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SKINPUT TECHNOLOGY
TURNS HUMAN BODY INTO A TOUCH SCREEN INPUT
INTERFACE

Presented by :Neha Pevekar
Prachiti Patil
Nishal Shah
CONTENTS
 Introduction
 What is skinput
 How it works
 Principle of skinput
 Advantages
 Disadvantages
 Application

 Conclusion
Skinput is named because it uses the human
skin.
Skinput, is a sensor system.
Developed by chris harrison(Mellon
university),Microsoft research
Reduce gizmo accessories and multiple
gadgets.
What is skinput
Giving input through skin
It listen to vibrations in our
body
Skinput uses a series of
sensors to track where a
user taps on his arm.
Provide an always
available mobile input
system
Turns The body into a
touch-screen interface.

The arm is an instrument
How it works
It needs bluetooth
connection
A microchip-sized pico
projector

An acoustic detector to
detect sound
vibrations
Working
• When User tap on skin(Hand),the Bio-Acoustics &
Sensors study the sound waves.
• Variations in bone density,size and mass and the soft
tissue and joints create Acoustically different locations

• When a finger taps the skin ,several distinct forms of
acoustic energy are produced
• Londitudinal wave
• Transverse wave
•
When you tap your skin with your finger you generate
transverse waves
Tapping on soft regions of the arm create higher
amplitude transverse wave than tapping on boney
areas
Cause internal skeletal structure to vibrate

These waves travel through the soft tissues of the arm
Joints play an important role in making tapped
locations acoustically distinct.

This makes joints behave as acoustic filters.
Bio-Acoustics:sensing
• Signal is sensed and worked
upon
• This is done by wearing
sensor armband

• The two sensor packages
shown
• Each contain five, specially
weighted, cantilevered
• piezo films, responsive to a
particular frequency range.
Armband Prototype
• Two arrays of five sensing
elements incorporated into
an armband
• Two sensor packages focus
on the arm of input
• One package was located
near the Radius other near
the Ulna
• Signals transmitted though
denser bones
• Bio-Acoustics &
Sensors are
Connected to the
mobile Bluetooth.

a system use a tiny projector to
display a screen onto your
forearm or hand
Then the menu displayed by
the Pico-Projecter on user’s
hand
• projector display image on arm

finger tap on arm

vibrations produced and
passed
through bones onto skin

electronic signals produced
armband in the form of music
etc

then detected by detector in
Processing

Ten channels of acoustic data generated by three
finger taps on the forearm, followed by three taps on the wrist.
The exponential average of the channels is shown in red.
Segmented
input windows are highlighted in green
Participants:
To evaluate the performance of our system, 13 participants (7 people) were
recruited .

These participants represented a diverse cross-section of potential ages and body
types.
Ages ranged from 20 to 56 (mean 38.3), and computed body mass indexes (BMIs)
ranged from 20.5 (normal) to 31.9 (obese).
Experimental Conditions:
Three input groupings from the multitude of possible location combinations to
test were selected
These groupings, illustrated in Figure ,are of particular interest with respect to
interface design, and at the same time, push the limits of our sensing capability.
From these three groupings, five different experimental conditions are derived
,which are described as:
One set of gestures we tested had participants
tapping on the tips of each of their five fingers.
Provide clear, discrete interaction points, which
are even already well-named (e.g., ring finger).
In addition to five finger tips, there are 14
knuckles (five major, nine minor), which, taken
together, could offer 19 readily identifiable input
locations on the fingers alone.
 The fingers are linearly ordered, which is
potentially useful for interfaces
acoustic information must cross as many as five
(finger and wrist) joints to reach the forearm

We decided to place the sensor arrays on the
forearm, just below the elbow.
We selected these locations for two
important reasons.
First, they are distinct and named parts
of the body (e.g., “wrist”).
We used these locations in three
different conditions.
One condition placed the sensor above the
elbow, while another placed it below.
participants repeated the lower placement
condition in an eyes-free context:
participants were told to close their
eyes and face forward, both for training
and testing.
This experimental condition
used 10 locations on just the forearm
To maximize the surface area for input, we
placed the sensor above the elbow
Rather than naming the input locations, we
employed small, colored stickers to mark
input targets.
we believe the forearm is ideal for
projected interface elements; the stickers
served as low-tech placeholders for
projected buttons.
BMI Effects
• Susceptible to
variations in body
composition
• Prevalence of fatty
tissues and the
density/mass of bones
• Accuracy was
significantly lower for
participants with BMIs
above the 50th
percentile
To maximise the surface area for
input,we placed the sensor above
the elbow,leaving the entire
forearm free
This increases input consistency
Accuracy does drop when 10 or
more locations are used

The sensor can spot many different locations
on the arm
Walking and jogging
This experiment explored the accuracy of our system.
Each participant trained and tested the system while walking and jogging on
a treadmill.
Three input locations were used to evaluate accuracy the rate of false
positives and true positives was captured.
In both walking trials, the system never produced a falsepositive
input.
In the jogging trials, the system had four false-positive
input events (two per participant) over 6 min of continuous
jogging.
Accuracy, however, decreased to 83.3% and 60.0% for the male and female
participants, respectively.
Single-Handed Gestures
• It is a bimanual gestures
• First had participants
tap their index,middle,
ring and pinky fingers
against their thumb ten
times each
• Independent
experiment that
combined taps and
flicks
Surface and Object Recognition
• Ability to identify the
Operating System
• participants to tap their
index finger against
1) a finger on their
other hand
2) a paper pad 80
pages thick
3) an LCD screen.
Design and Setup
• Participant performing tasks having five
conditions in randomized order
• One sensor package rested on the biceps
• Right-handed participants had the armband
placed on the left arm
• Tightness of the armband was adjusted to be
firm
PROCEDURE
• Experimenter walked through the input
locations to be tested
• Participants practiced the motions for one
minute with each gesture
• To convey the appropriate tap force
• To train the system, participants were
instructed to tap each location ten times
Higher accuracies can be achieved by collapsing the ten input
locations into groups.A-E and G were created using a designcentric strategy. F was created following analysis of perlocation accuracy data
RESULT
• Classification accuracies for the test phases in
the five different conditions
• Rates were high, with an average accuracy
across conditions of 87.6%
• The correlation between classification
accuracy and factors such as BMI, age, and sex
Research is going on to Make armband smaller
 Incorporate more devices
 Extend accuracy level
ADVANTAGES
No need to interact with the gadget directly.
Don’t have to worry about keypad.

Skinput could also be used without a visual interface
People with larger fingers get trouble in navigating tiny
buttons and keyboards on mobile phones. With Skinput
that problem disappears.
Disadvantages
Individuals with visible disabilities cannot use this product.
The arm band is currently bulky.
the visibility of the projection of the buttons on the skin can
be reduced if the user has a tattoo located on their arm
If the user has more than a 30% Body Mass Index Skinput
is reduced to 80% accuracy

The easy accessibility will cause people to be more socially
distracted
Applications
• The Skinput system could display an
image of a digital keyboard on a person's
forearm.
• Using Skinput, someone could send text
messages by tapping his or her arm in
certain places

• while Walking and jogging, we can listen
to music.
Conclusion
This system performs very well even if the
body is in motion
in the future your hand could be your
iPhone and your handset could be watchsized on your wrist.
SKINPUT TECHNOLOGY TURNS HUMAN BODY INTO A TOUCH SCREEN

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SKINPUT TECHNOLOGY TURNS HUMAN BODY INTO A TOUCH SCREEN

  • 1.
  • 2. SKINPUT TECHNOLOGY TURNS HUMAN BODY INTO A TOUCH SCREEN INPUT INTERFACE Presented by :Neha Pevekar Prachiti Patil Nishal Shah
  • 3. CONTENTS  Introduction  What is skinput  How it works  Principle of skinput  Advantages  Disadvantages  Application  Conclusion
  • 4. Skinput is named because it uses the human skin. Skinput, is a sensor system. Developed by chris harrison(Mellon university),Microsoft research Reduce gizmo accessories and multiple gadgets.
  • 5. What is skinput Giving input through skin It listen to vibrations in our body Skinput uses a series of sensors to track where a user taps on his arm. Provide an always available mobile input system Turns The body into a touch-screen interface. The arm is an instrument
  • 6. How it works It needs bluetooth connection A microchip-sized pico projector An acoustic detector to detect sound vibrations
  • 7. Working • When User tap on skin(Hand),the Bio-Acoustics & Sensors study the sound waves. • Variations in bone density,size and mass and the soft tissue and joints create Acoustically different locations • When a finger taps the skin ,several distinct forms of acoustic energy are produced • Londitudinal wave • Transverse wave •
  • 8. When you tap your skin with your finger you generate transverse waves Tapping on soft regions of the arm create higher amplitude transverse wave than tapping on boney areas
  • 9. Cause internal skeletal structure to vibrate These waves travel through the soft tissues of the arm Joints play an important role in making tapped locations acoustically distinct. This makes joints behave as acoustic filters.
  • 10. Bio-Acoustics:sensing • Signal is sensed and worked upon • This is done by wearing sensor armband • The two sensor packages shown • Each contain five, specially weighted, cantilevered • piezo films, responsive to a particular frequency range.
  • 11.
  • 12. Armband Prototype • Two arrays of five sensing elements incorporated into an armband • Two sensor packages focus on the arm of input • One package was located near the Radius other near the Ulna • Signals transmitted though denser bones
  • 13.
  • 14. • Bio-Acoustics & Sensors are Connected to the mobile Bluetooth. a system use a tiny projector to display a screen onto your forearm or hand Then the menu displayed by the Pico-Projecter on user’s hand
  • 15. • projector display image on arm finger tap on arm vibrations produced and passed through bones onto skin electronic signals produced armband in the form of music etc then detected by detector in
  • 16. Processing Ten channels of acoustic data generated by three finger taps on the forearm, followed by three taps on the wrist. The exponential average of the channels is shown in red. Segmented input windows are highlighted in green
  • 17. Participants: To evaluate the performance of our system, 13 participants (7 people) were recruited . These participants represented a diverse cross-section of potential ages and body types. Ages ranged from 20 to 56 (mean 38.3), and computed body mass indexes (BMIs) ranged from 20.5 (normal) to 31.9 (obese). Experimental Conditions: Three input groupings from the multitude of possible location combinations to test were selected These groupings, illustrated in Figure ,are of particular interest with respect to interface design, and at the same time, push the limits of our sensing capability. From these three groupings, five different experimental conditions are derived ,which are described as:
  • 18. One set of gestures we tested had participants tapping on the tips of each of their five fingers. Provide clear, discrete interaction points, which are even already well-named (e.g., ring finger). In addition to five finger tips, there are 14 knuckles (five major, nine minor), which, taken together, could offer 19 readily identifiable input locations on the fingers alone.  The fingers are linearly ordered, which is potentially useful for interfaces acoustic information must cross as many as five (finger and wrist) joints to reach the forearm We decided to place the sensor arrays on the forearm, just below the elbow.
  • 19. We selected these locations for two important reasons. First, they are distinct and named parts of the body (e.g., “wrist”). We used these locations in three different conditions. One condition placed the sensor above the elbow, while another placed it below. participants repeated the lower placement condition in an eyes-free context: participants were told to close their eyes and face forward, both for training and testing.
  • 20. This experimental condition used 10 locations on just the forearm To maximize the surface area for input, we placed the sensor above the elbow Rather than naming the input locations, we employed small, colored stickers to mark input targets. we believe the forearm is ideal for projected interface elements; the stickers served as low-tech placeholders for projected buttons.
  • 21. BMI Effects • Susceptible to variations in body composition • Prevalence of fatty tissues and the density/mass of bones • Accuracy was significantly lower for participants with BMIs above the 50th percentile
  • 22. To maximise the surface area for input,we placed the sensor above the elbow,leaving the entire forearm free This increases input consistency Accuracy does drop when 10 or more locations are used The sensor can spot many different locations on the arm
  • 23. Walking and jogging This experiment explored the accuracy of our system. Each participant trained and tested the system while walking and jogging on a treadmill. Three input locations were used to evaluate accuracy the rate of false positives and true positives was captured. In both walking trials, the system never produced a falsepositive input. In the jogging trials, the system had four false-positive input events (two per participant) over 6 min of continuous jogging. Accuracy, however, decreased to 83.3% and 60.0% for the male and female participants, respectively.
  • 24. Single-Handed Gestures • It is a bimanual gestures • First had participants tap their index,middle, ring and pinky fingers against their thumb ten times each • Independent experiment that combined taps and flicks
  • 25. Surface and Object Recognition • Ability to identify the Operating System • participants to tap their index finger against 1) a finger on their other hand 2) a paper pad 80 pages thick 3) an LCD screen.
  • 26. Design and Setup • Participant performing tasks having five conditions in randomized order • One sensor package rested on the biceps • Right-handed participants had the armband placed on the left arm • Tightness of the armband was adjusted to be firm
  • 27. PROCEDURE • Experimenter walked through the input locations to be tested • Participants practiced the motions for one minute with each gesture • To convey the appropriate tap force • To train the system, participants were instructed to tap each location ten times
  • 28. Higher accuracies can be achieved by collapsing the ten input locations into groups.A-E and G were created using a designcentric strategy. F was created following analysis of perlocation accuracy data
  • 29. RESULT • Classification accuracies for the test phases in the five different conditions • Rates were high, with an average accuracy across conditions of 87.6% • The correlation between classification accuracy and factors such as BMI, age, and sex
  • 30. Research is going on to Make armband smaller  Incorporate more devices  Extend accuracy level
  • 31. ADVANTAGES No need to interact with the gadget directly. Don’t have to worry about keypad. Skinput could also be used without a visual interface People with larger fingers get trouble in navigating tiny buttons and keyboards on mobile phones. With Skinput that problem disappears.
  • 32. Disadvantages Individuals with visible disabilities cannot use this product. The arm band is currently bulky. the visibility of the projection of the buttons on the skin can be reduced if the user has a tattoo located on their arm If the user has more than a 30% Body Mass Index Skinput is reduced to 80% accuracy The easy accessibility will cause people to be more socially distracted
  • 33. Applications • The Skinput system could display an image of a digital keyboard on a person's forearm. • Using Skinput, someone could send text messages by tapping his or her arm in certain places • while Walking and jogging, we can listen to music.
  • 34. Conclusion This system performs very well even if the body is in motion in the future your hand could be your iPhone and your handset could be watchsized on your wrist.