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How to be a Super Producer
Who_Kirsty Hunter
_Managing Director of The Project Factory UK
_Leading UK Digital Media Executive
_Emmy Award winning producer
_Formerly Head of Interactive at Lion Television
_Past Mentor to AFI’s Digital Content Lab, Doc Campus
_Sit on PACT’s Interactive Media Policy Group
_Teach about Multiplatform at Indies Training Fund
Who_
_The Project Factory
_Award winning digital entertainment group
_Offices in London and Sydney
_Partner with IP owners especially TV production companies
_Specialise in social media, digital engagement, transmedia,
games, mobile, digital strategy
_Partners include ITV, Channel 4, Sky, BBC, RTL, PBS, ABC,
Network Ten, Nine Network, Channel 7.
_Create and publish own IP including Facebook games,
mobile games, transmedia formats
Agenda_
_Super Producer and Multiplatform
_Examples
_Pick’n’Mix Exercise
_Planning
_Production
_Scheduling Exercise
_Commercialisation
Super Producer_
_Multi skilled                    _Skills may include...
_Produces content across all         _Shooting video
media platforms
                                     _Writing
_Platform agnostic probably          _Directing
working across Television, Web,
Social Media, Mobile, Connected      _Producing
TV, Apps
                                     _Video Editing
                                     _Project Managing
                                     _Community Management
                                     _Social Media Producing
                                     _Specifications
                                     _Idea Development
The New Multi-Screen World
Understanding Cross-Platform Consumer Behavior
Majority of media consumption is screen-based


                                                 90%                     38%
                                                                               of our daily media
                                                                               interactions are
                                                                               on smartphones

                                           of all media interactions
                                               are screen based

Television no longer commands our full attention
Consumers move between multiple devices to accomplish their goals
                                                                                  49% with

                                   77
                                                     of the times that            a smartphone
                                         %           viewers watch
                                                     TV, it is with
                                                     another device
                                                                                  34% with
                                                                                  a PC/laptop




Online shopping is a multi-screen activity
                           http://services.google.com/fh/files/misc/multiscreenworld_final.pdf
Super Producing_
_Multiplatform is anything involving
more than one platform ie. TV, Web,
Mobile, Social, Games, Tablet,
Connected TV
_Audience is multi tasking, looking
for multi-screen experience
_Demanding content when they
want it, how they want it
_The new super producer must be
able to develop ideas and deliver for
all platforms
TV   Movie
Book   TV   Movie   DVD   Merchandise
Game      App        Website
Book      TV      Movie       DVD     Merchandise
YouTube        Twitter feed     Facebook Group
Channel
Virtual World       Podcasts         Map
 Game      App        Website
Book      TV      Movie        DVD     Merchandise
YouTube        Twitter feed     Facebook Group
Channel         SMS     MMS
Virtual World        Podcasts         Map          Poetry
 Game       App        Website        Play      Lecture
Book       TV      Movie        DVD      Merchandise
YouTube         Twitter feed Facebook Group    Radio
Channel         SMS     MMS     Campaign    Music
     Tour        Partwork   Exhibition  Magazine
   Event         Phone line      Competition         Video

 Infographic            Interactive Billboard
Example_




   http://www.channel4.com/programmes/the-plane-crash/articles/online-check-in
Example_




  http://wearetelegraphhill.com/2011/11/24/hollyoaks/
Example_




       http://youtube.com/youdrive
Your Favourites?_
Planning_
_   Ideas first, execution second
_   Start with human behaviour, what can help you in your life?
_   Nobody knows, don’t be intimidated by geekiness
_   Respect technology
_   Feasible vs Good ie. don’t do it just because you can
_   Tools
      _ Moodboard
      _ Wireframes
      _ Mockups
      _ Site Maps
      _ User Journey
      _ Platform Map
Moodboards_
 _   Collect pictures, sites, fonts, ideas
     that relate to your project
 _   Work with designer to clarify ideas
 _   Select a range to appear on your
     mood board
 _   Assemble in Adobe Photoshop or as a
     presentation in Powerpoint or
     Keynote
 _   Start a Pinterest www.pinterest.com

RESOURCES
 • www.pinterest.com - Need an invitation to create account

 • www.adobe.com/downloads - Free 30 day Photoshop CS5 trial
Wireframes_
    _ Create on paper first
    _ Use Powerpoint or Keynote to create

    _ Easy to use libraries such as

      Keynotopia, Keynote Kungfu
    _ More professional software such as

      Axure which outputs HTML
    _ Or work with designer, user experience

      expert who will create for you




RESOURCES
 • www.keynotopia.com - $49

 • www.keynotekungfu.com - $12

 • www.axure.com - Free 30 day trial
Site Maps_
_ Decide on the
  pages in your
  website/app
_ Start on

  paper
_ Decide on

  main
  navigation
_ Arrange into

  site sections
_ Account for

  all pages
User Journey_
_ Think about how your
  audience will experience
  your content
_ Chart a typical user’s

  journey through the
  content
_ Show different entry

  points
_ Be ready to talk about your

  exit strategy
_ Can be charted or done

  with images such as
  photos
Platform Map_
_ Similar to User Journey
  but this maps your
  platforms
_ Brand is always at centre

_ Platforms as satellites

  around brand
_ Can show how they

  correlate
_ Demonstrates how

  audience engage with your
  brand
Exercise_Pick’n’Mix_
_Goal: Conceive a multiplatform
format
_Create lists of SUBJECTS, GENRES
AND PLATFORMS
_Break up in to small groups
_Pitch to group
Pitches_
Top Tips_Production_
_ Multidisciplinary teams
_ Share assets across all platforms including people and editorial

_ Physically locate teams near each other

_ Have one senior staffer across all platforms

_ Regular project meetings with all stakeholders

_ BaseCamp or similar project management space

_ Joint briefing of third parties i.e. Titles, Graphics, Archive

_ Clarify sign off process i.e. overall executive in charge

_ No one platform is more important, all deadlines are created equal

_ Start with deliverables and due date and work backwards

_ Create workflow especially for post-production

_ Clear for all media in perpetuity for archive and get buyouts


                                        RESOURCES
                                         • http://basecamphq.com/ - Paid project management space

                                         • https://docs.google.com/ - Free shared documents space
Writing for all platforms_
  •   TV                                                                • Games
        Shooting Scripts
           •                                                                •  Non linear structure
      • Paper Edits                                                         •  Work with interactive writer
      • VO                                                                  •  Cut Scenes
  • Web                                                                     •  Audio
      • Conversational                                                  • Social Media

      • Informal                                                            •  Create editorial voice
      • Usability ie. Click here for                                        •  Informal
        more on XXXXX                                                       •  Helpful
      • Eyeline on page                                                     •  Sharing
  • Mobile Apps                                                             •  Concise ie. 140 characters
      • Concise                                                                on Twitter
      • Instructional

      • View on Mobile sized screen

RESOURCES
 • http://www.useit.com/papers/webwriting/ - More on Writing for Web,

   Mobile, Social Media from usability guru Jakob Nielson
Social Media_
   _ Reserve your accounts early as possible during pre-production
   _ Use for casting by piggybacking on Broadcaster account

   _ Establish editorial voice in keeping with show’s brand

   _ Upload ancillary content such as behind the scenes stills, videos,

     fashion tips, music details etc
   _ Link your presenter, cast etc profiles and accounts to yours

   _ Get presenter/cast retweeting and sharing your series messages

   _ Create 2Screen experience during TX with Twitter and Zeebox

   _ Understand usage: Twitter for real time, Facebook is a place to go

   _ Do take the Channel’s compliance and social media training courses




RESOURCES
 • http://www.tweetdeck.com/ - Allows multiple accounts at a time

 • https://dev.twitter.com/media/twitter-tv - Twitter on TV best practice

 • http://developers.facebook.com/ - Resources for Facebook developers
Facebook_
_Keep updates short & sweet. No more than two sentences.
_Ask for action. Pose a question or suggest viewers click “Like”.
_Post no more than two status updates per day. Track what
times of the day your fans are most active, and post then.
_Facebook and its members love rich media. Think hard about
ways to incorporate photos and videos into your newsfeed.
_Don’t be afraid of a little controversy. Ask polarising questions
– it provokes interaction.
_Be human! People come to Facebook to interact, not buy
your product.
_Repeat Yourself: Identify the topics and types of media that
your fans engage with most, and repeat regularly.
_Answer comments and Wall posts, show you care.
Twitter_
_Tweet in your unique voice and give insider perspective helps
establish your voice and authority.
_Use hashtags: Groups Tweets around a topic or conversation.
_Live-tweet: Draws audience in, encourages tune in
_Break news: Tweeters want to be the first to know. Control
announcements.
_Share special content and give unique access: Share content
that can't be found anywhere else fot real-time buzz and RTs.
_Add photos: Easy to share, viewed easily on web and mobile.
_Reply & ask questions: If your followers ask you a question
that you can answer, respond!
_Mention other high-profile accounts: If your co-stars, or
peers are on Twitter, @ mention them to start a public
dialogue.
Apps_
 _ Decide on whether iOS, Android, Blackberry, Windows
   Mobile
 _ Partner with reputable app developer

 _ Negotiate terms for revenue

 _ Apple take 30% upfront

 _ Android app stores are the “Wild West” not as much

   revenue
 _ Consider use, could you have a mobile optimised site

   instead
 _ Create wireframes, user journey with developers

 _ User test across all devices

 _ Usually broadcaster is the publisher in iTunes

 _ Consider ongoing updates

RESOURCES
 • http://www.appdata.com- View data on existing apps

 • https://testflightapp.com/ - Share apps when in testing phase to approved group
Preditors_
_Producing – Learn everything you can about project
organisation, budgeting, directing talent and, in general,
running an efficient location or studio shoot. Consider
shooting on Canon 5D or HD so can screen grab stills
_Production/camera – Learn to be a one-man-band on
location and in the studio. If you have a crew – great. But,
you personally need to understand lighting, sound and
the basics of cinematography. With the new file-based
technology, this includes camera-specific data wrangling
functions


                                          Source: Oliver Peters, http://digitalfilms.wordpress.com/2011/05/13/rise-of-the-preditor/
Preditors_
_   Editing – Learn Final Cut Studio inside and out. Don’t stop at
    editing. Make sure you know how to use Color for grading
    and Soundtrack Pro for mixing and Compressor for
    exporting.
_   Finishing/graphics – Since After Effects is the tool of choice
    for many, you really need to understand how this application
    works and how to get from FCP to AE and back.
_   Encoding/delivery – This is the last stage and more delivery
    is file-based than ever before. You no longer have a
    duplication technician or VTR operator to fall back on. It’s
    just you. So this means you need to understand how to
    encode for the web, DVD, Blu-ray and various other client
    deliverables.
                                              Source: Oliver Peters, http://digitalfilms.wordpress.com/2011/05/13/rise-of-the-preditor/
Post Production Workflow_
 _ Spend time at the start of the
   project planning workflow
 _ Consider end deliverables

 _ Operate off EditShare or similar

 _ Share projects

 _ Test encodes for client

 _ Send via wetransfer or Dropbox

   for review


RESOURCES
 • www.sorensonmedia.com/Squeeze - Encoding software

 • www.apple.com/finalcutpro/compressor/ - FCP friendly encoder

 • www.wetransfer.com - Send clients files up to 4gb

 • www.vimeo.com - Create private Vimeo accounts for clients
Lifecycles_
_   Understand how the project
    plays out over time over all
    platforms put side by side
_   Usually split into Pre TX, TX and
    Post TX
_   Each platform will have
    different milestones which all
    need to be delivered by team
Scheduling Exercise_

Take
individual
platform
milestones
and place
on
Production
Timeline
Scheduling Exercise_
Commercialisation_
   There are only two people who will pay
              for your content;


            your audience and
      those who want access to your
                audience
Commercialisation_
_Digital and social media are known for their fragmented
and multiple revenue streams

_ If you have less than six revenue streams for your
content, you are probably missing out

_ There are two ways to generate revenue:

1. Getting the audience to pay for content

2. Giving away the content, getting a third party to pay.
AUDIENCE PAYS
Audience Pays_
          Transac'on)                 Subscrip'on)

Online&   For&access,&to&own,&to&     To&access,&to&listen/view,&to&
          download,&to&listen/view&   get&updates&or&specials&

Mobile&   Apps&sales&                 Songs/album,&updates,&
          Content&sales&              Ongoing&releases&

Games&    To&access,&to&own,&&        Access,&rent,&&
          to&upgrade&                 membership&

Social&   Membership&(access)&        Ongoing&access,&&
          Specials,&early&release&    special&news/updates&
NON-AUDIENCE PAYS
Non Audience Pays_
          Sponsorship)      Adver.sing)        Affiliate)          Infomediary)
Online&   Best&model.&      Works&at&high&     Easier,&adds&     (Can&be&seen&as&
          Works&well&for&   volumes&of&        benefit,&          sleazier)&&data&
          niche&            viewers/linear&&   controllable&     driven&
Mobile&   Very&good.&     Growing,&good&       Closed&           As&above&
          Needs&audience& response&rates.&     ecosystems,&
          awareness&      Limited&real&        mCommerce&
                          estate&

Games&    Good.&MulJple&    Ok,&but&need&to&   Good&–&notably& Data&can&be&
          possible.&        show&benefit&       for&other&games& interesJng...&
                            (oKen&ignored)&
Social&   Less&trusted&but& Volumes&drive&     OKen&through&     See&Online&(a&bit&
          works&for&niches& success,&but&      adverJsing&or&    sleazy)&
                            response&low&      social&games&
Q&A
Kirsty Hunter
      Managing Director (UK)
       The Project Factory

Email: kirsty@theprojectfactory.com
 Web: www.theprojectfactory.com
       Twitter: Kirsty_Hunter

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X Summit: Super Producer

  • 1. How to be a Super Producer
  • 2. Who_Kirsty Hunter _Managing Director of The Project Factory UK _Leading UK Digital Media Executive _Emmy Award winning producer _Formerly Head of Interactive at Lion Television _Past Mentor to AFI’s Digital Content Lab, Doc Campus _Sit on PACT’s Interactive Media Policy Group _Teach about Multiplatform at Indies Training Fund
  • 3. Who_ _The Project Factory _Award winning digital entertainment group _Offices in London and Sydney _Partner with IP owners especially TV production companies _Specialise in social media, digital engagement, transmedia, games, mobile, digital strategy _Partners include ITV, Channel 4, Sky, BBC, RTL, PBS, ABC, Network Ten, Nine Network, Channel 7. _Create and publish own IP including Facebook games, mobile games, transmedia formats
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9. Agenda_ _Super Producer and Multiplatform _Examples _Pick’n’Mix Exercise _Planning _Production _Scheduling Exercise _Commercialisation
  • 10. Super Producer_ _Multi skilled _Skills may include... _Produces content across all _Shooting video media platforms _Writing _Platform agnostic probably _Directing working across Television, Web, Social Media, Mobile, Connected _Producing TV, Apps _Video Editing _Project Managing _Community Management _Social Media Producing _Specifications _Idea Development
  • 11. The New Multi-Screen World Understanding Cross-Platform Consumer Behavior Majority of media consumption is screen-based 90% 38% of our daily media interactions are on smartphones of all media interactions are screen based Television no longer commands our full attention Consumers move between multiple devices to accomplish their goals 49% with 77 of the times that a smartphone % viewers watch TV, it is with another device 34% with a PC/laptop Online shopping is a multi-screen activity http://services.google.com/fh/files/misc/multiscreenworld_final.pdf
  • 12. Super Producing_ _Multiplatform is anything involving more than one platform ie. TV, Web, Mobile, Social, Games, Tablet, Connected TV _Audience is multi tasking, looking for multi-screen experience _Demanding content when they want it, how they want it _The new super producer must be able to develop ideas and deliver for all platforms
  • 13. TV Movie
  • 14. Book TV Movie DVD Merchandise
  • 15. Game App Website Book TV Movie DVD Merchandise YouTube Twitter feed Facebook Group Channel
  • 16. Virtual World Podcasts Map Game App Website Book TV Movie DVD Merchandise YouTube Twitter feed Facebook Group Channel SMS MMS
  • 17. Virtual World Podcasts Map Poetry Game App Website Play Lecture Book TV Movie DVD Merchandise YouTube Twitter feed Facebook Group Radio Channel SMS MMS Campaign Music Tour Partwork Exhibition Magazine Event Phone line Competition Video Infographic Interactive Billboard
  • 18. Example_ http://www.channel4.com/programmes/the-plane-crash/articles/online-check-in
  • 20. Example_ http://youtube.com/youdrive
  • 22. Planning_ _ Ideas first, execution second _ Start with human behaviour, what can help you in your life? _ Nobody knows, don’t be intimidated by geekiness _ Respect technology _ Feasible vs Good ie. don’t do it just because you can _ Tools _ Moodboard _ Wireframes _ Mockups _ Site Maps _ User Journey _ Platform Map
  • 23. Moodboards_ _ Collect pictures, sites, fonts, ideas that relate to your project _ Work with designer to clarify ideas _ Select a range to appear on your mood board _ Assemble in Adobe Photoshop or as a presentation in Powerpoint or Keynote _ Start a Pinterest www.pinterest.com RESOURCES • www.pinterest.com - Need an invitation to create account • www.adobe.com/downloads - Free 30 day Photoshop CS5 trial
  • 24.
  • 25.
  • 26. Wireframes_ _ Create on paper first _ Use Powerpoint or Keynote to create _ Easy to use libraries such as Keynotopia, Keynote Kungfu _ More professional software such as Axure which outputs HTML _ Or work with designer, user experience expert who will create for you RESOURCES • www.keynotopia.com - $49 • www.keynotekungfu.com - $12 • www.axure.com - Free 30 day trial
  • 27.
  • 28. Site Maps_ _ Decide on the pages in your website/app _ Start on paper _ Decide on main navigation _ Arrange into site sections _ Account for all pages
  • 29. User Journey_ _ Think about how your audience will experience your content _ Chart a typical user’s journey through the content _ Show different entry points _ Be ready to talk about your exit strategy _ Can be charted or done with images such as photos
  • 30. Platform Map_ _ Similar to User Journey but this maps your platforms _ Brand is always at centre _ Platforms as satellites around brand _ Can show how they correlate _ Demonstrates how audience engage with your brand
  • 31. Exercise_Pick’n’Mix_ _Goal: Conceive a multiplatform format _Create lists of SUBJECTS, GENRES AND PLATFORMS _Break up in to small groups _Pitch to group
  • 33. Top Tips_Production_ _ Multidisciplinary teams _ Share assets across all platforms including people and editorial _ Physically locate teams near each other _ Have one senior staffer across all platforms _ Regular project meetings with all stakeholders _ BaseCamp or similar project management space _ Joint briefing of third parties i.e. Titles, Graphics, Archive _ Clarify sign off process i.e. overall executive in charge _ No one platform is more important, all deadlines are created equal _ Start with deliverables and due date and work backwards _ Create workflow especially for post-production _ Clear for all media in perpetuity for archive and get buyouts RESOURCES • http://basecamphq.com/ - Paid project management space • https://docs.google.com/ - Free shared documents space
  • 34. Writing for all platforms_ • TV • Games Shooting Scripts • • Non linear structure • Paper Edits • Work with interactive writer • VO • Cut Scenes • Web • Audio • Conversational • Social Media • Informal • Create editorial voice • Usability ie. Click here for • Informal more on XXXXX • Helpful • Eyeline on page • Sharing • Mobile Apps • Concise ie. 140 characters • Concise on Twitter • Instructional • View on Mobile sized screen RESOURCES • http://www.useit.com/papers/webwriting/ - More on Writing for Web, Mobile, Social Media from usability guru Jakob Nielson
  • 35. Social Media_ _ Reserve your accounts early as possible during pre-production _ Use for casting by piggybacking on Broadcaster account _ Establish editorial voice in keeping with show’s brand _ Upload ancillary content such as behind the scenes stills, videos, fashion tips, music details etc _ Link your presenter, cast etc profiles and accounts to yours _ Get presenter/cast retweeting and sharing your series messages _ Create 2Screen experience during TX with Twitter and Zeebox _ Understand usage: Twitter for real time, Facebook is a place to go _ Do take the Channel’s compliance and social media training courses RESOURCES • http://www.tweetdeck.com/ - Allows multiple accounts at a time • https://dev.twitter.com/media/twitter-tv - Twitter on TV best practice • http://developers.facebook.com/ - Resources for Facebook developers
  • 36.
  • 37. Facebook_ _Keep updates short & sweet. No more than two sentences. _Ask for action. Pose a question or suggest viewers click “Like”. _Post no more than two status updates per day. Track what times of the day your fans are most active, and post then. _Facebook and its members love rich media. Think hard about ways to incorporate photos and videos into your newsfeed. _Don’t be afraid of a little controversy. Ask polarising questions – it provokes interaction. _Be human! People come to Facebook to interact, not buy your product. _Repeat Yourself: Identify the topics and types of media that your fans engage with most, and repeat regularly. _Answer comments and Wall posts, show you care.
  • 38.
  • 39. Twitter_ _Tweet in your unique voice and give insider perspective helps establish your voice and authority. _Use hashtags: Groups Tweets around a topic or conversation. _Live-tweet: Draws audience in, encourages tune in _Break news: Tweeters want to be the first to know. Control announcements. _Share special content and give unique access: Share content that can't be found anywhere else fot real-time buzz and RTs. _Add photos: Easy to share, viewed easily on web and mobile. _Reply & ask questions: If your followers ask you a question that you can answer, respond! _Mention other high-profile accounts: If your co-stars, or peers are on Twitter, @ mention them to start a public dialogue.
  • 40.
  • 41. Apps_ _ Decide on whether iOS, Android, Blackberry, Windows Mobile _ Partner with reputable app developer _ Negotiate terms for revenue _ Apple take 30% upfront _ Android app stores are the “Wild West” not as much revenue _ Consider use, could you have a mobile optimised site instead _ Create wireframes, user journey with developers _ User test across all devices _ Usually broadcaster is the publisher in iTunes _ Consider ongoing updates RESOURCES • http://www.appdata.com- View data on existing apps • https://testflightapp.com/ - Share apps when in testing phase to approved group
  • 42. Preditors_ _Producing – Learn everything you can about project organisation, budgeting, directing talent and, in general, running an efficient location or studio shoot. Consider shooting on Canon 5D or HD so can screen grab stills _Production/camera – Learn to be a one-man-band on location and in the studio. If you have a crew – great. But, you personally need to understand lighting, sound and the basics of cinematography. With the new file-based technology, this includes camera-specific data wrangling functions Source: Oliver Peters, http://digitalfilms.wordpress.com/2011/05/13/rise-of-the-preditor/
  • 43. Preditors_ _ Editing – Learn Final Cut Studio inside and out. Don’t stop at editing. Make sure you know how to use Color for grading and Soundtrack Pro for mixing and Compressor for exporting. _ Finishing/graphics – Since After Effects is the tool of choice for many, you really need to understand how this application works and how to get from FCP to AE and back. _ Encoding/delivery – This is the last stage and more delivery is file-based than ever before. You no longer have a duplication technician or VTR operator to fall back on. It’s just you. So this means you need to understand how to encode for the web, DVD, Blu-ray and various other client deliverables. Source: Oliver Peters, http://digitalfilms.wordpress.com/2011/05/13/rise-of-the-preditor/
  • 44. Post Production Workflow_ _ Spend time at the start of the project planning workflow _ Consider end deliverables _ Operate off EditShare or similar _ Share projects _ Test encodes for client _ Send via wetransfer or Dropbox for review RESOURCES • www.sorensonmedia.com/Squeeze - Encoding software • www.apple.com/finalcutpro/compressor/ - FCP friendly encoder • www.wetransfer.com - Send clients files up to 4gb • www.vimeo.com - Create private Vimeo accounts for clients
  • 45. Lifecycles_ _ Understand how the project plays out over time over all platforms put side by side _ Usually split into Pre TX, TX and Post TX _ Each platform will have different milestones which all need to be delivered by team
  • 48. Commercialisation_ There are only two people who will pay for your content; your audience and those who want access to your audience
  • 49. Commercialisation_ _Digital and social media are known for their fragmented and multiple revenue streams _ If you have less than six revenue streams for your content, you are probably missing out _ There are two ways to generate revenue: 1. Getting the audience to pay for content 2. Giving away the content, getting a third party to pay.
  • 50. AUDIENCE PAYS Audience Pays_ Transac'on) Subscrip'on) Online& For&access,&to&own,&to& To&access,&to&listen/view,&to& download,&to&listen/view& get&updates&or&specials& Mobile& Apps&sales& Songs/album,&updates,& Content&sales& Ongoing&releases& Games& To&access,&to&own,&& Access,&rent,&& to&upgrade& membership& Social& Membership&(access)& Ongoing&access,&& Specials,&early&release& special&news/updates&
  • 51. NON-AUDIENCE PAYS Non Audience Pays_ Sponsorship) Adver.sing) Affiliate) Infomediary) Online& Best&model.& Works&at&high& Easier,&adds& (Can&be&seen&as& Works&well&for& volumes&of& benefit,& sleazier)&&data& niche& viewers/linear&& controllable& driven& Mobile& Very&good.& Growing,&good& Closed& As&above& Needs&audience& response&rates.& ecosystems,& awareness& Limited&real& mCommerce& estate& Games& Good.&MulJple& Ok,&but&need&to& Good&–&notably& Data&can&be& possible.& show&benefit& for&other&games& interesJng...& (oKen&ignored)& Social& Less&trusted&but& Volumes&drive& OKen&through& See&Online&(a&bit& works&for&niches& success,&but& adverJsing&or& sleazy)& response&low& social&games&
  • 52. Q&A
  • 53. Kirsty Hunter Managing Director (UK) The Project Factory Email: kirsty@theprojectfactory.com Web: www.theprojectfactory.com Twitter: Kirsty_Hunter