Digital/Media/Arts (DMA) is a two-year curriculum for academies and pathways
focused on digital media. DMA prepares students to enter college and media careers by
integrating academic standards and career-technical learning. This hands-on session
focuses on how the DMA curriculum can be used to strengthen the arts and media
component of AOIT offering a specialty in digital media.
3. Who We Are
Ilene Kantrov
Deidre Searcy
Dave Yanofsky
#NAFNext
4. Session Goals
Learn about the Digital/Media/Arts
curriculum
Experience a taste of the activities
Explore strategies for engaging students in
the art of storytelling
#NAFNext
5. Conversation Shorts
Pair up with someone that you do not know, and
each spend one minute responding to the
following:
What is the one project you use with
students that they find the most engaging?
#NAFNext
6. What Is Digital/Media/Arts?
Foundations in Visual Arts
o Art fundamentals, with focus on visual literacy and personal expression
Foundations in Media & Digital Design
o Basic production in four media, with focus on storytelling
Sixteen units in math, history, English, science
o Academic content related to art and media projects
#NAFNext
7. NAF Curriculum & Instruction
Standard I: Program of Study/Integration
The academy uses NAF curriculum and fully integrates it with the core
subject area content.
a. The academy program of study b. Multidisciplinary projects are the
includes one or more NAF courses* per primary vehicle by which NAF course
grade level, with themes from these themes are integrated into core subject
courses integrated into core academic area content, providing a relevant
course content. (*or approved context for student learning.
alternatives)
#NAFNext
8. Essentials for Media-Makers
Qualities & Habits of
Knowledge & Skills Mind
Visual literacy Problem solving
Art-making techniques Critical thinking
Personal expression Effective
communication
Artistic vision
Teamwork
Storytelling
Qualities & Habits of
Mind
#NAFNext
9. Curriculum Characteristics
Develops qualities important to industry professionals
Project-based pedagogy; performance assessments
Career exploration strand
Tools for learning: analysis, research, creation, critique
#NAFNext
10. “The real process of education should be the
process of learning to think through the
application of real problems. Everything
depends on the quality of the experience.”
--John Dewey
“The real process of education should be the process of learning to think
through the application of real problems. Everything depends on the quality
of the experience.” --John Dewey
#NAFNext
11. Foundations in Visual Arts
Grade 9 or 10
Unit 1: Getting to Know You
Unit 2: Saying It With Symbols
Unit 3: Community Storytelling
Unit 4: Make Me a World
Unit 5: Creating Characters
Unit 6: Games for Good
Unit 7: Art Show!
#NAFNext
12. Foundations in Visual Arts:
Framing Questions for the Course
What is your vision?
How do you see the world?
How does the world see you?
How does the world influence your vision?
How do you transform your vision into
action?
#NAFNext
13. Foundations in Media and Digital Design
10th or 11th Grade
Fall Semester: Audio & Video
Unit 1: Using Sound to Tell Stories
Unit 2: Telling Stories with Moving Images
Spring Semester: Animation & Game Design
Unit 1: The Animated World
Unit 2: Principles of Game Design
#NAFNext
14. “I’m a storyteller. That’s the chief
function of a director.”
—Howard Hawks
(Bringing Up Baby, Gentlemen Prefer
Blondes)
“People are hungry for stories. It’s
part of our very being. Storytelling is
a form of history, of immortality too.
It goes from one generation to
another.”
—Studs Terkel, author, historian,
broadcaster
#NAFNext
15. The Power of Sound
Why do certain sounds make you feel certain
emotions?
How do sounds help to tell stories?
#NAFNext
16. Unit Project Description
Students work in teams to create a short audio
story for a radio show or podcast targeted to
teenagers.
The story can be a personal anecdote, an
exploration of a theme or issue, or a profile of a
person or place in their community.
Students tell their story through sounds they
record, including interviews, ambient sound, and
narration.
#NAFNext
17. Framing Questions
How can voice, music, sound effects, and other
sounds be used to evoke emotion and tell a
story?
What story do you want to tell? How can you
tell your story using only sound?
What are the different tasks involved in
developing a media product from idea to
completion?
#NAFNext
18. Technical Skills Learned and Applied
Setting up and operating
audio recording
equipment
Choosing, using, and
creating an acoustic Conducting and
environment for recording interviews
recording quality sound Organizing, labeling,
Assigning and managing and logging audio
audio production roles. recordings
Editing and mixing audio
tracks
Sound design
#NAFNext
20. Activity: Recording an Anecdote
TEAMS:
Share an anecdote about a moment of truth or
turning point in your life.
Select one anecdote and record it.
#NAFNext
21. Discussing Anecdotes
What might listeners find interesting about this
anecdote?
What is the take-away or moment of reflection
in this anecdote?
#NAFNext
22. Sharing and Reflection
How will the curriculum activities you
experienced today support students’ successful
completion of the unit project?
What do you already do in your classroom that
will help students learn the storytelling skills
necessary for completing the unit project?
#NAFNext
23. Accessing the Curriculum
Browse, sample, and download at
dma.edc.org
Download, upload student work, and join
online community at
connectedstudios.org
#NAFNext
24. Thank you for your interest!
Ilene Kantrov
Director, Pathways to College and Careers
Education Development Center, Inc.
Email: ikantrov@edc.org
Deidre Searcy
Project Director
Education Development Center, Inc.
Email: dsearcy@edc.org
Dave Yanofsky
Director of Media and Youth Development
ConnectEd: The California Center for College and Career
Email: dyanofsky@connectedcalifornia.org
#NAFNext
Editor's Notes
Welcome, thank you for coming. Introduce selves: Ilene, Deidre, DaveWho’s here: Already teaching digital media in an IT academy?Planning to teach digital media in an IT academy?Teaching digital media in another kind of academy?Teaching fine arts?School or district administrator?Other?Did anyone come to the session that Dave and our colleague Emily McLeod did last year? Explain that this session will be very similar.
This session is an introduction to the Digital/Media/Arts curriculum
.D/M/A was developed by Education Development Center, in collaboration with ConnectEd: The California Center for College and Career, with funding from The James Irvine Foundation.Ilene: EDC:--Designs and delivers innovative programs that transform learning around the world. We work in three areas: international development (youth job training in Haiti; educational radio programming), health (professional development for doctors and health providers in effective communication with families and children), and PK-16 education. I directPathways to Career and College in the Learning and Teaching Division; our programs support the intellectual and career development of learners, preparing them to succeed in the workforce and as citizens. . Deidre is an experienced media arts educator who has worked in both formal and informal education and currently provides technical assistance and PD for the Adobe Youth Voices program and supports media literacy efforts in Chicago funded by the McCormick Foundation.[Dave introduces himself and ConnectEd.]
Briefly describe the D/M/A program as a whole: the two-year curriculum (grades 9/10 or 10/11) and integrated units in math, history, English, and science. Have recently applied for approval as a NAF 3rd Party Curriculum; intended to be integrated into curriculum for NAF Academy of Information Technology.1st yearlong course: Foundations in Visual Arts, designed to cover the same content as a traditional fine arts course—with students learning sketching, drawing, painting, and sculpture. Can be adapted and the projects completed using digital media. Throughout the course, students look at arts, media, and entertainment careers, engaging in authentic projects similar to ones they might engage in within the industry. 2nd year courses (1 semester each): Foundations in Media and Digital Design, focusing on four specializations:AudioVideoAnimationGamingInterdisciplinary units that are designed to be integrated with the projects in the Foundations course units
Curriculum is aligned with NAF Curriculum & Instruction Standard 1 (cf. we were invited to apply for DMA to be an approved alternative)
Courses focus on essential knowledge and skills, as well as qualities and habits of mind—identified by industry advisors with whom we consulted as we planned, developed, and revised the curriculum. Were also piloted. And as a result of feedback from a panel of teachers, including NAF teachers, are developing some supplementary materials, including suggestions for differentiating instruction, additional opportunities for students to develop reading and writing skills, and options for streamlining the curriculum for those who don’t have sufficient time.Key skill that curriculum focuses on throughout is storytelling, giving students an opportunity to tell both their own stories and those of others. You will also focus on storytelling in the session activities.