A great overview of the sport of Adventure Racing, focused on Canada. Adventure Racing is a wilderness, multisport race, typically for teams, involving navigation through an unmarked racecourse in spectacular wilderness locations.
16. Creator: Simon Donato Purpose: Promote & Grow AR in Canada, Insurance, Safety Standards, Environmental Charter… 1990 1995 2000 2005 HISTORY… ________ ________
17. HISTORY… ________ ________ Adventure Racing in Canada, 2007 Formats: Sprint to Expedition Teams: Singles to Coed 4’s Length: 3 hours to 7 days Life: 1995 to present Location Highlights: Canada’s wilderness from coast to coast to coast
19. RACE FORMATS ________ ________ Distance: ~ 30 – 50 km / 5 – 14 hrs Disciplines: Trek, Bike, Paddle Cost: ~$130 / person Technical Requirements: Low Focus: Participation, Fun , Experience SPRINT
20. RACE FORMATS ________ ________ Distance: ~ 100 - 250 km / 24 hrs – 2.5 days Disciplines: Trek, Bike, Paddle, Fixed Ropes Cost: ~$400 - $700 / person Technical Requirements: Medium Focus: Strategy, Teamwork, Mental Test, Navigation, Lasting Wilderness Experience Multi-Day
21. RACE FORMATS ________ ________ Distance: ~ 75 km / day, 2 – 3 days Disciplines: Trek, Bike, Paddle, Fixed Ropes Cost: ~$300 - $500 / person Technical Requirements: Low - Medium Focus: Fun, Thrilling, Speed, Sleep at Night! Staged
22. RACE FORMATS ________ ________ Distance: 250 km +, 3 days + Disciplines: Trek, Bike, Paddle, Fixed Ropes & more… Cost: $500 - $2,000 / person Technical Requirements: Medium - High Focus: Teamwork, Strategy (Sleep, Nutrition…), Navigation, Mental Challenge, Commitment, Cultural Experience Expedition
23. What are the main challenges? ________ ________ Many think that fitness and endurance will determine your performance in an adventure race… WRONG !!!
24. What are the main challenges? ________ ________ Teamwork
25. What are the main challenges? ________ ________ The Elements
26. What are the main challenges? ________ ________ Navigation & Route Selection Tremblant, QC 2001 CP8 CP9
27. What are the main challenges? ________ ________ Preparation
33. I CAN’T do this. Dispelling some Myths ________ ________
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38. … what are you waiting for? Your challenge awaits ________ ________ To get started, contact the Canadian Adventure Racing Association or visit www.canadianara.com
Notes de l'éditeur
Your reward may be a podium finish, just crossing the finish line, meeting and overcoming a challenge, or just learning something about yourself. First or last, you will be better for the experience.
- Working together is absolutely critical – everyone has low points - helping teammates through their low point and letting teammates help you through yours makes the team SIGNIFICANTLY faster – no low point = not working to full potential in the team – tow, take weight, talk, lose ego when you’re too slow – feel good? = go faster – your team is only as fast as you are ALL willing to work.
- Weather plays a significant role – finish rate in longer races = high if good weather – higher rank if your team can deal with elements safely and strategically – teams that drop are discouraged by tough conditions – preparation for keeping warm and ‘dry’ keep racers happier – fast & light = freeze at night – the more you move, the warmer you are; stopping = cold!
- Importance of navigation increases as race length increases (short races = can’t get lost) – racecourses are unmarked, chose route and use map and compass to stay on it – traveling fast the wrong way = low probability of reaching goals – practice makes perfect / make your mistakes while practicing – orienteering = great learning – another reason why older teams do well as they are pragmatic in their decisions
- more prepared = more fun, better chance of fulfilling goals – choosing and packing gear carefully – knowing what to expect on raceday / read competitor newsletters – ask others about their experiences / pitfalls
- Weather plays a significant role – finish rate in longer races = high if good weather – higher rank if your team can deal with elements safely and strategically – teams that drop are discouraged by tough conditions – preparation for keeping warm and ‘dry’ keep racers happier – fast & light = freeze at night – the more you move, the warmer you are; stopping = cold!
Safety net, never put in position of peril / against will, walk around ropes, expert rope / water / medical crews, CARA safety guidelines, radio usage
Go at your own pace – going to places that humans don’t typically go – take camera – to intense = no fun, poor teamwork, poor results – different cultures in foreign races