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Professor Layton

Professor Layton is a puzzle video game series
for the Nintendo DS developed by Nintendo and
Level-5.Each title is based in a series of puzzles
and mysteries given by the citizens of towns that
 the main characters visit. It is not necessary to
 solve all the puzzles to progress, but some are
 mandatory and at certain points in the game a
  minimum number of puzzles must be solved
           before the story will continue.
Gameplay

The puzzles take the form of brain teasers and are only loosely tied to
 the plot. All puzzles were created for this series by Akira Tago, who is
   famous for his best-selling Mental Gymnastics series. They take the
  forms of math problems, logic puzzles, mazes, sliding-block puzzles,
 and brain teasers. The games give the player the opportunity to bring
    up a translucent memo screen they can write on using the stylus to
   work out their answer before submission. If the player is stuck, they
 may spend one hint coin to receive a hint. Each puzzle has three hints
     available, and within The Unwound Future, the game introduces
 "super hints" that nearly solve the puzzle for the player but which can
 only be bought with two hint coins and after the three other hints have
 been revealed. The puzzles are not timed, though for puzzles such as
 mazes or sliding blocks, the player may be challenged to complete the
                   puzzle in a limited number of moves.
GUI or not GUI


I have broken down some example puzzles and
 categorised them as requiring a GUI or not. The
   ones without a GUI would just require content
   creation (artwork and sound) and could use a
      generic interface for display and answer
   retrieval. Some of the more complex puzzles
      would require a complex GUI for player
                     interaction.
Connect A Path – The player needs
      to draw a path – GUI
Pattern Matching – Some GUI
Illusion – No GUI
Setup a scenario – No GUI
Repetition and Maths – No GUI
Permutations – GUI
Spatial – Some GUI
Equations – No GUI
Trig – No GUI
General Knowledge – No GUI
Puzzle Manipulation - GUI

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Professor Layton

  • 1. Professor Layton Professor Layton is a puzzle video game series for the Nintendo DS developed by Nintendo and Level-5.Each title is based in a series of puzzles and mysteries given by the citizens of towns that the main characters visit. It is not necessary to solve all the puzzles to progress, but some are mandatory and at certain points in the game a minimum number of puzzles must be solved before the story will continue.
  • 2. Gameplay The puzzles take the form of brain teasers and are only loosely tied to the plot. All puzzles were created for this series by Akira Tago, who is famous for his best-selling Mental Gymnastics series. They take the forms of math problems, logic puzzles, mazes, sliding-block puzzles, and brain teasers. The games give the player the opportunity to bring up a translucent memo screen they can write on using the stylus to work out their answer before submission. If the player is stuck, they may spend one hint coin to receive a hint. Each puzzle has three hints available, and within The Unwound Future, the game introduces "super hints" that nearly solve the puzzle for the player but which can only be bought with two hint coins and after the three other hints have been revealed. The puzzles are not timed, though for puzzles such as mazes or sliding blocks, the player may be challenged to complete the puzzle in a limited number of moves.
  • 3. GUI or not GUI I have broken down some example puzzles and categorised them as requiring a GUI or not. The ones without a GUI would just require content creation (artwork and sound) and could use a generic interface for display and answer retrieval. Some of the more complex puzzles would require a complex GUI for player interaction.
  • 4. Connect A Path – The player needs to draw a path – GUI
  • 7. Setup a scenario – No GUI
  • 8. Repetition and Maths – No GUI
  • 12. Trig – No GUI