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  Definitions,	
  terms,	
  principles	
  
          Some	
  real-­‐world	
  examples	
  
          [n+1]	
  actions	
  you	
  can	
  start	
  to	
  take	
  today	
  
          Questions	
  and	
  discussion	
  




2	
  
 …and	
  those	
  are	
  the	
  last	
  bullet	
  points	
  you’ll	
  
            see	
  from	
  me!	
  

        	
  (I	
  hate	
  bullet	
  points	
  and	
  sentence	
  fragments.)	
  




3	
  
 This	
  talk	
  is:	
  
        	
  A	
  framework	
  for	
  thinking	
  about	
  usability,	
  
            conversion,	
  and	
  aligning	
  your	
  organization	
  on	
  
            the	
  user	
  experience.	
  

        	
  This	
  talk	
  is	
  not:	
  
        	
  A	
  discussion	
  of	
  specific	
  tools	
  and	
  metrics.	
  
            Other	
  presenters	
  and	
  vendors	
  are	
  covering	
  
            that.	
  

4	
  
5	
     5	
  
 What	
  is	
  usability?	
  	
  
        	
  Your	
  intended	
  users	
  can	
  accomplish	
  what	
  
            they’re	
  trying	
  to	
  do	
  on	
  your	
  site	
  or	
  with	
  your	
  
            product.	
  	
  

        	
  Usability	
  has	
  several	
  components.	
  It	
  can	
  
            mean	
  learnable,	
  memorable,	
  efficient,	
  and/or	
  
            error-­‐tolerant.	
  


6	
  
Learnability	
  

Satisfaction	
                                                                                                 Memorability	
  

                                                  Usability	
  

Error	
  Prevention	
                                                                                     Productivity	
  


   	
  Shneiderman,	
  B.	
  (1998).	
  Designing	
  the	
  User	
  Interface.	
  Reading,	
  MA:	
  Addison	
  Wesley	
  Longman	
  
How	
  about	
  this?	
  

                                Usability	
  is…	
  

        Getting	
  people	
  to	
  what	
  they	
  want	
  or	
  need	
  as	
  
              quickly	
  and	
  efficiently	
  as	
  possible.	
  




8	
  
…so	
  they	
  can:	
  

           Figure	
  out	
  what	
  to	
  do	
  next	
  
        Understand	
  why	
  they	
  should	
  do	
  it	
  
                See	
  how	
  to	
  do	
  it	
  
              (And	
  will	
  like	
  doing	
  it)	
  




9	
  
10	
  
11	
  
12	
  
13	
  
14	
  
 Go	
  to	
  Flickr.com	
  and	
  look	
  for	
  this	
  tag:	
  
             “Questionable_Design”	
  

         	
  Or	
  follow	
  this	
  link:	
  http://bit.ly/cFHvjX	
  	
  




15	
  
Getting	
  people	
  to	
  what	
  they	
  want	
  or	
  need	
  as	
  
                  quickly	
  as	
  possible	
  so	
  they	
  can:	
  

                    Figure	
  out	
  what	
  to	
  do	
  next	
  
                 Understand	
  why	
  they	
  should	
  do	
  it	
  
                         See	
  how	
  to	
  do	
  it	
  
                       (And	
  will	
  like	
  doing	
  it)	
  


16	
  
What	
  

         Why	
  

         How	
  	
  

         Like	
  	
  


17	
  
18	
     18	
  
Let	
  me	
  hear	
  your	
  definitions:	
  




19	
  
 I	
  like	
  this	
  definition:	
  

         	
  The	
  fundamental	
  purpose	
  of	
  marketing	
  is	
  
             to	
  identify	
  what	
  people	
  want	
  and	
  need,	
  
             then	
  satisfy	
  those	
  customers.	
  	
  

         	
  John	
  Rhodes,	
  4	
  Jan	
  08.	
  http://bit.ly/BtfUF	
  	
  



20	
  
Sound	
  familiar?	
  

         Usability	
  and	
  marketing	
  share	
  the	
  goal	
  of	
  giving	
  
                     people	
  what	
  they	
  want	
  or	
  need.	
  

            Marketing	
  is	
  the	
  what.	
  Usability	
  is	
  the	
  how.	
  




21	
  
 Visitors	
  who	
  take	
  a	
  
             desired	
  action	
  are	
  said	
  to	
  
             be	
  converted.	
  	
  

         	
  This	
  is	
  “well	
  duh”	
  stuff	
  to	
  
             you	
  all…	
  


         	
  Key	
  point:	
  usability	
  is	
  a	
  
             precondition	
  of	
  conversion.	
  
22	
  
Marketing	
   +	
   	
  	
  SEO 	
   +	
   	
  Design +	
   	
  Usability	
  
         Identify	
  what 	
        	
  	
  Make	
  it	
     	
  Give	
  it	
  to       	
  Ensure	
  that	
  
         	
  they	
  want 	
        	
  findable              	
  	
  	
  	
  them	
     	
  you	
  gave	
  it	
  
            	
     	
        	
     	
                	
     	
                	
       	
  	
  	
  to	
  them	
  




                                           =	
  Conversion!	
  
23	
  
24	
     24	
  
 When	
  people	
  talk	
  about	
  “usability”,	
  they’re	
  
             usually	
  talking	
  about	
  user-­‐centered	
  design.	
  

         Without	
  a	
  design,	
  you	
  have	
  nothing	
  to	
  usability	
  
                                           test!	
  




25	
  
 Respect	
  design.	
  (And	
  designers.)	
  	
  

             They	
  help	
  create	
  the	
  emotional	
  bond	
  that	
  
              you’re	
  trying	
  to	
  build	
  with	
  your	
  audience.	
  

         But…make	
  sure	
  your	
  designers	
  understand	
  your	
  
              business	
  goals!	
  (More	
  on	
  this	
  later.)	
  



26	
  
 Like	
  “security”	
  and	
  “accessibility”	
  (and	
  
              “beauty”),	
  usability	
  is	
  experiential	
  –	
  it’s	
  
                      experienced	
  by	
  the	
  perceiver.	
  	
  

         Usability	
  cannot	
  be	
  claimed,	
  it	
  can	
  only	
  be	
  
            established	
  through	
  demonstration.	
  	
  




27	
  
 Determine	
  whether	
  your	
  
             intended	
  users	
  can:	
  	
  

         	
  Figure	
  out	
  what	
  to	
  do	
  next	
  
         	
  Understand	
  why	
  they	
  
             should	
  do	
  it	
  
         	
  See	
  how	
  to	
  do	
  it	
  
         	
  (And	
  will	
  like	
  doing	
  it)	
  

28	
  
29	
  
 Too	
  product-­‐focused:	
  

         	
  Thinking	
  about	
  the	
  product	
  in	
  
             terms	
  of	
  the	
  features	
  it	
  supports.	
  




30	
  
 Leads	
  to	
  feature	
  
             matrix	
  thinking…	
  

         	
  And	
  a	
  “presence-­‐
             absence”	
  mindset…	
  

         	
  Which	
  doesn’t	
  lead	
  
             to	
  designing	
  to	
  
             satisfy	
  users’	
  goals	
  
             and	
  workflow.	
  
31	
  
 Too	
  market-­‐focused:	
  

         	
  Thinking	
  about	
  customers	
  at	
  the	
  
             market	
  level,	
  not	
  in	
  terms	
  of	
  
             individuals,	
  their	
  goals,	
  and	
  their	
  
             workflow.	
  



32	
  
 Knowing	
  your	
  segment	
  and	
  competitors	
  
             doesn’t	
  tell	
  you	
  how	
  to	
  design	
  your	
  site,	
  
             service	
  or	
  product!	
  




33	
  
 Know	
  the	
  product/
             service	
  	
  
         	
  Know	
  the	
  market	
  
         	
  Know	
  the	
  people	
  
             who	
  use	
  the	
  
             product/service!	
  



34	
  
35	
     35	
  
 User-­‐centered	
  design	
  is	
  a	
  process	
  in	
  which	
  
             the	
  needs,	
  wants,	
  and	
  limitations	
  of	
  users	
  are	
  
             given	
  extensive	
  attention	
  at	
  each	
  stage	
  of	
  the	
  
             ideation,	
  define,	
  and	
  design	
  phases	
  of	
  
             product/service	
  realization.	
  	
  




36	
  
Two	
  parallel	
  work	
  streams:	
  

                      Design	
  
              Information	
  architecture	
  
                 Interaction	
  design	
  
                      Content	
  
                    Visual	
  design	
  

                    Research	
  
                  Persona	
  definition	
  
                          Site	
  visits	
  
                  Workflow	
  analysis	
  
                User	
  role	
  identification	
  
                          Usability	
  


37	
  
Info	
  architecture	
  
                        Interaction	
  design	
  
         Design	
       Content	
                                                                                                   End	
  results:	
  
                        Visual	
  design	
  
                                                                                                                                    Validated	
  
                                                                                                                                    design	
  
                                                             Iterate	
  design	
  	
            Iterate	
  design	
  	
  
                                                             and	
  personas	
                  and	
  personas	
                   Validated	
  
                                                                                                                                    user	
  models	
  


  Research	
            “Default”	
            Customer	
  	
                      Synthesis	
  
                        personas	
             site	
  visits	
                    of	
  customer	
  roles	
  and	
  workflow.	
  
                                                                                   Usability	
  evaluation.	
  



                      Time	
  


38	
  
Model	
  your	
  users!	
  

           Start	
  from	
  demographic	
  data,	
  if	
  you	
  have	
  it.	
  	
  
          Then	
  interview	
  and	
  observe	
  some	
  real	
  users.	
  
         Identify	
  their	
  typical	
  goals,	
  experiences,	
  needs.	
  	
  




39	
  
 It’s	
  easy	
  to	
  become	
  trapped	
  into	
  a	
  product-­‐	
  
              or	
  market-­‐	
  centered	
  perspective…	
  and	
  lose	
  
                       site	
  of	
  what	
  the	
  customer	
  needs.	
  

         	
  User-­‐centered	
  design	
  gives	
  you	
  tools	
  to	
  put	
  
               and	
  keep	
  focus	
  on	
  the	
  customer,	
  release	
  
                                  after	
  release.	
  



40	
  
It’s	
  easy,	
  actually…	
  

                     Go	
  visit	
  the	
  customers	
  
                              Profile	
  them	
  
            Build	
  personas	
  from	
  the	
  profiles	
  	
  
         Tell	
  the	
  customers’	
  stories	
  (“agile”-­‐ly)	
  
                         Illustrate	
  the	
  stories	
  

41	
  
That	
  is…know	
  your	
  customers’…	
  
           Capabilities	
  and	
  constraints	
  
           Goals	
  
           Workflow	
  
           Context	
  of	
  use	
  



         Note:	
  you	
  can’t	
  get	
  this	
  from	
  a	
  survey	
  or	
  a	
  focus	
  group	
  session.	
  
42	
  
 Design	
  interactions	
  to	
  meet	
  your	
  
            personas’	
  needs…	
  
           Does	
  your	
  persona	
  need	
  lots	
  of	
  support	
  and	
  
            reassurance?	
  Hold	
  their	
  hand!	
  
           Do	
  they	
  want	
  to	
  go	
  fast?	
  Let	
  ‘em	
  tab	
  
            through	
  fields.	
  And	
  don’t	
  ask	
  them	
  for	
  
            information	
  you	
  don’t	
  absolutely	
  need.	
  	
  




43	
  
 Also,	
  test	
  your	
  designs	
  with	
  actual	
  users.	
  

         	
  And	
  optimize	
  with	
  A/B/multivariate	
  testing.	
  




44	
  
OK,	
  I	
  lied	
  about	
  “no	
  more	
  bullets.”	
  




45	
  
46	
  
47	
  
 It’s	
  not	
  “rocket	
  surgery.”	
  	
  



                You	
  can	
  do	
  this!	
  




48	
  
An	
  e-­‐commerce	
  web	
  site	
  I’ve	
  worked	
  on…	
  

                   First,	
  the	
  quick	
  usability	
  fix.	
  	
  




49	
  
50	
  
51	
  
That	
  button	
  increased	
  the	
  percentage	
  of	
  clicks	
  
           to	
  the	
  configure	
  and	
  purchase	
  path	
  by	
  (low)	
  
                                double	
  digits.	
  

         Who	
  knew	
  that	
  one	
  button	
  could	
  make	
  such	
  a	
  
                                 big	
  difference?	
  

                          Well,	
  I	
  did	
  actually…	
  	
  

52	
  
 Conversion	
  ≠	
  pretty	
  design!	
  

                    What	
  do	
  I	
  mean?	
  

         Heheh…you’ll	
  know	
  in	
  a	
  second…	
  




53	
  
54	
  
Pretty	
  scary,	
  huh?	
  

         Here’s	
  the	
  thing:	
  IT	
  WORKS.	
  




55	
  
[Live	
  view	
  of	
  Ling’s	
  Cars]	
  




56	
  
 “People	
  choose	
  a	
  new	
  car	
  approx.	
  once	
  every	
  3	
  or	
  4	
  years.	
  That's	
  a	
  
             LONG	
  product	
  cycle.	
  So	
  99.9%	
  of	
  people	
  don't	
  want	
  one	
  today.	
  So	
  I	
  
             need	
  them	
  to	
  remember	
  me	
  and	
  come	
  back.	
  It's	
  a	
  MASSIVE	
  purchase	
  
             for	
  a	
  100%	
  online	
  sale…	
  
         	
  Name	
  one	
  other	
  car	
  leasing	
  company	
  you	
  remember	
  or	
  even	
  choose	
  to	
  
             discuss.	
  You	
  can't.	
  See?	
  My	
  site	
  does	
  polarise,	
  it	
  does	
  annoy,	
  and	
  it	
  does	
  
             work.	
  Yes,	
  yes,	
  yes.	
  Some	
  like	
  it,	
  some	
  hate	
  it.	
  At	
  least	
  you	
  have	
  an	
  
             opinion	
  :)	
  	
  
         	
  In	
  a	
  very	
  difficult	
  mature	
  market,	
  with	
  massive	
  branded	
  
             competition	
  all	
  selling	
  the	
  same	
  basic	
  product,	
  it	
  differentiates.	
  No	
  
             one	
  else	
  ever	
  manages	
  that.	
  Plus	
  have	
  you	
  tried	
  really	
  USING	
  any	
  
             car	
  dealer's	
  website?	
  Pass	
  the	
  razor	
  blades.	
  
         	
  I	
  am	
  looking	
  at	
  my	
  7373rd	
  visitor	
  online	
  today,	
  with	
  71	
  concurrent	
  on	
  
             my	
  site	
  (today	
  was/is	
  busy).	
  No	
  one	
  else	
  manages	
  that	
  in	
  my	
  industry	
  
             apart	
  from	
  Autotrader	
  and	
  eBay	
  motors.	
  Certainly	
  no	
  independents	
  
             manage	
  it.”	
  
57	
  
 “Read	
  how	
  Web	
  Design	
  Magazine	
  (http://bit.ly/9eTxfd)	
  had	
  to	
  eat	
  
             humble	
  pie	
  IN	
  PRINT	
  after	
  I	
  won	
  the	
  BT	
  Business/NatWest	
  IT	
  and	
  
             Communications	
  award	
  ( for	
  whole	
  of	
  UK)	
  in	
  December.”	
  



         	
  -­‐	
  Ling	
  Valentine,	
  Ling’s	
  Cars	
  




58	
  
 Ling’s	
  approach	
  is	
  high	
  risk,	
  yes.	
  

         	
  But…she	
  knows	
  her	
  customers,	
  she	
  
             understands	
  them,	
  and	
  she	
  delivers	
  what	
  they	
  
             want	
  and	
  need.	
  

         	
  The	
  site	
  is	
  ugly,	
  but	
  it’s	
  usable.	
  And	
  it	
  converts!	
  



59	
  
60	
     60	
  
Have	
  you	
  defined	
  your	
  users	
  well?	
  

         If	
  not,	
  your	
  site	
  might	
  not	
  be	
  as	
  usable	
  as	
  you	
  
                                           think!	
  




61	
  
Are	
  you	
  clear	
  on	
  what	
  you	
  want	
  your	
  site	
  to	
  
                                     accomplish?	
  	
  

         Believe	
  it	
  or	
  not,	
  sometimes	
  organizations	
  
                                          aren’t.	
  




62	
  
Have	
  you	
  tested	
  your…	
  

         Home	
  page?	
  Landing	
  pages?	
  Account	
  creation	
  
          flow?	
  Product	
  pages?	
  Main	
  conversion	
  flows?	
  




63	
  
Have	
  you	
  begun	
  to	
  A/B/multivariate	
  optimize?	
  

          Make	
  it	
  a	
  Darwinian	
  struggle…survival	
  of	
  the	
  
                                  fittest	
  (pages).	
  




64	
  
 If	
  you	
  do	
  even	
  some	
  of	
  these	
  things,	
  you’ll	
  be	
  
                 on	
  your	
  way	
  to	
  a	
  better	
  designed	
  and	
  more	
  
                                            usable	
  site.	
  	
  

            And	
  you’ll	
  convert	
  more	
  visitors	
  (to	
  users,	
  
             community	
  members,	
  buyers,	
  reviewers,	
  
                             whatever	
  your	
  goal	
  is).	
  	
  



65	
  
Often,	
  doing	
  these	
  things	
  require	
  that	
  you	
  
           change	
  your	
  organization.	
  And	
  changing	
  
                        organizations	
  is	
  hard!	
  

         You	
  need	
  a	
  strategy	
  and	
  an	
  implementation	
  
                                         plan.	
  	
  

           And	
  you’re	
  going	
  to	
  have	
  to	
  sell	
  the	
  plan.	
  

66	
  
 “[Strategy	
  is]	
  A	
  long	
  term	
  plan	
  of	
  action	
  
             designed	
  to	
  achieve	
  a	
  particular	
  goal.”	
  

         	
  “Strategy	
  is	
  differentiated	
  from	
  tactics	
  or	
  
             immediate	
  actions	
  by	
  its	
  orientation	
  on	
  
             affecting	
  future,	
  not	
  immediate	
  conditions.”	
  




         Wikipedia.org	
  
67	
  
Driving	
  from	
  the	
  airport	
  to	
  the	
  hotel	
  
68	
  
 Strategic	
  plan:	
  
             Go	
  from	
  airport	
  
             to	
  hotel	
  

         	
  Tactics:	
  	
  
         	
  Make	
  some	
  turns	
  




69	
  
How	
  do	
  you	
  “do”	
  strategic	
  user	
  experience?	
  	
  


                It	
  sometimes	
  means	
  	
  big	
  changes.	
  	
  

          It	
  often	
  drives	
  process	
  and	
  organizational	
  
                             structure	
  changes.	
  



70	
  
 Remember,	
  in	
  many	
  organizations,	
  
             departments	
  and	
  teams	
  are	
  incented	
  to	
  
             create	
  bad	
  user	
  experiences.	
  

         	
  Changing	
  organization	
  structures	
  and	
  
             incentives	
  to	
  refocus	
  on	
  the	
  customer	
  is	
  hard	
  
             work.	
  



71	
  
 Offline:	
  	
  
         	
  Nordstrom’s.	
  Virgin	
  Air.	
  

         	
  Online:	
  
         	
  Zappos.	
  Amazon.	
  Land’s	
  End.	
  (Offline	
  too.)	
  	
  

         	
  Who	
  else?	
  


72	
  
The	
  sad	
  truth:	
  most	
  
         organizations	
  don’t	
  align	
  on	
  the	
  
                user	
  experience.	
  




73	
  
 Everybody’s.	
  And	
  nobody’s.	
  	
  

         	
  That’s	
  the	
  problem.	
  	
  




74	
  
How	
  do	
  you	
  take	
  a	
  strategic	
  
         approach	
  to	
  creating	
  a	
  great	
  	
  
                 user	
  experience?	
  	
  

                	
  A	
  few	
  very	
  hard	
  easy	
  steps…	
  

75	
  
 The	
  first	
  step	
  is	
  to	
  
             become	
  aware	
  of	
  
             the	
  problems!	
  

         	
  How?	
  	
  

         	
  Walk	
  through	
  the	
  
             entire	
  customer	
  
             experience.	
  	
  

76	
  
 From	
  sign-­‐up	
  to	
  initial	
  
             use…free	
  to	
  pay	
  
             conversion…calling	
  and	
  
             emailing	
  help,	
  tech	
  
             support,	
  billing…	
  even	
  
             closing	
  the	
  account.	
  

         	
  Find	
  the	
  sticky	
  points,	
  
             the	
  little	
  trapdoors.	
  

77	
  
 Remember,	
  one	
  bad	
  
             touchpoint	
  affects	
  the	
  
             whole	
  brand.	
  




78	
  
 If	
  you	
  don’t	
  know	
  about	
  this	
  concept,	
  talk	
  to	
  
             your	
  product	
  managers.	
  They	
  do.	
  




                                A	
  typical	
  product	
  manager-­‐y	
  image…	
  	
  
79	
  
 Leverage	
  user	
  experience	
  design	
  
         	
  Yes,	
  fix	
  the	
  obvious	
  user	
  experience	
  
             trapdoors	
  and	
  holes.	
  	
  
         	
  But	
  eventually,	
  you’ll	
  want	
  to	
  assess	
  and	
  
             redesign	
  the	
  customer	
  touchpoints…	
  all	
  of	
  
             them.	
  
         	
  You	
  won’t	
  get	
  to	
  do	
  them	
  all	
  today.	
  So	
  
             prioritize	
  and	
  get	
  ready	
  for	
  a	
  long	
  haul.	
  	
  


80	
  
Yeah,	
  but…	
  how	
  do	
  I	
  get	
  my	
  
           organization	
  to	
  do	
  this?	
  	
  



                                      “Initiative”	
  


81	
  
Give	
  yourself	
  a	
  new	
  job:	
  	
  
         “User	
  experience	
  change	
  agent”	
  


                                           UX	





             Easy	
  to	
  say…	
  harder	
  to	
  put	
  into	
  practice.	
  
82	
  
A	
  person	
  who	
  leads	
  a	
  business	
  initiative	
  by:	
  
           Defining	
  and	
  researching	
  the	
  problem	
  
           Planning	
  the	
  intervention	
  
           Building	
  business	
  support	
  for	
  the	
  intervention	
  
           Enlisting	
  others	
  to	
  help	
  drive	
  change	
  




             Isixsigma.com	
  
             UXmatters.com	
  –	
  “The	
  User	
  Experience	
  Practitioner	
  As	
  Change	
  Agent”	
  
83	
  
“Change	
  agents	
  must	
  have	
  the	
  
          conviction	
  to	
  state	
  the	
  facts	
  
           based	
  on	
  data,	
  even	
  if	
  the	
  
          consequences	
  are	
  associated	
  
             with	
  unpleasantness.”	
  

           Isixsigma.com	
  
           Uxmatters.com	
  –	
  “The	
  User	
  Experience	
  Practitioner	
  As	
  Change	
  Agent”	
  
84	
  
Successful	
  strategic	
  user	
  
         experience	
  is	
  not	
  just	
  about	
  
         delivering	
  a	
  design	
  or	
  testing	
  
                      the	
  site.	
  



85	
  
It’s	
  about	
  aligning	
  the	
  
          organization	
  to	
  measure	
  and	
  
         improve	
  the	
  user	
  experience…	
  

         Using	
  the	
  tools	
  and	
  techniques	
  of	
  user	
  research	
  
                          and	
  usability	
  assessment.	
  


86	
  
If	
  you’re	
  doing	
  your	
  job	
  right,	
  
                 you’re	
  changing	
  your	
  
                     organization.	
  


                                      “Initiative”	
  


87	
  
88	
     88	
  
Watch	
  your	
  customers	
  in	
  their	
  natural	
  habitats.	
  	
  

          You’ll	
  learn	
  more	
  in	
  three	
  field	
  visits	
  than	
  you	
  
           will	
  in	
  thirty	
  focus	
  groups…or	
  three	
  hundred	
  
                                          surveys.	
  




89	
  
Figure	
  out	
  what	
  your	
  customers	
  value.	
  	
  
                    And	
  why	
  they	
  value	
  it.	
  

             Build	
  models	
  of	
  your	
  customers.	
  
                 And	
  keep	
  ‘em	
  updated.	
  




90	
  
Don’t	
  go	
  to	
  the	
  field	
  with	
  a	
  complex	
  script.	
  	
  

                                          Why?	
  	
  

         	
  Because	
  you’ll	
  miss	
  the	
  real	
  stuff	
  –	
  what	
  they	
  
              believe,	
  what	
  they’re	
  trying	
  to	
  accomplish,	
  
                   and	
  where	
  their	
  pain	
  points	
  are.	
  	
  



91	
  
Once	
  you’ve	
  done	
  your	
  qualitative,	
  up-­‐close	
  
           research,	
  it’s	
  time	
  to	
  execute.	
  For	
  this,	
  you	
  
          need	
  need	
  interaction	
  designers,	
  information	
  
           architects,	
  content	
  producers,	
  and	
  usability	
  
                                    experts.	
  

         But	
  share	
  your	
  key	
  performance	
  metrics	
  with	
  
                                         them!	
  


92	
  
Designers	
  will	
  design	
  better	
  if	
  they	
  know	
  what	
  
           outcomes	
  and	
  numbers	
  you’re	
  responsible	
  
                                         for.	
  

                      Share	
  your	
  KPM’s	
  with	
  them.	
  	
  

         Make	
  them	
  live	
  the	
  KPM’s	
  as	
  much	
  as	
  you	
  do!	
  



93	
  
When	
  your	
  design	
  team	
  has	
  created	
  a	
  first	
  pass,	
  
                   it’s	
  time	
  to	
  validate	
  and	
  iterate!	
  

             You	
  *can*	
  just	
  throw	
  it	
  out	
  there	
  if	
  you’re	
  
              willing	
  to	
  live	
  with	
  the	
  consequences.	
  The	
  
                     world	
  makes	
  a	
  great	
  usability	
  lab.	
  	
  

           But	
  the	
  risk	
  of	
  an	
  unpleasant	
  and	
  very	
  public	
  
                             surprise	
  is	
  much	
  higher.	
  
94	
  
 Be	
  bold.	
  	
  

         	
  But	
  don’t	
  be	
  reckless.	
  

         	
  Exhibit	
  “data-­‐driven	
  
             boldness.”	
  

         	
  (I	
  just	
  made	
  that	
  up.)	
  	
  


95	
  
96	
  
This	
  deck	
  is	
  posted	
  to	
  Slideshare	
  

         http://www.slideshare.net/PaulSherman	
  	
  




97	
  
 Connecting	
  Cultures,	
  Changing	
  Organizations:	
  The	
  User	
  Experience	
  
             Practitioner	
  As	
  Change	
  Agent.	
  Published	
  in	
  UXMatters	
  Magazine,	
  
             January	
  2007.	
  http://uxmatters.com/MT/archives/000162.php	
  


         	
  Usability	
  For	
  Strategic	
  User	
  Experience.	
  
             http://www.slideshare.net/PaulSherman/usability-­‐for-­‐strategic-­‐user-­‐
             experience	
  	
  


         	
  A	
  Kit	
  For	
  Building	
  User	
  Experience	
  Teams	
  In	
  R&D	
  and	
  Product	
  
             Management	
  Organizations.	
  
             http://www.slideshare.net/PaulSherman/user-­‐experience-­‐kit	
  	
  




98	
  
 Paul	
  Sherman	
  
         	
  Sherman	
  Group	
  User	
  Experience	
  
         	
  www.shermanux.com	
  
         	
  paul@shermanux.com	
  
         	
  Twitter:	
  @pjsherman	
  




99	
  

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Web Usability and Conversion

  • 1.
  • 2.   Definitions,  terms,  principles     Some  real-­‐world  examples     [n+1]  actions  you  can  start  to  take  today     Questions  and  discussion   2  
  • 3.  …and  those  are  the  last  bullet  points  you’ll   see  from  me!    (I  hate  bullet  points  and  sentence  fragments.)   3  
  • 4.  This  talk  is:    A  framework  for  thinking  about  usability,   conversion,  and  aligning  your  organization  on   the  user  experience.    This  talk  is  not:    A  discussion  of  specific  tools  and  metrics.   Other  presenters  and  vendors  are  covering   that.   4  
  • 5. 5   5  
  • 6.  What  is  usability?      Your  intended  users  can  accomplish  what   they’re  trying  to  do  on  your  site  or  with  your   product.      Usability  has  several  components.  It  can   mean  learnable,  memorable,  efficient,  and/or   error-­‐tolerant.   6  
  • 7. Learnability   Satisfaction   Memorability   Usability   Error  Prevention   Productivity    Shneiderman,  B.  (1998).  Designing  the  User  Interface.  Reading,  MA:  Addison  Wesley  Longman  
  • 8. How  about  this?   Usability  is…   Getting  people  to  what  they  want  or  need  as   quickly  and  efficiently  as  possible.   8  
  • 9. …so  they  can:   Figure  out  what  to  do  next   Understand  why  they  should  do  it   See  how  to  do  it   (And  will  like  doing  it)   9  
  • 10. 10  
  • 11. 11  
  • 12. 12  
  • 13. 13  
  • 14. 14  
  • 15.  Go  to  Flickr.com  and  look  for  this  tag:   “Questionable_Design”    Or  follow  this  link:  http://bit.ly/cFHvjX     15  
  • 16. Getting  people  to  what  they  want  or  need  as   quickly  as  possible  so  they  can:   Figure  out  what  to  do  next   Understand  why  they  should  do  it   See  how  to  do  it   (And  will  like  doing  it)   16  
  • 17. What   Why   How     Like     17  
  • 18. 18   18  
  • 19. Let  me  hear  your  definitions:   19  
  • 20.  I  like  this  definition:    The  fundamental  purpose  of  marketing  is   to  identify  what  people  want  and  need,   then  satisfy  those  customers.      John  Rhodes,  4  Jan  08.  http://bit.ly/BtfUF     20  
  • 21. Sound  familiar?   Usability  and  marketing  share  the  goal  of  giving   people  what  they  want  or  need.   Marketing  is  the  what.  Usability  is  the  how.   21  
  • 22.  Visitors  who  take  a   desired  action  are  said  to   be  converted.      This  is  “well  duh”  stuff  to   you  all…    Key  point:  usability  is  a   precondition  of  conversion.   22  
  • 23. Marketing   +      SEO   +    Design +    Usability   Identify  what      Make  it    Give  it  to  Ensure  that    they  want    findable        them    you  gave  it                      to  them   =  Conversion!   23  
  • 24. 24   24  
  • 25.  When  people  talk  about  “usability”,  they’re   usually  talking  about  user-­‐centered  design.   Without  a  design,  you  have  nothing  to  usability   test!   25  
  • 26.  Respect  design.  (And  designers.)     They  help  create  the  emotional  bond  that   you’re  trying  to  build  with  your  audience.   But…make  sure  your  designers  understand  your   business  goals!  (More  on  this  later.)   26  
  • 27.  Like  “security”  and  “accessibility”  (and   “beauty”),  usability  is  experiential  –  it’s   experienced  by  the  perceiver.     Usability  cannot  be  claimed,  it  can  only  be   established  through  demonstration.     27  
  • 28.  Determine  whether  your   intended  users  can:      Figure  out  what  to  do  next    Understand  why  they   should  do  it    See  how  to  do  it    (And  will  like  doing  it)   28  
  • 29. 29  
  • 30.  Too  product-­‐focused:    Thinking  about  the  product  in   terms  of  the  features  it  supports.   30  
  • 31.  Leads  to  feature   matrix  thinking…    And  a  “presence-­‐ absence”  mindset…    Which  doesn’t  lead   to  designing  to   satisfy  users’  goals   and  workflow.   31  
  • 32.  Too  market-­‐focused:    Thinking  about  customers  at  the   market  level,  not  in  terms  of   individuals,  their  goals,  and  their   workflow.   32  
  • 33.  Knowing  your  segment  and  competitors   doesn’t  tell  you  how  to  design  your  site,   service  or  product!   33  
  • 34.  Know  the  product/ service      Know  the  market    Know  the  people   who  use  the   product/service!   34  
  • 35. 35   35  
  • 36.  User-­‐centered  design  is  a  process  in  which   the  needs,  wants,  and  limitations  of  users  are   given  extensive  attention  at  each  stage  of  the   ideation,  define,  and  design  phases  of   product/service  realization.     36  
  • 37. Two  parallel  work  streams:   Design   Information  architecture   Interaction  design   Content   Visual  design   Research   Persona  definition   Site  visits   Workflow  analysis   User  role  identification   Usability   37  
  • 38. Info  architecture   Interaction  design   Design   Content   End  results:   Visual  design   Validated   design   Iterate  design     Iterate  design     and  personas   and  personas   Validated   user  models   Research   “Default”   Customer     Synthesis   personas   site  visits   of  customer  roles  and  workflow.   Usability  evaluation.   Time   38  
  • 39. Model  your  users!   Start  from  demographic  data,  if  you  have  it.     Then  interview  and  observe  some  real  users.   Identify  their  typical  goals,  experiences,  needs.     39  
  • 40.  It’s  easy  to  become  trapped  into  a  product-­‐   or  market-­‐  centered  perspective…  and  lose   site  of  what  the  customer  needs.    User-­‐centered  design  gives  you  tools  to  put   and  keep  focus  on  the  customer,  release   after  release.   40  
  • 41. It’s  easy,  actually…   Go  visit  the  customers   Profile  them   Build  personas  from  the  profiles     Tell  the  customers’  stories  (“agile”-­‐ly)   Illustrate  the  stories   41  
  • 42. That  is…know  your  customers’…     Capabilities  and  constraints     Goals     Workflow     Context  of  use   Note:  you  can’t  get  this  from  a  survey  or  a  focus  group  session.   42  
  • 43.  Design  interactions  to  meet  your   personas’  needs…     Does  your  persona  need  lots  of  support  and   reassurance?  Hold  their  hand!     Do  they  want  to  go  fast?  Let  ‘em  tab   through  fields.  And  don’t  ask  them  for   information  you  don’t  absolutely  need.     43  
  • 44.  Also,  test  your  designs  with  actual  users.    And  optimize  with  A/B/multivariate  testing.   44  
  • 45. OK,  I  lied  about  “no  more  bullets.”   45  
  • 46. 46  
  • 47. 47  
  • 48.  It’s  not  “rocket  surgery.”     You  can  do  this!   48  
  • 49. An  e-­‐commerce  web  site  I’ve  worked  on…   First,  the  quick  usability  fix.     49  
  • 50. 50  
  • 51. 51  
  • 52. That  button  increased  the  percentage  of  clicks   to  the  configure  and  purchase  path  by  (low)   double  digits.   Who  knew  that  one  button  could  make  such  a   big  difference?   Well,  I  did  actually…     52  
  • 53.  Conversion  ≠  pretty  design!   What  do  I  mean?   Heheh…you’ll  know  in  a  second…   53  
  • 54. 54  
  • 55. Pretty  scary,  huh?   Here’s  the  thing:  IT  WORKS.   55  
  • 56. [Live  view  of  Ling’s  Cars]   56  
  • 57.  “People  choose  a  new  car  approx.  once  every  3  or  4  years.  That's  a   LONG  product  cycle.  So  99.9%  of  people  don't  want  one  today.  So  I   need  them  to  remember  me  and  come  back.  It's  a  MASSIVE  purchase   for  a  100%  online  sale…    Name  one  other  car  leasing  company  you  remember  or  even  choose  to   discuss.  You  can't.  See?  My  site  does  polarise,  it  does  annoy,  and  it  does   work.  Yes,  yes,  yes.  Some  like  it,  some  hate  it.  At  least  you  have  an   opinion  :)      In  a  very  difficult  mature  market,  with  massive  branded   competition  all  selling  the  same  basic  product,  it  differentiates.  No   one  else  ever  manages  that.  Plus  have  you  tried  really  USING  any   car  dealer's  website?  Pass  the  razor  blades.    I  am  looking  at  my  7373rd  visitor  online  today,  with  71  concurrent  on   my  site  (today  was/is  busy).  No  one  else  manages  that  in  my  industry   apart  from  Autotrader  and  eBay  motors.  Certainly  no  independents   manage  it.”   57  
  • 58.  “Read  how  Web  Design  Magazine  (http://bit.ly/9eTxfd)  had  to  eat   humble  pie  IN  PRINT  after  I  won  the  BT  Business/NatWest  IT  and   Communications  award  ( for  whole  of  UK)  in  December.”    -­‐  Ling  Valentine,  Ling’s  Cars   58  
  • 59.  Ling’s  approach  is  high  risk,  yes.    But…she  knows  her  customers,  she   understands  them,  and  she  delivers  what  they   want  and  need.    The  site  is  ugly,  but  it’s  usable.  And  it  converts!   59  
  • 60. 60   60  
  • 61. Have  you  defined  your  users  well?   If  not,  your  site  might  not  be  as  usable  as  you   think!   61  
  • 62. Are  you  clear  on  what  you  want  your  site  to   accomplish?     Believe  it  or  not,  sometimes  organizations   aren’t.   62  
  • 63. Have  you  tested  your…   Home  page?  Landing  pages?  Account  creation   flow?  Product  pages?  Main  conversion  flows?   63  
  • 64. Have  you  begun  to  A/B/multivariate  optimize?   Make  it  a  Darwinian  struggle…survival  of  the   fittest  (pages).   64  
  • 65.  If  you  do  even  some  of  these  things,  you’ll  be   on  your  way  to  a  better  designed  and  more   usable  site.     And  you’ll  convert  more  visitors  (to  users,   community  members,  buyers,  reviewers,   whatever  your  goal  is).     65  
  • 66. Often,  doing  these  things  require  that  you   change  your  organization.  And  changing   organizations  is  hard!   You  need  a  strategy  and  an  implementation   plan.     And  you’re  going  to  have  to  sell  the  plan.   66  
  • 67.  “[Strategy  is]  A  long  term  plan  of  action   designed  to  achieve  a  particular  goal.”    “Strategy  is  differentiated  from  tactics  or   immediate  actions  by  its  orientation  on   affecting  future,  not  immediate  conditions.”   Wikipedia.org   67  
  • 68. Driving  from  the  airport  to  the  hotel   68  
  • 69.  Strategic  plan:   Go  from  airport   to  hotel    Tactics:      Make  some  turns   69  
  • 70. How  do  you  “do”  strategic  user  experience?     It  sometimes  means    big  changes.     It  often  drives  process  and  organizational   structure  changes.   70  
  • 71.  Remember,  in  many  organizations,   departments  and  teams  are  incented  to   create  bad  user  experiences.    Changing  organization  structures  and   incentives  to  refocus  on  the  customer  is  hard   work.   71  
  • 72.  Offline:      Nordstrom’s.  Virgin  Air.    Online:    Zappos.  Amazon.  Land’s  End.  (Offline  too.)      Who  else?   72  
  • 73. The  sad  truth:  most   organizations  don’t  align  on  the   user  experience.   73  
  • 74.  Everybody’s.  And  nobody’s.      That’s  the  problem.     74  
  • 75. How  do  you  take  a  strategic   approach  to  creating  a  great     user  experience?      A  few  very  hard  easy  steps…   75  
  • 76.  The  first  step  is  to   become  aware  of   the  problems!    How?      Walk  through  the   entire  customer   experience.     76  
  • 77.  From  sign-­‐up  to  initial   use…free  to  pay   conversion…calling  and   emailing  help,  tech   support,  billing…  even   closing  the  account.    Find  the  sticky  points,   the  little  trapdoors.   77  
  • 78.  Remember,  one  bad   touchpoint  affects  the   whole  brand.   78  
  • 79.  If  you  don’t  know  about  this  concept,  talk  to   your  product  managers.  They  do.   A  typical  product  manager-­‐y  image…     79  
  • 80.  Leverage  user  experience  design    Yes,  fix  the  obvious  user  experience   trapdoors  and  holes.      But  eventually,  you’ll  want  to  assess  and   redesign  the  customer  touchpoints…  all  of   them.    You  won’t  get  to  do  them  all  today.  So   prioritize  and  get  ready  for  a  long  haul.     80  
  • 81. Yeah,  but…  how  do  I  get  my   organization  to  do  this?     “Initiative”   81  
  • 82. Give  yourself  a  new  job:     “User  experience  change  agent”   UX Easy  to  say…  harder  to  put  into  practice.   82  
  • 83. A  person  who  leads  a  business  initiative  by:     Defining  and  researching  the  problem     Planning  the  intervention     Building  business  support  for  the  intervention     Enlisting  others  to  help  drive  change   Isixsigma.com   UXmatters.com  –  “The  User  Experience  Practitioner  As  Change  Agent”   83  
  • 84. “Change  agents  must  have  the   conviction  to  state  the  facts   based  on  data,  even  if  the   consequences  are  associated   with  unpleasantness.”   Isixsigma.com   Uxmatters.com  –  “The  User  Experience  Practitioner  As  Change  Agent”   84  
  • 85. Successful  strategic  user   experience  is  not  just  about   delivering  a  design  or  testing   the  site.   85  
  • 86. It’s  about  aligning  the   organization  to  measure  and   improve  the  user  experience…   Using  the  tools  and  techniques  of  user  research   and  usability  assessment.   86  
  • 87. If  you’re  doing  your  job  right,   you’re  changing  your   organization.   “Initiative”   87  
  • 88. 88   88  
  • 89. Watch  your  customers  in  their  natural  habitats.     You’ll  learn  more  in  three  field  visits  than  you   will  in  thirty  focus  groups…or  three  hundred   surveys.   89  
  • 90. Figure  out  what  your  customers  value.     And  why  they  value  it.   Build  models  of  your  customers.   And  keep  ‘em  updated.   90  
  • 91. Don’t  go  to  the  field  with  a  complex  script.     Why?      Because  you’ll  miss  the  real  stuff  –  what  they   believe,  what  they’re  trying  to  accomplish,   and  where  their  pain  points  are.     91  
  • 92. Once  you’ve  done  your  qualitative,  up-­‐close   research,  it’s  time  to  execute.  For  this,  you   need  need  interaction  designers,  information   architects,  content  producers,  and  usability   experts.   But  share  your  key  performance  metrics  with   them!   92  
  • 93. Designers  will  design  better  if  they  know  what   outcomes  and  numbers  you’re  responsible   for.   Share  your  KPM’s  with  them.     Make  them  live  the  KPM’s  as  much  as  you  do!   93  
  • 94. When  your  design  team  has  created  a  first  pass,   it’s  time  to  validate  and  iterate!   You  *can*  just  throw  it  out  there  if  you’re   willing  to  live  with  the  consequences.  The   world  makes  a  great  usability  lab.     But  the  risk  of  an  unpleasant  and  very  public   surprise  is  much  higher.   94  
  • 95.  Be  bold.      But  don’t  be  reckless.    Exhibit  “data-­‐driven   boldness.”    (I  just  made  that  up.)     95  
  • 96. 96  
  • 97. This  deck  is  posted  to  Slideshare   http://www.slideshare.net/PaulSherman     97  
  • 98.  Connecting  Cultures,  Changing  Organizations:  The  User  Experience   Practitioner  As  Change  Agent.  Published  in  UXMatters  Magazine,   January  2007.  http://uxmatters.com/MT/archives/000162.php    Usability  For  Strategic  User  Experience.   http://www.slideshare.net/PaulSherman/usability-­‐for-­‐strategic-­‐user-­‐ experience      A  Kit  For  Building  User  Experience  Teams  In  R&D  and  Product   Management  Organizations.   http://www.slideshare.net/PaulSherman/user-­‐experience-­‐kit     98  
  • 99.  Paul  Sherman    Sherman  Group  User  Experience    www.shermanux.com    paul@shermanux.com    Twitter:  @pjsherman   99  

Editor's Notes

  1. If we’re doing our jobs right, we’re changing our organization.
  2. We have many tools and techniques available to us, and we contribute to our product teams in many ways. However, while having good UX skills is necessary, it is not sufficient by itself.