SlideShare une entreprise Scribd logo
1  sur  52
“SERIOUS SPORTS – GBL
FRAMEWORK FOR
SPORTS AND COACHING”
Presented by: Maja Pivec, FH JOANNEUM, AT
Slides by: Darragh Coakley & Roisin Garvey,
CIT, Cork, IE
Ljubljana 24/4/2014
TITLE
GROWTH OF
DIGITAL GAMES
DIGITAL GAMES AND GAMERS
• Not typically painted in a
positive light
• Image of Dank Internet
Cafes & Unhealthy
Lifestyle:
• Junk food
• Lack of sunlight
• Etc.
DIGITAL GAMES AND GAMERS
TITLE
Games Nowadays used for a myriad of purposes
SPARX
• www.sparx.org.nz
• Fantasy Game
• Player must talk to
characters, solve problems
• Designed to treat mild -
moderate depression
SPARX
SPARX
• Use of Cognitive
Behavioural Therapy
• Links between:
• How people think
• What they do
• How they feel.
SPARX
“It turns out according to a clinical trial published in
the British Medical Journal Sparx is at least as
effective as “traditional” therapies in treating
depression. Again this is for mild to moderate
cases of depression not severe cases"
“The effectiveness of SPARX, a
computerised self help intervention for
adolescents seeking help for depression:
randomised controlled non-inferiority trial”
TITLE
BUILDING COGNITIVE ABILITIES
NEURORACER
• NeuroRacer
• Developed by University
of California, San
Francisco
• Develops:
• Short-term memory
• Long-term focus
NEURORACER
Involves:
•Driving
•Identifying specific road
signs that pop up on the
screen
•While ignoring other
signs deemed irrelevant
TITLE
BUILDING PHYSICAL ABILITIES
EXERGAMES
"Exergame play increases caloric expenditure, heart
rate, and coordination. Psychosocial and
cognitive impacts of exergame play may include
increased self-esteem, social interaction,
motivation, attention, and visual–spatial skill"
“Exergames for Physical Education Courses:
Physical, Social, and Cognitive Benefits -
(Staiano &Calvert, 2011)”
EXERGAMES
• www.weecanfightobesity.org
• Alabama State Department of
Education
• “To empower students and
educators …through the use of
technology based interactive
game activities”
EXERGAMES
• Finnish defence forces
• Installed wiis and
exergames in barracks
across Finland
• To help compliment
physical conditioning
EXERGAMES
• Ageing Research and
Development in Ireland
(CARDI)
• Use of Wii to:
• Improve balance and gait
for elderly people
• Minimize the risk of falls in
the future
• Wii used as an "extra arm of
therapy"
TITLE
LEARNING
THROUGH GAMES
GAME BASED LEARNING
• Games provide instant feedback to the
user,
• 100% continuous/formative assessment
100% of the time.
• Games build (Shaffer’s “Epistemic
Games”):
• Situated understandings
• Effective social practices
• Powerful identities
• Shared values and ways of thinking
GAME BASED LEARNING
• Gee suggests games may have as many as 36 learning
principles build into them, e.g.
• Achievement Principle: there are intrinsic rewards from the
beginning, customised to each learner's level, effort, and growing
mastery
• Practice Principle: Learners get lots and lots of practice in a
context where the practice is not boring
• "Psychosocial Moratorium" Principle: learners can take risks in a
space where real-world consequences are lowered
• Multimodal Principle: Meaning and knowledge are built up through
various modalities (images, texts, symbols, interactions, abstract
design, sound, etc.), not just words
TITLE
SPORTS GAMES
• Replicate (or to simulate) real-
life situations within the world
of sports in a computer or video
game
• Focus on fidelity to actual sport
in taxonomy, physical
movement, equipment, etc
SPORTS GAMES
• Primarily cognitive competencies
• Can also be subdivided into sports knowledge and problem
solving (meta-cognitive).
• Can provide information and demonstrate knowledge about:
– Sports rules
– Terminology used in the sport
– Physiology for a given sport
– Movement and environment
– Organizations, institutions & individuals
SPORTS GAMES
• Focus mainly on a specific sport
and its constitutive sportive action
and physical activity.
• Reduction of real sports
complexity with fictional
characters and unrealistic human
body movement
SPORTS GAMES
• Primarily cognitive & social competencies
• Less fidelity to real-life, more emphasis on “action gaming”
• Can provide information on:
– Sports techniques
– Terminology used in the sport
• Can engage the user in
– Wider communication
– Co-operation/ teamwork
SPORTS GAMES
• Elements of role-playing games -
player assumes leadership of a
sports club or an athlete
• Real-life fidelity, but from reality-
based problems a person in that
role has (e.g., economic, resource
management, etc.
SPORTS GAMES
• Primarily meta-cognitive
• Analysis of individual game-play, facilitating thinking and
problem-solving and decision making
• Can allow the user to:
– Engage in problem-solving and decision making in the
sport
– Build hypotheses for the relevant sport
– Facilitate information-gathering and re-use of information
– Engage in creativity in their approach to the game
SPORTS GAMES
• Exercise or motion-orientated games
with focus on gross motor skills.
• Rarely claim real-life fidelity in terms
of sports movement, but can
legitimately claim provision of
aerobic/ anaerobic activity
SPORTS GAMES
• Primarily motor skill competencies
• Focus on player’s real-life movement - “action gaming”
• Generally, fidelity to real sport irrelevant
• Can involve player in:
– Gross motor skills
– Eye-hand/ eye-foot- /eye-leg- coordination
– Sense of embodied cognition
– Sense of agency
SPORTS GAMES
TITLE
SERIOUS SPORTS
PROJECT
TITLE
TITLE
GAME DEVELOPMENT FRAMEWORK
COACHING FRAMEWORK
TITLE
ONLINE DIGITAL GAME
Player
Selection
Training
Planning
Physical
Training
Skills
Training
Athlete
Profiling
Optimizing
Performance
Selecting
Tactics
Evaluating
Performance
Game Designed to Help Train:
Supports Good Coaching Principles through
In-Game Learning
Reflective
Learning
Trial and
Error
Evidence Based
Evaluation
Critical
Thinking
Create and Develop your own
Personal Team and Branding
Choose Players and select the
Positions where they will play best
Train your Team’s Physical Ability and
Skills with different Training Activities
Play Opponent Teams, Watch the Match
and Analyze the Information
Select and Change Tactics, Players,
Play Style and Performance
Play Opponent Teams to come first in
the League…
…or play a Quick Match with Your
Personal Team or an Existing Team
Earn Awards for completing significant
Game Achievements
The Game also provides In-Depth
Information on real Basketball
Training Activities via Video & Animation
Access Videos explaining Physical
and Skill-based Training Activities
Access an Advice Center for In-Depth
Advice on Training/ Tactics
Access random Advice and Tips
throughout the Game
TITLE
ISSUES AND
RESISTANCES
RESISTANCES
ISSUES
• Obviously Games are not sufficient in
themselves, or certainly should not be taken as
a replacement to traditional means.
• You can't replace what athletes do in a game
with what they do on a video game
• But technology is ever-improving and the line
between real and realistic is growing
increasingly blurry.
TITLE
http://serious-sports.org/

Contenu connexe

En vedette

The Four Domains of Sports Marketing: A Conceptual Framework
The Four Domains of Sports Marketing: A Conceptual FrameworkThe Four Domains of Sports Marketing: A Conceptual Framework
The Four Domains of Sports Marketing: A Conceptual FrameworkRuss Merz, Ph.D.
 
Strategic Management in Sports
Strategic Management in SportsStrategic Management in Sports
Strategic Management in SportsMarco Porcellana
 
Characteristics of a Successful Sports Coach
Characteristics of a Successful Sports CoachCharacteristics of a Successful Sports Coach
Characteristics of a Successful Sports CoachRyan Grogan
 
Sports coaching
Sports coachingSports coaching
Sports coachingnatjkeen
 
http://www.slideshare.net/kenjoyb/tle-he-cookery-curriculum-guide
http://www.slideshare.net/kenjoyb/tle-he-cookery-curriculum-guidehttp://www.slideshare.net/kenjoyb/tle-he-cookery-curriculum-guide
http://www.slideshare.net/kenjoyb/tle-he-cookery-curriculum-guideNellie Masaya
 
What Is Sport? Intro to Sport Management
What Is Sport? Intro to Sport ManagementWhat Is Sport? Intro to Sport Management
What Is Sport? Intro to Sport ManagementChrystal Porter
 
Sports management
Sports management Sports management
Sports management Mohit Singh
 
Sports Coaching Intro
Sports Coaching IntroSports Coaching Intro
Sports Coaching Intromrrobbo
 
A Sports Coaching Introduction
A Sports Coaching IntroductionA Sports Coaching Introduction
A Sports Coaching IntroductionChris Oliver
 
Coaching PowerPoint PPT Content Modern Sample
Coaching PowerPoint PPT Content Modern SampleCoaching PowerPoint PPT Content Modern Sample
Coaching PowerPoint PPT Content Modern SampleAndrew Schwartz
 
COACHING SKILLS POWERPOINT
COACHING SKILLS POWERPOINTCOACHING SKILLS POWERPOINT
COACHING SKILLS POWERPOINTAndrew Schwartz
 

En vedette (14)

The Four Domains of Sports Marketing: A Conceptual Framework
The Four Domains of Sports Marketing: A Conceptual FrameworkThe Four Domains of Sports Marketing: A Conceptual Framework
The Four Domains of Sports Marketing: A Conceptual Framework
 
Coaching styles
Coaching stylesCoaching styles
Coaching styles
 
Strategic Management in Sports
Strategic Management in SportsStrategic Management in Sports
Strategic Management in Sports
 
Characteristics of a Successful Sports Coach
Characteristics of a Successful Sports CoachCharacteristics of a Successful Sports Coach
Characteristics of a Successful Sports Coach
 
Sports coaching
Sports coachingSports coaching
Sports coaching
 
http://www.slideshare.net/kenjoyb/tle-he-cookery-curriculum-guide
http://www.slideshare.net/kenjoyb/tle-he-cookery-curriculum-guidehttp://www.slideshare.net/kenjoyb/tle-he-cookery-curriculum-guide
http://www.slideshare.net/kenjoyb/tle-he-cookery-curriculum-guide
 
Sports Management
Sports ManagementSports Management
Sports Management
 
What Is Sport? Intro to Sport Management
What Is Sport? Intro to Sport ManagementWhat Is Sport? Intro to Sport Management
What Is Sport? Intro to Sport Management
 
Sports management
Sports management Sports management
Sports management
 
Sports Coaching Intro
Sports Coaching IntroSports Coaching Intro
Sports Coaching Intro
 
Sports Management
Sports ManagementSports Management
Sports Management
 
A Sports Coaching Introduction
A Sports Coaching IntroductionA Sports Coaching Introduction
A Sports Coaching Introduction
 
Coaching PowerPoint PPT Content Modern Sample
Coaching PowerPoint PPT Content Modern SampleCoaching PowerPoint PPT Content Modern Sample
Coaching PowerPoint PPT Content Modern Sample
 
COACHING SKILLS POWERPOINT
COACHING SKILLS POWERPOINTCOACHING SKILLS POWERPOINT
COACHING SKILLS POWERPOINT
 

Similaire à Serious Sports

The Power of Play: Future Directions, 1-12-11
The Power of Play: Future Directions, 1-12-11The Power of Play: Future Directions, 1-12-11
The Power of Play: Future Directions, 1-12-11Debra Lieberman
 
Phed 1 as revision - for contemporary bits
Phed 1   as revision - for contemporary bitsPhed 1   as revision - for contemporary bits
Phed 1 as revision - for contemporary bitsKerry Harrison
 
Lloyd Irvin | Best Moves In Martial Atrs
Lloyd Irvin | Best Moves In Martial AtrsLloyd Irvin | Best Moves In Martial Atrs
Lloyd Irvin | Best Moves In Martial AtrsLloyd Irvin
 
HxRefactored - Illinois Institute of Technology - Arlen Moller
HxRefactored - Illinois Institute of Technology - Arlen MollerHxRefactored - Illinois Institute of Technology - Arlen Moller
HxRefactored - Illinois Institute of Technology - Arlen MollerHxRefactored
 
OPRA - Youth Sports Webinar
OPRA - Youth Sports WebinarOPRA - Youth Sports Webinar
OPRA - Youth Sports WebinarKate Nematollahi
 
Game sense approch year 4 pdhpe
Game sense approch year 4 pdhpeGame sense approch year 4 pdhpe
Game sense approch year 4 pdhpeLollie1
 
Engaging women and girls in sport - What a Doorstep Sport Club needs to know
Engaging women and girls in sport - What a Doorstep Sport Club needs to knowEngaging women and girls in sport - What a Doorstep Sport Club needs to know
Engaging women and girls in sport - What a Doorstep Sport Club needs to knowStreetGames
 
Prescribing free play to enhance youth athletic potential
Prescribing free play to enhance youth athletic potentialPrescribing free play to enhance youth athletic potential
Prescribing free play to enhance youth athletic potentialJoshua Barreiro
 
What's Happening on Your Fields - CPRS
What's Happening on Your Fields - CPRSWhat's Happening on Your Fields - CPRS
What's Happening on Your Fields - CPRSKate Nematollahi
 
Digital games as a powerful tool in learning 0.1
Digital games as a powerful tool in learning 0.1Digital games as a powerful tool in learning 0.1
Digital games as a powerful tool in learning 0.1isholdt
 
Andrew Hughes - Gamification vs. Game-Based Learning
Andrew Hughes - Gamification vs. Game-Based LearningAndrew Hughes - Gamification vs. Game-Based Learning
Andrew Hughes - Gamification vs. Game-Based LearningSeriousGamesAssoc
 
What's Happening on Your Fields?
What's Happening on Your Fields?What's Happening on Your Fields?
What's Happening on Your Fields?Kate Nematollahi
 
New microsoft power point presentation
New microsoft power point presentationNew microsoft power point presentation
New microsoft power point presentationAndrewfishliddell6474
 
Gamification - ASTD RTA
Gamification - ASTD RTAGamification - ASTD RTA
Gamification - ASTD RTAtrickyraymer
 
Game Sense Power point Presentation
Game Sense Power point PresentationGame Sense Power point Presentation
Game Sense Power point PresentationMelissa Santos
 
Secrets in Sports 2015
Secrets in Sports 2015Secrets in Sports 2015
Secrets in Sports 2015ssavor
 

Similaire à Serious Sports (20)

The Power of Play: Future Directions, 1-12-11
The Power of Play: Future Directions, 1-12-11The Power of Play: Future Directions, 1-12-11
The Power of Play: Future Directions, 1-12-11
 
Phed 1 as revision - for contemporary bits
Phed 1   as revision - for contemporary bitsPhed 1   as revision - for contemporary bits
Phed 1 as revision - for contemporary bits
 
Lloyd Irvin | Best Moves In Martial Atrs
Lloyd Irvin | Best Moves In Martial AtrsLloyd Irvin | Best Moves In Martial Atrs
Lloyd Irvin | Best Moves In Martial Atrs
 
HxRefactored - Illinois Institute of Technology - Arlen Moller
HxRefactored - Illinois Institute of Technology - Arlen MollerHxRefactored - Illinois Institute of Technology - Arlen Moller
HxRefactored - Illinois Institute of Technology - Arlen Moller
 
OPRA - Youth Sports Webinar
OPRA - Youth Sports WebinarOPRA - Youth Sports Webinar
OPRA - Youth Sports Webinar
 
Game sense approch year 4 pdhpe
Game sense approch year 4 pdhpeGame sense approch year 4 pdhpe
Game sense approch year 4 pdhpe
 
Sports and Recreation.pptx
Sports and Recreation.pptxSports and Recreation.pptx
Sports and Recreation.pptx
 
Engaging women and girls in sport - What a Doorstep Sport Club needs to know
Engaging women and girls in sport - What a Doorstep Sport Club needs to knowEngaging women and girls in sport - What a Doorstep Sport Club needs to know
Engaging women and girls in sport - What a Doorstep Sport Club needs to know
 
Prescribing free play to enhance youth athletic potential
Prescribing free play to enhance youth athletic potentialPrescribing free play to enhance youth athletic potential
Prescribing free play to enhance youth athletic potential
 
What's Happening on Your Fields - CPRS
What's Happening on Your Fields - CPRSWhat's Happening on Your Fields - CPRS
What's Happening on Your Fields - CPRS
 
Digital games as a powerful tool in learning 0.1
Digital games as a powerful tool in learning 0.1Digital games as a powerful tool in learning 0.1
Digital games as a powerful tool in learning 0.1
 
Do You Need Games in Your Portfolio?
Do You Need Games in Your Portfolio?Do You Need Games in Your Portfolio?
Do You Need Games in Your Portfolio?
 
Andrew Hughes - Gamification vs. Game-Based Learning
Andrew Hughes - Gamification vs. Game-Based LearningAndrew Hughes - Gamification vs. Game-Based Learning
Andrew Hughes - Gamification vs. Game-Based Learning
 
What's Happening on Your Fields?
What's Happening on Your Fields?What's Happening on Your Fields?
What's Happening on Your Fields?
 
New microsoft power point presentation
New microsoft power point presentationNew microsoft power point presentation
New microsoft power point presentation
 
Gamification - ASTD RTA
Gamification - ASTD RTAGamification - ASTD RTA
Gamification - ASTD RTA
 
Game Sense Power point Presentation
Game Sense Power point PresentationGame Sense Power point Presentation
Game Sense Power point Presentation
 
Secrets in Sports 2015
Secrets in Sports 2015Secrets in Sports 2015
Secrets in Sports 2015
 
Game sense powerpoint
Game sense powerpointGame sense powerpoint
Game sense powerpoint
 
Game sense powerpoint
Game sense powerpointGame sense powerpoint
Game sense powerpoint
 

Plus de The Open Education Consortium

Training Entrepreneurship Through OEP - the Start up Model (OE Global 2015)
Training Entrepreneurship Through OEP - the Start up Model (OE Global 2015)Training Entrepreneurship Through OEP - the Start up Model (OE Global 2015)
Training Entrepreneurship Through OEP - the Start up Model (OE Global 2015)The Open Education Consortium
 
Qualitative Investigation of Faculty Usage of OERs in Wachington Community an...
Qualitative Investigation of Faculty Usage of OERs in Wachington Community an...Qualitative Investigation of Faculty Usage of OERs in Wachington Community an...
Qualitative Investigation of Faculty Usage of OERs in Wachington Community an...The Open Education Consortium
 
Open license for MOOCs - Martijn Ouwehand (OE global 2015)
Open license for MOOCs - Martijn Ouwehand (OE global 2015) Open license for MOOCs - Martijn Ouwehand (OE global 2015)
Open license for MOOCs - Martijn Ouwehand (OE global 2015) The Open Education Consortium
 
Open Education 101 (OE Global 2015 Pre-conference workshop)
Open Education 101 (OE Global 2015 Pre-conference workshop)Open Education 101 (OE Global 2015 Pre-conference workshop)
Open Education 101 (OE Global 2015 Pre-conference workshop)The Open Education Consortium
 
Collaborating across borders: OER use and open educational practices within t...
Collaborating across borders: OER use and open educational practices within t...Collaborating across borders: OER use and open educational practices within t...
Collaborating across borders: OER use and open educational practices within t...The Open Education Consortium
 
OER strategies and best practices as success factors in Open Access initiativ...
OER strategies and best practices as success factors in Open Access initiativ...OER strategies and best practices as success factors in Open Access initiativ...
OER strategies and best practices as success factors in Open Access initiativ...The Open Education Consortium
 
The Maturing Open Educational Resources (OER) Ecosystem: Partners, Expansion,...
The Maturing Open Educational Resources (OER) Ecosystem: Partners, Expansion,...The Maturing Open Educational Resources (OER) Ecosystem: Partners, Expansion,...
The Maturing Open Educational Resources (OER) Ecosystem: Partners, Expansion,...The Open Education Consortium
 
OER strategies and best practices as success factors in Open Access initiativ...
OER strategies and best practices as success factors in Open Access initiativ...OER strategies and best practices as success factors in Open Access initiativ...
OER strategies and best practices as success factors in Open Access initiativ...The Open Education Consortium
 
Web based learning - research and innovation in translation learning resource...
Web based learning - research and innovation in translation learning resource...Web based learning - research and innovation in translation learning resource...
Web based learning - research and innovation in translation learning resource...The Open Education Consortium
 
Free of Open? Investigating Intellectual Property Right and Openness for OER ...
Free of Open? Investigating Intellectual Property Right and Openness for OER ...Free of Open? Investigating Intellectual Property Right and Openness for OER ...
Free of Open? Investigating Intellectual Property Right and Openness for OER ...The Open Education Consortium
 

Plus de The Open Education Consortium (20)

Moving Beyond OER: USNH
Moving Beyond OER: USNHMoving Beyond OER: USNH
Moving Beyond OER: USNH
 
Universities for the Future (OE Global 2015)
Universities for the Future (OE Global 2015) Universities for the Future (OE Global 2015)
Universities for the Future (OE Global 2015)
 
Training Entrepreneurship Through OEP - the Start up Model (OE Global 2015)
Training Entrepreneurship Through OEP - the Start up Model (OE Global 2015)Training Entrepreneurship Through OEP - the Start up Model (OE Global 2015)
Training Entrepreneurship Through OEP - the Start up Model (OE Global 2015)
 
Qualitative Investigation of Faculty Usage of OERs in Wachington Community an...
Qualitative Investigation of Faculty Usage of OERs in Wachington Community an...Qualitative Investigation of Faculty Usage of OERs in Wachington Community an...
Qualitative Investigation of Faculty Usage of OERs in Wachington Community an...
 
Open license for MOOCs - Martijn Ouwehand (OE global 2015)
Open license for MOOCs - Martijn Ouwehand (OE global 2015) Open license for MOOCs - Martijn Ouwehand (OE global 2015)
Open license for MOOCs - Martijn Ouwehand (OE global 2015)
 
OE Global 2015 - Paradis
OE Global 2015 -  ParadisOE Global 2015 -  Paradis
OE Global 2015 - Paradis
 
Inclusive design (oe global action lab)
Inclusive design (oe global action lab)Inclusive design (oe global action lab)
Inclusive design (oe global action lab)
 
OE global2015 Pre-conference workshop
OE global2015 Pre-conference workshopOE global2015 Pre-conference workshop
OE global2015 Pre-conference workshop
 
Open Education 101 (OE Global 2015 Pre-conference workshop)
Open Education 101 (OE Global 2015 Pre-conference workshop)Open Education 101 (OE Global 2015 Pre-conference workshop)
Open Education 101 (OE Global 2015 Pre-conference workshop)
 
OER Roadmap (OE Global Pre-conference workshop)
OER Roadmap (OE Global Pre-conference workshop)OER Roadmap (OE Global Pre-conference workshop)
OER Roadmap (OE Global Pre-conference workshop)
 
Collaborating across borders: OER use and open educational practices within t...
Collaborating across borders: OER use and open educational practices within t...Collaborating across borders: OER use and open educational practices within t...
Collaborating across borders: OER use and open educational practices within t...
 
OER strategies and best practices as success factors in Open Access initiativ...
OER strategies and best practices as success factors in Open Access initiativ...OER strategies and best practices as success factors in Open Access initiativ...
OER strategies and best practices as success factors in Open Access initiativ...
 
The Maturing Open Educational Resources (OER) Ecosystem: Partners, Expansion,...
The Maturing Open Educational Resources (OER) Ecosystem: Partners, Expansion,...The Maturing Open Educational Resources (OER) Ecosystem: Partners, Expansion,...
The Maturing Open Educational Resources (OER) Ecosystem: Partners, Expansion,...
 
Teachers time is valuable (OE global2015)
Teachers time is valuable (OE global2015) Teachers time is valuable (OE global2015)
Teachers time is valuable (OE global2015)
 
Open Assembly (Global 2015 Action Lab)
Open Assembly (Global 2015 Action Lab)Open Assembly (Global 2015 Action Lab)
Open Assembly (Global 2015 Action Lab)
 
Atieno Adala
Atieno Adala Atieno Adala
Atieno Adala
 
OER strategies and best practices as success factors in Open Access initiativ...
OER strategies and best practices as success factors in Open Access initiativ...OER strategies and best practices as success factors in Open Access initiativ...
OER strategies and best practices as success factors in Open Access initiativ...
 
Web based learning - research and innovation in translation learning resource...
Web based learning - research and innovation in translation learning resource...Web based learning - research and innovation in translation learning resource...
Web based learning - research and innovation in translation learning resource...
 
Free of Open? Investigating Intellectual Property Right and Openness for OER ...
Free of Open? Investigating Intellectual Property Right and Openness for OER ...Free of Open? Investigating Intellectual Property Right and Openness for OER ...
Free of Open? Investigating Intellectual Property Right and Openness for OER ...
 
Openlib03
Openlib03Openlib03
Openlib03
 

Dernier

Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxGaneshChakor2
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
Russian Call Girls in Andheri Airport Mumbai WhatsApp 9167673311 💞 Full Nigh...
Russian Call Girls in Andheri Airport Mumbai WhatsApp  9167673311 💞 Full Nigh...Russian Call Girls in Andheri Airport Mumbai WhatsApp  9167673311 💞 Full Nigh...
Russian Call Girls in Andheri Airport Mumbai WhatsApp 9167673311 💞 Full Nigh...Pooja Nehwal
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 
The byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxThe byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxShobhayan Kirtania
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...Sapna Thakur
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajanpragatimahajan3
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 

Dernier (20)

Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptx
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Russian Call Girls in Andheri Airport Mumbai WhatsApp 9167673311 💞 Full Nigh...
Russian Call Girls in Andheri Airport Mumbai WhatsApp  9167673311 💞 Full Nigh...Russian Call Girls in Andheri Airport Mumbai WhatsApp  9167673311 💞 Full Nigh...
Russian Call Girls in Andheri Airport Mumbai WhatsApp 9167673311 💞 Full Nigh...
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 
The byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxThe byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptx
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajan
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 

Serious Sports

  • 1. “SERIOUS SPORTS – GBL FRAMEWORK FOR SPORTS AND COACHING” Presented by: Maja Pivec, FH JOANNEUM, AT Slides by: Darragh Coakley & Roisin Garvey, CIT, Cork, IE Ljubljana 24/4/2014
  • 3. DIGITAL GAMES AND GAMERS • Not typically painted in a positive light • Image of Dank Internet Cafes & Unhealthy Lifestyle: • Junk food • Lack of sunlight • Etc.
  • 5. TITLE Games Nowadays used for a myriad of purposes
  • 6. SPARX • www.sparx.org.nz • Fantasy Game • Player must talk to characters, solve problems • Designed to treat mild - moderate depression
  • 8. SPARX • Use of Cognitive Behavioural Therapy • Links between: • How people think • What they do • How they feel.
  • 9. SPARX “It turns out according to a clinical trial published in the British Medical Journal Sparx is at least as effective as “traditional” therapies in treating depression. Again this is for mild to moderate cases of depression not severe cases" “The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial”
  • 11. NEURORACER • NeuroRacer • Developed by University of California, San Francisco • Develops: • Short-term memory • Long-term focus
  • 12. NEURORACER Involves: •Driving •Identifying specific road signs that pop up on the screen •While ignoring other signs deemed irrelevant
  • 14. EXERGAMES "Exergame play increases caloric expenditure, heart rate, and coordination. Psychosocial and cognitive impacts of exergame play may include increased self-esteem, social interaction, motivation, attention, and visual–spatial skill" “Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits - (Staiano &Calvert, 2011)”
  • 15. EXERGAMES • www.weecanfightobesity.org • Alabama State Department of Education • “To empower students and educators …through the use of technology based interactive game activities”
  • 16. EXERGAMES • Finnish defence forces • Installed wiis and exergames in barracks across Finland • To help compliment physical conditioning
  • 17. EXERGAMES • Ageing Research and Development in Ireland (CARDI) • Use of Wii to: • Improve balance and gait for elderly people • Minimize the risk of falls in the future • Wii used as an "extra arm of therapy"
  • 19. GAME BASED LEARNING • Games provide instant feedback to the user, • 100% continuous/formative assessment 100% of the time. • Games build (Shaffer’s “Epistemic Games”): • Situated understandings • Effective social practices • Powerful identities • Shared values and ways of thinking
  • 20. GAME BASED LEARNING • Gee suggests games may have as many as 36 learning principles build into them, e.g. • Achievement Principle: there are intrinsic rewards from the beginning, customised to each learner's level, effort, and growing mastery • Practice Principle: Learners get lots and lots of practice in a context where the practice is not boring • "Psychosocial Moratorium" Principle: learners can take risks in a space where real-world consequences are lowered • Multimodal Principle: Meaning and knowledge are built up through various modalities (images, texts, symbols, interactions, abstract design, sound, etc.), not just words
  • 22. • Replicate (or to simulate) real- life situations within the world of sports in a computer or video game • Focus on fidelity to actual sport in taxonomy, physical movement, equipment, etc SPORTS GAMES
  • 23. • Primarily cognitive competencies • Can also be subdivided into sports knowledge and problem solving (meta-cognitive). • Can provide information and demonstrate knowledge about: – Sports rules – Terminology used in the sport – Physiology for a given sport – Movement and environment – Organizations, institutions & individuals SPORTS GAMES
  • 24. • Focus mainly on a specific sport and its constitutive sportive action and physical activity. • Reduction of real sports complexity with fictional characters and unrealistic human body movement SPORTS GAMES
  • 25. • Primarily cognitive & social competencies • Less fidelity to real-life, more emphasis on “action gaming” • Can provide information on: – Sports techniques – Terminology used in the sport • Can engage the user in – Wider communication – Co-operation/ teamwork SPORTS GAMES
  • 26. • Elements of role-playing games - player assumes leadership of a sports club or an athlete • Real-life fidelity, but from reality- based problems a person in that role has (e.g., economic, resource management, etc. SPORTS GAMES
  • 27. • Primarily meta-cognitive • Analysis of individual game-play, facilitating thinking and problem-solving and decision making • Can allow the user to: – Engage in problem-solving and decision making in the sport – Build hypotheses for the relevant sport – Facilitate information-gathering and re-use of information – Engage in creativity in their approach to the game SPORTS GAMES
  • 28. • Exercise or motion-orientated games with focus on gross motor skills. • Rarely claim real-life fidelity in terms of sports movement, but can legitimately claim provision of aerobic/ anaerobic activity SPORTS GAMES
  • 29. • Primarily motor skill competencies • Focus on player’s real-life movement - “action gaming” • Generally, fidelity to real sport irrelevant • Can involve player in: – Gross motor skills – Eye-hand/ eye-foot- /eye-leg- coordination – Sense of embodied cognition – Sense of agency SPORTS GAMES
  • 31. TITLE
  • 36. Supports Good Coaching Principles through In-Game Learning Reflective Learning Trial and Error Evidence Based Evaluation Critical Thinking
  • 37. Create and Develop your own Personal Team and Branding
  • 38. Choose Players and select the Positions where they will play best
  • 39. Train your Team’s Physical Ability and Skills with different Training Activities
  • 40. Play Opponent Teams, Watch the Match and Analyze the Information
  • 41. Select and Change Tactics, Players, Play Style and Performance
  • 42. Play Opponent Teams to come first in the League…
  • 43. …or play a Quick Match with Your Personal Team or an Existing Team
  • 44. Earn Awards for completing significant Game Achievements
  • 45. The Game also provides In-Depth Information on real Basketball Training Activities via Video & Animation
  • 46. Access Videos explaining Physical and Skill-based Training Activities
  • 47. Access an Advice Center for In-Depth Advice on Training/ Tactics
  • 48. Access random Advice and Tips throughout the Game
  • 51. ISSUES • Obviously Games are not sufficient in themselves, or certainly should not be taken as a replacement to traditional means. • You can't replace what athletes do in a game with what they do on a video game • But technology is ever-improving and the line between real and realistic is growing increasingly blurry.