2. Our ambition
• At stake: foster public interest and enthusiasm
for Curiosity mission and its daily operations.
• Target audience: Young people (secondary
school)
• A game with educational objectives:
– Raise interest for science
– Boost attractiveness of scientific careers
• Increase public support =
Key condition of the future space missions
3. The Game
• Play a collaborative game
• Experience the life of Curiosity
scientists and engineers
• Explore mars secrets
• Pilot a real rover
Curiosity
@Play
4. How it works
• Define scientific
objectives
(points of interest)
Consensus
Mineralogy
Geology
Biology
Environment
Focus on science
Focus on rover and
instruments
TOGETHER
• Plan the mission
of the day
(instruments and
trajectory)
• Run it!
P1
P2
P3
5. Curiosity@Play: a great idea !
• A true gaming experience:
– A treasure hunt in science
– Race against the clock
• A scalable game:
– From 2, 3, 4 classrooms
– To thousands of players
– Reduced or full scale rovers
• A bridge between scientists and citizens
• An ambitious project, coming alive and
ready for networking with other teams
6. Our team
• Sébastien Chausson
• Alexandre Delattre
• Gil Denis
• Antoine Maïer
• Adrien Palun
• François Schulz