TechNavio's analysts forecast the Global Virtual Goods market to grow at a CAGR of 12.5 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increase in the adoption of tablets and smartphones. The Global Virtual Goods market has also been witnessing market consolidation. However, the difficult financial environment and the fall in consumer spending could pose a challenge to the growth of this market.
TechNavio's report, the Global Virtual Goods Market 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it covers the Global Virtual Goods market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
The key vendors dominating this market space are Facebook Inc., Gree Inc., Mixi Inc., and Tencent Holdings Ltd.
The other vendors mentioned in the report are hi5 Networks Inc., Bebo Inc., Myspace LLC, Tagged Inc., Sonico.com Inc., NHN Japan Corp., CyberAgent Inc., Zynga Inc., Kabam Inc., and DeNA Co. Ltd.
Key questions answered in this report:
What will the market size be in 2016 and at what rate will it grow'
What are the key market trends'
What is driving this market'
What are the challenges to market growth'
Who are the key vendors in this market space'
What are the market opportunities and threats faced by these key vendors'
What are the strengths and weaknesses of these key vendors'
You can request one free hour of our analyst' time when you purchase this market report. Details provided within the report.
TechNavio's research portfolio in the IT Services series includes reports on the IT Market, IT in Retail Industry, IT in Banking Industry, IT in Healthcare Industry, IT in Telecom Industry, IT Outcourcing Market, IT Spending, BPO Market, Software Testing Market, BFSI Industry
Abdominal Aortic Aneurysms Global Clinical Trials Review, H1, 2013
Global Virtual Goods Market 2012-2016
1. Find Industry reports, Company profiles
ReportLinker and Market Statistics
>> Get this Report Now by email!
Global Virtual Goods Market 2012-2016
Published on February 2013
Report Summary
TechNavio's analysts forecast the Global Virtual Goods market to grow at a CAGR of 12.5 percent over the period 2012-2016. One of
the key factors contributing to this market growth is the increase in the adoption of tablets and smartphones. The Global Virtual Goods
market has also been witnessing market consolidation. However, the difficult financial environment and the fall in consumer spending
could pose a challenge to the growth of this market.
TechNavio's report, the Global Virtual Goods Market 2012-2016, has been prepared based on an in-depth market analysis with inputs
from industry experts. The report covers the Americas, and the EMEA and APAC regions; it covers the Global Virtual Goods market
landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this
market.
The key vendors dominating this market space are Facebook Inc., Gree Inc., Mixi Inc., and Tencent Holdings Ltd.
The other vendors mentioned in the report are hi5 Networks Inc., Bebo Inc., Myspace LLC, Tagged Inc., Sonico.com Inc., NHN
Japan Corp., CyberAgent Inc., Zynga Inc., Kabam Inc., and DeNA Co. Ltd.
Key questions answered in this report:
What will the market size be in 2016 and at what rate will it grow'
What are the key market trends'
What is driving this market'
What are the challenges to market growth'
Who are the key vendors in this market space'
What are the market opportunities and threats faced by these key vendors'
What are the strengths and weaknesses of these key vendors'
You can request one free hour of our analyst' time when you purchase this market report. Details provided within the report.
TechNavio's research portfolio in the IT Services series includes reports on the IT Market, IT in Retail Industry, IT in Banking Industry,
IT in Healthcare Industry, IT in Telecom Industry, IT Outcourcing Market, IT Spending, BPO Market, Software Testing Market, BFSI
Industry
Methodology
Research methodology is based on extensive primary and secondary research. Primary research includes in-depth interviews with
industry experts, vendors, resellers and customers. Secondary research includes Technavio Platform, industry publications, company
reports, news articles, analyst reports, trade associations and the data published by Government agencies.
Global Virtual Goods Market 2012-2016 (From Slideshare) Page 1/5
2. Find Industry reports, Company profiles
ReportLinker and Market Statistics
>> Get this Report Now by email!
Table of Content
1. Executive Summary
2. Introduction
3. Market Coverage
Market Overview
Product Offerings
4. Market Landscape
4.1. Market Size and Forecast
4.2. Market Segmentation
4.3. Global Online Platform Size and Forecast
4.4. Global Social Network Platform Size and Forecast
4.5. Global Mobile Platform Size and Forecast
4.6. Five Force Analysis
5. Geographical Segmentation
5.1. Virtual Goods Market in Key Countries Size and Forecast
Virtual Goods Market in China Size and Forecast
Virtual Goods Market in the US Size and Forecast
Virtual Goods Market in Japan Size and Forecast
6. Key Leading Countries
7. Vendor Landscape
8. Buying Criteria
9. Market Growth Drivers
10. Drivers and their Impact
11. Market Challenges
12. Impact of Drivers and Challenges
13. Market Trends
14. Key Vendor Analysis
14.1. Tencent Holdings Ltd.
14.1.1. Business Overview
14.1.2. SWOT Analysis
14.2. Facebook Inc.
14.2.1. Business Overview
14.2.2. SWOT Analysis
14.3. Gree Inc.
14.3.1. Business Overview
14.3.2. SWOT Analysis
14.4. Mixi Inc.
14.4.1. Business Overview
14.4.2. SWOT Analysis
15. Other Reports in this Series
List of Exhibits:
Exhibit 1: Global Virtual Goods Market 2012-2016 (US$ million)
Global Virtual Goods Market 2012-2016 (From Slideshare) Page 2/5
3. Find Industry reports, Company profiles
ReportLinker and Market Statistics
>> Get this Report Now by email!
Exhibit 2: Global Virtual Goods Market by Macro Area-wise Segmentation 2012
Exhibit 3: Global Virtual Goods Market by Macro Area Segmentation (percent)
Exhibit 4: Global Virtual Goods Market by Macro Area Segmentation (US$ million)
Exhibit 5: Global Online Platform 2012-2016 (US$ million)
Exhibit 6: Global Social Network Platform 2012-2016 (US$ million)
Exhibit 7: Global Mobile Platform Size and Forecast
Exhibit 8: Global Virtual Goods Market by Geographical Segmentation 2012
Exhibit 9: Virtual Goods Market in China 2012-2016 (US$ million)
Exhibit 10: Virtual Goods Market in the US 2012-2016 (US$ million)
Exhibit 11: Virtual Goods Market in Japan 2012-2016 (US$ million)
Exhibit 12: Broadband Subscribers in China per 100 Residents 2012-2016
Exhibit 13: Broadband Subscribers in Japan per 100 Residents 2012-2016
Exhibit 14: Broadband Subscribers in the US per 100 Residents 2012-2016
Exhibit 15: Broadband Subscribers in South Korea per 100 Residents 2012-2016
Global Virtual Goods Market 2012-2016 (From Slideshare) Page 3/5
4. Find Industry reports, Company profiles
ReportLinker and Market Statistics
>> Get this Report Now by email!
Fax Order Form
To place an order via fax simply print this form, fill in the information below and fax the completed form to:
Europe, Middle East and Africa : + 33 4 37 37 15 56
Asia, Oceania and America : + 1 (805) 617 17 93
If you have any questions please visit http://www.reportlinker.com/notify/contact
Order Information
Please verify that the product information is correct and select the format(s) you require.
Global Virtual Goods Market 2012-2016
Product Formats
Please select the product formats and the quantity you require.
1 User License--USD 2 000.00 Quantity: _____
3 User License--USD 2 200.00 Quantity: _____
5 User License--USD 2 300.00 Quantity: _____
Corporate License--USD 3 000.00 Quantity: _____
Contact Information
Please enter all the information below in BLOCK CAPITALS
Title: Mr Mrs Dr Miss Ms Prof
First Name: _____________________________ Last Name: __________________________________
Email Address: __________________________________________________________________________
Job Title: __________________________________________________________________________
Organization: __________________________________________________________________________
Address: __________________________________________________________________________
City: __________________________________________________________________________
Postal / Zip Code: __________________________________________________________________________
Country: __________________________________________________________________________
Phone Number: __________________________________________________________________________
Fax Number: __________________________________________________________________________
Global Virtual Goods Market 2012-2016 (From Slideshare) Page 4/5
5. Find Industry reports, Company profiles
ReportLinker and Market Statistics
>> Get this Report Now by email!
Payment Information
Please indicate the payment method, you would like to use by selecting the appropriate box.
Payment by credit card Card Number: ______________________________________________
Expiry Date __________ / _________
CVV Number _____________________
Card Type (ex: Visa, Amex…) _________________________________
Payment by wire transfer Crédit Mutuel
RIB : 10278 07314 00020257701 89
BIC : CMCIFR2A
IBAN : FR76 1027 8073 1400 0202 5770 189
Payment by check UBIQUICK SAS
16 rue Grenette – 69002 LYON, FRANCE
Customer signature:
Please note that by ordering from Reportlinker you are agreeing to our Terms and Conditions at
http://www.reportlinker.com/index/terms
Please fax this form to:
Europe, Middle East and Africa : + 33 4 37 37 15 56
Asia, Oceania and America : + 1 (805) 617 17 93
Global Virtual Goods Market 2012-2016 (From Slideshare) Page 5/5