Voici la présentation qui a servi de support à la soutenance devant le jury de professionnels des e-virtuoses, le 4 juin dernier à Valenciennes.
Hammer and Planks a remporté l'award dans la catégorie Serious Game Santé.
2. A user story
Mr. Smith has had a stroke: he needs to retrain his
balance on the right side.
3. Anaïs, ergotherapist, supports Mr. Smith re-education
by suggesting that he play Hammer and Planks.
A user story
4. She can modify the game’s parameters in real-time in order
to adjust the difficulty to Mr. Smith’s abilities.
A user story
5. After the game she can access the logs to analyse Mr.
Smith’s progress.
A user story
6. Anaïs Ivorra
Institute of Ergotherapy of Creteil
Balance training for Hemiplegic patients
‘‘Vertical Shooter’’ controled by the centre of mass
Hammer and Planks
7. Design and Development
Participative Design
User stories
The ‘‘Bible’’: 20 Google Documents
Agile development process
Multiple iterations
Short cycles
Frequent feedback from healthcare professionals
9. Presented to Nîmes, Alès and
Montpellier Hospitals
A game-independent framework for the
real-time modification of gameplay
parameters
Soon to be deployed to a physiotherapy
practice and two university hospitals
Version 2:
Therapeutic Interface
10. How do I play ? On what ?
Keyboard and mouse
Gamepads : Xbox 360, Playstation 3
Wii Board : Sitting or standing, arms or legs
Kinect : Arms, upper body, centre of gravity…
Touchpads : Android, iOS
Coming soon : PSMove, Wiimotes…
Easy to adapt to different patients, caregivers and
therapies
Many ways to play
11. Web platform
Therapist and patient account management
Real-time gameplay adjustement
Analysis of the results
Social platform
12. A story to tell…
Real-time difficulty modification
‘‘Game orchestration’’ (Dungeons & Dragons)
Casual, hardcore & disabled players at the MIG
High score ‘‘Hall of fame’’
700 games played in 2 days
Our biggest fan !
A (not too) serious game
Conclusion 1
13. Play cooperatively with caregivers and family members
A considerable motivating factor!
Asymetric gameplay
Conclusion 2
14. Antoine Seilles
antoine@naturalpad.org
www.naturalpad.org
Thank you for listening