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What Brands Need to Know About iOS 7
What Brands Need to Know About iOS 7
Mutual Mobile
Photos from Mutual Mobile's Dribbble meetup during Austin's annual South by Southwest festival.
SXSW Dribbble Meetup Photos
SXSW Dribbble Meetup Photos
Mutual Mobile
Wydajność - słowo klucz wśród programistów. Jakie ma znaczenie w procesie tworzenia gry? Czy w dzisiejszych czasach, kiedy pamięć i moc obliczeniowa są relatywnie tanie, powinna być decydującym czynnikiem? Podczas prezentacji omówimy konkretny przykład i wspólnie go zoptymalizujemy. Pokażemy kolejne poziomy tego procesu i zastanowimy się, na które z nich trzeba kłaść nacisk. Oprócz tego omówimy takie tematy jak: profiler, cache-miss, wycieki pamięci czy optymalizacja grafik i dźwięków.
Artur Staszczyk: Optymalizacje i wydajność w grach komputerowych
Artur Staszczyk: Optymalizacje i wydajność w grach komputerowych
GameDesire Academy
A consumer perspective on the internet of things by Gigaom's StaceyHigginbotham.
Io t consumerlogo
Io t consumerlogo
Stacey Higginbotham
Join Mutual Mobile, T3 and Rithmio at SXSW Interactive 2016 on a panel discussion Wrist UX. It’s not just a smaller screen – it’s a new user experience. Join design and user experience leads from startups, product companies and agencies at SXSW 2016 to enjoy a healthy discussion about designing smartwatch applications. Our talk will provide practical tips, project examples and lessons learned the hard way designing smartwatch applications. Presenters’ perspective will represent user experience, visual design, and user research disciplines. All speakers have hands-on experience designing smartwatch applications.
Wrist UX: What Works in Smartwatch Apps?
Wrist UX: What Works in Smartwatch Apps?
Rithmio
We asked LinkedIn members worldwide about their levels of interest in the latest wave of technology: whether they’re using wearables, and whether they intend to buy self-driving cars and VR headsets as they become available. We asked them too about their attitudes to technology and to the growing role of Artificial Intelligence (AI) in the devices that they use. The answers were fascinating – and in many cases, surprising. This SlideShare explores the full results of this study, including detailed market-by-market breakdowns of intention levels for each technology – and how attitudes change with age, location and seniority level. If you’re marketing a tech brand – or planning to use VR and wearables to reach a professional audience – then these are insights you won’t want to miss.
Study: The Future of VR, AR and Self-Driving Cars
Study: The Future of VR, AR and Self-Driving Cars
LinkedIn
Presentation from Conrad Stoll, Consulting Architect, Mutual Mobile at CocoaConf Mini Austin 2014. We are expected to secure our software. Products are judged by the quality of the user experience, and the absence of security issues. Security is about being responsible with a user’s information. The type of information your app handles defines how secure it needs to be.  Not everyone is building a banking app. Security is all about making tradeoffs. Every app we build has an appropriate balance between security and usability. View this security best practices presentation to see 14 things you can do to build more secure software.
CocoaConf Austin 2014 | Demystifying Security Best Practices
CocoaConf Austin 2014 | Demystifying Security Best Practices
Mutual Mobile
Materials are via Andrew Campbell, Director of User Research, Mutual Mobile for presentation at South by Southwest (SXSW) Interactive Festival 2014. The smartphone has changed every element of research over the past few years – from the way consumers want to respond to inquiries (some 40% of research surveys are opened and completed on a mobile device) to the tools available to collect data and feedback to form research. However, it is the passive data that is being collected from the smartphone that is causing the most confusion, and frankly blurred legal lines, when it comes to the altered landscape of research. Is that data fair game? Or does the consumer own it? If mining passive data results in a better user experience, does it matter? Does the good outweigh the questionable?
SXSW 2014 | How Mobile Is Changing The Research Universe
SXSW 2014 | How Mobile Is Changing The Research Universe
Mutual Mobile
Recommandé
What Brands Need to Know About iOS 7
What Brands Need to Know About iOS 7
Mutual Mobile
Photos from Mutual Mobile's Dribbble meetup during Austin's annual South by Southwest festival.
SXSW Dribbble Meetup Photos
SXSW Dribbble Meetup Photos
Mutual Mobile
Wydajność - słowo klucz wśród programistów. Jakie ma znaczenie w procesie tworzenia gry? Czy w dzisiejszych czasach, kiedy pamięć i moc obliczeniowa są relatywnie tanie, powinna być decydującym czynnikiem? Podczas prezentacji omówimy konkretny przykład i wspólnie go zoptymalizujemy. Pokażemy kolejne poziomy tego procesu i zastanowimy się, na które z nich trzeba kłaść nacisk. Oprócz tego omówimy takie tematy jak: profiler, cache-miss, wycieki pamięci czy optymalizacja grafik i dźwięków.
Artur Staszczyk: Optymalizacje i wydajność w grach komputerowych
Artur Staszczyk: Optymalizacje i wydajność w grach komputerowych
GameDesire Academy
A consumer perspective on the internet of things by Gigaom's StaceyHigginbotham.
Io t consumerlogo
Io t consumerlogo
Stacey Higginbotham
Join Mutual Mobile, T3 and Rithmio at SXSW Interactive 2016 on a panel discussion Wrist UX. It’s not just a smaller screen – it’s a new user experience. Join design and user experience leads from startups, product companies and agencies at SXSW 2016 to enjoy a healthy discussion about designing smartwatch applications. Our talk will provide practical tips, project examples and lessons learned the hard way designing smartwatch applications. Presenters’ perspective will represent user experience, visual design, and user research disciplines. All speakers have hands-on experience designing smartwatch applications.
Wrist UX: What Works in Smartwatch Apps?
Wrist UX: What Works in Smartwatch Apps?
Rithmio
We asked LinkedIn members worldwide about their levels of interest in the latest wave of technology: whether they’re using wearables, and whether they intend to buy self-driving cars and VR headsets as they become available. We asked them too about their attitudes to technology and to the growing role of Artificial Intelligence (AI) in the devices that they use. The answers were fascinating – and in many cases, surprising. This SlideShare explores the full results of this study, including detailed market-by-market breakdowns of intention levels for each technology – and how attitudes change with age, location and seniority level. If you’re marketing a tech brand – or planning to use VR and wearables to reach a professional audience – then these are insights you won’t want to miss.
Study: The Future of VR, AR and Self-Driving Cars
Study: The Future of VR, AR and Self-Driving Cars
LinkedIn
Presentation from Conrad Stoll, Consulting Architect, Mutual Mobile at CocoaConf Mini Austin 2014. We are expected to secure our software. Products are judged by the quality of the user experience, and the absence of security issues. Security is about being responsible with a user’s information. The type of information your app handles defines how secure it needs to be.  Not everyone is building a banking app. Security is all about making tradeoffs. Every app we build has an appropriate balance between security and usability. View this security best practices presentation to see 14 things you can do to build more secure software.
CocoaConf Austin 2014 | Demystifying Security Best Practices
CocoaConf Austin 2014 | Demystifying Security Best Practices
Mutual Mobile
Materials are via Andrew Campbell, Director of User Research, Mutual Mobile for presentation at South by Southwest (SXSW) Interactive Festival 2014. The smartphone has changed every element of research over the past few years – from the way consumers want to respond to inquiries (some 40% of research surveys are opened and completed on a mobile device) to the tools available to collect data and feedback to form research. However, it is the passive data that is being collected from the smartphone that is causing the most confusion, and frankly blurred legal lines, when it comes to the altered landscape of research. Is that data fair game? Or does the consumer own it? If mining passive data results in a better user experience, does it matter? Does the good outweigh the questionable?
SXSW 2014 | How Mobile Is Changing The Research Universe
SXSW 2014 | How Mobile Is Changing The Research Universe
Mutual Mobile
Materials are via Sam Gaddis, Chief Marketing Officer, Mutual Mobile for presentation at South by Southwest (SXSW) Interactive Festival 2014. We’ve seen this before – incredible technology is released to the consumer and a flurry of unimaginative, low impact uses and applications are associated with it. Anyone remember the early days of the app store? Google Glass is about to hit a similar junction, but rather than seeing an emphasis on picture-taking, sport-reporting, calorie-counting apps, the focus will be on Google Glass being used by people who do really important, life-saving jobs with both hands, and don't actually care how they look. This session will cover and explore the use cases developed by actual firefighters, police officers, EMTs, surgeons, and soldiers. If you're more interested in how Glass will make a difference in the world than how it'll let you creepily take pictures of people by winking, this talk is for you. We'll skip over the 1.0 apps and talk about how Glass might actually help people doing important jobs do them better.
SXSW 2014 | You Can Use Glass For Good Or...
SXSW 2014 | You Can Use Glass For Good Or...
Mutual Mobile
Presentation is via Jen Quinlan, Senior Director of Marketing, Mutual Mobile and J.P. Gownder, Vice President, Forrester Research for presentation at South by Southwest (SXSW) Interactive Festival 2014. Media and agencies are plagued with tunnel vision. They are stuck thinking about mundane use cases for wearables like Glass that are reminiscent of first phase mobile apps. Wake up. Wearable tech has the potential for more impact than what brands are talking about. Let’s instead explore more complex use cases and look into how wearable tech can drastically improve lives of people with disabilities or special needs. In this session we will explore how Glass and other wearables can unlock new possibilities for people with vision issues, hearing issues, or decreased mobility of their limbs. We’ll share real users’ stories, explore how wearable tech may address their needs, and look at what’s possible today versus looking into the future.
SXSW 2014 | Wearable Tech: Game Changer for People with Disabilities?
SXSW 2014 | Wearable Tech: Game Changer for People with Disabilities?
Mutual Mobile
What does 2014 have in store for mobile? Consult the cards.
2014 Predictions: What's in the cards for mobile?
2014 Predictions: What's in the cards for mobile?
Mutual Mobile
Mutual Mobile hackathon project using a Texas Instruments Sensor Kit.
Hacking Wearable Tech
Hacking Wearable Tech
Mutual Mobile
Android Frameworks: Highlighting the Need for a Solid Development Framework 
Android Frameworks: Highlighting the Need for a Solid Development Framework 
Mutual Mobile
How mobile is transforming the learning environment.
Classroom of the Future: Mobile in Education
Classroom of the Future: Mobile in Education
Mutual Mobile
Highlights the iOS 7 changes. Features developer tips, design guidelines, video content and more.
Unboxing iOS 7
Unboxing iOS 7
Mutual Mobile
Lean Mobile Strategy
Lean Mobile Strategy
Mutual Mobile
Designing for Android used to be a uniquely fragmented experience. But since Android 4.0, all that has changed. Here are seven tips for designing for Jelly Bean and Ice Cream Sandwich.
7 Design Tips for the New Android Experience
7 Design Tips for the New Android Experience
Mutual Mobile
With over 500 million active devices and another 1.3 million activated every day, Android is a global force to be reckoned with. And this isn’t 2009′s Android. The Android of today is beautiful, fuels a consistent experience across devices, and powers a fleet of devices that buyers are scrambling for. Explore how the new generation of Android – and the new generation of Android users – is changing the mobile landscape.
Let's Talk Android
Let's Talk Android
Mutual Mobile
Sales organizations using mobile sales tools win more deals. Read to learn more.
3 Ways Mobile Sales Enablement Solves Sales Problems
3 Ways Mobile Sales Enablement Solves Sales Problems
Mutual Mobile
Mutual Mobile's Android design tips for the new Android experience. Written by the author of the original Android Human Interface Guidelines, this piece explores how Ice Cream Sandwich and Jelly Bean (Android 4.0 - 4.2) have transformed everything we thought we knew about Android. For more on mobile design, development, and strategy, visit www.mutualmobile.com
Designing the New Android Experience - The Golden Age of Android
Designing the New Android Experience - The Golden Age of Android
Mutual Mobile
When Apple first released its iPad, nobody knew just how great its impact would be. We've since seen the iPad and iPad 2 explode on the market and, in the course of just two years, become an integral part of our lives. The new iPad 3 may change that all over again. We take a brief look back over the two-year history of the iPad to see how far it has come and how far the iPad 3 may take us.
iPad: Past, Present, and Future
iPad: Past, Present, and Future
Mutual Mobile
Dan Nichols, Director of Web Engineering at Mutual Mobile, takes a look at the four most popular solutions for reaching mobile audiences.
Selecting a Front-End Mobile Solution
Selecting a Front-End Mobile Solution
Mutual Mobile
The future of Android tablets rests with designers. Android has captured only a small marketshare largely due to it's lack of apps, poor graphic design and poor UX. Mutual Mobile Creative Director Amanda McGlothlin makes a case for the importance of design to the future of Android and how designers can more effective cater to the end user. This speech from the 2011 Android Developers Conference looks at popular apps that break correct design conventions, great examples of Android design and exercises in profiling users. Find more at www.mutualmobile.com
Honeycomb Design For Developers
Honeycomb Design For Developers
Mutual Mobile
This new second edition of Mutual Mobile's essential Android design guidelines now incorporates Google's latest OS release made specifically for tablets, Honeycomb. This version of the guidelines introduces some of the OS's features such as Action Bars and UI elements like Fragments. This guide is a must-have for any designer exploring the mobile space and a big step froward for the Honeycomb app ecosystem. For more, visit www.mutualmobile.com
Android Design Guidelines 1.1
Android Design Guidelines 1.1
Mutual Mobile
Contenu connexe
Plus de Mutual Mobile
Materials are via Sam Gaddis, Chief Marketing Officer, Mutual Mobile for presentation at South by Southwest (SXSW) Interactive Festival 2014. We’ve seen this before – incredible technology is released to the consumer and a flurry of unimaginative, low impact uses and applications are associated with it. Anyone remember the early days of the app store? Google Glass is about to hit a similar junction, but rather than seeing an emphasis on picture-taking, sport-reporting, calorie-counting apps, the focus will be on Google Glass being used by people who do really important, life-saving jobs with both hands, and don't actually care how they look. This session will cover and explore the use cases developed by actual firefighters, police officers, EMTs, surgeons, and soldiers. If you're more interested in how Glass will make a difference in the world than how it'll let you creepily take pictures of people by winking, this talk is for you. We'll skip over the 1.0 apps and talk about how Glass might actually help people doing important jobs do them better.
SXSW 2014 | You Can Use Glass For Good Or...
SXSW 2014 | You Can Use Glass For Good Or...
Mutual Mobile
Presentation is via Jen Quinlan, Senior Director of Marketing, Mutual Mobile and J.P. Gownder, Vice President, Forrester Research for presentation at South by Southwest (SXSW) Interactive Festival 2014. Media and agencies are plagued with tunnel vision. They are stuck thinking about mundane use cases for wearables like Glass that are reminiscent of first phase mobile apps. Wake up. Wearable tech has the potential for more impact than what brands are talking about. Let’s instead explore more complex use cases and look into how wearable tech can drastically improve lives of people with disabilities or special needs. In this session we will explore how Glass and other wearables can unlock new possibilities for people with vision issues, hearing issues, or decreased mobility of their limbs. We’ll share real users’ stories, explore how wearable tech may address their needs, and look at what’s possible today versus looking into the future.
SXSW 2014 | Wearable Tech: Game Changer for People with Disabilities?
SXSW 2014 | Wearable Tech: Game Changer for People with Disabilities?
Mutual Mobile
What does 2014 have in store for mobile? Consult the cards.
2014 Predictions: What's in the cards for mobile?
2014 Predictions: What's in the cards for mobile?
Mutual Mobile
Mutual Mobile hackathon project using a Texas Instruments Sensor Kit.
Hacking Wearable Tech
Hacking Wearable Tech
Mutual Mobile
Android Frameworks: Highlighting the Need for a Solid Development Framework 
Android Frameworks: Highlighting the Need for a Solid Development Framework 
Mutual Mobile
How mobile is transforming the learning environment.
Classroom of the Future: Mobile in Education
Classroom of the Future: Mobile in Education
Mutual Mobile
Highlights the iOS 7 changes. Features developer tips, design guidelines, video content and more.
Unboxing iOS 7
Unboxing iOS 7
Mutual Mobile
Lean Mobile Strategy
Lean Mobile Strategy
Mutual Mobile
Designing for Android used to be a uniquely fragmented experience. But since Android 4.0, all that has changed. Here are seven tips for designing for Jelly Bean and Ice Cream Sandwich.
7 Design Tips for the New Android Experience
7 Design Tips for the New Android Experience
Mutual Mobile
With over 500 million active devices and another 1.3 million activated every day, Android is a global force to be reckoned with. And this isn’t 2009′s Android. The Android of today is beautiful, fuels a consistent experience across devices, and powers a fleet of devices that buyers are scrambling for. Explore how the new generation of Android – and the new generation of Android users – is changing the mobile landscape.
Let's Talk Android
Let's Talk Android
Mutual Mobile
Sales organizations using mobile sales tools win more deals. Read to learn more.
3 Ways Mobile Sales Enablement Solves Sales Problems
3 Ways Mobile Sales Enablement Solves Sales Problems
Mutual Mobile
Mutual Mobile's Android design tips for the new Android experience. Written by the author of the original Android Human Interface Guidelines, this piece explores how Ice Cream Sandwich and Jelly Bean (Android 4.0 - 4.2) have transformed everything we thought we knew about Android. For more on mobile design, development, and strategy, visit www.mutualmobile.com
Designing the New Android Experience - The Golden Age of Android
Designing the New Android Experience - The Golden Age of Android
Mutual Mobile
When Apple first released its iPad, nobody knew just how great its impact would be. We've since seen the iPad and iPad 2 explode on the market and, in the course of just two years, become an integral part of our lives. The new iPad 3 may change that all over again. We take a brief look back over the two-year history of the iPad to see how far it has come and how far the iPad 3 may take us.
iPad: Past, Present, and Future
iPad: Past, Present, and Future
Mutual Mobile
Dan Nichols, Director of Web Engineering at Mutual Mobile, takes a look at the four most popular solutions for reaching mobile audiences.
Selecting a Front-End Mobile Solution
Selecting a Front-End Mobile Solution
Mutual Mobile
The future of Android tablets rests with designers. Android has captured only a small marketshare largely due to it's lack of apps, poor graphic design and poor UX. Mutual Mobile Creative Director Amanda McGlothlin makes a case for the importance of design to the future of Android and how designers can more effective cater to the end user. This speech from the 2011 Android Developers Conference looks at popular apps that break correct design conventions, great examples of Android design and exercises in profiling users. Find more at www.mutualmobile.com
Honeycomb Design For Developers
Honeycomb Design For Developers
Mutual Mobile
This new second edition of Mutual Mobile's essential Android design guidelines now incorporates Google's latest OS release made specifically for tablets, Honeycomb. This version of the guidelines introduces some of the OS's features such as Action Bars and UI elements like Fragments. This guide is a must-have for any designer exploring the mobile space and a big step froward for the Honeycomb app ecosystem. For more, visit www.mutualmobile.com
Android Design Guidelines 1.1
Android Design Guidelines 1.1
Mutual Mobile
Plus de Mutual Mobile
(16)
SXSW 2014 | You Can Use Glass For Good Or...
SXSW 2014 | You Can Use Glass For Good Or...
SXSW 2014 | Wearable Tech: Game Changer for People with Disabilities?
SXSW 2014 | Wearable Tech: Game Changer for People with Disabilities?
2014 Predictions: What's in the cards for mobile?
2014 Predictions: What's in the cards for mobile?
Hacking Wearable Tech
Hacking Wearable Tech
Android Frameworks: Highlighting the Need for a Solid Development Framework 
Android Frameworks: Highlighting the Need for a Solid Development Framework 
Classroom of the Future: Mobile in Education
Classroom of the Future: Mobile in Education
Unboxing iOS 7
Unboxing iOS 7
Lean Mobile Strategy
Lean Mobile Strategy
7 Design Tips for the New Android Experience
7 Design Tips for the New Android Experience
Let's Talk Android
Let's Talk Android
3 Ways Mobile Sales Enablement Solves Sales Problems
3 Ways Mobile Sales Enablement Solves Sales Problems
Designing the New Android Experience - The Golden Age of Android
Designing the New Android Experience - The Golden Age of Android
iPad: Past, Present, and Future
iPad: Past, Present, and Future
Selecting a Front-End Mobile Solution
Selecting a Front-End Mobile Solution
Honeycomb Design For Developers
Honeycomb Design For Developers
Android Design Guidelines 1.1
Android Design Guidelines 1.1
Hackathon
1.
Hackathon
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