to represent images in
computer graphics

•

Vector editors are often contrasted with bitmap
editors, and their capabilities complement each
other. Vector editors are often better for page
layout, typography, logos, sharp-edged artistic
illustrations (e.g. cartoons, clip art, complex
geometric
patterns),
technical
illustrations,
diagramming and flowcharting. Bitmap editors are
more suitable for retouching, photo processing,
photorealistic illustrations, collage, and illustrations
drawn by hand with a pen tablet. Recent versions
of bitmap editors such as GIMP and Adobe
Photoshop support vector tools (e.g. editable
paths), and vector editors such as CorelDRAW,
EasyCopy, Adobe Illustrator, Xara Photo & Graphic
Designer, Macromedia FreeHand, Adobe Fireworks,
Inkscape or SK1 are adopting raster effects that
were once limited to bitmap editors (e.g. blurring).

vector: images defined by
geometric primitives as
opposed to bitmaps

•

A vector graphics editor is a computer program
that allows users to compose and edit vector
graphics images interactively on a computer
(compare with MetaPost) and save them in one of
many popular vector graphics formats, such as EPS,
PDF, WMF, SVG, or VML.
why is it important?
understanding the principles of vector graphics
Practice CGI
1.
2.

Vector graphics: the use of
geometrical primitives such
as points, lines, curves, and
shapes or polygon(s), which
are all based on
mathematical expressions,
to represent images in
computer graphics

Indicate these in your notes:

vector: images defined by
geometric primitives as
opposed to bitmaps

•

Determine which ones belong to which category

3.

•

Below you will find examples of bitmap images and vector images.

•

A.

B.

C.

D.

E.

F.

G.

H.

typical primitive objects:
lines, polylines and
polygons; bézier curves and
bezigons; circles and
ellipses; text; color gradients

Contenu connexe

Tendances

Knowledge base for 3D rendering styles
Knowledge base for 3D rendering stylesKnowledge base for 3D rendering styles
Knowledge base for 3D rendering stylesSidonie Christophe
 
Plan601 e session 2 demo
Plan601 e session 2 demoPlan601 e session 2 demo
Plan601 e session 2 demorkottamasu
 
Session02 Part Ii
Session02 Part IiSession02 Part Ii
Session02 Part IiDang Tuan
 
Learn corel draw easily at home
Learn corel draw easily at homeLearn corel draw easily at home
Learn corel draw easily at homedeepakvermaynr
 
Projection Models
Projection Models Projection Models
Projection Models Iram Toqeer
 
Adobe illustrator cs4 tutorial
Adobe illustrator cs4 tutorial Adobe illustrator cs4 tutorial
Adobe illustrator cs4 tutorial Agung Yuwono
 
16.2 bitmap images - photoshop
16.2   bitmap images - photoshop16.2   bitmap images - photoshop
16.2 bitmap images - photoshopElenaRamirezSalas
 
Intro to Adobe Illustrator Vector Concepts
Intro to Adobe Illustrator Vector ConceptsIntro to Adobe Illustrator Vector Concepts
Intro to Adobe Illustrator Vector ConceptsKaitlin Hanger, Ph.D.
 
Introduction to Graphics - Session
Introduction to Graphics - SessionIntroduction to Graphics - Session
Introduction to Graphics - SessionNEEVEE Technologies
 
Adobe illustrator CC 2017 introduction _ SEOSKILLS Hyderabad
Adobe illustrator CC 2017 introduction  _ SEOSKILLS HyderabadAdobe illustrator CC 2017 introduction  _ SEOSKILLS Hyderabad
Adobe illustrator CC 2017 introduction _ SEOSKILLS HyderabadSEO SKills
 
InDesign cc 2017 - the essentials
InDesign cc 2017   - the essentialsInDesign cc 2017   - the essentials
InDesign cc 2017 - the essentialsJoe Nasr
 
Print20 slides p1
Print20 slides p1Print20 slides p1
Print20 slides p1nrpgx2
 
Raster to Vector Conversion: Basic Commands Overview, A Lesson from GTX (Part 2)
Raster to Vector Conversion: Basic Commands Overview, A Lesson from GTX (Part 2)Raster to Vector Conversion: Basic Commands Overview, A Lesson from GTX (Part 2)
Raster to Vector Conversion: Basic Commands Overview, A Lesson from GTX (Part 2)Windham Document Systems
 
Raster Editing & Raster to Vector Conversion, Easy with GTX Tools
Raster Editing & Raster to Vector Conversion, Easy with GTX ToolsRaster Editing & Raster to Vector Conversion, Easy with GTX Tools
Raster Editing & Raster to Vector Conversion, Easy with GTX ToolsWindham Document Systems
 
Technical drawing (by: Sherief Elmetwali)
Technical drawing (by: Sherief Elmetwali)Technical drawing (by: Sherief Elmetwali)
Technical drawing (by: Sherief Elmetwali)Sherief Elmetwali
 

Tendances (20)

Graphics
GraphicsGraphics
Graphics
 
Knowledge base for 3D rendering styles
Knowledge base for 3D rendering stylesKnowledge base for 3D rendering styles
Knowledge base for 3D rendering styles
 
Plan601 e session 2 demo
Plan601 e session 2 demoPlan601 e session 2 demo
Plan601 e session 2 demo
 
Session02 Part Ii
Session02 Part IiSession02 Part Ii
Session02 Part Ii
 
Learn corel draw easily at home
Learn corel draw easily at homeLearn corel draw easily at home
Learn corel draw easily at home
 
Projection Models
Projection Models Projection Models
Projection Models
 
Adobe illustrator cs4 tutorial
Adobe illustrator cs4 tutorial Adobe illustrator cs4 tutorial
Adobe illustrator cs4 tutorial
 
Inkscape
InkscapeInkscape
Inkscape
 
16.2 bitmap images - photoshop
16.2   bitmap images - photoshop16.2   bitmap images - photoshop
16.2 bitmap images - photoshop
 
Intro to Adobe Illustrator Vector Concepts
Intro to Adobe Illustrator Vector ConceptsIntro to Adobe Illustrator Vector Concepts
Intro to Adobe Illustrator Vector Concepts
 
Introduction to Graphics - Session
Introduction to Graphics - SessionIntroduction to Graphics - Session
Introduction to Graphics - Session
 
Lesson 17
Lesson 17Lesson 17
Lesson 17
 
Adobe illustrator CC 2017 introduction _ SEOSKILLS Hyderabad
Adobe illustrator CC 2017 introduction  _ SEOSKILLS HyderabadAdobe illustrator CC 2017 introduction  _ SEOSKILLS Hyderabad
Adobe illustrator CC 2017 introduction _ SEOSKILLS Hyderabad
 
InDesign cc 2017 - the essentials
InDesign cc 2017   - the essentialsInDesign cc 2017   - the essentials
InDesign cc 2017 - the essentials
 
Print20 slides p1
Print20 slides p1Print20 slides p1
Print20 slides p1
 
Raster to Vector Conversion: Basic Commands Overview, A Lesson from GTX (Part 2)
Raster to Vector Conversion: Basic Commands Overview, A Lesson from GTX (Part 2)Raster to Vector Conversion: Basic Commands Overview, A Lesson from GTX (Part 2)
Raster to Vector Conversion: Basic Commands Overview, A Lesson from GTX (Part 2)
 
Introduction Computer Graphic
Introduction Computer GraphicIntroduction Computer Graphic
Introduction Computer Graphic
 
Raster Editing & Raster to Vector Conversion, Easy with GTX Tools
Raster Editing & Raster to Vector Conversion, Easy with GTX ToolsRaster Editing & Raster to Vector Conversion, Easy with GTX Tools
Raster Editing & Raster to Vector Conversion, Easy with GTX Tools
 
Line Types In Engineering Drawing
Line Types In Engineering DrawingLine Types In Engineering Drawing
Line Types In Engineering Drawing
 
Technical drawing (by: Sherief Elmetwali)
Technical drawing (by: Sherief Elmetwali)Technical drawing (by: Sherief Elmetwali)
Technical drawing (by: Sherief Elmetwali)
 

En vedette

Tips on taking good photos
Tips on taking good photosTips on taking good photos
Tips on taking good photosMrLawler
 
Alyson Martinez
Alyson MartinezAlyson Martinez
Alyson MartinezMrLawler
 
Cultural study
Cultural studyCultural study
Cultural studyMrLawler
 
DID/COMM: URBAN TOY
DID/COMM: URBAN TOYDID/COMM: URBAN TOY
DID/COMM: URBAN TOYMrLawler
 
History of Animation
History of AnimationHistory of Animation
History of AnimationMrLawler
 
Final Review
Final ReviewFinal Review
Final ReviewMrLawler
 
Digital electronics and logic design
Digital electronics and logic designDigital electronics and logic design
Digital electronics and logic designToufiq Akbar
 

En vedette (7)

Tips on taking good photos
Tips on taking good photosTips on taking good photos
Tips on taking good photos
 
Alyson Martinez
Alyson MartinezAlyson Martinez
Alyson Martinez
 
Cultural study
Cultural studyCultural study
Cultural study
 
DID/COMM: URBAN TOY
DID/COMM: URBAN TOYDID/COMM: URBAN TOY
DID/COMM: URBAN TOY
 
History of Animation
History of AnimationHistory of Animation
History of Animation
 
Final Review
Final ReviewFinal Review
Final Review
 
Digital electronics and logic design
Digital electronics and logic designDigital electronics and logic design
Digital electronics and logic design
 

Similaire à DID Unit 5 - Notes and Exercise

Similaire à DID Unit 5 - Notes and Exercise (20)

Graphic design software
Graphic design softwareGraphic design software
Graphic design software
 
RastervsVector.ppt
RastervsVector.pptRastervsVector.ppt
RastervsVector.ppt
 
Techinal file raster and vector images
Techinal file   raster and vector imagesTechinal file   raster and vector images
Techinal file raster and vector images
 
Raster vs Vector
Raster vs VectorRaster vs Vector
Raster vs Vector
 
Introduction to Adobe Illustrator
Introduction to Adobe IllustratorIntroduction to Adobe Illustrator
Introduction to Adobe Illustrator
 
Basics Of Photoshop
Basics Of PhotoshopBasics Of Photoshop
Basics Of Photoshop
 
Technical file powerpoint
Technical file powerpointTechnical file powerpoint
Technical file powerpoint
 
abode photoshop
abode photoshop abode photoshop
abode photoshop
 
Computer & Illustrator Basics
Computer & Illustrator BasicsComputer & Illustrator Basics
Computer & Illustrator Basics
 
Lecture 16
Lecture 16Lecture 16
Lecture 16
 
New features of illustrator
New features of illustratorNew features of illustrator
New features of illustrator
 
Auto cad material
Auto cad materialAuto cad material
Auto cad material
 
Ha1 technical file
Ha1  technical fileHa1  technical file
Ha1 technical file
 
Technical File
Technical FileTechnical File
Technical File
 
Digital graphics technology by fateha
Digital graphics technology by fatehaDigital graphics technology by fateha
Digital graphics technology by fateha
 
Task 1- Technical File
Task 1- Technical File Task 1- Technical File
Task 1- Technical File
 
Vector to Bitmap Workflow for Surface Designers
Vector to Bitmap Workflow for Surface DesignersVector to Bitmap Workflow for Surface Designers
Vector to Bitmap Workflow for Surface Designers
 
Task 1
Task 1 Task 1
Task 1
 
Ha1 technical file
Ha1  technical fileHa1  technical file
Ha1 technical file
 
Technical File
Technical FileTechnical File
Technical File
 

Plus de MrLawler

Final project (pbl)
Final project (pbl)Final project (pbl)
Final project (pbl)MrLawler
 
Hum 201 microlesson mod 2
Hum 201 microlesson mod 2Hum 201 microlesson mod 2
Hum 201 microlesson mod 2MrLawler
 
Hum 201 microlesson mod 1
Hum 201 microlesson mod 1Hum 201 microlesson mod 1
Hum 201 microlesson mod 1MrLawler
 
DID/COMM: URBAN TOY
DID/COMM: URBAN TOYDID/COMM: URBAN TOY
DID/COMM: URBAN TOYMrLawler
 
You Pick-Three Part 2
You Pick-Three Part 2You Pick-Three Part 2
You Pick-Three Part 2MrLawler
 
YOU PICK THREE
YOU PICK THREEYOU PICK THREE
YOU PICK THREEMrLawler
 
DPI 1 and DPI 2 Texture Mapping
DPI 1 and DPI 2 Texture MappingDPI 1 and DPI 2 Texture Mapping
DPI 1 and DPI 2 Texture MappingMrLawler
 
DID Children's Book
DID Children's BookDID Children's Book
DID Children's BookMrLawler
 
Case Study and Tutorials
Case Study and TutorialsCase Study and Tutorials
Case Study and TutorialsMrLawler
 
Origins of photography
Origins of photographyOrigins of photography
Origins of photographyMrLawler
 
DPI 2: Final
DPI 2: FinalDPI 2: Final
DPI 2: FinalMrLawler
 
DPI Final Instructions
DPI Final InstructionsDPI Final Instructions
DPI Final InstructionsMrLawler
 
Digital illustration final
Digital illustration finalDigital illustration final
Digital illustration finalMrLawler
 
Case Studies - Masters
Case Studies - MastersCase Studies - Masters
Case Studies - MastersMrLawler
 
Masters search requirements
Masters search requirementsMasters search requirements
Masters search requirementsMrLawler
 
Unit 4 Photo Check
Unit 4 Photo CheckUnit 4 Photo Check
Unit 4 Photo CheckMrLawler
 
DID Unit 2: Exercises
DID Unit 2: Exercises DID Unit 2: Exercises
DID Unit 2: Exercises MrLawler
 
Unit 1 Sample PPT (Digi Illustration)
Unit 1 Sample PPT (Digi Illustration)Unit 1 Sample PPT (Digi Illustration)
Unit 1 Sample PPT (Digi Illustration)MrLawler
 
Background Editing Tutorials
Background Editing TutorialsBackground Editing Tutorials
Background Editing TutorialsMrLawler
 
Photo Check Unit 3
Photo Check Unit 3Photo Check Unit 3
Photo Check Unit 3MrLawler
 

Plus de MrLawler (20)

Final project (pbl)
Final project (pbl)Final project (pbl)
Final project (pbl)
 
Hum 201 microlesson mod 2
Hum 201 microlesson mod 2Hum 201 microlesson mod 2
Hum 201 microlesson mod 2
 
Hum 201 microlesson mod 1
Hum 201 microlesson mod 1Hum 201 microlesson mod 1
Hum 201 microlesson mod 1
 
DID/COMM: URBAN TOY
DID/COMM: URBAN TOYDID/COMM: URBAN TOY
DID/COMM: URBAN TOY
 
You Pick-Three Part 2
You Pick-Three Part 2You Pick-Three Part 2
You Pick-Three Part 2
 
YOU PICK THREE
YOU PICK THREEYOU PICK THREE
YOU PICK THREE
 
DPI 1 and DPI 2 Texture Mapping
DPI 1 and DPI 2 Texture MappingDPI 1 and DPI 2 Texture Mapping
DPI 1 and DPI 2 Texture Mapping
 
DID Children's Book
DID Children's BookDID Children's Book
DID Children's Book
 
Case Study and Tutorials
Case Study and TutorialsCase Study and Tutorials
Case Study and Tutorials
 
Origins of photography
Origins of photographyOrigins of photography
Origins of photography
 
DPI 2: Final
DPI 2: FinalDPI 2: Final
DPI 2: Final
 
DPI Final Instructions
DPI Final InstructionsDPI Final Instructions
DPI Final Instructions
 
Digital illustration final
Digital illustration finalDigital illustration final
Digital illustration final
 
Case Studies - Masters
Case Studies - MastersCase Studies - Masters
Case Studies - Masters
 
Masters search requirements
Masters search requirementsMasters search requirements
Masters search requirements
 
Unit 4 Photo Check
Unit 4 Photo CheckUnit 4 Photo Check
Unit 4 Photo Check
 
DID Unit 2: Exercises
DID Unit 2: Exercises DID Unit 2: Exercises
DID Unit 2: Exercises
 
Unit 1 Sample PPT (Digi Illustration)
Unit 1 Sample PPT (Digi Illustration)Unit 1 Sample PPT (Digi Illustration)
Unit 1 Sample PPT (Digi Illustration)
 
Background Editing Tutorials
Background Editing TutorialsBackground Editing Tutorials
Background Editing Tutorials
 
Photo Check Unit 3
Photo Check Unit 3Photo Check Unit 3
Photo Check Unit 3
 

DID Unit 5 - Notes and Exercise

  • 1. home page objectives and overview: unit 5 • • • vector: images defined by geometric primitives as opposed to bitmaps Vector graphics: the use of geometrical primitives such as points, lines, curves, and shapes or polygon(s), which are all based on mathematical expressions, to represent images in computer graphics typical primitive objects: lines, polylines and polygons; bézier curves and bezigons; circles and ellipses; text; color gradients this project is intended to help you understand how to use the program Adobe Illustrator. This is a vector based program and does not use bitmaps (things like erasing or painting are not the same in vectors). 1. please take notes on each page  including the vocab! In the margins of each page 2. please complete the practice activity. next page
  • 2. vectors An Article about Adobe Illustrator: Adobe Illustrator is a vector graphics editor developed and marketed by Adobe Systems. The latest version, Illustrator CC, is the seventeenth generation in the product line. Adobe Illustrator was first developed for the Apple Macintosh in December 1986 (shipping in January 1987) as a commercialization of Adobe's in-house font development software and PostScript file format. Adobe Illustrator is the companion product of Adobe Photoshop. Photoshop is primarily geared toward digital photo manipulation and photorealistic styles of computer illustration, while Illustrator provides results in the typesetting and logo graphic areas of design. Early magazine advertisements (featured in graphic design trade magazines such as Communication Arts) referred to the product as "the Adobe Illustrator". Illustrator 88, the product name for version 1.7,[1] was released in 1988 and introduced many new tools and features.[2] As of 2011, the Adobe Illustrator '88 file format is used in the MATLAB programming language as an option to save figures. CS3 included interface updates to the Control Bar, the ability to align individual points, multiple Crop Areas, the Color Guide panel and the Live Color feature among others. CS3 was released March 27, 2007. • vector: images defined by geometric primitives as opposed to bitmaps • Vector graphics: the use of geometrical primitives such as points, lines, curves, and shapes or polygon(s), which are all based on mathematical expressions, to represent images in computer graphics CS4 was released in October 2008. It features a variety of improvements to old tools along with the introduction of a few brand new tools acquired from FreeHand. The ability to create multiple artboards is one of CS4’s main additions from FreeHand. The artboards allow you to create multiple versions of a piece of work within a single document. Other tools include the Blob Brush, which allows multiple overlapping vector brush strokes to easily merge or join, and a revamped gradient tool allowing for more in-depth color manipulation as well as transparency in gradients. typical primitive objects: lines, polylines and polygons; bézier curves and bezigons; circles and ellipses; text; color gradients CS5 was released in April 2010. Along with a number of enhancements to existing functionality, Illustrator CS5's new features include a Perspective Grid tool taken from FreeHand, a Bristle Brush (for more natural and painterly looking strokes) and a comprehensive update to strokes, referred to by Adobe as "Beautiful Strokes". Version CS6 was the sixteenth generation of Adobe Illustrator. Adobe added many more features and several bug fixes. CS6 was released on April 23, 2012. • From http://en.wikipedia.org/wiki/
  • 3. development of vectors History of vectors • • • typical primitive objects: lines, polylines and polygons; bézier curves and bezigons; circles and ellipses; text; color gradients • Some vector editors support animation, while others (e.g. Adobe Flash) are specifically geared towards producing animated graphics. Generally, vector graphics are more suitable for animation, though there are raster-based animation tools as well. Vector graphics: the use of geometrical primitives such as points, lines, curves, and shapes or polygon(s), which are all based on mathematical expressions, to represent images in computer graphics • Vector editors are often contrasted with bitmap editors, and their capabilities complement each other. Vector editors are often better for page layout, typography, logos, sharp-edged artistic illustrations (e.g. cartoons, clip art, complex geometric patterns), technical illustrations, diagramming and flowcharting. Bitmap editors are more suitable for retouching, photo processing, photorealistic illustrations, collage, and illustrations drawn by hand with a pen tablet. Recent versions of bitmap editors such as GIMP and Adobe Photoshop support vector tools (e.g. editable paths), and vector editors such as CorelDRAW, EasyCopy, Adobe Illustrator, Xara Photo & Graphic Designer, Macromedia FreeHand, Adobe Fireworks, Inkscape or SK1 are adopting raster effects that were once limited to bitmap editors (e.g. blurring). vector: images defined by geometric primitives as opposed to bitmaps • A vector graphics editor is a computer program that allows users to compose and edit vector graphics images interactively on a computer (compare with MetaPost) and save them in one of many popular vector graphics formats, such as EPS, PDF, WMF, SVG, or VML.
  • 4. why is it important? understanding the principles of vector graphics Practice CGI 1. 2. Vector graphics: the use of geometrical primitives such as points, lines, curves, and shapes or polygon(s), which are all based on mathematical expressions, to represent images in computer graphics Indicate these in your notes: vector: images defined by geometric primitives as opposed to bitmaps • Determine which ones belong to which category 3. • Below you will find examples of bitmap images and vector images. • A. B. C. D. E. F. G. H. typical primitive objects: lines, polylines and polygons; bézier curves and bezigons; circles and ellipses; text; color gradients